The Mugen Fighters Guild

M.U.G.E.N Central => Inactive Projects => FullGame development => Anti-Gouki Project => Topic started by: Basara Lapis on February 28, 2009, 01:43:04 pm

Title: Anti-Gouki Project: First/Old thread (2009)
Post by: Basara Lapis on February 28, 2009, 01:43:04 pm
(http://img.photobucket.com/albums/v488/basara-kun/AGP.gif)

"In the year 20XX, a mad scientist, expert in clonation, decided to make clones of the most known powerful fighter of all: Akuma/Gouki. And to avoid these ones were just a simple copy, each clone was implanted with different fighting styles, all of this were made with the objetive of spread them to the cities and make the total chaos and rule the world. But to determinate which of them is the most powerful of all, he puts them to his own private tournament to see which one will be the first in start the invasion."

My definitive parody to this overrated and overexploited character, even more brutal than Eric and the shotoklones. 15 Gouki clones with 15 different fighting styles. And only 3 of them will be released to normal MUGEN (Kung Fu Fan is one of them). I'm thinking in a good screenpack to make and I'll make the lifebars, too. The music and the stages I'll get permissions from other creators to get in my game.

Comment guys :P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: The Railgunner on February 28, 2009, 01:51:17 pm
Very kickass, a nice, ironic way to battle the horde of crappy Akumas.

Here's hoping you don't molebox all of this...My computer can't handle full games very well, and I typically test these characters one by one.

20XX

Yay, I'm slightly involved already!
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Randomish on February 28, 2009, 02:00:19 pm
(http://img.photobucket.com/albums/v488/basara-kun/anti-gouki.gif)
do you have the names because i like the one that is half red and the one that is black and white
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Hadoabuser on February 28, 2009, 02:28:00 pm
That pic is just friggin hilarious. Will they all use the same voice?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: c001357 on February 28, 2009, 03:12:33 pm
name one of them beyond good and evil akuma
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Foobs on February 28, 2009, 03:19:42 pm
Q: If every Gouki clone uses a diferent fighting style, will one or more use weapons ?

Q: All akumas will have the same systems ?

Good luck with your project, Basara.

EDIT : Blizzard Gouki ?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Skank88 on February 28, 2009, 03:26:05 pm
hmmm i think the hero is...Akuma....bad guy is....Akuma...all enemies are...Akuma! :sugoi:

Really nice project!  ;D
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Lett1-retired on February 28, 2009, 03:48:33 pm
Wheres the Dan Akuma with the Gadoken?  ;D
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Agent Z on February 28, 2009, 04:18:29 pm
This sounds retarded. ;P

In a good way.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: BC on February 28, 2009, 04:19:32 pm
Wheres the Dan Akuma with the Gadoken?  ;D

Messatsu Gadouken  :-*
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: TITAN MADRE on February 28, 2009, 04:24:55 pm
@basara:
you planning to make a compendium of akumas?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Siebzehn on February 28, 2009, 04:35:33 pm
Wheres the Dan Akuma with the Gadoken?  ;D

Messatsu Gadouken  :-*

Also needs that SGS parody PotS Dan had.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Foobs on February 28, 2009, 05:12:41 pm
Wheres the Dan Akuma with the Gadoken?  ;D

Messatsu Gadouken  :-*

Also needs that SGS parody PotS Dan had.

Any shoto stuff would end up making Akuma clones like the original.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: CookDaXapper on February 28, 2009, 05:34:51 pm
as a final boss, you should have an akuma/goki with the evil scientist's head in his chest or something as ludicrous as that. a strange way to top off an interesting concept.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: PotS on February 28, 2009, 05:44:01 pm
All moves of all characters should be named Raging Demon [Something].
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: TITAN MADRE on February 28, 2009, 06:07:41 pm
are you making i your own akuma char right now?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Hadoabuser on February 28, 2009, 06:12:39 pm
as a final boss, you should have an akuma/goki with the evil scientist's head in his chest or something as ludicrous as that. a strange way to top off an interesting concept.

ROFL Dr. Wily
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Orochi Gill on February 28, 2009, 06:25:53 pm
Good lord this might be the best fullgame ever.

do you have the names because i like the one that is half red and the one that is black and white

That's Gillkuma.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: The Railgunner on February 28, 2009, 06:32:39 pm
Good lord this might be the best fullgame ever.

do you have the names because i like the one that is half red and the one that is black and white

That's Gillkuma.

Nitpicking: Gill is also half blue, and his hair is all blonde/blond (don't know which is correct).
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Orochi Gill on February 28, 2009, 06:42:08 pm
I know, it's either that or Star Trek Akuma though.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Guilty on February 28, 2009, 06:42:34 pm
There´s is Hulk Akuma...bizarre.


And the blonde one is Birdie Akuma?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Orochi Gill on February 28, 2009, 06:47:52 pm
That may not be too far off of a guess, actually.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on February 28, 2009, 07:09:09 pm
Wow, I didn't think I got many replies to this project :o thanks to all for your support, guys ;D so, wanna answers??

do you have the names because i like the one that is half red and the one that is black and white
Yes, the 15 have names, but not all have the colors :P especially those 9 ones, who were already designed how will be each of them. And the double color in that clone is for explanation purposes, he won't be a Gill wannabe XD

Wheres the Dan Akuma with the Gadoken?  ;D
Sorry, only 1 clone will have Shotoklone moves. And isn't a Dan clone :P

That pic is just friggin hilarious. Will they all use the same voice?
Nope, each of them will have different voices, and some of them by me ;)

Q: If every Gouki clone uses a diferent fighting style, will one or more use weapons ?

Q: All akumas will have the same systems ?
A: Nope, none of them will use weapons

A: Yes. Since it's a game, all clones will have the same system, non-compatible with normal MUGEN (except 3 ones I choosed for normal MUGEN)

EDIT : Blizzard Gouki ?
:yes:

Also needs that SGS parody PotS Dan had.
Nope, no SGS (or any variation/parody of it) for any of clones, sorry

are you making i your own akuma char right now?
15 of them, actually ;P

There´s is Hulk Akuma...bizarre.
And the blonde one is Birdie Akuma?
Yes and no

Later the complete list of 15 clones and their skills and fighting styles. Until now, you'll know about the first of them, Kung Fu Fan (the first of the 3 public releases of 15), in my normal WIP topic ;)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Guilty on February 28, 2009, 08:24:31 pm
Basara, you should make a poll of what Clone Akuma your fans want you to release ^^
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Ohsky on February 28, 2009, 08:47:35 pm
 :S
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 01, 2009, 01:36:49 am
Basara, you should make a poll of what Clone Akuma your fans want you to release ^^
You read my mind, indeed :P when I introduced them all, I'll make the poll in this topic to choose the other 2 clones for normal MUGEN

My advances: Anti-Gouki #1 (Kung Fu Fan) is at 95% and I'll release him very soon (probably next week) and the Anti-Gouki #2 is at 50%, with all basics, punches and kicks ready. Soon shots, since I don't have internet in my house (I'm in a cybercafe right now), but soon you'll see them ;)

:S
Not a valid answer, sorry :P



EDIT:
For more Kung Fu Fan info, see here: http://www.mugenchina.org/~basaramugen/KFF/kff.htm
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Hei on March 01, 2009, 04:31:05 am
Well if there wasn't too many Akumas before, there certainily will be now.  ;P

I'm curious about the movesets, hopefully there's lot of parody and comedic moves.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 01, 2009, 05:31:51 am
supersaiyajin Akuma FTW!



Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Hadoabuser on March 01, 2009, 06:07:18 am
Super Feminine Akuma with light girly voice  :D
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Chronojiuj on March 01, 2009, 01:23:19 pm
You forgot symbiote Spiderkuma. >:(
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: TITAN MADRE on March 01, 2009, 04:03:23 pm
kfm sprite swap?
well 15 akumas need all the short cuts
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: ade2004 on March 02, 2009, 04:40:07 am
So a game full of akumas? hmm I'd like to see how this goes.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Ricepigeon on March 02, 2009, 05:34:42 am
I know, it's either that or Star Trek Akuma though.

