Thanks, Hephaistos! My next version for Renegade? I'm not sure. Probably some time this month.I hope to make the screenpack playable in 1.0, include more slots, etc. I'll post here when I make some progress.
Working on making the Renegade screenpack 1.0 compatible. After a very tedious process, about 70 percent of the images have been made into the PCX format. Not much point in posting an image, but I'll do it anyway.Ignore the fact that this is on 1.1, It should play fine on 1.0. Still have a lot of work left...
Good luck!! Just a question, do you plan to enhance your 1.1 version? I mean I can DL it right now and start to work on it, it's safe? aaaah, I remember that Mugen.exe was not inside!! And that like a noob I failed rebuilding it! That's why I never started to work for this beast!
I wont be changing it much, so it's safe to work on it. It's mostly an update to performance and more slot options.I know a lot of people had trouble installing the sp in Mugen, so I'll have it ready to play when you download it this time.So far I'd say loading has improved dramatically from the previous version. I removed some useless sprites and cropped sprites that should have been cropped. And of course most of the sprites are now in pcx format. I'm having trouble fading in the select screen. I may have to remove that completely.
Yes. The changes that I have in mind right now are that the screenpack will start much faster (sff size is smaller), more slot options, the lifebar will be included with the screenpack, and there is probably one more that I can't think of now. Like I said, it's mostly a much needed update to performance. Right now I'm debating whether or not I should include PNG transparency in the 1.1 version because that requires OpenGL. Most people seem to not be able to run that.I made some slight changes to the portrait templates. I'll upload the file later.Here's a game that I coded the menu for today.
Perfect! So i'll wait for your next version and of course the new portrait template.For me png transparency is ok so I don't see anything wrong with it. As you want!
Updated the portrait templates for anyone interested. They are slightly different from the previous.http://www.mediafire.com/file/9i2wdxhg22cxngx/Renegade+New+Ports.zipPortrait thread:http://mugenguild.com/forum/topics/mugen-renegade-custom-portrait-thread-180836.new.html#newI managed to figure out how to fade in the menus and portraits in 1.0. It was a bit tricky.I believe the last thing to do now is the additional slots.
Spectra said, June 16, 2018, 04:24:19 amYes. The changes that I have in mind right now are that the screenpack will start much faster (sff size is smaller), more slot options, the lifebar will be included with the screenpack, and there is probably one more that I can't think of now. Like I said, it's mostly a much needed update to performance. Right now I'm debating whether or not I should include PNG transparency in the 1.1 version because that requires OpenGL. Most people seem to not be able to run that.I made some slight changes to the portrait templates. I'll upload the file later.Here's a game that I coded the menu for today.[youtube]https://www.youtube.com/watch?v=niAy3kswHPw[/youtube]What will this do for those of us who play on OpenGL if you decide to do it all in PCX Format?
In the original version, I used the PNG format for all images. This caused the SFF file size to be larger and for Mugen to take a long time to load and sometimes freeze on startup. But now after converting all images to the PCX indexed format, it loads much faster (less than 10 secs Vs close to a min. This is all based on my end). Removing 200+ sprites and cropping sprites helped too. In addition to quicker loading, OpenGL is no longer required.Essentially, this version loads faster with the new image format because PCX takes up less space compared to PNG. To clarify, all versions will use the PCX indexed format.
Spectra said, June 18, 2018, 02:59:39 pmMore progress.[youtube]https://www.youtube.com/watch?v=P60YEXcYov4[/youtube]To be honest, this looks a bit clunky.There's almost no harmony in the layout and the colour palette is boring.Just my honest opinion. I like your idea, but the overall style of it throws me a bit of.