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Peach's Castle and Aftermath 3d stages (Read 5581 times)

Started by handbanana, August 08, 2009, 01:24:28 pm
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Peach's Castle and Aftermath 3d stages
#1  August 08, 2009, 01:24:28 pm
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Re: Peach's Castle and Aftermath 3d stages
#2  August 08, 2009, 06:44:05 pm
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First post

Both look sweet, but ill have to try them first

whats the sonic
Re: Peach's Castle and Aftermath 3d stages
#3  August 10, 2009, 02:25:47 am
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These stages have the 3 redundant problems of all your stages. :(

- We can barely see the 3D aspect of the stages, which defeats their concept. Could have been done each time with parallax and deltas between several layers.
- Extreme colorloss.
- Characters slide a lot on the ground.
Re: Peach's Castle and Aftermath 3d stages
#4  August 10, 2009, 03:08:09 am
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 :'(

Well i couldnt complain i try to get rid of the damn colorloss
and yea im still experimenting on some of the games in which i can configer them to make the player go slow and
as for the Picture ripping thing that you call it it take time and i belive i made at least two stages of that you can check out on my youtube page
Re: Peach's Castle and Aftermath 3d stages
#5  August 10, 2009, 03:09:53 am
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wow, looks cool!  :sugoi:

A little advice... don't put a link to a YouTube video next time, just put up a preview image, you'll get more attention that way.
Re: Peach's Castle and Aftermath 3d stages
#6  August 10, 2009, 03:14:04 am
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Yeah, concerning colorloss, what you should try to do is separate your image into several layers. For example, when you have a sky which won't move during the whole stage, use it as a single layer (one image). Then, for the 3D elements, use your usual technique, but cutting the sky. This way, you have much less colors to worry about.

Also, you could try dithering on the images.

What you could try to do is also not use all the images you get in a sequence, but a bit less, so that it doesn't look like the chars are sliding because the camera moves too fast.