Needs Borgkuma. You will be assimilated. Resistance is futile.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Cybaster on March 02, 2009, 11:41:35 am
LOL, nice concept, let's see how this turns out. :)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 03, 2009, 01:53:06 am
LOL, nice concept, let's see how this turns out. :)
Thanks ;)
Well, here's the first list with the first 5 clones in my game, I introduce you:

(http://img105.imageshack.us/img105/5411/ag1yu5.gif)
Anti-Gouki #1: Kung Fu Fan
A pure clone of Kung Fu Man, with sprites edited to emulate this famous fighter. As you see, the base it's the same, with some new stuff, especially 2 new supers for him. The first clone I created and will be the first of 3 clones released for normal MUGEN

(http://img73.imageshack.us/img73/1244/ag2ng2.gif)
Anti-Gouki #2: Powerless One
A different kind of fighter. No specials, no supers. Only normal punches and kicks, throws and command moves. With the handicap of a great comboability and 2x damage to balance the lack of powers ;) he's at 50% now, with all his basics and normal hits ready

(http://img80.imageshack.us/img80/5324/ag3el2.gif)
Anti-Gouki #3: Electric Karateka
A clone with various electric powers from many fighters, like Benimaru, NGBC Yuki, Blanka, Dean and some more. He always will dress with black gi with variations, but half of his palettes will be with blue hair, and the other half with yellow hair... now determinating his moves, nothing made yet

(http://img49.imageshack.us/img49/323/ag4mg7.gif)
Anti-Gouki #4: The Incredible Akuma
As someone said... yes, it's a clone of Hulk, with less power and more speed that the green mass you know, but with Hulk powers. So, you expect a meteor in clone hands :P

(http://img175.imageshack.us/img175/1898/ag5dn1.gif)
Anti-Gouki #5: Gouki Higashi
A clone of Joe Higashi and the only character who uses wind-like powers in the game. Unlike my RJoe, he will be based more in KOFJoe than FF/RBJoe. And yes, the Screw Upper will be incluided in this clone

Here you get the first list, the 5 first Gouki clones to my game. Until now, only Kung Fu Fan will be released to normal MUGEN. And he's the base for the rest of the clones you'll see. Some stuff I planned for the game:
-4 buttons: 2 punches and 2 kicks
-12 palettes
-Roll and Backroll
-3 powerbars
-4 special moves (except for Powerless One)
-4 supers, all uses 1 powerbar
-EX moves (still thinking in use them, I'm not sure about that)

Also I'm planning the screenpack, the common files and the lifebars. The music and the stages, I'll get permission to use in my game ;)

Soon some shots and maybe the new list with the clones #6-10 ;) thanks to all for the support, guys :P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Hadoabuser on March 03, 2009, 08:15:57 am
Can't w8 to hear more about Powerless one, thats pretty interesting that he wont have specials nor supers when the chars he will be fighting against does. 12 Pallettes  :o
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: CookDaXapper on March 07, 2009, 05:12:16 am
what about a female akuma? that would be interesting; you know typically in sci-fi, when cloning, mad scientists generally have either a feminine or female version.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Hyper921 on March 07, 2009, 06:05:41 am
incredible akumas outfit should be purple. not red  ;P

lol


kung fukuma
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Orochi Gill on March 07, 2009, 06:23:24 am
Incredible Hulkuma, eh? This just got more interesting.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: ShiroTori on March 07, 2009, 06:48:41 am
This is epic win!
 :2thumbsup:
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Bloodly on March 07, 2009, 07:07:57 am
Only normal punches and kicks, throws and command moves. With the handicap of a great comboability and 2x damage to balance the lack of powers

'Normal attack' grants a great deal of leeway, as you're likely aware-what do you count as 'normal'?  As does 'throw' and 'command move'.  I mean, his punches and kicks would need added effects...or what does he do against someone(TIGER!) ca(TIGER!)pable (TIGER!)of (TIGER!)pla(TIGER!)ying(TIGER) ke(TIGER!)ep-aw(TIGER!)ay(TIGER!)?(TIGER!)(TIGER!)(TIGER!)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Randomish on March 07, 2009, 12:41:24 pm
Only normal punches and kicks, throws and command moves. With the handicap of a great comboability and 2x damage to balance the lack of powers

'Normal attack' grants a great deal of leeway, as you're likely aware-what do you count as 'normal'?  As does 'throw' and 'command move'.  I mean, his punches and kicks would need added effects...or what does he do against someone(TIGER!) ca(TIGER!)pable (TIGER!)of (TIGER!)pla(TIGER!)ying(TIGER) ke(TIGER!)ep-aw(TIGER!)ay(TIGER!)?(TIGER!)(TIGER!)(TIGER!)

WTF?? ??? ??? ??? :-\ --; --; o_O
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: KMLoneMouseWolf on March 07, 2009, 03:07:40 pm
Only normal punches and kicks, throws and command moves. With the handicap of a great comboability and 2x damage to balance the lack of powers

'Normal attack' grants a great deal of leeway, as you're likely aware-what do you count as 'normal'?  As does 'throw' and 'command move'.  I mean, his punches and kicks would need added effects...or what does he do against someone(TIGER!) ca(TIGER!)pable (TIGER!)of (TIGER!)pla(TIGER!)ying(TIGER) ke(TIGER!)ep-aw(TIGER!)ay(TIGER!)?(TIGER!)(TIGER!)(TIGER!)

WTF?? ??? ??? ??? :-\ --; --; o_O
Translation: what does he do against someone capable of playing keep-away. For instance, Sagat with his endless frackin' Tiger Blows.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Iced on March 07, 2009, 03:44:59 pm
When you have a closed game, you can leave that to balance or just add a system that prevents him from being defenseless against fireballs.( ie, either you dont make a character that can spam fireballs like that, or you give your character a roll system)

Or you can always jump over it and smack "sagat" in the face after lulling him into a sense of fake safeness.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: KMLoneMouseWolf on March 07, 2009, 04:07:47 pm
I always prefered the second option. :sugoi:
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Shiki Tohno on March 07, 2009, 04:17:43 pm
Needs Microsoft Gouki as a hidden Character/Boss  :sugoi:
Nice Idea, i keep my Eyes on this.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 09, 2009, 08:17:13 pm
(TIGER!)
Well, I see you probably forgot to read this line:
-Roll and Backroll
So, with jump and roll (and maybe parry, if I lean how to make it), projectile spam guys shouldn't be a problem :P

Sorry for dissapearing, but I'm without internet until next week (or maybe until april), that's why I dont show you more :P I've the colors for all the clones (in the first pic, you see 8-9 clones of 15), soon I'll introduce the second list with the clones #6-10 ;)

Keep commenting, guys, tahnks for the support again :D
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: MirageAtoli on March 09, 2009, 09:19:30 pm
Needs Microsoft Gouki as a hidden Character/Boss  :sugoi:
Nice Idea, i keep my Eyes on this.

