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CVS Choi Bounge POTS/Infinite by Falcon Rapper (Updated 07/05/2017) (Read 44489 times)

Started by Falcon Rapper, May 02, 2017, 04:12:24 am
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CVS Choi Bounge POTS/Infinite by Falcon Rapper (Updated 07/05/2017)
#1  May 02, 2017, 04:12:24 am
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    • www.facebook.com/groups/MugenFDR/



"Salve galera" Mugenguild! "Porque o guerreiro de fé nunca gela" by: Racionais mc's

I'm passing here to show you one more char that I've recreated, after a certain tiring time it's finally over ...
Well, I present to you "CVS Choi Bounge POTS-Infinite" by Falcon Rapper (Yes I am hehehe ...: P)


The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new punches (preserving all strokes of KOF char, of course) ...

Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions)

What you have:

Adapted to be played with 6 buttons (3 for punch and 3 for kick)
- Artificial intelligence "very hard" (milk with pear that never played a video game in a bar with the smell of cigarette in the life cries in his hand hahahaha);
- 20 palettes (12 normal plus 36 extra, activating the selector in config.txt);
- All alpha style sparks POTS
- Scores based on version 99-2002-2002UM
- Gameplay that can be changed in config.txt (activation of selector palettes, aerial combos, etc.) ...
- All POTS / Infinite mode features (Parry, Custom Combo, etc.)
- It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both)

What is missing:

- More palettes
- Full color separation
- Ending
- In the future I intend to give an improvement in all sprites (if it is necessary, since it is practically "identical" to a CVS char
- Correct errors that are found, otherwise nothing is missing, it is running good ...: P

Commands:

Basic blows:
Throws: Two punch or kick buttons;
Toorima Geri: F + medium kick

Special Skills

Tatsumaki Shippuzan = (charge) D, U, punch (Ex Mode with two punches, spends 500 MP)
Senpuu Hien Sashi = (charge) B, F, punch (Ex Mode with two punches, spends 500 MP)
Hishou Kuuretsu Zan = (charge) D, U, kick (Ex Mode with two kicks, spends 500 MP)
Kaiten Hienzan = D, DB, B, Punch (Ex Mode with two punches, spends 500 MP)
Hishou Kyaku1 = (In the air) D, DF, F, kick (Ex Mode with two kicks, spends 500 MP)
Hienzan = F, D, DF, kick (Ex Mode with two kicks, spends 500 MP)
Hishou Shissou Zan = (charge) B, F, kick (Ex Mode with two kicks, spends 500 MP)

Supers LV1 (Made with 1 super bar)

Shin! Chouzetsu Tatsumaki Shinkuu Zan = D, DB, B, D, DB, B, Punch
Hou'ou Kyaku = D, DF, F, D, DB, B, kick
Shin! Chouzetsu Rinkaiten Toppa = D, DF, F, D, DF, F, kick

Supers LV2 (Made with 2 super bars)

Shin! Chouzetsu Tatsumaki Shinkuu Zan = D, DB, B, D, DB, B, two punch buttons
Hou'ou Kyaku = D, DF, F, D, DB, B, two kick buttons
Shin! Chouzetsu Rinkaiten Toppa = (In the air) D, DF, F, D, DF, F, two kick buttons

Super LV3 (Made with 3 super bars)

Shakushi = (In the air) D, DF, F, D, DF, F, two punch buttons


Credits:

- Electbyte (Creators of Mugen)
- VIrtuallTeck (creators of Fighter Factory)
- Infinite and R@ce Akira = For great chars in which I use as an aid during conversion
- Phantom of the server (best sparks and best style for ground fighting)
- Spriters Resource (www.spriters-resource.com) = Sprites Choi KOF94 Re-Bout
- Fangke (Sprites Choi 94-95)
- Hh (Various commands and constants used in this char)
- Gal129 (Choi CVS2 sprites, removed from the char Chang CVS2)
- Jmorphman (Best effect for custom combos using helpers)
- Gui007 (For always promoting my work via Youtube)
- All those who accompanied the project in the MFG forum, especially Nedflandershouse, Staubhold, Beto, Mpower, BIG BOSS, which usually accompany all my projects.
- Administrators and members of mugen groups on Facebook, especially Ramon Garcia and the group gallery there.









