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Foobs

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Messages by Foobs

    

Re: [SPANISH ONLY] Español solamente V2

 June 06, 2023, 03:19:23 am View in topic context
 Posted by Foobs  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Winmugen era un vil mierda que se cerraba sola cada 5 minutos. Yo me cambie cuando Elecbyte saco uno de los primeros RCs, ni siquiera el 1.0 estable, y nunca volvi a ver para atras.

Pasaron diez años sin que pensara al respecto, y por curiosidad probe Ikemen. La sensacion que habia olvidado volvio con mas fuerza que nunca, y por primera ves senti la curiosidad por el codigo personajes (antes solo habia trabajado escenarios/lifebars/screenpacks).

La idea de usar, no digamos desarollar contenido para winmugen en el año 2023 suena como una tortura cruel.
    

Re: What is ratio mode exactly?

 May 03, 2023, 08:55:19 pm View in topic context
 Posted by Foobs  in What is ratio mode exactly? (Started by DNZRX768 May 03, 2023, 03:14:31 pm
 Board: Ikemen General Discussion and Help

It's meant for asymmetric play. You can have a 1-1-2 team go against a 2-2 team, or even a solo ratio 4 character. The bonuses or penalties are determined exactly the same way for both sides.

The difference with standard turns mode is that in turns your characters always have the same health and damage output regardless of team size. So a team of characters has a massive advantage over a solo character.
    

Re: Add the SS2 mod to Mugen

 April 28, 2023, 01:39:44 pm View in topic context
 Posted by Foobs  in Add the SS2 mod to Mugen (Started by Charles_2011 April 26, 2023, 03:47:44 pm
 Board: M.U.G.E.N Configuration Help

Don't think there's any "tutorial" as noone has tried to do this before, to the best of my knowledge. The only guideline I can think of is add004.
    

Re: How to best solve this problem with HitDefAttr?

 April 26, 2023, 04:42:34 pm View in topic context
 Posted by Foobs  in How to best solve this problem with HitDefAttr? (Started by DNZRX768 April 26, 2023, 03:19:05 pm
 Board: Ikemen General Discussion and Help

Per Elecbyte's documentation, hitdefattr needs two parameters:

https://mugenguild.com/forum/topics/hitdefattr-triggers-169654.0.html

Now the question is, how do these characters work in mugen 1.0? you can cancel any and all attacks into a dodge?

Depending on how it works on 1.0 this is either an undocumented compatibility issue on Ikemen's end or really dogshit syntax on the coder's end that elecbyte's parser just didn't pick up.

I am inclined to think it's human error because those blocks of code look poorly optimized.
    

Re: Add the SS2 mod to Mugen

 April 26, 2023, 04:30:34 pm View in topic context
 Posted by Foobs  in Add the SS2 mod to Mugen (Started by Charles_2011 April 26, 2023, 03:47:44 pm
 Board: M.U.G.E.N Configuration Help

In mugen, it'd be horribly difficult to implement outside of a full game (and even then) because you'd need to use annoying workarounds and patch them into each character.

Ikemen makes it much easier because of redirect id and attached characters/commonfx.
    

Re: Amnesty Bay Stage 1.1 & 1.0

 April 15, 2023, 02:55:12 am View in topic context
 Posted by Foobs  in Amnesty Bay Stage 1.1 & 1.0 (Started by MatreroG April 13, 2023, 07:31:24 pm
 Board: Your Releases, 1.0+

This is a good looking stage, but there are a couple of things I believe could make it better:

https://files.catbox.moe/vgcyne.jpg

1: This mountain background messes up the perspective of the stage. It has the same delta as the boats on the beach and the waves, despite being much farther back. Worse still, the city behind it has a much lower delta, which is headscratching: there's a city elevated high enough to tower over mountains...so close to sea level? not to mention the buildings would have to be colossal to be clearly defined at that distance.

2: If I'm not mistaken this cliff and some of the rocks are taken from KOF 98. I think you should adjust the palette to be more washed out, not only to make asset's orgin less obvious, but because the original was on a river (fresh water). In real life, seaside cliff tend to be white because of the seawater.   
    

Re: Ikemen GO bug reports

 April 03, 2023, 06:51:22 pm View in topic context
 Posted by Foobs  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

That may or may not be my fault. Does the second Shiki still spawn if you remove my brutality mod?
    

Re: Can we add a way to access Move Lists / Combo Lists for each character?

 March 28, 2023, 03:07:52 pm View in topic context
 Posted by Foobs  in Can we add a way to access Move Lists / Combo Lists for each character? (Started by new_toMUGEN March 28, 2023, 09:54:57 am
 Board: Introductions and Guides

It's a native feature in Ikemen.

But to do it in mugen you'd have to code a system to pause the game and display the movelist directly into each character.
    

Re: Ikemen go dizzy state

 March 28, 2023, 03:04:14 pm View in topic context
 Posted by Foobs  in Ikemen go dizzy state (Started by Tails_96 March 27, 2023, 08:23:44 pm
 Board: Ikemen General Discussion and Help

I know they merged your changes and redizzy combos are not a thing anymore, but the way OP worded his post it sounds like he wants he doesn't want *any* combos off stun.
    