Seconded.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 09, 2009, 10:02:09 pm
Microsoft Gouki Vs Apple Gouki  :sugoi:
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: DM on March 09, 2009, 10:24:29 pm
ahahahahahahah what a nice idea xD
good luck on your project, looks funny

Quote
Needs Microsoft Gouki as a hidden Character/Boss 
Nice Idea, i keep my Eyes on this.
Microsoft Gouki wit Blue Error Screen attack  :sugoi:
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Haseo80 on March 09, 2009, 10:37:12 pm
i approve of that idea
blue screen of death as shun goku satsu
and red ring of death as misogi
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Iced on March 09, 2009, 10:38:49 pm
Someone had a character like that on the works years ago.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: DM on March 09, 2009, 10:47:56 pm
Toninho 3rd, but was an old wip that was never released \:
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 09, 2009, 10:52:09 pm
and that windows girls characters :95,98,ME and XP  :P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: DM on March 09, 2009, 10:56:42 pm
Maybe a Linux Gouki, with ice powers and a instant kill attack (the kill command), and with a special intro against Microsoft Gouki
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: The Phantasm on March 10, 2009, 12:08:46 am
This looks interesting. lol Son Gouki ::) The electrical one sounds cool.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: TITAN MADRE on March 10, 2009, 12:11:56 am
all the akumas gonna be a joke chars?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 10, 2009, 05:45:24 am
all the akumas gonna be a joke chars?
Nope, none of them are joke chars. Only different fighters in the body of Gouki (like Blizzard was in Reiji Oyama body)

Needs Microsoft Gouki as a hidden Character/Boss  :sugoi:
Nice Idea, i keep my Eyes on this.
Sounds great as boss character, thinking about that :P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 10, 2009, 03:53:18 pm
Silent Stormki! by XBK
Spoiler, click to toggle visibilty
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: TITAN MADRE on March 10, 2009, 05:46:58 pm
kfm akuma is a joke char  :)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: KMLoneMouseWolf on March 10, 2009, 07:13:01 pm
They're not 'jokes' they're spoofs. A little more subtle than a joke, and just as serious as ordinary characters, even if they seem strange.

A true joke character would be Omega Tiger Woods.

*cue The More You Know star*

I know this is a silly question, but have you got an idea of what kind of moves each type will have already in mind and suchlike?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 11, 2009, 05:27:21 am
I know this is a silly question, but have you got an idea of what kind of moves each type will have already in mind and suchlike?
Only for 50% of the clones. Those ones with original/element powers (like Electric Karateka) I'm making a "casting" with what kind of moves they would do with actual sprites, trying to edit less as possible to mass production :) and basing in this I answer you: NO, there's no female characters in this game or female clones

kfm akuma is a joke char  :)
In a beginning, yes. But the game itself converts in a parody, so KFF is one of many clones with specific fighters data in his body. In that moment he becomes more a clone than a parody :P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 12, 2009, 03:27:37 pm
OK, more clones to choose. This is the second list with the Akumas #6-10

(http://img208.imageshack.us/img208/851/ag6.gif)
Anti-Gouki #6: Another Karateka
A clone of Silber, with all his moves adapted to Gouki. The reason for the name is because the Buriki One, which every character is choosed by his martial art instead his name. And Silber can be choosed there by "Another Karate". If you played B1, KOFXI or even the Ahuron's adaptation, I'm sure you know a pretty idea about how will be him.

(http://img15.imageshack.us/img15/8584/hadoken.gif)
Anti-Gouki #7: The Projectile
Probably the nemesis of Powerless One, if you think about last chat here. A clone that only fight with fireballs, energy balls and stuff, for every use I could do to a projectile, not just shoot a forward ball. Based mainly in the first version of MB-02 and in Ryu

(http://img106.imageshack.us/img106/8713/ag8.gif)
Anti-Gouki #8: Ryuken
The only shotoklone in the game. A clone inplanted with the techniques of 2 fighters you sure you know: Ryu and Ken Masters. The only character with 2 gameplay modes (Ryu: button / Ken: start+button), every one of them accurate to the characters (Ryu: 1-hit Shoryuken & Tatsumaki, Hadoken and Fire Hadoken, Shinkuu Hadoken & Tatsumake, etc / Ken: multiple-hit Shoryuken and Tatsumaki, Fire Shoryuken, Shoryureppa & Shinryuken, etc). And yes, the colors splitted is for explanation purposes, he isn't a Gill wannabe as many of you though before :P

(http://img301.imageshack.us/img301/5894/saiya.gif)
Anti-Gouki #9: Saiyajin
A clone enterely based in DBZ's Z-warriors, adapted to the standars of this game, of course. So, think about power charge, teleport, Kamehameha, Final Attack, Makenkosapo, brutal ground and air combos and stuff...

(http://img15.imageshack.us/img15/3696/cutter.gif)
Anti-Gouki #10: The Ripper
Clone with powers based in slasher/cutter characters like k9999, Freeman, Mature and Basara. As Electric Karateka, making a "casting" about what kind of power he'll have. But I'm sure he'll rip you soon ;)

Well, more material for mental masturbation for you ;) soon the last list with the 5 it rests and shots. Sorry for don't show something, but I want my computer back before show you something serious, so until now, you got more stuff to enjoy and discuss :P see ya later!!
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Orochi Gill on March 12, 2009, 03:29:15 pm
Only fights with fireballs? I think you just made 1000 hadouken fans crap themselves. :o
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Haseo80 on March 12, 2009, 03:31:22 pm
the ripper sounds awesome
saiyajin doesnt sound halfbad either

the ken/ryu one is just meh though
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Orochi Gill on March 12, 2009, 04:33:29 pm
he isn't a Gill wannabe as many of you though before :P

Aww, a Gill style Akuma would be awesome if it was possible.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Shiki Tohno on March 12, 2009, 04:49:47 pm
Give Ryuken a ultimate Mode where he uses all moves of both Ryu and Ken.  :sugoi:
Would be interesting to see how he combo like that(if the chars get a Ai that's it)

And a Gillkuma would be another nice Boss lol.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Gaptooth INC. on March 12, 2009, 05:09:57 pm
Really, the ryu/ken combo charater should be able to change moves on the fly, ala Gen. So instead of the system that have suggested. hwich would make him easier to guess, you have have it to he can for instance start off a typical ken style combo, but if you are quick enough you can do say, shinku hadoken at the end of it.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Nocii on March 12, 2009, 07:34:26 pm
This project is looking great Basara.
Especially Saiyajin Akuma and projectile Akuma.
I'm curious how this game wil be balanced.
If the gameplay is balanced it will be a great game.

Good luck!
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Haseo80 on March 12, 2009, 07:49:04 pm
curious about projectile akuma
would even his basics shoot projectiles? and if so how would they work? like dans gadouken or like lens glowy ball thingy?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Agent Z on March 12, 2009, 08:34:33 pm
curious about projectile akuma
would even his basics shoot projectiles? and if so how would they work? like dans gadouken or like lens glowy ball thingy?

You guys are only thinking about fireballs. There are also arcs, lasers, shield projectiles too. So I think it is possible for all his moves to be projectiles, even normal moves.

Looking killer, Basara.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 13, 2009, 03:14:45 pm
Wow, many good comments about them ;D thanks guys... now the final list with the clones #11-15:

(http://img11.imageshack.us/img11/9086/ag11.gif)
Anti-Gouki #11: Ice Warrior
A clone of Blizzard and the only fighter with water/ice powers in the game. Since I can't emulate completely Blizzard into Gouki, I'll put some of his more popular powers into him, but he'll still freeze you as you know it ;)

(http://img12.imageshack.us/img12/9926/ag12.gif)
Anti-Gouki #12: Metallic One
A special and failed clone, who can convert his body into full metal. He'll have powers with machines and characters who manages some kind of metal. And he'll be the only character will have a super-armor inplanted (kinda like Hulk and other more)

(http://img510.imageshack.us/img510/2899/fire.gif)
Anti-Gouki #13: Fire Demon
A clone with only fire powers from many fighters like K', Kazuki, Fuuma, Enja and Dhalsim. Also making "casting" of what kind of powers he'll have, but probably he'll be the nemesis of Ice Warrior.

(http://img510.imageshack.us/img510/2176/wild.gif)
Anti-Gouki #14: Savage Akuma
100% made in the jungle. An aggressive clone with powers from Blanka, Gen-an and other savage/wild fighters over the MUGEN. Maybe some power from Iori can use in him, too...

