Next is Maki Genryusai from Final Fight!Past creations:Iori Yagamihttp://mugenguild.com/forum/topics/iori-yagami-176504.0.htmlDhalsimhttp://mugenguild.com/forum/topics/dhalsim-179992.0.htmlRaidenComing Soon
Make her a config. Some people want her and others don't. Why not cater to that? If it isn't too much trouble, of course.And I'd set Yoga Catastrophe as a different kind of motion (ie D, DB, B, D, DF, F, 3p) since it might interfere with Yoga Teleport.I'm excited to see this coming to PotS/Infinite style ^..^
Exactly what I was thinking of Sally.That is also true for Yoga Catastrophe. I'll also have it for F, B, DB, D, DF, F (similar to Jmorphman's Rolento and Rajaa's Dhalsim.) I'll see how it goes when I get the supers ready.Edit: I've also added some sprites that were not included, and now we have some pretty cool things (in my opinion anyway).Vertical SpinningAnd the Clashes(Note: The last first sprite of the last clash was an edit since it basically took the second one's first frame for some reason, but that may be expected to change back to that.)
Yeah, using the Haoh Shokoken motion (F, B, DB, D, DF, F) for Yoga Catastrophe is a great idea, better than mine ^..^And those additional sprites will make him fit in nicely.
The Sudden Rarity said, February 14, 2017, 03:47:24 amMake her a config. Some people want her and others don't. I agree with this too, looking forward to Dhalsim
hey wow nice man! i just was wondering earlier if you was going to do a w.i.p thread. but hey i notice rajaa boy gave him some new moves and supers to. please it would be cool if you gave him them as well. like the move from sfex where he pulls you in. i see he has a move like e.honda by keep pressing any punch. he could yoga blast and yoga fire in the air. the yoda blast in the air would be cool. dont really need yoga fire in the air. and for supers he has the super from sfex the teleport super. that would be cool to give him to. would make dhalsim ever more fun to play with those new stuff
agreed with what he said ^ ...and really surprised to you working with others chars bcz i liked your iori/orochi iori so much! thats got better than quickfist's one! keep these good job up bro!
Thank you for the kind words, friends. As for the the suggestions (SFEX stuff, the headbutts, etc.), I wouldn't want to be too much like Rajaa's Dhalsim, but good ideas, nonetheless. I'll think about it while I work on him.YugaCurry said, February 14, 2017, 08:24:01 amDhalsims say, thank you.I am grateful the Dhalsims are thankful. Basics are basically done. (Hehe) On to the Attacks.Edit of an edit: Speaking of Iori/Orochi Iori, that reminds me. He's been updated a bit. (Basically, a couple of animation fixes and some Orochi Iori fixes. (Haven't updated the A.I. yet, in case you're wondering, but I'll get on it when I get the chance.))
Aumio Khan said, February 14, 2017, 02:28:09 pmthats got better than quickfist's one!C'mon, you know that's rude bro. No need for such put downs.
Knuckles8864 said, February 14, 2017, 02:38:20 pmThank you for the kind words, friends. As for the the suggestions (SFEX stuff, the headbutts, etc.), I wouldn't want to be too much like Rajaa's Dhalsim, but good ideas, nonetheless. I'll think about it while I work on him.yea im sure rajaa wouldnt mind if you ask him to use the new moves. but oh well any event i know you still will do a good job! As for quickfist iori he is good but i perfer jmorphman coding of pots style which you did with iori. infinite race akira quickfist all use that style.
Okay, that one is rude, mate. Quickfist made his first, and he's the inspiration in which made me make Iori in the first place. We're all equals here, and there's no need to pull a quote from me and another from long ago.Although I like Quickfist's style on specific characters, like Infinite's Deadpool and Dr. Doom for example.
DO NOT use SF5 frame data if you're making a CVS influenced character. SF5 is a much slower game and the frame data is slower to match. For example, the average jab in old school Capcom games is 2 frames with very few exceptions. In SF5 jabs are usually 3 frames at minimum with many characters having 4 or even 5 frame jabs. Projectile startup and recovery is also much slower. I would suggest using his frame data from CVS2 and working from there.
http://wiki.shoryuken.com/Dhalsim_(CvS2)Cvs2 dhalsim is alot slower, startup of 6 vs 4 for sfv on lp check It out.Edit: 12 start up on crouching LP vs 4 on sfv, 12 ticks of start is ridiculousSfv dhalsim is faster than cvs2 version
Niitris said, February 15, 2017, 03:14:20 amThat's when he stretches his limbs, his short range basics have normal start times.That cvs2 table is incomplete then because theres no short range basics, I dont play dhalsimMuch so I don't remember if he has any close range attacks
It's the moves where you hold back or down+back. He does his non-streching basics that have much faster startup.