The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: A.C.I.D on July 02, 2016, 05:39:59 pm

Title: Teen Gohan Z2i
Post by: A.C.I.D on July 02, 2016, 05:39:59 pm


Z2i means Z2 imitation the series where basically I try my best to imitate Z2 characters by TeamZ2 using EB sprites. Won't be 100 % accurate because Team Z2's coding is leagues above me and I just started 3 months ago.  Wouldn't hurt to try though

How this project came about :
Spoiler, click to toggle visibilty

On his progress

-He has 2 intros for now I plan to have atleast 4

-He has all the basics and 2 throws with the same chaining as Z2 characters

-Unique aspect of him is he can fly using War Machines button input you can see it in the combo video

-Another unique aspect is Infinite Potential it occurs the same way Jin Saotome Shine in MVC2

"Last surviving member of his team and only has 30% or less health he will flash automatically when he is on his feet.
This enters him a state of power and defense increase. Despite being a Hyper Combo, it doesn't take any power."

How Infinite Potential looks like
Spoiler, click to toggle visibilty

- He has a special called Dragon Spear he lunges on the enemy in a spear like motion if it hits it follows a barrage of kicks

- The EX version of Dragon Spear he teleports up and then attacks you can also see this in the video


I also took some required sprites, effects and codes from GohanZ2 and SSJGokuZ2 to be compatible with other Z2 characters

So far compatible with

- Dash collision

- Projectile Counter

- Chou kamehameha finisher

- Babidi's Curse (Took GohanZ2 monkey form and turned it yellow)

- Flip KO and the twist fall animation

- Goku's Nappa Back breaker

- Cheap KO animation

- KI blast and EX Ki blast
Title: Re: Teen Gohan Z2i
Post by: Iced on July 02, 2016, 05:47:45 pm
Very very nice work so far, im interested ins eeing more when you show off his moves.
Title: Re: Teen Gohan Z2i
Post by: Hephaistos31 on July 02, 2016, 05:56:46 pm
Ok you have my attention! ^^
Title: Re: Teen Gohan Z2i
Post by: Prime SC on July 02, 2016, 06:13:03 pm
Looking very good man
Title: Re: Teen Gohan Z2i
Post by: Umezono on July 02, 2016, 06:19:56 pm
looks fantastic.
Title: Re: Teen Gohan Z2i
Post by: Balthazar on July 02, 2016, 06:21:15 pm
Definitely interesting! Looks like a really good job so far, keep it up!
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on July 02, 2016, 06:33:34 pm
Glad you guys like it.
On his next move I'm planning to add air KI balls the way Akuma does it.
Need to see if it fits though.
I also want to add the hyper of Gekiretsu Madan from tenkaichi games but works as Tenma Gou Zankuu by Akuma.
Would be nice alongside his back dash teleport.

Balthazar, Awesome man, btw I will only be working on characters that is not on your current WIP.
Title: Re: Teen Gohan Z2i
Post by: TMC55 on July 02, 2016, 06:49:38 pm
Dude this looks amazing love the combos, honestly I think you could be a legit coder for Team Z2 man, you definitely have the skills to code for them man. Keep up the good work.
Title: Re: Teen Gohan Z2i
Post by: XGargoyle on July 02, 2016, 07:12:33 pm
The beam counter is really hard though I can't even get it to work with Z2 vs Z2 characters idk why, I'll look more into it.

Beam collision was disabled in the latest builds of HDBZ, hence why it's not working on your side ;)
Title: Re: Teen Gohan Z2i
Post by: lui on July 02, 2016, 08:46:57 pm
Looks awesome, i was planning on doing something similar to this with bardock (hehe, spoilers!) but yah beat me to it! Anyways, for someone who just started 3 months ago its fantastic, keep it up!
Title: Re: Teen Gohan Z2i
Post by: Saint on July 02, 2016, 09:09:51 pm
Looks awesome, i was planning on doing something similar to this with bardock (hehe, spoilers!) but yah beat me to it! Anyways, for someone who just started 3 months ago its fantastic, keep it up!

bardock from extreme butoden or a z2 inspired sprite
Title: Re: Teen Gohan Z2i
Post by: lui on July 02, 2016, 09:12:54 pm
Extreme butoden in z2 gameplay like this gohan.mainly for me to see if i can properly get the z2 coding style down
Title: Re: Teen Gohan Z2i
Post by: MatreroG on July 03, 2016, 12:02:31 am
Looks amazing! Keep the hard work.
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on July 03, 2016, 01:42:18 am
Dude this looks amazing love the combos, honestly I think you could be a legit coder for Team Z2 man, you definitely have the skills to code for them man. Keep up the good work.

Nah, believe me I'm still far from it. I replaced many vars and codes so that it would be simple and I can understand it

Except vars for compatibility reasons to Z2 characters

but I didn't understand most of it so I still compare and read them.