(http://img3.imageshack.us/img3/462/shishioh.gif)
Anti-Gouki #15: King Gouki
A clone of Shishioh/King Lion, with various of his moves emulated on Gouki. And no, he won't wear a sword, but he'll be same terrible as him with his autocombos, counters and stuff :P

Well, here they are the 15 Gouki clones I'll make for this game. I'll start a poll to you can choose which 2 of 14 clones will be released for normal MUGEN, apart of KFF. I'm back with a PC with all my stuff on it, so I can work again in MUGEN and advance more in this ambitious and epic project ;)

And well... Kung Fu Fan is ready, I'll release him probably this weekend, but the version you'll see will be different to how he'll be in the game, but the base is the same ;)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 13, 2009, 05:16:45 pm
holy shit! im so waiting for this  ;D
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: ultimatedude on March 13, 2009, 06:01:28 pm
seems very very promising and very original xD

good luck

cant wait
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: S. on March 13, 2009, 08:06:54 pm
Eventhough you do have a lot of very good ideas exposed, I just cannot help wondering...

Gouki's command list is not that long and, since you cannot possibly have 15 characters with this very command list, you obviously will need an enormous amount of edited sprites to effectively deliver what you're selling, won't you ?


Please prove me wrong by showing a little more than just one picture.
Why not a little video showcase of your most advanced clone ?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Haseo80 on March 13, 2009, 08:08:12 pm
just because the sprites are the same doesnt mean the attacks have to be
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 13, 2009, 08:12:47 pm
indeed. you can pick sprites already there and create  new anims if needed.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 14, 2009, 02:53:19 am
Even with the same animations it can creates new things. You already know XXX and Blizzard, both are barely a palette change, but the moves are very different than their bases :P

OK, here's the poll, so you can start to vote here to chose the other 2 clones for normal MUGEN ;)
http://mugenguild.com/forumx/index.php?topic=95220.0
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Bebop-Man on March 14, 2009, 05:17:13 am
Doushe Bag gouki like he could be the only one to actually fight logically like instead shouting out what he's going to do or doing flashy retarded useless moves like that dragon flip thing he'll throw some dirt in your eyes and maybe punch you in the nuts or he could distract you by saying OH HOLY HELL GARY BUSEY opponent turns around and Doushe Gouki shoots him in the back. and instead of blocking he just steps to the side.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: DM on March 14, 2009, 10:21:15 am
Are you thinking about the screenpack? Do you have some idea? :)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 14, 2009, 03:55:30 pm
No until the moment, but I'm seen some screenpacks I have to see which one could serves me as an idea for the game. The only think I see are the fonts, I like SFA3 ones for my lifebars, but not with the same use it got.

About stages, I've some in mind, almost all from other creators which I need permission to use them. Until now, I'm focused in what better I do: characters :P so, ideas are welcome ;)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Rajaa Retired on March 14, 2009, 06:09:36 pm
I'm really liking the ideas of the Metallic and Projectile one.

For the projectile Akuma, are you talking about making his light punch a projectile? If so that would be interesting and probably one of the few characters that use "NP" flags. ;P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Hyper921 on March 14, 2009, 06:58:00 pm
No until the moment, but I'm seen some screenpacks I have to see which one could serves me as an idea for the game. The only think I see are the fonts, I like SFA3 ones for my lifebars, but not with the same use it got.

About stages, I've some in mind, almost all from other creators which I need permission to use them. Until now, I'm focused in what better I do: characters :P so, ideas are welcome ;)

The incredible akuma:

can be whenever he walks the envshake and everything is a ripling hit (or looks like it)

he shouldnt be able to combo because in the movies he was pretty sl-....i take that back ;P

if your gonna do that then atleast make his clotes purple 8)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Bebop-Man on March 14, 2009, 08:53:42 pm
hey won't this require a major amount of custom spriting for some of them And I still say you should make cheapo gouki give him seth's moveset and make the AI impossible
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: The Phantasm on March 14, 2009, 09:35:28 pm
hey won't this require a major amount of custom spriting for some of them And I still say you should make cheapo gouki give him seth's moveset and make the AI impossible
What's the point of having a boss you can't beat?and that would ruin the game if you ask me.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Orochi Gill on March 14, 2009, 09:39:03 pm
And I still say you should make cheapo gouki give him seth's moveset and make the AI impossible

Go play with Rare Akuma.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Bebop-Man on March 14, 2009, 11:21:51 pm

Ok did he make a Dan-Akuma that would be cool
Iori-Akuma would also nice
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Foobs on March 15, 2009, 02:17:59 am

Ok did he make a Dan-Akuma that would be cool
Iori-Akuma would also nice
You can expect Iori moves in the ripper.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 15, 2009, 05:01:57 am
For the projectile Akuma, are you talking about making his light punch a projectile? If so that would be interesting and probably one of the few characters that use "NP" flags. ;P
Well, that you said remembers me Cyber Akuma from MSHvsSF, he got various missile punches as normal punches, ideas I've already think for The Projectile ;)

The incredible akuma:

can be whenever he walks the envshake and everything is a ripling hit (or looks like it)

he shouldnt be able to combo because in the movies he was pretty sl-....i take that back ;P

if your gonna do that then atleast make his clotes purple 8)
The envshakes is more for a heavy-weight character (for Metallic One it fits better), and for the combos I think in Ryu gameplay, since he's the only shotoklone that almost doesn't have combos, he's more of one good hit that knocks you down. And I used Hulk sprite for colors, but I'll make purples palettes for him. Thanks for your ideas ;)

you should make cheapo gouki give him seth's moveset and make the AI impossible
Instead that, I should make the original Akuma as final boss, don't you think?? ;P he as character is cheap and badass by itself, without Shin modes or overpowered powers. I don't think in a real boss for this game, but get the real one into the clones battle wouldn't be a bad idea ;)

Thanks for your comments, I don't expect many suport for a wacky project like this ;D And since I've PC again with my stuff (I moved to my own dept.), I'll continue working on this game as I planned, now with KFF finished, I got now a real base to the other 14 characters. Now seeing ideas for the screenpack, lifebars and stuff ;)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: ShiroTori on March 15, 2009, 05:08:42 am
I have an idea for an intro that the Ryu/Ken Akuma could have.

Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Doromac on March 15, 2009, 05:18:16 am
I have an idea for an intro that the Ryu/Ken Akuma could have.

Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.
first of all u kno u got that idea from PotS and second how bout for ryuken clone he comes in and assassinates ryuken
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Rajaa Retired on March 15, 2009, 06:08:04 am
I have an idea for an intro that the Ryu/Ken Akuma could have.

Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.
first of all u kno u got that idea from PotS and second how bout for ryuken clone he comes in and assassinates ryuken

I think you got that Idea from capcom, Akuma killing bison. ;P

I think JordanoDaMono's idea is more relevant, even if already done in RareAkuma, who just uses it because he can.

For the projectile Akuma, are you talking about making his light punch a projectile? If so that would be interesting and probably one of the few characters that use "NP" flags. ;P
Well, that you said remembers me Cyber Akuma from MSHvsSF, he got various missile punches as normal punches, ideas I've already think for The Projectile ;)
Great, I just wanted to know, we'll see when he's  playable. :sultan:
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: ShiroTori on March 16, 2009, 12:42:11 am
I have an idea for an intro that the Ryu/Ken Akuma could have.

Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.
first of all u kno u got that idea from PotS and second how bout for ryuken clone he comes in and assassinates ryuken

I think you got that Idea from capcom, Akuma killing bison. ;P

I think JordanoDaMono's idea is more relevant, even if already done in RareAkuma, who just uses it because he can.


Exactly! And besides I'm pretty sure we'd rather have that intro than another DBZ FUSION POWER!!! ripoff.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 16, 2009, 06:11:36 am
Well, Ryuken is one more of Gouki clones, made in laboratory... so I don't think a DBZ's Ryu & Ken Fusion as an intro fits at all... and probably I'll make his voice (modified, of course) to the speech of his moves, since original Ryu and Ken voices sounds very different one each other to get in the same SND

A recent news about the project: as KFF is finished and all his basics are ready, I "copy-pasted" his SFF and AIR files to the other 14 clones, each one with his respective colors, so the graphic stuff part (like the half of work) is ready ;) also I made various Akuma/Gouki big portraits ready to modify (I don't think you would believe I left the same portrait for the 15 clones, huh?)

