PlasmoidThunder said, June 22, 2018, 09:56:45 pmEasily fixed by instead upscaling the sprites using the nearest neighbour algorithm.Beat me to it. Also with this method you'll have way less colorloss. win/win
well damn, thanks for that info. What about hi-res characters? How do yall downscale them? i.e kirito/asuna or guilty gear characters
You may not have to if you're upscaling low-res characters, though if downscaling them is a requirement then you kinda have to put up with lost pixels, again using the nearest neighbour algorithm.You just don't use things like bilinear or bicubic on sprites, regardless of whether you're upscaling or downscaling.
oh i know about the sprite thing. i just dont feel like indexing or cleaning or doing any of that stuff lol
i really dont want to do any extra work, i literally just wanna pop em in the template, and code stuff in game. i might re do everything in due time but again, i dont feel like editing every little portrait im doing at this rate
The real work would be making those portraits on the MvC2-inspired screenpack actual indexed small portraits that would the character palette. Not that hard on that resolution but it would require quite the dedication.Maybe it will not look too right tho, since the coloring of the portraits blend well with the colors of the overall screenpack.
I've something like 24 characters I've edited over the years. (I've only release 12 I think) Mauru Mauru and Skullo are 95% good enough for release. I've just been editing them slowly over they years. So his sprites weren't out when I started. And I've actually done a lot of little edits to Skullo's sprites. Like his feet for his standing animation aren't so bouncy. A LOT of his sprites, the head is peanut shaped... or should say WAS peanut shaped. I've actually frankensprited a few things for Skullo too. I dont think you can tell either. SA&DW's Skullo is great. I think I actually like the size of the EX sprites better. I like how he's thin/lanky. But for those other 12 chars I havent released, it's mainly because the edits aren't enough to warrant a release to say they're MY character. Like PotS' Lei-Lei wont ever be released as my own. In my roster she's got the 718 at the end, but still. Joe718. A bunch. And because I dont have ONE set style I dont think there's a definite point I say they're my own. I just edit already awesome characters and make them tough enough to stand against my friends' main(s).BUT SkulloMania needs to have a release for Fighting EX Layer's release!!
so i've been designing my own GFX as of late. these are for normals. going for a super exaggerated look