Download link:
Spoiler, click to toggle visibilty

I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife (Te amo <3 Raquel) and all those who like me love MUGEN... :)
Last Edit: May 07, 2017, 09:17:32 pm by Falcon Rapper
Re: CVS Choi Bounge POTS/Infinite
#2  May 02, 2017, 04:33:07 am
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He can't cancel supers into their max variants.
Good character regardless can't wait for someone to make a POTS Chang to go with him.
Re: CVS Choi Bounge POTS/Infinite
#3  May 02, 2017, 04:37:30 am
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  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
Pretty nice Choi.
I don't have any feedback about glitches, but I have some suggestions how to make char better:
-Try to search for effects with better quality.
-----This one is in Gouken by Infinite.

-----This one is in Chun-Li by Jmorphman.

Some work with palettes- and you can get BOTH versions of such hurricane. Can't helm with slashes though...
-LVL 2 version of "Shin! Chouzetsu Tatsumaki Shinkuu Zan", i think, would be better if you'd added some "ZAP!" sounds. After all, there IS lightning...
-EX Moves Explods shouldn't be binded to character. When char start moving- effect staying in the very same place it was.

-And man, his jumping physics is crazy. XD
I'm usually NOT Choi Player, so I can't tell for sure, but I don't think he should fall that fast.
Re: CVS Choi Bounge POTS/Infinite
#4  May 02, 2017, 04:46:19 am
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i tried your choi and when he's does both normal and ex versions of kaiten hienzan, during the first hit it doesn't play a sound
Re: CVS Choi Bounge POTS/Infinite
#5  May 02, 2017, 04:48:10 am
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Damn man how tf u make your characters so quick lol I'll try him when I get home
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#6  May 02, 2017, 05:00:18 am
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  • É nóis! :D
    • Brazil
    • www.facebook.com/groups/MugenFDR/
Pretty nice Choi.
I don't have any feedback about glitches, but I have some suggestions how to make char better:
-Try to search for effects with better quality.
-----This one is in Gouken by Infinite.

-----This one is in Chun-Li by Jmorphman.

Some work with palettes- and you can get BOTH versions of such hurricane. Can't helm with slashes though...
-LVL 2 version of "Shin! Chouzetsu Tatsumaki Shinkuu Zan", i think, would be better if you'd added some "ZAP!" sounds. After all, there IS lightning...
-EX Moves Explods shouldn't be binded to character. When char start moving- effect staying in the very same place it was.

-And man, his jumping physics is crazy. XD
I'm usually NOT Choi Player, so I can't tell for sure, but I don't think he should fall that fast.

Thanks for the tips, I will certainly put these sprites in an update ... :)
i tried your choi and when he's does both normal and ex versions of kaiten hienzan, during the first hit it doesn't play a sound

Thanks for warning, this is still a certain "beta", should I fix all errors soon ... :)

i tried your choi and when he's does both normal and ex versions of kaiten hienzan, during the first hit it doesn't play a sound

Strange, in my no sound had problem ...: \

He can't cancel supers into their max variants.
Good character regardless can't wait for someone to make a POTS Chang to go with him.

In the future I'll do Chang as well, but my goal now is to make chars that do not have sprites made, let's say it's my "hehehe challenge"

Damn man how tf u make your characters so quick lol I'll try him when I get home

Photoshop helps me hehehe
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#7  May 02, 2017, 05:07:48 am
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I like that challenge it's cool to see to be honest. The speed at which you've got this done while still having the character be good is definitely showing that you're getting better.
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#8  May 02, 2017, 05:22:51 am
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Damn man how tf u make your characters so quick lol I'll try him when I get home

I keep making the same question myself, he's a machine creator of cvc characters hahaha

(milk with pear that never played a video game in a bar with the smell of cigarette in the life cries in his hand hahahaha);

HAHAHA "milk with pear", reading this sentence in english is funny becuase doesn't make any sense but since i'm brazillian... :P
Nice character by the way.
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#9  May 02, 2017, 06:33:59 am
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nice character dude your skillz are improving with every release.
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#10  May 02, 2017, 07:45:12 am
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I'm fucking speechless. God bless you falcon rapper!
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#11  May 02, 2017, 09:37:12 am
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  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
just like your early rugal release, the hitboxes have high priority, and there too detailed
you don't need more than 2 red boxes on an attack frame. this one has better frame
data, not every attack give you a negative advantage like rugal did.
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#12  May 02, 2017, 02:48:01 pm
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Absolutely amazing choi! Thanks!