Oh, and still think in screenpack and in lifebars... the only thing I've for sure is that I wanted to make the selection upside the screen, like in Samurai Shodown 3 or Killer Instinct 2, with 5 columns and 3 rows and the portraits above with the pose sprite (those ones I showed you the clones)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Haseo80 on March 16, 2009, 10:08:55 am
just put ryu and kens voice playing at the same time it would get a cool effect...i think
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 16, 2009, 08:38:13 pm
just put ryu and kens voice playing at the same time it would get a cool effect...i think

+1
think the same here
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Haseo80 on March 17, 2009, 12:09:48 am
made an example hadouken sound
http://haseo.ucoz.com/4.wav
it sounds cooler than i thought xD
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Doromac on March 17, 2009, 04:04:32 am
made an example hadouken sound
http://haseo.ucoz.com/4.wav
it sounds cooler than i thought xD

its pretty nice but if i was u, i wld make his voice sound grudgeir :huh2:, uhhh, more akuma like, probably throw in akumas groan sound. still nice job on the voice sync thing i like it
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Haseo80 on March 17, 2009, 10:52:59 am
i didnt edit anything i just got ryu and ken saying hadouken at the same time and exported it to a wav
i didnt mess with pitches or speeds or anything like that

besides since this is a ryu/ken clone it makes more sense for the voice to be exactly like theirs and not a completely diferent voice

again this is completely my opinion and doesnt reflect in any way basaras opinion
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: DM on March 17, 2009, 07:03:31 pm
Quote
just put ryu and kens voice playing at the same time it would get a cool effect...i think
He already did it in XXX2, IIRC
But still a cool idea :D

Actually I'm just wondering about final boss... xD
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 18, 2009, 01:51:15 am
that should be just ShinGouki
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: ~*Ishida-Uryuu*~ on March 18, 2009, 01:54:30 am
It should be your Asura. :P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 18, 2009, 01:59:25 am
haha lol but asura wouldn fit in the spirit of the game  :P
wait.....are you saying Asura is a Gouki clone?? ??? :S

enough! ill cancel asura forever and i quit mugen fo life! >:(
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: ~*Ishida-Uryuu*~ on March 18, 2009, 04:22:12 am
:XD:
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: DM on March 18, 2009, 01:23:25 pm
A Gouki with Boss-based powers (Geese, Vega, Gill, etc) would be nice. :)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Haseo80 on March 18, 2009, 01:25:27 pm
i totally want to see a gouki using psycho crusher and raging storm >:)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 18, 2009, 02:17:10 pm
:XD:

is true mofokas! i quited! i just came back to...to to state that clear to y'all

i totally want to see a gouki using psycho crusher and raging storm >:)

now that i imagine it...sounds actually quite cool! :sugoi:
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Bebop-Man on March 19, 2009, 11:21:37 pm
How about a pimp gouki instead of hadoukens he could throw hookers. And in place of upper cuts he could backhand that son of a bitch and totally make him his bitch
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Haseo80 on March 20, 2009, 12:02:35 am
thats totally gangsta and as such i cant see it being an interesting character at all
...that being said feel free to shoot me if anyone disagrees
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Bebop-Man on March 20, 2009, 12:56:26 am
ok maybe but neither is any other gouki that has ever been created after the first 10 gouki/akuma's. How many gouki's are out now anyway I know it's way more than 10 definitely.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Hei on March 21, 2009, 07:48:41 am
Go here: http://fanaticmugen.free.fr/tmp_dl/electrocaid%27version.def

Count how many Goukis there are, add 20-50 (your choice). That is how many Goukis there are.*

[size=5pt]*This is only an approximation, I cannot be held accountable from any ridiculous numbers resulting from these instructions[/size]
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 22, 2009, 06:35:04 pm
Wow, so many ideas... I'm still thinking about a good boss for this game, but until now I'll focus only in the 15 clones you know ;)

And about them, I officially release Kung Fu Fan and the official Anti-Gouki Project page. Until now has the story and the complete list, but also will have the screenpack, stages and some shots of the characters ;)

Here're the pages:
Kung Fu Fan official release topic (http://mugenguild.com/forumx/index.php?topic=95672.0)
Anti-Gouki Project official page (http://www.mugenchina.org/~basaramugen/wip2.htm)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Bebop-Man on March 24, 2009, 02:45:15 am
20-50 is an understatement atleast double or more including one in development after the whole MK vs SF 3 fiasco and how everything in mugen went dull and uncreative well most of it anyway I could easily say after the first 2 shin lvl 2 akuma's are made there will be trillions upon trillions of edits of Shin Lvl 2 Akuma.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: MirageAtoli on March 24, 2009, 02:59:25 am
+1 if you make one of #07's projectiles a Psycho-Crusher Bision; given their relationship.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Tayobktailz on March 24, 2009, 03:05:51 am
alls i know is this project is gonna be good. ima definately stay tuned.
p.s. i bet ripper gouki would have iori's Maiden Masher super. ;P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Hei on March 24, 2009, 02:53:17 pm
20-50 is an understatement atleast double or more including one in development after the whole MK vs SF 3 fiasco and how everything in mugen went dull and uncreative well most of it anyway I could easily say after the first 2 shin lvl 2 akuma's are made there will be trillions upon trillions of edits of Shin Lvl 2 Akuma.

I don't think you read my post properly. There are at least 30 Goukis in the mugen musuem then I said add 20-50. 30+ (20 to 50) does not equal 20 to 50.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 28, 2009, 01:47:08 am
Well, an important news of this project in one shot:

(http://img15.imageshack.us/img15/9875/mugen0.png)
Starting to make the screenpack, this is the beginning of the character select. The small portraits (9000,0) are in 50x25 instead classic 25x25. I already made the other elements in the character select, but I've to make the elements of the screenpack (menu, options, etc) to manages them in MUGEN. But until now, this is a thing to show you I'm not just working in the chars...

And as seen in the same pic, apart of KFF I made the big portraits for Powerless One, Fire Demon, Ice Warrior and Metallic One (last 2 ones in this pic)

Soon more news, stay tuned ;)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Dreams In Stardust on March 28, 2009, 01:50:34 am
Looking good!

Have you decided on a final boss yet?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Agent Z on March 28, 2009, 03:29:41 am
*Orgasm*
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Haseo80 on March 28, 2009, 12:33:32 pm
hmm so no psycho crusher/ raging storm gouki for us?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Haseo80 on March 28, 2009, 12:43:30 pm
i think he said somewhere that the boss would be the original gouki
still i can hope xD
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 28, 2009, 07:38:31 pm
i think he said somewhere that the boss would be the original gouki
still i can hope xD
i suggested it, not Basara, so we have no idea yet wich the final boss will be  :S
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Doromac on March 28, 2009, 07:50:43 pm
the screen pack looks beast. fo the final boss it should be either gouki or shin gouki. or like in MvS where u beat the last boss then have to fight cyber gouki, instead say u fight gouki then gouken.
Spoiler, click to toggle visibilty
idk, but it seems like a decent idea to me
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: please dont on March 29, 2009, 03:28:11 pm
Hey Basara, quick question about the poll. You said in your final post that the Ripper and the Saiyajin were the winners, but the Projectile has more votes than the Saiyajin. Simple mistake on your part? Or...
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 29, 2009, 10:24:32 pm
For those ones that asked before about a boss, I quote myself:
I'm still thinking about a good boss for this game, but until now I'll focus only in the 15 clones you know ;)

