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Shimo wip new beta up 2may2017 (Read 97069 times)

Started by Memo, April 07, 2017, 04:43:12 am
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Re: Shimo wip
#21  April 10, 2017, 01:19:09 am
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Very good start!
I really like this project!
I tried the version with basic/normal moves IDK if something else is released now.

I'm not familliar with the upgraded version of her in last versions of Yatagarasu, but.
Her jump med kick seems strange (I would use it as an air command move instead) But it's certainly just me.
Her stand med punch (custom edited anim) seems a little strange. You cannot see how the blade move (unlike LP and HP), so it gives me the feeling she whiff the air in a trange way.

Again, it's my own opininon.
I like what you do man, and particularly with Shimo.

Keep it up.

And, yes, you work fast and good 8)

She's a 4 button char in yatagarasu, her medium  attack is
A command normal in source. I was short on attacks so
Thought it would be cool to use it for a med air kick, it works
Well as a cross up, I dont know what else to use for that button
Besides recycling a different attack.

I don't work fast just using ryus codes as a template.  I think I just
Do alot at once, I do the animation times and clsn first then copy paste
Ryus files and adjust all the statedef idle times and hitspark alignment.
Then fight training while looking at frame data to adjust the ground
Slide and hit times on the basics.  And also check the hit and guard flags
On those attacks. I find it pretty easy to get this far, specials and supers take
Longer thou lol

Nothing else has been released yet
Re: Shimo wip
#22  April 10, 2017, 10:52:11 am
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You're right.
Thanks for the explanations.
I only played the older builds of Yatagarasu. I know it's 4 button, but cannot remember the actual button layout for her personnal moveset. :)
Since she have new sprites i the last game, it make things interesting.

About air kick, I was thinking of a reuse of her slide kick.
IMO, it would fit well. But your normal crossup us already nice.

So you use Ryu as a base.
How do you manage not to fuck-up the palette, with effect, new colors and all? (I mean, when switching from ryu base to another character)
I'm pretty noobish with FF. (As an very oldschool mugen user)

lui

Re: Shimo wip
#23  April 10, 2017, 10:55:33 am
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using fighter factory 3 you can import entire .sff's without breaking the current palette
Re: Shimo wip
#24  April 10, 2017, 04:12:14 pm
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You're right.
Thanks for the explanations.
I only played the older builds of Yatagarasu. I know it's 4 button, but cannot remember the actual button layout for her personnal moveset. :)
Since she have new sprites i the last game, it make things interesting.

About air kick, I was thinking of a reuse of her slide kick.
IMO, it would fit well. But your normal crossup us already nice.

So you use Ryu as a base.
How do you manage not to fuck-up the palette, with effect, new colors and all? (I mean, when switching from ryu base to another character)
I'm pretty noobish with FF. (As an very oldschool mugen user)

I start a new project then import all shimos sprites and delete
What I dont need, save the sff and then import her air, edit
It and save it, then start copy pasting ryus state files.
It doesn't affect the pals at all.
Re: Shimo wip
#25  April 18, 2017, 12:10:19 am
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Thanks again for the informations!
Re: Shimo wip
#26  April 18, 2017, 02:28:09 am
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Thanks again for the informations!

No problem dude, I should have a new beta soon and some
things I would like to discuss about shimo, but that will be later
I'm celebrating my b-day today with the boys, damn I hit 33 already
And don't know where all the time went!
Re: Shimo wip
#27  April 20, 2017, 07:18:46 pm
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I got all of shimos specials done, this weekend ill post a new
beta so yall can get a preview of what's to come.

Any ideas for a UT attack are welcomed now or this weekend when
You test out her new beta. I will post today but 420 celebrations are
Gonna keep me busy today lol, happy 420!
Re: Shimo wip
#28  April 30, 2017, 05:34:35 am
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what about Q and jyuzumaru for this project? is only a propuse do what you like at last is your project now
Re: Shimo wip
#29  April 30, 2017, 06:01:11 pm
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what about Q and jyuzumaru for this project? is only a propuse do what you like at last is your project now

I cant put them in the roster, I already have a SF and Yatagarasu rep in the game.
I'm not putting multiple characters from the same game in the roster, just one
char to rep that series.

But....they can be added as DLC like my sagat is lol that's the only loophole.
Who makes the DLC? Me or anybody else who wants too like the first cvtw.
Re: Shimo wip new beta up 2may2017
#30  May 02, 2017, 09:25:40 am
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Got a new beta up and movelist on first post.
no EX specials, Critical art or grab. still missing
some voice samples and a couple things.

Just a beta for testing the attacks enjoy.
Re: Shimo wip new beta up 2may2017
#31  May 03, 2017, 03:30:40 am
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I found an infinite with Target Combo cancel into HP run, Stop Run, Repeat.
Re: Shimo wip new beta up 2may2017
#32  May 03, 2017, 09:49:30 am
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I found an infinite with Target Combo cancel into HP run, Stop Run, Repeat.

Good stuff ill have a look at that thanks!

*On top of statedef 1004, CTRL should be set to 0 (CTRL = 0)
and its fixed
Last Edit: May 03, 2017, 10:39:26 am by Memo
Re: Shimo wip new beta up 2may2017
#33  May 03, 2017, 03:06:17 pm
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looks good man, imma give her a bash right now.
Re: Shimo wip new beta up 2may2017
#34  May 03, 2017, 07:21:53 pm
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looks good man, imma give her a bash right now.

enjoy, I should have ex specials and critical art finished soon.
Then ill figure out a UT attack for her, she's got some unused
Animations in the sff ill probably turn one into the UT