The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: Agent DeadPool on April 29, 2012, 10:02:27 pm

Title: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on April 29, 2012, 10:02:27 pm
(http://fc09.deviantart.net/fs70/i/2012/092/7/b/ultimate_namco_vs_capcom_by_supersaiyancrash-d4uq710.jpg)

Welcome to a project me and a friend are doing currently I decided to post a little info out and ask for some unique ideas and gameplay styles of course so you guys can get the most experience. Also the name Namco X Capcom Universal Allstars may end up being change until we can think of a more ORIGINAL name.Ok, now onto the good stuff. :sugoi:

Game Information
▪This is a game currently in development of course,started at least 3 weeks ago by myself and shadowgod111. The gameplay will be similar to that of tekken tag tournament 2 and the combat system resembling fast paced motion for simple easy to use combo's switching in & out with your tag partner for special techniques and such as the new introduce system which I will post a video tomorrow  of me demonstrating it xD. But like I said yes we do need some help and such screenpacks,lifebars,stages,characters,voice actor and such but it will be done.Also I left alot of stuff out but if i keep typing to you guys it will take even longer so back to the coding and such and stuff below so yea.

Planned Roster

Spoiler, click to toggle visibilty

Future Roster[/u]
Spoiler, click to toggle visibilty

Gameplay & Mechanics
All Characters are 5 button based characters, each character has 2 unique super finishers & if they are paired together on the same team a nice little sfxt cross super which My friend and I already began to code which will show some screenshots and videos in the near future.Yes i know some characters would be mix & match such as ogre & akuma for instance we are thinking about making them have a tag art so yea just for you sfxt fans  :P
Spoiler, click to toggle visibilty

Future Updates....
None as of yet ::)

FAQ
 :???:
Title: Re: Namco X Capcom Universal Allstars P.R.O.J.E.C.T
Post by: Kreuzer on April 29, 2012, 10:10:49 pm
I was wondering when someone will start a full game project with those sprites, maybe Ultimate Namco X Capcom?

So far it looks for a project with nice quality and simple gameplay, what most people like, good luck chibi bro.

Btw. if you finish first char, I could make one for you.
Title: Re: Namco X Capcom Universal Allstars P.R.O.J.E.C.T
Post by: Agent DeadPool on April 29, 2012, 10:16:06 pm
I was wondering when someone will start a full game project with those sprites, maybe Ultimate Namco X Capcom?

So far it looks for a project with nice quality and simple gameplay, what most people like, good luck chibi bro.

Btw. if you finish first char, I could make one for you.

Thanks for the luck man, and yes I am almost done with the first character which is Demitri which i may release hopefully in the next hour still testing for bugs and getting his Supers straighten out and thanks for the name may use it if you think of any other names please let me know xD. :sugoi:
Title: Re: Namco X Capcom Universal Allstars P.R.O.J.E.C.T
Post by: Kreuzer on April 29, 2012, 10:24:23 pm
Well, Ultimate because its very strong based on NxC, but:

Super Namco X Capcom

Namco X Capcom II (lol obviously)

Namco X Capcom
Lightning!

Namco X Capcom
Fury

Namco X Capcom
Domo Arigato Mr. Roboto

 ;)

I can't find any picture of the ingame menu, but this might be usefull, also artwork in here: http://www.fightersgeneration.com/games/namcovscapcom.html (http://www.fightersgeneration.com/games/namcovscapcom.html)
Title: Re: Namco X Capcom Universal Allstars P.R.O.J.E.C.T
Post by: Agent DeadPool on April 29, 2012, 10:33:15 pm
Ok I'll change it to Ultimate Namco x Capcom because I won't be able to get all the nxc characters to call it NxC II and I'm only respriting certain characters xD but right now evil ryu to his AE form and Devil Kazuya to Devil Jin and possible make a regular Kazuya if we get the time for that So thanks I'll put you down for credit as the title maker xD.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Cazaki on April 29, 2012, 10:40:35 pm
Why is project an acronym?

I'm actually surprised you're doing any spriting/extra work to make it happen, I think you should also share the love with the spritework too just in case you can't finish, because to do what you want there's alot of *advanced* coding involved.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on April 29, 2012, 10:44:28 pm
Why is project an acronym?

