The Mugen Fighters Guild

Art & Entertainment => Gaming => Topic started by: Xenomic on December 20, 2012, 12:36:23 am

Title: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 20, 2012, 12:36:23 am
For those who do not know this project, it is a game that I have been working on for the past 4 years almost solo (I've had some help here and there, and I appreciate the help from the many folks that has helped). Take heed that I've done no graphics or music myself, the sources vary. I am always looking for more help with this as well~

Concept Art:


Spoiler, click to toggle visibilty


Concept Sprites:

Spoiler, click to toggle visibilty


Videos:



There'd be too many vids to post, so I'll just post the playlist link here, and show the more recent Battle Animation Exhibition vids.



Spoiler, click to toggle visibilty


You can find the patches and beta link there, but just in case, here they are:

For the Game files: http://rpgmaker.net/games/3758/downloads/3561/

CommandRTP (Run RPG Maker games without installing the game or RTP package): http://rpgmaker.net/engines/rm2k3/utilities/5/ (http://rpgmaker.net/engines/rm2k3/utilities/5/)


Feel free to leave feedback on the game and ideas/criticisms~


First review: http://rpgmaker.net/games/3758/reviews/1826/ (http://rpgmaker.net/games/3758/reviews/1826/)


Current version (1.121): http://www.mediafire.com/download/ka77ce9hkpo2lj5/Touhou_Fantasy_Version_1.121.rar

Please make sure to get this as well and unzip in the Facesets folder. There are some missing files that'll crash the game without them: http://www.mediafire.com/download/hyh85nd4z6elfl7/FaceSet.rar

Music: https://www.mediafire.com/folder/0nw7t9lzue4y8/Touhou_Fantasy_Music_Packs

*NOTE! If you only want the base music, get just the Vanilla Music packs and the Theme of Components found in the subfolder. If you want all the music, get everything. For all music files, place it in a folder named Music in the Touhou Fantasy directory.




Keep in mind that you'll need to run the CommandFTP first in order to play the RPG. If that doesn't work, let me know and I'll see if I can't fix things up. I'm hoping I have this going correctly ^^;; Enjoy, and I hope you all have fun with this! Looking forward to hearing from you guys ^^
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Seravy on December 20, 2012, 12:46:56 am
Nice to see another person working on a Touhou RPG, fortunately yours seem to be quite different from what I'm making. Mine will be real-time, not turn based.
So, how complete is it now? Release Candidate complete (can reach the ending and everything is implemented but needs testing), or alpha/beta complete (some parts are still unfinished, features are missing, and/or ending cannot be reached)?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 20, 2012, 12:58:13 am
It's still a beta (50% of the full story is done), and generally takes 10-20 hours just for it as it is (well, for me anyways. Dunno about everyone else). I meant for the game to be decently sized (I haven't implemented any sidequests at all. That's meant for beta8 alone).

There are 7 betas dedicated to just the storyline alone, and beta8, as already mentioned, is for all of the sidequest and post-game material. Do keep in mind that the beta1 areas (the first 5 dungeons of the game) aren't fixed up (aside from Misty Lake. That was last fixed up by my current mapper). So that leaves Scarlet Devil Mansion, Bamboo Forest, and Eientei to fix up (Bamboo Forest might not even NEED it that badly, but the other 2 do...).

Most of what I want right now is in the current beta. Although I don't have status sprites for everyone since my original status spriter left (after 6 months of disappearing THEN telling me he wasn't interested anymore) about 2-3 years ago. I'm thinking of going with status icons with DynRPG, but I'm not sure how that'll work out. Last I tried it, it didn't work very well...

So yeah, if you do play, PLEASE bear in mind that the filesize will run about 1 GB as of right now (the bulk is in the music alone), and that the starting areas are a little rough in terms of mapping (I'm not the best mapper in the world mind you. I'm better than when I first started, but still don't like mapping much. I'm a storyline guy, not a mapper/spriter/musician!).

The game is meant to emulate the old SNES Final Fantasy gameplay (particularly goes somewhat like Final Fantasy II with skill system, albeit is handled differently), and is in no way meant to be an actual crossover like some people think, so don't expect things like chocobos, moogles, Cloud, or things like that! Some things ARE around though, such as equipment and spells (there's a lot of other references to other games too so...).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Seravy on December 20, 2012, 01:42:54 am
In that case, I'll wait until at least the main storyline is 100% complete. Elecbyte made me realize how frustrated I get when progress slows down on something I have already started playing.

Quote
I'm a storyline guy, not a mapper/spriter/musician!
That's like me then, except I'm a gameplay/coding guy so I have a really nice and complicated stat system, plenty of skills, etc but I haven't even bothered looking for a sound engine yet because it's not that important.

Did you consider coding and using a map generating algorythm to make maps for you based on parameters you input? Or is that impossible in RPG maker?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 20, 2012, 01:58:31 am
Don't think you can do that in RPG Maker. There's an auto-generate feature in it, but it's a bad idea to use it. Plus, probably wouldn't work for what I'd like to set up. I have a few dungeons that are meant to cater more towards specific characters than others, though you can still use whoever you want regardless (unless game forces you to use specific characters). For instance, in one of the upcoming beta5 dungeons, the main gimmick is No Items (Items isn't disabled, but you don't have any items to use throughout the entire dungeon, and monsters don't drop items at all that you CAN use), with its subgimmick being status tiles and traps. This means bringing along someone with healing/status curing abilities is a good idea (several characters can heal with skills, such as Cirno, Meiling, and Sanae, while the main status healers are those like Reisen and Nitori), and bringing along Nitori in general is a good idea, as her Stock command is just like FFX-2's Stash ability, although it costs MP to use items and you cannot use Ethers (which are Bs in this game) with said command. There will be a couple MP restoration points of course, I'm not THAT cruel...


So yeah, there's that at least. It'll seem like some characters are completely useless early on (Reisen and Nitori fall into this trope very easily. Reisen due to the dungeon you're forced to use her in having everything either immune or absorb Shadow, leaving her with no way to damage the enemies, and Nitori mostly due to her having the worst MP pool in the game and no access to the Item command itself), but in the long run they're far from useless. Just some are better to use than others is all!


For the record, there are a grand total of 28 playable characters (8 of them I believe are optional. The other 20 are main). There are roughly 22 other temporary characters meant to fill in the story segments and whatnot, bringing the total up to roughly 50 something playable characters. Yeah...


Game would be going faster if I weren't about the only one working on the project (I have a mapper that's working on the current dungeon, though he's been working on that thing for the past 3-4 months now...gonna send him to rework the beta1 maps later, but that's part of the reason of me not doing anything on the project itself aside from bug fixes and the like).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Nanashi_1337 on December 20, 2012, 07:31:44 pm
Have you tried to go to other Touhou forums for help? There's lot of fellows who may be willing to help you, at least a little. I mean, I know you post in Touhou Imageboard about this game, but trying forums may be good too. And you have proven that you've done the game, not just randomly talk.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Erroratu on December 20, 2012, 08:46:22 pm
awwww No thief or Assasin class?
Anyways,i tried goofing around once with RPG maker,but i didnt get it at all.
It was a trial version,so i cant do it again though....
Good luck on this,Xenomic
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 20, 2012, 11:08:37 pm
@Nanashi: Tried both DoujinStyle and Maidens of the Kaleidoscope, no such luck on either forum (and those are the two biggest ones I know right now). In a way, that's kinda why I wanted to post the game here on the MUGEN forums (though that was also part of the reason why I was hesitant to do so...).


@Erroratu: Well, in a way, Marisa is the Thief since she has the Steal command (and originally she would have the ability to unlock locked chests and doors that didn't require a switch or something, but overworld field abilities aren't all in yet. Haven't decided on how to handle most of them). No Assassin class though, though thinking on it Mokou could've easily been an Assassin, since she know assassin arts after all....hmmm...didn't think about that very well. >_>
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 21, 2012, 03:40:17 am




I apologize ahead of time for the bad speaking and the whiffing in the mic. I don't know WHY it whiffs in the mic like that, but it does. Also, I don't know what happened to the volume in the second half. It kinda dropped out for some reason...


This video is in response to all of the reviews and criticisms I've gotten. Granted, mostly the negative ones. I HAVE had GOOD criticisms and whatnot, don't get me wrong and I appreciate it, but some of these criticisms man...I don't know!


So yeah...hopefully ya'll can understand what I'm saying here, and what I'm trying to get at. Can't expect a one-man army to do EVERYTHING perfectly. It's called a BETA for a reason after all!


And why yes, that is exactly how I sound.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Nanashi_1337 on December 21, 2012, 11:41:26 am
It's normal that you get a lot of bad criticism at first, specially if it's your first game, as you literally have no idea if what you're doing will end up being good. Just ignore things like "This game sucks and you suck -1" comments and just grab the ones that tell you the flaws your game has, then improve it from there.

But seriously, a half an hour video discussing all those reviews is kinda... useless. And more if the quality sucks because of your microphone. Really, just ignore stupid comments, grab feedback and improve until you start getting to the point you want to be.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 21, 2012, 09:22:51 pm
It was more of me trying to sort things out and set things straight really than discuss the reviews (a lot of comments I've gotten were like that too). It's not to say that I HAVEN'T had good criticisms within bad ones, just that a lot of these "reviews" and comments and whatnot are negative over things that honestly I don't think are THAT important at the current time. Yes, I know graphics are nice and all, but one can only do so much with them. As I said in the video itself, I am not a spriter, and I have no spriter, so I'm limited on what I can and cannot do on that front. *Shrugs* I kinda expect backlash on it or something from some people...but still felt like it was something I should do. I dunno.


I'm still going to continue doing what I've been doing in 2k3 and using what good feedback I've gotten to improve the game, no worries there. Still, doesn't stop the negative crap from being well...annoying to say the least.


(Though I wonder if it is because of my mic...the mic is close to my mouth, as it's part of the headset, and well, that's how my voice sounds naturally. That bit ISN'T because of the mic at all...).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 28, 2012, 06:46:33 am
So for those of you who've been keeping up with my game, or have played it themselves, they know that my crafting system is well...actually garbage. I'm in need of help with revamping this thing (which may result in cutting out a LOT of crafting items, redoing what enemies drop/steal/morph, what treasures give what, etc.), so there's going to be a LOT of coding on my end. I'm not exactly sure HOW I want to pull this off either...it's not like Final Fantasy IX's crafting system at all, and follows more of Genius of Sapphieros/Gensoumaroku's system (which is what I based it off of), though you can also say it somewhat follows Final Fantasy Crystal Chronicles: Ring of Fates/Echoes of Time's crafting systems.


So yeah, if anyone is interested in helping on this, or has any ideas on how to fix this bad boy up so that things are USEFUL to craft (I HAVE the craftable items made already...just need to figure out how to MAKE them is the problem), do drop me a line. It'd require having to get the game, but ya wouldn't need the music at all, and would only require going to ???? on New Game to go to Debug Room for testing purposes. Hope some of ya'll out there are interested in helping!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Nanashi_1337 on December 28, 2012, 11:10:10 am
It's better if you describe all the problems the current crafting system has if you want non-players to help you.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on December 28, 2012, 12:17:55 pm
I'm interested in discussing about a crafting system -- I'm mostly stuck at work and on a client floor so I'm not allowed to do anything game-ish. Even images are turned off via the browser for this reason. All I've done so far before making the post below is skim-read the review of the game.

FFIX had a crafting system? Or did you mean FFXI and it was a typo?

FFIX's system, as far as I recalled: Collect different armor/weapons and fuse them together at a NPC to form a stronger item

FFXI's system, camp or spawn (spawns usually require camping for the item anyway) rare monsters with a 10% (or equally shit) drop rate and try to "HQ" the item, resulting in a slightly better one. If a normal quality item is crafted, sell it to make some sort of money back and try again

I don't think you're after FFXI's system. FFIX's system on the otherhand just requires you to hunt down the items to eventually build up to the item you want. Still, as you mention Final Fantasy, in general I will assume you're familiar with Final Fantasy 6-11 & 13 (I've never had the opportunity to play 12 so I can't factor that in)

---

First, I need you to determine what the objective you are trying to achieve with a crafting system. So in order to create some sort of balance, you say the craftable items are made already, but are they:

1. Worst than the items that can be obtained normally (players won't bother then; it's deemed unuseful)
2. Equal to the items that can be obtained normally (players might bother if there is not enough items to go around all the characters)
3. Top tier items better than any other that can be obtained normally (players may bother if it can last them a few levels ahead or at end game)

All 3 are subjective to current level to when they could be obtained versus other items. To make players optionally take up your crafting system, these items should have some sort of perk to it that's helpful to them at the time of obtaining it (i.e. before going into the 3rd area/dungeon of the game, you could collect 20 Magic Ores to craft Magic Sword which has an added effect of healing everyone for a small amount per turn, because the 3rd area/dungeon contains monster that uses abilities which affect all characters)

Are the recipes for the crafts:

1. Learnt naturally (maybe by level)
2. Obtained via NPC with some cost or free
3. Rare drops off monsters

Also, as this is an offline game, I am of course not going to take into account of the item's impact of the economy. Having said that, this also means crafting level is obsolete, it can be tied to the progress of your game/story or character rather than forcing the player to skill up like in MMORPGs.

Lastly, the items required to craft the craftables, are they:

1. Obtained out in the wild (i.e. the field, world map, a dangerous dungeon)
2. Off monsters
3. Off bosses and super-bosses
4. Brought off NPCs/Won from mini-games/Reward of a side quest
5. All of the above, mix and match

And bonus option:

1. Are the craftable items limited? (i.e. Golden Sun 1 & 2 allowed you to get a limited amount of materials off dungeons to be turned into powerful items for 2-3 of your characters out of 8 ) ; I see that you have 50~ characters
2. If unlimited, how are you going to place a limit on these items to stop abuse -- i.e. if the condition of these items is that they're better than the stuff you can obtain otherwise, you don't want players whoring them without some form of effort - FFXIII's system required you to spam hard fights with low drop rates or spend a ridiculous amount of gil for the ultimate weapons and armor

You don't want to force players to craft gear for all 50~ characters (although I suppose it's limited depending on time) but at the same time you want some of the gear to benefit across other characters; I assume the inventory is shared if there are multiple story branches (i.e. FFVI's 3-way split segment. If you play Sabin's path first you can buy some nice armor from the NPCs to be used in Locke's path)

3. Additionally, crafted items does not need to be necessarily equipped. You can say, implement un-equipable crafted items that can be equipped if further combined with something a powerful boss drops. System wise you got a lot to pick from. It can be as complex as this:

- Kill X rare monster for 10x X rare drop (time consuming)
- Craft unequipable item
- Kill X super boss monster for X drop (time consuming)
- Take unequipable item and X to NPC who will craft it to a super item for you (better quality of life)

--

Overall, you obviously want to tie effort to craft such items in terms of power. I guess one more point to consider is endgame:

1. Are the items required to finish story mode and beat the game? (Most RPGs say no)
2. Other than improving the character and the player's quality of life (quicker fights, etc) are the items actually mandatory? (FFVII was easy enough that the Ultimate Weapons were not necessary; however this was 10 years after and people raped the shit out of the game to have everything covered; if we rewind back to 1997 where we knew nothing, the Ultimate Weapons were actually really nice. Who didn't enjoy using Ultima Weapon to tear shit up? They were a nice damage boost and any average player would consider it necessary to beat Emerald/Ruby weapon)

I'm aware none of the Ultimate Weapons were crafted, but given the effort required to obtain some of them I lumped it in the same category.

3. After getting these good crafted items, is there anything in the game that can utilise such items to give the player something to do for obtaining them? (Original FFVI had nothing that was challenging to the player after obtaining all the best weapons; Advance FFVI fixed it by providing an optional "challenge" dungeon)

If said items can be obtained again with some effort, then getting such items to power up one character would allow speedier progress to power up other characters (which will snowball up until all characters have X item)

---

Well I wonder if all that helped. If you meant by "crafting system" as in the gimmicks required to craft the item, rather than everything else around it, then I'm not sure how to help you there. Given the attention span of players nowadays, especially if playing a free fan-made game, they won't have much patience to stick around for anything more complex then "bring all these items together, push button", but you don't want to gate it in such a way that people just plain won't bother unless the game is exceptionally of high quality or good reputation (unfortunately, this dictates how long a player would be willing to stick around).

If you want complex crafting system, read the whole of http://wiki.ffxiclopedia.org/wiki/Category:Synergy and modify it to your likings.

Hopefully you did mean how to put such a system together in terms of crafting/obtainable items rather than the process itself :P
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Seravy on December 28, 2012, 04:08:38 pm
I can only give you one general advice and that is, avoid any sort of randomness in crafting. (GoS didn't have any so if you follow that, it's good.)
Otherwise players will keep reloading until they get the result they want and if it takes too many times for that they'll also get bored with doing that and end up disliking the game.
An example of this would be Dungeons of Dreadmor, where you could place an item onto an Anvil of Krong to gain a random bonus applied on your item, but it might get cursed instead and the Anvil can only be used once. It can also give 1 or 2 points of stats, and obviously, I kept trying until I got 2.
Pretty often I found myself wasting 30 minutes dropping the item onto the anvil and reload until I finally managed to get a positive stat on the item that wasn't useless (physical damage for your wizard is rather useless for example), and very often I still had to settle for something suboptimal, like +1 damage instead of 2, or +2 fire resistance (which is useful but nowhere near as much as +2 damage or armor)
I haven't added a crafting system to my game yet, but I plan to make it so that each item would require 1-2 specific materials, and about 3 materials where only the type is specific, and the additional bonuses applied will depend on what was used as additional materials. For example, a High Quality Wood+High Quality Crystal+3 Essences would result in a High Quality Staff, and depending on the type of essences, it will gain extra stats, like when 3 blue essences are used, it gains +3 INT, 2 blue and a green gives it +2 INT and +1 VIT, etc, each type of essence increasing one specific stat by a set amount.
This bonus amount will then be scaled by the item level, and the level of item being made will depend on the character's level who makes it, and their crafting skill.
I doubt you can make anything that advanced in RPG maker, unfortunately.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 28, 2012, 07:54:52 pm
@Nanashi: Yeah, I'm not very good at explaining anything. Well, the issue here is that there's like 100 crafting items (well, that shouldn't be TOO big of an issue really, seeing as RoF and EoT had just as many. Although GoS and Maroku did not, and I can't say if FFIX had that many or not, but IX did things differently than those 4 games). The easiest way to get them right now (aside from the beta shop for them) is to either win them from enemies, steal them from enemies, or find them in chests. Note, you can only ever win one item from one enemy, so if you win a Sealing Rod from a Fairy, that's all you'll ever see it drop if it drops it. Steals I can be more flexible with as I have to hardcode that but I digress.

The main issue is that craftable items tend to take way too many of specific items to make, for something that isn't spectacular. An example is the HP +10% accessory, which requires 4 HP Stones. HP Stones are items that give a character +30 Max HP (I think?) when used, and they're not easy to come by at that. Finding 4 in the entire game as it is isn't going to happen either...and some items don't appear until much later that are needed (hence why I put that beta shop in just for crafting items. Not sure if it'll stay or not though). That's just one example though, many craftable items require high amounts of items (20-30 is about the norm for some of them), mostly of common items such as elemental gems, but even then those drop at like a 20-30% rate if you find the right enemy.

So that's how it is.


=============================================================

@ⒻⓊⒸⓀⓎⒺⒶⒽ: I'm pretty well versed in the FF universe (FFI-XII, bar FFXI, FFXII: RW, FFCC: RoF, FFCC: EoT, FFMQ, FFT series) so yeah, I was referring to FFIX's. The issue with IX's that I had was it required 2 specific items, and I didn't want to go that route (I still do have some equipment needed in order to make other stuff, but GoS/Maroku both did that anyways).

Every craftable thing is there from the get-go once you get Nitori (who has the Call Craft Shop ability and is the only way to get to it), so players can get whatever assuming they have the proper materials. For the most part, you can just craft things that would otherwise cost a lot to buy (for instance, one Large P item costs 1000 yen, but you can instead craft 1 by using 10 P items, which are easy to win from fights). Equipment generally is stuff that you can buy in shops, but you can try to get equipment available later in the game early on assuming you have the right materials. In addition, character-specific armor and weapons generally are exceptionally good (for instance, Sakuya's level 2 specific weapon lets her use the Haste spell, which nobody can use normally, and Momiji's Soul Calibur weapon (yes, she can use Soul Calibur) is her 4th tier (strongest) craftable weapon that grants bonuses to her while equipped, such as Life Up which is a stronger version of Regen.

Of course, there's at least 1 or 2 weapons stronger than the strongest craftable weapons that cannot be crafted, and a couple armor that's really nice to have around that aren't character specific.


1) Crafting items generally are not limited. There's almost always a way to get some, though some are going to be much, MUCH more difficult to obtain (character specific level 5 materials, Adamantite, Orichalcum, just to name a few). They are, as stated before, generally obtained through mix and match basically. The sidequests aren't in yet, but that'll be for when I get the entire main story done...someday.

2) While there ARE 50 some characters, only about 25 of them are those you can change equipment for (the other half are just temporary characters). In fact, for someone like Cirno who naturally HAS no weapon at all and can only use specific craftable weapons, it's better for those characters anyways (and for Cirno, it would benefit her a lot since she has a naturally 100% critical hit rate).  Inventory is shared yes (I'd be crazy trying to not make it shared x_x;;)

3) I know Valkyrie Profile did something like that with an item that prevent Freeze on the entire party now that I think about it. The problem is I don't know how to go about doing that at all, or what for. Some things I can't tinker with at all (drop rates and EXP/Yen drops cannot be changed outside of flat out changing it on enemies; critical hit rate can't be changed; evasion cannot be changed; etc.), so I'm limited on what I CAN and CAN'T do...and changing status resistances is EXTREMELY annoying (why oh why didn't 2k3 just use ONE % for these things instead of 5 levels...ugh). Though the idea of fighting X superboss for X item kinda happens later with an optional character (assuming you don't actually kill said optional character), and is repeatable as well since it's the only way to increase her skill levels. Boss gets harder each round at that.

4) None of the items are required to finish the game, but the later items are generally relatively nice to have. Right now, physical attacks are garbage mostly because of how 2k3 treats damage formula:

Damage = 1/2 Attack - 1/4 Defense

Yeah...garbage formula indeed. So a character with 100 ATK attacking something with 100 DEF will generally do 25 damage each time they attack. It's terrible...

5) They're only really mandatory for late game optional bosses since some make life easier (I COULD have some equipment negate specific battle events, such as FFXII's Ultima's gimmick of switching out HP Drain > MP Drain > Slow speed > whatever gimmick. Yes, that gimmick is around in here...oh, and yes Ultima is around somewhere too....maybe).

6) There are going to be 4 post-game dungeons that will require some of the better gear to get through (they're pretty massive too. A couple at the very least are going to be 100 floors, and they all have their own gimmicks at that). Luckily, with the way the system is handled, everyone's best stuff is specific to them. Sure, you can get the best craftable GENERIC weapon and armor for everyone, but their specific stuff is generally better than that (with some exceptions in armor).


Most of the issue was fixing the system. The system pretty much is already implemented and all, but it's a matter of how many items is needed for what material and whatnot. That, and if the amount of crafting items needs to be reduced.

=============================================================

@Seravy: There isn't any randomness in crafting at all. It's just "Bring these items here, if you have enough then craft X item". Also, it's possible to make something like that in RPG Maker. Just would take a while to do.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on December 31, 2012, 12:27:08 pm
That's cool so you seem to have most of it thought out.

I'm also surprised but I also respect your "going big" thought for a single-player RPG, i.e. the 50 chars & 100 floor dungeons, etc. I had a quick browse through your video and I can see how you're able to generate so much in so little time.

---

Quote
The main issue is that craftable items tend to take way too many of specific items to make, for something that isn't spectacular. An example is the HP +10% accessory, which requires 4 HP Stones. HP Stones are items that give a character +30 Max HP (I think?) when used, and they're not easy to come by at that. Finding 4 in the entire game as it is isn't going to happen either...and some items don't appear until much later that are needed (hence why I put that beta shop in just for crafting items. Not sure if it'll stay or not though). That's just one example though, many craftable items require high amounts of items (20-30 is about the norm for some of them), mostly of common items such as elemental gems, but even then those drop at like a 20-30% rate if you find the right enemy.

So that's how it is.

If that's the issue, why not simply make more items available? Increase drop rate, availability, etc. Or lower the material requirements.

I don't know how to put it but it feels like you're thinking along the lines of MMORPGs "crafting" where 90% or more of the output is useless (biggest example would be World of Warcraft). I'm not sure why you would want to do that in the game.

Also, the example you provided, the HP+10% accessory, when can it be obtained? Basically I am doubting this, if it's no where near endgame:

1. There is an item you can craft, but no access to the materials until near the end of the game; you say finding 4 isn't simple
2. If the player uses even one of the HP Stones, they effectively cannot craft it
3. Would the item even be useful at that stage of the game?

I can't understand what you are trying to achieve here. When it comes to getting items from a crafting specific point of view only, I feel for now (until I can understand the game and the items that can be crafted better) the items are completely undesirable. You may have a system in place in terms of items, but for most part it doesn't seem to help much (so far).

As we're both familiar with FFIX, that's the best example to shoot for. Each synthesis item is more or less useful at that point in the game (when you gain access to the NPC) if you got the items to make it. i.e. Butterfly Sword was a significant damage boost for the time you can get it, and the materials for it were the base dagger Zidane starts off with, and a Mage Masher, found by stealing, a chest in the early dungeon or the shop.

The feeling you're looking for here is this. At many point during my FFIX playthrough (during 2000, internet less helpful back then), I would reach a new area, and check out the synthesis shops. As I played the game casually, I did not grind or farm as much in the given areas. I see the items, and I have a desire for them, because I know they are good due to the stats or whatever, but I don't know where to obtain or farm for the synthesis items.

I know you're limited by RM2k3's limited system and coming up with creative items can be difficult. But still, you should aim to create items players would find powerful and be somewhat easily obtainable (depending on progress within the game and the item's power), not time consuming to the point of a Korean MMO Grind. You only have the authority to force players to grind the item if you know players are captivated by your game. At the moment, given the following facts:

1. A gamer's (or heck, a person's) attention span is extremely low nowadays
2. It's a free fan-made game; people are less likely to go all the way unless it's something amazing
3. To my knowledge, the game is not relatively well known, or hyped up over either, unless you have the hype of a commercial game
4. There is little to nothing to show for the items obtained (commerical games at least had achievements; even stupid games on the iOS have similar)

I don't think players would be interested in such a crafting system (by your initial description of the issue at the top).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 31, 2012, 07:13:39 pm
Drop rates are generally dependent on the level of the crafting material too (elemental gems are 15% drop rate usually, while level 1 character items are generally 50-60%). It just all depends on the level; level 5 or extremely rare items that WOULD be drop rate would be as low as 5% probably. All I'm going to do really is cut down how many items are used for materials (like again, 4 HP Stones would instead become 1 HP Stone) and so on and so forth. I also try to keep SOME *cannot think of the right word* way to identify where to get items from enemies. For instance, when fighting a Fairy, odds are you'll get an item for Cirno (Fairy Wing, Fairy Dust), fight a frog and you'll usually get items for Suwako or sometimes Cirno (Frozen Frog, Holy Tadpole Eggs, etc). The other issue, and one that I need to rethink probably, is that some of the crafting materials that you can get are also equippable items (Youkai Sword "Inu" is an universal sword that anyone can use. Has low attack, but a 10% chance of Instant Death. Hunter's Knife is Sakuya's level 3 (?) item, but gives +50 Speed when equipped (nothing else at all).


I'm trying to avoid having the crafting system be useless, but I'm also trying to balance it so that the player can't just simply break the game wide open by being able to get some of the best stuff early on (not that they COULD because level 4-5 items don't show up like at all in the current beta, but you get the point). Just balancing it out is the main issue here.


As for those points:

1) That's one of the bigger issues right now (that, and some of the lower leveled items you can't even find right now in the current beta as is, which is another issue, hence why I made that beta crafting materials shop where you can buy level 1-3 character items and a lot of the generic items).
2) Trying to avoid this problem too, since everything CAN be gotten in some form or another in unlimited quantity. Just HOW to do so is the issue.
3) I honestly can't say HOW useful some things would be early on (HP +10% might not be, but that accessory is required to make the HP +20% accessory, and so on and so forth). Though some things would be (Rabite's Foot for example, since that gives a whopping +50 speed).


In addition, crafting materials CAN sometimes be used as battle items (Poison Mushroom casts Bio on all enemies I believe for instance). I am trying to avoid grinding (the game is bad about that because of how terrible 2k3's EXP system is...that, and the game demands a lot of money for everything else. Luckily, crafting is free sans the items), and as stated, everything in the crafting shop is available from the start of the game (i.e. you can potentially get beta4 equipment during the start of beta2 when you first get access to the shop, including stuff that you cannot get anywhere else (at one point I was going to have a HP Stroll, MP Stroll, and HP/MP Stroll accessory, which could only be gotten through there, and the Rabite's Foot previously mentioned can only be gotten through there. Speed is one of the most important stats in 2k3 so...).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 03, 2013, 01:48:10 am
I am *gasp* actually working on the game! This is what's going down:

*Fixed beta5 bug that crashed the game in Pandaemonium
*Fixed speed bug from beta2 ending (after defeating Tiamat and then getting Komachi)
*Will be fixing up some dialogue to touch up on it.

*Currently working on fixing up the crafting shop. Crafting materials are still the same prices, but those will probably change eventually. However, I am not certain if the crafting material shop (shop for buying materials) should stay or go. Originally, the system was based around winning or stealing from enemies, finding materials from chests or characters, or being rewards from sidequests. They were NEVER meant to be bought, so having that shop there kinda is influencing how the system is working. It'll need some more testing, but if I must, I'll have to do MORE changes later, either to how many materials each piece of equipment needs or the drop/steal rates of how often they're dropped (which I'm trying to avoid due to well...that's more work than changing the materials needed). If anyone would like to help on this, please let me know. I can use all the help I can get...

Heck, even deciding on whether or not to keep the shop or not would help. I already have the original crafting shop data uploaded, so if you want to try and help, here's what they USED to be:

http://www.mediafire.com/?8ue07tht17z11xp


There won't be an update patch until AFTER I get the crafting system fixed up, so keep that in mind, ya'll! Still waiting on mapper as well before I can work on beta5 story stuff...

Unless you guys want to wait until I get the new crafting shop done and/or an item list (i.e. where to find all of the items in the current beta) done first?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 03, 2013, 06:30:18 am
http://www.mediafire.com/?n29jjcfdh8dda56


So I did a bit more remodeling than I thought. Here's what got changed:

*All accessories, except for Iron Duke, have had material costs dropped. In addition, some accessories have had some materials completely removed (for example, the HP/MP +20% and HP/MP +40% accessories both do not require a Dark Matter anymore)
*All shields have had their materials required dropped.
*Some items have had their material costs dropped.
*Several character specific weapons and armors, generally the first/second tier pieces, have had their materials dropped and/or coding fixed.
*Some items were added in the crafting materials shop, others moved to the appropriate levels.

Not EVERYTHING was fixed up/changed yet. In addition, I do not know if the crafting shop will still stick around or not, so there's that to keep in mind. Odds are, I won't keep it around (crafting materials were meant to double over as a way to get more money quickly too after all, as well as being some kind of battle item if need be). So if anything needs changed/fixed, do let me know. Also still need to know whether to keep the shop or not (which most are probably going to say yes for keeping, but...).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Erroratu on January 03, 2013, 07:45:50 pm
downloading,i will give you my thoughts about the game later
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 03, 2013, 07:46:49 pm
If you have any trouble with downloading, let me know. I may have to reupload parts because of how Mediafire handles parts...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Erroratu on January 03, 2013, 10:36:11 pm
The game lags my computer toooooo much,so i cant play it.Fuck.
I need a better computer >.<
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 03, 2013, 02:46:07 am
(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Map_zpsf8ace4a4.png)

Been months since I worked on mapping, so doing this bit to see if I still got it in me. I think I still do, and yes, it's barren still since I just made it. Trying to get the bridge thing going for this, though I wonder if I shouldn't worry about coding that in before actually making them...hmmm.

There are steps on this tileset, but they're not the same color as what I'd want to use. I'd need to recolor them (wonder if I couldn't get someone to do that for me...) before I used them, otherwise they'd stick out like a sore thumb (they're brown after all...). Any criticism is welcomed. This isn't the main room, mind you. I'll post that next time or something.


Oh, and for those curious, I had another computer the day my comp died, though it uses Vista. I did lose some work on the game, or what little work I did, but I'm still going strong (thanks to my external saving my butt...).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 03, 2013, 09:15:57 pm
http://www.mediafire.com/?43iac3wc77a3b34


Fixes:

*Mokou spot on world map, marked now by a meteorite. May need to make sure that it can be accessed.
*Various teleport spots will now appear while Reisen is in the party (i.e. Youkai Mountain and Higan are prime places right now).
*The spot where Yuuka can be found is now marked with a dirt patch. This is so that the player can find her when they need to (if you're curious, if you never got Yuuka and did the Underground prior to getting her, Komachi would mention that you'd need to get Yuuka, so at that point you'd HAVE to go get her).
*The secret passage now has 2 torches on both sides of the wall to distinguish it from other walls.
*Ancient City walls cannot be walked through now. I didn't set the tileset up right for that so they were walk-througable.
*Mokou's Intel was fixed. How I got Ran out of Shikieiki is beyond me.
*Fixed Sakuya speed bugs at a couple points (after defeating Mokou, after Shikieiki event the first time). Forgot to fix the music bug after Kisume though.


That's a few things fixed at least. I don't recall what else I needed to fix, since I lost any potential fixes and whatnot when old computer died (luckily I had the recent patch on Mediafire, so I didn't lose too much other than some sprites...). Do let me know if anything is out of the ordinary!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 03, 2013, 11:56:43 pm
If you downloaded the patch, please redownload. Apparently this computer hates saving anything on the C Drive, so anything that I did the past couple days was for naught. Moved project to desktop and now it's working fine...


http://www.mediafire.com/?46q8um1t7as0b4y
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 06, 2013, 04:34:42 am
WARNING!!! MASSIVE SPOILERS AHEAD! DO NOT READ SPOILERS IF YOU DON'T WANT TO BE SPOILED!!!


So here are the dungeons and enemies/bosses that I have thus far for beta5. For those who want to help with figuring out what enemies should be where, feel free to! If you wish to discuss the enemies and bosses, you may do so, but leave the bosses in spoilers so that others don't get spoiled by them! Note, this isn't final...I'm just having issues putting in enemies at the current time!

Also for those curious, as of right now without adding any new sprites, I have 269 unique enemy/boss sprites...yeah, that's a lot. @_@;

Spoiler, click to toggle visibilty


I can post up to beta8 that I have thus far, but one at a time!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 07, 2013, 07:59:28 pm
Update Patch 1.099: http://www.mediafire.com/?vxhy1mdur666nqf


*Added in new enemies and updated some old sprites, that being Iron Giant, the elemental fairies, and the Fairy Maid enemies.
*In addition, the entire game has been reuploaded (the game is separate from the music files, and the music files is now separated into vanilla and extended, with Beta5-8 music separate as well). If you already have all of the music files, you just need to find a flute at any save point or the Human Village and change to Expanded/Expansion to keep playing with the original game music.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 12, 2013, 02:55:16 am
Slowly mapping away at this dungeon. This is the most recent dungeon, which leads to the 2nd floor in the main room. The idea of the dungeon, for those who don't know, is to get to the lone room on the third floor, where the goal is, by navigating through a maze. Note, I'm only doing the correct paths right now, and will do the deadend paths and loops and whatnot after that. The dungeon design for the correct path is an ascending figure 8 (with the main room being the center of said figure 8).


(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Map2_zpsf8f9706a.png)


As you can see from the map, there's complete dark spots, which is transparent background for the parallax background (it'll be explained at some point that it's the work of the Void during the dungeon. Yes, the same Void that you're probably familiar with in the FF series). Some of these spots are actually can be traversed despite it looking like the other spots on the map (while Eientei and Blazing Fires uses this gimmick a bit, as does Cave to Makai, it starts getting used a lot more come beta5 onwards. In fact, Pandaemonium has a room that's just invisible floors to train the player a little). In addition, we have bats, both blue and red bats. Those who have already played the game fully will know that blue bats are harmless, but red bats tend to suck away HP at an alarming rate (and can lead to game overs). However, these red bats, despite them always going towards the player, do not suck blood. They just like to get in the way (the bats are represented by the various Es).

Another feature that the Hollowed Caverns has, which I wanted to introduce way back at Youkai Mountain, is you can actually walk underneath bridges as well as through tunnels. The tunnels you can't see in this screenshot, but you can tell the bridge here. I have yet to actually code in walking underneath bridges and going through tunnels, but it's very doable.


I'm also having a rather tough time making the cave interesting with each room now. There's one room in particular where there's all three floors in it, but leads to nowhere except in the room itself. Other rooms...I haven't thought on at all since this is all on the fly at the moment. I have gotten a little reply on RPGMaker.net on some ideas for the dungeon, but none of them really seem to fit well with the theme of the dungeon. For those interested, here's the reply:

"OK. Why is the magic stone here? Maybe this is either a secret base of the villain - in which case you could make it full of defensive fortifications, ritual sites, stockpiles of both traditional and magical weapons. Maybe he chose the site as a secret base because it was an abandoned underground fortress with walls built into the caves.

Or maybe instead of the villain's base, the magic stone is here because it's the site of convergence of magical leylines or whatever-the-dump. So you could have brightly colored glowing sections, pools of mystical liquids, glowing swirling spires of energy. Other magical artifacts and ritual sites that are remnants of the attempts of other people in the past to harness the energy in this site. A temple built by elves around the source of the energy.

If there's a dimensional distortion on the third floor, maybe there are other ones. Maybe sections of the cave have been sucked into the void and now there is just a vortex of darkness where they used to be.

Maybe the key item you have hidden behind a puzzle-locked door is important to the identity of this place. Is it a ring or magical object, which would have been stored or manufactured by a specific type of people? What would those people have put in place to guard it? What type of facility and equipment would they have needed to build it or energize it? You could scatter those kinds of things around the cave or even build part of the cave into a research lab - or a magical prison. Is it a machine of some type, and you could fill the cave with engines and pulleys and machine-driven gates as if it were the workhouse of a group of engineers? Is it a weapon or shield, and perhaps the cave was once a secret hideout used by blacksmiths who were persecuted by an ancient power? The remains of both their survival camp and their craft would still be present.

Maybe some of those ideas will be useful in spicing up the area. No one wants to walk through a totally featureless boring cave."


Keep in mind, the poster probably doesn't know anything about Touhou Fantasy, but some of the ideas (particularly the Void idea) might be useful? I don't know...as it stands right now, Hollowed Caverns is well...just another cave. ^^;;


I really need to brainstorm ideas more often. Tis one of the things I DON'T have really. x_x;;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 14, 2013, 09:45:20 pm
So yes, in order to help speed up production of Touhou Fantasy, I am looking for anyone who is proficient in mapping and can work well in RPG Maker 2k3 for help in this field. I am slowly working on it myself, but at this rate the game won't be done for another 5 years and I would like to get this done eventually. Anyone interested, please feel free to either post here or PM me.

For those interested, here are what needs to be done:

*Revamping old dungeons (this only really applies to 2 beta1 dungeons).
*Mapping new dungeons (this accounts for about 30 dungeons. Yes, you read that right. There is a lot of content in the game yet to be done. For more details, feel free to ask about it either here or in PM).


I hope to see someone step up to help on this, if they are not too busy with their own project, that is. ^^;; If you require to see screenshots of the current maps I have (or current dungeons), I can post them here.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: OrochiWeapon2000 on February 14, 2013, 10:33:35 pm
If you need a hand with any BA's, just give me the word. All I'll need afterward is a source to based the animation on, and I'll take it from there.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 14, 2013, 10:36:37 pm
There's still all of those Valkyrie Profile animations that could be done (if possible...I know how hard doing Fire Storm was so I'm not gonna force it on ya to do those if you can't ^^; ). Most of the other BAs are meant to be based on the actual spellcards from the series (good luck with that...). So there's that with Battle Animations.


Yes, there's about 30 maps left (that's a rough estimate), but the biggest dungeon I have has about 38 maps in it. The status quota for maps seem to be about 10 maps per dungeon (though granted, most maps are big enough that they house multiple rooms in them). So that's how that is...I plan on having beta5 maps to be as long, if not shorter or longer, than Cave to Makai (which is the dungeon with 38 maps). There's about 18 dungeons in beta5 so....yeah...not all of them will be super long though, seeing as some are just simple paths and whatnot.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 25, 2013, 08:27:42 pm
Nearly done with this dungeon, that I am. This is going to be the biggest dungeon in the game thus far it seems (it currently has 31 maps. Keep in mind that Cave to Makai had 38 maps roughly). This is fine, since I wanted the dungeons to be slightly longer than previously, and Cave to Makai was the basis for this. Granted, not ALL dungeons are going to have that many maps (Hollowed Caverns does because it's a maze), so don't have to worry about super huge dungeons. And no, this doesn't take an hour to go through (unless you go through the wrong ways constantly), because despite the sizes of the maps (most maps are 60x60), they don't take that long to go through (and there's no random encounters in this part of the dungeon).

Though I still wonder...how 2 of these maps would even remotely equal one large dungeon...I don't even see how 2 maps can even make a SINGLE dungeon myself, but that's me! In other news, SDM got heavily updated. Voile is more mazey, the basement is more of an actual basement and dungeon, and the overall look of the SDM is more sleek compared to before. Eientei is next to be fixed up (somehow...), so at least beta1 dungeons are getting fixed up massively (even though those 2 are the only dungeons that really need it). Once DemonicHobo is done with both SDM and Eientei, I'll be having him helping on beta5 dungeons. My other mapper will more than likely be setting up caves on the overworld for me.

So that's how it is~ No screenshots this time because I say so!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 26, 2013, 08:46:39 am
Let's take a look at some changes here and there.


(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/OldvsNew1-EntrancetoBlazingFiresofHell_zps0de058df.png)

Left is old, right is new. I decided to go back and fix up some maps at least...though that's gonna be a chore. This is the entrance of Blazing Fires of Hell.



(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/80x80BlazingFires5MapOld_zps98481a7f.png)
(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/56x60BlazingFires5MapNew_zps5e056373.png)
(http://rpgmaker.net/media/content/users/2401/locker/XenomicHelp.png)

First version (original) is 80x80, second (my update) is 56x60, and third is same size but done by another mapper. My update took around 15-20 minutes to do. Trujin's version took 1 to 1 1/2 hours to do. This is the 5th screen in Blazing Fires of Hell, after the screen with Kisume.


(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Untitled_zps9a83ae64.png)   Old map
(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Untitled_zpsbdb60ec6.png)   New map.


Old map is 75x30. New map is 62x30. Took 1 1/2 hours for me to do this map. I had to do this one though so that this map would make sense with the map that Trujin did for me. ;___; This is the screen right before Parsee's bridge.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 26, 2013, 08:07:20 pm
Now here's the question for you guys. Would you rather have the maps like up above (note the bigger ones take about 1-2 hours to do) or would you rather have these maps (which from what Trujin told me, takes about 15 minutes to do)?

(http://rpgmaker.net/media/content/users/2401/locker/XenomicPointer.png)


Do let me know!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 27, 2013, 08:06:50 am
I decided to look at my LP for my run of my end beta4 dungeon (I don't recall what all I did in that dungeon and whatnot, so it may be shorter than what I did, or longer), but...here are the times:


20:00 for Fate
8:00 for Rikako
8:20 for Sara
2:06 for Meira
6:55 for Elis
4:57 for Shingyoku
3:50 for Alice

54:08 total spent on bosses roughly.

1:53:27 spent on dungeon alone.

Total time: 2:47:35


So um...a good portion of that is spent fighting the bosses, and as I said in RPGMaker.net, I DID say I'm going to cut down on the size of a lot of these dungeons anyways, but um...I didn't realize it was that long. It certainly didn't FEEL that long to me (and bosses are give or take too, since some can take longer, and there's quite a few cutscenes in there too. So the dungeon is split up between the bosses, several cutscenes (there's about 10 cutscenes in there or something), and the dungeon itself).

So yeah...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 10, 2013, 10:48:26 pm



Update to Winter Forest! For reference, this is the old map:



Yeah, quite a drastic change eh? Don't mind the caves, they're not done yet, and expect a few mapping errors here and there. This is the first time running through the map after finishing it, so there's bound to be some errors here and there. A lot of the stuff you see here, such as trees bunched together, or bushes in front of one another, was done by eventing. It's the only way I CAN do it that way!

So tell me, what do you guys think? Would you like to see more videos of other updated areas? Think it's too long? Note that I did do this with random encounters turned off, and remove about a minute or 2 for the start and end, and well...it's about 4-5 minutes long. Not really that bad all things considered, even with random encounters.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 13, 2013, 04:07:35 am
(http://puu.sh/2gyz3)


Rough draft of the Profile for characters, which will probably utilize the item that normally would've been the Scan item for times Aya wasn't available. Exorcism is going to be cut off, so that's one less thing to worry about. I have been told that there's too many elements, but I honestly don't see the problem. Exorcism/Ghost were meant to be "slayer" type effects, and Absorb there's never anything weak to it, but resistant to it, so it's more of an attribute to attacks than an actual element (yes, it's still an element, but not one that people have to worry THAT much about). Mystic and Poison aren't on here either.

I'm honestly surprised that nobody has said on said forum that there's too many statuses. Statuses that can be inflicted to players are: Death, Poison, Blind, Silence, Berserk, Confusion, Sleep, Paralyze, Amnesia, Venom, Petrify, Freeze, Slow, Stop, Fear, Power Break, Armor Break, Magic Break, Cursed, Charm, Sap, MP Sap, Disable, Heat, and Lock. 26 statuses in all, not including the positive ones and dummy statuses, which nobody would resist anyways.

Gravity, Poison, and Mystic are the three Advanced Elements of the game. Nothing is immune to or absorbs Mystic, and there's nothing that increases nor decreases resistance to it, so it's entirely based on the target's natural resistance. Poison generally deals more damage to Human-type enemies, while Gravity deals damage accordingly to size of the target.


Profile will most likely be split across pages to have more data on characters. One page being for a short bio for them, for those who don't know the characters mostly. Another just for elements, another for just statuses, and the last probably for the character's secondary command ability, in case the player forgets what it does.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 15, 2013, 03:56:48 am



Yup, took the entire day today just to update this stupid area. I think it looks a lot better, though making it like it looks in canon is kinda hard. All I had to go with really was the Perfect Memento in Strict Sense image!

Again, let me know if you guys want to see more videos like this for updated areas, or hell, let me know if you guys even want to have me do a commentary LP on the entire game as it is...like a Developer's Edition or something.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 15, 2013, 10:54:55 pm
(http://puu.sh/2ih0Y)


Another update to the bio page thing. Spreads across 3 pages thus far (might be a 4th page, depending on circumstances). I think it's turning out good so far (note again, I'm not the one making these either).

Don't ask why he thinks going into negatives is weakness when it's generally resistance but eh.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 25, 2013, 08:20:19 pm
http://www.mediafire.com/?xxv9swvs5lw5s9l
http://www.mediafire.com/?f1ifxwib7phr55z



First link is for the update patch. Second link is for the update music.



That should fix some of the issues. Warning though, there might be some bugs here and there due to well..updated maps and whatnot. Do let me know if there's any issues in various areas. I'll list them here so you don't spoil yourself in the Changelog, since I do believe there's spoilers in there:



MAP:

The following maps have been updated:

*Bamboo Forest of the Lost
*Winter Forest (Both outside and inside, barring Icicle Caves)
*Hakugyokurou - Yojana Gardens
*Insect Forest
*Blazing Fires of Hell (Not including the second half visited in beta4)
*Underschool Caves
*Poltergeist Mansion (Not the basements yet)
*Forest of Magic
*Kourindou (Currently in development)
*Eientei (Currently in development. Only the entrance has been redone)
*Scarlet Devil Mansion (Mostly reskinned. Voile has been changed and basement has been fully changed).
*Higan


The following has been added:

*Alice's House (only outside is accessible right now)



Do not listen to the Changelog saying to refer to the Music document, as I stupidly forgot to upload the right document with it. Instead, this is what you should pay attention to for music changes:


A Flower-Studded Sake Dish on Mt. Ooe -> A Flower-Studded Sake Dish on Mt. Ooe (Nazz-can)
Be of Good Cheer! -> Be of good cheer! (Nazz-can)
The Locked Girl - Patchouli Boss Theme -> Locked Girl ~ The Girls Secret Room (Concealed the Conclusion)
Native Faith -> Native Faith (dBu)
Invisible Full Moon 3 -> Lunatic Eyes ~ Invisible Full Moon (dBu)
thc05 -> U.N. Owen Was Her (CtC)
Nuclear Fusion -> Nuclear Fusion (Neutral)
Love-colored Master Spark -> Love-colored Master Spark (dBu)
05. Shanghai Alice of Meiji 17 (Meiling's Theme) -> Shanghai Alice of Meiji 17 (dBu)
03 - Green-Eyed Jealousy -> Green-Eyed Jealousy (Neutral)
The Girl who Played with People's Shapes -> Doll Judgment ~ The girl who played with people's shapes (Demetori2)
08. Lunar Dial (Sakuya's Theme) -> Lunar Clock ~ Luna Dial (dBu)
02 - Lost Place -> The Sealed-Away Youkai ~ Lost Place (Neutral)
Eternal Nocturne -> Reach for the Moon, Immortal Smoke (dBu)
02. Devil's Go Through the Night (Rumia's Theme) -> Apparitions Stalk the Night (dBu)
Deaf to all but the song -> Deaf to all but the song (dBu)
Dark Side of Fate -> Dark Side of Fate (dBu)
Lunate Elf -> Lunate Elf (EastNewSound)
The Last Judgement (Dreaming to Return Again) -> The Last Judgement (maritumix)
Locked Girl ~ The Girls Secret Room (Sound Sepher) -> Locked Girl ~ The Girls Secret Room (Jun.A)
G Free Ultimate Dream -> G-Free ~ Ultimate Dream (Concealed the Conclusion)
G Free Final Dream -> G-Free ~ Final Dream (Concealed the Conclusion)
Forsaken Doll -> Poison Body ~ Forsaken Doll (Sound Sepher)
Faith is for the Transient People (Jun. A) -> Faith is for the Transient People (Sound Sepher)
RD -> Eternal Shrine Maiden (RD-Sounds)
Emotional Skyscraper ~ Cosmic Mind -> Emotional Skyscraper ~ Cosmic Mind (Sound Sepher)
Pure in Asia -> Plain Asia (dBu)
The Maid and the Pocket Watch of Blood 2 -> The Maid and the Pocket Watch of Blood (Nightmare of Sleeping Girl - Assault Super Flash!)
dBu - Suwa Foughten Field -> The Venerable Ancient Battlefield ~ Suwa Foughten Field (Fantasy Maiden Wars Mystic)
Sleeping Terror (dBu) -> Sleeping Terror (Fantasy Maiden Wars Scarlet)
Flowering Night (Final Fantasy IV Soundfont) -> Flowering Night (Fantasy Maiden Wars Mystic)



Other things changed was Nitori's battle theme, Border of Life (the theme used for the first Yuyuko boss fight), and Kanako's theme.



Bamboo Forest was not uploaded in this pack, as it is not even close to being done, nor has Kourindou or Eientei. Every other area has been pretty much fixed up (SDM needs more done to it methinks though). There may also be some errors regarding other things, so do let me know on that bit.


I really didn't want to have to upload a new update patch this early without everything being done as originally planned, but since the Yuuka thing is a game-halting bug, I have no choice but to upload this now. Again, if anymore bugs occur, do let me know so that I may fix them.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 26, 2013, 04:59:54 am
http://www.mediafire.com/?btd70bxdt2tnsfd

In addition, I have to release this particular map again because well...I forgot to fix entrances when I changed the map design/layout. This is why I didn't want to release the current patch until maps were fixed, but well...things happened and here's the fix to that. At least it's not a complete update pack! >_>;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 26, 2013, 08:17:47 pm
http://www.mediafire.com/?eb2ceysf2naluwa


This patch fixes up the following and needs to be used in conjunction with the version 1.100 patch:

World Map (fixed error regarding going to the area where Yuuka is located. Fixed error regarding teleport event into Poltergeist Mansion. Added location names to Human Village and Poltergeist Mansion as per every other area when asked if want to enter or not).
Blazing Fires of Hell (Fixed a map regarding multiple map errors. Fixed exit from Ancient City to Blazing Fires teleport error).
Scarlet Devil Mansion (Fixed teleport errors from 2F East/West Wings to Front Foyer. Added description at entrance to basement regarding needing Patchouli in the party).
Underschool (Fixed error regarding entering from Forest of Magic, where it would still be dark and rainy. Fixed Akyuu and Keine still being in final room despite being in Human Village later)
Myouren Temple (Fixed error regarding skipping intro and having the two Lesser Tiamats and Inferno still on the map)

This pack also includes the theme for Alice's House, so enjoy! If there are anymore errors, do let me know!


EDIT - Updated the link due to tileset error in Higan. Apparently the tileset had it so that the player appears BEHIND the bridge...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 27, 2013, 12:39:10 am
First post updated with the newest patch link, but here, have it anyways:

http://www.mediafire.com/?eb2ceysf2naluwa


What got fixed up:

*Can now cross bridges on Higan. This was due to the water tiles BEHIND the bridge tiles being the culprit (the ones used were set to impassable. I had to use the passable ones to make it so you can walk across it).
*All of the encounter stuff (Reimu's Demon Charm, Momiji's and Aya's Avoidance, Sakuya's Vanishing Everything, the Demon items, Cirno and Yuuka being in the party, etc.). are ALL now working. THIS was a brainbuster and a half to get sorted out, but it got sorted out! If Vanishing Everything and the Demon items don't work still, let me know. They are only supposed to last for 30 seconds flat so...


Hopefully THAT fixes everything up! I'm kinda glad I DID release this patch now...as it got several things fixed up because of it. My lord. x_x;;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 27, 2013, 05:13:17 am
http://www.mediafire.com/?6fl964lfl9ahs16


At this point, I'm not even going to bother saying anything....just...yeah. More fixes got made and whatnot. That's all...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 28, 2013, 05:21:35 am
Version 1.101: http://www.mediafire.com/?dyc12zvg6j4y4ul


Includes all the previous fixes, as well as more bugfixes (so many game-halting bugs...but that's due to the faulty maps that weren't thoroughly checked that are being fixed). In addition, I got all of the Bless abilities done now 100%, so those are taken care of. I'll be working on other things in the database before I get back to mapping. Yes, it'll be still quite a while before beta5 work happens, but hey...get it done now, don't have to worry about it later, no?


Also, if you still need the theme for Alice's House, find it here:  http://www.mediafire.com/?h4yis895o830x
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 08, 2013, 07:35:45 am
Update Patch 1.102: http://www.mediafire.com/?niscck8vctm1blg


This is from doing another runthrough of the game (using debug methods), and fixing a crapton of bugs and errors in the game itself. There's still bound to be others, but I got a lot of them (including game-halting bugs). Enjoy!

I will be fixing up more bugs with the remaining portion of beta4, and then get back to the database for more work. Work work work~ I know guys, you want to see beta5 after 2 years of the game not progressing with the story, but hey...when you have 1-2 mappers mapping, and you're the only one who can really do stuff in the database...it gets pretty hard to progress. ESPECIALLY when you want to put in new abilities, ideas, systems, etc. I promise, when this thing is fully patched up with the new stuff, you're gonna love it if you loved it before~
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 17, 2013, 05:42:45 am
Hey, guess what guys? I'M NOT DEAD! I'm still working in the database like a madman...and I feel like now is the time to share some of the changes done to the game. Have a Changelog, with spoilers cut out! I do have a To-Do List, if anyone is interested in helping with brainstorming ideas and whatnot. I'm always up for that, and always need it. I can't get to mapping until I get the database done mind you!


============================================
TABLE OF CONTENTS
============================================
I.    Characters
II.   Enemies
III.   Equipment
IV.   Items
V.   Map
VI.   Skills
VII.   Statuses
VIII.   System


============================================
I. CHARACTERS:
============================================

*Reimu:
**New Battle Passive: Purification (Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.)

*Marisa:
**Can now use Mug, Bandit, and Master Thief when specific weapons/armors are equipped.

*Cirno:
**New Battle Passive: Eternal Bond (If Cirno is inflicted with a status that prevents her from acting (Confusion, Charm, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle)
**New Overworld Passive: Provocation (Doubles Encounter rate)

*Aya:
**New Battle Passive: Tengu's Initiative (Enemies speed is halved for 4 turns at the start of battle)

*Meiling:
**New Battle Passive: Restore HP (10% chance to restore HP back to 25% each turn when in critical status)

*Patchouli:
**New Battle Passive: Doublecast (10% chance to use chosen skill twice in a row. If MP is less than required MP needed to cast skill for second casting, MP is reduced to 0 as the cost)
**New Overworld Passive: Mana Reserves (Restores 10% Max MP to Patchouli after every 25 steps taken)

*Reisen:
**New Sub Command: Insanity (Absorbs all negative statuses except Death from allies and gives them to Reisen)

*Sakuya:
**New Battle Passive: Critical: Haste (Automatically in Haste while in Critical)

*Momiji:
**New Battle Passive: Last Stand (While in critical, damage from physicals is reduced)

*Nitori:
**New Overworld Passive: Dowsing (Reveal hidden treasures on field)

*Youmu:
**New Battle Passive: Bonecrusher (10% chance to deal damage equal to own Max HP when in Critical and using the Attack command. Bonecrusher works with any level of Focus as well.)

*Komachi:
**New Battle Passive: Return Damage (When damaged, 25% of the damage received is returned back to target's party.)
**New Overworld Field Ability: Ferry Service (Escape from dungeons at the cost of X% of each character's current HP, where X equals 100 - the character's level)

*Yuuka:
**New Battle Passive: Photosynthesis (Depending on terrain fought on, may have Auto-Regen and Auto-MP Regen. Only works in areas with dirt or sunlight, and will never work in areas that are manmade or inside)
**New Overworld Passive: Intimidation (Halves encounter rates)

*Mokou
**New Overworld Passive: Immortality (Removes death status from Mokou, and revives her with X% HP, where X equals (100 - Mokou's Level)/2)

*Remilia
** New Battle Passive: Photosensitivity (When fighting in sunny areas, will be under constant Sap status)

*Hope:
**New Battle Passive: Unscarred (Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.)

*Advent Cirno:
*Main Command: Limit (Powerful command that appears after Advent Cirno fills a hidden Limit Gauge. The amount needed for it to appear is equal to 150% of Advent's Max HP, and is cumulative. Once a Limit skill has been used, the command is locked agian. If Advent is KO'd at any time, the gauge is reset to 0.)
**New Sub Command: Boost (Increases Limit Gauge by 20%)

*Keine:
**New Sub Command: Hakutaku (Switches to EX Keine, who is AI-controlled and only has access to Fight and History. EX Keine has x1.5 Attack, Defense, Magic, and Speed than Keine, and double Max HP and Max MP than Keine, and when using command, Keine will restore all HP, MP, and statuses)

*Utsuho:
**New Sub Command: Kamikaze (Removes Utsuho from battle and kills her at the cost of dealing damage to one enemy equal to x8 her Max HP)
**New Battle Passive: Absorb Damage (10% of damage received is regained as HP)

Spoiler, click to toggle visibilty

============================================
II. ENEMIES:
============================================

*Eirin will now only use Hourai Elixir once throughout the entire fight.
*Omega Weapon will now lose 1200 HP each turn and absorbs all elements/nullifies all non-elements.


============================================
III. EQUIPMENT:
============================================

SHIELDS:

*Maple Shield: While equipped, Momiji can use Protect.
*Heavy Shield: While equipped, Momiji can use Barrier.
*Diamond Shield: While equipped, Momiji can use Protectga.
*Dragon Shield: While equipped, Momiji can use Shield Wall.
*Hero's Shield: While equipped, Momiji can use Protect, Barrier, Protectga, and Shield Wall.


ACCESORIES:

*Devil's Wrist: No longer prevents Instant Death, Blind, and Silence. Now prevents Cursed and Fear.
*Memory Earrings: No longer prevents Amnesia. Now prevents Lock and Disable.
*Critical Seal: No longer prevents Critical Hits. Now prevents Mental Restriction statuses (Poison, Blind, Silence, Berserk, Confusion, Sleep, Fear, Debrave, Defaith, Deprotect, Cursed, Lock, and Disable)


============================================
IV. ITEMS:
============================================

*Faith can only be used through Sanae's Miracle command.


============================================
V. MAP:
============================================

The following maps have been updated:

*Bamboo Forest of the Lost
*Winter Forest (Both outside and inside, barring Icicle Caves)
*Hakugyokurou - Yojana Gardens
*Insect Forest
*Blazing Fires of Hell (Not including the second half visited in beta4)
*Underschool Caves
*Poltergeist Mansion
*Forest of Magic
*Kourindou (Currently in development)
*Eientei (Currently in development. Only the entrance has been redone)
*Scarlet Devil Mansion (Mostly reskinned. Voile has been changed and basement has been fully changed).
*Higan


The following has been added:

*Alice's House (only outside is accessible right now)


Other map related things:


*The doll found at Forest of Magic - Clearing has been moved to Underschool.
*Maps now have hidden passages that the player may go through to find alternate paths or treasures.
*Maps now have working overpasses/underpasses.

