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K9999 POTS/Infinite by Falcon Rapper (Update 11/04/2017) (Read 33743 times)

Started by Falcon Rapper, January 22, 2017, 05:33:41 am
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K9999 POTS/Infinite by Falcon Rapper (Update 11/04/2017)
New #1  January 22, 2017, 05:33:41 am
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"Salve galera" Mugenguild! ("Salve" means greetings) "Porque o guerreiro de fé nunca gela" by: Racionais mc's"

I'm passing here to show you another char I created, after a certain and tiring time it's finally finished (although in the future I'm gradually improving this char) ...
Like Heidern, I tried to convert the sprites of the KOF pattern to the CVS standard, but this time I decided to create it with color separation in the sprites, which made the job a little more complicated, since it was ready A long time ago

Another great challenge was editing the SVK mode (selector palettes, sparks in high definition, among other things, I have never seen a Statedef -2 and Statedef -3 as overloaded as they get, although the end result is fantastic) ...

Well, as I said, the char is in "SVK Infinite" mode, graphics and sparks in high definition graphics, palette selector, enable or disable aerial combos, sounds setup (KOF 2001 or KOF 2002) and commands in mode Original or in the arranged mode, everything can be easily changed in the "config.txt".

Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running on Winmugen, Winmugen Plus or other versions)

What you have:

Adapted to be played with 6 buttons (3 for punch and 3 for kick)
Moderate artificial intelligence;
60 palettes (With the "Palette Selector" activated, if you turn it off, it will be twelve according to the button with which the char is chosen);
All sparks in alpha effect (except those of blood, which were preserved in the original version)
Blows and sounds based on the KOF 2002 version (in addition to new hits edited for the conversion of 6 buttons, highlighting the "Aerial Tikara ga ... Katte ni ... Uwaaaa" hahahahaha, it was very crazy rs)

What is missing:

Ending for the char, will be edited and posted on the Forums Mugenguild and Mugen Free For All (In the MFFA forum, search for posts in "Reign of Kreation"), release soon ...
Improve some sprites (if that's necessary, since I reviewed it at least 3000 times before it's ready to be released)
Something I can not remember right now hehehe ...:P

Special Skills:

Acchihe itteroo = D, DF, F, punch
Wareroo = F, D, DF, punch
Kudakero = F, DF, D, DB, B, kick

Supers (Made with 1 super bar, "New Motion" version, can be changed in config.txt)

Gaki Dommo (also known as "Tsuki" or "The Moon") = D, DF, F, D, DF, F, punch
Temee mo oucchimae (Also known as "Get Lost") = D, DF, F, D, DF, F, kick

Supers (Made with 2 super bar)

Gaki Dommo = D, DF, F, D, DF, F, two punch buttons
Temee mo oucchimae = D, DF, F, D, DF, F, two kick buttons
Tikara ga ... Katte ni ... Uwaaaa !!! (Can be done in the air, known as "power is lost control") = D, DF, D, two punch buttons

Supers (Made with 3 super bar)
Kore wa, maru de = F, B, F, B, F, B (that is, stays back and forth that comes out)

Supers (Made with 1 super bar, version "KOF Standard", can be changed in config.txt)

Gaki Dommo = DB, F, DB, B, DF, punch
Temee mo oucchimae = DB, F, DB, B, DF, kick

Supers (Made with 2 super bar)

Gaki Dommo = DB, F, DB, B, DF, two punch buttons
Temee mo oucchimae = DB, F, DB, B, DF, two kick buttons
Tikara ga ... Katte ni ... Uwaaaa !!! = D, DF, D, two punch buttons

Supers (Made with 3 super bar)
Kore wa, maru de = F, B, F, B, F, B (that is, stays back and forth that comes out)

VS Screen


Preview:




Palettes:
Spoiler, click to toggle visibilty

Download Here!!! (Updated link) *Thanks Niitris for alerting me about the errors, now they are fixed ... :)
Spoiler, click to toggle visibilty

I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife and all those who like me love MUGEN ... :)
Last Edit: April 11, 2017, 10:50:06 pm by Falcon Rapper

lui

Re: K9999 SVK/Infinite releases by Falcon Rapper
#2  January 22, 2017, 05:36:23 am
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wow, I'm surprised at how fast you made him, it's impressive
Re: K9999 SVK/Infinite releases by Falcon Rapper
#3  January 22, 2017, 05:46:13 am
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wow, I'm surprised at how fast you made him, it's impressive