BTW,Rugal bug report.Genocide cutter has no invincible time.
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#13  May 03, 2017, 03:26:18 pm
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    • Germany
I do have to say that I like your version of Choi much better. Good one.
There is a lot missing in the readme.

Some quick feedback.

 - Hou'ou Kyaku (both lv 1 & 2) super spark sound starts before the spark is on screen
 - nitpick... typo Hishou Kyaku1... remove the 1
 - nitpick... give Choi a voice/grunt/laughter after a full power charge
 - Sankaku-Tobi/Triangle Jump/Wall jump is missing in the readme
 - add the mashable extra hits effect on his PP throw
 - Kaiten Hienzan follow up Kishuu Hien Zuki (P while doing Kaiten Hienzan) is missing in the readme
 - follow ups (Houkou Tenkan up to 3 times) and how to (hold K while doing Hishou Kuuretsu Zan) is totally missing in the readme
 - Senpuu Hien Sashi follow up (Houkou Tenkan up to 3 times) is missing in the readme...
 - readme is missing that super lv1 Shin! Chouzetsu Rinkaiten Toppa is also air only
 - readme is missing that you can move F/B while doing the Shin! Chouzetsu Tatsumaki Shinkuu Zan
 - I really like that you used the Shakushi as his level 3... if you wanna make it "flashier" you could recreate the KOF XIV version
Spoiler, click to toggle visibilty

All for now.
Last Edit: May 03, 2017, 04:55:41 pm by Staubhold
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#14  May 03, 2017, 04:06:15 pm
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  • KATO KATO KATO KATO KATOOOOOOOOO......!!!!
Keep up the good work!

Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#15  May 03, 2017, 04:47:02 pm
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  • A.K.A. NED
  • I like to draw fighting game characters...
Awesome! Simply awesome!
I always support your creation buddy, because you do good job and concentrate on unreleased characters.
Yes, these characters need love as well!
Keep it up with great projects!
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#16  May 03, 2017, 05:39:08 pm
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Overall Good Job FR!
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#17  May 03, 2017, 09:12:49 pm
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  • The Chaos has ended. You will be remembered!
    • Germany
Hishou Kyaku voice does not end when you do another action with a Choi voice (p.e. Taunt).
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#18  May 03, 2017, 10:07:40 pm
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Choi Bounge looks awesome!
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#19  May 04, 2017, 12:36:45 am
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  • I'm 100% Team OHMSBY now.
    • USA
Tested last night and noticed the hit sound of the crouching heavy kick uses the medium hit sound. That's all for now.
I will still do detail and aesthetic feedback for the rest.
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#20  May 05, 2017, 01:06:30 am
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  • 2D Fighting games forever!
    • Brazil
He can't chain his normals into specials or supers, also, an personal advice, you should make his light punch/kick faster, right now they feel like they belong to an heavy character.
Lasagna
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#21  May 05, 2017, 03:42:38 pm
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  • Kubikiri Basara
  • WRYYYYYYYYYYYYYYY!"
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Very good, excellent, do more
Spoiler: Kubikiri Basara (click to see content)
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#22  May 05, 2017, 10:56:58 pm
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I like that challenge it's cool to see to be honest. The speed at which you've got this done while still having the character be good is definitely showing that you're getting better.

Thanks Memes, have fun ... :)

Damn man how tf u make your characters so quick lol I'll try him when I get home

I keep making the same question myself, he's a machine creator of cvc characters hahaha

(milk with pear that never played a video game in a bar with the smell of cigarette in the life cries in his hand hahahaha);

HAHAHA "milk with pear", reading this sentence in english is funny becuase doesn't make any sense but since i'm brazillian... :P
Nice character by the way.

