The Mugen Fighters Guild

Help => M.U.G.E.N Configuration Help => Topic started by: usetheforcehan on February 11, 2010, 10:54:41 am

Title: [Lifebar Problem] Using Mugen 1.0 RC 6
Post by: usetheforcehan on February 11, 2010, 10:54:41 am
(http://i46.tinypic.com/25kj1j7.png)

•Mugen: Mugen 1.0 RC 6
•Screenpack: EVE Battle HD
•Lifebar: Xbox Lifebars
•System: Windows XP SP2

Questions:
1. Why does the Lifebar appear Super-Small?
2. How can i fixed it?
3. How can i make Mugen 1.0 RC 6 showed in a smaller window (800x600 or smaller)?

Please Help...  :'(
Title: Re: [Lifebar Problem] Using Mugen 1.0 RC 6
Post by: H00d1y N1nj4 on February 14, 2010, 11:20:30 pm
Well your not the only noe to have this problem now, i was running the MK vs SF 3 Lifebar just find all night last night. But now all of a suddonly its tiny as h**l and just hanging out in the coroner of the screen. I have no f***ing clue what i did that wasy aperantly "scarry". The only thing i really did was put in a couple of stages and a few more characterss.
Title: Re: [Lifebar Problem] Using Mugen 1.0 RC 6
Post by: vgma2 on February 15, 2010, 07:25:13 am
Well your not the only noe to have this problem now, i was running the MK vs SF 3 Lifebar just find all night last night. But now all of a suddonly its tiny as h**l and just hanging out in the coroner of the screen. I have no f***ing clue what i did that wasy aperantly "scarry". The only thing i really did was put in a couple of stages and a few more characterss.
Sorry but alittle too hard to read.


(http://i46.tinypic.com/25kj1j7.png)

•Mugen: Mugen 1.0 RC 6
•Screenpack: EVE Battle HD
•Lifebar: Xbox Lifebars
•System: Windows XP SP2

Questions:
1. Why does the Lifebar appear Super-Small?
2. How can i fixed it?
3. How can i make Mugen 1.0 RC 6 showed in a smaller window (800x600 or smaller)?

Please Help...  :'(

1. Resolution problem?
Title: Re: [Lifebar Problem] Using Mugen 1.0 RC 6
Post by: H00d1y N1nj4 on February 16, 2010, 08:44:57 am
Well i've tryed changing the resolution settings but, that dosent change anything at all.
Title: Re: [Lifebar Problem] Using Mugen 1.0 RC 6
Post by: Abyss on February 17, 2010, 05:33:17 pm
MUGEN 1.0 uses HD lifebar sprites, wheras older MUGEN used much smaller sprites. This problem is caused because MUGEN 1.0 thinks that your lifebars are using HD sprites, when they're actually using much smaller sprites. The end result is that it draws the sprites to be much smaller.

There IS an option in system.def called localcoord, which lets you define what resolution the sprites in your motif are. The problem is that localcoord affects the ENTIRE motif, so in fixing the lifebars, you would break the character select, versus screen, and everything else from EVE Battle HD.

Therefore, you have two solutions:

1. Download an HD lifebar pack, which would be compatible with HD motifs.

2. You can manually scale all the sprites in your lifebar. First, make a backup copy of your fight.def file, because in case you screw up this next part, you'll want a backup. Then, open fight.def (not the copy), and look for EVERY value listed after .pos or .scale. You're going to want to multiply all of these values by some conversion factor. Unfortunately, since I dont know the resolution of your MUGEN setup or of the lifebar pack, you're going to have to figure out what that conversion factor is. This is where the backup comes in: if you guess the wrong factor, delete fight.def, make a copy of your backup, rename that to fight.def, and try again. I'd suggest starting by multiplying all the .pos and .scale by 2 and seeing what effect that has (it might work on the first try), then adjusting it from there.
Title: Re: [Lifebar Problem] Using Mugen 1.0 RC 6
Post by: Nanaya sHiKi on March 01, 2010, 11:50:51 pm
Yeah Abyss is right the thing about the new mugen is its HD (High Definition) and thus what he have said that it uses the HD Lifebars not the Hires Lifebars.... so just delete your installed lifebars or just delete the entire mugen folder and again get a fresh copy of mugen rc6 there aren't HD Lifebars yet (Uh I'm not sure) but if I were you just use the default HD mugen lifebars.
Title: Re: [Lifebar Problem] Using Mugen 1.0 RC 6
Post by: Foobs on March 02, 2010, 05:25:15 am
Actually there's a HD Hokuto no Ken lifebar set for 1.0.
Title: Re: [Lifebar Problem] Using Mugen 1.0 RC 6
Post by: usetheforcehan on March 18, 2010, 07:01:57 pm
Therefore, you have two solutions:

1. Download an HD lifebar pack, which would be compatible with HD motifs.

Do you know any good HD Lifebar? Nanaya sHiKi said the HD Lifebar is a rare thing in Mugen (heck, maybe nobody is creating it!).

2. You can manually scale all the sprites in your lifebar. First, make a backup copy of your fight.def file, because in case you screw up this next part, you'll want a backup. Then, open fight.def (not the copy), and look for EVERY value listed after .pos or .scale. You're going to want to multiply all of these values by some conversion factor. Unfortunately, since I dont know the resolution of your MUGEN setup or of the lifebar pack, you're going to have to figure out what that conversion factor is. This is where the backup comes in: if you guess the wrong factor, delete fight.def, make a copy of your backup, rename that to fight.def, and try again. I'd suggest starting by multiplying all the .pos and .scale by 2 and seeing what effect that has (it might work on the first try), then adjusting it from there.

WOW. You're a genius!  ;D I will try that method. TY!  :sugoi:
Title: Re: [Lifebar Problem] Using Mugen 1.0 RC 6
Post by: robocombot on July 27, 2010, 07:07:10 pm
This method of scaling all the values of .pos and .scale worked for me.

The number to scale by is 4 (you can see on the screenshot that it is about a quarter of the page).

Its mathematical multiplication so 0.5 goes to 2, 0 stays 0, negative numbers stay negative etc.