Beam collision was disabled in the latest builds of HDBZ, hence why it's not working on your side ;)


Oh so that's why, on the tutorial of GokuZ2 I was following every step on how to add beam collision and I was stuck on it. Thanks for the heads up

Looks awesome, i was planning on doing something similar to this with bardock (hehe, spoilers!) but yah beat me to it! Anyways, for someone who just started 3 months ago its fantastic, keep it up!

Dude a Z2 style Bardock would be really cool to see.

Looks amazing! Keep the hard work.

Thanks dude
Title: Re: Teen Gohan Z2i
Post by: JustNoPoint on July 03, 2016, 02:22:44 am
That's what I did. I removed the vars that were not essential to the system. Be sure you're using Vegeta as your template. Goku has a lot of junk and outdated coding

Also add the following codes to your dash collision

Quote
Actually, I think I've found an easier solution.
The symptoms only happened to P1 becoming frozen inn state 0. I haven't been able to reproduce the opposite way (P2 becoming frozen). When investigated this behavior, I found that when the issue happens, P2 is actually going to state 951 (DC win) and then immediately go to state 952 (abort) without being able to grab the enemy. At the same time, P1 is in state 0, waiting to be grabbed, but this obviously never happens.

So, this made me recall that P1 and P2 code is not executed at the same time (let's call it desynch), in a similar way that Helpers are executed 1 tick later than players. So, to fix this I made the following additions:
in State 950:
[State 800, count]
type = VarAdd
triggerall = time<75
trigger1 = command="x" || command="y" || command="z" || command="a" || command="b" || command="c" || command="s"
trigger2 = command = "up" || command = "down" || command = "back" || command = "fwd"
var(30) = 1

Tris triggerall is a safety check to prevent P1 and P2 adding an additional value during the desynch, resulting in one condition to be true on P1 side but false in P2. With this fix, there's a 5 ticks buffer to stop adding values to the count var, ensurign that both characters reach time=80 with the same values on their variables.

The second fix goes to state 951:
[State 951, Abort]
type = ChangeState
trigger1 = time=5;2
value =  952
ctrl = 0
ignorehitpause = 1

By increasing the time buffer from 2 ticks to 5, we ensure that P2 is able to execute the grab and trigger it on P1, even if P1 and P2 are desynched.

This prevents a bug I found and the quote is from XG who fixed it
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on July 03, 2016, 06:38:53 am
That's what I did. I removed the vars that were not essential to the system. Be sure you're using Vegeta as your template. Goku has a lot of junk and outdated coding

Also add the following codes to your dash collision

This prevents a bug I found and the quote is from XG who fixed it

Does this fix the one where the grab doesn't hit and he just stands there also faces wrong sometimes ?
Title: Re: Teen Gohan Z2i
Post by: JustNoPoint on July 03, 2016, 06:42:14 am
Yep! Orone of the players escapes before the throw and can move while the other is stuck.
I thought for sure it was a Gotenks issue. Till I tried it with others and could replicate it.

I had a fix too but mine was a lot more convoluted lol (my inexperience)

XG saved it with just these tweaks :)
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on July 03, 2016, 05:35:19 pm
Yep! Orone of the players escapes before the throw and can move while the other is stuck.
I thought for sure it was a Gotenks issue. Till I tried it with others and could replicate it.

I had a fix too but mine was a lot more convoluted lol (my inexperience)

XG saved it with just these tweaks :)

Nice, thanks man and also to XG I was wondering what causes it because it rarely happens.

New intro TFS running gag

Title: Re: Teen Gohan Z2i
Post by: lui on July 03, 2016, 06:02:58 pm
I dont know...i dont like forced tfs jokes like this just put in an intro with no context :/ the voice doesn'y match and it just looks plain weird and out of place. its honestly annoying
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on July 04, 2016, 12:27:36 am
I dont know...i dont like forced tfs jokes like this just put in an intro with no context :/ the voice doesn'y match and it just looks plain weird and out of place. its honestly annoying

I laughed at it at first then kept on recoding and replaying it just got cringey as you said
I showed it to my friends two of them laughed they are TFS fans and said it is great. The other one just said it is weird. He is a fan of TFS too

Idk if the humor is subjective or I just didn't make it funny enough but if enough people will complain on this. I'll scrap it

Alternative solution is I'll just make a config setting using vars like Z2 characters to use TFS referenced intros or not
Title: Re: Teen Gohan Z2i
Post by: lui on July 04, 2016, 12:29:44 am
That sounds good
Title: Re: Teen Gohan Z2i
Post by: dragolink1 on July 04, 2016, 02:25:27 am
The char looks awesome... hoping to see it done soon, an intro with cell can be a good idea...
Title: Re: Teen Gohan Z2i
Post by: Saint on July 04, 2016, 02:28:14 am
if I did TFS gags id do Vegeta or Piccolo(only ones who sound identical to Dub Dbz) but in ur case its still funny.
Title: Re: Teen Gohan Z2i
Post by: lui on July 04, 2016, 03:39:37 am
if I did TFS gags id do Vegeta or Piccolo(only ones who sound identical to Dub Dbz)

they sound similar but certainly not "identical"

