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Rivals of Aether (Read 60856 times)

Started by Jango, September 25, 2015, 12:04:33 pm
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Rivals of Aether
#1  September 25, 2015, 12:04:33 pm
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Rivals of Aether is a new Indie Fighting Game that is based heavily on Super Smash Bros play mechanics. What makes it different from other Smash Bros clones? It's an entirely original IP! Anyway, have a trailer.


If you're familiar with Melee, you'll be happy to know that it plays a lot like that (wavedashing, how the air dodges work, etc), but it does its own thing too, especially in the character movesets. Most characters have a means to manipulate the battlefield itself, which greatly changes how the game is played. The stages (beautifully sprited btw) have interaction, but they tend to be less obtrusive than the ones in Smash. Additionally, every stage comes in both Aether (default with hazards) and Basic versions (think like Omega stages in Sm4sh except you're not limited to a single flat platform). Now let's meet the fighters!


FIGHTERS
Spoiler: hopy shit this section is HUUUUUUGE (click to see content)

STAGES
Spoiler: also huge (click to see content)
Last Edit: March 16, 2016, 05:06:50 am by J.A.N.G.O.
Re: Rivals of Aether
#2  September 25, 2015, 12:19:39 pm
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Wow now that does look very nice, pretty, exciting! Probably gonna grab that Early Access!
Re: Rivals of Aether
#3  September 25, 2015, 12:27:26 pm
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That.. um.. that looks really cool..  I.. generally do not play games on PC..  but..  I think if I'm going to start.. this..   This game might be that start..  >_>
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Re: Rivals of Aether
#4  September 25, 2015, 12:33:13 pm
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I just noticed (even in the trailer) that the music is made by flashygoodness (of Tower of Heaven fame). Yay.

Anyway, game looks interesting for a 2D version of Smash. Might try it out if I get the chance. But as it stands, does it have lobby or random battles?
Re: Rivals of Aether
#5  September 25, 2015, 12:54:53 pm
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You can either do random battles OR you can invite someone on your Steam Friends List to fight you
Re: Rivals of Aether
#6  September 25, 2015, 12:58:37 pm
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Isn't this game being made by the guy who made Super Smash Land?
Anyways, I've been checking out news for the game every so often; it looks pretty awesome.
Re: Rivals of Aether
#7  September 25, 2015, 01:21:29 pm
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Cool more fighting animals, Lord M's not gonna like this.

Those backdrops... :swoon:
They look gorgeous. That alone would make a great selling point.
Re: Rivals of Aether
#8  September 25, 2015, 01:55:09 pm
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Been following this one for a while. Cool to see it getting some attention, might have to grab it off Early Access sometime soon.
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Re: Rivals of Aether
#9  September 25, 2015, 03:10:12 pm
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pretty cool
got that small digimon feeling
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Re: Rivals of Aether
#10  September 26, 2015, 06:38:08 am
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Was playing online for the last hour or so. Holy crap, the netcode is really good. Seriously, in the time I was playing, I could count maybe two instances where the game slowed down for a split second, but other than that, it's almost like playing offline. There are some times at character select when the opponent won't ready himself and I have to disconnect to look for someone else, but I'd like to think it's on their end.

So I noticed a lot of people use Zetterburn online, with a few people using Kragg, and one person using Forsburn who instantly suicided upon seeing me. While there are some noobs, a lot of the playerbase is REALLY GOOD.

Only thing is I wish they had some system in place for handling ragequitters, although I guess I'm spoiled on SSB4's "replace opponent with Lv. 1 AI." I've only had one person ragequit on me so far, but yeah.
BEAR of Aether
#11  October 06, 2015, 04:31:28 am
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So apparently this happened around the time I started this thread but I didn't find out until now.

Somebody ripped all the graphical assets to the game, which includes stuff like stages, character sprites, some anims for the confirmed secret character Absa, and a single sprite for a new character:


It is confirmed that this character is an upcoming fighter. According to game files, his name is Etalus and he's a bear that controls ice. Previously, Dan Fornace did confirm that a character named "Etalus" was in this game and that he was going to be a "heavy" character, but it's nice to see what he looks like.