Hahahahaha... Daquele jeito truta, leite com pera quando chega no buteco pra jogar fliperama e vê os "tiozão" jogando chacheta e os "mano" jogando bilhar com a fumaça de cigarro e o cheiro de cachaça rolando se caga todo kkkkkkkkkkk

Mas valeu LEON, divirta-se... :D

nice character dude your skillz are improving with every release.

Thanks Kenshin, have fun... :D

I'm fucking speechless. God bless you falcon rapper!

Thanks Kingxroyo, God bless all of us ... :)

just like your early rugal release, the hitboxes have high priority, and there too detailed
you don't need more than 2 red boxes on an attack frame. this one has better frame
data, not every attack give you a negative advantage like rugal did.

I'm not very aware of these details, anyway thank you for reporting... :P

Absolutely amazing choi! Thanks!
BTW,Rugal bug report.Genocide cutter has no invincible time.

Thanks MP, have fun, I promise to correct this invincibility time soon, before I even start my next project ...: D... :D

Tested last night and noticed the hit sound of the crouching heavy kick uses the medium hit sound. That's all for now.


Thanks for reporting, I promise to see this as soon as possible ... :)

I do have to say that I like your version of Choi much better. Good one.
There is a lot missing in the readme.

Some quick feedback.

 - Hou'ou Kyaku (both lv 1 & 2) super spark sound starts before the spark is on screen
 - nitpick... typo Hishou Kyaku1... remove the 1
 - nitpick... give Choi a voice/grunt/laughter after a full power charge
 - Sankaku-Tobi/Triangle Jump/Wall jump is missing in the readme
 - add the mashable extra hits effect on his PP throw
 - Kaiten Hienzan follow up Kishuu Hien Zuki (P while doing Kaiten Hienzan) is missing in the readme
 - follow ups (Houkou Tenkan up to 3 times) and how to (hold K while doing Hishou Kuuretsu Zan) is totally missing in the readme
 - Senpuu Hien Sashi follow up (Houkou Tenkan up to 3 times) is missing in the readme...
 - readme is missing that super lv1 Shin! Chouzetsu Rinkaiten Toppa is also air only
 - readme is missing that you can move F/B while doing the Shin! Chouzetsu Tatsumaki Shinkuu Zan
 - I really like that you used the Shakushi as his level 3... if you wanna make it "flashier" you could recreate the KOF XIV version
Spoiler, click to toggle visibilty

All for now.

Thanks for reporting this Stab, I'll try to fix everything during this weekend ...: D

Keep up the good work!

[youtube]https://youtu.be/zxe-VWZ7re8[/youtube]

Thanks for the affection Jadeeye, your videos are beautiful, thanks for always spreading our work through youtube ... :)

Awesome! Simply awesome!
I always support your creation buddy, because you do good job and concentrate on unreleased characters.
Yes, these characters need love as well!
Keep it up with great projects!

Thanks Ned, you are one of the great friends I met in this forum, always supporting and suggesting ideas for my creations, have fun :)

Overall Good Job FR!

Thanks Master Race... :)

Hishou Kyaku voice does not end when you do another action with a Choi voice (p.e. Taunt).

I will correct this too ... :)

He can't chain his normals into specials or supers, also, an personal advice, you should make his light punch/kick faster, right now they feel like they belong to an heavy character.

Verei isso em uma próxima atualização... :D


Very good, excellent, do more

Thanks, have fun... :D
Keep calm, soon we will have news ...: D
Last Edit: May 05, 2017, 11:12:33 pm by Falcon Rapper
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#23  May 07, 2017, 01:07:08 am
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Cool work on Choi, man! It's rather good the way his new animations match the CvS2 set. :thumbsup:  I just think the Lvl.3 super lacks some effect, it doesn't look impactful for some reason.

Other than this nitpick, good release overall!
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#24  May 07, 2017, 03:28:29 am
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com


just like your early rugal release, the hitboxes have high priority, and there too detailed
you don't need more than 2 red boxes on an attack frame. this one has better frame
data, not every attack give you a negative advantage like rugal did.