lanipator's chris sabat impression sounds barely anything like him.
Title: Re: Teen Gohan Z2i
Post by: PeXXeR on July 04, 2016, 03:40:36 am
If you wanna add a tfs gag that will not get cringy, why not have gohan say, Krillin senzu bean, and krillin is like SENZU BEAN, gohan eats the bean and goes SSJ2 or something like that.
Or Goku appearing or have him start the round there, next to gohan and he says ''Byee son'', and Gohan is like'' I am beginning to think I have issues''
Or just have gohan say, what would my dad say, and we hear bye son, and the issues thing.
Title: Re: Teen Gohan Z2i
Post by: Saint on July 04, 2016, 04:00:26 am
if I did TFS gags id do Vegeta or Piccolo(only ones who sound identical to Dub Dbz)

they sound similar but certainly not "identical"

lanipator's chris sabat impression sounds barely anything like him.

its still a damn good impression id say. And no one can do the Dub Goku voice. I love when animated shows have talented VA's. also ocean dub vegeta had a good va but some disagree.
Title: Re: Teen Gohan Z2i
Post by: Iori730 on July 04, 2016, 05:34:12 am

I laughed at it at first then kept on recoding and replaying it just got cringey as you said
I showed it to my friends two of them laughed they are TFS fans and said it is great. The other one just said it is weird. He is a fan of TFS too

Idk if the humor is subjective or I just didn't make it funny enough but if enough people will complain on this. I'll scrap it

Alternative solution is I'll just make a config setting using vars like Z2 characters to use TFS referenced intros or not

lol, it made me laugh, it would've been funnier if i were to see Piccolos facial expression after the attack. Anyway, don't scrap it, you can just make more intros and randomize it,  need more ideas in mugen :muttrox:

Title: Re: Teen Gohan Z2i
Post by: lui on July 04, 2016, 05:40:33 am
idk, i really dont like the idea of a running gag from a seperate parody in a proper fighting game, it seems just out of place :/
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on July 04, 2016, 12:41:42 pm
I'll just add at most two TFS referenced intros and can be disabled in the config



Seeing if air ki balls fit his combo strings and it does

Good for stunning to an air dash then a bounce attack or a ground combo

It delays the fall of the bounce and freezes the enemy for 30 ticks

Also he won't fall after the ki blast if he is flying.

Which allows for more versatility cause the hard punch barrage now hits. Basically most of the ground attacks, which can lead to specials/EX, then hyper but he has no hypers for now.
Title: Re: Teen Gohan Z2i
Post by: Prime SC on July 04, 2016, 05:10:42 pm
Yeah I don't mind some jokes before kicking some ass haha
Title: Re: Teen Gohan Z2i
Post by: WekRiptor on July 05, 2016, 05:25:36 am
Looks awesome, i was planning on doing something similar to this with bardock (hehe, spoilers!) but yah beat me to it! Anyways, for someone who just started 3 months ago its fantastic, keep it up!

Hey, since I'm doing a Bardock to maybe we could share some stuff? Ik I've been inactive for a bit but I could back on it.
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on July 08, 2016, 12:12:08 pm
- Short Burst Gekiretsu Madan (EX move for the Air Ki Ball)
  *can be used while flying
  *can be used while doing an air ki ball
  *can be used while teleporting after Dragon Spear
  *can be used while using normal air attacks



- Running Elbow Attack added which causes a wall bounce

- I added the charge and ki ball effects to the palette to have more options since the EB sprite itself is not color seperated

-Added also a new intro
Title: Re: Teen Gohan Z2i
Post by: Prime SC on July 08, 2016, 11:17:46 pm
Damn that's nice man
Title: Re: Teen Gohan Z2i
Post by: gabe555 on July 09, 2016, 12:10:31 am
Could you fix the air fireballs axis? looks like it comes out from the chest.
I'd remove the fly mode

Good luck with your character
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on July 09, 2016, 12:41:02 am
Damn that's nice man

Thanks man

Could you fix the air fireballs axis? looks like it comes out from the chest.
I'd remove the fly mode

Good luck with your character

The fly mode already has a lot of combo possibilities. It's really nerfed too you can go no higher than y = -180  and last for only 200 ticks.

On the Gekiretsu Madan that is on purpose. It's supposed to be modeled after

Tenma Gou Zankuu but a bit modified to fit DBZ

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS_4MYl-WORfDQpfrFZTZ3gvd8rZ8upFWqFS9OXHojM1Sp7akJSXw)

If I line it up with his arms the fire balls will just go on a diagonal motion which will barely hit anything.
Title: Re: Teen Gohan Z2i
Post by: gabe555 on July 09, 2016, 01:08:51 am
Oh, nice then, Haven't noticed you can reach gohan in the air, in that case is okay!
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on October 28, 2016, 06:58:37 am
Teen Gohan, Afterimage, Dragon Fang, Fader



Afterimage  - Good for creating openings cost 500 power, dodges normals and projectiles but not supers/hypers