============================================
VI. SKILLS:
============================================

REIMU:
*Youkai Buster: Now Holy-elemental instead of Exorcist.
*Cautionary Border: Now 100% accuracy. Grants "Blink: 5 turns" per skill level, up to "Blink: 50 turns" at max level.
*Permanent Border: Cures all levels of listed statuses (for instance, cures level 1-10 Poison). Max level now cures Cursed as well.
*Persuasion Needle: Now fixed 80% accuracy per level, and adds "Berserk: 5 turns" per skill level, up to "Berserk: oo" at max level.
*Binding Border: Now fixed 80% accuracy per level, and adds "Paralyze: 5 turns" per skill level, up to "Paralyze: 50 turns" at max level.


MARISA:
*Green Spread: Now single-target and has fixed 80% accuracy per level. Adds "Confusion: 5 turns" per skill level, up to "Confusion" at max level.


CIRNO:
*Minus K/Perfect Freeze: Now fixed 80% accuracy and adds "Freeze: 5 turns" per skill level, up to "Freeze: 50 turns" at max level.


AYA:
*Wind Sickle Veiling: Now fixed 100% accuracy per level. Grants "Blink: 10 turns" per level, and at level 2, will grant "Regen: 10 turns" per level.


PATCHOULI:
*Satellite Sunflower: Now fixed 80% accuracy. No longer inflicts Poison and Sleep. Adds "Sap: 5 turns" and "MP Sap: 5 turns" per skill level, up to "Sap" and "MP Sap" at max level.


REISEN:
*All status curing skills will cure all levels of statuses (for instance, Ultraviolet Field will cure level 1-10 Poison).


SAKUYA:
*Luna Dial: Now fixed 80% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: 20 turns" at max level.
*Private Square: Now fixed 60% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: 20 turns" at max level.
*Special Stopwatch: Now fixed 70% accuracy. Adds "Stop: 5 turns" per skill level, up to "Stop: 20 turns" at max level.
*Sakuya's World: Now fixed 50% accuracy. Adds "Stop: 40 turns".


NITORI:
*All Armor Elemental Bless skills are now party-wide instead of single-target.
*All status-healing Stock skills cure all levels of specific statuses (for instance, Antidote cures Level 1-10 Poison and Level 1-10 Venom).
*Mini Hammer and EX Mini Hammer cures Lock instead of Amnesia.


KOMACHI:
*Spirits of the Firm, Earthbound Souls, Spirit Amulet, Hatred Sign, Bondage Soul, and Lazy Wandering Spirit are now all AoE.
*Spirits of the Firm: Now fixed 80% accuracy. MP costs have been adjusted accordingly (14 MP > 20 MP > 26 MP > 32 MP > 38 MP > 44 MP > 50 MP > 56 MP > 62 MP > 68 MP). Adds "Poison: 5 turns" per skill level, up to "Poison" at max level. Adds 150 Poison-elemental damage per skill level, up to 1400 Poison-elemental damage at max level.
*Earthbound Souls: Now fixed 80% accuracy. Adds "Blind: 5 turns" per skill level, up to "Blind: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Spirit Amulet: Now fixed 80% accuracy. Adds "Silence: 5 turns" per skill level, up to "Silence: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Bondage Soul: Now fixed 80% accuracy. Adds "Confusion: 5 turns" per skill level, up to "Confusion: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Lazy Wandering Spirit: Now fixed 80% accuracy. Adds "Sleep: 5 turns" per skill level, up to "Sleep: 50 turns" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Hatred Sign: Now fixed 80% accuracy. Adds "Paralyze: 5 turns" per skill level, up to "Paralyze: 50 turns" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Requiem Fog: Now fixed 70% accuracy. Adds "Petrify: 5 turns" per skill level, up to "Petrify: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*The Endless Way: Now fixed 70% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*Confines of Avici: Now fixed 70% accuracy. Adds "Stop: 5 turns" per skill level, up to "Stop: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*Change Fate: Now fixed 80% accuracy. Adds "Poison: 5 turns", "Blind: 5 turns", and "Silence: 5 turns" per skill level, up to "Poison: 40 turns", "Blind: 40 turns", and "Silence: 40 turns" at max level. Change Fate will now become Poor Fate at level 5. MP costs have been adjusted accordingly (13 MP > 20 MP > 27 MP > 34 MP > 41 MP > 48 MP > 55 MP > 62 MP).


YUUKA:
*Envenom: Now fixed 70% accuracy. Adds "Venom: 5 turns" per skill level, up to "Venom: 20 turns" at max level.
*Intimidate: No longer inflicts Amnesia. Now fixed 70% accuracy. Adds "Fear : 5 turns" per skill level, up to "Fear: 20 turns" at max level.


MOKOU:
*Imperishable Shooting: Now Holy-elemental instead of Exorcist.
*Phoenix Rebirth: Now fixed 100% accuracy. Restores different HP per skill level (100 > 300 > 600 > 1000 HP).


SANAE:
*Sky Serpent: Now Wind-elemental instead of Exorcist.
*Falling Stars: Now Mystic-elemental instead of Exorcist.
*Nine Syllable Stabs: Now Mystic-elemental instead of Exorcist.


SUWAKO:
*Ancient Jade: Now fixed 50% accuracy. Adds "Random Status: Level X" per skill level, where "Level X" is equal to the skill level.


ADVENT CIRNO:
*Death Sanction: No longer inflicts Instant Death.
*Doomsday Blade: No longer inflicts Instant Death.
*Ice Blossom: Renamed to Chilly Blossom. Now inflicts "Slow: oo".


KOISHI:
*Release of the Id: Now fixed 60% accuracy. Adds "Mental Restriction Level X" per skill level, where "Level X" is equal to the skill level. Statuses include: Poison, Blind, Silence, Berserk, Confusion, Sleep, Fear, Debrave, Defaith, and Deprotect.


HOPE:
*Can now switch modes freely on maps. Reverse's coding is fully functional.


============================================
VII. STATUSES:
============================================

*Every debuff status now has 10 levels, which are dedicated towards enemies only. All buff statuses also has 10 levels. The levels dictate how long statuses last, how strong they are, etc. Level 1 statuses lasts 5 turns, and gain +5 turns every level, up to level 9 where it stops at 45 turns. Level 10 varies per status (some will go to 50 turns, others will go to 0 turns and will not disappear until cured).


*Blind: Merged with Amnesia. Blind now reduces accuracy by 70% as well as preventing physical skills from being used.
*Bubble status has now been added to the game. Bubble doubles Max HP while the status is on, and restores HP equal to current HP once.
*Charm, Disease, and Amnesia were removed.

============================================
VIII. SYSTEM:
============================================

*Skill descriptions have been updated with information.
*Jellyfish Princess Lv1 and Lv2 are fixed. They originally reduced Defense instead of inflicting damage to HP.
*Keine's leader theme now works properly.
*Music has been trimmed down in filesize a bit and some songs have been outright removed. Please see the Music document for what to change.
*After any battle, there is 10 steps before random encounters are turned back on again.
*Damage on various elements and skills have been adjusted accordingly.
*Physical, Magical, Tetra, and Omni are now in place.
*Equipment that gave +% stat boosts are now fixed so that they don't permanently boost stats are incorrectly boost stats.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 27, 2013, 07:51:52 am
New stuff that has been added in, for those interested.


============================================
I. CHARACTERS:
============================================
*Marisa:
** New Battle Passive: Auto-Collect (5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.)
**Upgrades: Mug (Deals damage and then attempsts to steal), Bandit (Doubles Steal% rate), Master Thief (upgrades quality of item being stolen by one level)
**New Overworld Passive: Kleptomania (If in the party when opening a chest,  50% chance to obtain extra items. Items obtained are determined by difficulty level of dungeons.)

*Reisen:
**New Overworld Field Ability: Apothecary (When resting in a Tent, 25% chance that Reisen creates a random HP, MP, or status healing item. The higher Reisen's level, the more items she can make, but the less the chance of getting a specific item made. Two additional items are added every 5 levels Reisen gains.)

*Nitori:
**New Battle Passive: Scavenger (5% chance each turn in battle for Nitori to find a random synthesis item. Item depends on encounter fought. Will not occur if Nitori is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.)
**Upgrades: Mirror Items (Reverses all effects of Stock command, so healing items deals damage to enemies, and status recovery items inflicts statuses to enemy), Chemist (Doubles effects of Stock and Mirror Items abilities)

*Komachi:
**Upgrade: Money Talks (Pay 1000 yen to deal damage equal to 1% of the amount of money the player has) (Upgrade to Yen Toss)

*Mokou
**New Overworld Passive: Immortality (Removes death status from Mokou, and revives her with X% HP, where X equals Mokou's Level/2)

*Yumemi:
**New Sub Command: Bluff (50% chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful.)
**New Overworld Field Ability: Repair (After resting in a  Tent, 50% chance to fix Broken equipment into random pieces of appropriate equipment)

*Sanae:
**New Overworld Passive: Recover (After battles, restore 5% Max HP and Max MP to the party)

Spoiler, click to toggle visibilty


============================================
IV. ITEMS:
============================================

*Tents now cost 2000 yen.
*Demon Repellent and Demon Bell should now reduce encounters to 0 and double encounter rates properly, respectively.

============================================
VI. SKILLS:
============================================

REIMU:
*Yin-Yang Jade:
**Level 1 - Increases Absorb resistances.
**Level 2 - Increases Absorb & Poison resistances.
**Level 3 - Increases Absorb, Poison, &  Gravity resistances.
**Level 4 - Increases Absorb, Poison,  Gravity, and Mystic resistances.
*Duplex Great Barrier: No longer increases Exorcism resistance. Now adds "Absorb Damage: 5%" per skill level, up to "Absorb Damage: 20%" at max level.
*Demon Binding Circle: No longer increases Ghost and Exorcism resistances. Now adds "Return Damage: 5%" per skill level, up to "Return Damage: 20%" at max level.


AYA:
*Demonic Kemono: No longer increases physical resistance, grants Regen/Protect, or targets only Aya. Now single-targets one ally and grants "Evade Up: 10 turns" per skill level, up to a maximum of "Evade Up: 40 turns" at max level.


NITORI:
*Optical Camouflage: All levels now grant "Blink: 50 turns".
**Level 8 - Elemental/Poison Resist Up.
**Level 9 - Elemental/Poison/Gravity Resist Up.
**Level 10 - Elemental/Poison/Gravity/Physical Resist Up.


YUMEMI:
*Yumemi now has one additional skill per weapon, being: Fireshot, Iceshot, Boltshot, Scattershot, Protect Cannon, Ether Cannon, and Quarter Pounder.

============================================
VIII. SYSTEM:
============================================

*Mystic and Evade Up are now in place.




And current ideas, of which I need people's opinions on.


===================================================
TO-DO
===================================================


*Add an item that can reveal all traps. Make it found in chests via Kleptomania and make it rare.
*Try to make Trouble status.
*Perhaps give Hope the option to have a subcommand from existing party members? Or giving her all subcommands from current party, giving up Defend and Escape for them?
Animals: Summon a random animal for various effects, dependent on user's level. (Give to Wriggle? Name Swarm)
Bribe: Give enemy money to force them to leave battle, while also getting items. (Give to Tewi)
Black Ingot: Make it have random chances to hit either party or enemy party with Gravity-type attacks.
Chroma Gem: Have it act like Lv? Death.
Green Gear: Deals non-elemental damage on all enemies and allies with a level that is a multiple of last digit of the party's current yen.


Spoiler, click to toggle visibilty


SUBCOMMANDS/SUBCOMMAND UPGRADES:

Threaten: Forces all enemies whose level are not more than 3/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 75 would flee)
Chakra Level 3: Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap.
Sacrifice upgrade: Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes him from the battle.
Change for Poison Smoke Curtain: Always inflict level 2 Poison (and can also always work on bosses), but increase in levels increases Sap levels. Make deal small Poison-elemental damage as well.
Clarity/Trust: Restore MP to party. (For Hope, but probably won't go through)
???? (for Reisen): If inflicted with a negative status, status level is halved for party. Only works if Reisen is able to act.
Damage > EXP: Splits damage taken into EXP for party, divided by some number. For Keine.
Accrue EXP: Obtain EXP while walking on map. For Keine.
Restore MP: Restore 5% Max MP each turn whenever in Critical status.
Berserk: Self-Bravery/Protect/Faith as her subcommand, or lets her attack randomly between 1-8 times. For Yuugi's subcommand.



So yes, still looking for ideas yet. For those interested, below is a list of characters that still have nothing right now:


Spoiler, click to toggle visibilty


If anyone has any ideas for these characters, do let me know. I am also looking for any ideas for upgrades to characters subcommands so that they can get those set up. I am still coding the rest of Evade Up, and will be busy (probably for the next 3-5 days) coding in Mystic Armor Bless. After that, I shouldn't have to worry about mass coding for bless abilities (hopefully). I will be probably adding in those abilities for Yumemi however...whenever I get the chance. I am still looking for more "risky" moves for her non-weapon skillset too, so any ideas is appreciated.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 03, 2013, 07:03:37 am
And now, time for even MORE new stuff! Taken from the Read Me so you can get all of the data for each new thing. Also trying a different formatting here, so let me know if this works for ya'll or if you think something else works. Trying to make it a bit easier to read these kinds of updates. ^^;


ABILITIES (COMMANDS/SECONDARY COMMANDS/PASSIVES):


Reimu:

*Secondary Command Upgrades: Bless (Restores 20% Max HP to party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally.)


Meiling

*New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command).
*Secondary  Command Upgrades: Chakra Level 3 (Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap. Only occurs while equipped with the Star Breaker.)


Momiji:

*New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command).


Reisen:

*New Battle Passive: Disinfectant (If a party member is inflicted with a negative status, status level is halved. Only works if Reisen is not KO'd.


Komachi:

*Battle Passive Upgrades: Ransom (Every time non-fatal damage is taken, pay yen equal to damage instead of taking damage, and then recover damage taken.)


Yuuka:

*New Secondary Command: Threaten (Forces all enemies whose level are not more than 3/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 75 would flee).)


Remilia:

*Secondary Command Upgrades: Amok (Sacrifice all but 1 HP to inflict an equal amount of damage to all enemies. Will not kill Remilia if continuously used at 1 HP.)


Mokou:

*Secondary Command Upgrades: Sacrifice Level 3 (Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes her from the battle. )


Hope:

*New Secondary Command: Revive (Revives all KO'd party members with 1 HP.)


Yumemi:

*Updates to Secondary Command: Bluff (Chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful. After each succesful Bluff, the Bluff's success rate is halved. Success rates go as follows: 100 -> 50 -> 25 -> 12 -> 6 -> 3 -> 1 -> and eventually 0.)


Suwako:

*New Overworld Ability: Find Pits (Activate pits before falling into them without activating their effects. Effects can still be triggered if stepped in however.)
*Overwordl Ability Upgrades: Find Passages (Hidden passages are marked with a sparkling spot. Only usable while Suwako is equipped with one of her exclusive armors.)


Advent Cirno:

*New Battle Passive: Restore MP (While in critical HP, restores 5% Max MP each turn.)


Yuugi:

*New Secondary Command: Berserk (Uses the Attack command between 1-8 times. Requires Yuugi to be under Bravery status to work.


Lunasa:

*New Secondary Command: Bardsong (Randomly play a song. Lunasa cannot perform any other actions until X turns have passed. The amount of turns required to pass depends on the skill used. When songs end, any statuses given by the song will also end.)

Silent Verse: While playing the song, enemies are under Silence. (20 turns)
Life's Anthem: While playing the song, party has Regen. (20 turns)
Hero's Rime: While playing the song, party has Bravery, Protect, and Faith. (20 turns)
Romeo's Ballad: While playing the song, enemies are under Stop. (10 turns)
Hastemarch: While playing the song, party has Haste. (10 turns)
Seraph Song: While playing the song, the party's HP is restored equal to 10% of Lunasa's Max HP each turn. (30 turns)
Magic Ballad: While playing the song, the party's MP is restored equal to 10% of Lunasa's Max MP each turn. (30 turns)


Hina:

*New Secondary Command: Misfortune (Inflicts unblockable non-elemental damage to one enemy equal to the total amount of damage Hina has substained before using the command. Damage is reset after using the command, or when inflicted with Death, Venom, Stop, or Petrify. Damage accumulates a turn later from when damage was dealt.)


Shizuha/Minoriko:

*New Secondary Command: Synchro (Can only work while Minoriko and Shizuha are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead sacrifice all of Minoriko's remaining MP to restore MP to all other party members equal to x10 the MP sacrificed.

*Autumn Wind: Moderate non-elemental damage to all enemies. 30% chance to occur. Costs 20 MP.
*Sorrow Harvest: Moderate non-elemental damage to all enemies and 40% chance of Sap. 30% chance to occur, costs 20 MP.
*Blessing of Fall: Grants party Bubble status. 15% chance to occur. Costs 50 MP.
*Whisperwind: Deals damage to one target and restore party's HP evenly to the damage dealt. 20% chance to occur. Costs 26 MP.
*Fall United: Deals 9999 damage to all enemies. 5% chance to occur. Costs 99 MP.
NOTE!!!! Not finished, as I have nothing for Shizuha when she's alone


Nazrin:

*New Secondary Command: Steal Yen (Steals a random amount of Yen from target equal to a number between 0 and Nazrin's Level * Target's Level, then damages target with a regular attack.)


Wriggle:

*New Secondary Command: Swarm (Summon a random animal for various effects. Effects depend on a random number between 0 and Wriggle's Level.)

*Level 0: Nothing happens
*Level 1: Bee: Low damage to one target, 20% chance of Poison.
*Level 5: Stag Beetle: Low to moderate damage to one target, 20% chance of inflict Deprotect.
*Level 10: Bee Swarm: Damage is based on level of the target(s)
*Level 20: Scorpion: Moderate damage to one target and 20% chance of Venom.
*Level 30: Firefly: Grants Bubble status to party.
*Level 40: Hornet: Damages one target equal to 1/4 of target's current HP.
*Level 50: Rolypoly: Damages one target based on target's Defense.
*Level 60: Gigapede: Major damage to all targets. May remove targets from battle.


Tewi:

*New Secondary Command: Bribe (Bribe (Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe)


Yorihime:

*Subcommand: Deathblow (Low % chance to inflict 25% Max HP worth of damage to target)


Shou:

*New Secondary Command: Lancet (Drains HP and MP from one target. MP drain is equal to 1/16th of the HP drain. Damage formula for Lancet is as follows:)

Damage = (Shou's ATK * 12) /5 - Target's Defense
Variance for the damage is equal to between half the damage of the above formula to double the damage of the above formula.

Spoiler, click to toggle visibilty



SKILLS:

Reisen:
Poison Smoke Curtain: Now Poison-elemental (starting at base 50 damage, adding 75 damage per skill level, to a maximum of base 725 damage at max level). MP costs have been adjusted accordingly (2 > 5 > 8 > 11 > 14 > 17 > 20 > 23 > 26 > 29). Can inflict "Poison: 5" on bosses. Now inflicts "Boss Poison: 5 turns" on all levels. Adds "Sap: 5 turns" per skill level, up to "Sap: oo turns" at max level.

Suwako:
*Amnesia: Renamed to Ribbon. Now prevents all status effects for a brief time, at the cost of 99 MP.

Koishi:
*Flare Star: No longer deals Fire-elemental damage to all enemies. Now deals damage equal to each enemy's Level * 40.

Hope:
*Return: Revive Excluded party members who did not willingly remove themselves (such as Mokou and Utsuho).

Yumemi:
Green Gear: No longer has a 50% chance to inflict Poison on all enemies or all allies. Now deals non-elemental damage on all enemies and allies with a level that is a multiple of last digit of the party's current yen.
Gold Battery: No longer has a 50% chance to restore 10% Max MP to either all enemies or all allies. Now does one of the following for each character alive:
**Restore all HP (20%)
**Restore all MP (20%)
**Restore all HP and MP (10%)
**Reduce HP to 1 (15%)
**Reduce MP to 1 (15%)
**Reduce HP and MP to 1 (20%)
Black Ingot: No longer has a 50% chance to inflict Fear on all enemies or all allies. Now does one of the following for each enemy and ally in battle.
**20% for 1 damage
**20% for 10% Max HP
**20% for 25% Max HP
**15% for 50% Max HP
**15% for 75% Max HP
**10% for 96% Max HP



Still looking for more ideas for ability upgrades as well as secondary commands for the following:


Spoiler, click to toggle visibilty



The following are still missing a battle passive:

Spoiler, click to toggle visibilty
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 08, 2013, 08:36:52 am
Today, I will be starting an in-depth look at each character in Touhou Fantasy, to explore their strengths, weaknesses, and anything that may be changed. I will be trying to do one of these a day.


First up on the list is Reimu Hakurei, one of the main protagonists of the game. For those who are curious, she doesn't necessarily fall under any specific class, instead being a jack-of-all-trades type of character. She can keep up with most characters and fill in a variety of roles, but several characters can outdo her in just about any role. Reimu's all-around in her stats, being average in everything.


COMBAT ABILITIES:

Reimu comes with a whopping 17 skills in her arsenal, but only starts the game with 2 of them, being Fantasy Orb and Hakurei Amulet.

Fantasy Orb: Deals Holy-elemental damage to one enemy. At level 10, upgrades to Fantasy Seal.
Enigmatic Pearl: Deals non-elemental Magic damage to one enemy.
Dimensional Rift: Deals non-elemental physical damage to one enemy.
Ascension Kick: Deals non-elemental physical damage to one enemy that ignores Defense.
Youkai Buster: Deals Holy-elemental damage to all enemies.
Hakurei Amulet: Restores HP to one ally.
Rain Dance: Restores HP to party.
Spread Amulet: % chance to reduce all enemies Holy-elemental resistance.
Cautionary Border: Grants Blink to the party.
Yin-Yang Jade: Revives one KO'd ally. Max revive will only revive an ally with 10% of their Max HP.
Permanent Border: Cures negative statuses from one ally. More statuses are cured the higher the skills level.
Duplex Great Border: Grants Absorb Damage: X% to the party.
Demon Binding Circle: Grants Return Damage: X% to the party.
Spiritual Orbs: Drains HP from one enemy.
Persuasion Needle: Inflicts Berserk on one enemy.
Binding Border: Inflicts Paralysis on one enemy.
Fantasy Heaven: Inflicts massive Holy-elemental damage to all enemies. Reimu's ultimate attack.


As can be seen, Reimu has a toolbox skillset, filling whatever role is needed just about. However, she can only do so much, as other characters can perform at these roles much better than her (for instance, with statuses, Cirno and Komachi are much better, and for healing, Sanae, Meiling, and Cirno are all much better). Add to that with her average stats, and she's...decent, at best. You would expect the main character to be one of the best, if not the best character in the game, but Reimu is far and away from being the best at all.


SECONDARY COMMAND:

Pray: Restores 10% Max HP to the party.
Blessing (Pray Level 2): Restores 20% Max HP to the party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally.
Level 3: ????


Reimu's secondary command is...well, it's not bad, as free healing is always welcomed, but it's not spectacular, as you can probably heal a lot more than what Pray can heal with other characters or with items. Blessing, which hasn't been implemented yet, is a much better addition, but only has a 50% chance of happening, making it a bit less useful than it could be. However, cures for Sap are rare, so having a quick way to remove Sap is always welcomed!


BATTLE PASSIVE:

Purification: Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.


Reimu comes with this nifty little battle passive, making it so that the player never has to worry about curing her status ailments (except Death) after fights, and having a small chance to cure herself automatically at the start of every combat round. It's useful, but the 10% is pretty low. There may be equipment that increases the chances of the ability activating however...


Reimu also comes with innate immunity to Cursed, making it so that her equipment is never locked, and has an astounding 80% resistance to Instant Death, making her a good choice when fighting against undead enemies or enemies that like to use instant death attacks. She does have a crippling weakness to Shadow attacks, hurting her usefulness a bit more due to the abundance of Shadow-elemental monsters. Overall, regardless of what happens to Reimu in the future with upgrades, she will probably still remain forever at C or B rank. The only main reason for her ending up at B rank being due to her unique skills that allow Absorb Damage and Return Damage, as well as having a revive spell.


Future Ideas:

*Have equipment that increases the chances of Purification happening in-battle.
*Give Reimu a Level 3 Pray ability.
*Possibility of gaining an overworld ability.


SKILLS FROM EQUIPMENT:

*Multiplex Barrier: Increases Mystic-elemental resistance to the party.
*Youkai Repelling Charm: Inflicts massive damage to Demon enemies.
*Fantasy Seal -Circle-: Grants Omni status to one target for 50 turns.
*????
*????

These 3 skills currently listed will probably shoot up Reimu's usefulness by a good deal. There is no way to increase or decrease resistances to Mystic-elemental attacks, and Reimu will be the ONLY way to temporarily increase Mystic-elemental resistances, which is vital for those weak to the element to survive in tougher fights. Fantasy Seal -Circle- is another unique skill in that Reimu can temporarily grant resistance to the normal elements (Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow) all at once. Youkai Repelling Charm is your standard Slayer attack. Expect both Multiplex Barrier and Fantasy Seal -Circle- to cost quite a bit of MP to use however.


Feel free to give your ideas and criticisms on Reimu, and if there is anything that you think should be done with her!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 08, 2013, 09:28:06 pm
Next on the list, is the second protagonist of Touhou Fantasy, Marisa Kirisame. Marisa falls under the Thief class while still maintaining some mage-like qualities, and focuses heavily on Speed and Magic, but also boasts some pretty good Attack. Marisa's generally better than Reimu in every stat BUT HP, and can generally hit a lot harder as well, but suffers a bit from lower accuracy on several of her attacks, particularly her sparks in general.


COMBAT ABILITIES:

Marisa comes with 13 unique skills. Her Master Spark can be be upgraded into 2 different skills only once, meaning the other version is forever lost for now. Marisa starts with 3 of her skills, being Magic Missile, Illusion Laser, and Master Spark.

Magic Missile: Deals non-elemental Magic damage to one enemy.
Illusion Laser: Deals Thunder-elemental damage to one enemy. 80% accuracy and ignores Defense.
Narrow Spark: Deals non-elemental Magic damage to one enemy. 85% accuracy and ignores Defense.
Meteonic Debris: Deals non-elemental Magic damage to all enemies.
Stardust Reverie: Deals non-elemental physical damage to one enemy.
Master Spark: Deals Thunder-elemental damage to one enemy. 75% accuracy and ignores Defense, and is Marisa's strongest attack. Can be upgraded to either Dragon Meteor or Final Spark.
Orreries Sun: Increases various elemental resistances per level to one ally.
Orrery's Universe: Chance to increase Magic resistance per level.
Devildom Torch: Can dispel various buffs per level and inflict extremely minor Magic damage to one enemy.
Grand Stardust: Chance to reduce Magic resistance to one enemy.
Luminous Strike: Reduces one enemy's MP.
Green Spread: Inflicts Confusion to one enemy.
Harvest Master Spark: Inflicts massive Thunder-elemental damage to one enemy. Marisa's ultimate move.


Marisa comes packing with high-powered skills that can deal really good damage at decent MP costs, but they're hampered by accuracy rates. Master Spark is by far and away her most powerful move, but due to the accuracy modifier and the MP costs, it's never fully practical to use. Marisa's also one of few characters capable of reducing the enemy's MP, which doesn't matter right now, but may in the future. The main fault with Marisa's skillset is if she's inflicted with Silence and has no way to recover from it or is constantly inflicted with it, she only has Stardust Reverie to rely on.



SECONDARY COMMAND:

Steal: Attempts to steal an item from one enemy.

UPGRADES:
Mug (Steal Level 2): Attempts to steal an item from one enemy and damages enemy with a regular attack.
Bandit: Doubles Steal% rate.
Master Thief: Upgrades stealable items by one tier. For instance, P become Lapis, 1-Up Piece becomes 1-Up, etc.


Marisa's main focus is stealing various items whenever she's not attacking. While the default Steal command is standard, the upgrades are all there to help maximize the usage of the command. Bandit makes it easier to get whatever item the enemy has without wasting too many turns, Master Thief makes some items far more valuable to try and get, and Mug makes it less of a waste to try to steal by making up with damaging the enemy. It is possible to combine all three of the upgrades as well, making it far easier to get better items as well as damaging the enemy in the process.


BATTLE PASSIVE:

Auto-Collect: 5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.


Marisa comes with this handy passive, and though it may not activate very often, getting a free item or some yen in the middle of a fight can never hurt, especially if it turns out to be a halfway decent item. There may be an upgrade to make the chances of this happening to 10% later.



OVERWORLD ABILITY:

Kleptomania: If in the party when opening a chest,  50% chance to obtain extra items. Items obtained depends on the difficulty mode of the story that the dungeon is in.


Marisa is also one of the few characters to come with an overworld ability, which makes it easier to stock up on specific items if lady luck favors the player. Items are generally what could be bought in stores, won, or stolen from enemies, and can also include various items such as crafting items. Just another way to get more items without having to try very hard.



Marisa is built in with 80% resistance to both Slow and MP Sap, making it easier to keep her on the offensive at all times without having to worry about losing time or MP. Marisa also comes with the handy innate 50% Magic resistance as well, so any Magic attack thrown at her will only deal half damage. Of course, this also applies to healing skills, so do keep this in mind! In addition, Marisa cannot equip both a shield and a weapon at the same time, so she loses out on some defensive options that many of the other party members have access to.


Despite all of the flaws that Marisa has, she stays as a pretty solid character throughout the entire game thus far, and ranks as one of the better, more constant damage dealers available to the player from the get-go. If you need damage, pack Marisa into the party! Ranked at A currently.



Future Ideas:

*Have possible upgrade for Auto-Collect to increase chances of it activating.


SKILLS FROM EQUIPMENT:

*Fairy Destruction Ray: Inflicts massive damage to Fairy enemies.
*Shooting Echo: Inflicts massive damage to Magicians. Attempts to inflict Silence.
*????
*????
*????
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 10, 2013, 04:27:04 am
Next up, we have the ice fairy Cirno. Cirno falls under the Summoner class, being able to summon her various friends for various elemental and status attacks, which is her main draw to her character. She also comes with her own special skillset for her own moves, but they're generally not looked at very much due to the shear power of her summons. In the early games, Cirno is one of the stronger party members due to her high HP and power of her skills, but as the game progresses, Cirno falls behind the other party members in terms of damage even when upgrading her skills. Her Ice command skills are amongst the weakest in damage, and her summons don't get very many upgrades to keep them up to speed with the rest of the party until the optional summons. All in all, Cirno's not terrible, but she's not exceptional either.



COMBAT ABILITIES:

Cirno comes with 6 Ice skills and 9 Call skills. She starts with 1 Ice skill and 1 Call skill, being Icicle Fall and Great Fairy.


Icicle Fall: Deals minor Ice-elemental damage to one enemy. Can inflict Freeze.
Minus K: Inflicts Freeze to all enemies.
Cold Divinity: Inflicts Ice-elemental damage to one enemy. 85% accuracy and ignores Defense.
Diamond Blizzard: Inflicts Ice-elemental damage to all enemies.
EYE'M THE STRONGEST: Increases Cirno's stats and grants buffs per level.
Icicle Fall -EASY-: Inflicts major Ice-elemental damage to one enemy.
Great Fairy: Restores HP to the party, and later cures some statuses.
Dark Side of the Moon: Inflicts Shadow-elemental damage to all enemies and Blind.
Night Sparrow: Inflicts Wind-elemental damage to all enemies and Silence.
Swarm of Bright Bugs: Inflicts Earth-elemental damage to all enemies and Poison.
Fluster Escape: Inflicts non-elemental physical damage to one enemy and Paralyze.
Shikigami: Grants buffs depending on level to the party.
Little Devil: Inflicts Gravity-elemental damage to all enemies.
Diamond Dust: Inflicts Ice-elemental damage to all enemies.
Dragon Envoy: Inflicts Thunder-elemental damage to all enemies.



All of Cirno's summons, excluding Diamond Dust, Dragon Envoy, and Great Fairy, have 2 levels each, while Diamond Dust and Dragon Envoy both have only 1 level each. Great Fairy has 3 levels in all. Cirno has great synergy with other elemental users such as Momiji and Patchouli due to her ability to cover various elements, but once again, falls a bit short due to her inability to power up her summons. She does have access to the rare Gravity-element, otherwise exclusive to Utsuho. Due to Cirno coming with both Ice and Call, she does not have a secondary command ability at all.



BATTLE PASSIVE:

Eternal Bond: If Cirno is inflicted with a status that prevents her from acting (Confusion, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle.


Even though it's a one-time deal per battle, being able to restore all statuses and 10% Max HP on the spot makes it a pretty decent ability. It may be possible that future upgrades will focus on making this happen more than once.



OVERWORLD ABILITY:

Provocation: Doubles encounter rate while in the party.


Grinders and farmers will love this, everyone else will hate this. The only real way to counteract this is to have Reimu equipped with the Demon Charm, or have Yuuka in the party as well to nullify this ability, as this will persist while she's in the party at all. I do not know if there will be any upgrades to this or not yet.




Cirno is immune to Freeze, but has a high susceptibility to Heat due to being an ice fairy. In addition, she has little resistance to both Confusion and Berserk, making it easy to disable her in battle. Cirno is also one of few characters who has no exclusive weapons as well as very limited access to any type of weapon in general. Despite this, she does carry an innate 100% critical bonus, so anything she can use will be much more powerful in her hands. In addition, Cirno can reduce damage by 75% instead of 50% while guarding.

As much as I like Cirno in canon and in this game, Cirno probably falls around Rank B or C due to her limitedness in damage options past the early parts of the game, as well as being outranked by other characters that can do what she does, but even better.



Future Ideas:

*Need to give 5 abilities usable via equipment.
*Perhaps upgrades to Eternal Bond and Provocation are in order?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 13, 2013, 03:15:37 am
The character analysis is on hold for now. Right now, I need help/ideas/suggestions/criticism for the new stuff that's been put into the game recently:


Some notes, of which I need to note myself and fix later:

*Upgrades for secondary commands are generally found on WEAPONS.
*Upgrades for overworld abilities are generally found on ARMOR.
*Upgrades for battle passives, depending on the passive, can be found on either WEAPONS or ARMOR. Some are exclusive to one or the other however.


Also of note, the spoilers contains a special little thing, for those who don't mind spoilers. Please though, if you wish to talk about anything in the spoilers, keep it in spoilers as to not spoil anyone who don't want to know about them yet. Thank you.



============================================
I. CHARACTERS:
============================================


*Reimu:
**SECONDARY COMMAND UPGRADES
Bless: Restores 20% Max HP to party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally. Only usable while equipped with the Shrine Maiden Sleeve, Arm Warmers, or PC-98 Garb.
Purify: Restores 30% Max HP to the party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Blessing normally. Only usable while equipped with the Divine Red-White.
**NEW BATTLE PASSIVE
Purification: Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.

*Marisa:
** NEW BATTLE PASSIVE
Auto-Collect: 5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk. Chances of activation increases by +1% for every 127 points worth of Ps and Large Ps in the player's inventory, to a maximum of +4%. Ps are worth 1 points while Large Ps are worth 5 points.
**SECONDARY COMMAND UPGRADES
Mug: Deals damage and then attempts to steal.
Bandit: Doubles Steal% rate.
Master Thief: Upgrades quality of item being stolen by one level.
**NEW OVERWORLD PASSIVE
Kleptomania: If in the party when opening a chest,  50% chance to obtain extra items. Items obtained are determined by difficulty level of dungeons.

*Cirno:
**SECONDARY COMMAND UPGRADES
Double Summon: Uses Call ability twice in a row. Can only be used while equipped with the Baka Dress or 0K.
**NEW BATTLE PASSIVE
Eternal Bond: If Cirno is inflicted with a status that prevents her from acting (Confusion, Charm, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle
**BATTLE PASSIVE UPGRADES
Eternal Bond Lv2: Increases the amount of times Eternal Bond can be used to twice per battle. Only usable while equipped with the Baka Dress or Frostbite.
Eternal Bond Lv3: Increases the amount of times Eternal Bond can be used to three times per battle. Only usable while equipped with the Critical Freeze or 0K.
**NEW OVERWORLD PASSIVE
Provocation: Doubles Encounter rate.

*Aya:
**SECONDARY COMMAND UPGRADES
Intel Level 2: Scans and obtain information on enemy as well as dispelling all buffs from enemy.
Intel Level 3: Scans and obtain information on enemy, removes all buffs from enemy, and inflicts Fear.
**NEW BATTLE PASSIVE
Tengu's Initiative: Enemies speed is halved for 4 turns at the start of battle.
**BATTLE PASSIVE UPGRADES:

Tengu's Initiative Level 2: Enemies speed is halved and party's speed is doubled for 4 turns at start of battle.
Tengu's Initiative Level 3: Enemies speed is halved for 4 turns, party's speed is doubled for 4 turns, and Aya gains Auto-Haste.

*Meiling:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**SECONDARY COMMAND UPGRADES 
Chakra Lv3: Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap.
**NEW BATTLE PASSIVE
Restore HP: 10% chance to restore HP back to 25% each turn when in critical status.
**BATTLE PASSIVE UPGRADES
Restore HP Level 2: Increases chances of Restore HP activating to 15%. Only usable while equipped with the Rainbow Dress or Selaginella.
Restore HP Level 3: Increases chances of Restore HP activating to 20%. Only usable while equipped with the Crouching Tiger or Hidden Dragon.

*Patchouli:
**NEW BATTLE PASSIVE
Doublecast: 10% chance to use chosen skill twice in a row. If MP is less than required MP needed to cast skill for second casting, MP is reduced to 0 as the cost
**BATTLE PASSIVE UPGRADES
Doublecast Lv2: Increases chances of Doublecast activating to 15%. Only usable while equipped with the Twin Elemental.
Doublecast Lv3: Increases chances of Doublecast activating to 20%. Only usable while equipped with the Seven Element Robe.
**NEW OVERWORLD PASSIVE
Mana Reserves: Restores 1% Max MP to Patchouli after every 50 steps taken
**OVERWORLD PASSIVE UPGRADES
Mana Reserves Level 2: Restores 5% Max MP to Patchouli after every 50 steps taken. Only usable while equipped with the Elemental Robe.
Mana Reserves Level 3: Restores 10% Max MP to Patchouli after every 50 steps taken. Only usable while equipped with the Five Elements.

*Reisen:
**NEW SECONDARY COMMAND
Insanity: Absorbs all negative statuses except Death from allies and gives them to Reisen.
**SECONDARY COMMAND UPGRADES
Insanity Level 2: Absorbs all negative statuses except Death from allies and gives them to Reisen, then halves the levels of the statuses on Reisen. Only usable while equipped with the Bunny Outfit.
Insanity Level 3: Absorbs all negative statuses except Death from allies and gives them to Reisen, then halves the levels of the statuses on Reisen as well as removing any statuses that prevents actions. Only usable while equipped with the Lunar Jacket.
**NEW BATTLE PASSIVE
Disinfectant: If a party member is inflicted with a negative status, status level is halved. Only works if Reisen is not KO'd.
**NEW OVERWORLD FIELD ABILITY
Apothecary: When resting in a Tent, 25% chance that Reisen creates a random HP, MP, or status healing item. The higher Reisen's level, the more items she can make, but the less the chance of getting a specific item made. Two additional items are added every 5 levels Reisen gains.
OVERWORLD UPGRADES:
Apothecary Level 2: Increases chances of Apothecary to 50%. Only usable while equipped with the Medical Gown.
Apothecary Level 3: Increases chances of Apothecary to 75%. Only usable while equipped with the Business Suit.

*Sakuya:
**NEW BATTLE PASSIVE
Critical: Haste: Automatically in Haste while in Critical.

*Momiji:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**SECONDARY COMMAND UPGRADES
Mad Rush Level 2: Grants Berserk, Protect, Bravery, and Haste on the party. Ignores status immunities. Only usable while equipped with the Valiant Heart or Ultimatus.
Mad Rush Level 3: Grants Berserk, Protect, Bravery, Bubble, and Haste on the party. Ignores status immunities. Only usable while equipped with the Soul Edge or Soul Calibur.
**NEW BATTLE PASSIVE
Last Stand: While in critical, damage from physicals is reduced.
**BATTLE PASSIVE UPGRADE
Last Stand Level 2: While Momiji's HP is less than 33% Max HP, Momiji's resistance to Physical attacks will increase. Only usable while equipped with the Great Tengu Robe or High Rank.
Last Stand Level 3: While Momiji's HP is less than 50% Max HP, Momiji's resistance to Physical attacks will increase. Only usable while equipped with the Yamabushi Garb.

*Nitori:
**NEW BATTLE PASSIVE
Scavenger: 5% chance each turn in battle for Nitori to find a random synthesis item. Item depends on encounter fought. Will not occur if Nitori is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.
**SECONDARY COMMAND UPGRADES
Mirror Items: Reverses all effects of Stock command, so healing items deals damage to enemies, and status recovery items inflicts statuses to enemy.
Chemist: Doubles effects of Stock and Mirror Items abilities.
**NEW OVERWORLD PASSIVE
Dowsing: Reveal hidden treasures on field.

*Youmu:
**NEW BATTLE PASSIVE
Bonecrusher: 10% chance to deal damage equal to own Max HP when in Critical and using the Attack command. Bonecrusher works with any level of Focus as well.
**BATTLE PASSIVE UPGRADE
Bonecrusher Level 2: Increases chances of Bonecrusher activating to 15%.
Bonecrusher Level 3: Increases chances of Bonecrusher activating to 20%.

*Komachi:
**SECONDARY COMMAND UPGRADES
Money Talks: Pay 1000 yen to deal damage equal to 1% of the amount of money the player has. Only usable while equipped with the One World.
**NEW BATTLE PASSIVE
Return Damage: When damaged, 25% of the damage received is returned back to target's party. Only works on non-fatal damage.
**BATTLE PASSIVE UPGRADES
Ransom: Every time non-fatal damage is taken, pay yen equal to damage instead of taking damage, and then recover damage taken. Only usable while equipped with the Reaper Cloak.
**NEW OVERWORLD FIELD ABILITY
Ferry Service: Escape from dungeons at the cost of X% of each character's current HP, where X equals 100 - the character's level.

*Yuuka:
**NEW SECONDARY COMMAND
Threaten: Forces all enemies whose level are not more than 1/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 25 would flee).
**SECONDARY COMMAND UGPRADES
Threaten Level 2: Increases Level threshold for Yuuka to 1/2. Only usable while equipped with the Twinkle Star, Riviera, or Infernal Geyser.
Threaten Level 3: Increases Level threshold for Yuuka to 3/4. Only usable while equipped with the Perfect Green.
**NEW BATTLE PASSIVE

Photosynthesis: Depending on terrain fought on, may have Auto-Regen and Auto-MP Regen. Only works in areas with dirt or sunlight, and will never work in areas that are manmade or inside.
**NEW OVERWORLD PASSIVE
Intimidation: Halves encounter rates.

*Mokou
**SECONDARY COMMAND UPGRADES
Sacrifice Level 2: Restores all HP/MP of everyone in the party and cures Poison, Blind, and Silence at the cost of removing Mokou from the battle. Only usable while equipped with the Healing Touch or Ghost Shell.
Sacrifice Level 3: Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes her from the battle. Only usable while equipped with the Omni Weapon or Flare Arms.
**NEW OVERWORLD PASSIVE
Immortality: Removes death status from Mokou, and revives her with X% HP, where X equals Mokou's Level/2.

*Remilia
**SECONDARY COMMAND UPGRADES

Amok: Sacrifice all but 1 HP to inflict an equal amount of damage to all enemies. Will not kill Remilia if continuously used at 1 HP.
** NEW BATTLE PASSIVE
Photosensitivity: When fighting in sunny areas, will be under constant Sap status.

*Hope:
**NEW SECONDARY COMMAND
Revive: Revive all KO'd party members with 1 HP.
**SECONDARY COMMAND UPGRADES
Revive Level 2: Revives all KO'd party members and restores them to 10% Max HP.
Revive Level 3: Revives all KO'd party members and restores them to 25% Max HP.
**NEW BATTLE PASSIVE
Unscarred: Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.

*Yumemi:
**NEW SECONDARY COMMAND
Bluff: Chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful. After each succesful Bluff, the Bluff's success rate is halved. Success rates go as follows: 100 -> 50 -> 25 -> 12 -> 6 -> 3 -> 1 -> and eventually 0.
**NEW OVERWORLD FIELD ABILITY
Repair: After resting in a  Tent, 50% chance to fix Broken equipment into random pieces of appropriate equipment.

*Sanae:
**NEW BATTLE PASSIVE
Faith: At the start of battle, 10% chance to give the party Level 5 of either Regen, MP Regen, Protect, Bravery, Faith, Blink, or Bubble.
**BATTLE PASSIVE UPGRADES
Faith Level 2: Increases chances of activation to 20%.
Faith Level 3: Increases chances of activation to 30%.
**NEW OVERWORLD PASSIVE
Recover: After battles, restore 5% Max HP and Max MP to the party.
**OVERWORLD ABILITY UPGRADES
Recover Level 2: Increases restoration to 10%.
Recover Level 3: Increases restoration to 15%.

*Suwako:
**NEW OVERWORLD FIELD ABILITY 
Find Pits: Activate pits before falling into them without activating their effects. Effects can still be triggered if stepped in however.
**OVERWORLD FIELD ABILITY UPGRADES
Find Passages: Hidden passages are marked with a sparkling spot. Only usable while Suwako is equipped with one of her exclusive armors.

*Advent Cirno:
*MAIN COMMAND
Limit: Powerful command that appears after Advent Cirno fills a hidden Limit Gauge. The amount needed for it to appear is equal to 150% of Advent's Max HP, and is cumulative. Once a Limit skill has been used, the command is locked agian. If Advent is KO'd at any time, the gauge is reset to 0.
**NEW SECONDARY COMMAND
Boost: Increases Limit Gauge by 20%.
**NEW BATTLE PASSIVE
Restore MP: Restore 5% Max MP each turn whenever in Critical status.

*Keine:
**NEW SECONDARY COMMAND
Hakutaku: Switches to EX Keine, who is AI-controlled and only has access to Fight and History. EX Keine has x1.5 Attack, Defense, Magic, and Speed than Keine, and double Max HP and Max MP than Keine, and when using command, Keine will restore all HP, MP, and statuses.

*Koishi:
**NEW BATTLE PASSIVE

MP Shield: 20% of damage received is converted into 20% MP damage instead. Only works on non-fatal damage.

*Utsuho:
**NEW SECONDARY COMMAND
Kamikaze: Removes Utsuho from battle and kills her at the cost of dealing damage to one enemy equal to x8 her Max HP.
**NEW BATTLE PASSIVE
Absorb Damage: 10% of damage received is regained as HP. Only works on non-fatal damage.

*Kanako:
**NEW SECONDARY COMMAND
Guardian: Party recovers all non-fatal damage for the next 5 turns and forces Kanako to use Defend.

*Yuugi:
**NEW SECONDARY COMMAND

Berserk: Randomly attacks one enemy between 1-8 times. Must be under Bravery in order to use the command.

*Lunasa:
**NEW SECONDARY COMMAND
Bardsong: Randomly play a song. Lunasa cannot perform any other actions until X turns have passed. The amount of turns required to pass depends on the skill used.

*Shizuha:
**NEW SECONDARY COMMAND
Synchro: Can only work while Minoriko and Shizuha are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead restore MP to the party equal to x10 Minoriko's current MP, and then will reduce her MP to 0. If used when Minoriko cannot act, will instead revive all KO'd allies and restore the party's HP equal to half of Shizuha's current HP.

*Minoriko:
**NEW SECONDARY COMMAND
Synchro: Can only work while Shizuha and Minoriko are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead restore MP to the party equal to x10 Minoriko's current MP, and then will reduce her MP to 0. If used when Minoriko cannot act, will instead revive all KO'd allies and restore the party's HP equal to half of Shizuha's current HP.

*Hina:
**NEW SECONDARY COMMAND

Misfortune: Inflicts unblockable non-elemental damage to one enemy equal to the total amount of damage Hina has substained before using the command. Damage is reset after using the command, or when inflicted with Death, Venom, Stop, or Petrify. Damage accumulates a turn later from when damage was dealt.

*Nazrin:
**NEW SECONDARY COMMAND
Steal Yen: Steals a random amount of Yen from target equal to a number between 0 and Nazrin's Level * Target's Level, then damages target with a regular attack.

*Wriggle:
**NEW SECONDARY COMMAND
Swarm: Summon a random animal for various effects. Effects depend on a random number between 0 and Wriggle's Level.

*Tewi:
**NEW SECONDARY COMMAND
Bribe: Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe.

*Yorihime:
**NEW SECONDARY COMMAND
Deathblow: Deals damage to one target equal to 25% of their Max HP. 25% Accuracy.

*Shou:
**NEW SECONDARY COMMAND
Lancet: Drains HP and MP from one target. MP drain is equal to 1/16th of the HP drain.



Spoiler, click to toggle visibilty


============================================
VI. SKILLS:
============================================

Reimu:
*Yin-Yang Jade: Now revives a KO'd ally at 1%/4%/7%/10% Max HP, depending on level.


Yumemi:
*Silver Disc: No longer has a 50% chance to target either party, and then a 10% chance to inflict Exclusion. Now has a 10% chance of one of the following:
       *Reduces all party members HP by 10% of their current HP, reduce all enemies HP by 90% of their Max HP.
       *Reduces all party members HP by 20% of their current HP, reduce all enemies HP by 80% of their Max HP.
       *Reduces all party members HP by 30% of their current HP, reduce all enemies HP by 70% of their Max HP.
       *Reduces all party members HP by 40% of their current HP, reduce all enemies HP by 60% of their Max HP.
       *Reduces all party members HP by 50% of their current HP, reduce all enemies HP by 50% of their Max HP.
       *Reduces all party members HP by 60% of their current HP, reduce all enemies HP by 40% of their Max HP.
       *Reduces all party members HP by 70% of their current HP, reduce all enemies HP by 30% of their Max HP.
       *Reduces all party members HP by 80% of their current HP, reduce all enemies HP by 20% of their Max HP.
       *Reduces all party members HP by 90% of their current HP, reduce all enemies HP by 10% of their Max HP.

   When used against bosses or enemies resistant to % damage, will instead deal 1 damage to them.
*Chroma Gem: No longer reduces Max MP by 10%. Now instantly defeats non-bosses of the specified type and damages all other enemies not of that type by 1% of their Max HP. If the ability hits a boss of the specified type, it will instead deal damage to the boss equal to Yumemi's Max HP.
       *If HP ends with 0: Slayer vs. Demons
       *If HP ends with 1: Slayer vs. Humans
       *If HP ends with 2: Slayer vs. Flying
       *If HP ends with 3: Slayer vs. Undeads
       *If HP ends with 4: Slayer vs. Magicians
       *If HP ends with 5: Slayer vs. Fairies
       *If HP ends with 6: Slayer vs. Dragons
       *If HP ends with 7: Slayer vs. Machines
       *If HP ends with 8: Slayer vs. Beasts
       *If HP ends with 9: Slayer vs. Plants


KEINE:
*Yamato Kingdom: Now fixed 70% accuracy instead of 100% accuracy.


KOISHI:
*Flare Star: No longer deals Fire-elemental damage to all enemies. Now deals damage equal to each enemy's Level * 40.


HOPE:
*Return: Revive Excluded party members who did not willingly remove themselves (such as Mokou and Utsuho).



============================================
VIII. SYSTEM:
============================================

*Skill descriptions have been updated with information.
*Jellyfish Princess Lv1 and Lv2 are fixed. They originally reduced Defense instead of inflicting damage to HP.
*Keine's leader theme now works properly.
*Music has been trimmed down in filesize a bit and some songs have been outright removed. Please see the Music document for what to change.
*After any battle, there is 10 steps before random encounters are turned back on again.
*Damage on various elements and skills have been adjusted accordingly.
*Physical, Magical, Tetra, Omni, Mystic, and Evade Up are now in place.
*Equipment that gave +% stat boosts are now fixed so that they don't permanently boost stats are incorrectly boost stats.
*Intel now gives information on an enemy's Name, Level, HP/MAX HP, MP/MAX MP, Attack, Defense, Magic, Speed, Type, Drop, Steal, Morph, Elemental Resistances, Status Resistances, and Information.






IDEAS:

W-Item: Allows character to use Items command twice. Available as an equipment ability.
W-Skill: Allows character to use Skill command twice. Available as an equipment ability.



Upgrades to Focus (Youmu's subcommand. Not sure if Focus will get any upgrades or not):

*Level 2: High chance of removing buffs when attacking.
*Level 3: High chance of Instant Death when attacking.

Upgrades to Bluff (Yumemi's subcommand):

*Level 2: Reduces accuracy from 1/2 to 1/4.
*Level 3: Reduces accuracy from 1/2 to 1/10.

Kamikaze (Utsuho's subcommand):

Level 1: Make x6 Max HP.
Level 2: Make x8 Max HP.
Level 3: Make x10 Max HP.

MP Shield (Koishi's Battle Passive):

Level 2: Reduces MP damage to 15%.
Level 3: Reduces MP damage to 10%.

Metal Detector: Tells how many items are left in current map. (For Nitori)


Spoiler, click to toggle visibilty



SKILLS FROM EQUIPMENT:

Reimu:
*Multiplex Barrier: Increases Mystic-elemental resistance to the party.
*Youkai Repelling Charm: Inflicts massive damage to Demon enemies.
*Fantasy Seal -Circle-: Grants Omni status to one target for 50 turns.
*Illusionary Moon:


Marisa:
*Fairy Destruction Ray: Inflicts massive damage to Fairy enemies.
*Shooting Echo: Inflicts massive damage to Magicians. Attempts to inflict Silence.
*Gravity Beat:
*Grand Cross:
*Blazing Star:


Cirno:
*Ice Tornado:
*Cold Sprinkler:
*Insta-Freeze Beam:
*


Aya:
*Torii Hurricane: Inflicts massive damage to Flying enemies.


Meiling:
*Rainbow Taichi: Regain all non-fatal damage and grants Omni status for 10 turns. Self-buff.
*Colorful Rain: Restores HP to the party equal to 1/3 of Meiling's Max HP.


Patchouli:
*Diamond Hardness: Grants "Absorb Damage: 50%" to Patchouli for 20 turns.
*Sunshine Reflector: Drains MP from one enemy.
*Mercury Poison: Poison-elemental damage to all enemies.
*Silver Dragon: Gravity-elemental damage to all enemies.
*Royal Diamond Ring: Mystic-elemental damage to all enemies.


Reisen:
*Acura Spectral: Prevents any status from wearing off by granting Resist status.
*Discarder: Enables party to restore HP if unable to restore HP.


Sakuya:
*Killing World: Sets Doom on everyone in the battle except Sakuya.
*Killer World: Forces battle with rarest enemy group in current area.
*Suction World: Any damage inflicted in battle is regained as HP to Sakuya.
*Empty World: Prevents all enemies from acting during their next turn.
*Jackpot World: Enables party to doublecast skills for the next 10 turns.


Momiji:
*Rabies Bite: Inflicts massive damage to Beasts.
*Expellee's Canaan:
(These 3 will probably instead go to Youmu anyways)
White Wolf "Oogami Hajiki": Doubles Critical % of weapons. (Critical Up)
"Road to Heaven": Ignores Evasion for brief time. (Piercing Sight)
"Truth - Wolf Fangs, Wind Sword": Allows attacking all enemies. (Target All)


Nitori:
*Cephalic Plate: Inflicts massive damage to Machines.


Youmu:
*Double Pain:


Komachi:
*Ritual of Ecstasy:
*Game of the Soul: Inflicts massive damage to Undead enemies.


Mokou:


Yuuka:
*Phantom Garden: Inflicts Slow if at normal speed, and inflicts Stop if inflicted with Haste. Based on FFTA's Hastebreak.
*Parasite Garden: Inflicts Poison-elemental damage and Sap to all enemies.
*Planter Sacrifice: Inflicts massive non-elemental damage to Insects.
*Flowering Master Spark
*Genocide Spark: Non-elemental damage to all enemies. Damage is multiplied by 8 if target's level is the same as Yuuka's level. Based off of FFVII's Goblin Punch.


Byakuren:


Remilia:
*Vampirish Night: Drains HP equal to difference of Remilia's Max HP and current HP.


Sanae:
*Forgotten Ritual: Grants "Bubble: 25 turns" to party.
*Heaven's God: Wind: Restores all HP to party. 98 MP.
*Earth-God Summon: Shield: Grants "MP Shield: 50 turns" to one ally.
*Sea Opening: Grants "MP Replenish: 50 turns" to one ally.
*Good Commerce: Resets durations of status effects on ally (give status that'll remove itself after coding is done. Essentially FFTA2's Extend).
*Miracle of Fafrotskies: After 20 turns, HP and MP are returned to value when ability was used. Essentially FFTA2's Undo spell.


Suwako:
*Brave the Elements: Grants Tetra status to the party for 50 turns.
*Seven Stones: Enables use of 2 items for 20 turns.
*Full Sakura Blizzard: Enables double attacks with the Attack command for 20 turns.
*Frog God: Enables doublecast of command skills, if applicable, for the next 20 turns for party.


Keine:
*Headquarters Crisis: Inflicts non-elemental damage to all targets who has the same second digit in their level as the caster. Based on FFTA's Lv? S-Flare.
*Treasures - Sword: Inflicts non-elemental damage to all enemies equal to Keine's level x30. Based off of FFX-2's Storm Cannon.
*Treasures - Orb: Bestows Haste to all units with level that is a multiple of 5. Based off of FFTA2's Lv5 Haste.
*Treasures - Mirror: Switches HP and MP of party. Based off of FFTA's Matra Magic/FFXII's Invert.


Utsuho:

Spoiler, click to toggle visibilty
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 14, 2013, 07:25:58 am
A couple new things done:


*Suwako's Find Pits and Find Passages are now fully coded in (or at least, I don't THINK I missed any spots). Find Pits will activate any pit AS WELL as any traps one tile before stepping on the trap/pit. The trap/pit can still be activated if the player steps on that tile though. Find Passages is also done, and while Suwako is in the party with the appropriate equipment on, any hidden passages will be indicated by sparkling spots (different from the sparkling spots shown in Nitori's Dowsing ability).

*Nitori's Metal Detector ability (while equipped with the Sherlock Jacket only) will be a menu ability, which when used will tell how many items are left on the map. This thing took 2 hours to do.....TWO HOURS. I wasn't expecting it to take that long, but it did. Of note, this doesn't just count treasure chests and items hidden in the field, this also counts treasures from NPCs. It will NOT however count key items (unlike Dowsing which will reveal those if hidden).

*Koishi is losing her MP Shield innate ability, which is going to be a special buff granted only through Sanae's equipment skill. Instead, Koishi is getting Learning as her innate ability, and this will affect how Blue Magic is learned now. For instance, if Koishi's level is the same as the caster's level, the % chance to learn that spell stays the same. However, if Koishi's level is LOWER than the caster's, the chance to learn the spell decreases by X%. So if Koishi's level is 10 levels lower than the caster's, and the skill was a 50% chance to learn, then it'll become a 40% chance. Likewise, if Koishi's level is HIGHER than the caster's, it'll gain X% to learning the skill. So if she was 10 levels HIGHER than the caster, and the skill was a 50% chance, it'll become 60% instead. Of note, skills will never be a 0% (unless you guys think it should work that way?). Learning Level 2 will negate the penalties for learning if Koishi is lower leveled than the enemy, while Learning Level 3 does the same, but also doubles the learning chances if Koishi is higher leveled (so if she's 10 levels higher, and it's a 50% chance to learn the skill, it'll gain +20% instead of +10%, making it 70% chance to learn the skill).


I'm currently trying to get Youmu's Vantage (Initiative/First Strike chances increased to 30%, or double %), Momiji's Awareness (No Back Attacks/Pincer Attacks), and Aya's Sight (view current map) done so that'll take care of the rest of the field abilities. I am also trying to finalize Koishi's Blue Magic list, which is what I need help with. For those of you who don't remember what it is, here's the list and what'll probably be axed out.


Attack spells (Elemental):
*Flame Stone - Moderate Fire-elemental damage to one enemy.
*Flare - Major Fire-elemental damage to one enemy.
*Flare Breath -  Moderate Fire-elemental damage to all enemies.
*Salamander Shield - Major Fire-elemental damage to all enemies.
*Diamond Edge - Moderate Ice-elemental damage and Berserk to one enemy.
*Freeze - Major Ice-elemental damage and inflicts Freeze to one enemy.
*Ice Storm - Moderate Ice-elemental damage to all enemies.
*Judgment Bolt - Moderate Thunder-elemental damage to all enemies.
*Lightning Orb - Moderate Thunder-elemental damage to one enemy and ignores Defense.
*Heaven & Earth Press - Moderate Earth-elemental damage to one enemy.
*Six Earthquakes - Minor Earth-elemental damage to all enemies.
*Wind Sickle - Moderate Wind-elemental damage to all enemies.
*Tsunami - Moderate Water-elemental damage to all enemies.
*Dragon Bullet - Major Holy-elemental damage to all enemies.
*Holy - Major Holy-elemental damage to one enemy.
*Chaos Drive - Moderate Shadow-elemental damage to all enemies.
*Pascal Moon - Major Shadow-elemental damage and drains HP from one enemy.
*Shadow Flare - Major Shadow-elemental damage to one enemy.
*Bio - Minor Poison-elemental damage to one enemy.
*Biora - Moderate Poison-elemental damage to one enemy.
*Bioga - Major Poison-elemental damage to one enemy.
*Pandaemonium - Major Mystic-elemental damage to all enemies.

