The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Capcom vs the World 2 => Topic started by: Memo on May 13, 2017, 09:32:47 am

Title: CVTW2 Terry Bogard WIP beta up
Post by: Memo on May 13, 2017, 09:32:47 am
Beta wip
https://mediafire.com/file/aj9lcp1ab111l82/CVTW2TERRY.zip

I started working on Terrys sff and air, not much is done yet so I decided to make this topic
NOW to ask a question. what game should I use frame data from?? I found data for KOF 13
some of it fits in well, others not too much...unless I edit the data but I'm trying to stay as
true to character as I can.  moveset will most likely be from 13 with the addition of power dunk

(http://i.imgur.com/nMhpSKS.png)
Title: Re: CVTW2 Terry Bogard WIP
Post by: Trololo on May 13, 2017, 09:55:49 am
Well, if you ARE going for KoF'13 Terry, but on CvS sprites, then really, get on with KoF'13 framedata.
Title: Re: CVTW2 Terry Bogard WIP
Post by: Memo on May 13, 2017, 04:27:36 pm
Well, if you ARE going for KoF'13 Terry, but on CvS sprites, then really, get on with KoF'13 framedata.

I decided I will, ill keep everything from 13, the animation times and hit / block advantage.
Just to try it out, from reading the data it seems like he would be alot slower than even sagat!
But in cvs wasn't he similar to ryu in attack speeds? (anim times)
Title: Re: CVTW2 Terry Bogard WIP
Post by: PeXXeR on May 13, 2017, 06:41:52 pm
Why not do the version you like the most ? f the frame data you can tweak it i am sure. As for me, best terry is the 98 or 2002 one.
 A good example, Vyn took 98 terry and made him CVS style, thats what I got playing with him for so long, pretty much all the 98 combos work. My point is, do the version you like the most and think will play the best with the rest the CVTW2 roster.
Title: Re: CVTW2 Terry Bogard WIP
Post by: ,mem on May 13, 2017, 07:30:15 pm
That and Kof XIII character variations are....restricted in their movesets.
Title: Re: CVTW2 Terry Bogard WIP
Post by: Memo on May 13, 2017, 07:33:32 pm
I haven't had the chance to play the new kof 14, anybody
Know if terry got new specials/attacks? I tried to YouTube
It but all I found were combo bids.
Title: Re: CVTW2 Terry Bogard WIP
Post by: ,mem on May 13, 2017, 07:51:43 pm
All he got was the Climax mode aka Ultimate move stardust dunk which is a flashier version of the one in the other games.
Title: Re: CVTW2 Terry Bogard WIP
Post by: Memo on May 13, 2017, 11:44:12 pm
Come vote!

I got a poll up for what should be terrys critical art.
I personally voted for buster wolf.
Title: Re: CVTW2 Terry Bogard WIP
Post by: lui on May 13, 2017, 11:58:13 pm
buster wolf sounds perfect for him, be sure to beef it up lol
Title: Re: CVTW2 Terry Bogard WIP
Post by: Memo on May 14, 2017, 01:38:27 am
Why not do the version you like the most ? f the frame data you can tweak it i am sure. As for me, best terry is the 98 or 2002 one.
 A good example, Vyn took 98 terry and made him CVS style, thats what I got playing with him for so long, pretty much all the 98 combos work. My point is, do the version you like the most and think will play the best with the rest the CVTW2 roster.

Was 02 Terry the one with the MOTW outfit?
Title: Re: CVTW2 Terry Bogard WIP
Post by: -Ash- on May 14, 2017, 01:46:30 am
2003/XI
Title: Re: CVTW2 Terry Bogard WIP
Post by: PeXXeR on May 14, 2017, 04:04:45 am
Why not do the version you like the most ? f the frame data you can tweak it i am sure. As for me, best terry is the 98 or 2002 one.
 A good example, Vyn took 98 terry and made him CVS style, thats what I got playing with him for so long, pretty much all the 98 combos work. My point is, do the version you like the most and think will play the best with the rest the CVTW2 roster.

Was 02 Terry the one with the MOTW outfit?

Sadly no, like Ash Said 2003/XI, as far as outfit and voice go, MOTW stuff all the way. You should really give him the'' Come on, get serious'' taunt, thats the best shit ever :D
Title: Re: CVTW2 Terry Bogard WIP
Post by: Memo on May 15, 2017, 06:36:31 am
His kof13 data makes him too slow, I tested him a bit.
I'm going to edit his frame data based off ryu and build
Him up specifically for this game instead of basing him
Of his other appearances.  So some of his kof combos
Might not work but he will have new tricks.
Title: Re: CVTW2 Terry Bogard WIP
Post by: Memo on May 24, 2017, 01:50:42 am
Looks like Busta Wolf is the Critical Art for Terry, polls finished. A couple pics here in the spoiler.