Dragon Fang - Anti air attack modeled after moonsault slash but goes higher

Fader - Creates an after image then attacks with a gut punch
Title: Re: Teen Gohan Z2i
Post by: Hephaistos31 on October 28, 2016, 01:11:00 pm
Awesome stuff, ACID!
Title: Re: Teen Gohan Z2i
Post by: Loupil on October 28, 2016, 02:45:12 pm
Nice work !
Title: Re: Teen Gohan Z2i
Post by: Demitri on October 28, 2016, 03:44:03 pm
Consider having the "afterimage" fade out as it slides away. trans sctrl & time are your friend  :)
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on October 31, 2016, 04:22:14 pm
Thanks guys :)

Consider having the "afterimage" fade out as it slides away. trans sctrl & time are your friend  :)
Is it like this ?
Spoiler, click to toggle visibilty




Teen Gohan Z2i new moves
Dragon Fang Lvl 1-3 Goes higher and more damage
Dragon Fang EX Adds a bonus bounce to the combo
Dragon Rush Lvl 1 Goes Down
Dragon Rush Lvl 2 Goes Forward
Dragon Rush Lvl 3 Goes Up
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on December 21, 2016, 09:09:57 am
Sorry for the bump, just a little heads up on the release date, supposed to be on Christmas, but I'm going out of town with friends and can't bring my laptop there. So maybe on New Years or around January 2017
 
Dragon Rush EX
(http://i.imgur.com/SkeHG3Z.gif)
Title: Re: Teen Gohan Z2i
Post by: Prime SC on December 21, 2016, 05:31:34 pm
Cant wait he looks really good
Title: Re: Teen Gohan Z2i
Post by: QuickFist on December 21, 2016, 09:23:17 pm
I'm no expert, but maybe that move should end with him smashing p2 into the ground, or with some way to combo from it
Also, do yo know how to make palette templates? I'm sure I'm not the only one who'd like to make palettes for him
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on March 26, 2017, 06:09:07 pm
Zhe Prime

Thanks man

QuickFist

I added a kick at the end of Dragon Rush EX which makes the enemy bounce, but at end of other Dragon Rush, he dashes back which allows for a beam or a Gekiretsu.
(http://i.imgur.com/3ySd0zA.png)

Finally added a hyper




DFDF, pp - hold x = beam
         don't hold x = barrage
Only the beam can have an assisted clash and if it clashes just mash the punch buttons to keep it going.
Title: Re: Teen Gohan Z2i
Post by: Djoul on March 26, 2017, 07:26:03 pm
I didn't know this project! Very nice indeed!
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on March 27, 2017, 05:40:54 pm
Djoul Thanks



MASENKO AIR
Hold - up when doing the ground masenko
(Teleport directly at enemy if last stand is active)
When in air same mechanics hold x for a beam or not for a barrage
Can do it in air while using air combos or ki
LAST STAND
-  Animation for masenko is bigger with 30 % more powerful hyper damage
-Barrage is longer for 50 ticks which allows more ki balls
-Teleport directly at the enemy when doing an AIR MASENKO

Last stand happens when life is below 300 he gets 50 % damage reduction and 2x basic attack damage
Title: Re: Teen Gohan Z2i
Post by: TheHateThatHateMade on March 28, 2017, 08:38:28 pm
Awesome, the only thing i can say is the Masenko looks like it is coming from behind him instead of from his palms. Kind of jarring but i like everything else. Especially the Last stand hyper, i love situational hypers.
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on March 29, 2017, 03:03:56 am
TheHateThatHateMade

Fixed most of the problems

The awkward animation for Gekiretsu Madan
Spoiler, click to toggle visibilty

Scaled down the Masenko because it covers too much of the screen
Spoiler, click to toggle visibilty
Title: Re: Teen Gohan Z2i
Post by: DJ_HANNIBALROYCE on March 29, 2017, 04:06:01 am
much better. me likey!
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on March 30, 2017, 04:13:41 am


All that's left:
4 more intros
7 win poses
1 super
1 hyper
AI levels (I set his base AI to very aggressive that he can beat SSJ goku AI so I can just tone him down from there)

Also added the zwang and krak win fx
Title: Re: Teen Gohan Z2i
Post by: DJ_HANNIBALROYCE on March 30, 2017, 04:24:40 am
good job...the swipe fx on the kick shouldnt be the attack hitbox IMO. it should be the frame right after...it looks weird in the pauses...cant wait for this!
Title: Re: Teen Gohan Z2i
Post by: JustNoPoint on March 30, 2017, 04:30:18 am
You can use this to still allow the actual hit to come from the blur frame while changing to the nonblur for the hitpause.

http://mugenguild.com/forum/topics/having-animations-play-hitpause-capcom-converters-please-read-157580.0.html
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on March 30, 2017, 07:58:33 am
Just No Point, DJ_HANNIBALROYCE