Updating the first post
Re: Rivals of Aether
#12  October 06, 2015, 06:06:50 am
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Holy hell those back drops are sweet. The way the characters are sprited brings me back to Digimon Battle Spirit, and I like that. Hope to see more stuff regarding this game soon.
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Re: Rivals of Aether
#13  October 06, 2015, 07:04:45 am
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Also, someone hacked into the game and found a custom colour editor in the game
http://imgur.com/a/rSmcm

though i am insanely hyped for etalus
Re: Rivals of Aether
#14  October 22, 2015, 04:55:18 am
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I'm so terrible at keeping on top of this game's updates because it updated Yesterday:


The changelog in its entirety is here, but more importantly every now has Halloween palettes, and Orcane's in particular makes him partially invincible, so now I have another reason to main him.
Re: Rivals of Aether
#15  October 22, 2015, 01:12:40 pm
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Re: Rivals of Aether
#16  November 19, 2015, 01:17:15 pm
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Game updated to Version 0.0.8. What changed?!

First of all, shit just got real



Absa is now playable in Early Access! Her gameplay is focused around setting up cloud traps and getting around quickly with her electricity. She seems to have influences from Pikachu, Ness, and... Mewtwo? I dunno.

Also, Developer mode was added in for Early Access players to mess around with game mechanics. I guess this means it'll be easier to make balance patches and hacks for this game! And of course, balance changes up the wazoo. Lotta nerfs to Kragg and Zetterburn, but THANK GOD they buffed Orcane.

Of course, there's some bad news. The developers added Christmas palettes for the characters.

The sucky part is that they replace the Halloween palettes. RIP Ghost Orcane.

Anyway full changelog here
Last Edit: November 19, 2015, 01:24:31 pm by Jango Brown
Re: Rivals of Aether
#17  November 19, 2015, 02:03:29 pm
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never heard of this. i gotta try this out....loving that ninja fire lion guy
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Re: Rivals of Aether
#18  November 19, 2015, 02:40:47 pm
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Also, Developer mode was added in for Early Access players to mess around with game mechanics. I guess this means it'll be easier to make balance patches and hacks for this game!
Rivals of Aether Project M edition.

Oh hang on, it already plays like Melee, doesn't it? Never mind then.
Re: Rivals of Aether
#19  November 19, 2015, 03:11:23 pm
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Re: Rivals of Aether
#20  November 19, 2015, 05:58:01 pm
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Oh... Furries. Well, if its based on Smash, its probably good.
Re: Rivals of Aether
#21  November 19, 2015, 07:37:15 pm
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Cool more fighting animals, Lord M's not gonna like this.
Oh... Furries.
lol

Oh hang on, it already plays like Melee, doesn't it? Never mind then.
Not necessarily. It does have the air-dodging from Melee (as well as wavedashing), but shields are replaced with a parry mechanic, there's no edge grabbing or throws, and all the characters have moves that mess with the arena themselves, which would never fly in any iteration of Smash.
Re: Rivals of Aether
#22  January 17, 2016, 12:21:09 pm
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I am so shit about posting updates about this game. It got updated on the 7th and had a whole bunch of features that are too numerous to list so you can read them here. The gist of what you need to know is that Tech Recovery is a lot faster, Whiffed attacks have slightly more lag now, Zetterburn and Orcane got buffed, Wrastor got a mix of buffs and nerfs, everyone else got nerfed, and dev mode having more features.

oh and the holiday palettes are gone.
Re: Rivals of Aether
#23  March 12, 2016, 10:45:04 pm
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Re: Rivals of Aether
#24  March 13, 2016, 12:46:34 am
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dear lord he looks good, im loving his animations, so fluid and full of personality~
Tower of Aether
#25  March 13, 2016, 03:04:30 am
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Alpharad took him for a spin



HOLY SHIT TOWER OF HEAVEN STAGE
Re: Rivals of Aether
#26  March 15, 2016, 07:18:08 am
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And they've been released. Video demonstrating changes below, or you can read the patch notes here



So my thoughts:

