YesNoOk
avatar

Rugal Bernstein Updated (06/7/2019) (Read 51265 times)

Started by RΣDDBRIПK, July 04, 2018, 11:26:47 am
Share this topic:
Re: Rugal Bernstein Updated (07/07/2018)
#41  July 13, 2018, 02:50:20 am
  • ***
  • Elite Gaming Specimen
  • twitch.tv/reddbrink
    • USA
[youtube]https://www.youtube.com/watch?v=cG25dW5RYE4[/youtube]

Congrats ReddBrink, really good and fun. :)
Just one question, will be a patch for did the special intro with Jmorph's Guile? Because it doesn't work for me.

Yes there will be a patch for jmorphmans guile so that the intro may work. i will put it up in just a bit.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Rugal Bernstein Updated (07/07/2018)
#42  July 13, 2018, 03:02:51 am
  • ***
  • Elite Gaming Specimen
  • twitch.tv/reddbrink
    • USA
New Links added! (Intro patches)

Edit: Also, Thanks for the awesome video gui!
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Last Edit: July 13, 2018, 03:07:05 am by ReddBrink
Re: Rugal Bernstein Updated (07/07/2018)
#43  July 13, 2018, 03:36:06 am
  • *****
Great updates, thanks, poor pal choice aside :P  I really like Rugal.
Oh, yeah, you have a duplicate pal on LK and start+ one of the punches I think it was. Its an easy fix but I might as well report it.
Re: Rugal Bernstein Updated (07/12/2018)
#44  July 13, 2018, 06:27:45 am
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Re: Rugal Bernstein Updated (07/12/2018)
#45  July 13, 2018, 08:24:44 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
Not sure if it's the character or patch for Froz's Vega/M.Bison, but he's just in his normal stance while Rugal's intro is playing. I thought Vega would be in his cape and throws it away after Rugal's intro finishes instead of standing there doing nothing.
I will still do detail and aesthetic feedback for the rest.
Re: Rugal Bernstein Updated (07/12/2018)
#46  July 13, 2018, 09:56:38 am
  • ***
  • Elite Gaming Specimen
  • twitch.tv/reddbrink
    • USA
Not sure if it's the character or patch for Froz's Vega/M.Bison, but he's just in his normal stance while Rugal's intro is playing. I thought Vega would be in his cape and throws it away after Rugal's intro finishes instead of standing there doing nothing.

My apologies. i forgot to add the modified air file. Fixed and reuploaded
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Rugal Bernstein Updated (07/12/2018)
#47  July 14, 2018, 06:53:48 am
  • avatar
  • **
    • USA
His Special Intro with Guile isn't working mate!
Re: Rugal Bernstein Updated (07/12/2018)
#48  July 14, 2018, 06:56:18 am
  • *****
Re: Rugal Bernstein Updated (07/12/2018)
#49  July 18, 2018, 10:53:35 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
Not sure if it's the character or patch for Froz's Vega/M.Bison, but he's just in his normal stance while Rugal's intro is playing. I thought Vega would be in his cape and throws it away after Rugal's intro finishes instead of standing there doing nothing.
My apologies. i forgot to add the modified air file. Fixed and reuploaded
A little late response, but it's cool. Thanks.

Also some very minor feedback on the new update because I forgot to post it a few days ago:
-The EX Beads Destructor has the woosh sounds, but not the weak, medium, and heavy versions.
-The Y axis of the character portrait needs to be down one more px since it's doesn't fully fit 120 x 140.
I will still do detail and aesthetic feedback for the rest.
Re: Rugal Bernstein Updated (07/12/2018)
#50  July 19, 2018, 03:19:58 am
  • ***
  • Elite Gaming Specimen
  • twitch.tv/reddbrink
    • USA
A little late response, but it's cool. Thanks.

Also some very minor feedback on the new update because I forgot to post it a few days ago:
-The EX Beads Destructor has the woosh sounds, but not the weak, medium, and heavy versions.
-The Y axis of the character portrait needs to be down one more px since it's doesn't fully fit 120 x 140.
Fixed. Thanks for the feedback. will update the link in just a bit
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Rugal Bernstein Updated (07/18/2018)
#51  July 19, 2018, 03:35:51 am
  • ***
  • Elite Gaming Specimen
  • twitch.tv/reddbrink
    • USA
Updated! Check first post!
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Rugal Bernstein Updated (07/18/2018)
#52  July 22, 2018, 02:18:23 pm
  • ****
  • Was it something I said?
May I make a suggestion? The P2's poses for Rugal Execution looked a bit off to me, so I made some modifications.