I'm actually surprised you're doing any spriting/extra work to make it happen, I think you should also share the love with the spritework too just in case you can't finish, because to do what you want there's alot of *advanced* coding involved.
Yes, I will share the future sprite work as long as people put them to great use and not claim as their own and to tell you the truth, I really Don't know why the project name is an acronym if you have any other names suggestions please fell free to post me before the official screen pack begins to get made,right now were just doing the select screen.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: rukifellth on April 29, 2012, 10:48:47 pm
This looks like it will be great! :D

A part of me also keeps hopes up for Arthur & Firebrand(Red Arremer Joker) and perhaps Klonoa & Guntz...
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on April 29, 2012, 10:52:17 pm
This looks like it will be great! :D

A part of me also keeps hopes up for Arthur & Firebrand(Red Arremer Joker) and perhaps Klonoa & Guntz...
Yea we were thinking of them but like I said it will take time for most of the characters to be released do to time consuming reasons and stuff like that but I will post my Demitri video a little bit this afternoon.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: rukifellth on April 29, 2012, 11:08:26 pm
Yeah, spriting takes a lot of time. I'm currently spriting enemies and sometimes skins for Mushroom Kingdom Fusion, and it TAKES time. And even then, thoce sprites are very small in size compared to fully blown fighting game sprites. :S
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on April 29, 2012, 11:20:44 pm
Yeah, spriting takes a lot of time. I'm currently spriting enemies and sometimes skins for Mushroom Kingdom Fusion, and it TAKES time. And even then, thoce sprites are very small in size compared to fully blown fighting game sprites. :S
Yes,Indeed my friend haha best of luck with your project if you are still continuing it and posting video in the next 30 mins of demitri so yea stay tuned on the topic xD.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: StreetRumble on April 30, 2012, 09:37:57 am
I prefer Bravoman/Wonder Momo
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 06, 2012, 07:06:22 am
Major Updates[/u]
5/5/2012
Yes,finally we got some progress going on here two characters done Demitri & Morrigan our lovely darkstalker duo but right now we finally have a nice base for the almighty god secret character DEVIL JIN!!!? Provided by raijin-akuma on deviant art. But now really i can't wait until shadow finishes the sprites from this and i want to code devil jin and ogre for an ultimate battle hehe at any rate like still slow progress but we shall keep it at a steady pace working on Soul Caliber Charade the guy with the eyeball in his stomach.

Devil Jin (Raijin-akuma) =D
(http://fc00.deviantart.net/fs10/f/2006/109/c/5/tekken_deviljin.gif)

Charade
(http://i909.photobucket.com/albums/ac300/Shadow_God111/Charade_nxc-1-.gif)

(Currently Charade will play as nxc sophita counter part but if we get the time make it like soul calibur 2 charade taking various weapon/skill moves maybe like mokujin?)
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: StreetRumble on May 06, 2012, 09:45:44 am
There will be Pacman ?  ;D
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Kreuzer on May 06, 2012, 11:03:42 am
I dont know NxC spriting style, but here you have something from me:
(http://imgsrc.com/imgbank/weskersmal.png)(http://imgsrc.com/imgbank/weskerqsq.png)

He still needs some edits, feel free to do anything with it.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Laharl on May 06, 2012, 11:31:56 am
that base looks awesome I have to say.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: StreetRumble on May 06, 2012, 04:08:32 pm
I dont know NxC spriting style, but here you have something from me:
(http://imgsrc.com/imgbank/weskersmal.png)(http://imgsrc.com/imgbank/weskerqsq.png)

He still needs some edits, feel free to do anything with it.

