The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, older Mugen => Found Releases => Topic started by: Sheng Long on January 30, 2011, 08:24:23 pm
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(http://i53.tinypic.com/ra1bh4.jpg)
http://cid-a591810866bc81dc.office.live.com/self.aspx/.Public/tetris.zip
Pretty decent game. Made very well, IMO. Looks like the opponent controls the pieces. So whenever you try to move a piece, the character moves where sometimes they'll be in the way.
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I'm pretty sure you're supposed to play as Tetris in Training mode, and you're not supposed to fight it.
You can't really do anything while you're against tetris.
At least with POTS' Catwalk, you have an objective.
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You can hit the tetris block to knock it the the left or right.
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Ha it is funny "fighting Tetris", but I believe as well it's supposed to be played in Training mode.
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Seems like you have to fight it in a match, since every line you clear damages the enemy, and if it's training the character doesn't hit the pieces so theres no challenge to it.
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Though the readme mentions only the controls to playing Tetris and nothing about actually fighting tetris.
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Well, from what I saw :
- When you control Tetris : you have to make lines to damage the opponent, and kill him before you actually lose the Tetris game.
- When you're fighting Tetris : you can't do anything to really kill the Tetris game, but as said, you can interfer with it by hitting the falling block to make Tetris miss his lines.
The game is very well made, but it's true it lacks more interactivity for a real fight. Overall, it still fun and has a cool concept.
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I think the one controlling tetris should release some kind of screen attack everytime a line is done, with bigger combos releasing more devastating attacks (A Tetris, 4 lines, should release Orochi's ZOMGFullscreen attack), that way the enemy would also have a chance to either dodge the attacks or just suck at it.