- Boo Orcane nerf :(
- Etalus is pretty cool. He's like a mix of Donkey Kong, King Dedede, and... SFIV's Hakan, except you're setting up ice instead of oil to beef up his attacks. Up-Air <3
- Tower of Heaven stage has Eid which you can kill if he walks by the window lol
- HOLY SHIT FORSBURN FINALLY HAS A STAGE AND IT LOOKS SO COOL

EDIT: Updated the first post to have more info on the characters, and did little write-ups on all the stages.
Last Edit: March 16, 2016, 05:04:07 am by J.A.N.G.O.
Re: Rivals of Aether
#27  March 16, 2016, 10:42:24 pm
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It's been discounted on Steam at the moment, just picked it up. :)
Re: Rivals of Aether
#28  April 07, 2016, 01:11:43 pm
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So for those of you who weren't aware of this (I wasn't until just now), Rivals of Aether already has DLC stuff. Granted it's just palettes but the avenues to get them are a little... unorthodox.


You get this Kragg palette by donating $3 to Smash Summit 2.


You get a golden Orcane palette by spending $25 on this plushie when it releases on Amazon

Hopefully they get more substantial DLC down the road (I'm spoiled on Smash giving me a full-on character/stage combo for $6), but at least the former is being used to support the competitive Smash scene, and the plushie is adorable and I'd get it anyway so that he can mingle with R.O.B. and I can take many, many photos of them for Instagram #RobotXDolphin
Re: Rivals of Aether
#29  April 23, 2016, 05:53:44 am
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Random News!


The Orcane plush, as of yesterday, is the best-selling stuffed toy animal on Amazon right now, beating out Zootopia, Angry Birds, and Five Nights at Freddy's. Holla


Wrastor's getting a new promotional skin. So lick my butt and suck on my balls.
Re: Rivals of Aether
#30  May 13, 2016, 12:55:58 pm
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For those of you who missed out on the Summit fundraiser, you can now pay $1.99 to unlock the Kragg palette. So everyone who donated $3 to Smash Summit will be sorely disappointed that it's now public and cheaper than what they paid.

Oh and since I missed talking about it last time, there's another DLC palette called "Champion Zetterburn" (black fur, white translucent mane). You don't actually have to pay anything to get it, you just have to follow Dan Fornace on twitter, go into whatever livestream he decided on dropping in on, and then he'll randomly select a few people in the room to give the palette out to. I got it in a stroke of luck, so I guess if you want it, go for it!
Re: Rivals of Aether
#31  August 06, 2016, 06:02:27 am
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I've been really far behind in terms of updates, so here we go!

0.15 just got released today. Aside from the usual balance tweaks, the color-editor is now live! Also you can save replays!
Re: Rivals of Aether
#32  August 18, 2016, 01:50:53 am
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Dan Fornace just tweeted a still from Zetterburn's Story Mode route.



Loving how much work they're gonna put into the single player mode. Also I want Nameless Fire Rhino to be a playable character now.
Re: Rivals of Aether
#33  October 15, 2016, 07:43:44 am
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NOBODY CARES ABOUT THIS GAME but that's okay because I do



New DLC skin for Orcane if you donate $3 to some Melee tournament. Aside from the color scheme, he gets a different taunt, he leaves snowpiles instead of puddles (and if you taunt on top of it he rolls in the snow and his darker color changes to white! Taunt again and he shakes the snow off), and his bubbles are replaced with snowflakes. Don't worry, they're all cosmetic effects and don't change anything from a gameplay perspective

Oh speaking of Orcane the last update really made his water animations look so pretty. A bunch of other characters got animation updates but ORCANE BABY
Last Edit: October 15, 2016, 07:49:12 am by J.A.N.G.O.
Re: Rivals of Aether
#34  October 15, 2016, 10:13:41 am
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Tried out the game, no wonder nobody here cares about it.
Last Edit: October 22, 2016, 12:58:51 am by Hoffmann
RANNO
#35  August 12, 2017, 06:36:09 am
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Fucking beautiful
Re: Rivals of Aether
#36  August 12, 2017, 07:23:13 am
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Ori got revealed a while back. I figured I'd post his (or her?) trailer here.