Good sprite  :D
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 07, 2012, 03:12:58 am
I dont know NxC spriting style, but here you have something from me:
(http://imgsrc.com/imgbank/weskersmal.png)(http://imgsrc.com/imgbank/weskerqsq.png)

He still needs some edits, feel free to do anything with it.
:sugoi: :sugoi: Oh My God human you rock, credits will be given if we can get to fully sprite a wesker nxc if we do you will be the first to beta test him!!!! I'm still siked you had the time to take to create this sprite.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: mrryu1985 on May 07, 2012, 07:06:35 am
No Chun-li :(
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 09, 2012, 04:23:35 am
No Chun-li :(
As stated before will try to get as many characters completed as possible with the tag system being made,and new sprites but as for now we have only 2 capcom characters a friend of ours is making a screenpack which I'll show to you all very soon my mugen heads.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 12, 2012, 04:52:36 pm
Update 5/11/2012


Sprite Progress
Ok over the week the team has done a little sprite work and we want to include maybe some more unique sprites to the game so you guys get to choose which ones you wish to see for a nice tag team I'll add a poll so you can vote. N O T E: You can only choose 1 team you would like to see the MOST.

(http://i909.photobucket.com/albums/ac300/Shadow_God111/BaneBatman-1.png)
Gotham City Team

(http://i909.photobucket.com/albums/ac300/Shadow_God111/HulkShehulk.png)
The Incredible Team(We knew they were the perfect match)

(http://i909.photobucket.com/albums/ac300/Shadow_God111/VenomSpiderman.png)
Symbiote Relationship Team

(http://i909.photobucket.com/albums/ac300/Shadow_God111/MagnetoWolv-1.png)
The Mutant Team

All sprites are custom made and a poll shall be edit please vote.

Game Progress
Yup It's time a posted a video still need some screenpack and stuff like that so yea basic mugen 1.0 but the characters are very basic and special :) good tag combos will post in a bit you guys so keep a lookout.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Karasai on May 12, 2012, 04:58:49 pm
Spiderman looks too beefy to be spiderman, Venom doesnt look like Venom at all

Hulk's face is a bit weird, but he's got good sprites. And also Wolverine's arms are a bit too long

She Hulk, Bane, Batman and Magneto's sprites are good though
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 12, 2012, 05:05:30 pm
Thanks Karasai, I do know wolverine arms are very lengthy which will end up getting fixed and as for venom I guess will rework him then and spider-man is very muscular but that was a different approach i should say but what do you think should we give him that marvel vs capcom sprite style feel to him?
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 13, 2012, 06:31:49 am
Video Update


Tag System Test (http://www.youtube.com/watch?v=tN36Bt2p25o&feature=plcp)

Ok Finally got a bit of footage on the tag system it's still needs lots of work not fast enough to switch and get a combo done for me when you press down a + x it stalls a bit so basically you have to hold it but it should be press and switch.N O T E: The characters used aren't mines the only two that are is Demitri & Morgan, I was going to use them but I'm still working on their hyper so yea caused some problems it glitched when i tried their hypers and yes I know jin and ryu aren't partners but I was just using them for a test run :).

Sorry For Double Post.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: StreetRumble on May 13, 2012, 07:59:16 am
Tag system was very good :D
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: rukifellth on May 13, 2012, 04:19:34 pm
Hmm, BravoMan and Black BravoMan seems a bit redudant, they both had the exact same abilities so I think BravoMan and WonderMomo or BravoMan and WayaHime would work better. :S
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 13, 2012, 04:36:44 pm
Hmm, BravoMan and Black BravoMan seems a bit redudant, they both had the exact same abilities so I think BravoMan and WonderMomo or BravoMan and WayaHime would work better. :S
Yea we are using wondermomo because we thought blackbravo will be another form of bravoman so I'll change that.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Insert Account Name on May 13, 2012, 04:56:58 pm
Looks good.
But please no Reiji and Xiaomu.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 13, 2012, 05:08:21 pm
Looks good.
But please no Reiji and Xiaomu.
May I ask why? They were created simply for this game and they would have neat combos in my opinion?
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Insert Account Name on May 13, 2012, 05:14:00 pm
Looks good.
But please no Reiji and Xiaomu.
May I ask why? They were created simply for this game and they would have neat combos in my opinion?

Alright, first of i don't hate them. But if you want add them in the full game, that's fine.
Do we really need original chars?
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 13, 2012, 05:21:44 pm
Looks good.
But please no Reiji and Xiaomu.
May I ask why? They were created simply for this game and they would have neat combos in my opinion?

Alright, first of i don't hate them. But if you want add them in the full game, that's fine.
Do we really need original chars?