I'm not very aware of these details, anyway thank you for reporting... :P



You said you weren't aware of these details? You did when I mentioned it
With rugal.

Dont worry about making a new char release every 2 weeks, take your time
And properly finish your characters basic elements. Did you know clsn is
The most important part of the char? Its basically your chars skeleton
Dude and his hitboxes have high priority, put some blue over the red
And you only need 2 red boxes max on a attack no need to cover every
Part of an arm for a attack to work.
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#25  May 07, 2017, 06:54:44 am
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Falcon, you create some real fun characters and others are getting kicked off my roster to accommodate yours. I'm curious whether you would attempt larger characters like Hulk for example. That would be a rush, man.
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#26  May 07, 2017, 08:15:30 am
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Yes, Falcon is a great creator.
I like the fact he does not focus on overused characters, but tends to complete kof teams characters. (etc)
I personally think we need more SNK characters to be in POTS style! Angel... to go with K9999 release....?
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#27  May 07, 2017, 05:03:55 pm
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    • www.facebook.com/groups/MugenFDR/
Cool work on Choi, man! It's rather good the way his new animations match the CvS2 set. :thumbsup:  I just think the Lvl.3 super lacks some effect, it doesn't look impactful for some reason.

Other than this nitpick, good release overall!

I tried to make Shakushi lvl.3 because I think it has more to do with KOF, I found his Climax in XIV much like Ragnarok of Strider Hiryu, it is difficult to make this claw effect when it disappears in 3d, I used a simple effect that In Photoshop is called "stroke with shape blast", not quiz put external brightness only internal brightness ...



just like your early rugal release, the hitboxes have high priority, and there too detailed
you don't need more than 2 red boxes on an attack frame. this one has better frame
data, not every attack give you a negative advantage like rugal did.

I'm not very aware of these details, anyway thank you for reporting... :P



You said you weren't aware of these details? You did when I mentioned it
With rugal.

Dont worry about making a new char release every 2 weeks, take your time
And properly finish your characters basic elements. Did you know clsn is
The most important part of the char? Its basically your chars skeleton
Dude and his hitboxes have high priority, put some blue over the red
And you only need 2 red boxes max on a attack no need to cover every
Part of an arm for a attack to work.



I still have a lot to learn Memo, but I think that certain errors are irrelevant, since at the time of playing they are practically annulled.

Falcon, you create some real fun characters and others are getting kicked off my roster to accommodate yours. I'm curious whether you would attempt larger characters like Hulk for example. That would be a rush, man.

Thanks for the recognition YugaCurry, Hulk would certainly be a great acquisition, but my focus at least for now are KOF universe characters, complete teams that do not have CVS sprites. :D

Yes, Falcon is a great creator.
I like the fact he does not focus on overused characters, but tends to complete kof teams characters. (etc)
I personally think we need more SNK characters to be in POTS style! Angel... to go with K9999 release....?

Thanks, Ned, I try to do my best ... For now, my goal is chars in which they do not have sprites or conversions for CVS. At the time I did Kyo using Hatter's sprites, it was because I was a great fan of Kyo and the possibility of create a NESTS version over a 2003 version, but in the future I intend to use sprites of Dampir and other creators, Angel, Whip and many others. :D
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper
#28  May 07, 2017, 09:16:11 pm
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Update (07/05/2017)

- Added new sprites for effects (Tatsumaki Shippuzan & Shin! Chouzetsu Tatsumaki Shinkuu Zan) - Suggested by Trololo;
- Adjust channel sound of Taunt (Find by Staubhold);
- Added effect sounds in Kaiten Hienzan;
- Added "P2 Screenbound" during Shin! Chouzetsu Tatsumaki Shinkuu Zan...

For now just this... :P
Re: CVS Choi Bounge POTS/Infinite by Falcon Rapper (Updated 07/05/2017)
#29  May 08, 2017, 12:04:10 am
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  • Master Relic Tech
  • Screenpack Maker EX
I played him and congrats on another good release. The updates will only make him even better, please keep up the hard works. I wonder who would be next, wishful thinking right, just another one of your fan's. Keep it rocking man.