Spoiler: For .air (click to see content)


Spoiler: For super (click to see content)

And you forgot the explosion hit.

[State 0, HitAdd]
type = HitAdd
trigger1= Time = 131
value = 1

Edit: Aaaaand just in case the success gets in the corner

[State 3303, Width]
type = Width
trigger1 = 1
edge = 65, 0

You don't want Rugal holding the opponent weird now.
Last Edit: July 22, 2018, 02:25:58 pm by Knuckles8864
Re: Rugal Bernstein Updated (07/18/2018)
#53  July 22, 2018, 05:02:02 pm
  • *****
  • Eyyyy
    • UK
His Special Intro with Guile isn't working mate!

Mine's not working either.

Wait never mind, we needed the intro patches on the first page, they're under a spoiler tag for some reason.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Rugal Bernstein Updated (07/18/2018)
#54  July 22, 2018, 10:26:24 pm
  • ***
  • Elite Gaming Specimen
  • twitch.tv/reddbrink
    • USA
May I make a suggestion? The P2's poses for Rugal Execution looked a bit off to me, so I made some modifications.

Spoiler: For .air (click to see content)


Spoiler: For super (click to see content)

And you forgot the explosion hit.

[State 0, HitAdd]
type = HitAdd
trigger1= Time = 131
value = 1

Edit: Aaaaand just in case the success gets in the corner

[State 3303, Width]
type = Width
trigger1 = 1
edge = 65, 0

You don't want Rugal holding the opponent weird now.
thanks for this man. i will be sure to add these and update the link as soon as possible.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Rugal Bernstein Updated (07/22/2018)
#55  July 22, 2018, 10:37:00 pm
  • ***
  • Elite Gaming Specimen
  • twitch.tv/reddbrink
    • USA
Updated!
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Rugal Bernstein Updated (07/22/2018)
#56  July 24, 2018, 08:22:51 pm
  • **
    • Canada
The 1st hit of Beads Destructor on an airborne opponent feels funny.
One of two things happen on hit:
- They get launched up where they can block the 3rd hit
- They get launched just far enough for the rest of the move to whiff
The move works okay on block.
Current Project: ????? ???
Projects
Re: Rugal Bernstein Updated (07/22/2018)
#57  July 25, 2018, 03:04:35 pm
  • ****
  • Was it something I said?
One more tiny issue with Rugal Execution. After sometime of testing, I see that a few times, he'll add one more hit in, making the count from the supposed 17 (which I thought was a good amount of hits) to 18. It rarely happens, and I'm not sure if it was because of my update, but to be sure it never happens, I just pulled a Rick moment.

triggerall= Time = [23,127]

I just changed the 128, to a 127. I only did it for the VarAdd, HitAdd, and TargetLifeAdd because the rest looked good to me. :)
Re: Rugal Bernstein Updated (07/22/2018)
#58  July 27, 2018, 01:59:17 am
  • ***
  • Elite Gaming Specimen
  • twitch.tv/reddbrink
    • USA
The 1st hit of Beads Destructor on an airborne opponent feels funny.
One of two things happen on hit:
- They get launched up where they can block the 3rd hit
- They get launched just far enough for the rest of the move to whiff
The move works okay on block.
-adjusting the air velocities and adding an air.fall trigger should fix that. i will get on that right away.
One more tiny issue with Rugal Execution. After sometime of testing, I see that a few times, he'll add one more hit in, making the count from the supposed 17 (which I thought was a good amount of hits) to 18. It rarely happens, and I'm not sure if it was because of my update, but to be sure it never happens, I just pulled a Rick moment.

triggerall= Time = [23,127]

I just changed the 128, to a 127. I only did it for the VarAdd, HitAdd, and TargetLifeAdd because the rest looked good to me. :)
i shall change them.

Thanks for the feedback! guys i appreciate it.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Rugal Bernstein Updated (09/20/2018)
#59  September 20, 2018, 07:48:51 pm
  • ***
  • Elite Gaming Specimen
  • twitch.tv/reddbrink
    • USA
Rugal Bernstein finally updated lol! Check the first post.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Rugal Bernstein Updated (09/20/2018)
#60  March 01, 2019, 06:36:31 am
  • avatar
  • ****
Necro and all that but I found a bug.

I activated another character's super while his shield was out and during the super pause this happened.
Also his EX shield moves even during super pause.