I tried it

Spoiler, click to toggle visibilty

It looks more awkward though like the enemy is being hit by an invisible kick.
Title: Re: Teen Gohan Z2i
Post by: lui on March 30, 2017, 08:02:41 am
what I'm bothered by is the lack of sound consistency in the voice clips. I can hear low quality budokai clips from his old voice acress but then again I can hear his new one from kai in others. if anything I can make a sound patch using his burst limit sounds for the old voice actress and the new xenoverse 2 for the new actress in separate .snd files I guess but it still bothers me lol

oh and that kick looks better with the revised blur, idk why you think it looks awkward
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on March 30, 2017, 08:34:33 am
Walruslui

This happens
Spoiler, click to toggle visibilty

On the voice that should be easy to fix. I'll just get one source from jweezy34 from either

http://mugenguild.com/forum/topics/dragonball-burst-limit-english-only-rawuntouched-soundrips-168148.0.html (http://mugenguild.com/forum/topics/dragonball-burst-limit-english-only-rawuntouched-soundrips-168148.0.html)
http://mugenguild.com/forum/topics/dragonball-xenoverse-rawuntouched-soundrips-168146.0.htmll (http://mugenguild.com/forum/topics/dragonball-xenoverse-rawuntouched-soundrips-168146.0.htmll)

And standardize it.
Title: Re: Teen Gohan Z2i
Post by: lui on March 30, 2017, 08:51:08 am
the blur is there to simulate his feet moving that far at that speed, ofcourse removing it would look weird
Title: Re: Teen Gohan Z2i
Post by: DJ_HANNIBALROYCE on March 30, 2017, 08:54:00 am
it looks awkward when u take out the blur frame....trust me.....the blur gives the illusion that the kick was lightning fast so as long as the hitsparks are correctly placed, no one is gonna think its an invisible kick.
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on March 30, 2017, 09:25:15 am
I didn't remove the blur frame, it just skips too fast that sometimes it looks like the frame isn't there

The pause time on my hitdef is 10,20 and the hitbox is at elem 3 at 11 ticks

[State 205, Time Offset]
type = VarSet
trigger1 = moveContact = 1
var(10) = Time
ignorehitpause = 1
persistent = 0
[State 205, Play Anim]
type = ChangeAnim
triggerall = AnimElemTime(3) >= 0 && AnimElemTime(4)
Title: Re: Teen Gohan Z2i
Post by: lui on March 30, 2017, 09:27:23 am
try slowing down the anim ticks on the blur anim slightly

also, doesn't 4 more intros and 7 more winposes seem a bit excessive considering the lack of sprites for that amount?
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on March 30, 2017, 06:33:16 pm
Tweaked around the anims and It worked, thanks for the help
It's fine, I'll just add EB extras like korin or dende, killing bojack, killing Cell jr.s just to have some sort of variation. Since when I code him hearing the same exact voices can be maddening.

New intro

Title: Re: Teen Gohan Z2i
Post by: DJ_HANNIBALROYCE on March 30, 2017, 06:49:20 pm
ouch!!! it would be even better if u had some guts in his hands!! but regardless...BRAVO!
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on April 02, 2017, 01:16:03 am


Medium has less precise blocking and less dashes to close the gap also slower to react on combos. Easy will be even more so. I also set mine on medium for testing while the default is using hard8 so Goku uses that AI level.


DJ_HANNIBALROYCE, Thanks. Lmao this ain't MK though.

Regarding the Goku Black Edit
Spoiler, click to toggle visibilty
Title: Re: Teen Gohan Z2i
Post by: D. HoChoy on April 02, 2017, 10:06:21 pm
Your Gohan is looking pretty good. Especially for an imitation.
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on April 05, 2017, 05:17:58 pm
Your Gohan is looking pretty good. Especially for an imitation.
Thanks

New winpose when match is over




Soaring Dragon Strike
D,F,D,F,k - 1 bar
-Can be charged by holding the hard kick(adds stun)
-Teleport Assist when in Last Stand mode(can be disabled in the config)
Title: Re: Teen Gohan Z2i
Post by: GDPenguin on April 06, 2017, 07:17:23 am
I love that TV-Winpose xD
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on April 07, 2017, 07:58:01 am
I love that TV-Winpose xD

Thanks, I got to mix it up instead of using TFS dodge jokes over and over again.



Chou Maretsu Lvl 1 D,B,D,B,kk 2 bar
Title: Re: Teen Gohan Z2i
Post by: lui on April 07, 2017, 10:16:32 am
yo that's awesome as hell but imo that's way too long for a level 1. that seems like atleast a level 2 or even a finisher if tuned up right. not a level 1 though.
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on April 07, 2017, 11:34:51 am
yo that's awesome as hell but imo that's way too long for a level 1. that seems like atleast a level 2 or even a finisher if tuned up right. not a level 1 though.

Thanks, I was just thinking that, it seems to drag on

Maybe

lvl1 - masenko, soaring dragon strike, replace maretsugeki w/"spirit slash/evil whirlwind"
lvl2 - Chou Maretsugeki(lvl1,2,3 depending on the special mode), Kamehameha
lvl3 - Ultimate Kamehameha(variant Father son when in special mode)
Title: Re: Teen Gohan Z2i
Post by: AlexSin on April 08, 2017, 01:39:50 am
There's no reason not to hold the button for Soaring Dragon Strike at the moment.
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on April 10, 2017, 06:48:19 pm
There's no reason not to hold the button for Soaring Dragon Strike at the moment.