Well honestly, I believe I would include them in the full game because raijin and fuujin are the end game bosses for every character but for reiji & xiamou their sub-boss would be Maya just like for tekken it would be Ogre and etc each teach will have a sub-boss basically.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Insert Account Name on May 13, 2012, 05:26:38 pm
Looks good.
But please no Reiji and Xiaomu.
May I ask why? They were created simply for this game and they would have neat combos in my opinion?

Alright, first of i don't hate them. But if you want add them in the full game, that's fine.
Do we really need original chars?

Well honestly, I believe I would include them in the full game because raijin and fuujin are the end game bosses for every character but for reiji & xiamou their sub-boss would be Maya just like for tekken it would be Ogre and etc each teach will have a sub-boss basically.

Okay, fine by me. Good luck.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: YoungSamurai5 on May 13, 2012, 06:01:58 pm
Video Update


Tag System Test (http://www.youtube.com/watch?v=tN36Bt2p25o&feature=plcp)

Ok Finally got a bit of footage on the tag system it's still needs lots of work not fast enough to switch and get a combo done for me when you press down a + x it stalls a bit so basically you have to hold it but it should be press and switch.N O T E: The characters used aren't mines the only two that are is Demitri & Morgan, I was going to use them but I'm still working on their hyper so yea caused some problems it glitched when i tried their hypers and yes I know jin and ryu aren't partners but I was just using them for a test run :).

Sorry For Double Post.


dude how did you implement tag system i am a coder and i know how to do some stuff but i still need to know how to do a tag system  :o
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: StreetRumble on May 13, 2012, 06:15:01 pm
For me the roster will be :
Namco :
Jin/Xiaoyu
Pacman/Blinky
Kilik/Edge Master
Lloyd/Kratos
KOS-MOS/Valkyrie
Bravoman/Wonder Momo
King/Armor King
Kite/Black Rose
Taki/Ivy
Soma/Alisa
Lili/Asuka
Klonoa/Guntz
Secret Characters :
Devil Kazuya/Devil Jin
Nightmare/Joka

Capcom :
Ryu/Ken
X/Zero
Dante/Trish
Chris Redfield/Jill Valentine
Morrigan/Demitri
Arthur/Nathan Spencer
Chun-Li/Cammy
Frank West/Phoenix Wright
Hsien-Ko/Felicia
Strider Hiryu/Strider
Poison/Hugo
Falcon/Rouge
Secret Characters :
Evil Ryu/Akuma
Wesker/Nemesis
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Cazaki on May 13, 2012, 06:26:08 pm
^ What the flaming shit.

Anyway, good work you got here, I really think you got something going here.

Anyone with sense will pick Batman & Bane though I really like Wolverine & Magneto, mostly because I want to Magneto sprited to accuracy instead of his MvC2 iteration
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 13, 2012, 06:57:26 pm
@StreetRumble

Well that is a nice roster of characters but who's going to sprite them? Were only spriting a couple of new characters such as devil jin and such with nightmare but most of the characters you mentioned will be entered in the game.

@YoungSamurai5

Yea it's a piece of work but it's not really the system but its with the characters itself, I implemented it from Rednavi's before the site was closed and already redid it for like a tekken tag type system and still working on it.

Minor Update

Just giving another short video in a sec, after it finish uploading showing the darkstalkers team and their special assists & hyper's stay tuned.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Laharl on May 13, 2012, 10:30:36 pm
this game is looking awesome :P.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 14, 2012, 12:09:51 am
this game is looking awesome :P.
Well it's coming along laharl appreciate it keep checking by man haha anyway time for an update.

Sprite Update
(http://i909.photobucket.com/albums/ac300/Shadow_God111/Venomv2.png)

Venom Sprite has been redone my friends so tell me if that's a better version.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: YoungSamurai5 on May 14, 2012, 07:41:41 am
hmm very interesting. i guess ill just have to wait until you release this to learn your style of tag so i can add it to my repertoire of coding skills lol ;)

good luck with this awesome project  :sugoi:   
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 15, 2012, 01:28:17 am
hmm very interesting. i guess ill just have to wait until you release this to learn your style of tag so i can add it to my repertoire of coding skills lol ;)

good luck with this awesome project  :sugoi:
8) 8) Well hope you will all enjoy it once everything is finished.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: YoungSamurai5 on May 15, 2012, 03:30:03 am
im sure we all will  :sugoi:
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: GOH on May 15, 2012, 12:45:56 pm
Quick question. Why are there Marvel/DC characters in a Namco X Capcom game?
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Nexus Games on May 15, 2012, 03:28:24 pm
i guess that they are guess characters like sfxtk megaman, pacman, and cole, soul calibur seires always have guess characters. so they mabe going for that in the game?
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 16, 2012, 03:19:33 am
Quick question. Why are there Marvel/DC characters in a Namco X Capcom game?