Spoiler, click to toggle visibilty
Title: Re: CVTW2 Terry Bogard WIP
Post by: TheRedBeast on May 26, 2017, 07:39:40 am
looks awsome memo :D
Title: Re: CVTW2 Terry Bogard WIP
Post by: YugaCurry on May 27, 2017, 08:19:10 am
Man, get rid of the scan lines or reduce the intensity. It messes up the look of what you intend to showcase. I use reshade too but these scanlines hurt the eyes.
Title: Re: CVTW2 Terry Bogard WIP
Post by: Memo on May 27, 2017, 08:41:12 am
Man, get rid of the scan lines or reduce the intensity. It messes up the look of what you intend to showcase. I use reshade too but these scanlines hurt the eyes.

Haha ill tweak it a bit and see what I can come up with
Title: Re: CVTW2 Terry Bogard WIP
Post by: Memo on May 28, 2017, 11:59:32 am
almost ready! after terry ill jump back on shimo, I needed a break from her for a minute since I got
stuck trying to figure out a UT move for her.

(http://i.imgur.com/Ofg6m38.png)
(http://i.imgur.com/d8zynXq.png)
Title: Re: CVTW2 Terry Bogard WIP
Post by: lui on May 28, 2017, 08:18:25 pm
looking great dude, have you reached out to anyone regarding original stages and lifebars?
Title: Re: CVTW2 Terry Bogard WIP
Post by: Memo on May 28, 2017, 08:28:26 pm
looking great dude, have you reached out to anyone regarding original stages and lifebars?

Not yet since I'm being kinda picky on that subject, not just on asthetics but
Also the stage bounds, vertical flow, tensions must all be the same.
I edited the 4 stages in my build to feel all exactly the same.
I would love stages with similar graphics hidef not no old school types.

I love the sf5 bars but I can't use them for this,I need something similar,
i need that EX/critical art bar on the bottom too, a similar replacement
Would work thou
Title: Re: CVTW2 Terry Bogard WIP
Post by: Memo on June 11, 2017, 02:58:42 am
Busta..Wolf!

(https://image.ibb.co/n6KDsa/mugen067.png) (https://imgbb.com/)
Title: Re: CVTW2 Terry Bogard WIP
Post by: SOLIDUS SNAKE on June 11, 2017, 07:06:13 am
I love the effect, very dramatic of a explosion. Would be cool if he had a custom fx on eye's, right before he does the buster wolf super. Something like a desperation move, like in that boxing anime. In ippo, when they find themselves on the brink of defeat. Having the red glare, trial from his face while doing the move. Just food for thought, keep it rocking mate.
Title: Re: CVTW2 Terry Bogard WIP
Post by: Memo on June 21, 2017, 06:52:18 am
Chillen, buster Wolfin chumps like a villan.

Title: Re: CVTW2 Terry Bogard WIP
Post by: ,mem on June 21, 2017, 07:15:43 am
Just a nitpick but I feel like the Buster Wolf explosion could be a tad bit bigger.
Also it could hit multiple times.
Just ideas
Title: Re: CVTW2 Terry Bogard WIP beta up
Post by: Memo on June 27, 2017, 05:00:09 am
I got a beta of terry up you guys can check out, its still very rough and missing stuff
but the basic specials and busta wolf are there to mess around with.

you can cancel burn knuckle  and power wave into buster wolf, landing state of
power dunk and crack shoot can as well. power dunk adds a light ground bounce
so you can busta wolf that ass...

his complete moveset would be from MOTW, no rising tackle and he will have his
3 hit "power charge?" attack as well
Title: Re: CVTW2 Terry Bogard WIP beta up
Post by: BurningSoul on July 23, 2017, 03:28:27 pm
Can you make Buster Wolf explosion multihit,currently It looks so boring
Title: Re: CVTW2 Terry Bogard WIP beta up
Post by: Memo on July 23, 2017, 09:01:21 pm
Can you make Buster Wolf explosion multihit,currently It looks so boring

It does multi hit, it should I'm not sure if this beta does but
The version I'm working on currently does. 

i should have him complete soon, did alot of updates on him and added
JNP & J-Morpman buffer system, updated pause system. Just needs

1. Throws
2. EX Attacks
3. Anim for his Focus attack
4. Unique tactic
5. Test and feedback

Been a little slow on him because I spent some time updating my other wips
With the new system stuff ive added.
Title: Re: CVTW2 Terry Bogard WIP beta up
Post by: SOLIDUS SNAKE on July 24, 2017, 03:48:52 am
Sweet, love what your cooking up.