Sorry not a native English speaker. Do you mean the hold button used to perform the move or hold it at the start ?



Spoiler, click to toggle visibilty

Almost there the Kamehameha and the clashing still looks rough but the mechs are there. Also the only left are the Chou Maretsugeki buffs whem Silent Rage is active also Father Son variation when last stand is active.
Title: Re: Teen Gohan Z2i
Post by: AlexSin on April 10, 2017, 09:57:56 pm
There's no reason not to hold the button for Soaring Dragon Strike at the moment.
Sorry not a native English speaker. Do you mean the hold button used to perform the move or hold it at the start ?

I'm not a native speaker either. Maybe I confused you with the wording.

You showed two cases of your Soaring Dragon Strike: the first, when you don't hold the attack button; the second when you hold the button.
Now, which, in your opinion, is more useful?

The player that could use your character will always hold the button because:
- it stuns the enemy,
- it deals more damage,
- the enemy can't recover from the first hit anyway.

What I was trying to get to is there's too much hitstun on the first hit.

Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on April 11, 2017, 02:48:00 am
Yeah, but I don't want it to be totally unblockable I want to give the enemy a chance to defend on the first hit(it only has a 15 tick guardpause). The second hit when charged is unblockable. So if you block the first hit you can just get out of the way or if you mess up and try to guard the second hit the guard will break.

Title: Re: Teen Gohan Z2i
Post by: lui on April 11, 2017, 08:08:41 am
oh man this is looking to be really good, the gameplay looks spot on especially considering the limited spriteset you're using

have you thought of getting several testers to make sure everything is in order? or an open test? could help out in keeping things tight and bug-free

either way I'm looking forward to more progress on this
Title: Re: Teen Gohan Z2i
Post by: AlexSin on April 11, 2017, 07:30:39 pm
Yeah, but I don't want it to be totally unblockable I want to give the enemy a chance to defend on the first hit(it only has a 15 tick guardpause). The second hit when charged is unblockable. So if you block the first hit you can just get out of the way or if you mess up and try to guard the second hit the guard will break.

Who talked about the move being unblockable or about the guardpause? I'm sure I didn't talk about that stuff.

I was talking about the hitstun on the first hit (when the attack hits the enemy), I don't want to come off as rude but could you read my post again?
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on April 11, 2017, 10:38:26 pm
oh man this is looking to be really good, the gameplay looks spot on especially considering the limited spriteset you're using

have you thought of getting several testers to make sure everything is in order? or an open test? could help out in keeping things tight and bug-free

either way I'm looking forward to more progress on this

Thanks, I haven't thought about it.

AlexSin no, it's fine. I understand your post. Your saying the hitstun is too long on the first hit that there is no reason

to not hold the button at the moment of the attack because the one who uses it will always charge it but there are two distinct changes.

       -The charged version causes stun but also has a higher jump and grants no control after the attack leaving him
         vulnerable in the air and when landing.

       -The short version although blockable has a lower jump and can be recovered fast because it grants control after usage.
         So you can air dash back or block or follow it with a masenko.

You asked why I didn't make it charge in the moment of the attack

       -To give the enemy a chance to block the first hit and get out of the way.
       -That is why I explained how to guard it because that is part of the reason why I didn't make it charge right away

Why the hitstun is too long

        -Then how will it chain on the second hit ?
        -Like in the budokai series the soaring dragon strike first hit causes the enemy to slow down to allow the second hit.
Title: Teen Gohan Z2i (PALETTES NEEDED!)
Post by: lui on April 21, 2017, 08:21:42 am
hi guys! im currently working with A.C.I.D on testing gohan and making him as good as he can and right now we're making good progress.

now we have enough progress to actually have new palettes!

(http://i.imgur.com/u5IyWlg.png)

sadly it's not color seperated but atleast the fx is included! i hope ya'll make some neat palettes! please provide me with .pcx versions as well as .png previews please
Title: Re: Teen Gohan Z2i
Post by: AlexSin on April 21, 2017, 12:57:22 pm
1- You asked why I didn't make it charge in the moment of the attack [...]

2- Why the hitstun is too long

        -Then how will it chain on the second hit ?
        -Like in the budokai series the soaring dragon strike first hit causes the enemy to slow down to allow the second hit.

1- No, I didn't. I asked you which one is more useful.
2-  My idea is to give it enough hitstun to make sure the second non-charged hit can combo, but if the second hit is charged the enemy can get away.
So the non-charged version is not redundant.
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on April 21, 2017, 01:24:22 pm
Walruslui, Thanks for the pal man.

