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Hotaru Futaba WIP (Read 3917 times)

Started by Nep Heart, December 12, 2018, 02:23:02 am
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Hotaru Futaba WIP
#1  December 12, 2018, 02:23:02 am
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 A non-custom sprited character this time? It's more likely than what you think. For my fourth project, I'll be doing lovely Hotaru Futaba! While she will retain the essence of her playstyle mostly from her NGBC and KoF XI incarnations, Hotaru will otherwise operate under my custom-made gameplay mechanics like my previous works. She will be given a few new moves inventions in the process that never existed in her source material that will help expand her concept a little further, but otherwise try to capture her character regardless. That also means the stance system will be implemented, although I have barely started on it. She's coming along smoothly otherwise.

https://streamable.com/9rd7o
https://streamable.com/stfn6
https://streamable.com/e07fx
https://streamable.com/0t1t7
https://streamable.com/6or5z

Spoiler, click to toggle visibilty
Re: Hotaru Futaba WIP
#2  December 15, 2018, 06:29:31 am
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Re: Hotaru Futaba WIP
#3  December 15, 2018, 09:38:26 am
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So technically you are making a version of a character from a "kinda" old fighting game into a more modern easy to learn gameplay while keeping the old visual likeness?

Re: Hotaru Futaba WIP
#4  December 15, 2018, 09:49:03 am
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So technically you are making a version of a character from a "kinda" old fighting game into a more modern easy to learn gameplay while keeping the old visual likeness?



 Yeah, for the most part. Hotaru's gimmicks from her home series remain even if her base gameplay mechanic is entirely different otherwise. Albeit, she may require more execution compared to my previous characters due to the stance and break system unique to herself. Most of the FXs and SFXs is actually from more modernized sources even if Hotaru's herself is using KoF XI sprites however.
Re: Hotaru Futaba WIP
#5  December 15, 2018, 03:50:13 pm
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jesus christ how many juggle points lol
Re: Hotaru Futaba WIP
#6  December 15, 2018, 10:45:53 pm
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jesus christ how many juggle points lol

 150 points, although I use a custom juggle system based off a modified version of MUGEN's that instead of causing the final hit in a juggle to miss, it causes the final hit to force a techable knockdown. I'm likely gonna tone it down for the release version to reduce Hotaru's corner juggle by one loop though.
Re: Hotaru Futaba WIP
#7  December 17, 2018, 02:04:22 am
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Re: Hotaru Futaba WIP
#8  December 23, 2018, 09:58:58 am
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 Just in case you may have missed it in the video, Hotaru can actually wall jump.

 Every character I made will be updated to do this if they tech against a wall at least, although Sayaka will end up getting a non-tech based wall jump on top of wall teching just like Hotaru.
Re: Hotaru Futaba WIP
#9  December 25, 2018, 06:37:56 am
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Re: Hotaru Futaba WIP
#10  December 26, 2018, 02:30:19 pm
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Woah! Looks Good. :)
Previously known as;
Mugen-Ninja 2011-2014.
The Street Fighter 2014-2021.
Re: Hotaru Futaba WIP
#11  December 29, 2018, 03:06:11 am
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