Thanks Walruslui, I had a hard time deciphering the SVK method, these palette selector schemes and especially those HD sparks gave a huge headache (not to mention that the sprites were ready and I decided to do color separation rs) ... Enjoy Yourself... :)

lui

Re: K9999 SVK/Infinite releases by Falcon Rapper
#4  January 22, 2017, 05:54:31 am
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he can't chain any of his level 1 supers to level 2 supers, which is what infinite's characters do
Re: K9999 SVK/Infinite releases by Falcon Rapper
#5  January 22, 2017, 05:59:48 am
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This is a great addition to me and I'm always looking for POTS / INFINITE characters for my mugens who only have this kind of editing. Thanks
Não crio nenhum char apenas os baixo e faço pequenas modificações para os mugen's que eu posso e o meu estilo favorito de char são o POTS ( Phantom of the server) e INFINITE.
Re: K9999 SVK/Infinite releases by Falcon Rapper
#6  January 22, 2017, 06:08:19 am
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This is a great addition to me and I'm always looking for POTS / INFINITE characters for my mugens who only have this kind of editing. Thanks

Oops, thanks Rtrirndade, I also really like this way, besides sprites and sparks they have a fantastic gameplay, have fun bro... :)
Re: K9999 SVK/Infinite releases by Falcon Rapper
#7  January 22, 2017, 06:17:45 am
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he can't chain any of his level 1 supers to level 2 supers, which is what infinite's characters do

So in this case I tried to do in the style of newer chars created for that mode (Examples: Clark, Krauser and Billy Kane by Infinite), had even done in the "classic infinite" style, but I found this scheme to choose the color of the character to the beginning of the fight very fun, in addition to being able to alter fight schemes or types of sound, outside these sparks, that in spite of curing the char of helpers give a differentiated look.
Re: K9999 SVK/Infinite releases by Falcon Rapper
#8  January 22, 2017, 06:44:42 am
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Neat man, will post my 2 cents if needed. Please do more snk fighters, you have something special going on here.

lui

Re: K9999 SVK/Infinite releases by Falcon Rapper
#9  January 22, 2017, 07:03:06 am
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he can't chain any of his level 1 supers to level 2 supers, which is what infinite's characters do

So in this case I tried to do in the style of newer chars created for that mode (Examples: Clark, Krauser and Billy Kane by Infinite), had even done in the "classic infinite" style, but I found this scheme to choose the color of the character to the beginning of the fight very fun, in addition to being able to alter fight schemes or types of sound, outside these sparks, that in spite of curing the char of helpers give a differentiated look.

no that's what I meant, those characters do that
Re: K9999 SVK/Infinite releases by Falcon Rapper
#10  January 22, 2017, 07:24:09 am
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- Walk velocity is too slow.
- Jump velocities are all over the place.
- He can't superjump from his run.
- There no CLSN on the meter charge at all.
- He can move before P2 unfreezes during custom combo activation.
- Anim error 806 when he does custom combo in the air.
- Specials that allow for juggling take too much damage.
- QCF+p takes too much chip damage.
- Damage between specials and basics feel out of proportion.
- Add movetype=I to your attacks when the HitDef disappears.
- He can't rapid chain his light attacks, making him feel stiff and clunky.

Cool work, but there's room for improvement. Try looking at what other people did with their chars and you'll have more insight on how to get a better 'feel."
Last Edit: January 22, 2017, 07:35:57 am by Niitris
Re: K9999 SVK/Infinite releases by Falcon Rapper
#11  January 22, 2017, 12:49:31 pm
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love the character, awesome release
btw mind if I edit him into an SvK version??
Re: K9999 SVK/Infinite releases by Falcon Rapper
#12  January 22, 2017, 05:33:20 pm
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Very good guy. This is one of my favorite SNK characters. I played with him a lot in the arcades.

Do you still have plans for other characters? I'm just curious

Valeu mesmo!! :)
Re: K9999 SVK/Infinite releases by Falcon Rapper
#13  January 22, 2017, 05:44:38 pm
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WOW! Awesome!!! (Uau Show de bola!!!!!!!!!!!!)
Re: K9999 SVK/Infinite releases by Falcon Rapper
#14  January 22, 2017, 06:20:16 pm
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Re: K9999 SVK/Infinite releases by Falcon Rapper
#15  January 22, 2017, 10:55:55 pm
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Re: K9999 SVK/Infinite releases by Falcon Rapper
#16  January 23, 2017, 12:57:45 am
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Re: K9999 SVK/Infinite releases by Falcon Rapper
#17  January 23, 2017, 12:59:39 am
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We are gonna needa bigger cvs3 screenpack lol
Re: K9999 SVK/Infinite releases by Falcon Rapper
#18  January 23, 2017, 01:51:07 am
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Re: K9999 SVK/Infinite releases by Falcon Rapper
#19  January 23, 2017, 02:21:32 am
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NICE!
Glad to see you finally completed K9999 in this style!
This is always great to see unconverted KOF characters to this gamplay type!
I'm testing it now! :D
Re: K9999 SVK/Infinite releases by Falcon Rapper
#20  January 23, 2017, 05:02:45 pm
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I do really enjoy what you did here, but i was hoping you had done him in the svk style like your last char. But still amazing work