@Genesis
PMed you a pre-setup ver link.
Inside the common1.cns, i found this:
;;>>@Config.LifeBar>>
; init_lifebar
; ライフバー 初期値
[state 0]
type=null
trigger1=!time ;; only once
trigger1=1||var(46):=-52 ;;<- draw_depth ;(描画深度)
trigger1=1||var(57):=ifelse((root,sysvar(4)),(root,var(58)),0) ;;<- get root scores ;(親の点数取得)
trigger1=1||var(29):=100 ;;<- LifeBar_Width ;(バー幅)
trigger1=1||var(31):=floor(ifelse(teamside=1,-18,18)*fvar(0)+var(3)*0.5) ;;<- LifeBar_Pos_X ;(X座標)
trigger1=1||var(32):=floor(17*fvar(0)) ;;<- LifeBar_Pos_Y - Fix ;(Y座標-固定)
;;op; trigger1=1||var(32):=floor(18*fvar(0)) +floor((1-var(3)*9/16.0/var(4))*16*fvar(0)) ;;<- LifeBar_Pos_Y - Relative ;(Y座標-相対)
trigger1=1||fvar(37):=1.0 ;;<- face scale ;(顔サイズ)
;;>>@Config.PowerBar>>
; init_powerbar
; パワーバー 初期値
[state 0]
type=varset
triggerall=!time
trigger1=teamside=1
trigger1=1||var(33):=floor(ifelse(var(22)=2,12,10)*fvar(0)) ;;<- PowerBar_Pos_X ;(X座標)
trigger2=teamside=2
trigger2=1||var(33):=floor(ifelse(var(22)=2,308,310)*fvar(0))
;;op; var(34)=var(4) -floor(ifelse(var(22)=2,14,ifelse(var(22)=3,15,12))*fvar(0)) ;;<- PowerBar_Pos_Y - Fix ;(Y座標-固定)
var(34)=var(4) -floor(ifelse(var(22)=2,13,ifelse(var(22)=3,13,11))*fvar(0)) -floor((1-var(3)*9/16.0/var(4))*22*fvar(0)) ;;<- PowerBar_Pos_Y - Relative ;(Y座標-相対)
There are 3 motifs available: default, another custom one, and an svc style one. It comes with 2 characters pre-patched inside; a ryu and an evil ryu.
Hopefully this explains all.
click on the .bat for the motif u wanna play. The Fight.def and common1.cns for each motif is in a sub folder for each of the 3 motifs.
I already changed the fightfx scale etc for all three versions.
HungryWolf is cooking up some mean lifebars that he wants to be compatible with the add004 helpers and he is also working on a 1080p Screenpack so this will help him too i imagine