Hey Basara, quick question about the poll. You said in your final post that the Ripper and the Saiyajin were the winners, but the Projectile has more votes than the Saiyajin. Simple mistake on your part? Or...
My bad, it was my mistake :P yeah, The Projectile was the second winner, and will be the second release for normal MUGEN, thanks for the votes ;)

One more news, I've a list of the stages I'll use for this game, all of them made by another creators:
-Elevator (AVP) - XGargoyle
-Airport (Cyberbots) - XGargoyle
-Descending Ring (orig) - Dynamowolf
-Midnight Zone (Orig) - Dynamowolf
-N.Y. City Skyline (MVC) - POTS
-Death Valley (MSHvsSF) - POTS
-Akuma stage (SFIII:2I) - Caddie
-Midnight trainwreck (SFZ3) - NeoGouki
-Grand Finale (Shook Troopers 2) - Winane
-Shin Gouki stage (SFIII:3S + bug) - Cybaster
-Factory stage (ROTD) - Misamu
-Wolverine's Dead (orig) - Madre
-Training Stage (Hitman Reborn) - Kain the Supreme

Those ones made by Madre and XGargoyle I already have the permission and the ones by POTS and Winane are stated as open source. For the other ones I've to ask the permissions for use them in my game. And I'm searching for 3 stages to complete the 16 will be for the game.

Oh, and still thinking in the lifebars, I've no ideas yet :P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Takato-kun on March 29, 2009, 10:49:03 pm
I think, that you can use "Gokuentou (SFZ2)" by PotS too. =p
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Doromac on March 30, 2009, 12:12:24 am
Hey Basara, quick question about the poll. You said in your final post that the Ripper and the Saiyajin were the winners, but the Projectile has more votes than the Saiyajin. Simple mistake on your part? Or...
My bad, it was my mistake :P yeah, The Projectile was the second winner, and will be the second release for normal MUGEN, thanks for the votes ;)
:bigcry:
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: PotS on March 30, 2009, 12:12:50 am
It'd be cool if all stages were palette swaps of his CvS1 stage. :XD:

I kid, I kid.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Mr. A on March 30, 2009, 12:20:56 am
In a game full of Goukis, even the lifebars become him...

(http://img7.imageshack.us/img7/207/antigoukibars2.png) (http://img7.imageshack.us/my.php?image=antigoukibars2.png)

It would save some time having to draw individual small portraits though.  ;P

Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on March 30, 2009, 12:45:55 am
It'd be cool if all stages were palette swaps of his CvS1 stage. :XD:

I kid, I kid.
XD
In the beginning was thinking in something like that, but since all of them are clones created in laboratory, I prefer lab-like stages for the game, with some exceptions (sone Gouki stages I choosed)

In a game full of Goukis, even the lifebars become him...

http://img7.imageshack.us/img7/207/antigoukibars2.png

It would save some time having to draw individual small portraits though.  ;P
I like the idea of this lifebars ;) could I edit abd use them for the game??
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Mr. A on March 30, 2009, 01:19:12 am
If you're serious, sure. Here's a copy of the bars broken apart, which should make changes easier for you:

(http://img4.imageshack.us/img4/6813/goukibarparts.png) (http://img4.imageshack.us/my.php?image=goukibarparts.png)

Just remember that these concept bars are set for DoubleRes=4, so you'll need to adjust things accordingly in the fight files with the scale option.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: PotS on March 30, 2009, 01:32:17 am
Those look pretty good, I just don't like the color choice (or lack of color). Silver with colored bars maybe?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: TITAN MADRE on March 30, 2009, 01:34:52 am
or maybe an old green stone color
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Mr. A on March 30, 2009, 01:49:03 am
(http://img14.imageshack.us/img14/4194/goukibarsaltcolors.png) (http://img14.imageshack.us/my.php?image=goukibarsaltcolors.png)
Something like that perhaps? (Not suggesting a literal cut down the center, but tinkering with the colors based on the suggestions.)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Doromac on March 30, 2009, 02:20:53 am
(http://img14.imageshack.us/img14/4194/goukibarsaltcolors.png) (http://img14.imageshack.us/my.php?image=goukibarsaltcolors.png)
Something like that perhaps? (Not suggesting a literal cut down the center, but tinkering with the colors based on the suggestions.)
Honestly I like the cut down the middle more than just one color. Probably just change the sides color depending on what gouki you use. It be unique even though you're not suggesting it.It kind of save time to instead of doing indivual portraits.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on March 30, 2009, 03:52:37 am
haha, those lifebars are awesome  ;D
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Doromac on April 07, 2009, 04:16:20 am
wats up wit progress status
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on April 13, 2009, 06:51:01 pm
wats up wit progress status
You mean something like this??
(http://img139.imageshack.us/img139/7500/mugen1.th.png) (http://img139.imageshack.us/my.php?image=mugen1.png)(http://img151.imageshack.us/img151/259/mugen2.th.png) (http://img151.imageshack.us/my.php?image=mugen2.png)(http://img509.imageshack.us/img509/6273/mugen4.th.png) (http://img509.imageshack.us/my.php?image=mugen4.png)(http://img520.imageshack.us/img520/6629/mugen3.th.png) (http://img520.imageshack.us/my.php?image=mugen3.png)(http://img524.imageshack.us/img524/2730/mugen5.th.png) (http://img524.imageshack.us/my.php?image=mugen5.png)
The screenpack and the lifebars are almost ready. Both of them are in a 70% aprox. Only rests sounds and voices, make anim for "Fight" and good fonts for the screenpack. Please help me with the search in this topic:
http://mugenguild.com/forumx/index.php?topic=96925.0

And about the characters, 15 clones has all requiered for MUGEN, only Kung Fu fan and Powerless One got moves and stuff.

And thanks Mr.A for the idea of the lifebars. Even I deleted Gouki faces, the shape of the lifebars serves me a lot, and I give some of color as you can see in the pics ;)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: thoraxglycerin on April 13, 2009, 06:54:49 pm
cool  :o
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: NGeo on April 13, 2009, 07:04:11 pm
the screen pack si cheap man ....  --; i could work on smth better :P

EDIT : i didnt want to sound like a fag .. but as for a full game ... the screenpack should be more amazing then that :P

 :iloveyou:
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: GT on April 13, 2009, 07:06:18 pm
Hay. lol Thats Not nice.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Agent Z on April 13, 2009, 07:31:25 pm
Screenpack's okay, but the font and bg could be better. Love all the Akumas facing each other though.

:o at everything else.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on April 13, 2009, 07:42:41 pm
Well, it's my first screenpack :P but I need specific feedback to fix or remake the things for improve the screenpack, thanks for your comments ;)

My advances in words:
*SCREENPACK:
-Main title is ready (and the logo, too), thinking in a better BG for title
-Needing BGs for Options Mode and Versus
-Finding music and sounds for screenpack. Probably I edit some songs I got for game ST
-As I said you before: needing fonts for the game
*LIFEBARS:
-Ready main lifebar and powerbar for Single/Turns Mode, need to make for Simul Mode
-Ready Win Icons, all of them are Ten kanjis in different colors, depending of the kind of win (normal, super, hyper, time, throw, cheap, etc)
-Needs to make Fight anim
-Find or make sounds for screenpack
-As I said you before: needing fonts for the game
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Doromac on April 14, 2009, 12:30:54 am
i think that the background of the screen pack would be awsome if it animated, probably like if it had some scrolling screen shots of the akumas fighting each other in like war torned city stages, or have someone make flash movie for intro. Just some ideas.
Almost forgot, i can try to get my homeboy to make a sick track for the screen pack, just tell how many tracks you need and how you want them to sound ill see if hell help
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Slayer. on April 14, 2009, 04:58:44 am
Hehe
Hilarious  ;D
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on April 16, 2009, 02:45:57 am
i think that the background of the screen pack would be awsome if it animated, probably like if it had some scrolling screen shots of the akumas fighting each other in like war torned city stages, or have someone make flash movie for intro. Just some ideas.
Since these clones are a laboratory project, I was thinking in lab images for the background of the menu and maybe for versus. The BG for select has been made already :P
About the music, i've a few songs I could edit to use in my project, mainly from industrial groups (Rammstein, NIN) as for some of J-Rock (Miyavi, Dir en Grey, Psycho le Cému), only I'll make instrumental themes edited from a selection of songs of that kind of groups :P I've many work to do in that case...
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: DM on April 16, 2009, 03:00:47 am
Pretty cool select screen, I really liked it. :D
Lifebars looks kinda simple yet, you could to improve a little more, I guess.  :)