AlexSin, I like that, so the enemy can mess up by blocking the second charged hit or recover by dashing back after the first hit if the second one is charged but enough hit stun for the non charged version.  Thanks for the suggestion.
Title: Re: Teen Gohan Z2i
Post by: Balthazar on April 21, 2017, 02:05:47 pm
He has some pretty cool moves. It's too bad I wasn't able to get on board here sooner or I could have given more thorough feedback.

=Suggestion; study and take some new sound effects from the latest versions of our characters. Well mainly the ones for the Ki Blast impacts (I replaced them because they were kinda loud especially with multiple of them hitting in rapid succession). And we added a new wall/ground bounce sound but that requires some extra coding. AlexSin would know about that, he added it in a few of our chars ;)

=His jump seems a bit delayed compared to others, like he's displayed in his jump-start frame just a tad too long before he actually jumps.

=Suggesting aerial versions of both the Dragon Fang and the Evil Whirlwind.

=Dragon Spear is cool but has some missing potential. You can use this potential by not having the enemy knocked away as far on the last hit. The only version that has some cool combo potential is currently the LK version as it doesn't move Gohan back as much after the first hit. Hence he is able to connect with an aerial LK and then a Dragon Rush. It does work with the MK and SK version of Dragon Spear, but only when the enemy is backed into the corner.

=Dragon Rush is also cool :) But it suffers from the same 'problem' as with Dragon Spear. This again is easily fixable by giving control back to Gohan sooner; during his recoil pose right after he teleports away after the last hit of the Rush. You could then allow him to supercancel into his Aerial Masenko (which you can already do, kinda, the blasts WILL hit the falling enemy) or aerial Dragon Fang/Evil Whirlwind (if you choose to make aerial versions of those).

=You're using two different voice actresses (both from Funimation, sure), I suggest to choose one or the other instead of mixing them.

Recorded a combo for you to enjoy (and I have to note I did replace the Ki Blast attack impact sound which you'll hear in his Masenko).

jump-in jSK, st.LP, st.MP, st.MP, st.SP, LK Dragon Fang, jLK, MK Dragon Rush, aerial Masenko.


Good luck to the both of you, I'll try to keep an eye here a bit more often.



Title: Re: Teen Gohan Z2i
Post by: likiji123 on April 21, 2017, 03:05:25 pm
the more and more i see the more exited i become, this is looking promising :D
Made some palettes :)
(http://i.imgur.com/HIggHJj.png)(http://i.imgur.com/TUuUVO7.png)
(http://i.imgur.com/scEh5ND.png)(http://i.imgur.com/ihnkZ6u.png)
(from left to right) ROW 1: 3rd strike, Bluestreak
                            ROW 2: Green, Old School
Here's the .pcx files as well
Spoiler, click to toggle visibilty
Title: Re: Teen Gohan Z2i
Post by: JustNoPoint on April 21, 2017, 06:03:05 pm
-When P2 is hit with his LVL2 QCB,F+2P move they go into a custom lie down state then proceed to the MUGEN one so there's a jump
-His commands in the .cmd are not in the proper order. Larger commands go on top while smaller commands are on bottom. MUGEN reads from top to bottom so what it reads 1st takes priority. This is true for all files, not just .cmd
-The Masenko is kinda weird. It's just a bunch of Ki blasts.
And they just float through the opponent
Not all even hit
Looks even weirder from the airborne version
When they hit the ground they just sorta sit there a bit
Also while this looks kinda cool I don't think this is a good way to display the Masenko

You're definitely doing pretty well here.
Gohan may need to be scaled down a bit as he towers over Vegeta =p

@Japter Dark: You were considering spriting a Teen Gohan? You should join with Acid here so we can get something amazing going!
Title: Re: Teen Gohan Z2i
Post by: lui on April 21, 2017, 06:56:15 pm
=You're using two different voice actresses (both from Funimation, sure), I suggest to choose one or the other instead of mixing them.

i fixed this in the most recent build, now it's only coleen's voice from kai. the beta i gave you guys is outdated! :P

a new beta will be sent out to you once he finishes the level 3 and some bugfixing goes on

the more and more i see the more exited i become, this is looking promising :D
Made some palettes :)
(http://i.imgur.com/HIggHJj.png)(http://i.imgur.com/TUuUVO7.png)
(http://i.imgur.com/scEh5ND.png)(http://i.imgur.com/ihnkZ6u.png)
(from left to right) ROW 1: 3rd strike, Bluestreak
                            ROW 2: Green, Old School
Here's the .pcx files as well
Spoiler, click to toggle visibilty

yo these are nice, thanks likiji!
Title: Re: Teen Gohan Z2i
Post by: Balthazar on April 21, 2017, 08:00:20 pm
Yo, the portrait was pretty good, better then the one you made for Trunks,
but I couldn't resist doing my own version. Feel free to use it for the char.
I just didn't add the lighting, but you can copy-paste the lightning from your own sprite on top of it if you prefer.