Re: Noticeable delay in sound in Ikemen's latest version?

 March 28, 2023, 04:13:27 am View in topic context
 Posted by Foobs  in Noticeable delay in sound in Ikemen's latest version? (Started by DNZRX768 March 26, 2023, 07:31:11 pm
 Board: Ikemen General Discussion and Help

(updated my post with more info)
    

Re: Noticeable delay in sound in Ikemen's latest version?

 March 28, 2023, 04:09:35 am View in topic context
 Posted by Foobs  in Noticeable delay in sound in Ikemen's latest version? (Started by DNZRX768 March 26, 2023, 07:31:11 pm
 Board: Ikemen General Discussion and Help

Right now the nightly or 0.99. 0 RC1 and then 0.99 stable once it's released.

https://github.com/ikemen-engine/Ikemen-GO/releases

Nightly is ever so slightly more updated than the RC release despite being listed before, but you'll most likely won't notice a difference right now.
    

Re: Stage Zoomer

 March 28, 2023, 02:09:57 am View in topic context
 Posted by Foobs  in Stage Zoomer & Scaler (Started by Pixel Grass May 11, 2021, 01:25:59 am
 Board: Your Releases, 1.0+

This is a great tool, and makes me want to build a new 16:9 install.

One thing: as of the most recent nightly, Ikemen's camera works more like mugen 1.1, so you actually get better values for boundhigh and cutlow from using "-x mugen -y mugen" than "-x ikemen-y ikemen". May wanna sunset the feature once stable 0.99 comes out since it could be misleading.
    

Re: Noticeable delay in sound in Ikemen's latest version?

 March 28, 2023, 01:19:51 am View in topic context
 Posted by Foobs  in Noticeable delay in sound in Ikemen's latest version? (Started by DNZRX768 March 26, 2023, 07:31:11 pm
 Board: Ikemen General Discussion and Help

    

Re: Ikemen go dizzy state

 March 28, 2023, 01:16:16 am View in topic context
 Posted by Foobs  in Ikemen go dizzy state (Started by Tails_96 March 27, 2023, 08:23:44 pm
 Board: Ikemen General Discussion and Help

You'd want to edit dizz.zss, changing the logic in [statedef -2] so the characters are knocked down and invulnerable the moment they leave the dizzy state.
    

Re: New Dragon Ball Budokai Tenkaichi!!!!

 March 06, 2023, 06:09:43 pm View in topic context
 Posted by Foobs  in New Dragon Ball Budokai Tenkaichi!!!! (Started by k6666orochi March 06, 2023, 01:01:18 am
 Board: Fighting Games

 :confused:

A beloved (sub)franchise comes back from hibernation after a decade of inactivity and you people are getting preemptively wary because it *might* not let you play as hundreds of Glup Shitto-tier characters and lazy asset flips. What is wrong with you?
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina

 February 19, 2023, 04:09:29 pm View in topic context
 Posted by Foobs  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

It gets worse when the lifebar you're using does support actions:



(may be worth making a config file for this feature)

On the subject of shielding I'd understand if you can't make a fully functional fatal counter system due to system limitations, but at the very least Akiha should be vulnerable to attacks from the back.



Also, why not using the remaining buttons as shortcuts for A+B/B+C?
    

Re: Convert screenpack from 1.1 to IKEMEN

 February 07, 2023, 07:22:23 pm View in topic context
 Posted by Foobs  in Convert screenpack from 1.1 to IKEMEN (Started by Tiredidiotx February 07, 2023, 07:05:56 pm
 Board: Ikemen General Discussion and Help

It's not difficult at all, under normal conditions all you have to do is check the default screenpack that comes with ikemen to understand how to sort the main menu and add some additional sprites for ratio mode.

For that particular screenpack you linked you may have to do some extra work since it looks like it uses font tricks for the main menu.
    

Re: K' Dash (OHMSBY Style) [6/1/2023]

 February 03, 2023, 01:55:31 pm View in topic context
 Posted by Foobs  in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

"Kay Dash Dash"?
    

Re: Got banned from MFFA for petty reasons

 January 30, 2023, 04:36:48 am View in topic context
 Posted by Foobs  in Confused on why I'm in the shit thread after I kept threatening to shit (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

If you're were done for good with the site, why would it matter that you get banned from it?
    

Re: [SPANISH ONLY] Español solamente V2

 January 23, 2023, 11:21:14 pm View in topic context
 Posted by Foobs  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

No creo que hayas entendido nada de lo que viste.

Max no esta pagando por los "personajes", esta ofreciendo una comision para que alguien con los conocimientos y el tiempo para alterar el codigo de UMVC3 logre que se puedan agregar mas casillas de personajes al menu. La licencia de los personajes en si no es un factor. El unico problema legal podria ser que Capcom envie un C&D a quien tome esa comision, o a creadores de mods existentes.

La gran limitante por el momento que tienen los modders de UMVC3 es que hay una cantidad finita de personajes, para agregar mas hay que quitar trajes de otros personajes.