Ok well personally Me and shadow were like why should we enter them simply because we wanted to try to sprite them as NxC style and give them a different art form to the sprite and secondly just to have them in the game as guess stars you know for that happy joyful feel also were doing the sprites for Jin Kazama new NxC form which I hope to post tomorrow with his new devil beam combo move from SFxT.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on May 28, 2012, 07:18:24 pm
Well it's been ages since I stopped by on this thread but this project will be on hold for a bit the team is taking a break with life situations and some such as me are going to start our own little projects for the time being but please when summer hits hopefully we will be able to resume this project until further notice I must lock up this project. :( - -;
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on December 23, 2012, 03:48:25 pm
The UNxC project has been restarted and opened for the public's eyes once more...
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Kreuzer on December 23, 2012, 03:52:59 pm
So whats the status?
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: ViBeZ on December 23, 2012, 06:44:21 pm
This Full Game Project deserves its own Sub Forum
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on December 23, 2012, 07:51:49 pm
So whats the status?

Great to see you once again master haha but yea got 6 characters done and currently in the spriting process of evil ryu and looking for someone to make me a screenpack so yea. Also just got a new computer so yea...
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Kreuzer on December 23, 2012, 08:07:04 pm
Well, thats just yea.

Evil Ryu was included in original NxC and his sprites are online.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on December 23, 2012, 08:23:59 pm
Well, thats just yea.

Evil Ryu was included in original NxC and his sprites are online.

I know but not in Arcade edition attire that's how I'm going to include him in the game.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: ViBeZ on December 23, 2012, 08:25:59 pm
@Ghost Fist
plz make a section for this this guy Deserves it plus Iced said

"A lot more than that, a character or two being already completed for starters."

this guy haves 6 Characters Doone Already and has Outstanding Progress plz make a sub forum for this guy

@Pikuma
can I qualify for portraits? will love to do that but I can only do

Lifebars
Versus
Select (Big)

Portraits and I can only do it with Renders or Fan Art or ones with Backgrounds cant do sprites so am I Qualified?
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Agent DeadPool on December 23, 2012, 08:28:37 pm
@Ghost Fist
plz make a section for this this guy Deserves it plus Iced said

"A lot more than that, a character or two being already completed for starters."

this guy haves 6 Characters Doone Already and has Outstanding Progress plz make a sub forum for this guy

@Pikuma
can I qualify for portraits? will love to do that but I can only do

Lifebars
Versus
Select

Portraits and I can only do it with Renders or Fan Art or ones with Backgrounds cant do sprites so am I Qualified?


Yes you are my man any help is appreciated and thanks I'll pm you what portraits I would like for the beta of the characters.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: ViBeZ on December 23, 2012, 08:32:13 pm
thank u I wont let u down
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Berry on December 23, 2012, 09:00:08 pm
@Ghost Fist
plz make a section for this this guy Deserves it plus Iced said

"A lot more than that, a character or two being already completed for starters."
Still too early
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: GOH on December 27, 2012, 06:37:18 pm
I can't make sub-forums. Only administrators can.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: ViBeZ on December 28, 2012, 12:33:06 am
....
Spoiler, click to toggle visibilty

but u would if u was a Admin
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: GOH on December 28, 2012, 11:11:39 am
No, I wouldn't. There's still no enough progress to warrant a sub-forum.
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: DatKofGuy on December 28, 2012, 11:26:32 am
whats with him going on and on about a sub forum for anyway?
Title: Re: Ultimate Namco X Capcom P.R.O.J.E.C.T
Post by: Tortwag on January 27, 2013, 09:35:42 pm
That project sounds great, I can't wait to see the end of it. Keep it up :D