May I make a suggestion? The P2's poses for Rugal Execution looked a bit off to me, so I made some modifications.
Spoiler: For .air (click to see content)
; Rugal Executioner (P2 State)
[Begin Action 3351]
5010,20, 0,0, 4
5062,0, 0,0, 109
5071,10, 0,0, -1
Spoiler: For super (click to see content)
[State 1702, TargetBind1]
type = TargetBind
trigger1 = AnimElem = 4
pos = 55,-15
time = -1
ID = 3350
[State 1702, TargetBind1]
type = TargetBind
trigger1 = AnimElem = 5
pos = 55,-140
time = -1
ID = 3350
[State 1702, TargetBind1]
type = TargetBind
trigger1 = time = [23,128]
pos = 55+time%2,-138-time%2
time = 1
ID = 3350
And you forgot the explosion hit.
[State 0, HitAdd]
type = HitAdd
trigger1= Time = 131
value = 1
Edit: Aaaaand just in case the success gets in the corner
[State 3303, Width]
type = Width
trigger1 = 1
edge = 65, 0
You don't want Rugal holding the opponent weird now.