Attack spells (Instant Death):
*Gathering Oni - Inflicts Instant Death to one enemy.

Attack spells (Non-elemental):
*Death Lance - Major Ghost-elemental damage and inflicts Instant Death to one enemy.
*Doomsday - Major non-elemental damage to all enemies and allies.
*Drain - Absorbs minor HP from one enemy.
*Drainra - Absorbs moderate HP from one enemy.
*Drainga - Absorbs major HP from one enemy.
*Fireworks - Major non-elemental damage to all enemies.
*Flare Star - Deals non-elemental unblockable damage to all enemies equal to each individual enemy's Level * 40.
*Meteor - Major non-elemental damage to all enemies.
*Nova Storm - 50% chance to reduce all enemies and allies HP to 1.
*Scarlet Weather Rhapsody - Major non-elemental damage to one enemy.
*Ultima - Major non-elemental damage to all enemies.Support:
*Aura - Restores massive HP and cures all negative statuses to one ally.
*Full-Cure - Restores all HP to one ally.
*Heal - Restores minor HP to party.
*White Wind - Restores HP to party equal to Koishi's HP.

Buff:
*Angelsong - Grants Regen to the party.
*Destroyer - Grants Bravery, Protect, and Faith to one ally.
*Mighty Guard - Grants Protect, Regen, MP Regen, Haste, and Blink to party.

Debuff:
*Defense Down Omega - Reduces all enemies Attack by 20.
*Ink - Inflicts Blind on all enemies.
*Magic Hammer - Drains 100 MP from one enemy.
*Night - Inflicts Sleep on all enemies and allies not immune to Sleep.
*Offense Down Omega - Reduces all enemies Defense by 20.
*Poison Mist - Inflicts Poison on all enemies.
*Pollen - Inflicts Sleep on all enemies.
*Special Missile (20 MP, single target, inflicts moderate non-elemental damage and reduces Physical resistance)
*Time Stop (21 MP, All Enemies, 100% accuracy, lasts 1 turn, inflicts minor Mystic damage)


TOTAL = 50



***REMOVE THE FOLLOWING***

Fireworks
Ink
Pollen
Poison Mist
Dragon Bullet
Salamander Shield
Paschal Moon
Flare Breath
Drain
Drainra
Drainga
Aura
Heal



If you think that there should be any different Blue Magic spells, less/more, or whatnot, feel free to put in your input! I'm trying to keep Koishi diverse, but not too good as she currently is. She needs at least one of each element (bar Gravity right now), but sometimes I gave her more than one of a specific element due to well...her Blue Magic doesn't get any stronger like her other skills, or the other character's skills, so I try to have a second of each element, which kinda influxes the Blue Magic list. I don't know...I'll leave the input up to you guys! Also of note, I tried to make her a bit gimmicky too with some things (Nova Storm, White Wind, Time Stop, Night, and Flare Star in particular). I'd like for her to have some more gimmicky spells as Blue Mages tend to be like that, but it depends on what the gimmicks are. Again, don't want her to be TOO powerful, but not underwhelming as well.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 16, 2013, 05:54:40 am
Ok, serious question. Do you guys think I should go through with those equipment skills listed above? Here's the amount of skills each character has by default. Skills that level up into another version (i.e. Fantasy Orb to Fantasy Seal) does not count towards this total, but skills (such as Master Spark into Dragon Meteor or Final Spark) will:


Reimu: 17
Marisa: 15
Cirno: 15
Aya: 8
Meiling: 10
Patchouli: 21
Reisen: 17
Sakuya: 10
Momiji: 11
Nitori: 43
Sanae: 10
Suwako: 8
Youmu: 8
Komachi: 14
Advent Cirno: 12
Yuuka: 9
Mokou: 6
Byakuren: 23
Remilia: 10
Yumemi: 18
Hope: 14 (Not accurate. It's not fully done yet. Think of her having 8 skills per "mode", and there's 7 modes so...you do the math).
Utsuho: 11
Keine: 13
EX Keine: 4
Koishi: 5 (+43)


This does not include characters who join later mind you, but their skills don't upgrade at all (well, one's does, but hers is in a different manner than everyone else). So by default Hope, Nitori, and Koishi with all of her Blue Magic have the most, while Mokou has the least (barring EX Keine, but she doesn't matter really).


In other news, here's some changes currently done:


SAKUYA:
*Sakuya's World: (Original) Now fixed 50% accuracy. Adds "Stop: 40 turns". (New) Inflicts Stop on all enemies and allies except Sakuya. Sakuya gets 3 turns to herself.

That's right, Sakuya has her GoS Private Square essentially now. It's been in the game forever now as her Limit Break, but I've decided to just give it to her now. Her original version was kinda terrible for an "ultimate" skill.


Now onto new character stuff:



*Yumemi:
**BATTLE PASSIVE:
Restore: Recover 1 HP per turn in battle.
**BATTLE PASSIVE UPGRADES
Restore Level 2: Recover 3 HP per turn in battle.
Restore Level 3: Recover 5 HP per turn in battle.


What's the point of this? Well, Yumemi has a couple skills that rely on the last digit of her HP to do things. This is for those 2 particular skills. Not a very impressive battle passive but...



*Koishi:
**NEW BATTLE PASSIVE
Learning: If Koishi's Level is the same as Blue Magic caster's Level, % is fixed for learning a spell. If Koishi's Level is lower than the caster's Level, the chance of learning the skill decreases -1% for each Level lower (a skill that would have a 50% chance to be learned if both levels were the same will now have a 40% chance of being learned if she's 10 levels lower). If Koishi's Level is higher than the caster's Level, the chance of learning the skill increases +1% for each Level higher (a 50% skill will now have a 60% chance of being learned if she's 10 levels higher).
**BATTLE PASSIVE UPGRADES
Learning Level 2: Ignores penalty if Koishi's Level is lower than the Blue Magic caster's Level.
Learning Level 3: Ignores penalty if Koishi's Level is lower than the Blue Magic caster's Level. If Koishi's Level is higher than the caster's Level, the chances of learning the skill is doubled per level higher (if Koishi is 10 levels higher than the caster, and the skill has a 50% chance of being learned if the levels are equal, it will now have a 70% chance of being learned instead of 60%).


Koishi loses her MP Shield for this. Yes, this means if you get all of the Blue Magic skills, she has no battle passive anymore. Dunno if that should change or not. Also yes, it is possible for skills to be unlearnable if you're too low of a level.



And finally, updates on the equipment skills, in the event they do go through:


Reimu:
*Illusionary Moon: Decreases all enemies Holy resistance by 1 level. 50% accuracy.
*Evil-Sealing Circle: Cures all negative statuses of level 5 or lower


Marisa:
*Gravity Beat: Inflicts Gravity-elemental damage and Slow to one target.
*Grand Cross: Grants Spellspring to one party member for 20 turns. 80 MP.
*Eccentric Asteroid: Grants Half MP Cost to the party for 20 turns.


Youmu:
*Conjoined Stance: Grants benefits of all three stances.
*Asura Sword Stance: Offensive stance. Removes Manussya and Devaloka Stance. Grants access to the following skills for 20 turns:
**Floral Nirvana: Inflicts massive damage to Plants.
**Rise from Delusion: Mystic-elemental damage and removes buffs.
**Dance of Angels: 5 hits of non-elemental damage to random enemies.
*Manussya Stance: Miscellaneous stance. Removes Asura Sword and Devaloka Stance. Grants access to the following skills for 20 turns:
**Disappearing Elegance:
**Wicked Soul: Halves an enemy's Accuracy for 20 turns.
**Phosphoric Slash:
*Devaloka Stance: Defensive stance. Removes Manussya and Asura Sword Stance. Grants access to the following skills for 20 turns:
**Double Pain: Restores 25% Max HP and cures Poison, Sap, Blind, Slow from user.
**Insightful Sword: Grants Counter to user for 20 turns. Youmu's Counter has an innate 25% chance of activating.
**Netherworld Reflection Slash: Doubles Counter rate.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 19, 2013, 07:03:06 am
Ok, some updates:

*I am not going to go through with the equipment skills after all. If I feel like they're needed, I'll add them later on. I have events set up in the event that I do go through with them, but they might even get integrated into characters. Who knows?


============================================
I. CHARACTERS:
============================================


Hope:
**NEW BATTLE PASSIVE
Cup of Life: When healed, the rest of the party restores HP equal to 10% of the HP Hope recovered.
**BATTLE PASSIVE UPGRADES:
Cup of Life Level 2: Increases restoration to 20%.
Cup of Life Level 3: Increases restoration to 30%.


If you noticed, Hope no longer has her secondary command anymore. It got removed and put on someone else, being...


Keine:
**NEW BATTLE PASSIVE
Unscarred: Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.
EXP Distribute: All party members not in the party gain 1% of the EXP Keine gains from a battle. Doesn't work for party members that the player does not have access to at all.
**BATTLE PASSIVE UPGRADES:
EXP Distribute Level 2: Increases gain to 5%.
EXP Distribute Level 3: Increases gain to 10%.


I felt that Keine having the EXP Distribute passive would be a shame if everyone's maxed out, so I gave her the Unscarred passive (even though good luck ever having it go off and stay going). I think the EXP Distribute passive will make her MUCH more viable to use too...I hope anyways!

Koishi also got her MP Shield back for the same reason as Keine; once you learn all of the Blue Magic spells, she'd be left with no passive at all, which would be a shame. Of course, her passive is much more useful than Keine's...I need to come up with something better for Keine's methinks. Also, a couple more of Yumemi's non-weapon skills may be changed a bit to work with her battle passive (Red Spring is one I'm looking at, as it's something that could work with a 50/50 still, but be based on the last digit of her HP and if it's even/odd). Getting closer to finishing the database up! Oh, and for those of you curious as to the agenda of things now:


1) Equipment skills are on hold until further notice
2) Enemy Intel data has been updated.
3) Enemy AI and attack patterns still need readjusted.
4) Blue Magic still needs finalized.


And that's what's left in the database! So please, if you can help at all with at LEAST the Blue Magic issue, that'd be great. That'll make things go by a lot quicker for me, and I can take a short break before working on beta5. ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 26, 2013, 08:05:26 am
http://www.mediafire.com/download/8lo08y9u4tujrjr/Touhou_Fantasy_Update_Patch_1.103.rar


After 3-4 months of straight work, the final FINAL update patch for beta4 is here! However, MAKE SURE YOU BACK UP ALL OF YOUR SAVE FILES, IN ADDITION TO YOUR RPG_RT.IDB AND RPG_RT.IMT FILES! This is so that in case something were to happen, you can easily revert.


In addition, will also post this here for those that didn't get it at the 1.100 update, as you'll need these now: http://www.mediafire.com/download/f1ifxwib7phr55z/Updated_Music_(for_Update_Patch_1.100).rar


If anything junks up or doesn't work, please notify me immediately.


EDIT - And then I immediately found something that shouldn't be there....oops...please use this RPG_RT.idb and replace it with the one from the pack. Otherwise, you'll be forced into a fight you cannot really do anything about....which was meant purely for testing various things. ^^;


http://www.mediafire.com/download/peani0z175pxlm3/RPG_RT.ldb
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 27, 2013, 09:56:10 am
http://www.mediafire.com/download/v2jeh2v6hwhjcaz/RPG_RT.ldb


Update. Apparently I forgot some coding, so you couldn't enter ANYWHERE. Hopefully this fixes it? ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 27, 2013, 11:01:41 am
Updated map file (replace this with the one in the 1.103 patch): http://www.mediafire.com/download/ecdd563alffifob/RPG_RT.lmt


BECAUSE I AM SMART! This is what was causing the map problems >_>;;


EDIT -
Updated Database/Maps: http://www.mediafire.com/download/i1az3auj1reurir/Touhou_Fantasy_New_Database_and_Maps.rar


I swear, this is the last one. Remember kids, don't try to do stuff super super late when you should be sleeping! >_>;;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 29, 2013, 01:15:02 am
Update Patch 1.104: http://www.mediafire.com/download/677r3y19v75lvnj/Touhou_Fantasy_Update_Patch_1.104.rar


Fixes a fatal error making it impossible to get pass certain boss fights (something really screwy with the common events happened. I can't even fathom why it's acting up, but it's fixed now...as far as I've tested extensively anyways...). In addition, since I forgot to do it, there's now a hint person in Eientei for the Forest puzzle.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 03, 2013, 08:50:57 am
Update Patch 1.105: http://www.mediafire.com/download/hxzdy49cdp7ycd0/Touhou_Fantasy_Update_Patch_1.105.rar


*Fixes the HP/MP +% bugs and most of the Equipment Abilities bugs. Nitori's equipment stuff (things that give her Mirror Items, Chemist, etc.) is not in right now due to not being usable at the current time.
*The game now has a game clock. It should appear in the main menu above the money counter.
*Meiling and Momiji now has access to the Provoke skill, which will force a monster to attack them. It can be used on 2 separate monsters to draw their attention, but if both Meiling and Momiji uses Provoke on the same monster, whoever used it last will be the one targeted by the monster.
*Fixes an error with the first Mima fight due to forgetting to add a script in.
*Fixes a silly oversight where Sakuya's Time Stop allowed the player to run from any fight, including boss fights. The same with Mystia's Dischord ability, though hers is easier to handle...



Hopefully there isn't anything TOO majorly wrong here...this should fix some of the problems at least...

     Posted: June 03, 2013, 10:28:23 pm
Seems the game clock plugin is causing issues with older save files. For anyone who wants to fix this for now and resume their current save files, please do the following:


*Remove "game_clock.dll" from your DynPlugins folder.
*In DynRPG.ini, open it up in Notepad and remove the coding for "game_clock".


Make sure you have a backup for these files, just in case. Then check your game and see and if it'll allow you to run your save file.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 03, 2013, 10:56:09 pm
"Delete your SaveXX.dyn file for that save. It's some kind of bug, where every time you add a new dynrpg plugin, this happens. I had the same issue & made a little plugin that auto-deletes them on exiting the game since I wasn't using them for anything."


Apparently, you'll need to do this. Simple fix it seems.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 04, 2013, 12:19:27 am
Update Patch 1.106: http://www.mediafire.com/download/1gvf935kcbhx40o/Touhou_Fantasy_Update_Patch_1.106.rar


*Fixes error with game overs due to me forgetting to remove a Parallel Process for debugger. Characters SHOULD have their specified abilities too...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 10, 2013, 06:24:54 am
Update Version 1.108: http://www.mediafire.com/download/yd044gm7y3g45zv/Touhou_Fantasy_Version_1.108.rar


*Fixes lag issues with the game as well as making Poltergeist Mansion, Winter Forest, and Eastern Forest inaccessible until later when they're meant to be. (this hasn't been tested 100% yet, so if it bugs up, do let me know).


In addition, there won't be anymore "Update Patch Version X", and instead will just be the main file, but with the version number. This is to help with preventing confusion for people. In addition, the Music Files have been moved to the main directory, so everything should be right there for you if you need to download! If there are any issues with the game, please feel free to let me know!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 11, 2013, 07:45:50 am
Version 1.109: http://www.mediafire.com/download/57d8lddccylqzd3/Touhou_Fantasy_Update_1.109.rar


For those having problems loading their current saves: What you'll need to do is delete anything that is "SaveXX.dyn". So for instance, Save15.dyn would need to be deleted. This is due to how DynRPG handles plugins...it doesn't automatically read new updates and will not load your current save if you do not do this.


As for the current update, some more bugs were fixed, and MP healing/damage can now be seen during battle. Also, you can NOW get to Eientei without having to put up with the Bamboo Forest's pit screwing up. Yeah...gotta love them bugs that prevent the player from moving on eh? >_>;;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 13, 2013, 06:52:48 am
Update 1.100: http://www.mediafire.com/download/cnrwg34asmgn7l1/Touhou_Fantasy_Update_1.110.rar


*Fixes problem entering Hakugyokurou. For some reason, there was a blank page in the event box which caused this issue.
*Youmu's Stances are NOT complete, so don't bother using them. They won't do anything due to them being buggy. They will not work, nor will they be removed from Youmu's skillset when they're supposed to be removed. This will be rectified later.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 23, 2013, 10:15:00 pm



The starting episode of my own Let's Play for my own game, for those of you interested.






In this video, I show off some of the world map, as well as tell where NOT to go, for people who for some reason want to go to the places that are not of the going (and due to this, every area other than a few select areas are now locked off until the player has to got here).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 02, 2013, 01:56:27 am



Your basic introductory dungeon of the game right here. Misty Lake was never intended to be super long or confusing, and meant to be a simple area with simple fights. At one time, Misty Lake was a maze-type area, but that got scrapped and reverted to the original map.

Enemies encountered here:

Fairy: Standard mage-type enemy. Has access to a few level 1 elemental spells, such as Fire, Blizzard, Thunder, Aero, and Water.
Eagle: Standard physical-type enemy that tends to come in a large pack with other Eagles.
Hornet: Standard physical and status enemy that tends to come in large packs of itself.
Water Toad: Standard enemy to introduce elemental weaknesses.
Alligator: Standard strong enemy to introduce Notorious Monsters.


If you don't know Touhou, the bosses for this area is Daiyousei and Cirno, a couple fairies that tend to roam around Misty Lake in canon (whether they live there or not, we do not know yet). Daiyousei is a standard support character (though I need to do more with her to make her more of a support enemy), while Cirno is the standard boss that'll attack relentlessly while also using status effects. Cirno is meant to be a big introduction to paying attention to item management as well as equipment; having Barettes not only halves her Ice-elemental attacks, but also negates the Freeze status effect, which is what makes her so dangerous.

All in all, in hindsight I think this dungeon is a good enough introductory dungeon. Some may disagree with me but eh! I wouldn't mind hearing some of your guys' opinion on these dungeons as you see them here!



In addition, have a new update to the game!

http://www.mediafire.com/download/fetoex34xzmftjc/Touhou_Fantasy_Update_1.111.rar


What's fixed:

*Can now progress in the second half of Remains of Hell (where you're chasing after Yuugi). There were bad teleport events that prevented the player from progressing.
*Can now finish Mystia's story segment. There was a bush that prevented the player from progressing.
*Dialogue has been touched up on some more, so there's not so much abuse of ellipses. Still need to get someone to check the dialogue and clean it up more for me, if they can, without ruining how the characters are meant to be portrayed.
*Some abilities have been readjusted due to how powerful they were (Bio is the main one to be changed at the current time).


There's still a lot more work to be done, but for the most part I think the game should be playable moreso now than before. If there is anything else that you can suggest or help with, or if there are any bugs still left, feel free to drop me a line!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 02, 2013, 09:54:37 pm



There's not much about the dialogue in this game that bothers me personally. Most of the dialogue I think is fitting for most of the characters. The only thing that annoys me is how much I abuse ellipses. I don't know why I did it either...I never did in anything else I've ever written. So who knows?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 03, 2013, 10:00:05 pm



The first actual dungeon with two separate paths really, as Misty Lake doesn't differentiate between Normal and Hard paths at all really. The Hard path is a lot more difficult than the Normal path by far, as it has the Parasite enemies, and the player can run into upwards to six of them in one fight. The bosses are also different until the last fight on both paths, where the final fight will always be the same, sans different boss music.


Monsters encountered:

Kedama: Standard all-around resistant enemies, and your typical Self-Destruct user.
Forest Specter: Weak enemy in terms of defenses and HP, but hits pretty hard with Shadow-elemental and Lightning-elemental attacks.
Ameboid: Mushrooms that can inflict various statuses, including Poison and Sleep, to the entire party. Highly dangerous and should be disposed of first.
Toxic Plant: Fought mostly on the Hard Path. Specializes in Poison-elemental attacks, making them quite dangerous as Poison is one of the three Advanced Elements.
Heal Rabbit: More of a nuisance than anything else, as they tend to heal HP/MP/Statuses and revives others. They tend to come in groups.
Parasite: The Notorious Monster of the area. Loves to use Gravity spells as well as inflict the Lock status effect. Tends to come in groups of threes or sixes with itself.

Bosses encountered:

Rumia: Fought three times on the Normal Path, and only once on the Hard Path in the final fight. Is fought alone once on the Normal Path, then with enemies the second time, and finally with Mystia on the Normal Path. Specializes in Shadow-elemental attacks and can single-target heal. Not too big of a threat and is more of a nuisance compared to Mystia. Rumia absorbs Shadow, but since nobody in the party uses this, it matters not. Weak to Holy, meaning Reimu is extremely effective against her.
Mystia Lorelei: Fought only once in the final fight on the Normal Path. Fought once in the final fight in the Hard Path, and with enemies once on the Hard Path. Is much more dangerous than Rumia, and is the first actual boss to introduce a variety of status effect attacks on the entire party. Mystia is meant to have the player come prepared with status-healing items (particularly, Antidotes for Poison, Eye Drops for Blind, Echo Notes for Silence, and Alarm Clocks for Sleep), or else she can easily cripple the party. Aya is largely useless unless she has Graceful Dash, as Mystia absorbs Wind.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 04, 2013, 09:35:06 pm



In this episode, we go to find out what happened at Marisa's house, and get beaten up by a Marisa because that's how all stories go, right!? It's a bit reminiscent of FFIV with Kain, now that I think about it...

No, you're not meant to win this fight at all, hence her 65,535 HP that you see. And why yes, that is an IOSYS reference in her Intel description!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 05, 2013, 09:44:16 pm


In this episode, we invade the Scarlet Devil Mansion and go key hunting! Yes, it's a bit vague as to where the keys are, but they shouldn't be that hard to find! Even moreso considering most of the rooms are unavailable anyways.


Enemies:

Fairy Maid: Basically an upgraded Fairy. Still uses level 1 elemental spells.
Scarlet Maid: The upgrade to the Fairy Maid, and uses level 2 spells, including Fira, Blizzara, Thundara, and Cura.
Magic Book: A more advanced mage-type enemy, using various elemental spells, up to and including AoE versions of each spells and up to level 2 spells.
Patchbot: Everyone's favorite Notorious Monster. Extremely high defenses makes it nigh impossible to damage it with physicals, and it's immune to magic and heavily resistant to most elements. How to defeat it? Well, it's weak to Earth-elemental attacks at the very least...


Bosses:

Hong Meiling: Meiling may SEEM to be a tough boss, but she really isn't. As long as Cirno continues to heal, and Aya continues to attack, nothing should really go wrong as Aya is immune to most of Meiling's attacks (go elemental affinities!). Simple fight really!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 06, 2013, 10:14:39 pm



In this episode, we continue onwards and face off against a couple bosses in a row, and then more storyline! And I get my first game over! Seriously though, Patchouli isn't supposed to be THAT hard. I just screwed up badly or something fierce. Ugh...


Bosses:

Patchouli Knowledge: Patchouli's main difficulty stems not from the damage she does, but the ability to hit just about any elemental weakness easily (Silent Selene can murder Reimu, Agni Shine can murder Cirno and Meiling, and Spring Wind can murder Meiling). And let's not go into Philosopher's Stone, which reduces all elemental resistances by a whole level. Still...she's not as difficult as I made her out to be! Remember, don't go into fights with only 4 1-Ups!

Sakuya Izayoi: Sakuya can be difficult, but it's totally possible to gimp her by paralyzing her with Meiling's Yellow Quake Kick, if lucky. And due to the inclusion of the Provoke skill and status as well as the Sentinel skill, it makes the fight a lot more easier to deal with as Meiling can take the damage and still live.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 07, 2013, 09:57:30 pm


In this episode, we explore the oh-so-lovely Bamboo Forest of the Lost. This time around though, it's not as annoying and it's a lot shorter! The overhaul was done by Narise, and for that I am glad. No sign puzzles, no instant death traps, and no forest maze. Overall it's a much needed upgrade. Oh, and there's a game over because I forgot to change the Poison Smoke Curtain. Oops!


Enemies:

Tewi?: Not a particularly tough enemy by any means, but it is an introduction to a boss later on. Pretty much one and the same.

Shanghai: Expect to see this particular enemy a lot throughout the game, and only with upgraded stats. Heavily physically resistant and immune to magic for the most part, and will Self-Destruct at 50% or less HP like a Kedama will. Defeating them though can sometimes yield nice rewards however...

Bamboo: Nothing special about these guys, as they're rare enough to show up really, and they're easily taken care of by Royal Flares and Diamond Blizzards.

Yin-Yang Orb: Highly physically resistant enemies and absorbs Shadow/Holy. They're kinda hard to break through, but Earth does just fine from recollection. They're kinda tough to kill though.

Senior Kedama: The Notorious Monster for the area. They're highly resistant like the normal Kedamas, and also come with stronger moves. They usually show up in pairs.


Bosses:

Reisen Udongein Inaba: Reisen likes to focus mostly on status skills while doing high damage with them, or doing nonsense like Life Elixir which does nothing for her since stat buffs suck in this game. Mind Explosion, Poison Smoke Curtain and Lunatic Red Eyes are the prime attacks to watch out for!

Tewi: Same as the regular Tewi? enemies. Nothing really spectacular about her at all.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 08, 2013, 11:09:11 pm



Ho boy! Eientei...there's only been two changes to this area thus far, and that's a) The Tewi boss fight has 3-4 less rabbits now than previously to make it more fair, and b) There's now a Tewi by a save point/warp point to tell the player the hint for the forest puzzle here, as the original puzzle no longer is in the game. I really do need to remake Eientei, but I'm not sure how to do so without throwing out all of these ideas...ugh!


Enemies are the same as in the Bamboo Forest of the Lost.


Bosses:

Tewi: Exact same as the previous fight. Fought twice in Eientei, once with flunkies and once alone.

EX Tewi: Just Tewi, but more beefed up and with a couple new skills. Healing is not required in this fight, as you get a free full heal afterwards so just wail on her with everything you got! Only revive if necessary!

Eirin Yagokoro: The original hardest boss in the game, but has since been nerfed massively. What made Eirin so difficult previously is that she could spam Hourai Elixir if her HP stayed between 31-33% of her Max HP, and that's a +50 boost to all of her stats. Now, she'll only use it once and be done with it. It'll still make her final phase a challenge, but now it won't be near impossible to win. Reisen should be relegated to healing duties for this fight.

Kaguya Houraisan: Much like the first Marisa fight, this fight cannot be won, so just do yourself a favor and let Kaguya maul you to death.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 16, 2013, 09:42:23 pm


Wrapping up beta1 and going into beta2! Remilia is the only boss to worry about after Eirin for the beta1 segment, and she's not really that difficult per say. You can get through the entire fight without healing (well, you'll NEED to revive at least), IF you're lucky. Once she gets down to 25% Max HP, she can start using "Red Magic", which if you're not at full HP, may probably outright kill your entire party. Other than that, you should be golden!


I do apologize for the week-late video. Thunderstorm completely destroyed my internet line and modem, so had to go a week before I got a new line and modem.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Erroratu on July 17, 2013, 05:20:32 am
I do apologize for the week-late video. Thunderstorm completely destroyed my internet line and modem, so had to go a week before I got a new line and modem.
That sucks,that happened to me once before,so i feel you bro
I really hope you are getting more reach on other forums,since you seem like the only poster here
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 17, 2013, 05:34:36 am
I'm not getting anyone really. Even on RPGMaker.net where the game's hosted at (well, I get SOME support, but not very much). The most help I've had is from MotK really in recent years, and that's usually for bugfixes (luckily they catch those for me...). ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Erroratu on July 17, 2013, 07:43:33 pm
That sucks dude
have you tried posting it on Touhou forums or such?
Posting it to a place filled with fans of the series ought to give you at least some reach.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 17, 2013, 09:02:11 pm
Places that I have this topic at:

Here at MFG
DoujinStyle (stopped going there though, it's pretty dead)
Maidens of the Kaleidoscope (big Touhou place. Have gotten the most replies from that place out of any other place.)
Pooshlmer (seldomly get help/criticism there. Mostly get bitched at for even posting there and/or have trolls show up)
Sinhra (No replies really)
RMRK.net (RPG Maker forum. Used to get quite a bit of feedback there, but suddenly it stopped.)
RPGMaker.net (Where game is hosted at despite the game still being on Mediafire. Hardly any feedback there, but I have gotten help on coding and such there at least)
MugenEvolution
YouTube (Various vids and such on the game. Not really much responses or replies to it, despite how many views the vids get, which usually are far more than my other vids for some reason)



So yeah, this game is around at places. Just...no luck with finding help with spriting/mapping/brainstorming and the such. ^^;;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 17, 2013, 09:49:57 pm
Spoiler, click to toggle visibilty


Starting up on beta2, we head to the Human Village to check up on Keine, to only have one bad thing happen another! And another game over happens because this game hates me! Also of note, this design is completely different from the original as I revamped it from the ground up basically. All in all, I think it looks rather nice!


Enemies:

Bat: Only will attack or use Blood Suck, and if 2 or less enemies remain, it will run away. Not a very difficult enemy at all.

Evil Post: A bizarre enemy that can actually deal pretty decent damage. In fact, it can pretty much one-shot characters with Dimension Door and possibly Darkra, and also uses various status spells such as Confuse and Berserk. Best to take it out quickly and efficiently!

Toxic Flower: The most dangerous enemy by far, as it specializes in Poison-elemental attacks, which half of the party is weak to (Reimu, Sakuya, and Marisa in particular). Either kill them with AoE spells, or just run away. Poison-elemental attacks will be fixed up later so that they don't murder the party.

Elemental Flame: Basically a rehash of the Scarlet Maid, but with a few other abilities such as Heal and Bio. Decently powerful foes who are a bit harder to take down due to their elemental resistances.

Chimera: The Notorious Monster of the area. They hit with strong AoE elemental spells, so it's hard to guard against their attacks but they're nowhere near as dangerous as the Toxic Flowers. It is possible to steal a skill for Meiling here that would otherwise cost 4000 yen, so it's highly advised to do so! Not only does it save money, but it makes Meiling relatively powerful for this stage of the game.


Bosses:

Keine Kamishirasawa: For those of you who has played Super Mario RPG, Keine borrows a gimmick from the boss Bowyer from this game. She hits with a moderately powerful AoE attack which will lock one command and unlock another command (the commands that can be locked/unlocked are Attack, Skills, and Items). Not super difficult though, and even less so if Patchouli has Spring Wind on her.

Tenshi Hinanawi: Tenshi's a bit more powerful than Keine, but not by too terribly much. Meiling is key to this fight, as most of Tenshi's attacks will just heal her, and giving Wind-elemental to Meiling's attack will help speed up the battle a bit. Overall, not the hardest boss out there.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 19, 2013, 12:16:50 am
Spoiler, click to toggle visibilty


Despite how long beta2 may seem, it's actually one of the shortest betas, with only a mere 5 dungeons in it (actually, beta1 has the same amount...). Youkai Mountain is probably the most important place in the game bar none, as a lot of things happen in this one location alone. Hang in there guys, this is gonna be a long one! Also, damn you Suwako for breaking my game!


Enemies:

Crow: Nothing special about this enemy. It will either attack, double attack, or run away.

Mountain Toad: An upgrade to the Water Toads fought way back at Misty Lake. Aqua Breath is bugged and is meant to be like Gravira but Water-elemental (and by Water-elemental, I mean it'll be faux Water-elemental since I can't make it such with the way the coding has to be handled). Not a difficult enemy by any means.

Mountain Specter: An undead mage that specializes in status magic. Can also use Fira and Thundara for offense, but dies super quickly to physicals.

Thunderous Cloud: A dangerous enemy that can hit all party members with Thunderbolt and AoE Thundara. Best to defeat first if possible!

Sunflower Fairy: Not technically an upgrade to the Fairy Maid nor the Fairy from Misty Lake. It's not particularly a dangerous enemy, and can even heal you instead of hurt you! How nice!

Kedama Stack: The Notorious Enemy of the main mountain area. Main offense is Word of Pain, which inflicts Poison/Blind/Silence and damage to one target. And if that's not enough, like other Kedamas, it will Self-Destruct if it drops below 50% HP.

Shanghai: Same as the ones from Bamboo Forest, just stronger.


Bosses:

Suwako Moriya: Suwako isn't super difficult, but one has to pay attention to how the fight goes. Since Nitori cannot use the Item command, having her be last alive is basically game over, so she needs to constantly be healing the others with P. Aya or Momiji should always be on standby for using status-healing items or 1-Ups if necessary. Momiji is best for attacking with Thunder Slash as Lightning is Suwako's weakness. All in all, it shouldn't be super hard if handled right!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 19, 2013, 10:29:56 pm
Spoiler, click to toggle visibilty

Continuing on with the mountain, we now have access to both parties! And with that, there's nothing left to do but take down everyone that opposes up! Or Hina will just maul me to death constantly...


Bosses:

Hina Kagiyama: Status-inflicting specialist, mainly in Confusion but can also inflict Blind I believe as well as reduce stats. Not TOO difficult...until she decides to use Bad Fortune constantly and inflict Confusion on everyone...

Sanae Kochiya: No need to heal during this fight, as you'll be fully healed afterwards. Well, no need to revive or use items anyways. The only attack to worry about is Falling Stars really, as it can really mess up the party.

Parsee Mizuhashi: Parsee's a tricky one. She relies on inflicting Confusion on one target, and more importantly, inflicting Silence on the entire party. All while doing pretty decent damage. If possible, it is best to give Meiling the Youkai Ring, if she's in the party, or give it to whoever will be dealing the most damage with skills. Once at 25% or less HP, she'll start using Midnight Anathema, and while powerful, it can only hit one target so just keep at her!

Tenshi Hinanawi: Same as the first fight essentially. Aya + Meiling + Yuuka (if gotten before Underschool) makes this fight a joke. Momiji won't be doing much however...


Superbossses:

Lily White: Lily is the first superboss of the game (not shown in the video I believe, but she's shown later) who will appear the moment you get to use Momiji's team, and will stay there until defeated. Lily is one of the hardest bosses up to this point, hitting a massive 25,000 HP and having various powerful AoE elemental spells, Stop, and Curaga. She is weak to Wind and Shadow though, so having a team consisting of Aya/Reisen/Patchouli/Meiling is feasible. Yuuka, if available, is kinda terrible for this fight as she's just too slow to be able to do anything decent in this fight.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 20, 2013, 10:36:22 pm
Spoiler, click to toggle visibilty


In today's episode, we take control of Sanae and see how things are on her end. Let's just say, they are not going quite well. And especially not for me! So many game overs in such a short span of time....ugh.

Yes, I could've cut out all of the game overs and saved a lot of time, but this LP is meant to show just how the game is without having to play it for yourselves. Some didn't have the troubles I had after all!


Enemies:

Aqua Toad: More dangerous versions of the Water Toads and Mountain Toads. These also have access to Watera, but can also use Stun Bubble (if that's supposed to do anything, I'm not sure. I don't think I've ever seen it hit).

Red Wolf: Boring enemy that's just there for the Tent drops really. They only use regular attacks and double attacks.

Giant Mantis: The Notorious Monster of this area. It is the most powerful enemy in this area, and can easily one-shot characters due to its insane attack power. Wind Sickle is also very powerful, so one will want to defeat it quickly. It does drop a skill scroll for Nitori though, so you may want to try and get it from it if you want to save 5000 yen!


Bosses:

Rinnosuke Morichika: Fought twice on the mountain. First time is scripted up until later in the fight, at which point you should be able to mow him down. Losing here is kinda bad as you're NOT supposed to lose at all, given the tools you get for the fight. Second fight is almost like the first, except he's a bit more dangerous and can one-shot anyone (except Sanae) with Wind Tunnel for 5000 damage. He also carriers Flare Star and Aura, both of which are highly dangerous.

Yukari Yakumo: Yukari is an odd one. She attempts to constantly reduce MP of your party and their defenses, while also buffing the defenses of her side. She can do some pretty hefty damage with Illusion Manji and Nest of Fireflies though, so be wary!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Negi Springfield on July 20, 2013, 10:48:37 pm
As a non-Tohou fan and as a somewhat-casual RPG fan, I still have to say that the time and effort that must have went into this is worthy of praise and I wish more people like you would make games based off things they liked.

Thank you.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 20, 2013, 10:51:50 pm
You'd be surprised at just how many people, both on the internet and IRL, have been trying to get me to quit working on this game. Yes, it's been 5 years or something since I've started it, but damnit I'm going to finish it! Even if it takes another 5 years! Just gonna take a while because I hate mapping and I still got a ways to go!


Oh, and for those of you interested in the timeline for the game, here ya go! Spoilers ahoy! This will also give an idea of how much is left in the game and just how big the game is itself.

Spoiler, click to toggle visibilty
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 21, 2013, 10:01:19 pm
Spoiler, click to toggle visibilty


In this episode, we wrap up the remainder of Youkai Mountain! And then we get what skills we can before moving along! This is the point of the game where you, as the player, need to make the decision of what you want to buy and who you really want to use. As Chef pointed out in his LP, the estimated cost for all of the skills runs around 300,000-400,000 yen, which you are NOT going to have unless you grind all of that money. And in addition, after this LP, Suwako got more skill scrolls added to her section, so now it'll cost even more for all of the scrolls.


Bosses:

Exodus: From Final Fantasy XII (sprite from Final Fantasy Tactics Advance). Exodus is slightly tough, as he has access to various elemental attacks such as Flare Star, Tsunami, and Earthquake, can debuff stats with Offense Down Omega and Defense Down Omega, and lastly deal heavy non-elemental damage to everyone with Ragnarok, which is a trademark attack amongst all of the Pandora-type enemies. Don't expect Sanae to be of much use as per usual, and focus on keeping Suwako and Kanako alive. Hopefully you have plenty of healing items to keep going?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 22, 2013, 09:41:47 pm
Spoiler, click to toggle visibilty


In this episode, we take on the dreaded flower youkai, Yuuka Kazami! You can actually fight Yuuka right at the start of the game, but you can't really win at that point in time. It's totally possible to get Yuuka prior to even the Underschool, which is something I didn't account for and had to fix a lot of things for because Chef.

Yuuka is slow, but powerful. However, she's not nearly as tough as she SHOULD be, so I may be adjusting her moveset to make her more dangerous and challenging. Intimidate may go away, Envenom may have a higher hit rate, and Yuuka may gain a couple other abilities. Overall, not the hardest boss in the world, but bring Marisa if you can! Getting an extra Youkai Ring is always useful, and Marisa helps a lot against Yuuka.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 23, 2013, 10:05:37 pm
Spoiler, click to toggle visibilty


In today's episode, we take on another optional boss, who becomes available immediately after Youkai Mountain, but is forever gone after the end of beta3. Unlike Yuuka, whom you HAVE to fight at a later point in beta3, you don't have to fight Remilia later at all. As in the first fight, Remilia can easily OHKO party members, and she uses roughly the exact same attacks as in the first fight, although she can use Red Magic at any given notice. On top of that, she comes with a beastly 25,000 HP, meaning you're going to have to hit her with strong attacks and quickly. Yuuka can help with Master Spark, though it may be hard due to her speed. Bringing along Reisen or Aya as item users is recommended, and having them only use 1-Ups. Healing isn't going to help a lot, especially since Remilia can absorb HP and just OHKO anyone anyways. The only real danger, as in the first fight, is simply Red Magic. If you want to save 8,000 yen, bring Marisa to get the Master Scroll Lv2 from Remilia.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 24, 2013, 10:22:33 pm
Spoiler, click to toggle visibilty


In today's episode, we go through the newly renovated Winter Forest to get to Hakugyokurou! As long as you bring Barettes on everyone, you should be just fine. In addition, bringing Patchouli with a Barette will make you night invincible, as the only things that'll hurt her are physical attacks, or the Half-Phantom.


Enemies:

Tundra Turtle: Not a very difficult enemy, as it mainly sticks to physical attacks.

Tundra Scorpion: Likewise, this enemy will mainly stick to physical attacks.

Snow Beast: Without Barettes, this enemy is pretty dangerous, especially if they show up in groups of 4. They will often use either Blizzara or Ice Storm, which will do quite a bit of damage to the party.

Lost Soul: These enemies don't really do much on their own other than use physical attacks or Drain. However, leave them alone for about 5-10 turns, and they transform into Half-Phantoms.

Frozen Toad: A very rare enemy, but very powerful, moreso than the Half-Phantom. They have HP Apples to steal, but at a 5% chance and they flee after about 20 turns. They have access to powerful Ice spells such as Freeze and Blizzaja, so even with a Barette, most characters are going to die fast.

Half-Phantom: The Notorious monster of the area. They are different from other enemies in that they don't use a single Ice-elemental attack, and instead use Ghost/Shadow-elemental attacks. They do drop the rare Youkai Sword "Inubashiri", so they're worth to fight at least to get those!


Bosses:

Ice Behemoth: The boss uses powerful Ice-elemental spells and attacks, and that's it. Bring Patchouli + Barette, and she's pretty much invincible against him. Other characters can survive decently with a Barette, so Ice Behemoth is far from being a tough boss at all.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 25, 2013, 11:49:51 pm
Spoiler, click to toggle visibilty


In this episode, we step up the game's difficulty a little at Hakugyokurou. The main gimmick in this area is that there's no random encounters, and all encounters are touch encounters. On top of that, you cannot run from ANY of these fights, so if you fight something you can't handle, you're pretty much dead. There's also technically 2 Notorious Monsters, but one is less so of one and instead a rather powerful enemy. Oh, and we fight a half-ghost and a ghost princess and get mauled by a tree.


Enemies:

Ghost Kedama: Typical ghost-type enemy, and where you'll see how ghosts are kinda. Heavily/fully resistant to physical attacks, likes to inflict various statuses, and can deal pretty decent damage. Oh, and instant death attacks, though this fellow doesn't use those.

Wandering Spirit: This enemy is highly resistant to physicals, and on top of that likes to inflict Poison/Blind/Silence or heal the party. Not super difficult to defeat at all.

Spirit Dragon: The Notorious Monster probably not listed as such, and is just instead one of the stronger enemies in the area. Hits like a truck with various elemental AoE attacks (Atomic Ray, Quake, Dragon's Frost), as well as capable of inflicting Stop and heal up massive HP with Curaga. A pretty powerful foe, but worth fighting if only to steal the Release Scroll Lv2 from!


Soul Flame: A pretty powerful enemy, and in fact should be killed off quickly. It has access to Aurora Flash, which can inflict AoE Sleep, making it the prime threat in any battle, but on top of that, it can inflict massive damage to party members with non-elemental attacks such as Magic Missile, Rainbow Bullets, and Prism Beam.

Greater Fairy: The Notorious Monster of the area. Who'd thought a fairy would be one eh? In any case, hits like a truck with Death Lance, which is Ghost-elemental, as well as with various Reimu spells (Fantasy Orb, Binding Border, and Spiritual Orbs). Can come in groups of 2, making them that much harder to defeat!


Bosses:

Youmu Konpaku: Youmu is fast, and she hits hard. Most often, if your name is not Meiling, Yuuka, or Momiji and if you're not defending, that character is going to die in one hit from any of her attacks. Other than that, she's easy to deal with as she has no way to kill the entire party in one shot.

Yuyuko Saigyouji: When fought with a party, Yuyuko's not that bad. Her attacks are single-target, despite her having Light of the Undead which seems like it should be AoE, so she can't really kill the entire party. However, the player has the option to fight Yuyuko with only Youmu, which makes the fight that much more difficult. However, should the player defeat Yuyuko in the solo fight, they will get the Netherworld Ribbon, which is a helmet found only once in beta6.

Saigyou Yuyuko: One of the more dangerous bosses encountered in beta2. What makes it so dangerous is that not only does it have Instant Death attacks (and an AoE one at that), but it has access to AoE Sleep, so the player has to decided if they want to prevent Instant Death or Sleep. Insomnia Charms bought in the shop can deal with Endless Nap, but the player will have to risk instant death with the Saigyouji Robe and Netherworld Dress, as those only reduce instant death by 40%. Or bring along a character with high resistance to instant death (Reimu, Sanae, Youmu).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 26, 2013, 10:24:15 pm
Spoiler, click to toggle visibilty


In this episode, we return to Eientei to try and rescue Cirno, as well as power up Reisen by beating up a bunch of Tewi clones! And I guess a couple Reisen clones too. And then a tragedy befalls Gensokyo...


Enemies:

Strongest Tewi: Fights exactly as EX Tewi, except far less powerful and with about as much HP. Remilia can help a bit with damage if you need to deal it, as can Yuuka. Considering how much EXP these enemies give, this is a good place to power level lower leveled characters to be of decent levels with everyone else! Though Reisen is going to get quite a workout here.

Bio Reisen: As you'd guess, absorbs Poison and fights exactly like Reisen. Not much else to say here!


Bosses:

Tiamat: Tiamat's a joke to fight in both battles, as in the first Reisen and Remilia can easily tear through her HP, as well as Patchouli if she was brought along, and the second fight is night impossible to lose anyways. Unless you're dumb and decide to use Sacrifice. C'mon, it's obvious that it'll kill her if it's used!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 27, 2013, 10:26:18 pm
Spoiler, click to toggle visibilty


In this episode, we head to the Road of Reconsideration on our trek to get to the Court of Hell located in Higan to speak with the Judge of the Dead, Shikieiki Yamaxanadu! But of course, everything ever wants us dead!


Enemies:

All but one enemy is a Cleansed Mirror version of a party member, and all have 5000 HP and will use skills of a level that you will not have access to for the most part. The various Cleansed Mirrors are: Reimu, Cirno, Patchouli, Sakuya, Nitori, Momiji, Youmu, and Reisen. The Sakuya and Nitori ones are especially important, as they have one-of-a-kind scrolls for Sakuya (First Aid) and Nitori (Call Shop), respectively, but only at a 5% steal rate naturally. Other characters tend to have level 3-level 4 scrolls available to steal, and some are worth it (Youmu in particular), even if to get extra copies to sell.

Demonolith: The Notorious Monster of the area, and a tough cookie. It's highly resistant to physical attacks, hits like a truck, and has access to Breakga and Deathga, making it extremely dangerous to fight. Yuuka is prime material here, as her Master Spark cannot be reduced in damage at all.


Bosses:

Lich: Uses powerful Earth and Shadow elemental attacks, such as Earthquake and Deathga, and can also use spells such as Flare. A rather strong boss, but a bit weak on the defensive side and not a whole lot of HP (12,000 HP isn't much when 1000+ can be taken off by each character).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 28, 2013, 10:19:50 pm
Spoiler, click to toggle visibilty


In this episode, we fight a squid and get across the Sanzu River to find out what the Judge of Hell has to say, and then beat up ourselves!


Bosses:

Kraken: Specializes mostly in Water-elemental attacks, but can use Blizzaga and Ink as well. Not a very difficult boss by any means really.

Advent Cirno: A very tight optional boss fight, as the time frame for it is very small (you have from this moment until you get Mokou in order to fight her). If you miss this fight, you'll have to wait until much later in the game (beta6 or so) in order to get her, and she'll still be level 1. Advent Cirno uses several of Momiji's Sword Tech abilities, despite not being able to use them herself (this is something left over from previously, as Advent Cirno originally had the Sword Tech ability and had some of Momiji's skillsets). As long as Cirno is protected from Fire with Flame Barrier or Red Hat, and as long as you have several Lapis to keep healing when needed, the fight shouldn't be too difficult. Tewi is the best option for attacking in this fight!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 29, 2013, 10:15:20 pm
Spoiler, click to toggle visibilty


In this episode, we head to the Remains of Hell to find out what's been going on with Satori and gang, while being attacked by zombie fairies, worms, and fiery dogs!


Enemies:

Zombie Fairy: The next Fairy-type enemy, specializing in status-type magic as well as healing magic. Not especially difficult to defeat, but can be pretty dangerous!

Flame Beast: The most common enemy in the area. Having Flame Barriers or Red Hats will ease the damage of their attacks, as all they will use are Fire-elemental attacks, most notably Flare Breath. Momiji's Ice Brand will work wonders against them, but don't forget to use Reimu's Youkai Buster if she has it!

Catpire: Not a very dangerous foe, as it mainly sticks to using Drain-type attacks. Excalibur and Fantasy Orb will dispose of it quickly.

Hell Worm: Mainly will attack using Gravity-elemental spells, so dispose of it quickly! Other than that, not too dangerous unless paired with other enemies.

Hellflapper: A dangerous enemy due to its multitude of status-type attacks, including Blind and Sleep. Youkai Buster and Meteonic Shower are must-have attacks for these foes! They will only appear in two specific groups, so keep tabs on those groups!

Basilisk: Mainly will attempt to inflict Petrify on your party while also using Blizzara and Quake. Highly dangerous foes that need to be disposed of quickly, or you'll probably experience game overs really quickly!

Behemoth: A powerful non-Notorious Monster that uses mainly physical attacks as well as Flare, but get it low enough on HP, and it may throw Meteors!

Ruby Dragon: One of two Notorious Monsters, and a dangerous one at that. Will mainly use spells such as Aera and Fira, but can also fire off powerful spells such as Flare, Gravira, and most importantly, Meteor.

Crystal Dragon: The second Notorious Monster, and less dangerous but more frustrating. It has super high defenses and HP, and will whittle the party's HP down with Gravity-elemental spells while attacking with the powerful Tornado spell. There is a chance to get rare items from it though!


Bosses:

Kisume: A mid-boss for this dungeon, and a semi-scary one at that. She can inflict AoE Paralysis and Silence, so you have to be careful with how you handle your party's actions. Not too difficult, and she's weak to Earth, but you don't have Earth right now!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 30, 2013, 10:27:00 pm
Spoiler, click to toggle visibilty


In today's episode, we wrap up the remaining part of Remains of Hell at Chireiden, the Palace of Earth Spirits! And we beat up a lamia!

Enemies:

Tsuchigumo: Your typical Poison-elemental users, meaning they're highly dangerous and best avoided since Reimu and Marisa are weak to Poison attacks. If Momiji has the Bane Shield (which I don't recall if she gets it or not yet), then they're nothing for her. Still, they're not worth fighting.

Hellcat: Basic physical-attacking enemy. They only use regular attacks and regular double attacks, so Blink completely neuters them. However, they come in groups of 3-5 and are extremely quick, so the damage they do piles up.

Spirit Orb: Much like the Yin-Yang Orb in Bamboo Forest, this enemy will use Reimu skills (Fantasy Orb, Spiritual Orb, and Enigmatic Pearl), as well as Self-Destruct on the party.


Bosses:

Marilith: Marilith hits extremely hard and can likely one-shot anyone not name Momiji using Sentinel. However, Marilith's main weakness is she can only target one character at a time, so she's not extremely dangerous. Her steal is the Zantetsu Scroll Lv1, which is ONLY there if for some reason you never got it. It may change later though...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 31, 2013, 10:13:32 pm
Spoiler, click to toggle visibilty


In this episode, there is a lot of going to and fro! And we do this a lot! Sometimes I wonder if I did this part of beta3 any justice at all....

Bosses:

Fujiwara no Mokou: Nothing too difficult here. You are forced to use Keine, so there's that. Hakutatku isn't set to be AI-Controlled quite yet, as I'm still testing various things for that to make sure everything works properly. Otherwise, Flame Barriers and Red Hats will keep the party safe, as well as Nitori's Armor Elemental Bless.




New concept art, this time for Fate! This one done by JnXC, which is simply amazing work. I feel it captures her image perfectly. The "little girl" image while being cute, but not overly sexualized. And for those who don't know, Fate is 4'9". In comparions, Hope is 5'1" and Chaos is 5'10", so there's that for height differences.


(http://fc05.deviantart.net/fs71/f/2013/212/f/7/fate_concept_art_by_xenomic-d6g1ivu.png)


This leaves Gloom, Death, Pestilence, Order, and Pandora without any concept arts or sprites at all now~
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 01, 2013, 10:36:59 pm
Spoiler, click to toggle visibilty


In this episode, we head back to the Remains of Hell to save Utsuho from being manipulated by Pandora and Yuugenmagan!


Bosses:

Yuugi Hoshiguma: Yuugi is pretty simple, yet dangerous. She'll either use a regular attack, a charged attack, or use either Storm on Mt. Ooe which is her more dangerous move, or Four Devas Arcanum, which is a OHKO to anyone that doesn't absorb Earth, and even then it has Instant Death on it. It's pretty easy to get overwhelmed if you're not prepared at all!

Parsee Mizuhashi: You'd be surprised to find out that Parsee is the exact same here as in the first fight you fought her in. So there's literally no changes to her here at all.

Kisume: Same dealio here, except now you have Yuugi to back you up to murder her.

Tenshi Hinanawi: Tenshi fights the same as at Youkai Mountain as well. Is this lazy design? Who knows!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 02, 2013, 11:58:09 pm
Spoiler, click to toggle visibilty


In this episode, we head back to Chireiden, and then to confront Utsuho...where tragedy befalls the Remains of Hell...


Bosses:

Satori Komeiji: Satori uses various attacks from the party (one from several characters) and can use them at any given time. It's pretty difficult to protect yourself from all them, therefore don't bother too much with trying to defend from all attacks and just lay the smackdown on her. She's not too difficult if you don't get pummeled by her strongest attacks repeatedly.

Utsuho Reiuji: Utsuho is a pretty tough customer. She deals insanely high damage and hits the entire party at once. Item management and careful planning of attacks is required in order to win against her.

Lich: This fight is pretty much scripted to not have Utsuho lose, but if you find that her HP gets too low, use a F if you have it to refill her HP. I probably should make it so that her HP auto-restores like with Mokou but...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 03, 2013, 10:28:53 pm
Spoiler, click to toggle visibilty


In this episode, we go to check in on Chen and Ran on behalf of Yukari, but something doesn't seem quite right...and we take an hour apparently to do something that shouldn't take an hour! Come, watch me struggle against a boss because Poison-elemental attacks are super powerful!


Bosses:

Chen: Chen is a filler boss really. She's not super difficult at all, even with the amount of damage she can dish out. Holy-elemental and Water-elemental attacks will finish her off quickly.

Ran Yakumo: Ran is the challenge here. You fight her directly after Chen, so there's no time to prepare equipment nor heal, and Ran has rather powerful attacks at her disposal, all AoEs at that. To top it off, she has Holy which WILL OHKO anyone not Reimu or Sanae, and has Bioga which is already powerful enough as it is, but will wreck any humans and Patchouli. The battle is all about tenacity and resource-management!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 04, 2013, 10:28:34 pm
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In this episode, we enter the final dungeon of beta4 and get beaten up by a bunch of phantoms! Fun times!


Enemies:

Spitfire: Not very dangerous except for Flare Star and Fira. Otherwise, can easily be taken care of with little concern. They do have an Exorcist Scroll Lv1 to steal though, which makes them good money-making enemies and powers up Mokou as well!

Donation Box: Just like with the Yin-Yang Orbs, uses several of Reimu's skills, though en masse (Fantasy Orb, Enigmatic Pearl, Youkai Buster, Hakurei Amulet, Rain Dance, Persuasion Needle, Binding Border, and Spiritual Orb). The steal can be anywhere between 1 to 10,000 yen, so it's worth trying to get the money!

Shanghai: Same as all previous incarnations, except stronger.

Possessed Greatsword: A very dangerous enemy that is strongly resist physical attacks, absorbs Holy but is weak to Shadow, and only uses regular powerful physical attacks. They generally show up with Possessed Blades to make a nasty pair.

Possessed Blade: Uses various Momiji skills and is heavily resistant Magic attacks, and absorbs Shadow but is weak to Holy. It does have a scroll for Advent Cirno to steal however...


Bosses:

Lunasa Prismriver: Focuses heavily on high damage and sometimes statuses, as well as having the highest HP, Defense, and Attack but lowest Speed and Magic of the three sisters. Oddly enough, she's the only one weak to Holy of the three.

Lyrica Prismriver: The middleman of the three sisters who likes to buff and debuff who likes to inflict massive statuses everywhere on the party.

Merlin Prismriver: The lowest HP, Attack, and Defense but highest Magic and Speed of the three sisters who likes to use buffs and debuffs as well as deal hefty damage.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 05, 2013, 10:37:25 pm
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In this episode, we get past some poltergeists to fight a bunch of dolls! Isn't this fun!?


Enemies:

Spear Doll: Relies heavily on physical attacks and 1k Spear Dolls, which does 1000 fixed damage to one target. It carries a scroll to steal for Advent Cirno.

Fencer Doll: Only uses physical attacks, but can also self-destruct like any other doll. Also has a scroll to steal for Advent Cirno.

Krysta: The Notorious Monster of the area. Highly dangerous as it has super high defenses and high HP, as well as devastating attacks. It also has access to the powerful Ultima spell when at low HP, which can easily kill the party off if not prepared.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 06, 2013, 03:37:53 am
New update patch! This goes up to 1.112 now:

http://www.mediafire.com/download/zzfilq754bb0282/Touhou_Fantasy_Update_1.112.rar


*Monsters were fixed so that their level 1-9 status resistances matched with their level 10 resistances.
*Emotion icons added into most of the maps. Not all of them are tested though, and some maps will be missing some, but they're there for the most part.
*Dialogues fixed up some more.
*More bugfixes and updated maps for SDM and Eientei entrances.
*Youmu's Stances and Keine's Hakutaku command are not fixed still. I need to get to those later...


If there are any problems, do let me know so that I may fix them. Once I finish up the emotion icons in the rest of the game, I'll be taking a little break from working on this as I need it to do a LP for another RPG Maker game (ugh...), and then will finally move on with beta5. >_>
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 06, 2013, 06:39:36 pm
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In today's episode, we face off a couple of bosses! And probably nearly die a lot!


Bosses:

Alice Margatroid: Fights pretty similarly to when first fought at the Hakurei Shrine Ruins, but is more manageable now. Despite being a magician, most of her attacks are physical based, with only a couple magic based attacks. Bringing an AoE healer such as Meiling will help in this fight, or by bringing lots of Potion Berries.

Chaos: A difficult fight due to the mass amount of elemental spells that Chaos can use, in addition to OHKOs such as The Void and the HP-reduction skill Maelstrom. Luckily, she doesn't use her own Limit in this fight. Potion Berries and/or a healer is basically required in order to survive this fight!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 07, 2013, 10:36:23 pm
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In this episode, we finish off the rest of beta3 and beat up an evil side! Oh, and get a new party member or two...even though we technically already have one.


Bosses:

Meimu: Meimu likes to utilize some of Reimu's moves, mostly Fantasy Seal and a Death version of Persuasion Needle, but can also use other Shadow-elemental attacks. She doesn't have a moveset of her own here, but...


In addition, new update patch already, mostly because mapper who updated my Eientei/SDM Entrance maps didn't check for passability on map tiles, so you couldn't enter Eientei...also, all maps now have emotion icons for events (not all maps are tested though. That'll be next).

Once those are all tested, will check to try and fix Youmu's Stance skills, set up EX Keine to be finished, and try to fix up the remaining bugs that may be here and there. Updated/redone beta1-4 maps will be taken care of by mapper hopefully. I'll probably be taking a break from working on the game after final update patch, since I really need one...


Update 1.112: http://www.mediafire.com/download/7o7h57mv42vwrx2/Touhou_Fantasy_Update_1.113.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 09, 2013, 01:24:40 am
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In this episode, we begin beta4 and head towards the Misty Lake which is now Misty! But why is it Misty!? And yes, you are forced to use both Cirno and Komachi for this area. If you bring along Nitori as well, for the boss you'll be forced to use Yuuka, so keep that in mind!



Enemies:

Water Beast: Another upgrade for the Snow and Flame Beasts, except Water elemental. It's midly powerful as it has access to Tsunami and Aqua Toxin, but not too dangerous. They tend to come in groups.

Sea Flower: This enemy loves to come in groups of itself, and all it uses are status-inducing magic and the Cure-series of spells. It's not difficult to defeat, but annoying to fight.

Water Orb: It may not SEEM dangerous, especially if one brings Nitori and Yuuka who absorbs/is resistant to Water-elementl attacks, for others it can pose a problem. It only has 3 attacks, being Water, Watera, and Waterga, and while Water is weak and Watera is midly powerful, Waterga will likely kill someone.

Water Dragon: The Notorious Monster for Misty Lake, and a dangerous one at that. Anyone playing through here will probably not see this enemy as it's rare and Misty Lake in itself isn't very long, but be wary if you do run into it. Not only can it inflict high damage, but can also inflict Freeze and Sleep on the entire party. In addition, it has access to the Meteor spell and will use it liberally.



Bosses:

Adrammalech: Fought at Kourindou, and the first boss of beta4. Uses mostly Thunder-elemental attacks, including Thunderbolt, Flash Arc, and Judgment Bolt, but can also use Bio and Curaga as well. In addition, it can reduce the party's Thunder-elemental resistance using Flash Arc, making him much more dangerous. Bringing along Flash Hats and using Nitori's Thunder Armor Elemental Bless will help with dealing with him.

Kraken: The boss of Misty Lake. Fights pretty much like at Road of Reconsideration, but can also use Thundaga on the entire party, hit one character for 3000 Fire-elemental damage and Heat with Mustard Bomb, or attempt to kill off the party with Level 5 Death.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 09, 2013, 03:27:57 am
New update patch. This definitely fixes the SDM/Eientei entrance bugs, as apparently there were a couple tiles here and there that weren't correctly made walkable. In addition, more dialogue and emotion icons fixes. Still need to make changes to Youmu's Stances/Nitori's Stock + Reverse Items + Chemist abilities/EX Keine's abilities/Marisa's Auto-Collect/Nitori's Scavenger ability. Still need to also sort out Koishi's Blue Magic list (still uncertain about this. I need more people to brainstorm her skillset with), as well as fixing up the crafting system and learning skills (which may use the same menu as the crafting system...maybe).