Quote
About the music, i've a few songs I could edit to use in my project, mainly from industrial groups (Rammstein, NIN) as for some of J-Rock (Miyavi, Dir en Grey, Psycho le Cému), only I'll make instrumental themes edited from a selection of songs of that kind of groups Tongue I've many work to do in that case...
hahaha looks interesting
What about Oomph! and Zeromancer (my two fav Industrial groups)? :D
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: ade2004 on April 16, 2009, 01:06:15 pm
*Orgasm*
(http://userimage.gamespot.com/images/icon/6/0/20667917877152548175097739630006/icon.png)

lol at first I though the idea wasn't that good but it's beginning to look interesting, will they all have the same moves? or will they be different? like ice akuma can freeze his opponents...
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Doromac on April 16, 2009, 01:21:47 pm
if u read all threads, he gives good descriptions on how all of there gameplay would be like
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: The Railgunner on April 16, 2009, 01:26:37 pm
(http://img14.imageshack.us/img14/4194/goukibarsaltcolors.png) (http://img14.imageshack.us/my.php?image=goukibarsaltcolors.png)
Something like that perhaps? (Not suggesting a literal cut down the center, but tinkering with the colors based on the suggestions.)
Honestly I like the cut down the middle more than just one color. Probably just change the sides color depending on what gouki you use. It be unique even though you're not suggesting it.It kind of save time to instead of doing indivual portraits.

You could make the lifebars part of the characters themselves - it's certainly feasible, and allows each Gouki his own.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on April 17, 2009, 08:20:01 pm
Lifebars looks kinda simple yet, you could to improve a little more, I guess.  :)
Yeah, you're right. I'll still work on them, but I like the colors I put on them :P

You could make the lifebars part of the characters themselves - it's certainly feasible, and allows each Gouki his own.
Well, every clone has his own small portrait, so I did avoid to use Gouki heads in lifebars (see last shots)... maybe I've to change what I done for something more from computers and laboratory, any ideas??

hahaha looks interesting
What about Oomph! and Zeromancer (my two fav Industrial groups)? :D
Sure, those ones sure will be a good adition. Any themes in special to be considered??
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Doromac on April 18, 2009, 02:43:27 am
Lifebars looks kinda simple yet, you could to improve a little more, I guess.  :)
Yeah, you're right. I'll still work on them, but I like the colors I put on them :P

You could make the lifebars part of the characters themselves - it's certainly feasible, and allows each Gouki his own.
Well, every clone has his own small portrait, so I did avoid to use Gouki heads in lifebars (see last shots)... maybe I've to change what I done for something more from computers and laboratory, any ideas??

how bout something similar to the Eternal Fighter Zero or Nitro Royale life bars found at mugen infantry.
http://www.mugen-infantry.net/search/label/%5BLIFEBAR%5D?max-results=16 (http://www.mugen-infantry.net/search/label/%5BLIFEBAR%5D?max-results=16)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on April 18, 2009, 11:15:34 pm
Wow, good idea ;D let me see those ones, maybe I get a better idea for the lifebars, thanks ;)

Oh, and starting to add different sounds to common SND files of the screenpack, already changed system.snd with some SFA3 sounds. And I get an idea for game hitsparks: SFA ones with SF2 colors (green hit, red block) and with some trans over them. And no, I don't like flashy FX so don't ask about them :P

Slow but sure, I wanna release this game during this year so I advance when I've time to do it, that's why I don't get answer by periods :P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Shockdingo on April 21, 2009, 05:14:15 am
How is it that I am just now discovering this? It looks quite interesting and fun! Good luck with this man! :)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: BC on April 23, 2009, 01:37:17 pm
after viewing this project a few times i was trying to decide wether i was gonna hate it or love it, and i think its a great idea actually  ;D cant wait to play it, hope it doesnt dissapoint.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on April 23, 2009, 06:30:55 pm
Thanks guys, I hope don't dissapoint any of you... except for those ones who wanted only Gouki clones with Gouki gameplay ;P

I'm thinking in release a first beta of this project, with the complete roster and the screenpack, but only with KFF and Powerless One 100% ready and the other clones just with the basics.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Doromac on April 23, 2009, 09:41:52 pm
Thanks guys, I hope don't dissapoint any of you... except for those ones who wanted only Gouki clones with Gouki gameplay ;P

I'm thinking in release a first beta of this project, with the complete roster and the screenpack, but only with KFF and Powerless One 100% ready and the other clones just with the basics.
so will that mean that the incredible gouki clone and the projectile will have there basic moves as they were described?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on April 24, 2009, 05:29:41 am
Yes, only punches, kicks and all the 5000s :P

But it's a possibility, I'm not sure to make that, but if I would release a beta of this game, probably only KFF and Powerless One will have powers... or another one I could finish when I decided to do that :P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Dreams In Stardust on April 25, 2009, 04:26:48 am
Yes, only punches, kicks and all the 5000s :P

But it's a possibility, I'm not sure to make that, but if I would release a beta of this game, probably only KFF and Powerless One will have powers... or another one I could finish when I decided to do that :P
LOLWUT

But yeah, a beta sounds lovely, although you should molebox it, to avoid any sudden warehouse leaks, eh?
Or is it more of a private beta?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on April 27, 2009, 01:46:08 am
LOLWUT

But yeah, a beta sounds lovely, although you should molebox it, to avoid any sudden warehouse leaks, eh?
Or is it more of a private beta?
XD

Maybe private/public or maybe not release it already, I'm still thinking in that. I don't worry about warehouses, since maybe this beta would be leaked, but they only got unfinished job instead the finished work. And also i've to improve/change various things in KFF for this version, very different than the public release all you know ;)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: GT on April 27, 2009, 11:32:44 pm
I'll Font For You.

:O
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on April 29, 2009, 04:51:56 am
Really?? That would be great, I need original fonts for this project. Thanks!! :D
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Geographic on May 20, 2009, 06:27:58 am
Any thing new?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on May 22, 2009, 08:52:31 pm
Nothing yet. I've been very busy with the creation and release of my magazine about chilean cosplay... but I've ideas for varios of clones, like The Ripper and the clone chars like Gouki Higashi and King Gouki...

When I get advances, I'll post you here, I promise ;) As I said before, I want to make this game during this year, so I'm taking my time to make this experiment good ;)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on July 26, 2009, 12:48:44 am
Hi guys... so long time I'm not working in this game, mainly because my life, my studies and a cosplay magazine I'm working on. This last week I retook the project and start to work back on this project, mainly in planning part, making the movelist for characters and adapting them to Gouki clones.

OK, there's some ideas for AGP game:
-To avoid my chars would be compatible in normal MUGEN, and for an old-school touch, this game will be FULLY created and managed in DOSMugen + some exclusive states won't work in normal WinM nor DOSM
-And for the same as above, it won't get any related to Hi-Res stuff...
-FX for the game will be in 2D, mainly from SFA, RBFF and some few from KOF (edited)
-Decided, no EX moves for any of the clones
-To avoid color confusions between clones, I'll make only 4 palettes for clone, 2 for button (1 for punches and 1 for kicks) and 2 for start+button (idem 1&1)
-As it's already stated, every clone will have 4 supers, but only 2 can be performed depending if you'll choose with button or start+button. For eg, Kung Fu Fan will have 2 classic KFM supers (Triple KF Palm & Smash KF Upper) with button, but if you choosed with start+button, he'll have the 2 original ones (KF Combo & Mega KF Blow)
-I'll change the lifebars for some more high-tech, preferently made from scratch

And for the clones, also new stuff stated:
-Kung Fu Fan will be the only clone who'll have Gouki original voice
-Ryuken will have SF2 Ryu/Ken voice for nostalgic/parodic reasons
-Almost all element clones has their movelist ready, as well chars clones
-All clones will have only 1 grab/throw, but Powerless One who'll get 2 for obvious reasons

I started to work in what better I do: characters. I started with Gouki Higashi and Powerless One, making Joe powers and command moves, respectively...

