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Laura Matsuda Project 2020 (Read 25255 times)

Started by dampir, January 02, 2020, 04:26:58 am
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Re: Laura Matsuda Project 2020
#21  January 03, 2020, 01:29:49 pm
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    • South Africa
Used xnalara with a 3dmodel that already exist, also some people(at deviantart) also did rip all the animations(.pose files) to be viewed in xnalara( a pose software that display 3d models.properlu ripped for this viewer)

Not all sfv character animations are converted  to be used in xnalara....but there are some 3d model packs and pose pack animations for most of kof xiv .
And soo i did confihire the camera seleted a background and play each frame(laura got like 3000 + more frames)
The thing is you se in xnalara the  3d model and also you can play its animation and capture frame by frame ...or do a batch convertion

Coming from a xnalara background, have you tried using one of the built in shaders, and then adjusting the light sources?
This is just a very quick test


Im sure this could help reduce the amount of stray colors.
Re: Laura Matsuda Project 2020
#22  January 03, 2020, 01:36:08 pm
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Used xnalara with a 3dmodel that already exist, also some people(at deviantart) also did rip all the animations(.pose files) to be viewed in xnalara( a pose software that display 3d models.properlu ripped for this viewer)

Not all sfv character animations are converted  to be used in xnalara....but there are some 3d model packs and pose pack animations for most of kof xiv .
And soo i did confihire the camera seleted a background and play each frame(laura got like 3000 + more frames)
The thing is you se in xnalara the  3d model and also you can play its animation and capture frame by frame ...or do a batch convertion

Coming from a xnalara background, have you tried using one of the built in shaders, and then adjusting the light sources?
This is just a very quick test


Im sure this could help reduce the amount of stray colors.

Where can I get that Xnalara shader?
Re: Laura Matsuda Project 2020
#23  January 03, 2020, 04:59:43 pm
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  • Hungry Wolf
  • Aspiring Sprite Animator
    • South Africa
Its in the program by default, there is a shader menu in the control window, last option, user written shader, then select the one that works best for you.
Re: Laura Matsuda Project 2020
#24  January 03, 2020, 05:42:31 pm
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ALso, for a more accurate cvs style, the light should be position striaght up , up right like we see in that render is accurate to kof.