Update 1.114: http://www.mediafire.com/download/j5cizspd2wshv7v/Touhou_Fantasy_Update_1.114.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 09, 2013, 10:47:03 pm
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In this episode, we return to the Scarlet Devil Mansion, where foulness is afoot and Flandre is in danger! Also, cameo boss fights!


Enemies:

Elite Maid: The highest level of Fairy Maids, and extremely dangerous enemies as they have access to the -aga level spells, including: Firaga, Blizzaga, Thundaga, Aeroga, Waterga, Breakga, and Curaga, and Quakera for good measures. They generally come with either other enemies or in groups of 3, so they're extremely dangerous and should be disposed of first!

Vampire Bat: Not exactly a super dangerous enemy, as all it'll do is either attack, use Drain or Drainra.

Patchbot V2: Much like the Patchbot, there is a chance that this enemy will do nothing, but when it does, it hurts a lot. It uses level 4 Patchouli skills, meaning you'll be seeing abilities that Patchouli herself can't even use yet.

Tsurube-Otoshi: A lesser version of Kisume pretty much, as it uses the exact same moveset as Kisume but isn't weak to Earth and instead weak to Holy.

Patchmobile: The Notorious Enemy of the area. It uses high-level Patchouli skills (level 8 skills) so it can dish out a lot of damage and is highly resistant to everything. Defeating it can yield a skill scroll for Keine for those patient enough to get it, as it's a 3% drop rate, and it does have a skill scroll for Patchouli that is a 3% steal rate as well, but both are well worth getting.



Bosses:

Culex: The cameo boss that really has nothing to do with the area and is just there to be there. He will automatically start the battle by inflicting Poison/Blind/Silence on your party regardless of your resistances, as well as give himself Blink/Protect/Haste I believe. His skillset consists of skills from his source game mostly, and while they can do pretty good damage, his measly 4096 HP won't last long against a well-prepared party. However, the main difficulty in this fight comes not from surviving this fight, but to do so while stealing his one-of-a-kind Quartz Charm accessory. Get it while you can!

Flandre Scarlet: Flandre hits really REALLY hard, and you've no choice but to use Remilia and Patchouli in your party here. However, much like in every other game Flandre's in, she's a glass cannon, and her measly 8000 HP will go down extremely quickly, especially if the party bothered to upgrade Patchouli's Royal Flare and get Remilia two Griffin Claws.

Hades: The true boss of this dungeon. Hades is amongst one of the most difficult bosses in the game, as he has the most HP out of any normal story boss (55,535 HP) and hits extremely hard with his skills, the most dangerous being Cleave and Curse, with Cleave doing massive physical damage to the entire party and Curse inflicting multiple statuses to the party. Hades is also capable of using Ragnarok like every other guardian, but can also use abilities such as Mustard Bomb, Maelstrom, Freeze, and Doomsday. He does have an extremely powerful and rare accessory, the Hermes Sandals, but it has a mere 2% chance of being stolen and would be extremely hard to steal in this fight.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 10, 2013, 12:30:03 am




Do excuse my terrible speaking. The question today here is: Should I go with the current skill learning system, where you have to buy the skillbooks and then use each one individually (I don't think parallel processes would help here really), or go with a custom skill shop like in the video, and keep the skillbooks around exclusively for enemy drops/steals/treasure chests? I'm heavily leaning towards the custom shop, though that'll mean I'll have to update EVERY skill shop in the game to work with that. Even worse is that I'm thinking that equipment shops could be like this too. Ugh...

Also, emotion icons are shown off a bit here too.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 10, 2013, 08:43:35 pm
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In this episode, we beat up a god of death simply because he's a big fat jerk and deserves it!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 11, 2013, 11:38:16 pm
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In this episode, we return to the Remains of Hell to find out that trouble is brewing yet again! And we're back to three characters yet again. Also, Marilith returns for yet another beating, but we have a surprise guest!


Bosses:

Marilith: Fights exactly as the first time, but will also use Graviga, Stop, Regen, and Firaga. Still not super difficult to defeat nonetheless!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 12, 2013, 10:16:53 pm
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In this episode, we head onwards to save Okuu, and then head back to find out where Yuugi went!


Enemies:

Hell Spirit: Not a very difficult enemy as it only has Heal, Gravity, and Drain, but it does like to show up with other enemies. If possible, defeat it first to remove it from the battle as quickly as possible. Keep in mind that both Drain and Heal can be learned as Blue Magic!

Demonic Eye: A highly dangerous enemy, as it has access to various instant death attacks, including Deathga and Level 5 Death. It can also inflict Sleep on the entire party with Aurora Flash as well as use Gravira, so it's highly recommended to end the battle as fast as possible. It does carry the Black Hole item to steal though.

Manticore: An upgraded version of the Chimera fought in the Underschool at the start of beta2. That's all it really is as it uses stronger versions of the same attacks, in addition to using Earthquake and Wind Sickle.

Hell Raven: Not a very dangerous enemy as it'll either attack or run away. They always appear in groups of 5.

Gargoyle: Just as dangerous as the Demonic Eye, as it has access to Level 5 Death, Stone Stare, and Maelstrom. Holy-elemental attacks are advised, but avoid using any Shadow attacks!

Mini-Suika: The Notorious Monser for the area, and a scary one at that. They will either appear alone, in groups of 3, or in groups of 5, and uses a minor variation of Suika's moveset, being Gathering Oni (Instant Death) and Thin Oni (Holy-elemental damage). They do favor using strong physical attacks though...



Bosses:

Omega Weapon: The gimmick of this fight is to survive for at least 80 or so turns, as Omega Weapon will lose 1200 HP automatically every turn. The difficulty comes from his huge list of attacks, which may or may not be dangerous to the party. He is capable of using various AoE status attacks such as Confusega and Painga, various single and AoE elemental spells such as Thundaga and Biora, and even Maelstrom to reduce the party's HP to 1. It's best to simply have everyone use Defend every turn to hasten the battle, and have someone ready to heal at all times.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 13, 2013, 09:14:48 pm
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In this episode, we finish up the Remains of Hell and meet an old friend...


Bosses:

Rin Kaenbyou: Rin's actually pretty dangerous, as she has access to Needle Mountain, which is essentially an AoE 1000 Needles, MEANING she'll do an exact 1000 damage to the entire party, no questions asked. On top of that, she has other nasty attacks that are pretty powerful, and can reduce the party's MP to 0 in addition to instant death. Items are going to play a vital role in this fight as you don't have any healers on hand to help you out!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 14, 2013, 10:20:37 pm
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In this episode, we take care of some minor things before the calm before the storm...


Enemies:

Thunder Kedama: Another version of the Kedamas, which we haven't seen in quite a long while. They're kinda strong, but as they use only Thunder-elemental attacks, Flash Hats can Nitori's Thunder Armor Bless/Byakuren's Thunder Resist Up skills can completely neuter them.

Void: Dangerous enemies as they focus solely on instant death attacks such as The Void, Death Needle, Maelstrom, and the like. Best to defeat quickly as possible! They do drop valuable Emergency Stairways.

Makai Fairy: Another version of the Fariy species, which isn't super dangerous as all they will use are status-inducing spells.


Bosses:

Mima: This fight is unwinnable, as even if you survive up to turn 10, Mima will start spamming Ultima, and good luck surviving 1000 constant damage every turn!

Iron Giant: Iron Giant is a tough customer, as it has a lot of HP, Attack, and super high defenses. It is weak to Gravity, so if you bought Utsuho, use her to deal with him. Momiji/Meiling with Provoke and Sentinel is recommended to deal with its strong single target attacks, though be wary of Cleave and Mighty Guard.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 15, 2013, 10:00:06 pm
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In this episode, we head back to Youkai Mountain and find out trouble is afoot! And thus, we must head to the Kappa Caves! Yes, I know the kappas don't live in the mountain and live in the marsh at the base of the mountain, but I didn't feel like making a marsh dungeon just yet...


Enemies:

Youkai Car: A bizarre enemy, yet dangerous as it has access to the powerful Curse ability. Best to defeat it quickly to avoid having the entire party inflicted with multiple statuses! It does have a scroll for Advent Cirno to steal though!

Demonic Warlock: Uses various high-level spells such as Tornado and Firaga, as well as various status spells such as Berserk, Break, and Confuse. It does have a scroll for Advent Cirno to steal though!

Youkai Weed: The least dangerous new enemy on the Youkai Mountain side, as it only uses regular and double attacks. It does have a scroll for Advent Cirno to steal though!

Tanuki: A rather strong foe that uses Earth and Thunder elemental attacks as well as being able to inflict Freeze. Not super dangerous compared to the Youkai Car or Demonic Warlock however.

Senior Senior Kedama: The Notorious Monster for the second trip on Youkai Mountain. Much like the Senior Kedama, takes a beating and can dish it out, and likes to inflict numerous statuses including Paralyze, Petrify, and Sleep. Also can self-destruct as all Kedamas tend to do. Does have a skill scroll for Sanae to steal.


Bosses:

Exodus: Same as the very first fight with him way back in beta2. As in, absolutely nothing has changed in his stats or attack patterns really.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 17, 2013, 12:16:54 am
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In this episode, we dive into the Kappa Caves, where we run into nasty bugs and random bears, and seek out what Suwako wanted us to find out!


Enemies:

Black Arachnid: Not a very dangerous foe as it'll only use Attack and Poison Mist. Can easily be disposed of with low-level skills if necessary.

Mountain Bear: A simple, yet powerful, foe that only uses regular attacks.

Garuda: The Notorious Monster of the area, and a dangerous one at that. Has low HP and Defense, but comes with powerful attacks, including Firaga, Aerial Slash, Stop, and Maelstrom. Will only show up alone or in pairs.


Bosses:

Chaos Spider: Normally would be harder for a party not this party, as this boss likes to toss around statuses everywhere, including Petrify, Venom, and Slow, and will also occasionally use Graviga. Since this is the Goddess Team, the boss isn't as dangerous as it could be. It will always start the battle with a Back Attack though.

Kanako Yasaka: Finally, the true first showdown with Kanako. She'll use pretty much all of her skills that she had as a playable character, and when she gets to about 1/2 to 3/4 HP, she'll change forms and a couple more moves to her arsenal, including Red Mouth Mishaguji. As long as you have Potion Berries on hand, Kanako should not pose too much of a threat outside of Source of Rains and Falling Onbashira.

Tenshi Hinanawi: This battle must be fought with only Momiji and Aya, so prepare them accordingly! Since Aya is immune to Earth-elemental attacks, have her be in the front row while Momiji is in the back row, and have Momiji be the healer while Aya goes full-force on Tenshi. The fight should not be difficult otherwise.

Ozma: This battle must be fought wtih using Momiji, Aya, Byakuren, and Tenshi. Ozma is weak to both Wind and Holy, so everyone excluding Tenshi can hit its weakness easily, while Tenshi should spam Scarlet Weather Rhapsody if possible, or heal the others of status effects. Ozma tends to attack using Curse, Doomsday, Flare, Death, Holy, Level 5 Death, Meteor, and Flare Star, so be wary of those. It can also use Curaaga and Berserk, though those should be negligible
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 17, 2013, 10:23:51 pm
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In this episode, we face off against Death, and lose yet another person. And then we're off to another world!


Enemies:

Earth Bat: Very basic enemy that only uses Attack and Blood Suck.

Gaia Toad: Very basic enemy that only uses Attack and Watera. Since you're stuck with Yuuka, Water won't matter to her at all.

Rock Coral: One of the more scarier enemies in this area, simply because it uses Magic-based attacks, and has access to Fira and Aera, which Yuuka is also weak to. Either run away or hit them with a Master Spark as quickly as possible!

Crab: Very basic enemy that only attacks and double attacks.


Bosses:

EX Tenshi: A rather scary fight as EX Tenshi has access to both Tenshi's and Death's skills, all powered up at that for Tenshi's. Various Death skills include The Void (seen by Chaos), Death, Deathga, Curse, and Ragnarok, while you have the standard Tenshi attacks, but now including Scarlet Weather Rhapsody. She's still weak to Wind though, but is now also weak to Holy, so take advantage of this! Always have someone on standby to be ready to heal as well!

Kurumi: Kurumi can be kinda nasty, so stock up on Lapis and Large P! She has access to various Shadow-elemental attacks (Nega Burst, Dark, and Darka) as well as status attacks (Blind and Silence), in addition to Drain. Bringing along a Youkai Ring as well as a Netherworld Dress will help ease the damage that Kurumi can dish out. Timing is key to winning this fight!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 18, 2013, 10:08:47 pm
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In this episode, we progress more into Yuuka's story arc (despite it saying 1st part, we already went some into her story arc) and head through a forest maze where we get mauled by a samurai, then finally get to the mansion Mugenkan! What mysteries await Yuuka at her ancient home?


Enemies:

Forest Fairy: Another variation of the Fairy enemy. This one has access to a couple Earth-elemental attacks that won't bother Yuuka, as well as Bolt Ball which will hardly dent her, but can use Gravity and likes to come in groups. Master Spark will take care of them quickly.

Rusty Ying-Yang Orb: A pretty resilient enemy, in that it has high defenses like other Ying-Yang Orb type enemies and has access to Hakurei Amulet. They always come in groups.


Bosses:

Meira: Meira is kinda tricky in that you NEED Speed on Yuuka to keep up, but you need a way to avoid damage. If you got the Vanish Charm, this will help with dodging Meira's regular attacks. Otherwise, use the Small Hitbox to help with dodging regular attacks. For Meira's special attacks, she has access to Momiji's elemental Sword Tech skills, so stack elemental resistance equipment on Yuuka. Having a Flame Barrier or Red Hat is highly necessary to not be destroyed by Flametongue, and if possible, having a Barette will help ease the damage of Icebrand.

Elly: Elly can hit pretty hard, but only has access to Magic Tile and Boomerang Scythe outside of her regular attack. Stack the Hunter's Knife and Tengu Feather for +70 Speed and go to town on her, making sure to heal up any damage you may incur. Elly is weak to Earth, so use Flower Shooting over Master Spark to win the fight quicker.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 19, 2013, 10:19:26 pm
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In this episode, we dive deep into Mugenkan, where Yuuka finds out some long lost secrets...


Enemies:

Phantom: Harmless enemies that can only use regular attacks. If Yuuka needs to gain money or EXP or whatever, these guys are probably the easiest ones to kill for that.

Infernal Spirit: Somewhat dangerous in that they can use Self-Destruct, but otherwise will do nothing.


Bosses:

Kana Anaberal: Kana forces the player to time their attacks and healing. She has access to both Megid and Poltergeist, which will do high damage (but with the Netherworld Dress, can be reduced in damage), and will do roughly 500 damage to Yuuka. If they miss, then Yuuka can proceed with beating up Kana for the most part. Kana's regular attack can also be problematic, but bringing along the Vanish Charm or Small Hitbox can help with that.

PC-98 Yuuka: For the first few rounds, you cannot really beat PC-98 Yuuka and should just use Defend to wait it out. After the scripted cutscene, it'll be time to unleash the fury on her with Dual Spark as the main weapon of offense. Always be prepared to heal from any damage, and always Defend after PC-98 Yuuka uses Charge Up. Again a battle of timing attacking and healing, so come prepared with a lot of Lapis and Large P!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 21, 2013, 01:06:09 am
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In this episode, we search through the Scarlet Devil Mansion in pursuit of the intruders whom has poisoned the mansion whilst running away from every enemy ever! Yes, the random encounters are especially brutal in this area, so it's recommended to NOT fight them at all.


Enemies:

Golden Zombie Fairy: Oddly, an upgrade to the Zombie Fairy from Remains of Hell. It has access to Rumia's Moonlight Ray, as well as Berserk and the Holy-elemental Celestial Arrow. Otherwise, it's not super difficult to defeat...except that both of your party members are weak to Holy.

Dimensional Rift: A highly dangerous enemy. It has access to Falling Stars and oddly enough Subterranean Rose, meaning it can easily kill the party with AoE attacks alone, but in addition has access to Time-Space Vorpal to reduce the party's MP, Four Laser, and Aurora Flash to attempt to inflict Sleep to the party. Very nasty!

Dimension Door: Another dangerous enemy as it has instant death attacks as well as access to Biora and Gravira.

Dimension Gel: The least dangerous enemy in the area as it focuses mostly on Water-elemental attacks and minor statuses.

Fiend Dragon: The Notorious Monster of the area. It has access to only Attack, Maelstrom, and Dragon's Frost, and will only appear alone or in pairs. If in pairs, it can probably wipe the party via Maelstrom/Dragon's Frost. Be very wary when facing this dragon down!


Bosses:

Medicine Melancholy: If you do not have any Amulets, this fight will become pretty difficult really quickly. Medicine's attacks are all Poison-elemental and can inflict either Poison or Venom, with the ocassional Slow. At 25% or less HP, she'll start using Into Delirium which inflicts damage and Confusion to the party. She is weak to Water so abuse Waterga with Koakuma for maximum damage if possible!

Yamame Kurodani: Yamame is highly resistant to physical and magic attacks, and doesn't really have any weaknesses (you'd expect Wind but that's not the case here). She tends to inflict Slow, Stop, and Poison the most, so tend to these statuses quickly!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 21, 2013, 11:04:33 pm
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In this episode, we take control of a completely different party that nobody would expect and seek out answers within an ice cave. Yes, I COULD probably completely remove this section of the game and it still make sense later on, but then there'd be no need for Iku or Letty almost (and having them for 2 boss fights later on would be kinda blah, seeing as just about everyone else you can use more than just 2 fights). I don't know if I'll do anything to this portion of the game or not...it's not a very long segment by any means, but I COULD add some puzzle element to this area? Hmm...


Enemies:

Several Notorious Monsters  and/or strong monsters from past dungeons pretty much show up here. This includes: Ruby Dragon, Behemoth, Garuda, Manticore, Krysta, Crystal Dragon, and Spirit Dragon.


Bosses:

Alice Margatroid: The sole boss of the dungeon. She fights exactly as she did back in Poltergeist Mansion, and while she can hit pretty hard at times, Iku's heal should be more than enough to heal it off. She's not super difficult by any means. This would be a good fight to have Nazrin constantly use Steal Yen to build up funds, if you so desire.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 22, 2013, 11:02:02 pm
Spoiler, click to toggle visibilty


In this episode, we flee for our lives from the malicious Order. But in the end, will it all amount to anything?


Enemies:

Wasp: The most dangerous thing it can even remotely do is inflict Poison to one party member with Poison Needle. Otherwise, it's not a big threat, but a good enemy to farm Wind Gems from.

Rock Slug: Rock Slugs have very high attack and defense, but otherwise aren't super difficult as Mystia can easily defeat them. They're also a prime farming source for Gaia Gems!

Forest Moth: The most dangerous enemy in here as it has access to the powerful Wind Sickle and Aerial Slash skills, and can inflict Sleep with Slumber. Defeat quickly with non-Earth and non-Wind elemental attacks, or avoid fighting them at all!



Bosses:

Tenshi Hinanawi: Same as before, even easier in fact as she doesn't use World Creation Press or Scarlet Weather Rhapsody at all. There should be no problems beating her at all.

Order: The very first fight against her, you HAVE to lose sadly. Even if you won, it'll count you as losing. The second fight is trickier, as you'd THINK you'd have to lose the fight. However, the thing here is that IKU must take 5 turns herself. A weird requirement for the fight, but seeing as the conversation is mostly between Iku and Order, makes sense that Iku HAS to be alive for it to happen, no? Of course, that damage output is something to fear. In the final fight, you'll be forced to use Iku, Letty, Yuuka, and Cirno (equip Yuuka and Cirno appropriately!). Iku's main job should be to keep everyone healed, and at least increase everyone's non-elemental resistances off the bat. Yuuka is probably going to die a lot from Magic attacks hitting her, but keep her up and running and keep her using Dual Spark for damage. Letty can be used to attack or be an item user, while Cirno can do her thing. The fight's pretty hard, but it is doable! Bring lots of Potion Berries and such!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 25, 2013, 12:05:41 am
Spoiler, click to toggle visibilty


In this episode, we return to our regular schedule programming and head off north of the Hakurei Shrine, where...not a whole lot happens. This place is a prime grinding spot for money and skills, as well as elemental gems, if one so desires to do so.


Enemies:

Fire Fairy: Fairly powerful enemies, though bringing along Mokou or bringing along Red Hats, Fire Rings, or Flame Barriers will neuter their damage output significantly. They can also inflict Berserk, and have a Fujiyama Scroll Lv3 for stealing!

Ice Fairy: No, not that ice fairy! As with the Fire Fairy, fairly strong though Cirno and/or Ice Rings and Barettes will hamper their damage. They can inflict Freeze, so Barettes are the way to go. They carry the Stitch Scroll Lv2 for Advent Cirno to steal.

Thunder Fairy: Same as the previous fairies, in which case Thunder Rings/Flash Hats will help against them as well as bringing along Marisa, Yuuka, and Meiling. They like to inflict Paralysis a lot, and have access to the powerful Thundaga spell. The scariest thing about these guys is their speed, which is at a whopping 155 (for reference, most other fairies are around 120 speed). For steals, they have the Dragon Scroll Lv1, which you cannot use for a while yet...

Earth Fairy
: Highly durable and powerful, but slow, fairy. They favor physical attacks moreso than the other fairies, but also uses powerful Earth-elemental attacks, which makes bringing Meiling, Yuuka, and Aya prime candidates, or using the Twist Bandana. They have no special scrolls to steal.

Light Fairy: The supportive fairy, which has a wide arrange of HP restoring skills, as well as buffs such as Might and Protectga, and the powerful Revive spell, which it will use if it's alone or with one other monster. They should be targetted first to prevent them from restoring the HP of any other enemies. They have the valuable Gods' Realm scroll for Keine to steal, at a 5% base chance.

Shadow Fairy: The most dangerous of the fairies, as it has access to a wide arrange of AoE status spells such as Breakga, Poisonga, and Confusega, as well as the powerful Chaos Drive spell. They have the valuable Masakado Crisis scroll for Keine, at a base 5% steal rate.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 25, 2013, 11:00:25 pm
Spoiler, click to toggle visibilty


In this episode, we begin the final dungeon of beta4! And what a dungeon it'll be! This is akin to a final dungeon, but keep in mind, this is ONLY the halfway point of the game. Yes, 30 hours in and it's only 50% of the entire storyline. I meant for the game to be big but man...


Enemies:

Tomb: The upgraded version of the Demonolith enemy fought in Road of Reconsideration. It's essentially just a stronger version of Demonolith with the same set of attacks, and will always appear with other enemies, sometimes even with a Demonolith.

Helldiver: Always appears in groups or with other enemies. They're pretty quick, but aren't super powerful and can be defeated relatively easily.

Golem: Physically resistant and has high Attack, but only uses regular attacks. Vanish Charms, Small Hitboxes, and Hairbands help with dodging its regular attacks.

Devil: These tricky foes are quite powerful. Up until they hit 50% of their Max HP, they will only use Firaga, Blizzaga, and Thundaga, which on their own are very powerful spells. However, once the foe hits below 50%, it changes its skillset to be Quakera, Tornado, Meteor, and Holy. Take heed when dealing with them! If you haven't gotten it yet, you can win the Masakado Crisis from these enemies, but it's a 3% drop rate.

Most other enemies that appear come from other areas of the games. Such enemies like the Ruby Dragon, Crystal Dragon, Behemoth, Mini-Suika, and Garuda are just some of the enemies one can encounter within the caverns.


Bosses:

Kotohime: Kotohime is...well, she's more of a joke boss than anything. She dies in one hit, and will only fire off several level 1 spells that hardly do any damage.

Alice Margatroid: Here we fight Alice once again! She's pretty similar to her previous fights actually, so she shouldn't be TOO difficult to defeat.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 26, 2013, 11:12:11 pm
Spoiler, click to toggle visibilty


In this episode, we face off against the original gatekeeper of Makai, Shingyoku! And I...die. Because this game hates me! Oi vey...


Enemies:

Cleansed Mirror (Marisa): True to the Cleansed Mirrors from Road of Reconsideration, this one has 5000 HP and uses several of Marisa's powerful attacks. She has a wide array of items to steal, so try to steal from her!

Cleansed Mirror (Remilia): Mighty powerful and quick as you'd expect from Remilia, but just like with Remilia, she can only really hit one character at a time. Holy-elemental attacks are the way to go!

Cleansed Mirror (Yuuka): Powerful, but slow. She's not too much of a problem, but she does have a new scroll for Yuuka to steal!


Bosses:

Alice Margatroid, Shanghai, Hourai, Shanghai Doll, Spear Doll, Fencer Doll, Tenshi Hinanawi: Just keep healed up and Defend as you cannot win this fight. Simple as that! Reason? Because you don't get healed between boss fights this time around.

Shingyoku: Shingyoku is a pretty nasty fight, and since Mokou's not around, you don't have someone to absorb all of the Fire-elemental attacks Shingyoku can toss around. Of note, Nova Storm can reduce any character's HP to 1 AND is a spell that Koish can learn. Shingyoku also carries Death, Deathga, Gravira, and Aurora Flash for extra insult to injury.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 27, 2013, 10:04:05 pm
Spoiler, click to toggle visibilty


In this episode, we continue deeper into the Cave to Makai, where we tackle the Lunatic path and try not to get mauled by the enemies therein!


Bosses:

Meira: Meira actually is no different from the time when fought with just Yuuka aside from stat changes, so despite being the boss of the Lunatic path, she's actually more akin to the boss of the Easy or Normal path. You should have no problems with her at all if you're properly prepared.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Ricepigeon on August 28, 2013, 04:13:09 pm
If you want my opinion, SinGyoku should have been a 3-part boss, cycling through all three of its forms (male, female, and orb)
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 28, 2013, 09:52:08 pm
I probably could've done that, and I might do that for the Extra battle later with her whenever I get around to it (that, and I'd need the sprites for the other 2 forms that I don't have for it to work at all).


Spoiler, click to toggle visibilty


In this episode, we tackle the Hard path and try not to get mauled by a vampire magician person! Still got 2 more paths to go.


Bosses:

Elis: Elis is probably one of the more dangerous and tricky bosses, simply because you will WANT to bring someone who can nullify or absorb Shadow damage, otherwise it'll become quite difficult to survive Dark Matter if she decides to use it, as she uses it without warning. In addition, she also likes to use high-end spells such as Flood, Scathe, Comet, and Quakera, so bringing someone like Aya, Yuuka, or Meiling may be detrimental to the fight. Patchouli can be useful if she has elemental resistance gear on against Water, Earth, Fire, and Shadow. Also keep in mind that Elis has access to Drain, Drainra, and more importantly, Big Bang. The fight's a tough one, but completely doable even with a level 15 party, assuming you use a lot of equipment that increases speed. You can steal a Devil Scroll Lv2 for Byakuren if you so choose.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 29, 2013, 10:36:10 pm
Spoiler, click to toggle visibilty

In this episode, we tackle the Normal path, where we come upon another Makai gatekeeper! And we get a bit MORE story. This place is boss battle and story haven.


Bosses:

Sara: Sara is quick and physically powerful. If you don't keep up with speed equipment, she can easily outrun and murder the party. Giving Momiji or Meiling the Ribbon helmet and then having them use Provoke + Sentinel to draw Sara's attention can be most beneficial. Of note, Sara is one of few bosses who is WEAK to every status in the game, up to and including Instant Death. So...who better to bring than Komachi to play around with her?


Rikako: Rikako is a pretty mean fight, as she can inflict a variety of status effects as well as has access to various elemental spells, and she can also kill anyone while draining all of their HP. If one has not done so yet, bring Marisa and steal the Call Shop item from her, as there's a 50% chance to get it in this fight!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 30, 2013, 10:41:58 pm
Spoiler, click to toggle visibilty


In this episode, we come face to face with the last person we wanted to face...and then gain a new party member. But...what of the fate of everyone else?

Of note, the way beta4 ends might change a bit...not sure yet.


Bosses:

Fate: Fate is a relatively strong boss, akin to how Chaos was. She has access to various AoE elemental attacks, in addition to attacks such as The Void and Ragnarok. She's also capable of inflicting every status effect at once with Mind Blast, though it only hits one character. Take the time to steal the valuable Ribbon from her, as it's hard to come by!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 07, 2013, 10:24:03 pm
Spoiler, click to toggle visibilty


In today's episode, we head onwards to Pandaemonium and start beta5! Beta5 is NOT fixed up at all really, so it's still all a rough draft on how much damage and how strong enemies are in general, in addition to dungeon layouts kinda.


Enemies:

You shouldn't see any of these enemies, seeing as the rooms are small enough to get through without them.


Wild Bat: Focuses on physical, status-inflicting attacks. Can drop Remilia's Vampire Fang crafting item if needed.

Devil's Gaze: Mostly deals with Shadow-elemental attacks and Instant Death/Petrify. Not the world's hardest enemy though.

Epitaph: A dummied enemy that is meant to summon other enemies, namely the Cleansed Mirrors for Remilia, Yuuka, and Marisa. Whether or not he'll stick around is another question entirely.



Bosses:

Iron Golem: Getting this guy to show up, as spoken of in the video, can be a pain as you have to randomly find him in key rooms in the first half of the dungeon. It's best to enter and exit the first room until he appears as shown in the video. In any case, Iron Golem is physically resistant, but weak to Thunder and Magic, making Marisa ridiculously good against him. He does use strong AoE attacks such as Wave Cannon, Point Flare, and Prism Beam, but he should go down quickly enough that those don't pose too much of a problem.

Asura: Those who have played or at the very least watched ChefMKT's playthrough of Genius of Sapphieros will know this guy, or even those that's played Seiken Densetsu (as I believe he's originally from there). In any case, this guy is a magic user, so magic attacks are a no-go against him. He can use various elemental spells that can inflict statuses (the ones to watch out for are Stalagmite as it can inflict Petrify, and Negative Gate as it can inflict Instant Death), as well as heal with Curaga and use Level 5 Death. Do steal the Maelstrom Scroll Lv2; even if Byakuren has learned the skill, it can sell for decent money.

Shadow Dancer: Fans of the Tales of series will recognize this guy easily. He's the complete opposite of Asura, being a pure physical attacker, so physical attacks mean jack all to him. All of his attacks are elemental based and can inflict statuses as well, in addition to him using the powerful Darkness ability, which acts similarly to Remilia's Souleater, and Cleave ability. Do steal the Zanmato Scroll from the boss, as it's an invaluable weapon in Advent Cirno's arsenal.

Pandaemonium Warden: You fight two of these guys at the end of the dungeon. While they have considerably low HP for bosses at this point in the game, they come with powerful and dangerous abilities, such as Time-Space Vorpal to reduce MP and Shockwave to inflict major damage to the party. To make matters worse, they have access to Rikako's Antimatter Cannon, which will kill whoever it manages to hit AND absorb their HP. Physical attacks aren't as good against them, so stick with magic. They are also weak to Thunder-elemental attacks, so Marisa and Koishi (if she manages to have Lightning Orb or Judgment Bolt) are both prime fighters in this fight. Or just use Yuuka and Dual Spark everything ever.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 08, 2013, 10:59:27 pm
Spoiler, click to toggle visibilty


In this video, we take some well deserved R&R! I should show off the overworld enemies more, as that's where some of the balance issues may arise from, but ah well...anyone testing the game that far will be able to let me know if it's too much or not I suppose. Also yes, you must talk to everyone in order to progress the game. Due to bad teleport events, I forgot to talk to Komachi again, so I had to do that near the end of the video. Remember kids! If you fix maps, make sure that your events are fixed too!

For this video's enemies, we'll talk about the overworld enemies found in Makai!

Enemies:

Makai Eye: A giant eyeball that likes to inflict Petrify and Confusion, as well as use the Comet spell. Kinda dangerous but easy to defeat as it's weak to physicals, particularly Pierce attacks. Shadow is a no-go on it however. If, for whatever reason, the player hasn't gotten it yet, one can steal the Cleaning Scroll Lv1 from it.

Hell Vine: This guy is the main one that I'm worried about being unbalanced. All of its attacks are Poison-elemental attacks, and some are AoE versions of the single target versions at that (well, only Bioga but...). And it does have access to all 3 levels of the Bio spell, making it potentially lethal (unless one brings Yuuka I guess since she's immune to Poison?? At this point in the game, Yuuka is really, REALLY good if set up right).

Oni: Onis are more physically powerful than their counterparts, which will be spoken of in the next part, but don't cut them short! They can still use some magic, particularly status spells and Cura. They can inflict Deprotect and Instant Death, so be wary of them!

Oni Mage: True to their name, these guys are magically-inclined, having access to high-level spells such as Flare, Freeze, Tornado, and Healaga. They are weaker to physical attacks than the Onis, so keep this in mind!

Soul Orb: Much like other orb enemies, these guys uses Reimu moves. However, they only use 2 as opposed to the other orbs, mainly being Spiritual Orb and Enigmatic Pearl. As long as nobody is weak to Holy and/or Magic, they shouldn't pose too much of a problem.

Corrupted Soul: Heavy status-inflicting users, as well as having access to the Drain spell. They shouldn't be too much of a problem as most of their spells are single-target though.

Fire Dragon: Only fought in the easternmost part of Makai. These guys are pretty powerful, having access to strong Fire-elemental attacks such as Flare Tornado and Hellfire, as well as the dangerous Nova Storm spell. Stealing from them can yield a chance to win the Orichalcum though!

Ice Dragon: Only fought in the easternmost part of Makai. Much like the Fire Dragon, these guys uses powerful Ice-elemental attacks and like to inflict the Freeze status quite often. Depleted Uranium can be stolen from them.

Thunder Dragon: Only fought in the easternmost part of Makai. Same dealio as the other elemental dragons, but has far less skills than them. If one wishes, they can try to steal Glass Shoes from these guys.

Holy Dragon: Only fought in the easternmost part of Makai. Holy Dragons are far more dangerous than the other elemental dragons if only for the simple fact that they constantly attack everyone and can heal for a crapton of HP.

Nightbane: Usually comes in groups of three or six, but are limited to regular attacks, escaping, or Self-Destructing. Should not be difficult to defeat.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 09, 2013, 10:49:10 pm
Spoiler, click to toggle visibilty


In this episode, Pandaemonium is under siege by an army of dolls! Who could be the mastermind behind this attack!? Of note, this area is also 100% tested, so things may change later...


Enemies:

Shanghai/Fencer Doll/Spear Doll: These guys are literally the exact same enemies fought in Poltergeist Mansion, same attacks and all, just different stats.

Goliath Doll: Technically a mini-boss, one that is very draining on resources. It has only one attack, Cross Cutter, which will deal 9999 damage to one target. That's it...oh, and it has 25,000 HP. So yeah, it's best to avoid these guys, though the way the area is set up, sometimes it's really hard to...may need to fix that later if people deem it too much.


Bosses:

Alice Margatroid/True Shanghai/Hourai: Fought alongside the Shanghai/Fencer Doll/Spear Doll. True Shanghai and Hourai actually attack in this fight unlike last time, and while True Shanghai isn't too terribly dangerous, Hourai is a whole another story. Hanged Hourai Dolls WILL be the bane of your existence in this fight, so you may want to take Hourai out first. As for Alice, most of the time she'll just sit there and not attack, but when she DOES attack, it'll hurt. A lot. Not only does she retain her moves from the other fights, but she also comes with Artful Sacrifice (blows up a doll for 500 damage to the party), Return Animate, Devilry Light Ray, and can use Resurrection to revive all dead allies, if she's alone. Your goal here is to kill all but one of the dolls, then hammer away at Alice. The best doll to leave around is probably the Fencer Doll, as it's the least dangerous of the group.

Yamame Kurodani/Medicine Melancholy: Literally no change for them from the last time fought separately with Remilia, except with an addition of a desperation move. Keep in mind, you don't get healed between these two boss fights, so if you're really hurting by the time you get to this fight, you may be in trouble.

Rikako Asakura: This is a fight that you shouldn't really lose at all, as you come with infinite MP and a good healing ability. Abuse the infinite MP and go to town, or experiment with some of the abilities if you see fit!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 10, 2013, 10:51:25 pm
Spoiler, click to toggle visibilty


In this episode, we head towards the last dungeon that I was working on that's still incomplete! Yes, this means in the next part, we'll be done with the current LP until further notice! ;___;


Bosses:

Yuugenmagan: Yes, we get to fight Yuugen here and now! But will it be the last time? Who knows! In any case, Yuugen here uses various elemental AoE attacks, so someone like Byakuren (with sufficient skill levels) and Nitori can help ease the damage he can dish out. Meiling can also easily heal up any damage if necessary, assuming you leveled up her Rainbow Wind Chime. All in all, the fight's not super difficult by any means.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 11, 2013, 10:14:20 pm
Spoiler, click to toggle visibilty


In this episode, I give a slight tour of the last dungeon I was working on! No, this dungeon isn't fully done yet at all, as there's tileset errors and balancing issues to be had on enemies and whatnot. So that's how it is...


Enemies:

Blue Mimic: Focuses primarily on magic-based attacks, while having low Defense and Attack. Uses a wide variety of elemental spells.

Red Mimic: Focuses only on regular attacks, as it's in Auto-Berserk which cannot be dispelled. Has insanely high Attack power and Speed, making it highly dangerous to deal with. Is not resistant to a lot of statuses.

Gold Mimic: Focuses primarily on status attacks, as well as possessing the best defenses of the three Mimics. Is mainly there to wear down the party's resources.



Bosses:

Tenshi Hinanawi/Medicine Melancholy/Yamame Kurodani: Medicine and Yamame are unchanged from their fight in Pandaemonium, while Tenshi is unchanged from her last encounter as well. They just have different stats is all, and it's possible to fight one of them, a combination of two of them, or all three of them at once. Or none, depending on the RNG.


I will not disclose other bosses until further notice! This will be the final video until I get more done on the game itself.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 29, 2013, 09:58:46 pm
http://www.mediafire.com/download/w2slqusp5zjaday/Touhou_Fantasy_Update_1.115_(Patch_after_updating_with_1.114).rar


Managed to get a couple fixes fixed up due to map errors and new sprite updates (Fate and Chaos both got updated sprites). Originally, if you entered Eientei, you couldn't leave due to the original mapper who fixed the maps not fixing the teleport events. Now you can! If there's any other issues, do let me know immediately. I'll TRY to fix them if comp doesn't bluescreen on me for some random reason.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on November 11, 2013, 08:28:21 am
Don't worry folks! The game isn't dead (even though I'm sure some of you out there wish it were at this point)! Just been taking a long break from it (hey, I need breaks too! Plus mapping is plain boring!). Almost done with Hollowed Caverns finally, meaning I'll be able to move on with the actual game! Of course, there'll be another small break as I need to do more videos for LPs and such, but it'll still be worked on at the very least! Hollowed Caverns pretty much burned me out, as it's the largest dungeon in the game (the dungeon itself is around 20-30 maps, while the dimensional rift immediately afterwards is about 20 maps. Combine these dungeons with about 40+ treasure chests, there's a lot to find and get). No other dungeon, save for probably the final dungeon, will be this big (the biggest that any dungeon was supposed to be was 10 maps long, and this as well as Cave to Makai broke that rule massively).


In other news, I am looking for testers and critiques who are interested in helping out on the game to check for bugs and balancing issues, as well as those who are willing to give feedback and criticism on the game overall. Any help is appreciated, and any feedback as well! Anything to help make this game the best it can be~
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on November 17, 2013, 10:48:50 am
Ok, so here's what I'm thinking of doing with some music:


*Removing all fanmade character boss themes, which includes the following:

**Cherry Flavored Justice ~ Descending Red (Rin Satsuki's Theme)
**Dead Buddist's Dream ~ Legitimite Partner (Myouren Hijiri's Theme)
**Fake History of Black and Shadow ~ The Fake (Sasha Sashiromiya's Theme)
**Gods Become Many Rivers ~ Toryanse (Sasaki Rinbokusans Theme)
**Phantasia of Fantasy (Rin Satsuki's Theme #2)
**Utopia in Fantastic Orbit ~ The Flower of Starry Nirvana (Karen Yawata's Theme)


The only ones that are "fanmade" that may stay are:


**Touhou Pocket Wars 2nd Ibaraki Kasen 's Theme
**Person of Mystery ~ Oni or Hermit (Kasen's field theme)
**The Kappa Way as Said ~ One Way Accelerator (Mitori's Theme) 2
**Momiji Inubashiris Theme ~ Awakening Wolfs Instinct


Both of Rin's themes MIGHT survive as well, depending.


Other songs that may be removed are:

**Child of Are (Akyuu's field theme)
**Defiant of Shrine Maiden boss theme
**Dream Machine ~ Innocent Power, Illusory Science ~ Doll's Phantom (Two boss themes for VIVIT. May just use Girl's Divinity and Velvet Maiden Battle instead)
**Dream of Eternity (Mima field theme)
**Faint Dream ~ Inanimate Dream (both versions, which may be replaced by TimeLimit's version)
**Flower of Past Days ~ Fairy of Flower (Lily White's boss theme. Reason being: ZUN's original track)
**In Regards to Fairy Brilliance (Star Sapphire's theme)
**My Maid, Sweet Maid (Erich's theme)
**One of the Riverside Views will probably go away
**Sunny Rutile Flection (Sunny Milk's theme)
**The Strongest Foe (Ys Boss theme)
**Youkai Back Shrine Road (Myouren Temple Theme #2)


Whether or not you guys agree with this, feel free to let me know! If you would like to know what arranges I have of these in the game thus far, or want to hear the songs (assuming I can find links to them at all) to decide, let me know as well! I am trying my darndest to cut down the music filesizes (despite that the ones that need cut the most are in the vanilla pack, and most of these aren't in the vanilla pack anyways). In fact, the Vanilla Pack may lose all of the unique boss themes save for a couple, in order to make the music filesize smaller for that, meaning if you want the unique boss themes, you'd have to get the Extended Packs for sure...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 02, 2013, 01:23:00 am
So, in light of my recent love for Fire Emblem, I am thinking of having a couple new accessories to the game: Dragonstone and Divine Dragonstone. However, I'm not sure how to make them both distinct accessories while not having the Divine Dragonstone simply be a super version of Dragonstone. As it stands right now, the idea is that Dragonstone would bestow Auto-Bravery (x2 Attack), Auto-Protect (x2 Defense), and Auto-Faith (x2 Magic), while Divine Dragonstone would bestow Auto-Bubble (x2 Max HP). I'm being recommended to make it so that only weaker units can use the Divine Dragonstone, but I feel that shouldn't be the case as I'm trying to reference how it really is in FE1/3 (and the other games it may appear in), mostly to how only Tiki could use it herself.

So, any ideas as to what the stones should do? Any Fire Emblem buffs around here to help out? Twould be great. ^^;;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 11, 2013, 05:51:44 am
Just dropping by to leave a note that I am reuploading the game to my Skydrive instead of Mediafire, as I've heard that Mediafire tends to delete stuff after a while. That, and I can upload each rar as one file instead of a bunch of separate files (I needed to reupload the music anyways...). The OST for the Vanilla Pack has been reduced to roughly 74 songs, about 313 MB worth of music. The Extended Pack is about 316 MB large. So there you have it! Hopefully I didn't forget anything? If I did, and some areas don't have music when they should, or fights don't play songs, let me know and I'll fix it!

New link to game files: https://skydrive.live.com/?cid=0445330af886aee8#cid=0445330AF886AEE8&id=445330AF886AEE8!150


Still need to figure out what to do with the Dragonstone accessories though...any ideas guys??
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 12, 2013, 12:31:36 am
Reverted back to using Mediafire, because for some reason Skydrive isn't working as it should. Bah...first post reupdated with old link. >__>
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 17, 2013, 12:38:17 am
Once again, I come to you, forumgoers, for help on finishing my game. Details are as follows:


Details for Touhou Fantasy:

Production: 5-6 years in the making
Completion: 50%
Rough Current Gameplay Estimate: 30-40 hours (aiming for roughly 50-60 game hours for main game)
Maker: RPG Maker 2k3


For those interested as to what's left to do, or what's in the game entirely, the following is the current To-Do list in order of events in the game. Where the * is in the Beta5 section is where I'm currently at:

Spoiler, click to toggle visibilty


So essentially, there's about 47 more events left to do. Still quite a few dungeons in general at that (some are going to be omitted. If you are willing to help on mapping dungeons, feel free to ask me).


What Needs Done Still:


Mapping: A rough estimate of 35 dungeons remain for the maingame. I am trying to keep maps for each dungeon, save for final dungeon, under 10 maps each. For more information about what needs mapped, contact me. In addition, some maps can use updates to make them look better.

Spriting: Unless someone wants to make a whole bunch of custom sprites to replace the Final Fantasy sprites, there's not a whole lot needing spriting. Mostly for the OCs such as Chaos, Hope, and Fate, and for Advent Cirno and Youki, and that's it.

Images: Only for the OCs, as there's no need for images for the Touhou characters. Images include concept art and face portraits.

Eventing: This I can probably do for the most part myself, but there are some things here and there that I wouldn't mind having help with, in particular things such as setting up and making sure puzzles work correctly, as well as game systems such as character abilities.

Beta Testing: Always looking for people interested in giving feedback and criticism on the game, as well as find out and test the game for bugs!


Again, if anyone is interested in helping, feel free to contact me! I am really REALLY wanting to get this game done and over with, as working on it (mostly) solo for 5-6 years has been rather taxing, and I really would like to finish this before doing any other games (in particular, I've been thinking of doing a Fire Emblem type game but...that isn't going to happen until this game is done!).

Why do I want to finish this? Well...aside from the aforementioned tired of working on it (mostly) solo for 5-6 years, I'm kinda done with Touhou in general. Lack of interest and all. Now, I COULD just abandon this game, but that feels like such a waste after spending so much time on it, and I hate leaving a good story to hang to dry and never be done, so I'm trying to wrap this up as much as possible. Post-game content may not be included at all due to this of course.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 06, 2014, 08:08:51 am
(http://gyazo.com/6179dc7c7b568a33323efc52539af0f5.png)



Just so you guys don't think I'm dead! Yes, I haven't really done ANYTHING in the past 2-3 months, but that's due to lack of motivation, and then suddenly playing a lot of Fire Emblem. Oh, and me falling out of Touhou kinda has something to do with it. But do not fear! I will still be working on this game to try and finish it! Main focus is on the mapping itself. This map up here is the newly revamped Misty Lake (the final area where you fight Cirno). Took a bit to get this looking right, and well...here it is! Now it's up-to-date (for the most part) with the rest of the game's maps!

This leaves SDM, Eientei, and Human Village in need of revamping. Once those are done, then I'll continue working on the actual story itself proper!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 07, 2014, 07:29:30 am
So...I finally think I got something worth using for revamping my mansion:

Old map
(http://gyazo.com/dc71636c4fd44e5aa5e2434c863232d6.png)


God...that default 2k3 tileset with just a few extra stuff never did settle well. But I never could find something to replace it. Until now:


New version of front foyer:

Close-up
(http://gyazo.com/24af64e8c7f402a9880d576088a3d187.png)


Full view
(http://gyazo.com/9955c814b23ba53eb3f425077b0f9bdf.png)


Don't worry, the size of this map WILL get cut down. That, and some parts (such as the tall walls by the stairs) will get trimmed down too. Not sure how to handle the walls though if I were to extend the stairs to a second floor. I guess I COULD have the stairs go to another screen, but since a cutscene plays here with Remilia being on the balcony of the stairs then leaping down, that's not something I'm willing to change...any suggestions on what to do here? The lobby is meant to be more...circular, but outside of that, I'm not sure what else to do for the rest of the mansion. Like...how many rooms there should be or whatnot. : S
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 12, 2014, 02:57:48 am
Well, the Tewi Boo Ring is fine I think. That's probably the ONLY thing that's alright with the dungeon itself. Everything else? I'm not entirely sure...the 4 doors is meant to give some insight as to future events in a way (the Koakuma one in particular, with the upcoming Remilia fight, and then the Keine one hinting at Mokou. Suika and Forest Maze are kinda just there).


In other news, SDM front lobby FINALLY updated...my god...


(http://i.gyazo.com/d09a6f5bd0b65c50caaa87df954e1c8a.png)
(http://i.gyazo.com/29aa7283733d9c37f96906b4d389728c.png)


A LOT spiffier than before. Just took an entire day to actually do since everyone at RPGMaker.net was yelling at me about it being too big and stuff. And then I finally split it into two maps, but now I'm not sure if that was a good idea. So, what do you guys think?

A) Merge the two floors together?
B) Keep them separate?
C) Use Instant Warp transition on stairs to switch between floors?


Since this is taken care of now, I can probably start fixing up the rest of the mansion. And guess what? There's going to be a lot of rooms now. Not really big rooms, mind you, but there's going to be more. Hopefully that's not an issue? ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Erroratu on March 12, 2014, 10:35:17 am
That looks frickin beatiful,I'd say keep em separate
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Nanashi_1337 on March 12, 2014, 10:38:44 am
Correct me if I'm wrong, but did you take the map's design from Genius of Sappheiros? That or the other game they made.

God, I'm even surprised I recognize the design. I spent way too much time in those games LOL.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 12, 2014, 10:42:32 am
That's funny that you mention GoS, as earlier I was showing a screenshot of the SDM lobby there to someone over on RPGMaker.net (because they kept yelling at me that my map was too big. It was like 20 steps to the stairs from the entrance, c'mon!). But no, it's actually NOT based on GoS at all. In fact, I have no reference material on the maps FROM GoS, and trying to avoid using that game as a reference (in fact, you might even say the library will feel very similar to GoS's, since you can walk on top of bookshelves from ladders and stuff in the updated version).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Nanashi_1337 on March 12, 2014, 10:47:48 am
Will you make the mansion darker? After all, it is supposed to be a vampire's mansion. I don't mean to make it completely dark, just darker in areas except the ones that have a light on the wall, and where there's no windows, like the path to the basement, where Flandre is. I wish I could show you a good example of that, honestly.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 12, 2014, 10:51:04 am
I know what you mean. I can PROBABLY do it, but it'd have to be for the entire area. It's a simple Tint Screen thing really...would give it some more atmosphere I feel and keep in line, aye. Basement probably going to be a lot darker maybe (though I don't want it to be TOO dark since ya know...want you to be able to see and stuff, especially when you get into Flandre's room and whatnot). I think you mean something like...Chrono Trigger in a way?? Something like that?

Of note, still trying to come up with ideas for Eientei. It's going to be completely scrapped save for the last 2 rooms, so I need to brainstorm good ideas for it. Trying to avoid making it into another "door maze" area. If you're curious as to how it is right now, here you go:




It's...very bad and thus needs to be redone. And note, that's for the FIRST visit. You come back later (but not in the same areas) and it's a more...door maze then.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 13, 2014, 04:17:58 am
So, have some new screenies of other parts of the SDM!

Left hallway (bottom):

(http://i.gyazo.com/6d829c5d7f6fa190d457fb8ff8281cc5.png)


Ballroom/Living Quarters (whichever you think fits):

(http://i.gyazo.com/2fad092bda622ccbe4074c8966443989.png)


Still don't know what all rooms will be around. There's about 8 more rooms that can be put into the left hallway here. One of them (the one at the bottom right with the armor knight statues) will probably either be an art gallery or weapon gallery. If art gallery, I might have paintings be inspectable and show art from other games or something. If weapon gallery, will probably have sprites of weapons from other games (such as say, Fire Emblem or Final Fantasy) and place them in there for reference~
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 14, 2014, 12:56:43 am
(http://i.gyazo.com/64d0147048f72702d05718a302acf20e.png)


Decided to just make this the living room/quarters. The ballroom will go to the southern door from the living quarters, the kitchen to the north (left side of the hallway that leads up), and a bathroom to the wooden door on the left. That'll be 4 doors out of 8 (well, technically 5 due to having the art/weapon gallery area). Not sure about the other rooms...maybe they can be bedrooms or something. I'm sure mansions have bedrooms on the first floor, right?

Yes, there's some event mapping going on. Yes, you can walk behind the top and middle of the potted plants. This is as good as I'm going to get this tileset I think (this uses the "town04_c" tileset from the Mack thingie that Liberty gave me, in conjunction with another tileset for the floors and walls).

Also of note, that indent is going to stay up in the upper/lower left. Looking around my own house, I see indents like that around here and there (that aren't cupboards or closets) so...


EDIT - Might as well add some new stuff here (man, it's slow here lately huh?)

Bathroom:

(http://i.gyazo.com/3bb02f3f4340eea888d6027ec3fccb3f.png)


Kitchen:

(http://i.gyazo.com/1b60c120478e4c08321543332d6179eb.png)
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 15, 2014, 01:49:13 am
New and exciting screenshots for the day! OH BOY!

Updated bathroom:

(http://i.gyazo.com/44e1cb87892b1ce2338b54bf88b4f87c.png)


Kitchen (there is now a 4x3 rug in the center of the kitchen):

(http://i.gyazo.com/f45e50e92da911639c26d653f4715360.png)


Updated Living Room:

(http://i.gyazo.com/ec57ae135cdc1558a178fd2b50fd4527.png)


Bedroom:

(http://i.gyazo.com/a8bf48de87c458950a8ff647be85e009.png)


Updated Ballroom:

(http://i.gyazo.com/30e90bf86bdc8728340ada6566139f9f.png)
(http://i.gyazo.com/fbb07539f976336a5e42dc23fabbef19.png)


C&C is welcome. Anything wrong with the maps? Too big? Too small? Something doesn't look right? Let me know! It'll be nice to hear from guys outside of RPGMaker.net on these things! The last room for the left hallway is the "weapon gallery", which is going to be tricky since I'm not sure on how big it'll be, and I do want to show several weapons in there. Any suggestions on said weapons would be nice (LttP Master Sword WAS suggested, but it wouldn't look right in here sadly). Hope to hear from ya'll~ ^^
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 16, 2014, 02:29:46 am
Some new screenies for the day. Still working on these, but I'm already done with the left hallway, working on the right. 4 more rooms on the right hallway left to do!


Weapon Gallery:

(http://i.gyazo.com/2901f1e1a09dd3886c39041eb3ac03ef.png)


Patchouli's Room:

(http://i.gyazo.com/22272b2de319d64043c2d2b72e3ac5f1.png)


Kudos to anyone that can figure out what all of the weapons are! Try and guess, go on! For those of you curious, here's what each of them are!

Spoiler, click to toggle visibilty


Originally was going to have another weapon gallery that'd be similar to FFV's Tablet room, where you'd have 12 weapons and needed to get "Tablets" or whatever to unseal the weapons to get. Was going to have each of the weapons in that room be the character's ultimate weapon. Not sure if I'll still do that or not (I don't have very many sprites I can use for each character...)...

Any suggestions for any rooms would be appreciated~ Also C&C is always welcomed! ^^
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Rann on March 16, 2014, 02:52:35 am
Ah.. RPG maker. I have it, but never had an idea as to what I even wanted to make. :laugh3:

Your stuff is looking good! Will try it when I get the chance. :)

Are you using pre-made or custom tiles?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 16, 2014, 02:53:29 am
Pre-made really. Never made a single tileset at all. ^^;;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Sky79 on March 16, 2014, 06:42:19 am
That lobby is very impressive.

I can see scarlet devil mansion getting a makeover, with a more twisted version.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 18, 2014, 02:56:39 am
Ok, so to get this out of the way and explain what each dungeon is supposed to be like, here's a blog on each dungeon's design! Perhaps this will help me out with figuring out what to do with various dungeons, or maybe ya'll can give me ideas! In any case, here's some groundwork rules that I kinda set for myself:

1) Generally try to avoid having dungeons span for more than 10 maps. Obviously, some dungeons are going to bypass this limit due to how they are (Hollowed Caverns hits around 20-30 some odd rooms, while Cave to Pandaemonium has 100 rooms, but all are tiny rooms). This is due in-part to A) Wanting the areas to be explorable, moreso than in some other games, and B) Encounter rate being set to 80 (meaning 1 in 80 chance of an encounter each step).

2) Maps tend to be less than 100x100. That's a general rule of thumb. Some dungeons DO exceed this though, but are generally 1-2 screens long and that's it for the dungeon. Various items and abilities (and a couple characters as well) help alleviate the tediousness of some of the dungeons.

3) After completing a dungeon, oftentimes an option to let the player skip past the dungeon entirely will be open. Not always will this be the case however!

4) Each dungeon tends to have 1 Notorious Monster (that being that one monster that'll wreck face if the player is not prepared).

With that out of the way, time to go over each of the dungeons/locations, in order of when you can visit them!

Spoiler, click to toggle visibilty


And that's the main bulk of this article! All of the beta1-4 dungeons, as well as the non-dungeon locations! Suzuran will more than likely appear later on as a library of sorts for the various character information, equipment, and the such. Any C&C, and/or ideas, will be much obliged. If needed, I can get a screenshot of each area in the game?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Teitan on March 19, 2014, 03:25:20 am
that's pretty impressive, actually.. seems you put your heart in it. your thread deserve way more attention. although i understand it's fighting game forum, so people might be less familiar with the jrpg game type. but touhou franchise is pretty popular in mugen, and who doesn't played final fantasy and haven't atleast once tried rpg maker on his playstation. don't know much about touhou story though, i've only accomplished few bullet hell games, and enjoying doujin-music remixes so far.

from screens i can say mountain and cave designs looks very cool, instead of reading the rest of the topic ill just grab your game and try it out myself.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 19, 2014, 03:35:45 am
Just note that what's up right now is pretty old, so there's going to be some relatively frustrating bits about the game (large maps, unfair Eientei, etc.). These are all being revamped right now. Also of note, you only need the latest update patch, the CommandRTP (if you've never ran a 2k3 game before or don't have 2k3 installed, you MUST run this first before playing the game), and the Vanilla Music Pack (you don't NEED the Extended Music Pack, but it offers more music options).

I hope that it's not too frustrating to you if you do play. Feel free to suggest whatever! Right now, there's going to be a hidden room in SDM that contains some nifty stuff, and a couple very unique accessories (one of which is a No Encounter accessory (!!!)).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Teitan on March 19, 2014, 03:39:47 am
yes i know how to run rpg maker games, thanks for advise. i love good music so ill probably choose extended music pack.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 23, 2014, 06:59:42 pm
Some new screenies for ya'll interested! First up, the newly revamped Hakurei Shrine!

(http://i.gyazo.com/bb0b9cc45b1ddd1ea279e4dc9a966dcc.png)
(http://i.gyazo.com/2907683e73a39009e2813012d957fb37.png)


The shrine has been massively reduced in size both inside and outside. So now it doesn't take a minute to walk through the entire place! In addition, finding the Yin-Yang Orb weapon is a lot easier now as there's a visual indicator.


And last but not least, Kourindou has received a new look outside!

(http://i.gyazo.com/246b8072a7d6400f2c71c1ee7dac42e9.png)


The inside of Kourindou is next to get reskinned. Moriya Shrine also got redone and reduced in size, so there's another area much smaller in size! Once Kourindou is done, Myouren Temple may be the next thing to be done...or Human Village. One or the other! Several maps may NOT be touched at all (some due to already being redone, such as Misty Lake, Road of Reconsideration, and Winter Forest) as they don't really need it TOO terribly. Others though (such as Eientei and possibly Cave to Makai) need it super badly. We'll see what happens! Don't worry though...eventually I'll progress the actual story and get beta5 done! Someday...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 29, 2014, 07:47:52 am
No, don't worry. Game's not dead, just took a big break because I couldn't think of some puzzles is all.

So! Here are the currently implemented puzzles in new Eientei! No screenshots sadly this time...

Battle Room: 10 chests, all with random encounters (up to 10 sets of encounters per chest). The key is in one of these chests, and once the key is obtained, then the chests will stop giving enemies. However, if the player leaves the room without the key and comes back, all chests will respawn with different encounters, and the key will move to a completely different chest.

Hidden Passageway Room: Invisible maze, so to speak. You have to activate a switch at the start of the room, which gives 30 seconds (time pending as I haven't tested any of these rooms yet) for you to get to where the key is and pick it up. Otherwise, you have to reset the timer and try again. Nothing too difficult as there's nothing in the way.

Moving Floor Room: Based on Final Fantasy V's Desert of Shifting Sand area. Basically, you walk on a tile, and it'll move you in the direction it's facing. Have to get to the center area where the key is, but there's also a couple treasure chests strewn about in the area.

Sound Puzzle: Listen to a set of 5 sounds and play them back by finding the appropriate sound player and playing them in the correct order. Five levels, with level 1/2 giving 2 seconds between each note, level 3/4 giving 1 second, and level 5 giving half a second (times pending).

Now, the final room is what's kept me from finishing the new Eientei, as I've been trying to come up with an idea for a while now (a good half a week to week actually). I MAY have one though, based on Paper Mario, where you enter the room and pick up the key, but the door locks on you. You have to either:

A) Put the key back to open the door. Obviously not the right solution as you need the key, or

B) Give up items to open the door.

Basically, there's 3 pillars, and each will ask you to give up specific items and in specific amounts. For instance, the first pillar would ask something like "Sacrifice P x25/Lapis x10/Potion Berry x3/F x1?", then you choose whichever one you want to do and it'll remove that amount from your inventory. If the player doesn't have enough of any given items asked, they can pick up the items they already put down, put the key back, and then leave the room to get the required items. Once the player leaves the room with the key, they can never go back into the room to reclaim the items.