Come on, SSJ2 Gohan's gotta have the HUGE hair :D !
(http://i.imgur.com/RSAxUTI.gif)  (http://i.imgur.com/WDuZhaZ.png)
Title: Re: Teen Gohan Z2i
Post by: lui on April 21, 2017, 08:05:45 pm
wow, thanks for the new port balth! yeah im still getting used to your style so seeing that i was pretty decent really makes my day :)
Title: Re: Teen Gohan Z2i
Post by: HexagoN on April 21, 2017, 10:32:56 pm
Made some palettes! Nice work man!

Spoiler, click to toggle visibilty

Title: Re: Teen Gohan Z2i
Post by: Japter Dark on April 23, 2017, 11:49:15 pm
This Gohan is Awesome! Good work!
Title: Re: Teen Gohan Z2i
Post by: lui on April 24, 2017, 04:55:36 am
Made some palettes man! Nice work man!

Spoiler, click to toggle visibilty



these look great, but can you please send me these images in .pcx form?
Title: Re: Teen Gohan Z2i
Post by: HexagoN on April 24, 2017, 05:37:38 am
Sorry I forgot that, my bad!  :sweatdrop:

Here it is:
Spoiler, click to toggle visibilty
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on April 24, 2017, 09:50:00 am
Thanks guys ! Especially for the feedback and palettes here and on discord. I'll try my best.

Balthazar, I tried it and it worked out perfectly with my fave combo but it will be cut on the soaring dragon since I will reduce the hitstun but it's good for the wakeup. Thanks alot for the new port :) you and team Z2 are the best.



Also the overall damage hasn't been tweaked and isn't final yet so it's pretty op.

Title: Re: Teen Gohan Z2i
Post by: helio on April 25, 2017, 05:17:23 pm
Looks very good! And you guys are working very fast!

In my opinion the yellow aura in his back doesn't fit when he is doing his attack in the air (second 18 to 20 in the New Combo video above) as there is no quick displacement.
Title: Re: Teen Gohan Z2i
Post by: Saint on April 25, 2017, 05:54:14 pm
lol Father-son Masenko
Title: Re: Teen Gohan Z2i
Post by: Balthazar on April 25, 2017, 06:43:19 pm
More like Evil Tribe Masenko ;)
Title: Re: Teen Gohan Z2i
Post by: lui on April 26, 2017, 07:41:53 pm
(https://cdn.discordapp.com/attachments/185261038004862976/306846178924822528/mugen026.png)

:)
Title: Re: Teen Gohan Z2i
Post by: A.C.I.D on May 03, 2017, 09:09:37 am
helio, I'll find an alternative but if I can't that one will stick.

Balthazar, Sh*t that's good. Editing now and.....



-Updated the masenko to mix and become a beam
-Removed last stand because it interferes with the flow of the game.
-Mixed last stand and special mode together but made it 25% physical damage boost and 25% more damage intake.
Title: Re: Teen Gohan Z2i
Post by: Balthazar on May 07, 2017, 10:44:48 pm
More feedback for you after playing with the latest version that was sent to me ;)
A lot of it is some complaining about sound effects , as to be expected from me!

=His jump is shorter (less high) then the HDBZ characters, it feels like the jump of a heavy character. But Gohan is small.

=Suggesting you listen to the sound effects a bit more careful,
the ones you're using now are not the same as the current HDBZ chars.
We changed the standard sounds in the Champ's Edition,
so try to compare between the characters and your Gohan as much as you can.
=His Light Kick (uses Light Punch impact sounds for jumping and crouching,
 but a Medium Punch impact for the standing version). This should be the same Light Kick impact for all three kicks.
=Strong Punch is not the correct one. The Medium Punch impacts for the flurry punch is fine, but all three of his other
 Strong Punches (the uppercut after the flurry punch, and the crouching and jumping versions) have the wrong hit sound.
=Same for the Strong Kick which uses the same sound. Grab the correct impact sound from a recent HDBZ character.
=Crouching Strong Kick also has the incorrect whoosh sound; it's using a Strong Punch whoosh. Standing and Jumping versions have the correct sound, use that for Crouching as well.

=His aerial Ki Blast is lacking a sound effect for when it hits the ground.
 Take a listen to HDBZ's Vegeta; there is a Ki Blast ground impact sound for his aerial Machine Gun Temper/Tantrum, use that.

=Made you a new whoosh sound for the Dragon Fang :)  http://vocaroo.com/i/s1Sxmji1Ks6M
=Impact sound of the Dragon Fang also isn't fitting, in my opinion, that kind of sound I would only use for a strong gut punch.
Suggesting you use the 'special' Strong Kick impact sound from HDBZ (check Normal Vegeta's Rising Knee Arrow move for example).
=I would still enjoy to see an aerial version of the Dragon Fang!

=The EX version of the DP+K move is very cool!

=The Lvl1 Masenko (the 'beam' version) is still a bit weird, I wouldn't know what to do to change it besides give it new graphics.
But for the sake of feedback let's leave it like this. It's a bit inconsistent; sometimes it's 21 hits, sometimes 22, 23, 25 even one time.
But for a Lvl1 super move, that's too many. For a Lvl2 that could work. But for a Lvl1 I would reduce it to 8 hits.