Drops all targets from the player's target list, except possibly for those having a specified target ID number. Useful for applying effects to only certain targets.
Required parameters:
none
Optional parameters:
excludeID = id_no (int)
Any targets with target ID number not equal to id_no will be dropped from the player's target list. Defaults to -1 (drop all targets).
keepone = keep_flag (boolean)
If keep_flag is non-zero, then at most one target is kept on the player's target list. If there are multiple targets whose target ID number is the same as id_no, one will be picked at random and the rest will be dropped. This behavior is useful in throws, to keep from throwing multiple opponents simultaneously. If keep_flag is 0, then all targets with the appropriate ID number will be kept. keep_flag defaults to 1.
Example:
;Fighter Factory 3
[State 0, TargetDrop]
type = TargetDrop
trigger1 =
excludeID = -1
keepone = 1
;ignorehitpause =
;persistent =
Related SCTRL:
BindToTarget (SCTRL) (http://mugenguild.com/forum/topics/bindtotarget-sctrl-170088.0.html)
TargetBind (SCTRL) (http://mugenguild.com/forum/topics/targetbind-sctrl-170204.0.html)
TargetFacing (SCTRL) (http://mugenguild.com/forum/topics/targetfacing-sctrl-170206.0.html)
TargetLifeAdd (SCTRL) (http://mugenguild.com/forum/topics/targetlifeadd-sctrl-169891.0.html)
TargetPowerAdd (SCTRL) (http://mugenguild.com/forum/topics/targetpoweradd-sctrl-169929.0.html)
TargetState (SCTRL) (http://mugenguild.com/forum/topics/targetstate-sctrl-169309.0.html)
TargetVelAdd (SCTRL) (http://mugenguild.com/forum/topics/targetveladd-sctrl-170207.0.html)
TargetVelSet (SCTRL) (http://mugenguild.com/forum/topics/targetvelset-sctrl-170208.0.html)
Related Triggers:
NumTarget (Triggers) (http://mugenguild.com/forum/topics/numtarget-triggers-169464.0.html)