So yeah! That's how new Eientei is looking thus far! What do you guys think of the final puzzle? It's not much of a puzzle but...^^;;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 14, 2014, 04:59:42 am
So to share everything I've done thus far, here's what's up! First up, the five puzzle rooms:

Battle Room:
(http://i.gyazo.com/b0717af111fb997ffb35532fc5e89132.png)


Hidden Passageway Room:
(http://i.gyazo.com/932745ca571c9a6ec7579d5c3a4b4089.png)


Item Sacrifice Room:
(http://i.gyazo.com/920d4e99025d278e0cb4a237377a1db4.png)


Moving Floor Room:
(http://i.gyazo.com/23e5e0e25e0d21ac088c2c667f0aa2be.png)


Sound Room:
(http://i.gyazo.com/18a4cb3193a454cc75011fc3b8ab7766.png)


In addition, Eientei now has a couple galleries similar to SDM! One has items that the player can take, and the other is just cameo appearances with dialogue from the characters (which I plan on implementing in the SDM version too...just waiting until later though). See if you can spot the cameos!


(http://i.gyazo.com/439a7e010f6880d27f899cd2e22e54b8.png)
(http://i.gyazo.com/9c4ca4abebb431cced6bd4384e8eb12d.png)
(http://i.gyazo.com/e1766e6f45cc23a151f60b21929b5c8b.png)



Getting closer and closer to finishing this dungeon. Though now I feel like I should revamp OTHER dungeons before releasing this patch. Ugh...>_< Wish I had more help on mapping to make this faster, or even more people to brainstorm with. That's my main issue right now is I just can't think of a good way to handle most of these new designs. It's kinda sad in a way. @_@;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 16, 2014, 11:25:16 pm
Ok, so since I FINALLY finished Eientei (thank gods...) for the first visit, and while I'm waiting for someone to fix up the events for something later in the game before I release this massive patch, I am thinking of adding in a new area to the game where the player can get information on their characters, equipment, abilities, etc.. Originally, I wanted to have it so that the item you get from this shop (which for now will teleport the player to the shop instead of what it was going to be used for, which was to be like the Book of Combat (I forgot who gave me that now...)) would do this instead but...I don't know how to handle this.

Basically, the book was to be a glossary of something like say...


Characters
**Reimu Hakurei
***Bio/Elemental Resistances/Status Resistances/Secondary Command(s) data/Ability data (for skills)
Locations
Items
Weapons
Shields
Armor
Helmet
Accessories


The problem though is:

A) I am not sure how to handle this at all, especially given that not all abilities will be available to the player, and the shop could easily give away what abilities do (though I guess that's not too big of an issue I guess).
B) If I were to have the book do this, it's even more perplexing to me than if I were to do it via the shop, as I don't know how I'd avoid spoilers for characters not yet obtained...


So yeah, if anyone can help, that'd be swell! These are the prototype screens for said glossary thing (for the characters at least). Some statuses are no longer there at all (Charm is completely gone, and Amnesia got merged with Blind. Other statuses may not be here either).

(http://i.gyazo.com/d1ab19a10db18e999d424612e8eaa3ce.png)
(http://i.gyazo.com/b39d4c7f0ea857f05ac0b8a634b662ec.png)
(http://i.gyazo.com/5730c4f0d02f2aaa8646c5862fe5ef02.png)


So yeah! Would there be anyone interested in helping a bro out with this? There's a lot of stuff that needs done, and I'd love to do this for the player so they can actually know exactly what everything does without having to have the ReadMe file open all the time. >_<
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 19, 2014, 11:59:08 pm
Newest update patch for Touhou Fantasy is here after 5 months of no patches! Here's what's new!

*All beta1 dungeons have been completely revamped, with the exception of the Human Village. In addition, some beta2-4 dungeons have been changed as well. These are as follows:

**Kourindou: Map has been severely overhauled.
**Hakurei Shrine Map has been severely overhauled and reduced in size.
**Misty Lake: Map has been severely overhauled. Now introduces various elements to the game that the player must pay attention to in the environment, such as where to cross over hidden areas or to jump over rocks.
**Scarlet Devil Mansion: Map has been severely overhauled. Many new rooms added, many new items, a sidequest (after getting Marisa back), and much smaller maps.
**Bamboo Forest: Map overhauled and now only 2 screens big. No more instant death pitfalls or sign mazes.
**Eientei: Map completely overhauled. All of the old aspects of Eientei bar the trap door segment has been completely changed. No more instant death pits, instant death bombs, quizzes, or door mazes.
**Winter Forest: Map has been overhauled.
**Hakugyokurou: The garden has been resized and overhauled.
**Poltergeist Mansion: Maps have been overhauled bar the basement areas.
**Forest of Magic: Map has been slightly overhauled.
**Remains of Hell: Maps have been overhauled bar Ancient City, Blazing Fires of Hell, and Chireiden.
**Road of Reconsideration: Map completely revamped, and now a hidden treasure added. In addition, once the player has finished Road of Reconsideration at least once, they can skip the dungeon straight to Court of Hell.

*Many bugfixes have been done. Whether or not HRCS/party swap will be buggy is left unknown at the current time (one of the few things I haven't gotten around to testing, so if you find that you cannot add/remove party members properly, do let me know so I can fix it immediately).

Version 1.119: http://www.mediafire.com/download/hxhtc5k9pez572l/Touhou_Fantasy_Update_Patch_1.119.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 21, 2014, 09:40:15 pm
Zzzz....apparently there were a couple bad teleport events that I had to fix, and had to fix up Eientei's final door so that you had to have all 5 keys to enter (hopefully I didn't screw that up).

Map Fix Patch for 1.119: http://www.mediafire.com/download/fpbwhjs3cqpr024/Touhou_Fantasy_1.119_Map_Fix_Patch.rar

Do let me know if there are any other errors...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 23, 2014, 09:15:22 am
Alright, so I need help figuring out what to do with the following:

1) Double EXP: Well, technically I can make the EXP rate any value I want form 0% to whatever %. So here's the question: If put into the game, should it be an effect of an ability (and by who)? Or should it be someone's battle passive? Or equipment exclusive?

2) Double Item Drop: Same dealio here as with Double EXP, can make the item drop any amount I want. Again, ability or character battle passive?

3) Sell-High: Enables the party to sell items at a lower/higher price. Again, adjustable like the others. Overworld passive for who?? Or equipment ability exclusive?

4) Haggle: Enables the party to buy items at lower/higher prices. Same dealio as before.


So that's the main thing right now in terms of abilities. In addition, I am HEAVILY thinking of making Marisa's and Yuuka's Master Sparks (as well as Marisa's Dragon Meteor, Final Spark, and Harvest Master Spark) be AoE. Yes...that would mean they'd get buffed considerably alone from that. Not sure on that though...so there's everything thus far that I need to figure out. Yes yes, don't worry...beta5 will happen someday. Ironing out the current beta is kinda important too! I am heavily thinking of redoing Eientei's 2nd visit right now, but it's not imperative at the current time. Same with Human Village and Chireiden, but all three will eventually be revamped.

Now the question here! Should I revamp the other dungeons/areas that could use them? Or should I continue work on beta5??


Characters missing battle passives:[/IT]

Spoiler, click to toggle visibilty


Characters missing overworld passives:

Spoiler, click to toggle visibilty
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 23, 2014, 10:06:39 pm
http://www.mediafire.com/download/j7ncx73c4fyvurd/Touhou_Fantasy_1.119_Map_Fix_Patch.rar

Because teleport events still weren't fixed on left path for Misty Lake for some reason...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 24, 2014, 10:03:40 am
Blech...apparently I didn't check these teleport events as well as I'd hope, as there was another reported in the first Kourindou event...as well as issues with the emotion icons. Bah!

http://www.mediafire.com/download/js7c0d92gsr5t47/Touhou_Fantasy_1.119_Map_Fix_Patch.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 24, 2014, 10:18:59 pm
http://www.mediafire.com/download/2251o0vw8dercy2/Touhou_Fantasy_1.119_Map_Fix_Patch.rar


Twould appear that there were a looooooooooot of errors in teleport events in SDM. Several were left over coding from when the fairy maids used switches to go away and come back (solved by simply using Erase Event), and me never removing the second pages from teleport events, thus causing some issues. In addition to that, Remilia's Room never went to Remilia's Room and instead went to the hidden room (which you can't even get into Remilia's Room until after getting Marisa back) and you couldn't even access the second floor back hallway at all due to no teleport events. In addition, Flandre's Room couldn't be accessed by touching the door with the key...you had to use the Action button to interact with it (now fixed). Just a big mess and I don't know how it happened...probably working on it late at night or something. *Sigh*

Do let me know if there's any other events that don't work right.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 25, 2014, 04:11:52 am
http://www.mediafire.com/download/p7eiwpvsmhalic2/Touhou_Fantasy_1.119_Map_Fix_Patch.rar

There! Tested everything myself. Everything should be working fine finally >_>;;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 25, 2014, 09:55:48 am
At this point, just no words. I somehow overlooked one event, ONE EVENT, that teleports you into a wall in SDM. It was a teleport event, but it was part of a script with dialogue, which I previously checked in SDM in ALL other areas I suppose. *Sigh* I'm really sorry about all of these constant posting guys, I really am...

http://www.mediafire.com/download/po6849rp9p9bpxi/Touhou_Fantasy_Update_Patch_1.119.rar

EDIT - Changed the link to include the map fix patch with the full game due to forgetting to include the dynloader.dll with the game. Gods...I frustrate myself so much...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 27, 2014, 08:40:25 am
Quite some time ago, I was doing some Character Analysis on characters in order of appearance (Reimu, Marisa, and Cirno were the only ones to ever get these done for them). I am quite curious if you guys would be interested in me redoing that and posting my thoughts on each character?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 28, 2014, 10:59:17 pm
http://www.mediafire.com/download/86hlolz7snq5mvv/Touhou_Fantasy_Map_Fix_Patch_1.119.rar


Slight fix patch for the maps. Eientei's 2nd visit had a tile error, so I changed the mapping layout so that it works. I'll eventually change the entire segment to be different, but for now this should suffice.


EDIT - Updated the link. I somehow had a feeling that one of the rooms was still using the same tiles as the last, and it was, so all I did was change the passabilities on said tiles. Again, will change the maps later...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 29, 2014, 10:19:43 pm
http://www.mediafire.com/download/hzwdpslra61zcai/Touhou_Fantasy_Map_Fix_Patch_1.119.rar

New update patch for the maps due to SDM error...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 31, 2014, 02:58:34 am
(http://i.gyazo.com/5ff6919c44130127832e10cba04a96d6.png)

Map here is to basically say what is what (the water by the entrance is a full heal spring,the dark green grass inflicts Poison status to the party, the red plants inflict something I haven't decided on yet, the brambles inflict something, and the blue flowers inflict something). This is the very first area of the Valley of Corpses dungeon (I know! I'm working on a beta5 dungeon! GASP!) and well...it's supposed to be a valley. I wanted to use a different tileset than the Youkai Mountain tileset (which is also shared by the Forest of Magic I do believe as well as Eastern Forest), so I looked around and found this one which feels more swamp-like but...I think it works well! And of course, there's going to be caves. There's ALWAYS caves in this freaking game ehehe...

For reference, the gimmick of this dungeon is that the player cannot use the Item command in-battle (I'd remove all of the items themselves but...that's a lot to keep track of...), while the subgimmick is that there's status tiles in the dungeon. This dungeon is basically to get more use out of status-healing abilities as well as the MP Regen status (which is going to go to 5% instead of 1% recovery per turn in-battle), and to get more mileage out of a couple characters that people may or may not be using at this point in the game.

EDIT - Slight update patch due to SDM teleport error again...

http://www.mediafire.com/download/gnfnablpaulyde1/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 31, 2014, 06:44:41 am
Changes in this one:

1) Regen is now 5% Max HP recovery per turn, and MP Regen is now 3% Max MP recovery per turn.
2) Aya HP/MP+% bug fixed. Was somehow using Meiling's instead of her own.
3) SDM tile error fixed.
4) Demon Charm now Reimu exclusive.

http://www.mediafire.com/download/c9p9cdeekd3iwh2/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 31, 2014, 11:40:23 am
Update patch to fix Moriya Shrine issue. Twas due to tileset error that I have no idea how it even occurred. *Sigh*

http://www.mediafire.com/download/1a4jnmte1lc27mu/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 01, 2014, 12:15:27 am
Update again...this time to include the DynRPG.ini file so that the game doesn't crash, and fix that random Youkai Mountain issue...Of quick note, in the introduction battle, there are several dummied skills. Don't bother with these as they are not finished yet and I never took them out or finished them yet...

http://www.mediafire.com/download/wnbcxfi6of7p748/Touhou_Fantasy_Update_Patch_1.119.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 01, 2014, 08:58:47 am
Another map fix patch because...SDM error again (one event in main foyer that I somehow didn't fix even though I swear I did??). Also, some map music errors fixed.

http://www.mediafire.com/download/tx6w34usmcthn8v/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 01, 2014, 09:44:19 pm
Another update for SDM, due to ANOTHER teleport error...what is with all the teleport errors and tile errors!? I swear guys, I checked these events! I guess I didn't check them hard enough...I really apologize for all of these updates -V-;;

http://www.mediafire.com/download/1odri0h22bot1k0/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 05, 2014, 04:53:05 am
(http://i.gyazo.com/a071faac414b55270460925bc15b7626.png)


This is the first room in Valley of Corpses, being the room you have to go through in order to get a key to enter the other cave at the start of the area. I think this turned out rather well and conveys the whole "Corpse" part of the dungeon. As always, the flora inflicts statuses when stepping on them (still haven't decided which statuses yet). At one point, upon getting the key, these corpses and whatnot would've came to life (or be ghosts in this area) and attacked the player chasing them, but not sure if I'll do that here or not now...hmmm.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 06, 2014, 11:14:59 pm
New update patch. What's new?

SDM teleport event to 2nd library after 2nd Misty Lake visit is fixed.
Misty Lake speed bug should be fixed now.
Poltergeist Mansion speed bug should be fixed now. In addition, can now change party members whenever up until 3rd boss fight.
There were a few other changes, but I can't seem to recall what they are...


http://www.mediafire.com/download/7c8p3mki7md716i/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 09, 2014, 01:55:24 am
(http://i.gyazo.com/dc990fe01416f56e696007f05dfc2184.png)


Okay, this is probably going to be the last map from this dungeon. I just want everyone's opinion on if this looks more valley-like (since ya know, it's supposed to be a valley)? I feel like it works for a valley anyways...

On that note, I just realized this dungeon already has 16 maps, and I haven't even gotten to the second boss of the dungeon (of 4. The last two are fought at the very end of course). Not sure how many more maps I should have between the next screen (which is the second boss screen, where the player will fight the Marquis Malboro) and to the end of the dungeon. The player will have to backtrack out, and the Malboros will still be around even after the Marquis is defeated, and the status tiles will still be there as well. Hmm...

And yes, by the save point/music changer, there is a status/MP recovery spring, and the green sprout will give the party MP Regen: 50 turns (because there's no way to really heal MP in battle so may have to rely on this...not sure how to handle the MP problem because it will be a big problem in-battle. Outside, can still use MP recovery items so...)
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 14, 2014, 11:27:49 pm
So, new concept art! This time, for Pestilence, done courtesy of Avee! Much thanks to you bro!

(http://fc03.deviantart.net/fs71/f/2014/165/1/6/pestilence_concept_art_by_aveedesigns-d7mcbsz.jpg)


I think it's very fitting myself personally~ She looks unique enough from all the other components, and it fits her name I think. Color scheme is really nicely done too~
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 16, 2014, 10:50:26 pm
Update Patch 1.20: http://www.mediafire.com/download/8nhi5so8cs4vibp/Touhou_Fantasy_Update_Patch_1.120.rar


Fixed some more bugs all over the place, some that once again baffle me as to how they even existed. Not much else to say here! Still currently working on beta5 stuff, so if there's anything that seems off in beta1-4, do let me know!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 17, 2014, 12:58:10 am
Quick map fix patch, mostly for Cave to Makai and a little HRCS bug...

http://www.mediafire.com/download/6277iih9eqosj2j/Touhou_Fantasy_Map_Fix_Patch_1.110.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 18, 2014, 05:19:52 am
(http://i.gyazo.com/88806940ff4cc2dcbd7c3f409340dc38.png)

Current map of first room of Sealed Cave. I think I know what the gimmick of the dungeon may be...or one of them anyways. Damage floors here, much like earlier in the game. Thinking if damage floors should have random encounters or not, since random encounters is set to 0 for those types of floors...

Originally, Sealed Cave was going to have the "No Physicals" gimmick, as a counterpart to Hollowed Caverns "No Magic" gimmick, but I don't know if I'll do that or not, especially given the enemies that I want to have in here. Anyone have any good ideas for the dungeon gimmick? I was thinking of having to dispel barriers on doors in order to get through them but...not sure! Damage floors are going to be a big part I know that much (think of FFIV's Sylph Cave or Passage to the Eidolons. Similar concept, but they had random encounters, these damage floors don't...)

Also, if anyone is curious, these are the enemies I have in mind for the dungeon. I need to chop out some (most are going to appear solo in fights), but they're ALL big references to the FF series...

Spoiler, click to toggle visibilty
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 30, 2014, 03:11:37 am
(http://i.gyazo.com/0f63a366ebf616d6bb1b712bc9e38c4e.png)

You see this room? This is the right room (there's a left room as well). The main switch to proceed in this dungeon in in the center. Main goal is to get all 3 colored switches down. However, you cannot enter this room normally so you have to go to the left room and do stuff there to get into this room (there's also a hidden passage in the south walls between the two rooms). The other room is similarly shaped as this one too

(http://i.gyazo.com/8c0e289f79c97b67230afc3c8e717b1b.png)

There are 3 switches: Yellow, Blue, and Red. The colored blocks you see in the first images are all raised or lowered depending on the switch pressed. What I need help is well...setting up the puzzle really! I'm terrible with making puzzles, and this is the ONLY puzzle in the entire dungeon. In fact, the dungeon itself is extremely short. So if anyone can help with these puzzles, that'd be fantastic. x_x;;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 16, 2014, 04:13:38 am
Howdy! Boy, it sure has been a while since I last posted anything, eh? Don't worry, I'm still working on this game. Just was watching Naruto for a month straight is all heh...

In any event, not much to speak about here. Music getting updated, battle animations nearing closer to completion (went from 230 to 330 and now down to 180 some at the current time. It MIGHT be the first thing fully done for this damned game!). Nothing new mapping wise as I'm still annoyed with mapping and wish I had more mappers!

In any case, the boss theme that plays when fighting any of the Guardians of Pandora, "Chaos" (from Super Robot Wars) might get replaced with a boss theme from Final Fantasy. The thing is...which theme? I'm thinking The Fierce Battle from FFVI, but I don't know which remix would fit the best and sound good. And I'm not sure on what other boss themes would work well enough for this too. Any suggestions? Feel free to post any music that you think would work! And if you have any suggestions for any other music, now's the chance to tell me! Who knows? It might replace something in the game!

Hopefully I'll be getting around to releasing beta5 before the end of this year...I hope...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on October 26, 2014, 02:23:51 am
Howdy ya'll! I know it's been QUITE a long time since the last update, but I've been doing other things not related to TF (LPing, FFWiki work, etc.). Eventually I'll get back to working on it (I needed a good long break from working on it after doing 250 some animations. Still about 79 animations left to do, not counting character-specific sprites like status sprites), though mapping and eventing aren't something I'm looking forward to, lemme tell ya ha...

In any case, here! Have the most recent review for the game thus far!

http://rpgmaker.net/games/3758/reviews/3342/
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 08, 2014, 01:31:11 am
Oi vey, been quite a while eh folks? But this time, I'm back to working on the game once again! Now doing eventing and dialogue for these dungeons, so going to get somewhere with this beta finally! Just taking a while to get the dialogue to come out right. The past two sets of dialogues have taken a full day each (outside of other distractions of course), so I'm not sure if I'm just being VERY picky about the dialogue or if I'm just super rusty at doing them now. Who knows!

In any case, I still need to revamp Human Village, Pandaemonium, and Hollowed Caverns (there's of course other dungeons that need revamped and/or finished, such as Chireiden and Ancient City, but those will come later, and I still need to add in Suzunaan as well). If anyone is interested in giving mapping a try, or knows how to map in RPG Maker 2k3 and at least decently, then let me know! Could use some good mappers to help take care of mapping while I'm doing eventing. Monsters/bosses will come after I finish events up so that I don't have to worry about fighting things while trying to test out events.

Any other suggestions or any questions concerning the game or development for it, feel free to post them!

Of note, for right now if you are getting any updates or the game itself, make sure to get the Touhou Fantasy Backup rar, and if you're new to the game, get the Facesets rar as well. That is all!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 11, 2014, 12:09:19 am
So I feel like talking a bit about each of the Fragments of Pandora, since it's been such a long time, and maybe perhaps there are a few of you out there interested in knowing about each of them. However, if you do not want spoilers, do not read! There are going to be quite a few spoilers in this particular post!


Spoiler, click to toggle visibilty
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 06, 2015, 11:03:42 pm
Currently trying to redo first boss fight. This is what I have so far (might make a blog specifically for updating enemies/bosses, but for now I'll post this here so maybe I can get some feedback here. I never get feedback on my blog posts so...yeah):


Cirno (Pure attacker):

Attack
Diamond Blizzard: 150 Ice-elemental damage to party.
Minus K: AoE Freeze
Icicle Fall: ~60-80 Ice-elemental damage to one target + chance of Freeze.



Daiyousei:

Attack
Heal: Restores 40 HP to party
Reflect: Reflects all skills.
Regenga: Regen to party (Regen restores 5% Max HP every turn. This includes ALL turns)
Blink: Avoids all regular attacks.
Cure: Restores 150 HP to one ally.
Life: Revives KO'd ally with 25% Max HP. Only used if Cirno is dead.
Slow: Halves target's speed.

And since enemy types are all going to get innate abilities, this is what Cirno/Daiyousei would get.

Fairy: Auto-Life after X amount of turns. HP set to 50% of Max HP.

(Note: Still a WIP. Not sure how many turns should pass, and not sure on innate weaknesses/strengths to statuses/elements either yet, or if any other abilities. Fairies are generally strong only in numbers).


Since it's the first actual boss fight of the game, I still want it to be easy but also challenging while not being overly tough. The enemies will NOT change at all and will still be tutorial-like enemies (Fairies still use basic Fire/Blizzard/Thunder/Aero/Water/Cure spells, Hornets still either attack or inflict Poison with Poison Needle, Alligators still have high strength and HP, but are still easily beaten, Eagles still attack and Dive, and Water Toads still only use Water or Attack. Nothing too powerful here). As they are right now, they're TOO easy to beat and require no strategy.

Here? Cirno is meant as a check to see if the player actually bought any Barettes (Halves Ice-elemental damage and prevents Freeze), while Daiyousei is a check to see if the player is smart enough to take her out first before taking out Cirno. I may also make it so that if Cirno dies first, Daiyousei will flee from the fight (she essentially gives up), but not sure if I will do that yet.

The problem right now is the Reflect/Blink combo, as if both are on any single target, that'll make the fight exceptionally hard (can't hit with skill due to Reflect, can't hit with regular attacks due to Blink). Not sure if one or the other should go. Note that you only have Reimu and Marisa at this point in the game, though if Marisa hit either of them with a Master Spark (75% chance of doing so), it's essentially a OHKO on them (however, it costs 90% of her Max MP to use it at level 1...). Originally, Daiyousei had Bravega/Protectga/Faithga too, but seeing as stat buffs in 2k3 are generally useless, she lost those.

Any suggestions/feedback/criticisms on this? It's important to me as I want to make the game more challenging (at least more fun and unique for battles anyways) without making it boring or too difficult. I can only do so much on my own. >_<

Yes, I finally got back to this game after 8 weeks or longer. Took that long just to finish the Fire Emblem: Mystery of the Emblem LP, oi vey...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 11, 2015, 06:33:52 am
In other news, some more data! These are some other adjustments that may come to bosses as well. The Mystia/Rumia fights I feel are perfectly fine and don't need touched (maybe a set AI pattern for them? Not sure yet), and Marisa is Marisa, she's supposed to wipe the floor with you. So moving past Marisa, this is what I have for the next set of bosses.

Meiling: Give her Chakra (Restores 10% Max HP when used). Use Chakra every other turn, and between those have her use another attack. Meiling originally was to be the first boss whose skillset changed depending on the party's average level. She has a weaker version of Selaginella 9 (Gorgeous Sweet Flower) that does 150 Earth damage to everyone instead of the 300 that Selaginella does, but since your party never is below an average level of 7 (because of Cirno coming at level 9), this never happens. I'd like to still do a boss whose strengths and strategies change depending on the player's average level, but not sure how to do that yet. Otherwise, Meiling remains identical to how she normally is, bar the addition of Chakra. Note, she has 2500 HP, so Chakra heals 250 HP every time it's used. The break between attacks is to give the player time to heal up and prepare for whatever else Meiling will do, seeing as her attacks generally wreck the crap out of the party (Flying Flower Kick and Selaginella 9 in particular). She does still have Rainbow Wind Chime too for healing, so there's that!


Patchouli: While above 50% Max HP, loop spells in order of: Agni Shine > Spout > Dew Spear > Autumn Edge > Spring Wind. When 50% HP or less, loop spells in order of: Agni Shine > Silent Selene > Spout > Royal Flare > Dew Spear > Satellite Sunflower > Autumn Edge > Spring Wind. When under 25%, add Philosopher's Stone to end of list.


Sakuya: At 20-25% HP, uses Sakuya's World for 2 free turns.


In addition to the bosses so far (trying to figure out what to do with both of Reisen's boss fights to make her more unique/interesting), here's the updates that may come to specific enemy types!


Fairy: Auto-Life after X amount of turns. HP set to 50% of Max HP.

Plant: Auto-Regen. Weak vs. Fire/Wind. Absorb vs. Earth. Immune vs. Poison.

Youkai: Weak vs. Holy/Mystic.

Human: Weak vs. Poison.

Flying: Weak vs. Gravity. Absorb vs. Wind. Immune vs. Earth (only in air; otherwise, weak vs. Earth).

Undead: Weak vs. Holy. Absorb vs. Shadow/Poison. Immune vs. Instant Death.

Magician: Strong vs. Magic.

Dragon: Strong vs. Physicals.

Machine: Instant Death if MP is 0. Weak vs. Thunder.

Beast:

Insect:

God:


Also, I'm hearing people saying this game is pretty hard. What do you guys, whom have played the game through or some of the way, think of this? Do you think it holds true right now in the current version or not?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 04, 2015, 10:15:00 pm
Howdy all! It's been a while, hasn't it? Well, don't worry, I've been working on the game. In fact, I got these events done now so I can actually work on the next dungeon's script, which shouldn't take too long (also moved one of the cutscenes from the end of beta4 to the end of the first downtime event. Will probably do this for other cutscenes as well to lessen how long the beta4 ending is). In addition to this, here's what's new:

Movesets for bosses:

Pestilence:

- Bad Breath: Chance to inflict blind, silence, poison, and slow on one target.
- Wither Shot: Single target phys damage + fear status.
- MP Drainkiss: Drains HP and MP from one target.
- Stone Breath: AOE petrify + earth damage.  Uses a battle event to inflict petrify, so it'll never hit more than three of your four characters.
- Shatter: Deals heavy earth damage to all petrified characters, and de-petrifies them.
- Pox Detonate: Deals damage to each character based on how many ailments are afflicting them.  Used frequently (but not always) on rounds 10X, 11X, 12X, which should effectively work like a two round cooldown on the skill, but sometimes make it take longer to get used.
- Uses her limit break when below 25% HP.

Death:

- Gates of Hades: AOE fire damage
- Light of Penance: Single target holy damage
- Lifebreak: Deals 4% as much damage as Minus Strike to one target.
- Life Ruin: Halves a target's max HP.
- Traveler: Damage dealt = # of steps taken by player/32. Or something like that.
- Reap: Deals single target damage equal to the target's current HP, and heals Death by that amount.  Effectively an instant death drain attack.  Used very rarely, a maximum of twice during the battle (use a high MP cost to limit this)
- Doom: Battle Event.  Any time a character is revived, Death responds by inflicting Doom status on them.

Order:

- Attacks in a set pattern.
- Holy: Uses on her first turn.  Single-target holy magic.
- Shadow Flare: Used on her second turn.  Single-target dark magic.
- Meltdown: Used on her third turn.  Single-target fire magic + deprotect.
- Freeze: Used on her fourth turn.  Single-target ice magic + freeze.
- Tornado: Used on her fifth turn.  Lowers a single target's HP to 1.
- On her sixth turn, she enacts a random law.
- Ultima: Used on her seventh turn.  AOE non-elemental damage.
- When below 25% HP, after using Ultima, she will use Seraphic Law (or whatever it gets renamed to) before starting her cycle over.

- Laws: When Order enacts a law it replaces the previous law, if there was one.  The current law is displayed in the corner of the screen by changing the battleback.  If the party breaks a law, their MP is reduced to zero.
- Forbidden: Revival: Any time a character is revived, the party's MP is reduced to zero.
- Forbidden: Buffs: Any time a character is buffed by a beneficial status effect, the party's MP is reduced to zero.  (Feel free to cut this one out if it's too much work to keep track of.)
- Forbidden: Items: Any time a character uses the Item command, the party's MP is reduced to zero.
- Forbidden: Normal Attacks: Any time a character uses the Attack command, the party's MP is reduced to zero.
- Forbidden: Expensive MP Costs: Any time a character spends more than 50 MP at a time, the party's MP is reduced to zero.

During the optional battle with Order Complete, she no longer uses Forbidden: Revival and Forbidden: Expensive MP Costs.  Instead she uses two new laws:
- Forbidden: Healing: Any time a character is healed, the party's MP is reduced to zero.
- Forbidden: MP Costs: Any time a character spends any amount of MP, the party's MP is reduced to zero.

In fights you cannot win, use Forbidden: Damage on turn one.

In addition to these (which are not implemented in the game yet), Remilia now has a new overworld passive:


OVERWORLD:
*Regeneration: Restores 1% Max HP to Remilia after every 50 steps taken.

OVERWORLD UPGRADES:

*Regeneration Level 2: Restores 5% Max HP to Remilia after every 50 steps taken.
*Regeneration Level 3: Restores 10% Max HP to Remilia after every 50 steps taken.

It's basically Patchouli's Mana Reserves (MP Stroll), but for HP instead (HP Stroll). In addition to this, I am thinking of making Auto-Potion (When damaged by anything, uses lowest healing item possible if HP lost is equal to specific values. For instance, if HP lost is at least 100, P will be used but if HP lost is more than 100, but less than 501, Lapis will be used), Auto-Med (Automatically uses corresponding status healing items when characters are inflicted with statuses. If too many are on one character, Faith is used instead which is normally only used by Sanae), and Auto-Phoenix (automatically uses lowest revival items available. If multiple characters are KO'd, will use lowest AoE revival items available) equipment abilities for characters (in particular, Nitori, Yumemi, and Reisen respectively). I'm not sure how well these can be coded, and it'll take some time to do, but do you guys think these would be worth having?

In addition, Spellspring MAY become a status as well (No MP Cost is what it is. I'd have to do it in a bizarre way though in which when MP is spent, it'll restore MP back to whatever the MP cost is at the time the status is inflicted. It's No MP Cost, but without making MP costs 0. Still have to have the MP to use things is all, and freezes MP at the state it would normally be in). Not sure if this should be given to any character right now or not, or make it an equipment ability from weapons.

That is all for now! May have some new images for the components to use for facesets too~
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 02, 2015, 02:30:48 am
Oh my, been quite a while since my last post! I apologize for that folks, been having computer issues here and there (possible HDD or other hardware failure) so that's drained a bit of my motivation to work on the game a little, in addition to trying to keep up with Let's Plays for my Smashfest amongst other things. ^^;

So this is something that I need to get around to. LockeZ has helped with revamping some bosses, which I have yet to actually get around to touching, but overall just about every fight in the game needs retweaked so that they're not...all the same. This may also blend in with fixing characters and their abilities too (I kinda feel like I made AoE skills too cheap...but doing MP costs accordingly to level is hard!). I am looking for anyone who is willing to help brainstorm and fix up the enemies (and possibly playable characters as well) so that the game is more challenging and interesting to play. That is all really, nothing too major. I would be revamping these right away, but I am also in the midst of doing dialogue for beta5 so to speed that up. Eventually the ideas and whatnot will be implemented into the game, but not at the current time. Still...hearing inputs and the like on various enemies and bosses would be swell.


I suppose what I can do is list a boss/enemy, or the enemies and their groups in an area, and let you guys discuss them and try to come up with solutions for fixing them up? I guess with that said, I'll start with the initial area of the game, Misty Lake:

Spoiler, click to toggle visibilty


The main premise behind Misty Lake is to be a tutorial dungeon really. It's relatively short and the enemies aren't meant to be super tough or anything (you come through here initially with only two party members, both of which can generally OHKO any enemy short of the Alligator in one hit). Overall gimmick of each enemy, and what they're meant to be tutorial on, are as follows:

Fairy: Basic elemental magic, to get the player somewhat used to the elemental stuff, including resistances towards them (Marisa halves Magic damage naturally for now, but that may change).
Hornet: Standard enemy that attacks quickly and generally inflicts Poison. Usually attacks in groups of 3 or 5. Just an introduction to quick enemies and enemies that like to use status attacks, and whether or not the player comes prepared with status healing items or status preventing equipment.
Water Toad: Just a generic Water-elemental enemy, just there to get the player used to using elemental weaknesses to their advantage (Marisa is Lightning-elemental, making her strong against Water-elemental enemies but in turn she takes double damage from Water-elemental attacks).
Eagle: Generic enemy that just uses physical attacks, and usually attacks in groups of 3 or 5. Nothing special here, generally there to see how players handle large groups of enemies that are quick with physicals.
Alligator: Strong physical based enemy, the starting Notorious Monster of the game (rare monsters that are super powerful for the area the player visits). Not too difficult in terms of fighting, but hits pretty hard and has high stats in comparison to every other normal monster in the area.


With that said and done, let's talk about the bosses:

Daiyousei: Standard support unit, but as she stands right now she doesn't do much other than attack. See below for LockeZ's and my suggested update to her.
Cirno: Standard offensive unit. Is a check to see if the player brought the Barrette helmet or Anti-Freeze items to prevent/cure Freeze status. Nothing else too special about her right now.


So that's the first area in a nutshell. As for the suggested changes to the bosses? This is what is in mind:


Cirno: Goes Berserk when Daiyousei dies. Hit rate goes down as well but gains Haste.

Attack
Diamond Blizzard
Minus K
Icicle Fall



Daiyousei: Runs away when Cirno is dead and has no MP to revive her.

Attack
Heal
Regenga
Cure
Life
Slow


This is also keeping innate enemy species abilities in mind. For Fairy type enemies (in this instance, the Fairy, Daiyousei, and Cirno), have innate Auto-Life, where after X turns (X has not been defined yet), they will revive with 50% Max HP.


That is all! Any suggestions or fixes you have in mind for these enemies, or anything to ask or discuss, feel free to do so! I hope that some of ya'll would be interested in helping on this bit, as I feel it's one of the aspects of the game that kinda suffers a bit. ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 12, 2015, 11:31:22 pm
I'll get back to posting more enemies/bosses data for updating (though seems nobody is interested in that bit...), but thought I'd at least share these, if I haven't yet. I'm sure I have, but nonetheless, I present all of the Fragments of Pandora, all on one spritesheet!


(http://orig07.deviantart.net/ee59/f/2015/132/5/3/fragments_of_pandora_by_xenomic-d8t4z2d.png)


These were all done by the wonderfully talented HyperCombinationFinish/AudioVisual, which I really REALLY appreciate him taking time to do all of these for me. Wish I could talk to the guy more, don't know what happened to him...

From left to right, for those who don't know, they are: Hope, Fate, Chaos, Order, Gloom, Death, Pestilence, and Pandora.

In other news, game progress has been relatively slow. All events up to the second Pandaemonium downtime event have been done, which in all honesty isn't that much. This does not include enemies and bosses of course, as those will come after finishing all maps and eventing, and this doesn't include shops or inventory either, which will also come afterwards. I am still in the midst of figuring out what to do with events and dialogues, since those are taking the most time in setting up. I am also still waiting on a map from pianotm so that I can check it out and see if everything works out fine and dandy, as well as set up the events there. I also need to still finish beta5 maps, as well as get the maps for the rest of the game done. If anyone is willing to help out in that regard, that would be fantastic. As well as fixing old enemies and bosses so that they require strategy and aren't "Just uses random skills" as they are now.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 05, 2015, 05:56:19 am
I know, it's been quite a while since I've last done one of these. There's...reasons for that really. Outside of having those constant BSoDs months ago, motivation loss in working on the game, and doing lots and lots of LPing, I just haven't really worked on the game too much. However, for the past month I've been working solely on dialogue, so as of now, beta5 is 50% complete with dialogue in-game, as well with most of the events that accommodate the dialogue. There's still some events here and there that'll need retweaking, but that'll be for later on AFTER I fully finish the dialogue script for the game, which is my main goal right now, then mapping, then eventing, and finally enemies/monsters and other stuff. So there's still quite a ways to go with the game!

For the full progress report, here's how the game is standing:

Characters: ??% (Unknown right now due to still needing to revamp Koishi's skillsets, and quite possibly revamping Byakuren's moveset entirely as well so that she's actually useful. Other changes my come to Suwako, Sanae, and Keine, depending on how things go)
Mapping: ~50-65% (Earlier maps still need redone (for a full list of those, see the bottom of this report) and all but three of the current beta5 maps are done, excluding maps used in cutscenes. None of beta6's and beta7's maps are made at all).
Eventing: ~50-60% (Some events aren't fully coded in and are not tested at all in beta5. These also include various puzzles in some dungeons. Some earlier dungeons need upgraded eventing done to them as well)
Enemies: ??% (Unknown due to not knowing exactly what will be in what dungeon in terms of regular enemies. This does not include the beta8 content, as it is full of optional enemies/bosses only)


For Characters:

Koishi Komeiji: Needs Blue Magic overhauled and less Blue Magic spells overall. Due to this, her Terrible Souvenir ability will also need readjusted in terms of damage formula.
Byakuren Hijiri: Complete overhaul of her moveset outside of her Holy/Shadow-elemental attacks. Reason being that due to a recent patch that I have yet to use, it is possible to temporarily change elemental resistances, therefore allowing me to relegate it to Nitori's Armor Elemental Bless skillset fully. Not sure what to do with Byakuren's skillset yet though
Suwako Moriya: Additional skills may be given that are dummied out so that Suwako gets more usage.
Sanae Kochiya: Abilities that purely boost stats will probably be modified to do something else.
Keine Kamishirasawa: EX Mode (Hakutaku) will probably be removed if I cannot get the stat modifiers to work properly. What may replace that as her secondary command, I would not know. In addition, the vast majority of her skills may get modified so as to not be based on stats.
Advent Cirno: Needs revised sprites to match the spritestyle of everyone else.
Youki: Needs revised sprites to match the spritestyle of everyone else.



For Mapping:

The current maps that need revamped are as follows:

Human Village: Needs to look more like a Japanese town. Also needs to include the Hieda Mansion somewhere.
Marisa's House: Needs updated to look more like Marisa's house, but in ruins.
Bamboo Forest of the Lost - Hard Path: Not sure what to do with this, but would like to reinstate this part of the dungeon.
Youkai Mountain (All of it): Needs to look better overall. Janky mapping all around.
Ancient City: Needs to look more like a Japanese town.
Chireiden: The idea here is to make it so that it's symmetrical throughout the entire dungeon, and the entire gimmick of the dungeon is to make all rooms symmetrical to one another. Not sure how to do this though...
Blazing Fires of Hell: Needs remapped a bit. Want it to feel more epic than it is...
Eastern Forest: Needs revamped. Not sure if it needs a gimmick or puzzle.
Cave to Makai: Needs remapped, but would still like to keep the map layouts the same. Just better looking maps is all that's needed, and probably smaller rooms in some areas.
Pandaemonium: Needs remapped badly. Too big and doesn't feel like Pandaemonium at all. It doesn't need to look "hellish", but more "crystalline" as it's stated to look in canon.
Hollowed Caverns: Needs remapped to be smaller overall.
Icicle Caves: Needs remapped badly.
Dream World: Mugenkan needs remapped badly. It needs to look more like a ruined mansion instead of...whatever it looks like.
Mayohiga: Needs to look like a deserted Japanese town.


For maps that still need mapped:

Ruins of Vina (pianotm is supposed to be working on this one)
Reimaden/Mima's Palace
Hokkai
Silent Shrine: Only the puzzle needs to be installed.
Hakurei Shrine - Forest
Misty Lake - River Bank
Forest of Magic - Lunatic Path
Scarlet Devil Mansion - Clocktower
Bamboo Forest of the Lost - Hanged Man's Route
Youkai Mountain - Genbu Marsh
Hakugyokurou - Netherworld
Road of Reconsideration - Sanzu River
Sunflower Field/Mugenkan
Probability Hyperspace Vessel
Chireiden - Basement Levels
Pandaemonium-R
Lunarian Capital
Lunarian Palace
Dimensional Tear
Sea of Clouds
Bhava-Agra
Dragon's Palace (Optional dungeon)
End of Gensokyo
Gaplands
The Void
Heart of Pandora
Alice's House - Inside (Currently being worked on by someone I know)

(Beta8 exclusive dungeons, so all optional stuff. This is obviously not the full list)

Myouren Temple Graveyard
Limestone Cavern
Hall of Dreams' Great Mausoleum
Shining Needle Castle
Mushroom Groove


That is everything for now. There is plans for adding in more recent Touhou characters such as the DDC characters as well as Hata no Kokoro and Sumireko Usami, but those won't happen for a very, very long time. If anyone has any ideas for any of these, or is willing to attempt mapping any of the maps, or would even like to beta test/LP what I have thus far, go for it! I would love to get more feedback on the game itself, and get it out there once again since there hasn't been much talk of the game in a couple years just about.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 07, 2015, 08:32:54 am
So, update report for those interested in this:

Mapping: Beta5 requires 3 more dungeons to be fully mapped, 2 to be revamped, and 1 to have a puzzle added. These include Reimaden (I don't know what to do for a magician's mansion), Hokkai (I COULD do this one actually right now, but need to figure out how big it should be), and Ruins of Vina (pianotm is still working on this hopefully) for mapping, Pandaemonium (seriously needs revamped and probably stuff added into it to make it feel more like a Palace of Hell. Of course, nothing grotesque or whatnot, but ya know) and Hollowed Caverns (just needs sized down overall) for revamping, and Silent Shrine (which requires a switch puzzle between 2 rooms). If anyone is willing to help brainstorm ideas for these, that'd help me out tremendously.

Eventing: Outside of the 3 dungeons that need mapped, dialogue is nearly 100% in for beta5. In fact, even dungeons not fully mapped have dialogue ready to be put in (Reimaden and Ruins of Vina). Dialogue goes up to Palanquin Ship, with Hokkai being right after that (which is the end of beta5). So in other words, one aspect of beta5 is nearly 100% done!


That is all really. Yes, 5 weeks and this is as much as I got done. Hey, game making takes a lot to do, especially when you do 3 1/2 weeks of Kingdom Hearts LPs, savvy!? So between 5 weeks, only 2 1/2 was spent on the game, but that's still quite a bit done anyways. Again, if anyone would like to discuss anything about the game, regarding balance, ideas, issues, etc. feel free to do so. I need all the feedback I can get to make this game as enjoyable as possible, and potentially speed up development of it. I do want to apologize for beta5 taking so long to finish. It has been 3-4 years since the last official beta release, which I honestly didn't expect to take so long. But revamping so many things and adding new things has taken up a lot of time, in addition to other things such as Let's Plays and life-related things. I hope that all of you will still stick around and enjoy the game at least! ^^
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 08, 2015, 10:46:29 am
Alright, I'm redoing this all over again, especially since beta5 is getting closer to being done and I need to get enemies touched up. So, for the first batch, I decided to work on all of the Fairy Maid type enemies!


Fairy Maid:

Potted Plant: Non-elemental physical Blunt damage. Used more often when alone.
Barrel: Non-elemental physical Blunt damage. Used more often when alone.
Pot Roast: Restores all HP to one ally
Sour Milk: Non-elemental damage + Sap
Rotten Orange: Non-elemental damage + Poison
Squid: Non-elemental damage + Blind
Barley Tea: Restores 150 HP and cures statuses to party


The idea behind the Fairy Maid/Maid here is they're the most basic and common enemy in the Scarlet Devil Mansion, and are generally very bad at doing their jobs (cleaning, cooking, etc. Sakuya basically does everything herself). So this skillset they have here is to take a jab at that to a degree with the bad food (though the Barley Tea and Pot Roast obviously aren't part of that). The Potted Plant and Barrel are just items they throw (Potted Plants are a homage to New Super Marisa Land where some of them carried these around, and they hurt you if they hit you).


Scarlet Maid:

Potted Plant
Crate: Non-elemental Blunt damage + ????. Used more often when alone.
Pot Roast
Sirloin: Fully restores one enemy's HP + Sleep
Tea: Restores HP + Regen
Coffee: Fire damage + Heat Lv1 to one target

Scarlet Maids don't formally show up in any games, but I denote them by the red color (they're generally worse to fight than the normal blue Fairy Maids in fangames). They're better than Fairy Maids, but since they're still just Fairy Maids in the end, they're not TOO super great. Being able to inflict Heat this early in the game might be problematic as there's no way to cure it nor prevent it (for those who don't know, Heat = Take any action with character = 9999 damage instantly. Comes from Final Fantasy IX.).


Elite Maid:

Pot Roast
Curry Rice: Restores one enemy's HP + Heat. Used more often when alone.
Potted Plant
Oil Drum: Non-elemental Blunt damage + Blind. Used more often when alone.
Caviar: ????
Truffle: ????
Foie Gras: ????


Elite Maids, being the best maids there and the last of the Maid-type enemies (for now that I can think of), I wanted them to be the strongest and deadliest. Of course, I'm not sure how to do that with those last 3 items there (yes, I did take Castlevania as reference for the items mostly! I WAS thinking of using Crystal Chronicles food but decided against it). So if anyone has any good ideas for these, that'd help! There is no Oil status in the game, though I could make it reduce elemental resistances with a patch that was released (I still need to ask about that patch to see how it really works though...).


So yeah! This is what I'll be doing! It'll seem very blog-like, but that's how it is I suppose. ^^;


For those who are curious, this is their current skillsets:


Fairy Maid:
   Attack (10)
   Fire (10)
   Blizzard (10)
   Thunder (10)
   Aero (10)
   Water (10)
   Cure (10)

Note: This skillset is identical to the Fairy enemy in the very first dungeon. Highest HP is about 600 at this point for your party, lowest being 300 HP.  Fairy Maids/Maids have 350 HP, and has a 30% chance of dropping Bs (which cost 1,500 yen to buy and restores 100 MP. It's the Ether of the game).


Scarlet Maid:
   Attack (10)
   Fira (10)
   Blizzara (10)
   Thundara (10)
   Aera (10)
   Watera (10)
   Cura (10)

Note: All of the level 2 elemental spells here hit upwards to 150 damage normally, double that for those weak to the attacks. Meaning that Meiling can get killed in one to two hits from Aera, while Cirno can get killed in the same manner from Fira. Highest HP is about 600 at this point for your party, lowest being 300 HP. Scarlet Maids have 550 HP, with a 30% chance to drop Tents (which cost 1000 yen to buy).


Elite Maid:
   Attack (10)
   Firaga (10)
   Blizzaga (10)
   Thundaga (10)
   Quakera (10)
   Breakga (10)
   Aeroga (10)
   Waterga (10)
   Curaga (10)

Note: These spells can easily hit upwards to 600-1200 damage normally. At this point, characters may only have upwards to 1500 HP, if that. Elite Maids have 1,550 HP and has a 10% chance of dropping Oni Wines (100 MP recovery to party)


As you can see, I'm trying to differentiate them from the other regular Fairy enemies that focuses mostly on elemental magic. Plus, why would Fairy Maids have elemental magic anyways, right?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: lui on September 08, 2015, 10:48:06 am
why haven't i discovered this sooner? this all sounds fucking awesome!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 08, 2015, 10:49:55 am
Just note that the game may have quite a few bugs (which I'm in the process of fixing up and the like), so if you do play, do let me know about potential bugs and the like, as well as cut-offs in dialogue (because 2k3 has an issue with dialogue boxes...) and if you have any good ideas for maps, enemies, etc. The game's fairly challenging too and requires some amount of thinking to it so if that's not your style, well...yeah. ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: lui on September 08, 2015, 10:51:29 am
im not sure if my shitty pc can handle it, but ill try it out and maybe contribute some graphic-related stuff if i have the chance
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 08, 2015, 10:52:18 am
That'd be cool. Speaking of graphic stuff, there's some that I actually do need in terms of bosses and playable characters, which I've been needing for quite a long while. ^^;;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Zemilia on September 08, 2015, 11:05:10 am
I know a friend who's starting out in RPG Maker, snd he's draeing his own graphics for his own game. Maybe I can contact him for some portraits/graphics you have in mind for the bosses and characters?

Spoiler, click to toggle visibilty
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 09, 2015, 10:06:55 am
So slight change to the Fairy Maids skillsets:

*Only Scarlet Maid has access to Pot Roast (full HP heal to one of her allies). I figured it's better to have only ONE of them have a full heal ability instead of all 3.
*Fairy Maid keeps Water and Thunder for her elemental spells. Scarlet Maid keeps Fira and Aera just to be a major threat to the party (since Meiling is weak to Wind and Cirno to Fire. If it proves that those spells are TOO much, I'll just change the spells to something else). Elite Maid keeps Quakera but now gains access to Biora (keep in mind, the Poison element is one of three Advanced elements, and so resistances towards it is rarer. Humans also take double damage from it, with Nitori and Hope taking triple damage. Biora hits for about 800, so keep that in mind!).
*Scarlet Maid's Crate ability now inflicts a 1 turn Stun (which may transfer to all thrown items (Potted Plant, Crate, Barrel, and Oil Drum).

I still do not know what to do with some of the skillsets here. Also, keep in mind that since Fairy Maids are still part of the Fairy subtype group, they gain the Auto-Life ability (after X turns, they'll revive with 50% max HP) so that adds to their complexity and danger value a bit more too.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 10, 2015, 02:39:52 am
Ok, so gonna bring up some of the old stuff that was listed at the start of this topic, since I STILL need to go over them and whatnot. And since that doesn't really tell what does what, well...I'mma go more in-depth with it and see if people can't come up with some fixes (if needed). Starting with Misty Lake once again (keep in mind, HP for this dungeon is roughly 250-300 for both characters that you have here that are forced to go through here). Keep in mind, unlike the above listed Fairy Maid type enemies, these are the ORIGINAL skillsets of the enemies. I have yet to decide what to do to revamp them, if they need it.

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.

Fairy
Fought at: Misty Lake (start of game)
Current skills:
**Fire: Inflicts 40 Fire-elemental damage to one.
**Blizzard: Inflicts 35 Ice-elemental damage to one.
**Thunder: Inflicts 40 Lightning-elemental damage to one.
**Aero: Inflicts 60 Wind-elemental damage to one.
**Water:Inflicts 20 Water-elemental damage to one.
**Cure: Restores 150 HP to one ally.
Suggested skillset changes:

As mentioned before, Fairies primarily fight using elemental magic, or well..magic in general. As fairies should. These run-of-the-mill fairies fight using the most basic of elemental spells, which is used to get the player used to magic-based attacks as well as elemental attacks in general (mostly with Marisa, as she takes double damage from Water-elemental attacks but absorbs Lightning-elemental attacks. Reimu is neutral to all of the elements used here). I don't THINK they need changed at all, unless anyone thinks they need to be buffed a bit to be a bit more challenging?? Fairies have 80 HP.


Eagle
Fought at: Misty Lake (start of game)
Current skills:
**Beak: Inflicts 10 non-elemental physical damage to one party member.
Suggested skillset changes:

Eagles are...well, they're weak. Originally, Beak dealt 40 damage, but due to Eagles generally showing up in groups of 3 or 5, that generally wound up with players dying super quickly due to the Eagles being relatively quick. I don't know if I should increase the damage output or not (I think I have damage formulas increased for physical-related skills because 2K3 sucks with formulas). Otherwise, Eagles are just meant for dealing with quick enemies in large groups that rely solely on physical attacks. Eagles have 65 HP.


Hornet
Fought at: Misty Lake (start of game)
Current skills:
**Poison Needle: Inflicts 28 Poison-elemental physical damage and Poison: oo to one party member.
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: 00 to one party member.
Suggested skillset changes:

Originally, Hornets weren't too big of a threat outside of inflicting Poison. However, thanks to their attacks being Poison-elemental (Poison Needle wasn't originally), and the Poison-element being relatively strong (200% now for Humans, 300% for those weak to the element), Hornets are now pretty dangerous. Further testing may need to be done with them in order to rebalance them. Hornets have 45 HP.


Water Toad
Fought at: Misty Lake (start of game)
Current skills:
**Water: Inflicts 20 Water-elemental damage to one party member.
**Blizzard: Inflicts 35 Ice-elemental damage to one party member.
Suggested skillset changes:

Water Toads are...kinda just there. What the Water Toad does, the Fairies do better. So...I'm not sure why these guys really exist in this area outside of being a source of a particular crafting item. Water Toads have 56 HP.

Note: Originally, the Mini and Toad statuses were going to be in the game, and all Toad enemies were going to have the Toad spell or a way to inflict this, including Suwako. However, since I don't think there's a nice way of doing sprites for that and the like, both statuses were dummied out early on in development.


Alligator
Fought at: Misty Lake (start of game) [Notorious Monster]
Current skills:
**Double Attack
Suggested skillset changes:

Alligators are the first Notorious Monsters in the game, and boosts the highest physical attack power of all enemies, double that of the second highest attack power. While all they do is attack physically, they hurt a lot and in addition have pretty good physical defenses. They're meant to be the first enemy to force the player to really rely on elemental-type attacks, as Alligators are weak to Lightning-elemental attacks, as well as utilize other skills such as Reimu's Blink-inducing Cautionary Border. Alligators have 145 HP.


Daiyousei
Fought at: Misty Lake (start of game) [Boss]
Current skills:
**Heal: Restores 40 HP to all allies. Used only when below 45% Max HP.
Suggested skillset changes:
**Keep Heal
**Regenga: Inflicts Regen: 50 turns to all allies.
**Cure: Restores 150 HP to one ally.
**Life: Revives one KO'd ally with 25% Max HP.
**Slow: Inflicts Slow: oo to one party member.

As of right now, as mentioned earlier in the thread, Daiyousei is kinda...there. She doesn't do much but do a little physical attack that does no damage. She will be revamped to have a better skillset as a support unit to Cirno, potentially getting abilities such as Cure, Regenga, Slow, and Life. Daiyousei has 550 HP, and is a check to see if the player is smart enough to DPS the support unit first. If left alive when Cirno is defeated, will run away if she has no MP left to revive Cirno.


Cirno
Fought at: Misty Lake (start of game) [Boss]
Current skills:
**Icicle Fall: Inflicts 40 Ice-elemental damage to one party member.
**Icicle Attack: Inflicts 60 Ice-elemental damage and Freeze: 50 turns to one party member.
Suggested skillset changes:
**Remove Icicle Attack
**Keep Icicle Fall
**Minus K: Inflicts Freeze: 5 turns to the party.
**Diamond Blizzard: Inflicts 150 Ice-elemental damage to the party.

Cirno, as of right now, is only mildly threatening. She's meant as a check to see if the player was smart enough to buy the Barette and/or bring status healing items. She will probably be updated to use more of her skills, such as Minus K and Diamond Blizzard, while losing Icicle Attack. When revamped, if Daiyousei is defeated before Cirno, Cirno will "enrage", giving her Haste status but also reducing her hitrate. Cirno has 550 HP.

On a sidenote, Master Spark has a good chance of OHKOing, or severely crippling, either Cirno or Daiyousei, and will OHKO anything else in the area. Right now though, it's only single-target, and whether or not it'll become AoE at some point is yet to be seen.



So with that out of the way, any thoughts on what to update? Outside of Cirno/Daiyousei who will be getting their much needed revamp that is (unless you guys think giving Daiyousei Regenga is too much??.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 10, 2015, 11:38:56 pm
Starting with the second dungeon of the game, Forest of Magic. For this segment of the game, the player will have access to Reimu (~300 HP), Aya (~300 HP), and Cirno (~650 HP). If the player goes back to the Item Shop to upgrade skills, an AoE is available for Aya and Cirno (Aya's deals about 100-150 to all enemies, while Cirno's does about 150-200 to all enemies, making hers much more effective for battles in this dungeon). Forest of Magic is the first dungeon to really hammer on preventing and curing status effects as well as watching out for elemental damage (if the player explores Scarlet Devil Mansion prior to coming here, they can obtain the Black Ring and Scarlet Armlet, both of which increases Shadow resistance by 1 level. This is imperative against the Dark spell as well as Demarcation).

If there are any suggestions on rebalancing enemies and the like, do let me know.

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.


Name: Kedama
Fought at: Forest of Magic
Current skills:
**Shock: Inflicts Paralyze: 50 turns and reduces Lightning resistance by 1 level to one party member. 70% accuracy.
**Four Laser: Inflicts 100 non-elemental magic damage to one party member.
**Self-Destruct: Kills user to deal non-elemental unblockable damage to the party. Only used if HP is below 50% Max HP.
Suggested skillset changes:

One of the common enemies of Touhou. It's a decent threat at this point, being able to inflict Paralyze with no way of resisting it (though it can be cured with Anti-Freeze), and a powerful non-elemental attack at this point in the game. Kedamas will almost always show up in groups of 5, but a combine effort of Opening Winds and Diamond Blizzard is more than enough to defeat them all at once just about. Kedamas have 140 HP, are immune to Magic attacks, and halves Ice-elemental attacks.


Name: Forest Specter
Fought at: Forest of Magic
Current skills:
**Dark: Inflicts 150 Shadow magic damage to one party member.
**Gravity: Reduces party's HP by 1/4.
**Bolt Ball: Inflicts 100 Lightning-elemental damage to one party member.
Suggested skillset changes:

Forest Specters tend to only show up in pairs, but are highly dangerous foes. Without the Scarlet Armlet or Black Ring, characters will dies relatively quickly, and Reimu has no defenses against their Dark spell at all. In addition, Aya is weak to Lightning-elemental attacks AND Magic attacks, making Bolt Ball highly lethal to her. To top it off, Forest Specters can just opt to reduce the entire party's HP by 1/4 with Gravity, and when paired with other enemies such as Ameboids, they're highly dangerous. Forest Specters have 110 HP and are weak to Fire-elemental and Holy-elemental attacks.

Name: Ameboid
Fought at: Forest of Magic
Current skills:
**Pollen: Inflicts 20 non-elemental magic damage and Sleep: 50 turns to the party. 60% accuracy.
**Poison Mist: Inflicts 45 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Slumber: Inflicts Sleep: 50 turns to one party member. 80% accuracy.
Suggested skillset changes:

Ameboids are one of the prime dangers in this area. While they aren't exceptionally strong on their own, they can inflict Sleep on a mass scale, and if all party members are hit by Sleep, it can spell game over easily. In addition, due to Reimu being semi-weak to Poison, Poison Mist will hit upwards to 90-100 damage to her. Ameboids have 135 HP and are weak to Fire-elemental and Slash-type attacks. They are exceptionally weak to the Freeze status.


Name: Heal Rabbit
Fought at: Forest of Magic
Current skills:
**Heal: Restores 40 HP to the party.
**Cure: Restores 150 HP to one ally.
**Cura: Restores 500 HP to one ally.
**Refresh: Restores all HP/MP/status to one ally.
Suggested skillset changes:

Heal Rabbits don't actually attack the player, but will constantly heal their allies, making them troublesome to deal with. However, they cannot heal themselves as they are immune to the healing element, making them simple to defeat. Heal Rabbits have 300 HP and are immune to Magic attacks.


Name: Parasite
Fought at: Forest of Magic - Hard Path [Notorious Monster]
Current skills:
**Double Attack
**Gravity: Reduces party's HP by 1/4.
**Gravira: Reduces party's HP by 1/2.
**Fog: Dummied out. Used to inflict Amnesia, which locked physical-based abilities.
Suggested skillset changes:

Parasites are highly dangerous, as they generally prefer using Gravity-elemental abilities to reduce the party's HP for other Parasites to use their relatively powerful Double Attack to finish them off. Of note, Parasites do NOT have a normal Attack. They also appear generally in groups of 3 or 5, making them even MORE dangerous. AoE attacks are generally advised for these foes. Parasites have 800 HP and are weak to Water-elemental attacks.


Name: Toxic Plant
Fought at: Forest of Magic - Hard Path
Current skills:
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 200 Poison-elemental damage and Poison: oo to one party member.
Suggested skillset changes:

Toxic Plants are highly dangerous due to their ability to use Bio, which WILL OHKO Reimu if it hits her, can OHKO Aya, and can severely cripple Cirno. They generally travel in pairs, doubling their danger factor. Toxic Plants have 165 HP and are weak to Fire-elemental attacks while absorbing Earth-elemental attacks.