(http://img.photobucket.com/albums/v488/basara-kun/AGP.gif)
So well... let's back to work!! AGP's still alive!!
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Geographic on July 26, 2009, 01:43:51 am
Man, i thought this project died a long ago.
DosMugen? that still exists?!
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on July 26, 2009, 02:43:39 am
Yep, but some few choosen people can manages DOSM in WinXP ;D Also there's good full games made in DOSM, like Megaman 9 game, IMO
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: zxzero on July 26, 2009, 06:43:59 pm
A gouki with cyclops voice would be insane. ;)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Dreams In Stardust on July 26, 2009, 09:38:46 pm
Sweet, this isn't dead.

Have you decided who was gonna be the final boss yet, or are we going to need to wait for that announcement?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on July 27, 2009, 04:50:00 pm
Well, I'm not decided about boss, yet... I was thinking in another clone with boss powers (like some of KOF/SF bosses), but I'm not sure about it...

A gouki with cyclops voice would be insane. ;)
Yeah, that wouldn't be a bad idea :P I'm gonna try it...

Oh, and I got some advances:
-Kung Fu Fan: improving some of his moves (like KFPalm, needs to fixing) and adapting to this game
-Gouki Higashi: ready Hurricane Upper and Tiger Kick, making Slash Kick (probably I need some editing here)
-Powerless One: ready his movelist (2 grabs and 6 command moves) and adjusting his attack levels (2000 as originally he has it's too much, IMO)
-Ryuken: already made SND with SF2 Ryu voices :sugoi: now starting to copy-paste classic shotoklone moves

Maybe later I'm posting some shots of them, but yeah, I'm back with the project ;)

EDIT:
Almost forgot... I got XTRM permission to use some of his fonts for this game :D
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: GT on July 27, 2009, 04:56:29 pm
Really?? That would be great, I need original fonts for this project. Thanks!! :D

Well, um, if you still want my help....

Would you like me to make original fonts or did you have a font in mind?
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on July 27, 2009, 05:29:30 pm
Well, even with XTRM ones, I still needing fonts for the screenpack. If you can make some high-tech fonts, that would be great ;)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: GT on July 27, 2009, 07:44:29 pm
I'll try.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on July 28, 2009, 12:46:13 am
-Gouki Higashi: ready Hurricane Upper and Tiger Kick, making Slash Kick (probably I need some editing here)
(http://img220.imageshack.us/img220/7748/mugen12.png)
 8)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: GT on July 28, 2009, 02:20:32 am
PM'ed you dude.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on July 30, 2009, 04:23:05 pm
(http://img198.imageshack.us/img198/5720/mugen9.png)(http://img190.imageshack.us/img190/4631/mugen11.png)
Powerless Man is practically ready. Coded his 6 command moves (added afterimages for a dramatic effect, seen in the 1st pic) and 1 of his grabs, made his 4 palettes (2 kind of blue (button) and 2 kind of black (start+button)) and toned down a lot the damage (200 -> 120), since his comboability and the very few juggles he has, PO can makes 10+ hits and/or 500 of damage (a little demostration of this is the 2nd pic)

Only needs another grab and a voice (probably I recorded one for him). After PO, I'll finish Gouki Higashi (needs his supers (specials are all coded), a grab (Knees of Hell) and a voice (modifying Joe voice)). And then, The Projectile, the next public release from AGP 8)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: banzaifurry on July 30, 2009, 05:59:38 pm
LOLWUT

But yeah, a beta sounds lovely, although you should molebox it, to avoid any sudden warehouse leaks, eh?
Or is it more of a private beta?
XD

Maybe private/public or maybe not release it already, I'm still thinking in that. I don't worry about warehouses, since maybe this beta would be leaked, but they only got unfinished job instead the finished work. And also i've to improve/change various things in KFF for this version, very different than the public release all you know ;)
what is the warehouse
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on July 30, 2009, 06:01:34 pm
 ??? I don't get it...
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on August 03, 2009, 05:02:02 pm
The Projectile is the clone #07 of the project and the next release I'll do for normal MUGEN. I made all the specials and only needs to make the supers, but he's almost ready. And now you'll see exclusive shots of him and his powers:

-Projectile N°1: Instead the typical Hadouken or the generic Energy Ball, I made as multiple shoots, especifically 2 shoots for the weak version (http://img37.imageshack.us/i/mugen15.png/) and 3 shoots for the strong version (http://img35.imageshack.us/i/mugen17.png/)
-Projectile N°2: As a simple forward projectile, I made a ground-like projectile (this case, close to Rugal's Reppuken (http://img11.imageshack.us/i/mugen18z.png/)) that only can be guarded when crouching
-Projectile N°3: Simply an energy pillar (http://img30.imageshack.us/i/mugen13.png/) that appears in different part of the screen depends of the button you use
-Projectile N°4: A shield in his hand (http://img37.imageshack.us/i/mugen7k.png/), like Rugal's Force Shield or Benimaru's Raijinken. And as a projectile, can negate another ones

Soon you'll see his supers, but some of them will be enhanced versions of some of this 4 moves. And probably he'll be my next release ;) Oh, and this one will have my modified voice, of course...
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on August 03, 2009, 05:57:18 pm
the multiple projectiles moves serpently like kyosuke's? that would be nice.

also i think FX could use editing to look better, specially the shield, maybe just transparency could ake the trick
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Guilty on August 03, 2009, 06:14:45 pm
Put Geese's voice.

He needs to say REPPUKEN for every projectile.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on August 03, 2009, 06:28:10 pm
the multiple projectiles moves serpently like kyosuke's? that would be nice.

also i think FX could use editing to look better, specially the shield, maybe just transparency could ake the trick
The multiple projectile moves straight to their direction, mainly for the sprites and because also works as anti-air, especially strong version ;)

Transparency?? Hmmm, sounds cool, let me try it...

Put Geese's voice.

He needs to say REPPUKEN for every projectile.
Maybe for a boss-type clone, but in this case, he will be generic (ups, I said a spoiler, maybe??)

Now I'm on vacation, so if I get the chance, probably this clone would be released this week :P
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: GT on August 06, 2009, 06:22:19 pm
I tried to make a combo font for this project... So... Um... I got this...

(http://i596.photobucket.com/albums/tt42/K_-2/mugen26.png)

Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on August 06, 2009, 06:27:49 pm
Great, I like it ;) send it by PM (oh, and the other font doesn't work the download, dunno why)
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Marancv on August 06, 2009, 07:00:13 pm
akuma-faces font for great justice!
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: GT on August 06, 2009, 07:11:33 pm
Great, I like it ;) send it by PM (oh, and the other font doesn't work the download, dunno why)

Sent both.
Title: Re: Anti-Gouki Project: The Reign of the Akumas
Post by: Basara Lapis on September 02, 2009, 07:07:46 pm
Well guys, this project isn't dead at all, especially after having released The Projectile few minutes ago (http://mugenguild.com/forumx/index.php?topic=104692.0). Also I finished Gouki Higashi, so there's 4 clones ready for the game. Now starting to make Ryuken and The Ripper (the next and last char will release publicly)

And Yzan, I received your fonts, thank you very much ;) let me prove them and making a new design for the lifebars...