OH, RIGHT, I forgot to mention...
I made an edited version of Mwryly's Akuma too. Mostly fixed some damage distributions for Shin Akuma...
AND modified Shin Akuma's moves and movepol, JUST so he will play exactly like PotS' Shin Akuma!
Which means you can do all those crazy combos with him now, haha.
(I'll probably post him today... or tomorrow, something like that.)
AND I also edited DivineWolf's Akuma the other day.
And by DivineWolf's Akuma, I mean this guy's edit of DW's Akuma, haha.
(http://mugenguild.com/forum/topics/akuma-divinewolf-small-edit-174449.0.html)
Fixed a lot of Shin Akuma's damage distributions for moves like the Tenma Shinzui Heki, etc.
AAAND, GAVE HIM A BRUTAL A.I.! Which is something he needed, lmao.
I guess I'll post both of them on my page either today or tomorrow... or, who knows, perhaps it'll take me a bit longer than that, haha.
looking forward to it.
I also need time to update my Chun....
Haha, I'm glad. By the way, it was thanks to YOU that I gave the 1.1 chars the camera-zoom effects!
(By checking you chars' code, that is).
I'm actually quite surprised that not so many creators seem to use the camera zoom mechanic more, haha.
Hi! Any plans to use chuchoryu’s oni sprites on your oni?
I mean, it's actually a pretty good idea. The thing is...
I was planning on re-making the Akuma char from scratch.
I'd totally use his Oni sprites, but like I said, it would take just too much time... which is something I don't currently have, lmao.
It's one of the many things that time won't allow me to do.
Btw, have you made any chars recently? 'Cause I've only ever seen your Seth and Kairi, which are pretty damn good, haha.
Cool to still see u hanging around
Thank you man. Btw, your Gabriella and Heavy D chars are wonderful! Haha
Your chars are the best!Thanks for not leaving us!
Haha, oh, thank you! It means a lot...
Although I doubt I'll stay for long.
The Dan sprites... Were those the only available rips? They are huge! Just curious if anyone knew. I know it’s the same set as the original version. I was thinking about doing this exact thing, interested to see how you go about it. Will he have any moves from the Reu inspired version? I want to see those clones from the signature ha.
Well well, his moves are meant to be "realistic" in the sense that they're not too far away from what Capcom would make.
Here's Evil Dan's move-list, haha.
Spoiler, click to toggle visibilty
<NORMAL>
.Seoi Nage: F/B + 2P (near opponent)
.Otoko Zuki: F/B + 2K (near opponent)
.Otoko Nage: F/B + 2P (near opponent)(Air)
<SPECIAL>
.Gadouken (EX): D, DF, F, P (EX)
.Shakunetsu Gadou Ken: B, DB, D, DF, F, P
.Kouryuu Ken: F, D, DF, P (EX)
.Dankuu Kyaku (EX): D, DB, B, K (Air also)
.Danretsu Ken (EX): D, DB, B, P (EX)
.Danshura Senkuu Zenpou: F, D, DF, 2p/2k
.Danshura Senkuu Kouhou: B, D, DB, 2p/2k
<OTHER EX MOVES>
.Otokorashii Kougeki: D + 2P
.EX Dankuu Kyaku (Alternate): F, DF, D, DB, B, 2K
<Lv1 SUPERS>
.Shinkuu Gadou Ken: D, DF, F, D, DF, F, P
.Kouryuu Rekka: D, DF, F, D, DF, F, K
.Hisshou Burai Ken: D, DB, B, D, DB, B, K
<Lv2 SUPERS>
.Metsu Gadou Ken: D, DF, F, D, DF, F, 2P
.MAX Hisshou Burai Ken: D, DB, B, D, DB, B, 2K
.Messatsu Gou Koryuu: D, DF, F, D, DF, F, 2K
<Lv3 SUPERS>
.Haoh Gadou Ken: F, B, DB, D, DF, F, 2P
.Shun Goku Satsu LP, LP, F, LK, HP
The Shun Goku Satsu was inspired by Dan's Shun Goku Satsu in the UDON comics, the one time he tapped into
the Satsui no Hado and performed this technique.
With that in mind, he will trip and fall down if he misses the attack, lmao.
So... no clones this time, since this is purely based off "official" material and stuff.
Even though "Evil Dan" has never been an actual thing in SF games, haha.
i wonder could you make Ken with all versions? like normal, evil, violent and master mode?
Oh, HELL YEAH! This is one of the many things I had in mind.
While also giving Ken each and every single one of his moves from SF, CvS, MvC, etc.
But, but, but... time, man. Time is the only obstacle here.
Rest assured that if I had enough time... a complete Ken char is one of the very first things I'd make, lmao.
Sorry to disappoint ya.
Great!
I'm looking forward to your release!
Haha, thank you! I'm glad..
Are the updates for Dan mostly heavy buffs like Ryu and Akuma? Because I don't mind missing out on Dan if it's just that. I feel like the edits you did on Ryu and Akuma are too OP compared to normal PotS characters. I liked when Dan, Dudley, and Q were just simple modern PotS conversions and nothing more. Just asking.
I admit the idea of bringing back the Evil Dan from years ago, and matching the likes of PotS Ryu and Jmorph's Ken is a great idea, but I agree with Solid. Ryu and Akuma were simply too much for my taste imho, and hopefully Dan just stays in that range as well. If not, I ironically started a new Dan from your work to mostly fix the bugs, and completely forgot about it. No promises though.
When it comes to regular Dan, he does and plays EXACTLY like the previous Dan did.
Literally there's just not a single change for regular Dan. Except for an improved A.I., that is.
So don't worry about him being too powerful lol.
Only Evil Dan and Master Dan are different here. And yes, THEY are wayy stronger than regular Dan,
but because they should be stronger, lmao.
I ironically started a new Dan from your work to mostly fix the bugs
Which bugs? Can you please tell me if you found any?
(Btw, your Dhalsim is godlike).
So, what you 2 guys said about Akuma and Ryu.
I totally understand the thing about Akuma. His damage distribution is rather poor, that is why I was planning of re-making him from scratch.
(Whilst also adding his SFV stuff, etc).
HOWEVER, why do you think Ryu is OP and all that?
Like, does the Hanagashi have too many parry-frames? Or does the Shin Hadouken deal too much damage?
I have no idea, man. So please tell me what you think makes him OP. I personally thought he was just a lil' bit stronger than PotS'.
If you tell me what to fix, then I will fix it, haha.
nice to see you back
Thank you. It means a lot, haha.
oh man nice man! i cant wait for the releases! good thing i didnt use your old dan yet like you told me a while back!
Thank you, man.
Btw your chars are great. I was thinking in making some HD wind-effects for Goenitz, perhaps.
Made a Dudley palette based on his Start+SK color from Third Strike:
Finally, some sweet palettes! Haha.
Well, I'm not sure about WHEN I'll be uploading the updates, but it's probably in just a couple days.
Thank you all for the support...