Name: Rumia
Fought at: Forest of Magic - Easy Path (three times), Forest of Magic - Hard Path (once) *BOSS*
Current skills:
**Moonlight Ray: Restores 300 HP to one ally.
**Demarcation: Inflicts 70 Shadow-elemental magic damage to one party member.
**Dark: Inflicts 150 Shadow-elemental magic damage to one party member.
Suggested skillset changes:

Rumia is only terrifying if she hits Reimu with a Shadow-elemental spell; otherwise, she's not too difficult to fight. The first time fought in the Easy route, she's alone and thus super easy. The second time fought on the Easy Path involves her coming with a pair of Heal Rabbits and a pair of Kedamas, and is still a relatively easy battle. The final battle on either path involves fighting her with Mystia, which can result in some problems if the player isn't ready to DPS Rumia down first to reduce it down to Mystia (whom is the true threat of the battle for now). Rumia has 666 HP, is weak to Holy-elemental attacks, and is immune to Earth-elemental attacks due to Float status.


Name: Mystia Lorelei
Fought at: Forest of Magic - Easy Path (once), Forest of Magic - Hard Path (twice) *BOSS*
Current skills:
**Hooting in the Night: Inflicts 50 non-elemental damage and Silence: oo to the party. 70% accuracy.
**Poisonous Moth: Inflicts 70 Poison-elemental damage and Poison: oo to the party. 70% accuracy.
**Sphingid's Wingbeats: Inflicts 50 non-elemental damage and Sleep: 50 turns to the party. 70% accuracy.
**Night Sparrow Song: Inflicts 50 non-elemental damage and Blind: oo to the party. 70% accuracy.
**Ill-Starred Dive: Inflicts 70 non-elemental physical damage and Blind: oo to one party member. Only used when left alone in the battle.
Suggested skillset changes:

Mystia is dangerous due to her mass status-inflicting skills that also damage the party. In addition, her Poisonous Moth will deal double damage to Reimu, making it potentially lethal to her. Cirno's Great Fairy skill should be used liberally to keep the party's HP up, while Reimu deals with damaging Mystia and Aya uses her physical non-elemental skills to attack, or have Aya heal while Cirno uses Diamond Blizzard for damage. Mystia has 1000 HP, absorbs Wind, is immune to Earth, and is weak to Slash-type and Lightning-elemental attacks.

During the last fight on either path, the player will fight both Rumia and Mystia, which is identical on both routes. If the player goes on the Easy path and fights Rumia the first two times, then the Hard path and fights Mystia the first time, or vice-versa, the player can reap the rewards from all battles.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 11, 2015, 06:58:32 am
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #3, Scarlet Devil Mansion which takes place after visiting Marisa's house in the Forest of Magic and getting demolished by Marisa there (no revamp is needed for her boss fight so that's why she's not listed anywhere). For this segment of the game, you have Reimu and Cirno who should be around the same levels, if not one level higher than before, and Aya will be replaced by Meiling after the first boss fight. Meiling starts with 626 HP and has the highest base physical attack of the three characters, but is the slowest naturally and has the lowest MP and Magic. After defeating Patchouli, she will also join the party, having 293 HP, very high magic, but very low HP and Defense while being super weak to physical and Poison-elemental attacks. However, she naturally halves all elemental and magic damage, as well as Absorb-type attacks.

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.


Name: Maid
Fought at: Scarlet Devil Mansion
Current skills:
**Fire: Inflicts 40 Fire-elemental magic damage to one party member.
**Blizzard: Inflicts 35 Ice-elemental magic damage to one party member.
**Thunder: Inflicts 40 Lightning-elemental magic damage to one party member.
**Aero: Inflicts 60 Wind-elemental magic damage to one party member.
**Water: Inflicts 20 Water-elemental magic damage to one party member.
**Cure: Restores 150 HP to one ally.
Suggested skillset changes:
**Potted Plant: Non-elemental physical Blunt damage (new ability)
**Barrel: Non-elemental physical Blunt damage (new ability)
**Sour Milk: Non-elemental damage + Sap: 50 turns to one party member (new ability)
**Rotten Orange: Non-elemental damage + Poison: oo to one party member (new ability)
**Squid: Non-elemental damage + Blind: oo to one party member (new ability)
**Barley Tea: Restores 150 HP and cures statuses to party (new ability)
**Water
**Thunder

As of right now, the Maid is just another copy of the Fairy, but with a bit higher stats. With the revamped skillset, the only things carrying over are Water and Thunder, while everything else is brand new to both them and the game itself. Some abilities may get axed out so that they don't have TOO many abilities, but which ones stay and which will go, I do not know. Potted Plant definitely will as it's a shared ability across all three maids, and may just summon a Potted Plant enemy that does nothing, so as to force them to waste a turn on nothing. I don't know, I need more suggestions on what to do with them. Elemental magic they get in their revamped skillsets. Maids have 350 HP.

After completing the "dungeon", Maids will only be encounterable in the Library and Basement.


Name: Scarlet Maid
Fought at: Scarlet Devil Mansion
Current skills:
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Blizzara: Inflicts 180 Ice-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Aera: Inflicts 180 Wind-elemental magic damage to one party member.
**Watera: Inflicts 220 Water-elemental magic damage to one party member.
**Cura: Restores 500 HP to one ally.
Suggested skillset changes:
**Potted Plant: Non-elemental physical Blunt damage (new ability)
**Crate: Non-elemental physical Blunt damage + Stun: 1 turn to one party member (new ability)
**Pot Roast: Restores all HP to one ally (new ability)
**Sirloin: Restores all HP and inflicts Sleep: 50 turns to one party member (new ability)
**Tea: Restores HP and grants Regen: 50 turns to one ally (new ability)
**Coffee: Inflicts Fire-elemental damage and Heat: 5 turns to one party member (new ability)
**Fira
**Aera

Originally, Scarlet Maids were just a straight upgrade of the Maid, wielding all the level 2 versions of the Maids spells. The revised skillset is an attempt to differentiate them from their lower brethren while still making them better. Whereas Maids are incompetent and throw bad food at the player, Scarlet Maids are a bit smarter and will use abilities properly. Scarlet Maids still carry the Fira and Aera spells for their elemental artillery, making them especially dangerous (Meiling is weak to Wind and Cirno to Fire, and two hits of their weakness at full HP can kill them. In addition, two hits of any of these on Reimu will kill her outright too). Unlike Maids who like to come in groups of 1-4, Scarlet Maids at the most come in pairs, and sometimes one will accompany two Maids. With the revised skillset, I tried to put emphasis on them inflicting some of the better statuses (Regen on their own allies, Sleep and Heat on the player), although Heat MIGHT be a bit overkill (for those who don't know, Heat is a status borrowed from Final Fantasy IX, where taking any action while under Heat will instantly kill the victim). Reason for Heat being problematic is there's no cures for it this early on I think (I don't think Anti-Freeze cures it??) and there's no way to prevent it either. I don't know, as with the Maid some abilities will probably be dropped outright and they need further looking into. Scarlet Maids have 550 HP and 1 level of resistances higher to statuses than the Maid (C instead of B).

After completing the "dungeon", Scarlet Maids will only be encounterable in the Library and Basement.


Name: Magic Book
Fought at: Scarlet Devil Mansion - Library
Current skills:
**Fire: Inflicts 40 Fire-elemental magic damage to one party member.
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Blizzard: Inflicts 35 Ice-elemental magic damage to one party member.
**Blizzara: Inflicts 180 Ice-elemental magic damage to one party member.
**Thunder: Inflicts 40 Lightning-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Aero: Inflicts 60 Wind-elemental magic damage to one party member.
**Aera: Inflicts 180 Wind-elemental magic damage to one party member.
**Water: Inflicts 20 Water-elemental magic damage to one party member.
**Watera: Inflicts 220 Water-elemental magic damage to one party member.
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 200 Poison-elemental magic damage and Poison: oo to one party member.
**Cure: Restores 150 HP to one ally.
**Cura: Restores 500 HP to one ally.
**Heal: Restores 40 HP to all allies.
**Refresh: Restores all HP/MP/Statuses to one ally.
**Dark: Inflicts 150 Shadow-elemental magic damage to one party member.
**Drain: Inflicts 150 non-elemental magic damage and restores user's HP equal to damage dealt.
**Stun: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
Suggested skillset changes:

Magic Books, as you can clearly see, are the masters of magic at this point in the game. They take all spells seen up to this point, including those from the current version of the Scarlet Maid as well as a couple new spells, and uses them liberally against the player party with an equal chance of ANY of the spells being used. With the revamp of the Maid and Scarlet Maid, these will be one of the only major sources of magic elemental damage in the area outside of one other particular notorious enemy. However, they aren't very durable and can easily be destroyed, and generally appear in groups of 2 with a Maid. Magic Books have 240 HP, are immune to Blunt-type and Magic attacks, and weak to Fire-elemental and Pierce attacks. In addition, Magic Books have high resistance towards Drain-type and Ghost-type attacks, and high resistances to many statuses.


Name: Patchbot
Fought at: Scarlet Devil Mansion - Library
Current skills:
**Agni Shine: Inflicts 70 Fire-elemental magic damage to one party member.
**Spout: Inflicts 70 Water-elemental magic damage to one party member.
**Autumn Edge: Inflicts 100 Earth-elemental magic damage to the party.
**Spring Wind: Inflicts 120 Wind-elemental magic damage to one party member.
**Photosynthesis: Grants MP Regen to one ally.
**No Action: Does nothing.
**Self-Destruct: Kills user to inflict non-elemental unblockable damage to the party. Only used if HP is below 25% Max HP.
Suggested skillset changes:

Patchbots are probably one of the most notorious early game enemies in Touhou Fantasy, boasting extremely high defenses and having pretty strong attacks. Of note, Patchbots CANNOT attack physically as they do not have any physical attack command set, so inflicting Berserk may force them to do nothing. In addition, No Action is the highest prioritized skill in their skillset, meaning it may be possible to get through the fight without them acting too much. They generally appear with other enemies, but will never appear in groups of two (IIRC). Patchbots have 380 HP, are immune to magic attacks, have extremely high resistances towards Physical attacks, halves all elemental damage except Lightning, and is weak to Pierce-type and Lightning-elemental attacks.


Name: Hong Meiling
Fought at: Scarlet Devil Mansion - Entrance *BOSS*
Current skills:
**Yellow Tremor Step: Inflicts 180 Earth-elemental physical damage to one party member.
**Selaginella 9: Inflicts 300 flat Earth-elemental damage to the party. Used only when the party's level average is 8 or greater.
**Gorgeous Sweet Flower: Inflicts 150 flat Earth-elemental damage to the party. Used only when the party's level average is less than 8.
**Flying Flower Kick: Inflicts 20 non-elemental physical damage to the party (increases by 250% due to damage formula)
**Rainbow Wind Chime: Restores 300 HP to all allies. Only used when HP is below 50% Max HP.
Suggested skillset changes:

Meiling seems scary due to her high damage potential, but Aya makes this fight a breeze as she negates all Earth-elemental damage done to her. In fact, Aya can nearly solo the fight if given Gale Fan Lv2 which does upwards to 700-800 damage on its own as well as Wind Sickle Veiling for Blink. Selaginella 9 is the most dangerous ability here, as it will deal 300 damage outright if not defending, meaning Reimu can easily die and Cirno can lose nearly half her health in one go. Meiling is meant to be physical based as she's...well...a physically inclined character in canon, so that's the reason for her high physical power and lack of magic. I don't know if her skillset or anything needs changed on her or not. Meiling has 2500 HP, is weak to Fire, Magic, and Wind, absorbs Earth, nullifies Lightning, and greatly resists physical attacks.

After defeating Meiling, she will replace Aya as the third party member.


Name: Patchouli Knowledge
Fought at: Scarlet Devil Mansion - Library *BOSS*
Current skills:
**Agni Shine: Inflicts 120 Fire-elemental magic damage to one party member.
**Spout: Inflicts 120 Water-elemental magic damage to one party member.
**Dew Spear "Crystals": Inflicts 200 Ice-elemental magic damage to one party member.
**Autumn Edge: Inflicts 100 Earth-elemental magic damage to the party.
**Spring Wind: Inflicts 120 Wind-elemental magic damage to one party member.
**Silent Selene: Inflicts 200 Shadow-elemental damage to the party. Only used when HP is below 50% Max HP.
**Royal Flare: Inflicts 200 Holy-elemental damage to the party. Only used when HP is below 50% Max HP.
**Satellite Sunflower: Inflicts Sap: oo and MP Sap: oo to the party. Only used when HP is below 50% Max HP.
**Philosopher's Stone: Reduces the party's elemental resistances by 1 level. Only used when HP is below 25% Max HP.
Suggested skillset changes:

Patchouli is a really nasty boss, being able to really wreck havoc if she hits the correct target with an element they're weak to. Reimu and Meiling are in major danger throughout this entire fight, due to Silent Selene being a instant kill to an unguarding Reimu and magic in general being bad for Meiling. Cirno's main goal should be to constantly heal every turn if given a chance, with Reimu backing her up, while leaving the damage-dealing to Meiling. In the revamped version, Patchouli may be set up to follow a specific AI pattern. While above 50% Max HP, loop spells in order of: Agni Shine > Spout > Dew Spear > Autumn Edge > Spring Wind. When 50% HP or less, loop spells in order of: Agni Shine > Silent Selene > Spout > Royal Flare > Dew Spear > Satellite Sunflower > Autumn Edge > Spring Wind. When under 25%, add Philosopher's Stone to end of list.

Patchouli has 2500 HP, is immune to Magic attacks, and halves all elemental attacks. Patchouli will never use the Attack command as she does not have it, and is immune to all but Sleep, which the player does not have access to at this point in the game.

After defeating her, Patchouli will join the party.


Name: Sakuya Izayoi
Fought at: Scarlet Devil Mansion - Basement *BOSS*
Current skills:
**Magic Star Sword: Inflicts 60 non-elemental physical damage to the party.
**Bounce No-Bounce: Inflicts 150 non-elemental physical damage to one party member.
**Crossup Magic: Inflicts 75 non-elemental physical damage and Confuse: 10 turns to one party member. 80% accuracy. Ignores Defense.
**Soul Scripture: Inflicts 300 non-elemental physical damage and Instant Death to one party member. 70% accuracy. Ignores Defense. Used when HP is below 50% Max HP.
**Private Square: Inflicts Slow: 15 turns to the party. Used when HP is below 50% Max HP.
**Special Stopwatch: Inflicts Stop: 20 turns to one party member. Used when HP is below 50% Max HP.
Suggested skillset changes:

Sakuya is the final boss for Scarlet Devil Mansion, and is highly dangerous especially to Patchouli who will often die to her. If possible, Meiling should use Provoke to draw attention away from everyone else and focus on using either physical attacks or Sentinel while Cirno keeps the party healed. Reimu and Patchouli should do whatever they feel like doing. If Sakuya uses Magic Star Sword, Patchouli will probably die regardless if Meiling is using Provoke so just revive her and continue onwards. At lower HP, the player will need to watch out for Slow and Stop, and as such should have a stock of Chrono Breakers on hand to cure the statuses. Sakuya may gain a revamp as well, where at 20-25% HP, uses Sakuya's World (naturally her ultimate ability) for 2 free turns, and will ONLY use this once during the battle.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 12, 2015, 04:41:13 am
Barrel and Crate have been removed from the Maid and Scarlet Maid, respectfully. I feel that they have enough abilities as it is, and they don't need any other random stuff like those. Potted Plant stays, and will PROBABLY just summon a Potted Plant enemy that does absolutely nothing, but might be a good source of getting some items such as Apples and Oranges, depending on the items that I have to put in. I'm starting to feel I should give Barley Tea to the Scarlet Maid, and move Pot Roast to Maid instead?? What do you guys think about that?

Rumia has been updated and works perfectly fine, and while is mostly the same as before, has a new gimmick that makes her quite dangerous now when paired with other enemies. In addition, two new enemies only show up in the 2nd Rumia fight, known as Shadow Kedama and Shadow Heal Rabbit. They are virtually the same as their regular versions, but have greater HP. The Shadow Kedama also replaces Shock with Dark Shock, which instead of reducing Lightning resistance, will reduce Shadow resistance, while still inflicting Paralysis: 50 turns.

I am thinking of making it so Fairy-type enemies will call for reinforcements if alone. It just...feels like something they'd do for sure. Thoughts?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 12, 2015, 09:15:19 am



For those who wish to see how the new Rumia fight is, here you go! I could do one for the Cirno/Daiyousei fight but eh. No need to. This is part of the grand revamp of enemies/bosses for beta5. A lot of enemies honestly don't need changed too terribly much, it's mostly the bosses. Also of note, this is on the EASY path too!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 13, 2015, 09:49:04 am
Update news:

Bs are now back to 500 yen due to how important they are for survival. At 1,500, it makes the game way more difficult than I'd like for it to be. Chaos and Death now have new portraits as well.


For Misty Lake, the areas where you must walk across the water to progress has been highlighted a bit more. One specific area on the Hard Path will NOT be highlighted however, which leads to a Magic Crystal.


Rumia has gone from 2000 HP to 1500 HP, as the 500 HP difference was more than enough to BARELY make the fight doable at any point.


Patchouli's AI has been revamped as per the suggestion, so now she follows a strict pattern at specific %, and it's now actually easier to tell when she'll be at a specific % of her health. This should help make her a bit more manageable to fight. In addition, several maids were removed from the 2nd Floor Lobby and in the Living Room to make things more manageable.


This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #4 and #5, as the enemies are largely the same between the two dungeons. At this point, the party consists of Reimu (300 HP), Meiling (600 HP), Cirno (600 HP)/Reisen (replaces Cirno after Bamboo Forest, about 350 HP), and Patchouli (250 HP).

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.


Name: Tewi?
Fought at: Bamboo Forest/Eientei
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 60 non-elemental physical damage to one party member.
**Two Rabbit Chase: Inflicts 30 non-elemental physical damage to one party member.
Suggested skillset changes:


Tewi?s are identical to the regular Tewi fight, but weaker. However, they can still sting a bit and really destroy Patchouli if they attack her, so caution must be advised. Tewi?s have 300 HP.


Name: Shanghai
Fought at: Bamboo Forest
Current skills:
**Rainbow Bullets: Inflicts 50 non-elemental magic damage to the party.
**Shanghai Beam: Inflicts 100 non-elemental magic damage to one party member.
**Self-Destruct: Kills user to inflict non-elemental unblockable damage to the party. Used only when HP is below 50% Max HP.
Suggested skillset changes:

Shanghais are similar to Tewi?s, but more sturdier against physicals and hits using magic-based attacks, of which is highly dangerous to Meiling but less so to Patchouli. However, what makes them truly dangerous is their ability to Self-Destruct, which can leave the party stranded with low life against other foes. Shanghais have 250 HP, resists physical attacks except Pierce, are immune to Magic attacks, halves all elemental damage, and are weak to Pierce attacks.


Name: Bamboo
Fought at: Bamboo Forest
Current skills:
**Entangle: Inflicts 32 Earth-elemental physical damage and Paralyze: 50 turns to one party member. 70% accuracy.
**Charm Perfume: Dummied. Used to inflict Charm.
**Hot Springs: Restores 200 HP to one party member.
Suggested skillset changes:

Bamboos are odd enemies, and will mostly ever appear in groups of 5 or in sets of two with a Ying-Yang Orb. They're meant to be a minor nuisance and are super easy to kill, so they're hardly notable. Bamboos have 180 HP, are immune to physical attacks, absorbs Earth-elemental attacks, and weak to Fire-elemental, Magic, and Pierce attacks.


Name: Ying-Yang Orb
Fought at: Bamboo Forest
Current skills:
**Charge Up
**Fantasy Orb: Inflicts 200 Holy-elemental damage to one party member.
**Enigmatic Pearl: Inflicts 160 non-elemental magic damage to one party member.
**Hakurei Amulet: Restores 340 HP to one ally.
**Spiritual Orbs: Inflicts 200 Holy-elemental damage to one party member and absorbs damage as HP.
Suggested skillset changes:

Ying-Yang Orbs are one of the most dangerous enemies in Bamboo Forest due to their powerful attacks and ability to restore almost all damage done to them. On top of that, they're incredibly sturdy and take a lot to kill. Ying-Yang Orbs have 380 HP, are immune to Blunt, Slash, and physical attacks, absorbs Holy and Shadow, and are weak to Pierce attacks. Berserk can be used against them to prevent them from using their abilities, though be wary as this will put them at 200 Attack power. Of note, Ying-Yang Orbs do not possess the regular Attack command.


Name: Senior Kedama
Fought at: Bamboo Forest *NOTORIOUS MONSTER*
Current skills:
**Charge Up
**Self-Destruct: Only used at 50% or less Max HP.
**Magma Stream: Inflicts 200 Fire-elemental damage to one party member.
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
**Shock: Inflicts Paralyze: 50 turns and reduces Lightning-elemental resistance by 1 level. 70% accuracy.
**Four Laser: Inflicts 200 non-elemental magic damage to one party member.
Suggested skillset changes:

Senior Kedamas are extremely bulky and are on the level of bosses at this point, boasting 2,000 HP on their own with high defenses. Barettes are advised for this area due to the Cold Dust ability, and it's highly advised to focus down one Senior Kedama if they appear in groups of 2 to avoid having both Self-Destruct. Senior Kedamas have 2,000 HP.


Name: Trap Door
Fought at: Eientei
Current skills:
**Dark: Inflicts 150 Shadow-elemental damage to one party member.
**Darkra: Inflicts 400 Shadow-elemental damage to one party member.
**Death: Inflicts Instant Death to one party member. 70% accuracy.
**Bio: Inflicts 100 Poison-elemental damage and Poison: oo to one party member.
**Quake: Inflicts 300 Earth-elemental damage to the party.
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP.
Suggested skillset changes:

Let's not mince words here: Trap Doors are brutal. They only appear in the starting area of Eientei, but they govern all but the one door you need to go to. However, sometimes behind them lies prizes that are worth getting, so fighting them may not be a bad idea. In fact, you can win a 1-Up every time just about when fighting them, and with Reimu's upgraded Fantasy Orb, along with Meiling infused with Patchouli's Holy Weapon Bless, it should fall super quickly. Just be ready to heal up from anything it throws at you. Quake is the most devastating attack it has, as there's no real ways of reducing Earth-elemental damage yet. Dark and Darkra can be taken care of by Patchouli and Meiling via Scarlet Armlet and Black Ring, while Reimu is SOL as usual. Trap Doors have 1,500 HP, are weak to Holy-elemental attacks, and absorbs Shadow-elemental attacks. Berserk can be used against them, though this will set their Attack to 400 temporarily, making them highly dangerous!


Name: Wriggle Nightbug
Fought at: Bamboo Forest - Entrance *BOSS*
Current skills:
**Meteor on Earth: Inflicts 300 Earth-elemental damage to one party member.
**Firefly Phenomenon: Inflicts 150 Earth-elemental damage to the party.
**Night Bug Storm: Inflicts 20 MP Earth-elemental damage to the party.
**Endless Night Hermit: Inflicts 550 Earth-elemental damage and Instant Death to one party member.
Suggested skillset changes:

Wriggle isn't too scary, and is really just a mini-boss. As long as healing is kept up and the player keeps attacking, Wriggle should go down super quickly. Wriggle has 800 HP, absorbs Earth-elemental attacks, and is weak to Fire-elemental and Wind-elemental attacks.


Name: Reisen Udongein Inaba (1st)
Fought at: Bamboo Forest *BOSS*
Current skills:
**Illusionary Blast: Inflicts 250 Shadow-elemental damage to one party member. 80% accuracy.
**Mind Explosion: Inflicts 200 Shadow-elemental damage and Confusion: oo turns on the party. 80% accuracy.
**Life Elixir: Increases user's Attack and Defense by +10.
**Ultrared Field: Inflicts Berserk: 30 turns to the party. 80% accuracy.
**Poison Smoke Curtain: Inflicts 125 Poison-elemental damage and Sap: 10 turns to the party. 80% accuracy.
Suggested skillset changes:

In this fight, Reisen is flanked by 4 Tewi?s, making her a bit more troublesome to deal with. However, AoE attacks will help out tremendously in reducing the numbers quickly, and then it's just a matter of dealing with statuses and Shadow-elemental attacks. Reisen has 1,000 HP, absorbs Shadow-elemental attacks, and is weak to Holy-elemental attacks. Reisen is not fully immune to Freeze, Berserk, Confusion, Blind, or Paralysis, so the player can use these statuses against her.


Name: Reisen Udongein Inaba (2nd)
Fought at: Bamboo Forest *BOSS*
Current skills:
**Same as before
**Lunatic Red Eyes: Reduces the party's Attack, Defense, and Magic by 50. 70% accuracy. Only used when HP is below 25% Max HP.
Suggested skillset changes:

Reisen fights pretty much identical to her previous encounter, but now has Tewi as her partner proper. Still, fight her as previously. Reisen has 2,000 HP, but no longer absorbs Shadow or is weak to Holy.


Name: Tewi Inaba
Fought at: Bamboo Forest, Eientei - Entrance, Eientei - Outside Eirin's Room *BOSS*
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 60 non-elemental physical damage to one party member.
**Two Rabbit Chase: Inflicts 30 non-elemental physical damage to one party member.
Suggested skillset changes:

Tewi is merely just a slightly stronger Tewi? enemy, so deal with her as with any other Tewi?s. She helps Reisen in the first fight, then is flanked by 3 Tewi?s in the 2nd, and lastly is fought alone in the last fight. Tewi has 550 HP, and can be inflicted with a variety of statuses.


Name: EX Tewi
Fought at: Eientei - Eirin's Lab *BOSS*
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 250 non-elemental physical damage and Paralyze: 50 turns to one party member.
**Two Rabbit Chase: Inflicts 200 non-elemental physical damage to one party member.
**Great Fortune Crest: Reduces the party's Physical resistances by 1 level and reduces all stats by 10. Only used when HP falls below 50% Max HP.
**Elemental Rabbit: Increases all elemental resistances by 1 level. Only used when HP falls below 50% Max HP.
Suggested skillset changes:

EX Tewi is leagues more powerful than Tewi, and can easily kill anyone in a good hit. To make matters worse, continuous usage of Great Fortune Crest can make the party so slow that EX Tewi will just run them over. Healing is not a priority in this battle however as the party is fully healed after battle. EX Tewi has 2,000 HP.


Name: Eirin Yagokoro
Fought at: Eientei - Eirin's Lab *BOSS*
Current skills:
**Earth in a Pot: Inflicts 150 non-elemental magic damage to the party.
**Awakened God: Increases all elemental resistances by 1 level.
**Sky-Born Genealogy: Reduces the party's Defense by 50. 80% accuracy.
**Game of Life: Inflicts Instant Death to one party member.
**Apollo 13: Inflicts 300 non-elemental magic damage to the party. Only used when HP falls below 75% Max HP.
**Hourai Elixir: Increases all stats by +50. Only used once when HP falls between 30-35% Max HP. If reduced below 30% before using the move, will never use the move.
**Galaxy in a Pot: Inflicts 4,200 non-elemental magic damage to one party member. Only used when HP falls below 25% Max HP, and is the only attack used thereafter.
Suggested skillset changes:

Eirin is one of the hardest fights originally in Touhou Fantasy, mostly due to her being able to spam Hourai Elixir which is now limited to one use. Eirin is still extremely powerful, and a party that does not come prepared with lots of 1-Ups and healing will find themselves at a severe disadvantage. Reisen is best stuck on healing duty as she cannot do anything to Eirin, while the rest of the party focuses on attacking her. Bumrushing is the best option as to push her past the Hourai Elixir phase, as not having her increase her speed by 50 will help tremendously. Eirin has 4,000 HP and is immune to Shadow-elemental damage. Statuses do not affect her in this fight.


Name: Kaguya Houraisan
Fought at: Eientei *BOSS*
Current skills:
**Paschal Moon: Inflicts 2,900 Shadow-elemental damage and absorbs damage as HP.
**Dragon Bullet: Inflicts 2,200 Holy-elemental damage to the party.
**Buddhist Diamond: Inflicts 3,600 Holy-elemental damage, as well as Blind: oo and Silence: oo, to one party member.
**Salamander Shield: Inflicts 2,000 Fire-elemental damage to the party.
**Tree-Ocean of Hourai: Inflicts 5,000 HP and MP damage to one party member.
Suggested skillset changes:

As you can tell by her skillset, you're not supposed to be able to win this fight. However, she will chase you down throughout escaping Eientei, and if she catches the player, they will have to fight against her. She can't be run away from though, and odds are the player wouldn't have any luck in doing so. Also of note, Kaguya does not possess the Attack command.


Name: Remilia Scarlet
Fought at: Scarlet Devil Mansion - Roof *BOSS*
Current skills:
**Chain Gang: Drains 50 MP from one party member. (Shadow-elemental magic damage)
**Servant Flier: Inflicts 100 Shadow-elemental magic damage to one party member and absorbs the damage as HP.
**Ceiling Fear: Inflicts 320 Shadow-elemental physical damage and reduces Defense to 0 to one party member.
**Demon Lord Walk: Inflicts 250 Shadow-elemental physical damage to one party member and removes Blink.
**Critical Heart Break: Inflicts 450 Shadow-elemental magic damage to one party member. Ignores Defense. Only used when HP falls below 75% Max HP.
**Red the Nightless Castle: Inflicts 600 Shadow-elemental magic damage to one party member, absorbs damage as HP, and inflicts Poison: oo, Blind: oo, and Sleep: oo to one party member. 80% accuracy. Only used when HP falls below 50% Max HP.
**"Red Magic": Inflicts 400 non-elemental damage, reduces the party's elemental resistances, and removes all buffs from the party. 80% accuracy. Only used when HP falls below 25% Max HP.
Suggested skillset changes:

While not part of Eientei, she's the final boss fought for beta1. She's a physical powerhouse, being able to tear through even Meiling's HP in a hurry. However, Provoke/Sentinel will be the key to winning this fight, so keeping Meiling alive is crucial in dealing with Remilia. Giving Reisen Holy Weapon Bless may help with fighting Remilia, while Reimu can do whatever. The player may also opt to have Meiling with Holy Weapon Bless to also fight if they so desire. At 25% and less HP, the fight is on a timer before "Red Magic" appears, as if it does, it's almost a guarantee'd Game Over. Remilia has 5,000 HP, absorbs Shadow-elemental damage, halves all other elemental damage, and is weak to Holy-elemental damage. Statuses do not work against Remilia.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 14, 2015, 07:48:35 am
Update:


*Item Sacrifice Room in Eientei changed to different puzzle for Souryu Key.
*Poison Smoke Curtain loses Boss Sap status, as I felt it was too cheap.
*The Maid's finalized skillset includes Potted Plant, Water, Aero, Sour Milk, Barley Tea. The Scarlet Maid's finalized skillset includes: Potted Plant, Fira, Sirloin, Coffee, Pot Roast. Feel free to discuss this as you see fit.
*Should Heat be made into a Demi-type status (character loses half HP every time they take an action while under Heat) instead of an Instant Death-type status (take any action while under Heat results in instant death)?
*Currently, there is a bug with Provoke that causes the game to crash when an enemy uses a skill that targets just them (Self) while under Provoke. Current bosses that this will occur to right now from memory are: EX Tewi, Eirin Yagokoro, Tenshi Hinanawi (in some fights). If the game crashes and gives an "Event references an enemy that does not exist" type error, please avoid using Provoke during that fight. I apologize for the inconvenience and hopefully that will be fixed by the creator of that plugin or someone that can do so.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 15, 2015, 06:45:26 am
New additions:

*When a target is immune to an attack, it will now show IMMUNE instead of 0 damage.
*When using Row in battle, will no longer use up that character's turn and will allow them to act again immediately.
*Battle windows have been extended to 4 instead of 3, thanks to finding an old patch for that.
*Physical damage has been fixed (those in the front row take 125% damage from physicals, those in the back row take 75% damage from physicals). Additionally, damage with Two Weapons has been fixed (hopefully).
*Crit% may have been changed, and thus may require further looking into to fix. So if you don't get very many crits, this is why.
*Battle windows will close after using any LinkToEvent skill (such as Pray, Chakra, Steal, etc.) instead of staying open and the cursor will no longer stay on the last character it was on.
*After battles, if the player were to be in a menu and the battle ends, the menu would stay open while the victory screen continued on. This is no longer the case as all windows bar the victory stuff will close now, including the HP/MP/Portraits at the bottom.
*Provoke has been fixed and now is bug-free.
*Furthermore, if a Skill does not affect any stats (HP/MP/Str/Def/Int/Agi), Conditions or Attribute resistances, the word "Miss!" will not be displayed.
*Hope gains a new overworld passive: Light's Blessing, which revives all KO'd characters with 1 HP after battles.


Ideas:

*Possible replacement abilities for Sanae's Daytime Guest Stars, Gray Tahumaturgy, and Overly Bright Stars. Instead of Stat Boosts, which are pretty much useless outside of Speed, perhaps make these give boost to EXP, Yen, and Item Drop Rates? For EXP, it would cap at +25% (so 125% EXP), for yen +50% (150% max), and for Item Drop Rates x1.5 initial value (so an item with a drop rate of 20% would be 30% then). Or should it be +125% EXP, +200% Yen, and +200% Item Drop Rate???
*Various characters are still missing overworld abilities. These include: Reimu, Aya, Momiji, Youmu, Rinnosuke, Alice, Nue, Meiling, Advent Cirno, Byakuren, Keine, Utsuho, and Koishi.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 17, 2015, 02:17:24 am
Updates:

*Reflect properly works now, and primarily against magic-based attacks, but isn't exclusive to just those. For instance, all of Utsuho's Flares can be reflected, as well as most of Komachi's status moves.
*Youmu now can attack enemies under Blink status with her regular attacks, and is the only one capable of doing so.
*All physical attacks AND physical skills will miss on targets with Blink status now.



This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #5, the Underschool, which is the first dungeon of beta2! The boss fight with Marisa and Alice prior to this isn't going to be mentioned as you're supposed to lose regardless. At this point in the game, the player gets Marisa back and also gets Sakuya, and now can switch party members (the player can assemble any team consisting of Reimu, Marisa, Patchouli, Reisen, Meiling, and Sakuya).


Name: Evil Post
Fought at: Underschool
Current skills:
**Evil Poison: Inflicts 200 Shadow-elemental damage, as well as Poison: oo and Blind: oo, to one party member.
**Four Laser: Inflicts 200 non-elemental magic damage to one party member.
**Dimension Door: Inflicts 9999 HP/MP damage and Instant Death to one party member. 60% accuracy.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
**Confuse: Inflicts Confuse: oo to one party member. 80% accuracy.
**Berserk: Inflicts Berserk: oo to one party member. 80% accuracy.
**Blind: Inflicts Blind: oo to one party member. 80% accuracy.
**Sleep: Inflicts Sleep: 50 turns to one party member. 80% accuracy.
**Silence: Inflicts Silence: oo to one party member. 80% accuracy.
**Stun: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
Suggested skillset changes:

Evil Posts are, well, evil. They primarily focus on status effects, but can do pretty good damage with their offensive skills, oftentimes being able to OHKO characters. With Patchouli equipped with Black Ring or Scarlet Armlet (if applicable) and Reisen, that will null Darkra and Evil Poison on half the party. Dimension Door thereafter is the major threat to the player. Evil Posts have 600 HP, heavily resists all physical attacks except Pierce, absorbs Shadow-elemental attacks, and is weak to Pierce-type, Magic, and Earth-elemental attacks.


Name: Toxic Flower
Fought at: Underschool
Current skills:
**Blind: Inflicts Blind: oo to one party member. 80% accuracy.
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to one party member.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to the party.
**Observe Battle: No action is taken.
Suggested skillset changes:

Toxic Flowers are nasty as there's no way to reduce elemental damage unless one gets the Poison Ring from the secret area in Scarlet Devil Mansion prior to coming to this dungeon. Bio is the hardest hitting ability they have, and with so many characters in the current party being weak to Poison-elemental attacks (200% damage), Toxic Flowers can easily overwhelm the player. AoEs are highly recommended in defeating them quickly. Toxic Flowers have 525 HP, absorbs Earth-elemental and Poison-elemental attacks, nullifies Water-elemental attacks, and are weak to Fire-elemental and Slash-type attacks.


Name: Bat
Fought at: Underschool
Current skills:
**Escape: Flees from the battle. No EXP, money, or items are rewarded. Only used if there are 2 or less enemies in the battle.
**Blood Suck: Inflicts 50 non-elemental physical damage to one party member and absorbs damage as HP to user.
Suggested skillset changes:

Bats are very basic enemies, either attacking or draining HP. In addition, they have very little in the ways of defenses or HP, so they can be defeated easily. They tend to come in groups of 2 to 6. Bats have 450 HP, are immune to Earth-elemental attacks, and are weak to Wind-elemental attacks.


Name: Elemental Flame
Fought at: Underschool
Current skills:
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Blizzara: Inflicts 180 Ice-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Break: Inflicts Petrify: oo to one party member. 70% accuracy.
**Aera: Inflicts 180 Ice-elemental magic damage to one party member.
**Watera: Inflicts 180 Ice-elemental magic damage to one party member.
**Bio: Inflicts 180 Poison-elemental magic damage and Poison: oo to one party member.
**Cura: Restores 500 HP to one ally.
**Heal: Restores 40 HP to all allies.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to the user. 80% accuracy.
Suggested skillset changes:

Elemental Flames can be disastrous due to their elemental resistances and powerful spells. If two hit the same character with their elemental weakness, that character may end up dying quickly. In addition, if Elemental Flames come with other enemies, it may complicate matters even further. Elemental Flames have 550 HP and halves all elemental damage.


Name: Chimera
Fought at: Underschool *NOTORIOUS MONSTER*
Current skills:
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Aqua Breath: Inflicts 300 Water-elemental damage to the party.
Suggested skillset changes:

Chimeras are quite powerful, being able to hit the entire party with heavy-hitting elemental attacks. They are relatively important, however, to Meiling as they have an early skill scroll for her that is quite powerful. In addition to this, they also have a rare chance of having the F (Elixir) being stolen from them, making them a decent source for them if the player can handle them. Chimeras have 2000 HP, halves Fire-elemental/Lightning-elemental/Water-elemental/Wind-elemental attacks, and are weak to Earth-elemental attacks. In addition, they are not immune to any status effects, so it is possible to debuff them in order to fight them easier.


Name: Keine Kamishirasawa
Fought at: Underschool *BOSS*
Current skills:
**First Pyramid: Inflicts 100 non-elemental magic damage to the party, locks the Attack command, and unlocks Secondary Commands (such as Pray, Steal, Chakra, etc.)
**Buretsu Crisis: Inflicts 170 non-elemental magic damage to the party, locks the Secondary Commands, and unlocks the Item command.
**Masakado Crisis: Inflicts 200 non-elemental magic damage to the party, locks the Item command, and unlocks the Attack command.
Suggested skillset changes:

For Keine, you must think of Bowyer from Super Mario RPG. She will consistently lock and unlock commands throughout the entire fight, making her a bit difficult as you have to wrap your head around what commands you have access to, when to heal, and the like. She's not incredibly difficult however, and is actually the first of two bosses that is fought here. Keine has 2000 HP, absorbs Earth-elemental attacks, halves Lightning-elemental attacks, and is weak to Wind-elemental attacks.


Name: Tenshi Hinanawi
Fought at: Underschool *BOSS*
Current skills:
**Divine Pillar: Inflicts 550 Holy-elemental and Earth-elemental physical damage to one party member.
**Six Earthquakes: Inflicts 500 Earth-elemental physical damage to one party member and lowers Defense to 0.
**Heaven & Earth Press: Inflicts 200 Earth-elemental physical damage to the party.
**Enlightenment: Increases user's Attack, Defense, and Magic by 100.
Suggested skillset changes:

If you are severely hurt and don't heal up immediately at the start of the fight, Tenshi can kill the party outright unless Patchouli has Gaia Barrier or the player has Meiling in the party. Theoretically, it is also possible to have Yuuka at this point in the game (for now), making the fight even more easier to deal with. Tenshi likes to inflict a massive amount of damage to the party at all times, so it is advised to have someone on healing duty throughout most of the fight. Tenshi has 4000 HP, absorbs Earth-elemental attacks, halves Lightning-elemental attacks, heavily resists physical attacks, is semi-weak to Magic attacks, and is weak to Wind-elemental attacks.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 18, 2015, 10:03:27 am
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #6, Youkai Mountain, which is split across 4 distinct parties: Party #1 consisting of just Momiji (527 HP) and Aya (whatever level last left at, but can be leveled up automatically if not at a decent level), and later joined by Nitori (456 HP), Party #2 led by Reimu and Party #3 led by Momiji, both with their own party members (bar Nitori) and sent down different areas of Youkai Mountain, and lastly Party #4 with Sanae (530 HP) later joined by Suwako and Kanako. While all enemies can be fought by most parties, the bosses are unique to various parties. There is one unwinnable fight, being Kanako Yasaka, so she is not listed here.


Name: Crow
Fought at: Youkai Mountain
Current skills:
**Double Attack
**Escape
Suggested skillset changes:

The most basic enemy in the dungeon, barely providing any real danger. Crows have 200 HP, absorb Wind, and are weak to Earth.


Name: Mountain Toad
Fought at: Youkai Mountain
Current skills:
**Charge Up
**Aqua Breath: Inflicts 300 Water-elemental damage to the party.
**Aqua Magic: Dummied.
**Watera: Inflicts 220 Water-elemental magic damage to one party member.
Suggested skillset changes:

Water Toads are scary for the time being due to Aqua Breath, which may get changed to a weaker version of it to avoid having them wipe out the party super easily. Other than that, they're...mildly dangerous. Water Toads have 350 HP, absorb Water, halves Wind, and are weak to Lightning and Ice attacks.


Name: Mountain Specter
Fought at: Youkai Mountain
Current skills:
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Slow: Inflicts Slow: oo to one party member. 80% accuracy.
**Stun: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
**Sleep: Inflicts Sleep: 50 turns to one party member. 80% accuracy.
**Berserk: Inflicts Berserk: oo to one party member. 80% accuracy.
Suggested skillset changes:

Mountain Specters are more terrifying when there's 2 or less party members in the player's control. Outside of that, they're standard fare enemies. Mountain Specters have 405 HP, is immune to drain and magic attacks, absorb Shadow, and are weak to Holy and physicals.


Name: Thunderous Cloud
Fought at: Youkai Mountain
Current skills:
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Thundara: Inflicts 180 Lightning-elemental damage to one party member.
Suggested skillset changes:

Thunderous Clouds are rare and only appear in one or two enemy groups, but they're highly dangerous due to their powerful Thunderbolt attack. Thunderous Clouds have 450 HP, absorb Lightning, is immune to Earth, and is weak to Water.


Name: Sunflower Fairy
Fought at: Youkai Mountain - Higher elevations
Current skills:
**Flower Shooting: Inflicts 200 Earth-elemental damage, as well as Poison: oo and Blind: oo, to one party member. 80% accuracy.
**Earth Aura: Increases all allies Defense by 50.
**Hot Springs: Restores 200 HP to one party member.
Suggested skillset changes:

Sunflower Fairies aren't too big of an issue due to them not wanting to do much other than buff each other and heal the party member, but Flower Shooting can be quite dangerous if the party has 2 or less members in it. Sunflower Fairies typically appear higher up on the mountain. Sunflower Fairies have 600 HP, are immune to Earth, and are weak to Wind.


Name: Kedama Stack
Fought at: Youkai Mountain - Higher elevations *NOTORIOUS MONSTER*
Current skills:
**Self-Destruct: Inflicts non-elemental unblockable damage to the party and kills user. Used only when HP is below 50% Max HP.
**Word of Pain: Inflicts 200 Shadow-elemental damage, Poison: oo, Blind: oo, and Silence: oo to one party member.
Suggested skillset changes:

Kedama Stacks are super durable foes that love to inflict multiple statuses in one fell swoop, and generally appear in groups of two, and may appear with Sunflower Fairies. In addition to Word of Pain, they also have relatively high attack, able to inflict a good amount of damage with just their regular attacks. Kedama Stacks have 1,500 HP, heavily resists physicals, is immune to Water/Wind/Holy, halves Fire, is semi-weak to Magic, and is weak to Earth.


Name: Shanghai
Fought at: Youkai Mountain - Near Moriya Shrine (While controlling Sanae)
Current skills:
**Double Attack
**Rainbow Bullets: Inflicts 100 non-elemental magic damage to the party.
**Shanghai Beam: Inflicts 300 non-elemental magic damage to one party member.
**Self-Destruct: Inflicts non-elemental unblockable damage to the party. Used only when HP is below 25% Max HP.
Suggested skillset changes:

When first encountered, they spell certain death for Sanae, but once Suwako and Kanako join, they aren't of any big threat, or shouldn't be anyways. Shanghais have 1,000 HP, heavily resists physicals except Pierce, is immune to Earth, and weak to Wind/Pierce.


Name: Aqua Toad
Fought at: Youkai Mountain - Great Toad's Pond
Current skills:
**Stun Bubble: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
**Watera: Inflicts 300 Water-elemental magic damage to the party.
Suggested skillset changes:

Aqua Toads will most likely kill Sanae everytime, however they mean nothing to Kanako and Suwako. Aqua Toads have 600 HP, absorbs Water, and are weak to Ice/Lightning.


Name: Red Wolf
Fought at: Youkai Mountain - Great Toad's Pond
Current skills:
**Double Attack
Suggested skillset changes:

Red Wolves are very basic enemies, only physically attack. While they can probably kill Sanae, they aren't a threat to the other two. Red Wolf has 600 HP, is immune to Fire, is semi-weak to Magic, and is weak to Earth/Wind.


Name: Giant Mantis
Fought at: Youkai Mountain - Great Toad's Pond *NOTORIOUS MONSTER*
Current skills:
**Double Attack
**Wind Sickle: Inflicts 300 Wind-elemental physical damage to the party.
Suggested skillset changes:

They don't look much, but these guys are highly dangerous foes due to their ridiculous Attack power of 650 (compared to Kedama Stack's 300) and their powerful Wind Sickle attack. Caution is advised if the player is to come back here without Suwako and Kanako later. Giant Mantis has 2,500 HP, absorbs Wind, halves Ice/Lightning, and is weak to Earth.


Name: Suwako Moriya
Fought at: Youkai Mountain - Moriya Shrine *BOSS*
Current skills:
**Suwa Spring Water: Inflicts 200 Water-elemental damage to one party member.
**Moriya's Iron Ring: Inflicts 180 non-elemental Slash physical damage to one party member.
**Frog's Rest: Restores 600 HP to user.
**Native God's Curse: Inflicts multiple level 10 statuses as well as reduces all stats by 30 to one party member. 40% accuracy.
Suggested skillset changes:

Suwako is the first boss fought on Youkai Mountain, with the team of Momiji/Aya/Nitori. While Nitori can absorb Suwa Spring Water, she gets hurt badly by Moriya's Iron Ring as does Aya. It is highly advised for Momiji to Provoke to keep the heat off of everyone else, and hope that Native God's Curse (which does not act anything like its playable version, by the by) does not screw her over. Suwako has 3,000 HP, absorbs Water/Shadow, halves Fire, and is weak to Ice/Lightning.


Name: Hina Kagiyama
Fought at: Youkai Mountain - Waterfall *BOSS*
Current skills:
**Bad Fortune: Inflicts 100 non-elemental damage and Confusion: oo to the party.
**Broken Amulet: Inflicts 100 non-elemental damage and Blind: oo to the party.
**Misfortune's Wheel: Reduces party's Attack, Defense, and Magic by 20.
Suggested skillset changes:

The most terrifying thing about Hina is her AoE Confusion, which can easily screw the party over. Other than that, she's not too bad, but Provoke does nothing against her. I feel though that she needs to fit the Curse Goddess title that she has. Hina is fought with Reimu's party, and thus Reimu is required. Hina has 3,000 HP, absorbs Shadow, and is weak to Holy.


Name: Sanae Kochiya
Fought at: Youkai Mountain - Base of Mountain *BOSS*
Current skills:
**Sky Serpent: Inflicts 200 Wind-elemental damage to one party member.
**Falling Stars: Inflicts 200 Mystic-elemental damage to the party.
Suggested skillset changes:

Sanae is highly dangerous due to Falling Stars alone, as most youkai-types are weak to it, making it deal 400 damage to them instead. Trying to keep healing and reviving to a minimum is useful, as the party is fully healed after defeating Sanae. Sanae has 3,000 HP, absorbs Holy/Wind, halves Earth/Mystic, and is weak to Shadow.


Name: Parsee Mizuhashi
Fought at: Youkai Mountain - Base of Mountain *BOSS*
Current skills:
**Green-Eyed Monster: Inflicts 350 non-elemental magic damage and Confusion: oo to one party member.
**Tongue-Cut Sparrow: Inflicts 150 non-elemental magic damage and Silence: oo to the party.
**Midnight Anathema: Inflicts 700 non-elemental magic damage and Confusion: oo to one party member. Ignores Defense.
Suggested skillset changes:

Parsee is fought directly after Sanae, but the party is fully healed before that by Sanae so no need to worry about dying at the start of the fight. However, Parsee hits incredibly hard and can inflict Silence to the party, making it really hard to heal the party with abilities. Parsee has 5,500 HP, absorbs Earth, and is weak to Wind.


Name: Tenshi Hinanawi
Fought at: Youkai Mountain - Near Tengu Village *BOSS*
Current skills:
**Divine Pillar: Inflicts 550 Holy/Earth elemental physical damage to one party member.
**Six Earthquakes: Inflicts 200 Earth-elemental physical damage to the party.
**Heaven & Earth Press: Inflicts 500 Earth-elemental physical damage to one party member.
**Enlightenment: Increases Attack, Defense, and Magic by 100. Only used when HP is above 75% Max HP.
**World Creation Press: Inflicts 3,000 Earth-elemental physical damage to one party member. Only used when HP is below 25% Max HP.
**Unletting Soil: Inflicts 450 Earth-elemental physical damage to the party.
Suggested skillset changes:

Tenshi is pretty much the same as before, but with the addition of a couple new attacks. Tenshi is fought with Momiji's group, so the battle may be slightly different from before, but should be largely the same. Tenshi has 9,000 HP, absorbs Earth, heavily resists physicals, halves Lightning, and is weak to Wind.


Name: Rinnosuke Morichika
Fought at: Youkai Mountain - Moriya Shrine, Youkai Mountain - Great Toad's Pond *BOSS*
Current skills:
**Flare Star: Inflicts 700 Fire-elemental damage to the party.
**Diamond Edge: Inflicts 550 Ice-elemental damage and Berserk: oo to one party member.
**Sandstorm: Inflicts 500 Earth-elemental damage and Blind: oo to the party.
**Wind Tunnel: Inflicts 5,000 Wind-elemental damage to one party member. 60% accuracy.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
**Aeroga: Inflicts 1,500 Wind-elemental magic damage to one party member.
**Aura: Restores 7,000 HP and cures all negative statuses to one ally.
Suggested skillset changes:

In the first fight with just Sanae, Rinnosuke will not attack until after both Suwako and Kanako has joined the fight, in which case he will start actually fighting. Sanae will more than likely die, and Suwako might end up dying as well, so keep an eye on Kanako in particular as she's key to winning this battle. In the second fight, he is fought alongside Yukari, making the fight much more difficult than the previous version. Rinnosuke has 35,000 HP.


Name: Yukari Yakumo
Fought at: Youkai Mountain - Great Toad's Pond *BOSS*
Current skills:
**Illusion Manji: Inflicts 700 non-elemental physical damage to one party member.
**Nest of Fireflies: Inflicts 500 Shadow-elemental damage to the party.
**Nest of Fireflies: Inflicts 1,200 non-elemental damage to the party, and x4 damage to Insects.
**Obsolete Line: Inflicts 9,999 non-elemental physical damage to one party member.
**Box of Urashima: Inflicts the party's Defense by 30.
**Bewitching Bait: Drains 30 MP from one party member.
Suggested skillset changes:

Yukari is a highly dangerous foe, and should be defeated before Rinnosuke due to her high-powered attacks. Her skills may need adjusting so that she doesn't completely destroy the player, of course. Yukari has 30,000 HP and absorbs Holy/Shadow.


Name: Exodus
Fought at: Youkai Mountain - Great Toad's Pond Cave *BOSS*
Current skills:
**Charge Up
**Flare Star: Inflicts 700 Fire-elemental damage to the party.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
**Tsunami: Inflicts 500 Water-elemental damage to the party.
**Offense Down Omega: Reduces the party's Attack by 20.
**Defense Down Omega: Reduces the party's Defense by 20.
**Ragnarok: Inflicts 800 non-elemental magic damage to the party.
Suggested skillset changes:

Exodus is the final true boss of Youkai Mountain, and is quite a challenge. Sanae will usually be dead throughout the entire fight no matter what she does, so it'll be up to Suwako and Kanako to defeat him. Keeping Suwako on standby for healing is a good idea, while Kanako deals with fighting the fiend. If the player was wise enough to grind by the healing spring, they should have plenty of restorative items to outlast the boss. Exodus has 20,000 HP.


Name: Lily White
Fought at: Youkai Mountain - Tengu Village Path *SUPERBOSS*
Current skills:
**Danmaku Barrage: Inflicts 400 non-elemental damage to the party.
**Stop: Inflicts Stop: oo to one party member. 70% accuracy.
**Curaga: Restores 3,000 HP to one ally. Used only when HP is below 50% Max HP.
**Wintry Wind Dance: Inflicts 400 Ice-elemental damage to the party.
**Crystallized Force: Inflicts 700 Ice-elemental damage and Freeze: 50 turns to one party member.
**Wild Flower Dance: Inflicts 100 MP damage and Poison: oo to the party.
**Fall Flower: Inflicts 600 Earth-elemental damage and Venom: oo to one party member.
**Natural Sunshine: Restores 1,000 HP to all allies. Only used when HP is below 25% Max HP.
**Deep White Hexagon: Inflicts 600 Holy-elemental damage and Instant Death to one party member.
Suggested skillset changes:

The odds of beating Lily White this early are very slim due to how powerful her moveset is. Hardly anyone has enough HP to survive most of her attacks, and she heals for far too much at this point in the game. After a few dungeons, the player should be able to come back and defeat her to claim their prize. Lily White has 25,000 HP, is immune to Earth, absorbs Holy, and is weak to Wind/Shadow.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 25, 2015, 07:29:16 am
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #7, Winter Forest, immediately after Youkai Mountain. HP values are generally the same as in all other parts (basically around default levels or at least 1-3 levels more than that). This dungeon is exceptionally basic compared to previous dungeons. In fact, a good portion of the dungeon can be easily mitigated through the use of the Barette alone, and in addition to placing it on Patchouli, she becomes immune to all Ice-elemental attacks.


Name: Tundra Turtle
Current skills:
**Double Attack
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
Suggested skillset changes:

Tundra Turtles are very basic enemies, and are really tanky against physical attacks. However, they are still no threat to the player. Tundra Turtle has 800 HP, is heavily resistant towards physical attacks, is immune to Water, absorbs Ice, and is weak to Fire.


Name: Tundra Scorpion
Current skills:
**Poison Needle: Inflicts 28 Poison-elemental physical damage and Poison: oo to one party member.
**Blizzara: Inflicts 300 Ice-elemental magic damage to one party member.
Suggested skillset changes:

Tundra Scorpions are only slightly dangerous due to their ability to Poison, but otherwise aren't any threat. Tundra Scorpion has 655 HP, absorbs Ice, resists Gravity, and is weak to Fire/Earth.


Name: Frozen Toad
Fought at: Winter Forest - Outside Areas
Current skills:
**Blizzaga: Inflicts 2000 Ice-elemental magic damage to one party member.
**Blizzaja: Inflicts 5000 Ice-elemental magic damage to one party member.
**Escape: Escapes from battle. Used after 20 turns has passed.
Suggested skillset changes:

Frozen Toads are rare enemies, but exceptionally difficult. While they are not the Notorious Monster of the area, they act like it with their insane defenses and extremely powerful attacks, in addition to extremely high stats, coming with 999 Attack, Defense, and Magic. However, defeating them may give the player a 5% chance to win a Frozen Frog! But the real prize are their steals, which is a low chance (5%) for a HP Apple. With Master Steal active, it becomes a 2% chance for two HP Apples instead. Frozen Toads have 2000 HP, is immune to physical attacks and all elemental attacks except Fire/Ice/Gravity/Poison/Mystic, absorbs Ice, resists Gravity, heavily resists Magic, and is weak to Fire.


Name: Snow Beast
Current skills:
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
Suggested skillset changes:

Snow Beasts are one of the more dangerous enemies for an unprepared party, as they tend to come in groups of 3-4, and multiple uses of Ice Storm in a row can easily destroy parties. It is thus advised to defeat them quickly to prevent massive usage of Ice Storms. Snow Beast has 800 HP, absorbs Ice, and is weak to Fire.


Name: Frozen Sap
Current skills:
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, Blink: 50 turns to all allies.
**Gravity: Reduces party's HP by 1/4 of their current HP.
**Gravira: Reduces party's HP by 1/2 of their current HP.
**Regenga: Inflicts Regen: 50 to all allies.
**Blinkga: Inflicts Blink: 50 to all allies.
**Protectga: Inflicts Protect: 50 to all allies.
**Might: Increases Attack by 50 to one ally.
**Revive: Revives one KO'd ally with 100% Max HP.
Suggested skillset changes:

Frozen Saps will never attack the party with attacks that will outright kill them, instead acting solely as support units. Gravira is their most dangerous skill that can cripple the party, while the rare Mighty Guard can make killing enemies a bit more difficult (as of right now, Auto-Life is not a thing that works on enemies so it can be ignored for them). They are otherwise super tanky foes, being difficult to defeat by conventional means. Frozen Sap has 125 HP, are heavily resistant to physical and ghost attacks, absorbs all elemental attacks excluding Poison/Mystic/Gravity, and is weak to Magic and drain attacks.


Name: Lost Soul
Current skills:
**Drain: Inflicts 500 non-elemental magic damage to one party member and absorbs damage as HP.
**Transform: Transforms into Half-Phantom. Only used after 5 turns has elapsed for the enemy.
Suggested skillset changes:

Lost Souls are somewhat dangerous due to their Drain spell, but they also may instead just use a regular attack that is exceptionally weak. However, their biggest threat is changing into the Notorious Monster, though this can be relegated, and even abused, by leaving the Lost Soul at low HP before they transform, making it easy to defeat the Half-Phantom. Lost Soul has 1000 HP and is weak to Mystic.


Name: F Virus
Current skills:
**Double Attack
**Fog: Dummied.
Suggested skillset changes:

As of right now, F Virus is not a dangerous enemy, and has a pitiful 1 Defense. They are a decent enemy to grind for EXP, Yen, and the Faith item which they drop at a 25% chance. F Virus has 750 HP, are immune to Poison, and is weak to Fire/Holy.


Name: Half-Phantom *NOTORIOUS MONSTER*
Current skills:
**Double Attack
**Soul Cutting Sword: Inflicts Instant Death to one party member.
**Lotus Stance Cut: Inflicts 1280 Shadow-elemental Ghost damage to one party member.
Suggested skillset changes:

Half-Phantoms are rather powerful foes, opting to Double Attack over the regular Attack, being able to inflict Instant Death, and hitting hard with their Lotus Stance Cut. While this is scary on its own, the true terror is that they come with a whopping 145 speed, nearly double that of anyone in the current party, making them act twice over the party. However, they are worth defeating for their rare 3% drop, the Youkai Sword "Inu" that anyone can equip. Half-Phantom has 2500 HP, are immune to Holy/Shadow, heavily resist Absorb, are semi-weak to Ghost attacks, and are weak to Mystic.


Name: Ice Behemoth *BOSS*
Fought at:
Current skills:
**Ice Strike: Inflicts 500 Ice-elemental physical damage and Freeze: 50 turns to one party member.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Diamond Edge: Inflicts 550 Ice-elemental damage and Berserk: 50 turns to one party member.
**Blizzaga: Inflicts 500 Ice-elemental magic damage to one party member.
**Freeze: Inflicts 1000 Ice-elemental magic damage and Freeze: 50 turns to one party member. 80% accuracy.
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, Blink: 50 turns to all allies.
**Ragnarok: Inflicts 800 non-elemental magic damage to the party. Only used when below 50% Max HP.
Suggested skillset changes:

Compared to previous bosses, Ice Behemoth is pretty much a joke boss, and acts as a breather boss after the hectic bosses since Eirin. It's still strong and relatively dangerous if fought without the proper care, but it's still easy. Even easier if the player managed to get the two optional characters before coming here, as they can deal massive damage to the boss and defeat it in no time flat. In addition, Mighty Guard is so rarely seen that it may not ever appear for the player at all. Ice Behemoth has 4000 HP, heavily resists physical attacks, absorbs Ice, and is weak to Fire.




In addition, other game changes have occurred since the last dungeon was talked about!



=========================================
SYSTEM
=========================================

*All Reflects, Blinks, and cooldowns have been temporarily removed due to bugs in RPS+ plugin.
*Regen and MP Regen reduced back to 1% from 5% and 3% respectfully, but now will always guarantee 1 HP/MP recovery if not at 100 Max HP/Max MP.



=========================================
SKILLS
=========================================

*All skills that only inflict a status effect have their accuracy increased to 100% for the skill. This is to ensure that the game doesn't have to roll twice, once for the status and once for the skill even hitting.

