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Yamcha (Read 548211 times)

Started by xxxx, November 20, 2016, 11:35:33 pm
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Re: Yamcha
#201  January 28, 2017, 08:45:06 pm
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Looking good, can't wait to play with him.
Re: Yamcha
#202  January 29, 2017, 12:40:42 am
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Re: Yamcha
#203  February 09, 2017, 09:22:42 am
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I guess I can show off more sprites like this
Re: Yamcha
#204  February 09, 2017, 11:48:22 am
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Nice,on the upper two sprites/anim.   there's a small pece of hair on top of Yamcha's upper hair that the lower anim. (or generally Yamcha) does not have.
Is this a forgotten error or something intentional?
~ A swift blade makes monsters tame. ~
Re: Yamcha
#205  February 09, 2017, 11:58:04 am
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vVv Ryuko718 Updated 10/31/22 vVv
Re: Yamcha
#206  February 09, 2017, 07:24:41 pm
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agent of destiny, its intentional
odb718, I could try that out, but with my method I already get pretty solid results, thanks anyway :)
Re: Yamcha
#207  February 09, 2017, 10:47:49 pm
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That getting hit animation reminds me of Android 17 and Piccolo trading blows and just screwing physics. May not been what you did, but I remember their spine just flying out and back like it was made of rubber.. Or something.
Re: Yamcha
#208  February 09, 2017, 10:49:22 pm
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You'll find that effect is common with the other Z2 characters as well.

Oh, I want a diagram. I fucking love diagrams.
Re: Yamcha
#209  February 13, 2017, 08:51:38 am
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getting there

btw, I'm open for commissions if anyone is interested
Re: Yamcha
#210  February 13, 2017, 10:27:22 am
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Nice animation. I wonder how many animations are currently done for Yamcha. (fully i mean,not as WIPs)
What kind of comissions do you accept?   Single sprites or full animations?
~ A swift blade makes monsters tame. ~
Re: Yamcha
#211  March 19, 2017, 02:37:13 am
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sorry for the lack of updates hopefully once I'm done with the lineart I'll start showing off more cool stuff.
Re: Yamcha
#212  March 19, 2017, 02:42:25 am
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If these are normals then they don't need to move forward,
but if command moves or moves with forward-mk for example then fine.

Other than that,great stuff!!
~ A swift blade makes monsters tame. ~
Re: Yamcha
#213  March 19, 2017, 02:53:28 am
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If these are normals then they don't need to move forward,
but if command moves or moves with forward-mk for example then fine.

Other than that,great stuff!!

Er....Almost Everyone in HDBZ has at least one Standing Normal that moves them forward. It happens in most fighting games.
Re: Yamcha
#214  March 19, 2017, 08:40:51 am
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I'd REALLY like to see those two forward step attacks, side step fireballs/projectiles.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Yamcha
#215  March 19, 2017, 09:01:40 am
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Very nice! I guess the first animation will be punishable on block :)
Re: Yamcha
#216  March 26, 2017, 11:06:52 am
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Re: Yamcha
#217  March 28, 2017, 10:31:08 pm
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we used gohan and ruiluis came out with his own stuff

Re: Yamcha
#218  March 28, 2017, 11:00:04 pm
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Yamcha seems to go all out there.
Top that off in his finishers,i dare you :mlol:
~ A swift blade makes monsters tame. ~
Re: Yamcha
#219  March 29, 2017, 07:00:21 am
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vVv Ryuko718 Updated 10/31/22 vVv
Re: Yamcha
#220  March 29, 2017, 07:36:11 am
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That looks excessive even as far as finishers go. The crouching stuff and everything after the first standing kick could probably be scrapped and you'd still have a lengthy super with that alone.
Last Edit: March 29, 2017, 07:39:50 am by Jango