*All AoE skills are now 1/4 the power of some base skills, decreasing their overall power:

*Youkai Buster Lv1 is 1/4 the power of Fantasy Orbs Lv4, starting at 100 power and gaining +75 power, up to 775 power at level 10.
*Meteonic Debris Lv1 is 1/4 the power of Magic Missile Lv3, increased from 50 damage to 62 damage, ending at 850 base power. Accuracy up from 85% to 90%.
*Master Spark and Dragon Meteor accuracy up from 75% to 100%. MP cost up from 40%/15% to 90%.
*Diamond Blizzard Lv1 is 1/2 the power of Icicle Fall Lv2, lowered from 150 base damage to 40 base damage, ending at 1250 base power.
*Opening Winds Lv1 is 1/4 the power of Gale Fan Lv2, lowered from 75 base damage to 50, ending at 500 base power.
*Flying Flower Kick Lv1 is 1/4 the power of Yellow Quake Kick Lv1, lowered from 120 base power to 75 base power, ending at 525 base power.
*Silent Selene and Royal Flare are now doubled in MP costs, originally being 12 MP at level 1 and 84 MP at level 10.
*Photosynthesis now grants MP Regen: 10 turns, MP Regen: 20 turns, MP Regen: 30 turns, MP Regen: 40 turns, and MP Regen: 50 turns on each level, and now costs 8 MP at level 1, up to 40 MP at level 5 (max).
*Mind Explosion Lv1 is 1/4 the power of Illusionary Blast Lv1, lowered from 200 base power to 62 base power, ending at 625.
*Life Elixir now grants Regen, MP Regen, and Protect: 10 turns at Level 1, for a max of Regen/MP Regen/Protect: 50 turns at max level.
*Magic Star Sword Lv1 is 1/2 the power of Bounce No-Bounce Lv1, increased from 60 base power to 75 base power, and ending at 750 base power.
*Sakuya's World is 100% fully functional.
*Falling Stars reduced from 450 base power to 100 base power, up to 775 base power.
*Spirits of the Firm now deals no damage.
*Phoenix's Tail Lv1 is 1/4 the power of Fujiyama Volcano Lv1, decreased from 300 to 200 base power, up to 550 base power.
*Imperishable Shooting Lv1 decreased to 200 base power, up to 1000 base power.
*Star Maelstrom Lv1 and Devil's Recitation Lv1 decreased from 600 base power to 250, up to 1500 base power.
*Shooting Star Lv1 is 1/2 the base power of Hell Geyser Lv1, reduced from 500 base power to 150, up to
*Doll Arrangement is at 1/2 base power.
*Subterranean Rose is at 1/2 base power of Rorschach in Danmaku, reduced from 600 base power to 500, and ending at 1200 base power.


*Sentinel no longer recovers all damage taken, but now recovers only 50% damage.



=========================================
ENEMIES/BOSSSES
=========================================

*Marisa now follows an AI pattern at her house.
*Maids and Scarlet Maids are now fully updated with their new skillsets (bar animations for the current time being).
*Sakuya now uses Sakuya's World once when HP is below 25% Max HP for 2 free turns. Sakuya is also accompanied by two Scarlet Maids.
*In both boss fights, Reisen now has Auto-Regen.
*Eirin's boss fight has been completely changed. Game of Life no longer inflicts Instant Death, but sets the player's HP to their current MP. Apollo 13 and Earth in a Pot has had their damage reduced. Hourai Elixir is now used only once at 25% or less HP. Galaxy in a Pot can now ONLY be used after Eirin has used a bomb charge, and will alternate between the two after 25% or less HP. Sky-Born Genealogy now inflicts Lock: 20 turns to the party instead of decreasing the party's Defense. Awakened God no longer increases Eirin's elemental resistances and now restores 400 HP to her in addition to giving her Regen: 50, Protect: 50, Faith: 50 turns, Absorb Damage: 20% (20 turns), and Return Damage: 20% (20 turns).
*As with Eirin, Remilia now requires to charge a bomb before she can use "Red Magic" in both of her boss fights, making it easier to defend against her.
*Parsee and Sanae have their speed set to 75 instead of 85 and 95 respectfully. In addition, Parsee's Tongue-Cut Sparrow went from 150 base power to 100.
*Parsee now follows a specific AI pattern.



As of right now, Saigyou Ayakashi is being revamped, and I'm sure that plenty of other fights will be revamped as well! Stay tuned for more updates! ^^
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 30, 2015, 10:31:42 am
Some more updates done to the game, which will be in the more recent release whenever I release it!

=========================================
SYSTEM
=========================================

*Misty Lake's now easier to traverse due to visible water paths.
*There is now a ghost in the Party Switch Area that can unequip all party members, making it easier to equip characters.
*Now when having Advent Cirno in the party, the game will no longer permanently remove her and Cirno from the HRCS. This was due to bad coding on my part on the Advent Ring.



=========================================
SKILLS
=========================================

*Patchouli's Satellite Sunflower Lv10 has been fixed to inflict the correct statuses. Originally it was inflicting Poison and Sleep, which was incorrect.
*Advent Cirno's Boost command now fills up her Limit Gauge by 50% instead of 20%.
*Kanako's Guardian command was coded wrong, being off by one value for everything, so now it should be correctly working.




=========================================
ENEMIES/BOSSSES
=========================================

*Eirin's Sky-Born Genealogy's Lock status reduced to 10 turns instead of 20. Earth in a Pot is now Earth-elemental.
*Remilia's "Red Magic" was swapped between both versions of her fight. They were both using the incorrect types for each fight.
*Suwako now has access to Red Mouth Mishaguji in her boss fight. Native God's Curse no longer inflicts multiple statuses and acts just like the playable version's Native God's Curse.
*Hina now has Pain Flow for her boss fight.
*Sanae now has Nine Syllable Stabs for her boss fight, which requires 3 charges to use.
*Tenshi boss fight on Youkai Mountain is vastly different from before. Tenshi no longer has access to Divine Pillar or Heaven & Earth Press, and her Six Earthquakes is related to her Level 1 spellcard. Tenshi will also start the battle by summoning two different Keystones, one that will constantly attack the player while the other constantly heals and supports Tenshi. Tenshi will also charge up a certain level of spellcards; if no rocks are alive, a level 1 spellcard will result in Six Earthquakes. If one rock is alive, and Tenshi charges up two Bomb Charges, she will use Unletting Soil. If both rocks are alive and Tenshi charges up three Bomb Charges, she'll use the devastating Sword of Pleasure for 2,000-3,000 damage on the party. In addition, Tenshi now has Sword of Karma for 400 base non-elemental Slash damage and Non-Perception Sword for 250 base non-elemental Slash damage and Lock: 20 on one character.
*Rock A (Attack) and Rock B (Defense) are now part of the Tenshi fight. If both are killed, Tenshi will revive them both with full HP. Rock A will only use Non-Conceptual Power. Rock B will use Healara, Cura, Protectga, and Regenga.
*Rinnosuke lost Aeroga from his skillset.
*Yukari lost Obsolete Line and the stronger Nest of Fireflies during the boss fight with her and Rinnosuke.
*Yuyuko gains Resurrection Butterfly, which has had its damage reduced. Yuyuko's Spirit-Luring Nectar now inflicts Sap: 50 and MP Sap: 50 on top of Instant Death and draining 20 Defense/Magic. Ghostly Butterfly now only drains MP instead of damaging HP. Light of the Undead is now AoE.
*Saigyou Ayakashi loses Resurrection Butterfly, but gains Level 5 Death, Soul Drain, and Maelstrom. In addition, damage on Gensokyo's Hell has been reduced and it now also inflicts Sleep and Instant Death. In addition, every 5 turns a character will be instantly killed.
*Cleansed Mirror (Sakuya) no longer uses Sakuya's World.
*All boss variations of Tenshi now has Absorb Damage 10% as her battle passive.
*Utsuho's boss version now has Absorb Damage 10% as her battle passive.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on October 01, 2015, 05:48:12 am
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #8, Hakugyokurou. The dungeon is literally just one, very long stairway with no random encounters (everything is a touch encounter here) and with random encounters of the same enemies in the Graveyard once you reach Hakugyokurou proper. You get Youmu here who generally starts at level 14 with 802 HP.


Name: Wandering Spirit
Current skills:
**Word of Pain: Inflicts 200 Shadow-elemental damage, Poison: oo, Blind: oo, and Silence: oo to one party member.
**Evil Poison: Inflicts 200 Shadow-elemental damage, Poison: oo, and Blind: oo to one party member.
**Moonlight Ray: Restores 300 HP to one ally.
Suggested skillset changes:

Wandering Spirits aren't too difficult to defeat, but they love to inflict status effects and heal their own allies. Wandering Spirit has 1000 HP, is immune to Earth, absorbs Ice/Shadow, and is weak to Ghost-type/Spirit-type/Holy/Mystic attacks.


Name: Spirit Dragon
Current skills:
**Stop: Inflicts Stop: oo to one party member.
**Curaga: Restores 3000 HP to one ally.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Atomic Ray: Inflicts 500 Fire-elemental damage to the party.
**Firaga: Inflicts 600 Fire-elemental magic damage to the party.
**Dragon's Frost: Inflicts Freeze: 50 to the party.
Suggested skillset changes:

Spirit Dragons are strong and deadly foes that like to attack the entire party with elemental spells. Red Hats help mitigate the Fire-elemental damage, while Barette helps prevent Freeze. While they are strong, they are NOT the strongest enemy in the area! Spirit Dragon has 2200 HP, halves Fire/Ice/Lightning/Water, absorbs Shadow, and is weak to Earth/Mystic/Ghost/Spirit/Dragon.


Name: Ghost Kedama
Current skills:
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, and Blink: 50 turns to the party.
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Protect: Inflicts Protect: 50 turns to one ally.
**Regen: Inflicts Regen: 50 turns to one ally.
**Blink: Inflicts Blink: 50 turns to one ally.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Slow: Inflicts Slow: oo to one party member.
**Sleep: Inflicts Sleep: 50 turns to one party member.
**Berserk: Inflicts Berserk: oo to one party member.
Suggested skillset changes:

Unlike past Kedamas, these versions don't deal damage very often but instead prefer to play the support role, giving buffs to their team while debuffing the player. They are otherwise hardly a threat. Ghost Kedama has 1255 HP, is immune to physicals/Shadow, halves Wind, and is weak to Ghost/Mystic/Spirit.


Name: Soul Flame
Current skills:
**Aurora Flash: Inflicts 200 non-elemental damage and Sleep: 50 turns to the party. 80% accuracy.
**Prism Beam: Inflicts 700 Fire/Earth/Wind/Water/Pierce damage to the party.
**Magic Missile: Inflicts 180 non-elemental magic damage to one party member.
**Rainbow Bullets: Inflicts 300 non-elemental magic damage to the party.
Suggested skillset changes:

Aurora Flash can be deadly if Sleep hits the party, and Prism Beam is the Soul Flame's most powerful attack, but they are still of no threat to the party. Soul Flame has 800 HP, is immune to physicals halves all elemental damage, is semi-weak to Ghost, and is weak to Spirit/Mystic.


Name: Greater Fairy *NOTORIOUS MONSTER*
Current skills:
**Fantasy Orb: Inflicts 700 Holy-elemental damage to one party member.
**Spiritual Orbs: Inflicts 450 Holy-elemental damage to one party member and absorbs damage as HP.
**Binding Border: Inflicts Paralyze: 50 turns to one party member.
**Death Lance: Inflicts 2500 non-elemental Ghost damage and Instant Death to one party member.
Suggested skillset changes:

Greater Fairies could potentially be first fought way back at Eientei if the player was unlucky enough, and now the player can run into them regularly. Greater Fairies are more dangerous than the Spirit Dragon if only due to the shear amount of damage they can inflict. Death Lance is essentially a OHKO to anyone not named Meiling/Yuuka/Momiji using Sentinel, while Binding Border can make things a bit trickier if it connects. In addition, while they can appear alone, they can also appear in groups of 2 or with other enemies, complicating matters further. Also keep in mind that since they are a Fairy-type, they have innate Auto-Life: 20 turns too! Greater Fairy has 2500 HP, is immune to Earth, halves Fire/Ice/Lightning/Water/Holy/Shadow, and is weak to Wind.


Name: Youmu Konpaku *BOSS*
Fought at: Hakugyokurou - Entrance
Current skills:
**Double Attack
**Aum Cut: Inflicts 550 non-elemental Ghost physical damage to one party member.
**Crescent Moon Slash: Inflicts 550 non-elemental Ghost physical damage to one party member. Ignores Defense. 80% accuracy.
**Present World Cut: Inflicts 1000 non-elemental Ghost physical damage to one party member. Ignores Defense. 85% accuracy. Only used when HP is below 25% Max HP.
**Lotus Stance Cut: Inflicts 640 Shadow-elemental Ghost damage to one party member.
**Soul Cutting Sword: Inflicts Instant Death to one party member. 80% accuracy.
Suggested skillset changes:

Youmu was changed a bit from her original version, where she lost Attack, Weird Half-Body, and Wicked Soul so that she actually attacks more. What makes Youmu really scary is her high speed of 125, which can be troublesome for the party to keep up with. A good character with high physical defense, such as Momiji, with Protect, Sentinel, and Provoke, can help mitigate damage quite a bit! Youmu has 4500 HP, absorbs Shadow, is immune to Absorb, and is weak to Holy.


Name: Yuyuko Saigyouji *BOSS*
Fought at: Hakugyokurou - Yojana Gardens
Current skills:
**Light of the Undead: Inflicts 600 Shadow-elemental Ghost damage and Instant Death to the party.
**Ghostly Butterfly: Inflicts 300 Shadow-elemental Ghost MP damage and Instant Death to the party.
**Spirit-Luring Nectar: Drains 20 Defense and Magic and inflicts Instant Death, Sap: 50 turns, and MP Sap: 50 turns to one party member. 80% accuracy.
**Swallowtail Crest: Inflicts 1200 Shadow-elemental Ghost damage, Instant Death, and Slow: oo to one party member.
**Resurrection Butterfly: Inflicts 500 Shadow-elemental damage to the party.
Suggested skillset changes:

And here we have Yuyuko, queen of Instant Death. As you can see...just about everything she does has Instant Death on it. Youmu with her Ghostly Vest will be immune to Instant Death, and Reimu has one of the best resistances to Instant Death, but you'll be hard pressed in finding anything outside of Mortal Charm that completely blocks it. On top of that, Yuyuko does so much damage to the party it may be hard to recover from! There is a solo fight with Youmu against Yuyuko, but as of right now, it's impossible as it's still the same fight against her. Yuyuko has 5000 HP, absorbs Shadow, is immune to Absorb, and is weak to Spirit/Ghost/Holy.


Name: Saigyou Ayakashi (Saigyou Yuyuko) *BOSS*
Fought at: Hakugyokurou - Gardens
Current skills:
**Endless Nap: Inflicts 350 Shadow-elemental magic damage and Sleep: 50 turns to the party.
**Death Lance: Inflicts 2500 Ghost damage and Instant Death to one party member.
**Gensokyo's Hell: Inflicts 200 Ghost damage, Instant Death, and Sleep: 50 turns to the party. Only used when HP is below 50% Max HP.
**Soul Drain: Inflicts 9999 HP and MP damage to one party member and absorbs damage as HP/MP. Only used when HP is below 10% Max HP, and is the only attack used when at that HP threshold.
**Level 5 Death: Inflicts Instant Death to any target whose level is a multiple of 5. Only avoidable if equipment with 100% Instant Death prevention is equipped.
**Maelstrom: Reduces the party's HP to 1. 70% chance per party member.
Suggested skillset changes:

Saigyou Yuyuko is on par with Eirin as one of the hardest bosses in the game, and since its revamp, it may still be one of the hardest bosses. It lost Resurrection Butterfly, but gained Level 5 Death, Maelstrom, and Soul Drain, with the damage/effects of Gensokyo's Hell and Endless Nap being changed to make them not just outright kill the party. On top of all of the massive damage, Instant Death, and Sleep, every 5 turns one random character will be instantly killed. Of note, this can target characters even if they're dead, so if the player is lucky, it won't hit anyone that's still alive. Here, what will the player decide upon? Instant Death protection for the party? Sleep protection for the party? Or one of them and using Suwako to prevent other statuses? There's quite a few ways to handle this fight actually!

Saigyou Yuyuko has 8000 HP, heavily resists physicals, absorbs Shadow, is immune to Poison, and is weak to Fire/Holy/Ghost/Undead/Plant.


Name: Rinnosuke Morichika *BOSS*
Fought at: Hakugyokurou - Gardens
Current skills:
**Ragnarok: Inflicts 9999 damage to the party.
Suggested skillset changes:

However will the heroes stop Rinnosuke now!?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on October 06, 2015, 12:53:13 am
Alright, so I'm in serious need of updating/revamping a few characters in my game, and possibly figuring out how to use the ResistControlBug plugin that was created a while ago in DynRPG (I'm not sure how this thing works...). Expect this to be a rather lengthy post, and there to be a lot of spoilers to cut down on the size of the post. So without further ado, the characters I need help with brainstorming ideas for, their current skills, and possible ideas for fixing!

Advent Cirno:

For those who aren't aware, Advent Cirno is a parody of FFVII's Cloud Strife. So what this means is she basically has Cloud's moves...or some of them anyways. At the most, she has Omnislash Version 9 (her version of Omnislash), Braver, and Climhazzard (Momiji has Cross Slash already. Blade Beam, Finishing Touch, and Meteorain aren't used at all, nor is Cherry Blossom). As she is right now, she's just....well, very bland and boring. Mostly just physical attack, physical attack, physical attack, AoE elemental physical attacks, elemental physical attack, and a AoE heal. Nothing exciting or whatnot...however, she can't just use them all willy-nilly. She has to fill her hidden Limit Gauge to use her skills which are SUPPOSED to be really powerful, but...they don't feel it (Boost fills the gauge by 50% each use, so 2 turns is all she needs. Gauge is reset if she dies or is hit by something like Stop or Petrify. Once a skill is used, the command is locked again too).

In addition to Braver, Climhazzard, and Omnislash Version 9, all of which she starts with, she also starts with Crono's Aura Whirl. Everything else is gotten later and has nothing to really do with Cloud or whatnot (though Chilly Blossom is used in the Advent Cirno doujin series so that's legit to her, and it's her strongest attack...or supposed to be if it weren't for Omnislash Version 9). Truth be told, I'm not sure HOW to make her more exciting to use. You have to fight her with just Cirno to unlock the accessory that allows you to swap between the two characters, you have to use 2 turns to get the Limit skillset to appear, and then she's limited in what she can use for a good while at that. Any good suggestions on this one?

Spoiler, click to toggle visibilty


Hijiri Byakuren:

Byakuren I've been meaning to update for a looooong, long time. She's SUPPOSED to be a support unit with some AoE damage (she only has 2 AoE spells, one is Shadow and the other is Holy, both with the same base power), but all of her support skills are kinda...not good? Since increasing resistance in 2K3 permanently increases the resistance until end of battle or a character dies (I think...), it's kinda TOO good so I had to put an accuracy on each level to make it not super good...but then it makes everything not max level crap. On top of that, now that I have an Armor Elemental Bless system in place, her skills are kinda redundant and I'd like to do something else with her. I'm just not sure WHAT to do with her is the problem!

Spoiler, click to toggle visibilty


Koishi Komeiji:

Koishi's another character I've been meaning to update for the longest of times, since as she is right now she's TOO good. Koishi is the Blue Mage of the game, coming with very VERY few of her own abilities (3-4 I think), but can learn a lot of Blue Magic (upwards to 50), which in turn powers up one of her other abilities (Damage = 100 x # of Blue Magic spells learned). However, I feel that the Blue Magic learned isn't...too unique or there's too much that makes her TOO versatile? I'd like to probably trim it down some, but I don't want it to be TOO little as she doesn't get much in the way of other skills anyways?

Spoiler, click to toggle visibilty
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on October 09, 2015, 09:52:00 am
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #9, Eientei/Road of Reconsideration. Even though they're technically two separate dungeons, I'm putting them together since Eientei (Phase 2) only has...like...2 enemies and one boss. It's very simple to get through, but can be very demanding on resources. After completing Eientei (Phase 2), Cirno will rejoin the party and the player will gain Komachi as a playable character.


Name: Strongest Tewi
Fought at: Eientei - Phase 2
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 250 non-elemental physical damage and Paralysis: 50 turns to one party member.
**Two Rabbit Chase: Inflicts 200 non-elemental physical damage to one party member.
**Elemental Rabbit: Increases all elemental resistances to user. Only used when HP is above 90% Max HP.
**Great Fortune Crest: Reduces all stats by 10 and reduces resistance to physical attacks to the party.
**Ancient Duper: Reduces all elemental resistances to the party.
Suggested skillset changes:

While they're practically a clone of EX Tewi fought before Eirin, they're not too terribly difficult to defeat. Ancient Duper in the end does absolutely nothing for them, as they don't use elemental attacks, and Elemental Rabbit is hardly a concern. Perhaps Ancient Duper should be a Mystic-elemental attack?? Strongest Tewi has 2500 HP and halves all elemental damage.


Name: Bio Reisen
Fought at: Eientei - Phase 2
Current skills:
**Illusionary Blast: Inflicts 750 Shadow-elemental damage to one party member. Ignores Defense.
**Mind Explosion: Inflicts 137 Shadow-elemental damage to the party.
**Life Elixir: Increases ATK/DEF/MAG by 50 and grants Regen: 50 turns and MP Regen: 50 turns to user.
**Ultrared Field: Inflicts Berserk: 50 turns to the party. 80% accuracy.
**Poison Smoke Curtain: Inflicts Poison: oo to the party. 75% accuracy.
**Lunatic Red Eyes: Reduces ATK/DEF/MAG by 50 to the party. 70% accuracy.
**Biora: Inflicts 800 Poison-elemental magic damage to one party member and Poison: oo.
Suggested skillset changes:

Bio Reisens are pretty tanky enemies, and are only fought at two specific chests, one solo and another after a round of 4 Strongest Tewis back-to-back. While Bio Reisens retain everything Reisen does, they also absorb Poison (but are NOT immune to Poison Smoke Curtain's Sap!). Biora and Illusionary Blast are their most dangerous attacks as they deal very high damage for this point in the game. Bio Reisen has 5000 HP, absorbs Shadow/Poison, and is weak to Holy.


*NOTE!!!: All enemies in Road of Reconsideration all have 5000 HP. Also of note is that each Cleansed Mirror enemy has a Level 3 skill scroll for that character to steal, bar Patchouli whom has a very rare chance of a Magic Crystal being stolen.


Name: Cleansed Mirror (Reimu)
Fought at: Road of Reconsideration
Current skills:
**Fantasy Orb: Inflicts 1000 Holy-elemental damage to one party member.
**Enigmatic Pearl: Inflicts 680 non-elemental magic damage to one party member.
**Youkai Buster: Inflicts 175 Holy-elemental damage to the party. Inflicts extra damage vs. Youkai-types.
**Hakurei Amulet: Restores 1000 HP to one ally.
**Spread Amulet: Reduces the party's Holy-elemental resistance by 1 level. 80% accuracy.
**Spiritual Orbs: Inflicts 650 Holy-elemental damage to one party member and absorbs damage as HP to the user. 85% accuracy.
**Persuasion Needle: Inflicts Berserk: 50 turns to one party member.
**Binding Border: Inflicts Paralyze: 50 turns to one party member.
Suggested skillset changes:

Road of Reconsideration's big gimmick is all enemies, bar one, are fights against specific party members. In this case, Reimu. If you know how Reimu plays and what she's weak against, then you pretty much know how to handle this enemy. It still does a loooot of damage, so bringing some Scarlet Armlets may help deal with the Holy-elemental barrage. Persuasion Needle and Binding Border can be mostly ignored, as well as Spread Amulet. Cleansed Mirror (Reimu) is weak to Shadow and absorbs Holy.


Name: Cleansed Mirror (Momiji)
Fought at: Road of Reconsideration
Current skills:
**Cross Slash: Inflicts 750 non-elemental physical damage and Paralyze: 50 turns to one party member. 80% accuracy.
**Flametongue: Inflicts 600 Fire-elemental physical damage to one party member.
**Ice Brand: Inflicts 600 Ice-elemental physical damage to one party member.
**Thunder Slash: Inflicts 600 Lightning-elemental physical damage to one party member.
**Liquid Steel: Inflicts 600 Water-elemental physical damage to one party member.
**Excalibur: Inflicts 600 Holy-elemental physical damage to one party member.
**Zantetsu: Inflicts 500 non-elemental physical damage and Instant Death to one party member. 60% accuracy.
**Magicide: Inflicts 100 MP damage to one party member.
Suggested skillset changes:

Momijis are dangerous due to the lack of good physical resistance gear, meaning the player is going to want to avoid bringing too many squishy characters in the party, or have someone who can provoke such as Momiji (who is best suited for this fight) or Meiling (who needs Sentinel to be able to not get killed). Otherwise, they must be fought without using physicals as they highly resist physical attacks. Cleansed Mirror (Momiji) is weak to Beast/Youkai.


Name: Cleansed Mirror (Cirno)
Fought at: Road of Reconsideration
Current skills:
**Hailstorm: Inflicts 500 Ice-elemental damage and Freeze: 50 turns to one party member.
**Perfect Freeze: Inflicts Freeze: 50 turns to the party.
**Cold Divinity: Inflicts 700 Ice-elemental damage to one party member. Ignores Defense.
**Diamond Blizzard: Inflicts 300 Ice-elemental damage to the party.
**EYE'M THE STRONGEST!: Increases all stats by 9, cures Poison/Blind/Silence, and increases resistance to Pierce/Blunt/Slash/Absorb to the user.
Suggested skillset changes:

Cirnos are mostly scary due to their ability to Freeze the party. If the player doesn't come prepared with a Barette on at least one character, it could spell doom for them if Perfect Freeze hits everyone. EYE'M THE STRONGEST!, while it gives a few buffs, isn't nothing to worry about. The main threat is Cold Divinity, Hailstorm, and Perfect Freeze. Cleansed Mirror (Cirno) absorbs Ice, is immune to Water, and is weak to Fire/Fairy.


Name: Cleansed Mirror (Reisen)
Fought at: Road of Reconsideration
Current skills:
**Illusionary Blast: Inflicts 750 Shadow-elemental damage to one party member. Ignores Defense.
**Mind Explosion: Inflicts 137 Shadow-elemental damage to the party.
**Life Elixir: Increases ATK/DEF/MAG by 50 and grants Regen: 50 turns and MP Regen: 50 turns to user.
**Ultrared Field: Inflicts Berserk: 50 turns to the party. 80% accuracy.
**Poison Smoke Curtain: Inflicts 725 Poison-elemental damage and Sap: oo to the party. 80% accuracy.
**Infrared Moon: Reduces ATK by 50 to one target. 70% accuracy.
**X-Wave: Reduces DEF by 50 to one target. 70% accuracy.
**Absent Mindedness: Reduces MAG by 50 to one target. 70% accuracy.
**Lunatic Red Eyes: Reduces ATK/DEF/MAG by 50 to the party. 70% accuracy.
Suggested skillset changes:

So you know that Bio Reisen fought not too long ago? This version is pretty much the same, except Poison Smoke Curtain is a lot more deadlier and it likes to waste turns trying to reduce stats more often. Nothing really different here, and in fact it still shares the same weaknesses as the original, minus the halving elemental damage.


Name: Cleansed Mirror (Patchouli)
Fought at: Road of Reconsideration
Current skills:
**Summer Red Fireball: Inflicts 620 Fire-elemental magic damage to one party member.
**Condensed Bubbles: Inflicts 620 Water-elemental magic damage to one party member.
**Dew Spear "Crystals": Inflicts 1000 Ice-elemetnal magic damage to one party member.
**Autumn Edge: Inflicts 300 Earth-elemental magic damage to the party.
**Autumn Blade: Inflicts 600 Earth-elemental magic damage to one party member.
**Spring Wind: Inflicts 620 Wind-elemental magic damage to one party member.
**Silent Selene: Inflicts 650 Shadow-elemental magic damage to the party.
**Royal Flare: Inflicts 650 Holy-elemental magic damage to the party.
**Satellite Sunflower: Inflicts Sap: oo and MP Sap: oo to the party.
Suggested skillset changes:

While being super frail to physical attacks, Patchoulis pack quite the punch with their attacks, and if they strike an elemental weakness, it's a certain death to that character if they don't have any gear to increase their resistance towards their weakness. In addition, Silent Selene and Royal Flare continue to be party wreckers so keep HP high! Cleansed Mirror (Patchouli) halves all elemental damage, heavily resists magic attacks, but takes 250% damage from physical attacks.


Name: Cleansed Mirror (Sakuya)
Fought at: Road of Reconsideration
Current skills:
**Magic Star Sword: Inflicts 225 non-elemental physical damage to the party.
**Killing Doll: Inflicts 900 non-elemental physical damage and Paralyze: 50 turns to one party member. 80% accuracy.
**Crossup Magic: Inflicts 675 non-elemental physical damage and Confuse: 50 turns to one party member. 80% accuracy.
**Soul Scripture: Inflicts 300 non-elemental physical damage and Instant Death to one party member. 70% accuracy.
**Luna Dial: Inflicts Slow: 20 turns to one party member.
**Private Square: Inflicts Slow: 20 turns to the party.
**Special Stopwatch: Inflicts Stop: 20 turns to one party member.
Suggested skillset changes:

Sakuyas are highly dangerous, not only for their powerful physical attacks (which Momiji/Meiling should Provoke and then Sentinel), but because she's one of the fastest enemies in the area with a whopping 130 speed. However, if the player missed the skill at SDM, they have a 5% chance to steal the First Aid ability from this enemy for their Sakuya to learn.


Name: Cleansed Mirror (Nitori)
Fought at: Road of Reconsideration
Current skills:
**Hydro Camouflage: Inflicts 650 Water-elemental damage to the party.
**Optical Camouflage: Increases resistance to all elements including Poison/Gravity, Magic, and Physical, as well as grants Blink: 50 turns to user.
**Fantasy Orb: Inflicts 200 Holy-elemental damage to one party member.
**Firaga: Inflicts 700 Fire-elemental magic damage to one party member.
**Blizzaga: Inflicts 600 Ice-elemental magic damage to the party.
**Thundaga: Inflicts 700 Lightning-elemental magic damage to one party member.
**Waterga: Inflicts 700 Water-elemental magic damage to one party member.
**Darkga: Inflicts 1000 Shadow-elemental magic damage to one party member.
Suggested skillset changes:

Nitori seems a bit weird in that she only uses two of her actual skills. The other skills were of a bygone era of where there were attack items that used these abilities (for instance, Fantasy Scroll was a buyable item for 200 yen that could use Fantasy Orb Lv3). Whether or not she'll change, or HOW she can even change, is all up in the air! Cleansed Mirror (Nitori) absorbs Water and is weak to Lightning.


Name: Cleansed Mirror (Youmu)
Fought at: Road of Reconsideration
Current skills:
**Aum Cut: Inflicts 700 non-elemental physical Ghost damage to one party member.
**Crescent Moon Slash: Inflicts 750 non-elemental physical Ghost damage to one party member. Ignores Defense. 80% accuracy.
**Present World Cut: Inflicts 600 non-elemental physical Ghost damage to one party member. Ignores Defense. 85% accuracy.
**Lotus Stance Cut: Inflicts 640 Shadow-elemental Ghost damage to one party member.
**Soul Cutting Sword: Inflicts Instant Death to one party member. 80% accuracy.
Suggested skillset changes:

As with the Sakuya, while Youmu hits super hard, their scariest quality is their speed, which is at a massive 150, 20 more than Sakuya. A good party will be hard pressed in keeping up, especially if the player missed the invaluable Rabite's Foot that is now unobtainable from Eientei (Phase 1). The massive speed also makes it much harder to run away from the enemy, so the player may be put into a situation where they're fighting an enemy that's more like fighting like a boss. Youmu is quite effective against herself, as she can deal extra 25% damage with her attacks (however, this is also true the other way around).


Name: Demonolith *NOTORIOUS MONSTER*
Fought at: Road of Reconsideration
Current skills:
**Charm Perfume: Inflicts Charm (dummied). In other words, a wasted move outright.
**Gravira: Reduces the party's HP by 1/2.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Painga: Inflicts Poison: oo, Blind: oo, and Silence: oo to the party.
**Death: Inflicts Instant Death to one party member.
**Deathga: Inflicts Instant Death to the party. 70% accuracy.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
Suggested skillset changes:

Demonoliths are scary enemies as they focus primarily on crippling the party with statuses, making them unable to do anything, and then weeding them out with instant game over attacks. Youkai Rings are highly recommended in fighting these enemies, if the player managed to get more than one (one can be stolen from the boss fight with Yuuka if the player attempts her before coming here). Demonolith has 5000 HP, absorbs Shadow, are highly resistant to physical attacks, are semi-weak to Gravity, and are weak to Holy/Mystic/Earth.


Name: Tiamat *BOSS*
Fought at: Eientei - Phase 2
Current skills:
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Bio: Inflicts 500 Poison-elemental magic damage and Poison: oo to one party member.
**Death: Inflicts Instant Death to one party member.
Suggested skillset changes:

Tiamat, for all she's worth, isn't a major threat at all. In fact, she's not SUPPOSED to be so she's fine as she is. During the 2nd fight with just Mokou, she loses the Death spell, and the fight is unlosable unless the player uses Sacrifice.


Name: Lich *BOSS*
Fought at: Road of Reconsideration - Muenzuka
Current skills:
**Break: Inflicts Petrify: oo to one party member.
**Death: Inflicts Instant Death to one party member.
**Deathga: Inflicts Instant Death to the party. 70% accuracy.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Stop: Inflicts Stop: oo to one party member. 70% accuracy.
**Drainra: Inflicts 900 non-elemental magic damage to one party member and absorbs damage as HP to user. 80% accuracy.
**Gravira: Reduces party's HP by 1/2.
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member. Only used when HP is below 40% Max HP.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
Suggested skillset changes:

While Lich is scary with his 125 speed and instant game over abilities, he's not too difficult to take down. Earthquake, Flare, and Drainra are all the biggest threats in this fight. However, Provoke can easily stave off any of the other attacks, though if the player is not quick on their feet with reviving and healing, they may find themselves getting overwhelmed by Lich. Lich has 10,000 HP, absorbs Shadow, is immune to Earth, and is weak to Fire/Holy.


Name: Kraken *BOSS*
Fought at: Road of Reconsideration - Sanzu River
Current skills:
**Double Attack
**Waterga: Inflicts 700 Water-elemental magic damage to one party member.
**Freeze: Inflicts 1000 Ice-elemental magic damage and Freeze: 50 to one party member. 80% accuracy.
**Ink: Inflicts Blind: oo to the party.
**Tsunami: Inflicts 500 Water-elemental damage to the party.
**Mustard Bomb: Inflicts 3000 Fire-elemental damage and Heat: 50 turns to one party member. Only used when HP is below 50% Max HP.
**Thundaga: Inflicts 500 Lightning-elemental magic damage to the party.
Suggested skillset changes:

Kraken can be a mean one, especially if he decides to spam Tsunami and Thundaga. Mustard Bomb pretty much will kill anyone that isn't Meiling (with Sentinel), so be prepared to revive and heal from it. In addition, anyone that DOES survive may end up with Heat, which may end up with that character dying anyways (Sentinel overrides the animation for Heat, so it's impossible to tell if Momiji/Meiling will have Heat or not). If the player is willing, they can steal a valuable Mist Robe from Kraken, though Marisa is at a severe disadvantage here due to her Water-weakness. Kraken has 12,000 HP, absorbs Water, and is weak to Lightning.


Name: Advent Cirno *OPTIONAL BOSS*
Fought at: Road of Reconsideration - Court of Hell
Current skills:
**Boost: Used two times in a row in order to use Braver, Climhazzard, Omnislash Version 9, Jolting Blade, or Apparition Slice.
**Braver: Inflicts 1000 non-elemental physical damage to one party member. Ignores Defense.
**Climhazzard: Inflicts 1000 non-elemental physical damage to one party member.
**Omnislash Version 9: Inflicts 1000 non-elemental physical damage to one party member. Ignores Defense.
**Jolting Blade: Inflicts 1200 Lightning-elemental physical damage and Paralyze: 50 turns to one party member.
**Apparition Slice: Inflicts 600 Holy-elemental physical damage to one party member.
**Aura Whirl: Restores 500 HP and grants Regen: 50 turns and MP Regen: 50 turns to the party.
Suggested skillset changes:


Advent Cirno can only be fought if Cirno is in the party when the player talks to Shikieiki, and is the ONLY character the player can use to fight Advent Cirno. The main priority is boosting up speed for Cirno, or leveling her up so that she gets enough speed to keep up with Advent. In addition, the player needs to protect against Paralysis as one Paralysis can end the fight. Flash Hat and Scarlet Armlet are both good to use for elemental protection. The main thing about this fight is to deal as much damage between the two Boosts, then defend after the second Boost and heal up if needed and continue the damage, which can be tricky if the player is low on items, their Cirno is not a high enough level, or if they run out of resources during the fight. Winning the fight grants the player the Advent Ring, which allows them to switch between normal Cirno and Advent Cirno.




=========================================
SYSTEM
=========================================

*Emotional Skyscraper ~ Cosmic Mind (Sound Sepher) was missing and is now uploaded separately.
*MP Regen has been reduced from 3% Max MP recovery per turn to 1% Max MP recovery per turn.
*Griffin Claw went from +25 speed to +10 speed bonus.
*Heal status now restores 10 HP and 1 MP every 10 steps instead of every 5 steps.



=========================================
SKILLS
=========================================

*Marisa's Master Spark now costs 50% Max MP to use, while Dragon Meteor costs 33% Max MP and is now has 90% accuracy, and Final Spark now costs 80% Max MP and has had its accuracy increased from 60% to 80%.
*Yuuka's Master Spark increases from 75% accuracy to 85%. In addition, it is now Mystic-elemental.
*Yuuka's Dual Spark now starts at 50% accuracy at level 1, up to 80% at level 7 and on up. In addition, they now have a fixed 80% Max MP cost across all levels. In addition, it is now Mystic-elemental.
*Advent Cirno's Aura Whirl now grants Regen: 50 turns and MP Regen: 50 turns at max levels.



=========================================
ENEMIES/BOSSSES
=========================================

*Tenshi's (Youkai Mountain) HP has been reduced by half, from 9000 to 4500. This is due to how hard it is to kill her now thanks to her new gimmicks.
*Rinnosuke's boss moveset has been completely changed. He now uses Double Attack, Duskblade, Judgment Blade, Shadowblade, Cosmic Liner, and Aegis in both of his boss fights, though the skills (bar Duskblade and Aegis) are weaker in the 2nd boss fight.
*Remilia's optional fight has been nerfed a bit. Remilia now has 100 speed instead of 120, and now uses the original "Red Magic" from the first fight instead of the 800 damage one that's nearly impossible for the party to survive even with Defend.
*Saigyou Yuyuko's instant death gimmick moved to every 10 turns instead of every 5. Speed reduced from 90 to 80.
*Lich's Speed has been reduced from 140 to 125.
*Chen now has Auto-Illusion, reducing the party's accuracy by 50% throughout the entire battle. In addition, Chen lost all spells but Fira/Blizzara/Thundara/Cura and gained Phoenix Egg and Rubmling Jikoku-ten.
*Ran has lost Darkga, Waterga, and Quakera, and has now gained Ultimate Buddhist.
*Hades' Curse no longer inflicts Poison: oo, Blind: oo, Sleep: 50 turns, and Berserk: oo, but now Poison: 10 turns, Blind: 10 turns, Sleep: 5 turns, and Berserk: 10 turns. In addition, it is now the rarest ability used by Hades.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on October 14, 2015, 01:54:43 am
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #10, Remains of Hell. Both phases are pretty much one after the other, with some bosses only appearing in one phase (although all enemies appear in both). This dungeon marks the start of the Extra Mode difficulty, where the difficulty starts to really ramp up (though arguably, Road of Reconsideration could be considered the start of that due to the enemies fought there). The player are forced to use Reimu/Marisa/Momiji for the entirety of this dungeon, though during phase 2 the player also gains access to Yuugi as a temporary party member (high HP, Attack, and Defense, but really crap MP, Magic, and Speed).


Name: Flame Beast
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Magma Stream: Inflicts 200 Fire-elemental damage to one party member.
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Fira: Inflicts 300 Fire-elemental magic damage to the party.
**Fog: Dummied skill.
Suggested skillset changes:

Flame Beasts are scary enemies, especially since they love to come in groups of 3-4. Flare Breaths in conjunction with Fira is more than enough to kill a weak party, and is also more than enough to severely cripple any party even at higher levels unless the player is smart enough and brings a Red Hat/Fire Ring to the dungeon. With those, the damage is much more bearable and easier to manage, and these enemies become much easier to defeat. Since AoEs are now severely nerfed, focusing on enemies one at a time is the way to go. Flame Beast has 1300 HP, absorbs Fire, halves Water, and is weak to Ice.


Name: Catpire
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to user.
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
Suggested skillset changes:

Catpires are hardly a threat unless they decide to throw Darkras at characters, especially Reimu. Drain is hardly a problem and Gravity can be easily recovered from even in group fights. Catpire has 1000 HP, absorbs Shadow, is immune to Earth, and is weak to Holy/Wind.


Name: Basilisk
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Stone Stare: Inflicts Petrify: oo to one party member.
**Break: Inflicts Petrify: oo to one party member.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
**Blizzara: Inflicts 300 Ice-elemental magic damage to one party member.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
Suggested skillset changes:

Basilisks are nasty foes, as they primarily will try to turn characters to stone. The only defenses against this is to equip the Stone Ring, or try to luck out with the Earthen Amulet. In addition, Basilisks only appear in groups of 3, which triples the problem of being Petrified and getting a Game Over. A Gaia Barrier + Barrette + Stone Ring on any character will help them survive, but the other two may be out of commission for the duration of the battle. Basilisk has 890 HP, heavily resists physicals, and is weak to Earth/Mystic.


Name: Hellflapper
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Poison Mist: Inflicts 45 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Pollen: Inflicts 20 non-elemental magic damage to the party and Sleep: 50 to the party. 60% accuracy.
**Shock: Inflicts Paralyze: 50 turns and reduces Lightning resistance by 1 level to one party member.
**Slumber: Inflicts Sleep: 50 turns to one party member.
**Ink: Inflicts Blind: 00 to the party.
Suggested skillset changes:

Hellflappers are kinda rare enemies, but are nuisances as they primarily will only inflict status effects on the party, the worst being Sleep which can severely cripple the party. Hellflapper has 1025 HP, is immune to Earth, and is weak to Wind.


Name: Hell Worm
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Charge Up: Charges up for one turn to inflict double damage with a regular attack next turn.
**Gravity: Reduces the party's HP by 1/4 their current HP.
**Gravira: Reduces the party's HP by 1/2 their current HP.
**Graviga: Reduces the party's HP by 3/4 their current HP.
**Sandstorm: Inflicts 500 Earth-elemental damage and Blind: oo to the party.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
Suggested skillset changes:

Hell Worms are pretty terrifying foes as they can reduce the party's HP greatly with Gravity spells as well as hit hard with Earth-elemental spells. They generally appear alone, but sometimes appear with other enemies such as the Hellflapper. Hell Worm has 1400 HP, heavily resists physicals, halves Fire, and is weak to Slash/Water/Earth.


Name: Behemoth
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Double Attack
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member.
Suggested skillset changes:

Behemoths are tough, hitting really hard with physical attacks and with their powerful Flare spells. However, they ALWAYS appear alone, making them much more bearable to fight. Reimu's Cautionary Border or the Vanish Charm makes easy work of these foes. Behemoth has 2000 HP, heavily resists physicals, and is semi-weak to Gravity.


Name: Zombie Fairy
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires, Chireiden
Current skills:
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to user.
**Gravity: Reduces party's HP by 1/4 their current HP.
**Fog: Dummied skill.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Stun: Inflicts Paralyze: 50 turns to one party member.
**Sleep: Inflicts Sleep: 50 turns to one party member.
**Silence: Inflicts Silence: oo to one party member.
**Berserk: Inflicts Berserk: oo to one party member.
**Death: Inflicts Instant Death to one party member.
**Resurrection: Revives all KO'd allies with 50% Max HP. Only used if alone.
**Cura: Restores 500 HP to one party member.
Suggested skillset changes:

Zombie Fairies, like all other fairies, love using magic spells. In this case, these particular fairies prefer using status spells to debilitate the party while keeping the HP of their own side up. They never really attack, so they can't really kill the player except through the use of the Death spell or their rare physical attack. Zombie Fairy has 1200 HP, absorbs Shadow, is immune to Earth, halves Gravity, is semi-weak to Ghost, and is weak to Wind/Holy.


Name: Ruby Dragon *NOTORIOUS MONSTER*
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Firaga: Inflicts 1400 Fire-elemental magic damage to one party member.
**Flare: Inflicts 3000 Fire-elemental magic damage to one party member.
**Meteor: Inflicts 3000 non-elemental magic damage to the party.
**Flare Breath: Inflicts 800 Fire-elemental damage to the party.
**Curaga: Restores 3000 HP to one ally. Only used when HP is below 50% Max HP.
**Fira: Inflicts 300 Fire-elemental magic damage to the party.
**Aera: Inflicts 300 Wind-elemental magic damage to the party.
**Gravira: Reduces the party's HP by 1/2 their current HP.
Suggested skillset changes:

Ruby Dragons are tough. Really tough. However, they CAN still be beaten even with the party the player is forced to use. The player just has to hope that it doesn't decide to use Meteor, as it's its rarest skill. Red Hats are key to mitigating the amount of damage it can do, as most of its attacks are Fire-elemental in nature. Momiji's job should be to Provoke and then Sentinel to keep the damage off of the other characters while they beat down on it and keep Momiji from dying. Luckily, Ruby Dragons are always encountered alone. Ruby Dragon has 5000 HP, absorbs Fire/Wind, is semi-weak to Gravity, and is weak to Ice/Holy. Ruby Dragons have a 5% chance of dropping HP Crystals.


Name: Crystal Dragon *NOTORIOUS MONSTER*
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Gravira: Reduces the party's HP by 1/2 of their current HP.
**Graviga: Reduces the party's HP by 3/4 of their current HP.
**Tornado: Inflicts 2500 Wind-elemental magic damage to one party member.
**Biora: Inflicts 800 Poison-elemental magic damage and Poison: oo to one party member.
Suggested skillset changes:

Yes, you read right. Remains of Hell has TWO Notorious Monsters, both encountered alone luckily. Crystal Dragon is the least threatening of the two, however, as it doesn't have an AoE attack spell. However, it prefers to reduce the party's HP constantly with Gravity spells, making it super easy to kill them afterwards with a regular attack, Tornado, or Biora. Momiji once again should focus to Provoking and using Sentinel. Crystal Dragon has 8888 HP, absorbs Fire/Water/Wind, heavily resists physicals, is immune to Earth, halves Ice/Mystic, is semi-weak to Gravity, and is weak to Pierce/Lightning. Crystal Dragons has a 5% chance of dropping HP Apples.


Name: Hellcat
Fought at: Chireiden
Current skills:
**Double Attack
Suggested skillset changes:

Hellcats are simple enemies, as they only use regular attacks and regular double attacks. However, they always appear in groups of 3+, upwards to 6 at a time, and are really fast (140 speed), making it real easy to get overwhelmed by them. Vanish Charm and Cautionary Border are key to avoiding them and making the fight simple. Hellcat has 800 HP and are weak to Water/Earth.


Name: Tsuchigumo
Fought at: Chireiden
Current skills:
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to one party member.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to the party.
Suggested skillset changes:

Tsuchigumos are frail foes, but can really hurt if they spam Bio on the party. Poison Ring is the key to dealing with this, and with the Bane Shield on Momiji doesn't have to worry about Poison at all. Tsuchigumo has 999 HP, absorbs Poison, and is weak to Earth.


Name: Spirit Orb
Fought at: Chireiden
Current skills:
**Self-Destruct: Inflicts non-elemental unblockable damage to the party. Only used when HP is below 50% Max HP.
**Fantasy Orb: Inflicts 200 Holy-elemental damage to one party member.
**Enigmatic Pearl: Inflicts 260 non-elemental magic damage to one party member.
**Spiritual Orbs: Inflicts 200 Holy-elemental damage to one party member and absorbs damage as HP to user. 85% accuracy.
Suggested skillset changes:

Continuing the tradition of orbs using Reimu's moves, these guys...well, they use Reimu's moves. They also hurt a bit, especially if they gang up on one party member. However, they only usually appear in pairs and sometimes with a Zombie Fairy, so they're not too difficult to fight against. Spirit Orb has 1000 HP, absorbs Holy/Shadow, heavily resists physicals, halves Fire/Ice/Lightning/Water/Wind, is immune to Poison, and is weak to Pierce/Earth.


Name: Kisume *BOSS*
Fought at: Remains of Hell - Phase 1 & Phase 2
Current skills:
**Charge Up: Charges up to deal double damage with a physical attack next turn.
**Well Destructor: Inflicts 300 non-elemental magic damage and Poison: oo, Blind: oo, and Silence: oo to the party. 80% accuracy.
**Flying in a Well: Inflicts 300 non-elemental magic damage and Paralyze: 50 turns to the party.
Suggested skillset changes:

Kisume's biggest threat in this battle is Flying in a Well, which if it inflicts Paralysis on the party, then it's game over. Youkai Rings can take care of Well Destructor's debilitating statuses easily. While it may seem like it's unfair, the player can see Kisume on the map before engaging her, so they can set their party up in advance, and she's not too terribly far into the dungeon proper, so if need be they can always go back and buy the necessary items and equipment to deal with her.

During Phase 2, Kisume is fought alongside Parsee the first time, then later fought again alongside Parsee and Tenshi. She should always be the first one to be disposed of to make the battles much more easier to deal with.

Kisume has 5000 HP, is semi-weak to Gravity, and is weak to Blunt/Earth.


Name: Marilith *BOSS*
Fought at: Chireiden - Phase 1
Current skills:
**Double Attack
**Defend
**Flametongue: Inflicts 400 Fire-elemental physical damage to one party member.
**Ice Brand: Inflicts 400 Ice-elemental physical damage to one party member.
**Thunder Slash: Inflicts 400 Lightning-elemental physical damage to one party member.
**Liquid Steel: Inflicts 400 Water-elemental physical damage to one party member.
**Excalibur: Inflicts 400 Holy-elemental physical damage to one party member.
**Zantetsu: Inflicts 500 non-elemental physical damage and Instant Death to one party member. 60% accuracy.
Suggested skillset changes:

Marilith isn't a very tough fight compared to Lich and Kraken, as she can only attack one target at a time. Momiji with Provoke is key to this battle, as she can deal with Marilith's attacks the best, although the player should keep an eye out for Zantetsu in the event Instant Death procs. Partway into the battle, Utsuho will join the fight and can make quicker work of Marilith than everyone else; however, she is so slow that at this point if the player is leveled up sufficiently (around level 20), they will be able to get 2 actions to Utsuho's 1. Marilith has 8000 HP, absorbs Fire, is semi-weak to Gravity, and is weak to Ice.


Name: Yuugi Hoshiguma *BOSS*
Fought at: Remains of Hell: Entrance (Phase 2)
Current skills:
**Charge Up: Charges up physical attack to do double damage next turn.
**Storm on Mt. Ooe: Inflicts 800 non-elemental magic damage to the party.
**Four Devas Arcanum: Inflicts 1500 Earth-elemental physical damage and Instant Death to one party member.
Suggested skillset changes:

Yuugi can be fought with any party configuration, making this fight much more bearable as you don't have to use Reimu, Marisa, and Momiji only. However, Yuugi hits like a truck and you're going to need to be on constant healing duty with someone. In addition, due to Storm on Mt. Ooe, Yuuka, Aya, and Meiling are at risk of being OHKO'd easily making their usage less than viable. Patchouli can be used to great effect if she has Gaia Barrier as she naturally halves magic damage. Yuugi has 10,000 HP, absorbs Earth, heavily resists physicals, halves Fire/Ice/Lightning/Water/Holy/Shadow, and is weak to Wind.


Name: Parsee Mizuhashi *BOSS*
Fought at: Remains of Hell - Phase 2
Current skills:
**Green-Eyed Monster: Inflicts 350 non-elemental magic damage and Confusion: oo to one party member.
**Tongue-Cut Sparrow: Inflicts 150 non-elemental magic damage and Silence: oo to the party.
**Midnight Anathema: Inflicts 700 non-elemental magic damage and Confusion: oo to one party member. Ignores Defense.
Suggested skillset changes:

Believe it or not, but Parsee is IDENTICAL to how she was on Youkai Mountain, abilities and stats and all (bar her steal). She is fought first alongside Kisume, and then later with Kisume and Tenshi. Parsee is best taken out after Kisume as she can still inflict the most amount of damage with Midnight Anathema and inflict statuses.


Name: Tenshi Hinanawi *BOSS*
Fought at: Remains of Hell: Ancient Bridge - Phase 2
Current skills:
**Divine Pillar: Inflicts 550 Earth/Holy-elemental physical damage to one party member.
**Six Earthquakes: Inflicts 200 Earth-elemental physical damage to the party.
**Heaven & Earth Press: Inflicts 500 Earth-elemental physical damage and reduces Defense to 0 to one party member.
**Enlightenment: Increases Attack/Defense/Magic by 100 to user. Only used when HP is above 75% Max HP.
**Non-Conceptual Power: Inflicts 280 non-elemental Pierce damage to the party.
**Unletting Soil: Inflicts 450 Earth-elemental physical damage to the party.
Suggested skillset changes:

Tenshi reverts to using her first fight's skillset in conjunction with a couple skills from the second fight, without using any of the Rocks from before or spellcards. She hurts quite a bit, but is a lot more bearable to fight than the previous fight. Tenshi should be the final one taken down as Kisume and Parsee, whom are fought alongside her, are more dangerous. Tenshi has 5000 HP, absorbs Earth, heavily resists physicals/Ghost, halves Lightning/Mystic, is semi-weak to Magic, and is weak to Wind.


Name: Utsuho Reiuji *BOSS*
Fought at: Hell of Blazing Fires
Current skills:
**Charge Up: Charges up to make next physical attack twice as powerful.
**Shooting Star: Inflicts 500 non-elemental magic damage to the party.
**Shooting Sun: Reduces party's HP by 1/4 their current HP. Occurs twice one shortly after another.
**Hell Geyser: Inflicts 500 Gravity-elemental damage to one party member. Ignores Defense. 85% accuracy.
**Petit Flare: Inflicts 700 Gravity-elemental damage to the party. Ignores Defense. 85% accuracy. Only used when HP is below 50% Max HP.
Suggested skillset changes:

As you may have guessed, Utsuho hurts. A LOT. There's no easy way of dealing with her attacks as there's no ways of dealing with Gravity-elemental attacks this early in the game. Provoke helps take Hell Geyser and Charge Up off of the others, but Shooting Sun is still a major threat, and the longer the fight drags out, the more of a chance of Petit Flare showing up to wipe out the party. In addition, Shooting Sun acts like Gravity, but will occur a short time later for a second hit, meaning the player has to keep aware and heal when necessary to avoid having their HP reduced too much before Shooting Star and Petit Flare shows up. Utsuho has 9999 HP, heavily resists physicals/magic/Gravity, is immune to Earth, halves Fire/Ice/Lightning/Wind/Holy/Shadow, and is weak to Water.


Name: Lich *BOSS*
Fought at: Hell of Blazing Fires
Current skills:
**Drainra: Inflicts 900 non-elemental magic damage to one party member and absorbs damage as HP to user. 80% accuracy.
**Gravira: Reduces the party's HP by 1/2 their current HP.
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
Suggested skillset changes:

While Lich hits really hard, and you only control Utsuho for this fight, it's impossible to lose as with Mokou, Utsuho will be at full HP/MP. The only way to lose is to use Kamikaze, but why would you do that after coming this far? Lich has 30,000 HP, absorbs Shadow, is immune to Earth, is semi-weak to Gravity, and is weak to Fire/Holy.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on October 23, 2015, 10:15:48 pm
For the time being, please remove the plugin "Antilag (Slow).ips" from the DynPatches folder (only the IPS file. The Antilag (Slow) folder is fine to stay). This seems to be the cause of a fatal error that'll prevent progress in the game.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on November 04, 2015, 10:02:21 am
So far, I am currently halfway through beta4 with updating bosses/fixing bugs (having a few more people play through the game to give more input/finding bugs/etc.) so soon beta5 stuff will actually start being done! Hurray! And to top everything off, Ruins of Vina is now officially made for the game! Just need to insert the events/dialogues, and it's good to go, leaving only 2 actual dungeons left for beta5 to map out (outside of caves which shouldn't be hard to make)! Almost there guys...almost there.

So for now, here's the current updates to the game, for anyone curious. Quite a few new stuff regarding enemy/boss changes, which may or may not change further!


=========================================
SYSTEM
=========================================

*Sakuya is no longer listed as "Time" as it is not an element.
*Byakuren is now listed as Mystic-elemental.
*Yorihime is now listed as Mystic-elemental.
*Nue is now listed as Shadow instead of Forbidden.
*Youki is now listed as Ghost instead of Shadow.
*Rinnosuke is no longer listed as Forbidden.



=========================================
SKILLS
=========================================

*Zantetsu's accuracy went up from 60% to 90% on all levels.



=========================================
ENEMIES/BOSSSES
=========================================

*Marilith (1st) has had her moveset changed. She no longer uses Flametongue, Ice Brand, Thunder Slash, Liquid Steel, or Excalibur. Her moveset is now Double Attack, Zantetsu, Flame Slash (600 Fire-elemental damage + Heat: 5 turns), Blindga, Stun, Fira (AoE), and Entice (Confuse: 50 turns to the party)
*Chaos drops from 100 speed to 90. Chaos now has three Protostar minions in the fight with her. Chaos's moveset has been drastically changed.
*Meimu's skillset has now changed. She no longer uses Flare Star, Icefall, Lightning Orb, Tsunami, Aerial Slash, or Fantasy Seal. She still uses Spiritual Orbs and Death Needle, and now uses Maelstrom, Demon-Sealing Dimensional Rift (500 Shadow-elemental physical damage as well as Sap: oo and MP Sap: oo to the party. Ignores Defense), Fantasy Seal -Dark- (900 Shadow-elemental damage to one party member), and Fantasy Heaven -Dark- (800 Shadow-elemental damage and removes all buffs to the party. Used only at 25% or less Max HP). Meimu's Speed increases from 100 to 120.
*Flandre now has Destruction, which inflicts Instant Death and deals 9999 fixed damage.
*Marilith (2nd) has had her moveset changed. She no longer uses Flametongue, Ice Brand, Thunder Slash, Liquid Steel, Excalibur, or Regen. Her moveset is now Double Attack, Firaga (AoE), Graviga, Stop, Entice, Flame Slash, and Mustard Bomb.
*Omega Weapon no longer loses 1200 HP every turn and now loses 1000 HP every turn. Omega Weapons's skillset has changed completely, now being Maelstrom, Level 5 Death, Meteor, Tornado, Delta Force, Wave Cannon, Gravity Bomb, Omega Drive, Holy, and Mind Blast.
*Rin's Rekindling Dead Ash now inflicts Poison: oo to the party.
*Order now has Forbidden: Damage automatically throughout the fight. Order's Ultima is now non-elemental and ignores all resistances during this fight only.
*Kana no longer uses Blink. Poltergeist is used more frequently and can now inflict MP Sap: 50 turns. Kana now has Mana Shield, which absorbs 2 hits before disappearing, and is used every 16 turns in the battle. Kana is no longer weak to Mystic and takes normal 100% damage from it.
*PC-98/Seihou Yuuka now requires Yuuka to take 5 turns instead of 10 to progress to actual battle. PC-98/Seihou Yuuka now gains Dual Spark during battle, and Mima now joins in on the battle.
*Order's skillset has been completely ravamped. She no longer uses Scathe, Meteor, or Celestial Arrow and attacks in a specific order. In addition, Order gained Meltdown and Law Change, enabling her to punish the player for breaking the law she sets up.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on November 28, 2015, 09:08:16 am
Final update right now for beta4! The most recent update is going to be for what's in beta5 so far, and then new content! Bout time, eh?


=========================================
ENEMIES/BOSSSES
=========================================


*PC-98 Yuuka now has access to Dual Spark and Reflowering Gensokyo during the actual fight with her. Mima joins during the actual fight as well, but no longer has access to Twilight Spark during the fight.
*Alice's boss fight during Iku's story segment has been altered drastically. She still uses the same attacks as before, but now can use Radiant Treasure at 25% or less Max HP. In addition, every 16 turns Alice will summon a Defense Doll that will allow Alice to regain all damage she takes until it is defeated. While the Defense Doll is up, Alice will now start summoning up to 4 SP Dolls, and when she has 4 SP Dolls alive during her next turn, she will use SP Dolls for major damage to the party. The Defense Doll and SP Dolls do not attack at all themselves.
*Tenshi now has Non-Perception Sword during the boss fight at Insect Forest.
*Alice's boss fight at Cave to Makai's entrance has been altered completely. Alice no longer attacks during the fight, and will instead summon dolls to fight for her, which includes: Holland Doll (which will use a powerful non-elemental magic attack on the party each of its turns), 3 Ooedo Explosive Pawns (Will use Self-Destruct on the party for little damage), Little Legion (same thing as Defend Doll, but lasts for X turns instead of until an enemy is defeated), and Futuristic Bunraku (has a powerful single-target non-elemental physical attack, a powerful single-target non-elemental magic attack, and will Self-Destruct after X turns has passed).
*Meira in the Cave to Makai has been completely revamped. Skillset now includes: Attack, Double Attack, Mineuchi (600 non-elemental Slash physical damage + Paralyze: 50 to one party member. Ignores Defense), Mirror of Equity (Deals damage to one target equal to difference in Meira's Max HP and current HP.  Can whiff by targeting a dead character.), Tiger (Halves one target's HP and inflicts Sap: 50. Can whiff by targeting a dead character), Superball (1000 non-elemental Blunt physical damage to one target. Ignores Defense), Iainuki (Reduces the party's HP by 99% and grants Haste: 50 to Meira. 100% accuracy, and always used after 100 turns), and Tempest (4 hits of 1000-3000 damage to the party. 100% accuracy. Always follows Tempest). In addition, Meira has Strikeback as a battle passive, where she randomly targets one character and deals damage to them equal to the amount of damage she just took last attack, and can also whiff due to targeting a dead character. Meira's HP went up from 15,000 to 20,000.
*Iron Golem's skillset has been revamped. It still uses Double Attack and Wave Cannon, but now also uses Gravity, Gravira, Graviga, and Maelstrom. In addition, whenever it takes damage from any source, it deals the same amount of damage back to the entire party.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 31, 2015, 12:23:31 am
A month without updates? I know, I know...beta5 never seems like it's going anywhere. It's just taking a while guys, especially with computer issues and the like!


======================================
             CHARACTERS
======================================

*Meiling's Level 2 Chakra now restores 10% Max HP and MP to the party instead of 5%.
*Aya has lost her weakness to Magic, but now has a weakness to Gravity.
*Reisen is no longer Shadow-elemental and is now Mystic-elemental. In addition, both of Reisen's attacks now inflict Mystic-elemental damage. Infrared Moon no longer reduces  Attack but now increases one ally's Mystic-elemental resistance for 5 turns at level up, at +5 turns each level for a maximum of 50 turns at level 10. Absent Mindedness no longer reduces Magic but now inflicts low Mystic-elemental damage and Lock: 10 turns to one target (at levels 9 and 10, the damage stays at base 1000 power, but the duration for Lock increases by +5, to 20 turns at max level).
*Sakuya's Luna Dial, Private Square, and Special Stopwatch has had their statuses durations doubled (10 turns at level 1, 40 turns at max level).


======================================
             SYSTEM
======================================

*Blind no longer prevents physicals from being used, and accuracy is now reduced to 10% of original value instead of 70%.



To come:

*Adjust status immunities on enemies/bosses.
*For X-Wave, give buff that increases chances of doublecasting a skill by +5%, up to 50% at max level.
*For Sanae, replace the 3 stat booster skills to be +EXP, +Yen, and +Item Drop skills. For Great Fortune series, change to be based on chance. For Divine Lottery, make it have a chance to give a buff at a chance, with new buffs appearing as rarest buffs at higher levels. At level 5, with +2 to Omikuji and max level, have all buffs granted at a very low chance.


In addition, the Alice fight in beta5 will be completely revamped so that it's much more challenging. That however will have to wait until beta5 is fully done~ Any other suggestions on characters and the like would be much appreciated.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 12, 2016, 09:14:04 am
Current updates, for those interested:


======================================
             CHARACTERS
======================================

Reimu:

*Yin-Yang Jade now revives at 10% Max HP at level 1, gaining +5% for each level up to 25% at max level.
*Rain Dance, in addition to restoring HP, now grants Auto-Med on each level, up to 10 turns at level to a maximum of 60 turns at max level. This allows a character with the buff a 20% chance every turn to recover from all negative statuses excluding Death, and boosts Reimu's passive to 40%.



Aya:

*Wind Sickle Veiling now grants 100% doublecast to one party member, starting at 10 turns up to 25 turns at max level.
*While in the party, the enemy's HP bar will now display the enemy's current HP.



Patchouli:

*Dew Spear "Crystals" is now Earth-elemental instead of Ice-elemental.
*Emerald City has been replaced by Force Lasher. In addition, the MP costs for Autumn Edge, Autumn Blade, and Force Lasher has been increased drastically in addition to now being non-elemental instead of Earth-elemental. All levels of the spells now hit all enemies.



Reisen:

*Infrared Moon's MP cost has increased drastically on all levels, now requiring 14 MP at level 1 up to 96 MP at max level.
*X-Wave now grants a +5% chance to doublecast a skill up to +50% chance at level 10 for 60 turns on all levels. This adds to Patchouli's battle passive, allowing her to reach 60% chance at level 1 of her Doublecast passive, up to 70% at level 3 of her passive.



Sanae:

*Revitalizing Wind now revives at 20% Max HP at level 1, gaining +20% for each level up to 60% at max level.


Yorihime:

*Level has been reduced from 50 to 25.


Chaos:

*Awaken now lasts 50 turns instead of 20 turns.




======================================
                MAPS
======================================


*Pandaemonium has been rebuilt almost from scratch, with only rooms staying about the same. It is now much smaller and easier to navigate than before.
*Hollowed Caverns now have Waystones, making travelling in the dungeon much easier to do. In addition, some tiling errors have been fixed.




======================================
                MAPS
======================================


*Enemies now have an ATB and HP bar that displays during battle. This is still being tinkered with as it needs be. Status icons can now also be implemented, but I've yet to deal with those. In addition to status icons being available, the amount of turns a status lasts will now appear alongside the status icon.




Any further ideas or suggestions is welcomed. I am thinking of changing Momiji's Mad Rush to something else, not sure what yet. In addition, some statuses MAY get buffed to, according to this:


Poison/Regen types: 35 rounds at level 1, +5 rounds per level, maxing at 80 rounds at level 10
Stat double/half types: 25 rounds at level 1, +3 rounds per level, maxing at 52 rounds at level 10
Silence, Blind, Berserk, Zombie, double MP costs, and anything else that limits only certain types of actions: 20 rounds at level 1, +2 rounds per level, maxing at 38 rounds at level 10
Stop, Paralyze, Confuse, and anything else that prevents you from getting a turn: 6 rounds at level 1, +1 round per level, maxing at 15 rounds at level 10
Double XP/No XP: lasts until end of battle

Keep in mind, level 1 statuses generally have 5 turns durations, while level 10 generally has either 50 turns or oo turns, depending on the status. Feel free to debate this as you see fit.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 20, 2016, 09:54:05 am
Current updates, to be implemented whenever I get next update patch done:


======================================
           CHARACTERS
======================================

*Hope's Revive command now costs 10% HP per revived character (up to 30% HP) at level 2, and 25% per revived character (up to 75% HP) at level 3.


======================================
           ITEMS
======================================

*All of Nitori's skill scrolls now are half the price they used to cost.
*Sakuya's First Aid dropped from 25000 to 10000 in price.



======================================
           ENEMIES
======================================

*Alice's HP has doubled from 12,500 to 25,000. Hourai's and Shanghai's HP have dropped from 16,000 to 10,000. Hourai's "Hourai Doll" now deals 3000 non-elemental magic damage. Hourai's Trip Wire now deals 500 non-elemental magic damage. Shanghai's speed has increased from 120 to 180.
*Medicine now has Permament Poison as her boss passive, making it so that the party is inflicted with Poison: oo throughout the duration of the battle.
*Medicine (Hollowed Caverns) now has Gassing Garden, Poison Breath, and Melancholy Poison, in addition to losing Venom. Her speed has been adjusted from 100 to 115.
*Yamame (Hollowed Caverns) now has Kandata's Rope, Unexplained Fever, and Japanese Foliage Spider. Her speed has been adjusted from 145 to 175.
*Tenshi's speed has been adjusted from 125 to 150.


In addition to this, I am currently looking at Nitori's skillset,, and am thinking of completely overhauling it to make her more useful.

*Include a "Gear Shift" ability, which switches between the single-target and AoE versions of moves and doubles the MP cost of abilities when in AoE mode. In addition, all of the status healing abilities bar Faith/Faith EX would be removed, and replaced by Adrenaline/Adrenaline EX and Sake/Sake EX. In addition to this, P may become straight upgradable into Lapis and then into Large P. To make up for the massive loss of abilities, she would get additional abilities:


Strength Tonic: Bravery: 25 turns to one/party.
Iron Draft: Protect: 25 turns to one/party.
Sage's Wisdom: Faith: 25 turns to one/party.
Speed Drink: Haste: 25 turns to one.
Hero's Drink: Bravery/Protect/Faith/Haste: 25 turns to one/party.
Miracle Drink: Regen/MP Regen/Bravery/Protect/Faith/Haste: 25 turns to one/party.
Saint's Spirit: Doubles healing effectiveness on party. Give to Hope.
Angel's Sigh: Removes all statuses and prevents statuses for 20 turns.
Neutralizer: Dispels all buffs on target.
HP Sucker: Drains HP from one target.
Hungry HP Sucker: Drains HP from all enemies.
Bottle Rocket: Minor unblockable damage to one.
Big Bottle Rocket: Moderate unblockable damage to one.
Multi-Bottle Rocket: Major unblockable damage to one.
Bomb Core: Inflicts damage to target equal to current HP, but kills user.
Siren: Force battle with rarest enemy group.
Emergency Exit: Escape from battle.
Superball: Same as Meira's attack.


Which would then translate into this:


P/Lapis/Large P -> P EX/Lapis EX/Potion Berry
1-UP -> 1-UP EX
Faith -> Faith EX
Sake -> Sake EX
Adrenaline -> Adrenaline EX
Strength Tonic -> Super Strength Tonic
Iron Draft -> Hard Iron Draft
Sage's Wisdom -> Warlock's Wisdom
Speed Drink -> Haste drink
Miracle Drink -> Holy Water
Saint's Spirit -> God's Spirit
Angel's Sigh -> Ribbon
Neutralizer - No EX version/Remains there
HP Sucker -> Hungry HP Sucker
Bottle Rocket -> Multi-Bottle Rocket
Bomb Core -> move this to skills
Siren/Emergency Exit/Superball


Of course, whether or not Gear Shift would be nice to implement or not, I don't know. I need more feedback on this. You'll notice a lot of these are from the FF series, but also appear from Earthbound (mostly from Jeff's inventory). Opinions? Suggestions? Feel free to leave any feedback you may have! I'm very slowly working on the game due to my computer going really bad (BSoDs at least once a day...), so it may take a while before I really get beta5 going...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 13, 2016, 04:11:43 am
=========================================
              INVENTORY
=========================================

*All shops that carried weapons and armor have been redone. No longer can weapons and armor (and accessories) be bought in the middle of the dungeon. Several weapons were outright removed (but are still in the database if needed), and many have been revamped in terms of stats and prices.
*Mist Robe now gives -70 DEF, 70 MAG, 10 SPD, increased Evasion, Auto-Blink, Water/Fire Resist Up, and allows access to several character's level 2 secondary commands.
*Raven Armor and Raven Cloak now allow access to several character's level 2 secondary commands. Raven Armor now gives Blind -100%, while Raven Cloak gives Silence -100%.
*Heavy Robe now gives 55 DEF, -20 SPD, Blunt/Slash Resist Up, and Regen: 10 Turns.
*Saigyouji Robe has been removed.
*Tao Robe now gives 30 MAG, 0 DEF, and Holy/Physical/Shadow Resist Up.
*Atlas now gives 30 ATK, 10 DEF, -30 MAG, Earth/Pierce Resist Up, and Blind/Confusion -100%.
*Soul Armor now gives Auto-Regen and Auto-MP Sap. Soul Armor now prevents Zombie.
*Soul Cloak (originally Soul Cape) now gives Auto-MP Regen and Auto-Sap. Soul Cloak now prevents Zombie.
*Soul Barrier now prevents Zombie.



=========================================
              SYSTEM
=========================================

*Zombie status now exists in the game. Zombie reverses the effects of healing except those caused by events (such as Fairy Circle), including items (but not all items). Zombie can be prevented by equipping the Soul Armor, Soul Cloak, and Soul Barrier, and cured by using the Holy Water. Characters innately immune to zombie are: Remilia, Mokou, Suwako, Hope, and Komachi. Youmu has 40% chance of being inflicted by Zombie, while everyone else has a 80% chance of being inflicted by it.
*The vast majority of healing items and abilities will damage any character under Zombie status.
*Doom status now exists in the game for the player to be inflicted with. Doom status lasts 20 turns, and can be prevented either by equipping a piece of equipment that prevents Instant Death, and can be removed only via Hope's Vortex, Esuna, and Esunaga, or Chaos's Black Hole abilities.


And with that update, I will now release this update to the game for everyone to try out and enjoy! Beta5 is still in the works, but a lot of little things here and there, mostly bosses and the like, have been updated quite a bit. If anyone is willing to go through the game and give it another testrun to make sure things are fine and dandy, or if they just want to experience the new updated bosses, that'd be great too! At some point, there will be another update patch for fixing the status resistances for enemies too, so be on the look out for that! I want to incorporate status effects heavily into gameplay to make them more useful for the player, but I haven't gotten to that yet since I'm still working on the main game. ^^;

The current update is here, and will always be named this. Just keep an eye on the date and all should be fine!

http://www.mediafire.com/download/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 11, 2016, 07:18:34 am
Been a while folks! Hope ya didn't miss me? ^^

So, while I discussed this with Locke a while back, I am in need of further analysis and ideas for this skillset. You see, I have a character coming up that's temporary playable (then an extended temporary playable character afterwards) that's in need of skills for her skillset. In addition, after she's no longer playable, the skillset mostly transfers over to Hope. So, I'm trying to make two skillsets that are mostly the same between the two characters. However...I am afraid that what me and Locke came up with just isn't going to cut it. For those who are interested, the character's abilities (Chaos) are: high physical strength and manipulation of Void/Space, so the abilities are themed around that to a degree. Of note, when Hope gets the skillset (which is right before final dungeon), most characters should be hitting around 2000-2500 with their strongest skills (4000 for most characters with ultimates. 4000+ for some characters, but they typically have A) High MP Costs, B) Low accuracy, or C) Both).


SKILLSET FOR HOPE

*Ruin: Inflicts 2000 non-elemental magic damage to one enemy.
*Ruinga: Inflicts 2000 non-elemental magic damage to all enemies.
*Twin Comet: First use charges up attack, second use will inflict 4000 non-elemental magic damage to all enemies.
*Undo: After X turns, the party's HP and MP are restored to the value set when the ability is first used.
*Counter Ruin: Counters with an unblockable Ruin to one random target when damaged. Will not activate if Hope is under Poison, Venom, or Sap.
**Post-Apocalypse: Only appears after Counter Ruin has successfully triggered 5 times in the same battle. Inflicts 5000 non-elemental damage to all enemies, then is removed from the skillset.
**Supernova: Requires 4 charges to use. Inflicts 8000 Fire-elemental damage to all enemies.
**Cosmic Break: ????


ADDITIONS TO CHAOS'S SKILLSET

*Almagest: Inflicts damage to all enemies equal to a % of Chaos's current HP.
*Grand Cross: Random chance to inflict any level 10 status to all enemies.
*Galaxy Stop: Same as Sakuya's "Sakuya's World" skill.


Hope does not get Almagest, Grand Cross, or Galaxy Stop at all, since those are supposed to be unique to Chaos alone. I'm very uncertain about Almagest right now out of those 3 (Grand Cross is...what it typically is in the FF series. Galaxy Stop is identical to what it does in the boss fight against her earlier in the game). As for the skills they both share, Ruin and Ruinga are both fine I feel. Undo is also fine, but everything else I'm very uncertain about. Like...they sound good on paper, but I feel the execution and whatnot behind them just wouldn't work out nicely at all.

So with that said and done, what suggestions/ideas do you guys have, if any?


Also, gonna give current update patch since it's probably needed. Fixes some issues here and there.

http://www.mediafire.com/download/eb90cwv0b5rtku2/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 18, 2016, 03:10:06 am
What's done currently!


======================================
            SYSTEM
======================================

*All basic elemental rings now cost 2000 yen instead of 4000 yen. This may change later if I ever get the attribute plugin working!



======================================
           CHARACTERS
======================================

*Equipping the following to the following characters will now allow them access to the level 2 variants of their passives or secondary commands:

*Reimu: Pray Lv2 (Shrine Maiden Sleeve, Arm Warmers, PC-98 Garb, Raven Armor), Pray Lv3 (Divine Red-White)
*Marisa: Mug (Black Cat, Up Sweeper), Bandit (Burglar Garb, Raven Armor), Master Thief (Mist Robe)
*Cirno: Eternal Bond Lv2 (Baka Dress, Frostbite, Raven Armor), Eternal Bond Lv3 (Critical Freeze, 0K), Double Summon (Baka Dress, 0K, Raven Armor)
*Aya: Intel Lv2 (Raven Armor)
*Meiling: Chakra Lv2 (Force of Qi, Raven Armor), Chakra Lv3 (Star Breaker), Restore HP Lv2 (Rainbow Dress, Selaginella), Restore HP Lv3 (Crouching Tiger, Hidden Dragon)
*Patchouli: Mana Reserves Lv2 (Elemental Robe, Raven Cloak), Mana Reserves Lv3 (Five Elements), Doublecast Lv2 (Twin Elemental, Mist Robe), Doublecast Lv3 (Seven Element Robe)
*Reisen: Apothecary Lv2 (Medical Gown), Apothecary Lv3 (Business Suit), Insanity Lv2 (Bunny Outfit, Raven Armor), Insanity Lv3 (Lunar Jacket)
*Momiji: Mad Rush Lv2 (Valiant Heart, Ultimatus, Raven Armor), Mad Rush Lv3 (Soul Edge, Soul Calibur), Last Stand Lv2 (Great Tengu Robe, High Rank), Last Stand Lv3 (Yamabushi Garb)
*Nitori: Chemist (Aqua Jacket, Raven Armor), Mirror Items (Sherlock Jacket), Metal Detector (Sherlock Jacket)
*Youmu: Bonecrusher Lv2 (Phantasmagoria, Northern Lights), Bonecrusher Lv3 (Oblivion, Oathkeeper)
*Komachi: Money Talks (One World, Raven Armor), Ransom (Reaper Cloak)
*Yuuka: Threaten Lv2 (Twinkle Star, Riviera, Infernal Geyser, Raven Armor), Threaten Lv3 (Perfect Green)
*Mokou: Sacrifice Lv2 (Healing Touch, Ghost Shell, Raven Armor), Sacrifice Lv3 (Omni Weapon, Flare Arms)
*Remilia: Amok (Noble's Dress)
*Hope: Revive Lv2 (Raven Cloak, Mist Robe), Cup of Life Lv2 (Mist Robe)
*Yumemi: Restore Lv2 (Raven Cloak, Mist Robe)
*Sanae: Recover Lv2 (Raven Armor)
*Suwako: Find Passages (KeroKero Armor, Anti-Snake Armor, Mountain Protector, Faithful Aura, Mishaguji's Scourge), Mishaguji's Curse Lv2 (Anti-Snake Armor, Faithful Aura), Mishaguji's Curse Lv3 (Mishaguji's Scourge)
*Koishi: Learning Lv2 (Raven Cloak, Mist Robe)
*Utsuho: Kamikaze Lv2 (Raven Armor)
*Nue: Morph Lv2 (Raven Armor)


*Hope's Gloom skillset is mostly done. Only Desperation (MP cost) and Jealousy Grasp (coding) need done. Jealousy Grasp may need reworked to be something different however. Hope's Chaos skillset (and therefore Chaos's skillset as well) is still underway as well.
*Hope may gain a few new abilities in her default skillset to replace Protect, Faith, and Bravery. These are:

**Angelsong: Restores minor HP to the party and grants Regen: 50 turns.
**Saint's Spirit: Doubles healing effectiveness on party.
**Extend: Resets durations of all statuses on party.

Saint's Spirit is the one that I'm unsure about right now, seeing as healing is pretty good in this game (AFAIK). Any suggestions for Hope's default skillset is more than welcomed.

*Rinnosuke's Aegis no longer grants Tetra status. In fact, Tetra, Omni, Physical, and Magic statuses are removed for now until further notice since I want to really try to implement the attribute plugin to make doing the coding easier but...never know.
*Utsuho's Kamikaze has been changed. Level 1 now deals damage equal to Utsuho's Max HP x3 instead of x4, Lv2 deals x4 instead of x6, and Lv3 deals x5 instead of x8.


And with that said, for those who are waiting on progress, I'll give this teaser video!





Once again, I apologize profusely for how long this game is taking to finish. Lack of motivation is a big killer, but combine that with wanting to do other things (mostly Let's Plays) as well as some IRL stuff, and it's kinda hard to get the willpower to keep working on this. But I'm trying to finish it at least! ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: hatter on April 18, 2016, 03:19:22 am
Nice to see this is still going! I really hope you get to see this through, it looks great from the first few minutes.

Good luck with this, mate! :)

Spoiler, click to toggle visibilty
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 18, 2016, 03:48:25 am
Thanks. It'll be quite a long time before I'm fully done with this blasted game. If I had mappers, that'd make it go by even faster while I'm coding/eventing too, but those are hard to come by. Same with spriters for the sprites heh (never had any spriters actually for battle animations for the playable characters that need them like Hope and Chaos. Only overworld sprites which....thanks to that person, all of the OCs for this game HAVE their overworld sprites).

Song is OUT!! from Devil of Decline, which is another Touhou fangame.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 27, 2016, 12:58:49 am
So, here's what I have for ideas on skillsets (of note, for Byakuren, I already updated Yuugyou Hijiri and Mystic Fragrance).


For Suwako:

**Monstrous Toad God: Attempts to force enemies to flee from battle. The higher the level of the skill, the greater the chance of forcing enemies to flee. No rewards are given for enemies that flee in this manner. Starts at 25% or less of Suwako's level for enemies to flee at level 1 (if Suwako is level 50, then enemies of level 12-13 or less will flee at a 100% chance), with +25% each level up. Does not work on all enemies and fails on bosses.
**Native God's Curse: Deals X damage to all enemies, dealing more damage the more allies that are KO'd. Higher levels increase the amount of damage increased by how many dead allies there are. 4 levels.
**Blighted Earth: Attempts to halve all enemies status resistances for X turns. The duration of the turns increases the higher the level of the skill. 4 levels.
**Brave the Elements: Attempts to halve all elemental resistances on all enemies. Higher levels increases duration of debuff. 5 levels.
**Seven Stones:
**Full Sakura Blizzard: Cures various statuses depending on levels. Level 1 cures Death (character revive with 1 HP), Level 2 cures Heat, Level 3 cures Curse, Level 4 cures Zombie, and Level 5 cures Doom. Unsure if it will be single-target or AoE.
**Frog God: Doubles effect of chosen character's battle passive for X turn. Higher levels increases the duration of the buff. 5 levels.




For Byakuren:

**Omen in Purple Mist: Instantly kills any enemy below X% of their Max HP. Level 1 starts at 25%, with max level (level 6) ending at 50% Max HP. Does not work on all enemies, and fails on bosses.
**Cloudy Way in Purple: Grants Critical: ????. Higher levels increases the HP threhold for said ability to activate, starting at 25% Max HP and ending at 50% Max HP.
**Syncretism: As long as target is above X% Max HP, target will gain an Auto-ability. Starts at 90% at Level 1, ends at 65% at max level?
**Yuugyou Hijiri: Grants Protect, Bravery, Faith, and Haste (starting at 15 turns, up to 40 turns at max level) to Byakuren.
**Mystic Fragrance: Restores MP to the party equal to a random number between 0-20. Every level gains +20 to the random number, up to 100 at level 5. Max level restores MP equal to a random number between 0 and (100 + caster's level). MP cost for each level is the max MP recovery threshold for each level, with Lv6 costing 120.
**Air Scroll: Nullifies all physical damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns.
**Good Omen: Absorbs all damage equal to target's Max HP, then disappears. Will not work on damage that exceeds target's current HP or any effect that instantly kills target. Each level increases HP threshold by 20%, up to 200% Max HP.
**Flying Fantastica: Copies buffs (varies per level) to the rest of the party that Byakuren has.
**Magic Butterfly: Nullifies all magic damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns.
Star Sword Apologetics: Reduces all resistances of all enemies by half.


Byakuren no longer has Weapon Bless, and Suwako's Armor Status Bless MIGHT be moved to Reisen instead. The reasons for this is that Switch skills cannot appear in Skill Subsets, and if the Skill Subsets are put as Skills, then all abilities the character has will appear in there (for Byakuren, her Weapon Bless skills were appearing in both her Mystic command and Weapon Bless command. This is not desirable as I wanted to keep the two separate). I could make it so that all of the skills appear in the same skillset, but is that something that is desirable by the players? I do not know...

By the by, some of these I may not be able to do properly, and some will require a lot of testing. I am at least hoping this makes Suwako and Byakuren much more viable though. While I am updating these two, I am also debating on what to do for their new secondary commands, if Weapon Bless/Armor Bless skills are added into their normal skillset, and if I should have Nitori's Armor Bless skills be part of her Water command since it's so short anyways.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 07, 2016, 07:44:53 am
=========================================
         CHARACTERS
=========================================


Reisen:

*No longer has Insanity command, but now has Suwako's Armor Status Bless command and skills.



Byakuren:

*No longer has access to the Weapon Bless command.

**Omen in Purple Mist: Instantly kills any enemy below X% of their Max HP. Level 1 starts at 25%, with max level (level 6) ending at 50% Max HP. Does not work on all enemies, and fails on bosses. 12 MP at level 1, 42 MP at max level.
**Syncretism: Copies buffs (varies per level) to the rest of the party that Byakuren has. Level 2 versions of buffs at level 1, up to level 7 versions of buffs at max level. Any status that does not have a level higher than the current skill level will not have its duration improved. MP costs have not been implemented yet as the ability has yet to be coded.
**Yuugyou Hijiri: Grants Protect, Bravery, Faith, and Haste (starting at 15 turns, up to 40 turns at max level) to Byakuren. 18 MP at level 1, 64 MP at max level.
**Mystic Fragrance: Restores MP to the party equal to a random number between 0-20. Every level gains +20 to the random number, up to 100 at level 5. Max level restores MP equal to a random number between 0 and (100 + caster's level). MP cost for each level is the max MP recovery threshold for each level, with Lv6 costing 120. 20 MP at level 1, 120 MP at max level.
**Air Scroll: Nullifies all physical damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns. 18 MP at level 1, 85 MP at max level.
**Good Omen: Restores 1% Max HP and MP to target for 30 turns. Each level increases the healing by 1%, to a maximum of 6% Max HP/MP. 10 MP at level 1, 60 MP at max level.
**Flying Fantastica: While unit with buff is below X% Max MP, their MP will be refilled to that value until buff wears off. The higher the skill level, the higher the % threshold will be. Starts at 20% at level 1 and ends at 45% at max level. MP costs have not been adjusted yet. Suggestions are welcomed.
**Magic Butterfly: Nullifies all magic damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns. 18 MP at level 1, 85 MP at max level.


Suwako:

*No longer has Armor Status Bless.


What this means is that Suwako and Byakuren need new secondary commands that aren't skillsets. This also means that since Reisen's getting Armor Status Bless, she cannot have any skills that relies on Switches (which is why Suwako and Byakuren lost their secondary skillsets in the first place). I am not sure what to give either of them, so if you have any suggestions, feel free to let me know. In addition, I am wrapping up Byakuren here soon (just need to get to Syncretism, which is gonna be a chore to code...). These are what I have in mind for the last 2 abilities to update on her, and then I'm going back to working on maps and events to progress beta5 further. Suwako, Reisen, and Nitori will have to wait until later for updates.


**Cloudy Way in Purple: Inflicts unblockable damage to all enemies depending on a base value + the number of buffs Byakuren has. The higher the skill level, the more damage the skill will do.
**Star Sword Apologetics: Reduces all resistances of all enemies by half.


I'm not really feeling it on either of these abilities at the current time, but I don't know. The first one is gonna be super hard to balance, and the second one I'm not really sure if that fits for her ultimate or not, which by the way she learns automatically at a point in beta5. This should HOPEFULLY make Byakuren much more viable to be used during the game, as she's supposed to be a key character for when the player gets her until later on.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 19, 2016, 07:43:44 am
More updates! And with this, I'm almost done with Byakuren's full update! Just gotta get Cloudy Way in Purple and Star Sword Apologetics updated and she'll be good to go! Suwako/Nitori/Reisen are all going to be much later on. For now, working on adding in the new mini-dungeons (the caves between Makai and Gensokyo, as well as a couple optional dungeons) and Valley of Corpses (the next dungeon for beta5. All that's needed is to put in the enemies and treasures, then test the area myself and it'll be good to go!). Alot of progress is about to be made on the game since I'm currently on a LPing hiatus (just got done doing FFVII again, so that should take at least 20 more days before I run out of videos on that and before I decide on what to do next!). For now, this is what's new!

=========================================
            CHARACTERS
=========================================

Meiling:

**Tiger Chi Release: MP costs reduced to 4 MP at level 1, +4 MP per level up (to maximum of 20 MP at max level). Now inflicts Bravery/Deprotect/Defaith on Meiling, starting at 10 turns at level 1, up to 30 turns at max level. No longer increases stats by a raw amount.


Byakuren:

**Syncretism: Copies buffs (varies per level) to the rest of the party that Byakuren has. Level 2 versions of buffs at level 1, up to level 7 versions of buffs at max level. Any status that does not have a level higher than the current skill level will not have its duration improved.


Hope:

**Dispel/Dispelga are now 100% accuracy instead of 70%.
**Decurse now cures Curse, Zombie, and Doom to one ally.
**No longer has Bravery, Faith, or Protect. Instead, now has the following in place of those, in addition to a new skill:

**Angelsong: Restores 700 base HP to the party and grants them Regen: 50. 28 MP.
**Wall: Halves all physical/magic damage for 50 turns to one ally. 58 MP.
**Starlight Barrier: Nullifies all physical/magic damage for 10 turns to one ally. 40 MP.
**Extend: Resets the durations of all buffs to one ally. 16 MP.


Suwako:

**Suwako no longer has Armor Status Bless, which has been moved to Reisen. In its place is the Hibernate command, which puts Suwako to sleep for 10 turns but restores 100 HP and 5 MP every turn. At level 2, it restores 200 HP and 10 MP every turn, and at level 3, it restores 400 HP and 20 MP every turn.


**The damage on all AoEs have been reverted to their original damage values. MP costs will be adjusted on these later on.


=========================================
               ENEMIES
=========================================

**Yuugenmagan now is no longer immune to Blind and Silence. He now has a 60% chance of being inflicted by Blind, as well as a 20% chance for Silence and Lock.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 22, 2016, 02:48:31 am
Alright, so here's the problem. Valley of Corpses is pretty much set to go as it is for testing. The issue is I NEED to update Reisen and Nitori NOW, as I wanted this dungeon to be where they'd both be extremely helpful, especially Nitori (seeing as you could go through the entire game without bothering using her once). This means I need to update her skillset. However, here's the issues at hand:

A) I cannot make any of her Water or Stock abilities be SWITCH skills (for example, her Bomb Core right now would have to go because it'd require custom coding). Reason for this is I don't want the skills to overlap into the other skillsets.
B) I need to figure out how exactly I want to handle her CURRENT skills she has in her Stock command. Do I want to remove them outright? Do I want to change their MP costs? Do I want to make it so that in order to learn them, you need to use up X amount of items in the Crafting Shop on her to permanently learn the skill? If so, should it cost 0 MP or should it cost X MP? Which of her original skills should she get to keep then?
C) I would like to give her new Stock commands that can only be bought at the skill shop (in other words, to replace the skills you could learn via the Crafting Shop method or any other method). Problem is, which of these should be added? I don't want to overbloat her Stock command with too many abilities. I want her to have options, but not TOO many options!

For reference, this is her current Stock abilities (EX versions are just AoE versions of said skills):

P: Restores 200 HP.
Lapis: Restores 500 HP.
Large P: Restores 1000 HP.
1-Up: Revives a KO'd ally with 10% Max HP.
Antidote: Cures Poison and Venom.
Eye Drops: Cures Blind.
Echo Note: Cures Silence.
Bravace: Cures Berserk.
Anti-Mixup: Cures Confusion.
Alarm Clock: Cures Sleep.
Denumber: Cures Paralyze.
Mini Hammer: Cures Lock.
Soft: Cures Petrify.
Anti-Freeze: Cures Freeze.
Chrono Breaker: Cures Slow and Stop.
Faith: Cures most negative statuses.


There's also the "Gear Change" method, which would just swap the default versions of these to their EX versions, or vice versa. It COULD work, but would require a ton of coding to get working right I think.

The following, for those who don't remember, are what I was thinking of adding to her Stock command:

Strength Tonic: Bravery: 25 turns to one/party.
Iron Draft: Protect: 25 turns to one/party.
Sage's Wisdom: Faith: 25 turns to one/party.
Speed Drink: Haste: 25 turns to one.
Hero's Drink: Bravery/Protect/Faith/Haste: 25 turns to one/party.
Miracle Drink: Regen/MP Regen/Bravery/Protect/Faith/Haste: 25 turns to one/party.
Angel's Sigh: Removes all statuses and prevents statuses for 20 turns.
Neutralizer: Dispels all buffs on target.
HP Sucker: Drains HP from one target.
Hungry HP Sucker: Drains HP from all enemies.
Bottle Rocket: Minor unblockable damage to one (Roughly 100-150).
Big Bottle Rocket: Moderate unblockable damage to one (Roughly 500).
Multi-Bottle Rocket: Major unblockable damage to one (Roughly 1000-2000).
Bomb Core: Inflicts damage to target equal to current HP, but kills user.
Siren: Force battle with rarest enemy group.
Emergency Exit: Escape from battle.
Superball: Same as Meira's attack.

Some of these, like Hero's Drink, Miracle Drink, Bomb Core, and Angel's Sigh, probably won't even be here or keep their current effects, if they stay around. And this is just for the Stock command! There's Nitori's Water command too, which has...3 skills to its name:

Name: Hydro Camouflage (Upgrades to Ooze Flooding at Lv5 and Flash Flood at Lv9)
Type: Magic
Target: All Enemies
Attribute: Water
MP Per Level:
   1 - 16
   2 - 18
   3 - 20
   4 - 23
   5 - 26
   6 - 30
   7 - 34
   8 - 39
   9 - 45
 10 - 52
 11 - 60
 12 - 69
Damage/Healing Per Level:
   1 - 200
   2 - 350
   3 - 500
   4 - 650
   5 - 800
   6 - 950
   7 - 1100
   8 - 1250
   9 - 1400
 10 - 1650
 11 - 1800
 12 - 1950
Variance: ± 2 (4 at lv5, 6 at lv9)



Name: Extending Arm
Type: Physical/Magical
Target: Single Enemy
Attribute: Physical
MP Per Level:
   1 - 100
Damage/Healing Per Level:
   1 - 5000
Variance: ± 4



Name: Optical Camouflage
Type: Magic
Target: Self
Attribute: None
MP Per Level:
   1 - 7
   2 - 14
   3 - 21
   4 - 28
   5 - 35
   6 - 42
   7 - 49
   8 - 56
   9 - 63
 10 - 70
Condition Per Level:
   1 - Fire Resist Up, Blink: 50 turns
   2 - Fire/Ice Resist Up, Blink: 50 turns
   3 - Fire/Ice/Thunder Resist Up, Blink: 50 turns
   4 - Fire/Ice/Thunder/Earth Resist Up, Blink: 50 turns
   5 - Fire/Ice/Thunder/Earth/Wind Resist Up, Blink: 50 turns
   6 - Fire/Ice/Thunder/Earth/Wind/Holy Resist Up, Blink: 50 turns
   7 - Elemental Resist Up, Blink: 50 turns
   8 - Elemental/Poison Resist Up, Blink: 50 turns
   9 - Elemental/Poison/Gravity Resist Up, Blink: 50 turns
 10 - Elemental/Poison/Gravity/Physical Resist Up, Blink: 50 turns
Variance: ± 0



Name: Water Carpet
Type: Magic
Target: Single Ally on odd levels, All Allies on even levels
Attribute: Water
MP Per Level:
   1 - 4
   2 - 8
   3 - 12
   4 - 16
   5 - 20
   6 - 24
   7 - 28
   8 - 32
Variance: ± 0
Additional Information:
   *25% chance every 2 levels for Water Resist Up


As you can see, even her ultimate is lackluster. Again, I cannot do Switch skills so that's out of the question (but I CAN do "switch" skills via Statuses, if done right). I don't even know what else TO give her for her Water command, nor if she should even get much else in it when she also has Stock and Armor Elemental Bless. I did have this idea for a revamp of one of her moves though:

Optical Camouflage: Vanish status to one target. Avoids all physical attacks, but takes double damage from magic attacks and status wears off immediately upon losing HP from a magic attack. Single ally.

Which would be unique. There's no easy way to remove the status though since I cannot detect what type of attacks are used, and Poison/Venom/Sap/etc. would affect the coding too.

So yeah! Really need to get going on Nitori before I can continue the game! Reisen can wait until after Nitori is done since she shouldn't be nearly as hard! ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 22, 2016, 11:14:50 am
So it has been decided, thanks to LockeZ for brainstorming with me! This is what will happen with Nitori!



P (Starts): Restores 200 HP.
Lapis: Restores 500 HP.
Large P: Restores 1000 HP.
1-Up: Revives a KO'd ally with 10% Max HP.
Antidote (Starts): Cures Poison and Venom.
Faith: Cures all negative statuses except Death, Zombie, and Doom.
Holy Water: Cures Zombie, Doom, Debrave, Deprotect, Defaith, Fear, and Cursed.
Strength Tonic: Grants Bravery: 25 turns to one ally.
Iron Draft: Grants Protect: 25 turns to one ally.
Sage's Wisdom: Grants Faith: 25 turns to one ally.
Speed Drink: Grants Haste: 25 turns to one ally.
Healing Spring: Grants Regen: 25 turns to one ally.
Bottle Rocket (Or Knot of Rust): Inflicts minor unblockable damage to one enemy (100-150 base damage).
Big Bottle Rocket (Or S-Mine): Inflicts moderate unblockable damage to one enemy (500 base power).
Multi-Bottle Rocket (Or 8-Inch Cannon): Inflicts major unblockable damage to one enemy (1000-2000 base power)
Neutralizer (or Dispel Tonic): Removes all buffs from one enemy. May inflict minor Mystic-elemental/non-elemental damage as well.
HP Sucker: Drains HP from one enemy.


Gear Change: Inflicts GearC on Nitori that lasts 30 turns. While status is on, all current Stock commands that can have an EX version will become EX. EX versions are half-powered of the original versions, but is still affected by Chemist/Mirror Items. If Nitori doesn't have the status, they will be back to normal. Depending on weapon equipped, the duration will be increased by 10 turns, up to +20 turns.


*For P, Lapis, Large P, Faith, 1-Up, and Holy Water, the player will need to bring X amount of those items to the crafting shop and use them for Nitori to permanently learn those skills. They will cost 0 MP whenever she uses them. For all other skills, how they will be obtained I have not decided yet. Should they be bought from the shop? Obtained from the crafting shop just like Nitori's other skills?

*Neutralizer, Bottle Rocket, Big Bottle Rocket, Multi-Bottle Rocket, and Faith will not have an EX version of them.




So that's that! Optical Camouflage may still get updated, but that's not a big priority at the moment. Reisen is in the midst of being updated. This is what I have so far:



Original versions:


**Ultraviolet Field: Cures Poison.
**Eyesight Cleaning: Cures Blind.
**Weak Heart: Cures Sleep.
**Disorder Eye: Cures Berserk.
**Mind Bending: Cures Confusion.
**Corolla Glance: Cures Paralyze.
**Ripple Vision: Cures Sleep/Silence.
**Undersense Break: Cures Petrify/Freeze/Stop.



Current updated versions:


**Ultraviolet Field: Cures Slow, Stop, Heat.
**Eyesight Cleaning: Cures Blind.
**Weak Heart: Cures Debrave, Deprotect, Defaith, Fear, Paralyze.
**Disorder Eye: Cures Confusion, Berserk.
**Mind Bending: Cures Lock, Disable.
**Corolla Glance: Cures Sap, MP Sap.
**Ripple Vision: Cures Silence.
**Undersense Break: Cures Sleep.

I'm trying to make her status healing skills be more thematic, but it's really, really hard. I was suggested to make them also grant immunity to the statuses they heal, but that seems like overkill (and I can't remove and inflict a status on the same skill anyways). Plus, Reisen has Armor Status Bless anyways so yeah. Any suggestions on Reisen's skills will be much appreciated.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 26, 2016, 10:44:12 am
While I'm trying to get Extend to work (because it's not working as intended), I already got the Valley of Corpses - Dimensional Rift and the next event fully coded out (just have to fix dialogue errors and set up the boss fight for the new event), and then it's back to doing more event fixing before Frozen Fields happens! I'm going to need some suggestions for enemies here, but I'll get to that in a bit.

For anyone who has gotten up to beta5 so far, and at least got up to Hollowed Caverns, if you are interested in beta testing the newest sections and dungeons for beta5, please let me know. Of course, I need people who haven't overgrinded (because there are people who got to like level 50 or higher while waiting on stuff, or actually maxed out character stats by grinding stat boosting items and the like). Recommended levels around level 25-30, if possible. 35 is acceptable too I believe for this section. EXP and whatnot will be adjusted at a later date, but those levels are what I need (my Marisa, for instance, was level 35 I believe, while my Hope was level 30. Everyone else was around level 25-28). I definitely need people to test out enemies and whatnot to make sure they're balanced as I already know how to deal with them myself, so it's super easy for me to abuse their weaknesses and the like. I didn't even abuse their status weaknesses (yes, enemies are actually pretty vulnerable to some statuses now. That's something I'm trying to fix up on enemies for certain).

The following sections/dungeons are what's needed for testing (in spoilers):

Spoiler, click to toggle visibilty

This will require me to upload the most recent version of the game if you are interested in testing this out. In addition, if anyone is really bored and want to help out, feel free to play through from the start and test out enemies, see what status resistance or moveset changes enemies could use, etc. etc. Or, try to go through without grinding too much! I am also going to be testing HP/MP+ accessories to make sure that they're working properly, because my Marisa somehow has 720 MP at level 36 with a +60% MP accessory, and that doesn't...seem right.


With that out of the way, here's what's to come for Frozen Fields in terms of enemies/bosses (do not read past this point if you don't want spoilers on who the enemies/bosses are!!!). Movesets aren't finalized yet obviously, but there's some there right now.


===================================
FROZEN FIELDS
===================================

Bomb:

Self-Destruct
Fireball
Fira
Blaze
Body Slam



Red Mousse:



White Mousse:



Fire Elemental:



Ice Elemental:



Grenade:

Self-Destruct
Chain Reaction (Used only when low on HP. Forces all other Bombs and Grenades to use Self-Destruct on their turn)
Blizzaga
Absolute Zero
Firaga



Necromancer (NM):

[When low on HP, uses a 1 time full heal and becomes stronger. When "alive", uses fire magic. When "revived", uses ice magic]

(Alive)

Flare Tornado
Flare Star
Flare
Nova Storm


(Revived)

Avalanche
Icicle Rain
Frigid Damsel
Freeze
Diamond Edge



Yuugemagan:



Yuki:

Chaos Flare
Burn
Firaja



Mai:

Frostbite
Freeze
Blizzaja
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 29, 2016, 11:39:05 am
More updates! A lot more got changed than I thought they did...a lot are minor but still worth mentioning. On that note, I've updated the Player Skills document, so there's that going. I might update the Enemy Skills and Inventory documents, if for my benefit at the very least, but taking 6 more hours to get through everything sounds ugh. Even worse if it's the Bestiary which needs updated super badly...and I don't really want to deal with THAT thing. Wish there was an easier way of doing bestiaries in 2k3...

Also of note, I might actually start trying to do status icons since I ripped enough of them from FFIX and X-2 for the wiki. I got them all on my external so got a lot I can use! On that note, I totally forgot there was a boss fight I need to do first before I can continue on with the game, so I need to do that. Having a bit of a hard time coming up with something interesting though. For those who are wondering the boss fight is:

Spoiler, click to toggle visibilty

I'm also thinking of what to do with Sanae's three stat boosting abilities since...well...they're pretty garbage. I could do AoE Bravery, Protect, and Faith, but that sounds like a cop-out with her (and I also gotta do something with her Absorb Resist up ability that she doesn't really need at all). Arrrrgh!

==========================================
             SYSTEM
==========================================

**Ying-Yang Scrolls now cost more as follows:
  **Lv1: 150 > 1500
  **Lv2: 800 > 2450
  **Lv3: 1750 > 4500
  **Lv4: 0 > 8250
**Tiger Scrolls now cost as follows:
  **Lv1: 2000 > 1000
  **Lv2: 5000 > 2000
  **Lv3: 10000 > 4000
  **Lv4: 0 > 8000
  **Lv5: 0 > 16000
**All of Nitori's original Stock command scrolls no longer exist in the game data. If the player had any of these in their inventory, they are now gone. Hopefully they didn't buy these and not use them immediately to get the money back before the next update!


==========================================
           CHARACTERS
==========================================

Marisa:

**Devildom Torch has been altered. It no longer removes buffs on enemies nor deals non-elemental magic damage. It now inflicts Defaith on the enemy, starting at 10 turns at level 1, +10 turns per level up to a maximum of 40 turns at max level.



Reisen:

**Life Elixir now only works on Reisen and can no longer target other allies.
**Ultrared Field now has 100% accuracy instead of 80%.
**Infrared Moon now targets all allies instead of just one ally.



Nitori:

**Nitori's Stock command has been completely revamped:

**P (Starts): Restores 200 HP.
**Lapis: Restores 500 HP.
**Large P: Restores 1000 HP.
**1-Up: Revives a KO'd ally with 10% Max HP.
**Antidote (Starts): Cures Poison and Venom.
**Faith: Cures all negative statuses except Death, Zombie, and Doom.
**Holy Water: Cures Zombie, Doom, Debrave, Deprotect, Defaith, Fear, and Cursed.
**Strength Tonic: Grants Bravery: 25 turns to one ally.
**Iron Draft: Grants Protect: 25 turns to one ally.
**Sage's Wisdom: Grants Faith: 25 turns to one ally.
**Speed Drink: Grants Haste: 25 turns to one ally.
**Healing Spring: Grants Regen: 25 turns to one ally.
**Knot of Rust: Inflicts minor unblockable damage to one enemy (100-150 base damage).
**S-Mine: Inflicts moderate unblockable damage to one enemy (500 base power).
**8-Inch Cannon: Inflicts major unblockable damage to one enemy (1000-2000 base power)
**Neutralizer (or Dispel Tonic): Removes all buffs from one enemy. May inflict minor Mystic-elemental/non-elemental damage as well.
**HP Sucker: Drains HP from one enemy.

*In addition, Nitori gained a new ability in her default Water command.

**Gear Change: Inflicts GearC on Nitori that lasts 30 turns. While status is on, all current Stock commands that can have an EX version will become EX. EX versions are half-powered of the original versions, but is still affected by Chemist/Mirror Items. If Nitori doesn't have the status, they will be back to normal. Depending on weapon equipped, the duration will be increased by 10 turns, up to +20 turns.


*For all of Nitori's Stock abilities excluding her starting abilities, the player can no longer buy or win the skills. Now the player must acquire them from the crafting shop by trading in X amount of items to learn the skills. There are no EX versions of Faith, Neutralizer, or the attack items. There are no Mirror Item version of Neutralizer or the attack items. There is no Chemist version of Neutralizer or the attack items excluding HP Sucker.



Suwako:

*New skills available:

**Full Sakura Blizzard: Level 1 cures Curse, level 2 cures Heat, level 3 cures Disable, level 4 cures Zombie, and level 5 cures Doom. Starts at 8 MP at level 1, 17 MP at level 2, 24 MP at level 3, 30 MP at level 4, and 39 MP at level 5.



Yuuka:

**Crackdown no longer attempts to reduce one target's Defense to 0 at 40% accuracy. It now has a 10% chance of inflicting 9999 damage with no element attached to it.



Hope:

**Cosmic Spear (Fate's Limit Break) is now set to 100% accuracy instead of 90% accuracy. All Limit Breaks are 100% accuracy.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 01, 2016, 11:04:15 pm
Recent update to the game can be gotten here, for those who are interested: http://www.mediafire.com/download/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 05, 2016, 02:39:01 am
This has nothing to do with Touhou Fantasy per say, but I have no other place to put this.

So, since recently I've been getting into the Neptunia series, no thanks to a buddy of mine, I've realized that I really want to make a "fun" game; one that's not super serious like Touhou Fantasy (and as I thought about it, a lot of games that I've played or seen), and just tries to have fun. There'd still be serious stuff in it, of course, but overall I'd love to just DO something like that, akin to said series. I've been thinking on ideas lately (since that's really all I can do, carpal tunnel be making it impossible for me to do a lot of things right now), and the Touhou Fantasy crew (Hope, Fate, Death, Chaos, Order, Pestilence, and Gloom) would make for a fine cast of main characters, with Shyam (a Fire Emblem OC originally who never made it into a couple games that were both discontinued) acting as an 8th main character. I already have a full-on female cast there, so that's the easy part.

The problem though is that:

A) I've no idea what to do with a story involving that right now, nor what kind of mishaps/shenanigans the crew would even get into (keep in mind, the Fragments themselves are all from their own universe, they're not apart of the Touhou one, and Shyam is kinda in that same boat herself). I'd rather not make it TOO much like Neptunia, and I ALSO don't want it to wind up like a Kingdom Hearts type game (it could VERY easily wind up as that since these 7 are known to have been to other worlds/dimensions).
B) While I THINK I'm semi-decent with character dialogue and the like, I am in no way good with comedy/humor. In fact, that's one of the things I'm REALLY bad at, and seeing as that's something I'd like to have in a game like that, it kinda makes that really hard to do anything with heh. Especially when it comes to the goofball that is Fate (whom I linked to Neptunia. They're kinda similar in personalities actually, much like Hope is with Nepgear).
C) I'd LIKE to not reuse assets or sprites or things like that from other games like I did with TF (outside of the fragments sprites), but making it a 100% original game would be very daunting and out of my abilities (I'm in no means good at spriting, and I have zero patience with art)


So yeah...there's all that that's keeping that from happening (alongside carpal tunnel right now and TF being a big one, amongst other things). I also don't know if I'd WANT to reuse the TF girls too, but they'd fit in the best I feel, and anyone that knows TF would actually know them fairly decently I think. Plus, I feel that a game just for them that's original to them would do them well. Any thoughts, opinions, etc. on this idea? I'd really love to hear back from you guys on it. ^^
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 09, 2016, 10:48:38 am
More on TF news! Spoilers for those who don't want to see the character lists.

Spoiler, click to toggle visibilty

Welp, now I know what to try to balance Frozen Fields around kinda. Might make it revolve around level 25-30 party. What do you guys think? The hardest part of balancing dungeons and whatnot is taking these things into consideration, since I'm basing it on my levels and party, and not everyone is going to be like this. These are the BASE speed values of the characters without any equipment, there's a lot of things that can increase speed (Rabite's Foot is an accessory that gives +50 Speed, Gale Ring gives +60 Speed, and those are the ones that gives the most speed that everyone can use. Rabite's Foot can be bought easily now too for 8000 yen. Most other pieces give maybe +5-10 speed, if that).

On another note, I found out that my HP+%/MP+% accessories are very buggy. When equipped and unequipped normally, they're fine, but if a character levels up with one equipped (similarly, if they level down with it equipped), the HP/MP values are skewed and will never fix themselves even if the accessory is unequipped and reequipped. It requires getting the character back to the level they were at when they first equipped that accessory and then leveling up normally to fix the values, which obviously is not a thing that can be done in TF. So I may have to either get rid of them, or make it so that the accessories increase the stats by a raw value. Not sure what the values should BE but...ya know. On top of that, I'm trying to figure out what the hell I was doing with Frozen Field's gimmicks. Well, I KNOW what I was trying to do, but I forget exactly HOW I went about doing it.

Spoiler, click to toggle visibilty

The long leg of blue blocks are the sliding ice. The ice blocks strewn about are what you have to melt. Simple enough, yes? I just feel like something better can be done here though maybe. These are the only 3 screens that you have to really worry about (there's 3 others, but they're more pitstops than anything else), and there ARE random encounters here with a bit of a gimmick (Fire and Ice enemies, takes reduced/no damage from elements that aren't their weakness, several of them are resistant/immune to physicals). Short dungeon, like most of beta5's dungeons honestly, so I'm hoping it's not TOO bad to deal with...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 24, 2016, 10:54:45 am
I am currently working on redoing the prices of skill scrolls, because I feel they're not very well done. Especially as the game progresses, though figuring out a good price for them is the hard part. I have to take the power of the skill (or effects in some cases), any special abilities it may have, who uses it, etc. into consideration for the prices, and then from there have to gauge how much the next level will cost and so on and so forth. Not easy at all! If anyone wants to try to help with it, that'd be great. I also have new weapons to do Weapon Bless coding for (oh boy...), and will probably be doing something about the Weapon Bless system (that nobody probably uses...).

As for the game itself, it is currently about 50-70% done with beta5. Frozen Fields is done, and what's next is to cut out Ruins of Vina and replace it with a cutscene involving three characters and their interactions, and then a flashback afterwards about what happened at the Ruins and then go from there with the game normally. Still don't have Reimaden or Hokkai fully mapped either, so that's a problem. I still need to fix up the HP/MP+% accessories because they're broken and break characters...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 09, 2016, 01:49:08 am
(https://i.gyazo.com/f9eec942f58b186ef13ad61f218d4b40.png)
(https://i.gyazo.com/9c83c466eafd0367ce2ef431f3bec301.png)

I apparently like to make things depressing in this game! Why yes, that is Zodiark. Why yes, that is what happens when Final Eclipse is used. Why yes...HP is not at 0 because I wouldn't be able to trigger this cutscene. Why yes...you CAN see Zodiark's HP/ATB bar still! Why yes!!! HOPE STILL IS USING REIMU'S SPRITES! Why yes...I only have one more ability to do for him before I can really test him out in-game.

Why yes...someday this game will get finished! Maybe. I hope...

On that note, for those interested, I am nearly done with beta5! I need to set up some abilities (Tonberry's Voodoo, Zodiark's Darkening Cloud, and Death's special Doom ability) and then I can test out Fallen Cave and Fallen Shrine. After that, all that's left for beta5 is the Dimensional Rift for Fallen Shrine, followed by Reimaden (need mapped still), True Pandaemonium, Silent Shrine, Palanquin Ship, and finally Hokkai (also needs mapped). Then, all that remains are the following:

Beta6: Hakurei Shrine Forest, Pandaemonium-R, Lunarian Capital, Lunarian Palace, Dimensional Rift, Sea of Clouds, and Bhava-Agra. 11 dungeons were cut out entirely from this beta.
Beta7: End of Gensokyo, Gaplands (trials might be axed out except for Reimu's), The Void, and Heart of Pandora.

The big problem though is that at this point in the story, I don't really HAVE the story mapped out really well at all for several of the dungeons, in addition to none of the dungeons being mapped. Well, I have SOME of the story planned out and whatnot, but not full story nor dialogue so that's gonna be a thing.

Getting close to being done, but still so far away! Once beta5 is done though, that's roughly 71-80% of the main story done. Sidequest stuff is still going to wait until main storyline is done. Anyone willing to do any mapping, spriting, or brainstorming, do let me know~ That'd help me out a lot (especially with mapping. Lord knows that takes me forever to get through, and being able to bust through that will make the development go by so much faster!).

Once this game is done, still thinking of that Neptunia-esque game with the fragments too. I actually have ideas and stuff planned out for that, but not the story and whatnot as usual. >_>
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 12, 2016, 04:11:30 am
(http://orig07.deviantart.net/1031/f/2016/193/2/2/img_10072016_030719_by_xenomic-da9s9c8.png)


It begins! This is the first frame of the idle sprite, done by the wonderfully talented Graphicus! First try in this style, and I have to say...it looks VERY much Hisoutensoku style! Here's to more of his great work for Hope! ^^
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 14, 2016, 12:21:54 am
Thinking on this, but what do people think of stat boosting equipment? Do you think it should be fixed % (HP +10%, HP +20%, etc.), or fixed values (HP +200, HP +400, etc.)? Which do you guys normally prefer? Since I'll be fixing up the coding for stat-boosting equipment, thought I'd get the opinion on this now. There are weapons that increase specific stats by a fixed % while still increasing that stat (for instance, Marisa's got a weapon that increases her Magic, but also increases it more by +5%), and then there's some gimmicky weapons like all of Aya's special craftable weapons which give +% Speed to the party at the cost of reducing Aya's speed by the same %).

On that note, currently nearing being done with Fallen Shrine. Two more bosses to fix up, and then testing will commence with that area. After that is the rift which shouldn't be any problem to do, and then it's time to go back to mapping since Reimaden is next! Still need ideas for Reimaden in terms of mapping and gimmicks, if anyone has any~
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 16, 2016, 05:56:50 am
I forgot that I needed one more skill for Hope's version of Death's skillset. Whoops! I need to do that before I continue on with the game. On that note, I ALSO need to update Hope's version of Pestilence's skillset. So here's what I have for each of those:

For Death:

*Extinction: Costs 100% MP. Kills all enemies (excluding bosses) and ignores resistances, kills all allies, and leaves Hope at 1 HP.
*Doomja: Inflicts Doom on all enemies. Starting timer varies. 30% accuracy.

Only one of these can make it in. Doomja's easier to code, but less interesting I feel, while Extinction, whilst being really freaking powerful, is also really costly on resources and the like (1-Ups (revives with 10% Max HP) and Bs (restores 100 MP) cost 500 yen each, and Ps cost 200 yen and restore 200 HP. That adds up after a while, and that doesn't include using MP for recovery too. Extinction also wouldn't be too hard to code. Of note, both would require yet another battle event page to do. Extinction could POTENTIALLY be given to Chaos's or Pestilence's skillset for Hope too, if all else fails.


Pestilence:

Current skillset is this:

Fear: Inflicts Fear: 50 turns to one target. 16 MP.
POW Hammer: Inflicts Debrave: 50 turns to one target. 8 MP.
Deprotect: Inflicts Deprotect: 50 turns to one target. 12 MP.
Defaith: Inflicts Defaith: 50 turns to one target. 8 MP.
?????: Unused slot.
Bleed: Inflicts Sap: 50 to one target. ??? MP.
Mind Bleed: Inflicts MP Sap: 50 to one target. ??? MP.
Lock: Inflicts Lock: 50 turns to one target. ??? MP.

And the three abilities you must choose from once you get the skillset:

Reverse: Reverses statuses with the complete opposite version (i.e. Poison becomes Regen, Regen becomes Poison) to the party. 50 MP.
????: Unused slot.
Diseased Tempest: Pestilence's Limit Break, requires Hope to be under 25% Max HP and a 10% chance each turn to show up. Inflicts 1500 Wind-elemental magic damage, Fear: 50 turns, Debrave: 50 turns, Deprotect: 50 turns, Defaith: 50 turns, Sap: 50 turns, MP Sap: 50 turns, and Lock: 50 turns to all enemies. 100 MP.


Of note, Diseased Tempest and Reverse are staying for Pesti's skillset. The rest needs updated badly I feel, since they're...kinda not that useful? I still want to make the skillset very status-oriented though, so that's going to be interesting.

*Disease: Halves status resistances on all enemies for a set amount of time. This is actually something that I'm debating if I want to do. I mean, I would LIKE to, don't get me wrong, but dealing with status resistances for enemies OR allies is...really cumbersome due to how many statuses there are unfortunately.
*Pox Alleviate: Removes all statuses from Hope and heals her based on number of statuses removed. This would be one of the three abilities you could choose from.


So, any ideas for skills to give to Hope for these two skillsets in particular??
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 17, 2016, 09:56:01 am
Still working on skillsets right now. I think I have a solid one for Hope's Pestilence skillset, but may need input on it.

*Banescissor: Inflicts Poison-elemental physical damage and Poison: 25, Sap: 25, MP Sap: 25, and Venom: 25 to one target.
*Bad Breath: Inflicts Poison: 25 turns, Blind: 25 turns, Silence: 25 turns, and Slow: 25 turns to one target.
*Stone Breath: Inflicts Earth-elemental magic damage and Petrify: 25 turns to all enemies.
*Wither Shot: Inflicts non-elemental physical damage and Fear: 25 turns to one target.
*????
**Pox Alleviate: Removes all statuses from Hope and heals her based on number of statuses removed
**Seven Sins:
**Diseased Tempest: Inflicts 1500 Poison-elemental damage, Poison: oo, Blind: oo, Silence: oo, Lock: oo, Fear: oo, Sap: oo, MP Sap: oo, and Slow: oo to all enemies. Requires Hope to be under 25% Max HP and a 10% chance per turn to show up.

The ** ones are ones that must be picked upon getting the skillset. Not sure what Seven Sins should do, but it should be really good to be picked. The last ???? ability is one of the normal abilities that is always accessible when in that skillset. Keep in mind that these skills cannot be used outside of Pestilence's skillset, so if Hope goes into another mode, she won't have access to these abilities!

I still need one more ability for Death's skillset too. There's an idea for it, which is this:

*Extinction: Costs 100% MP. Kills all enemies (excluding bosses) and ignores resistances, kills all allies, and leaves Hope at 1 HP.

But I'm debating if it's better for Death's skillset to have it or if Chaos should get it. Hmm...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 20, 2016, 09:13:28 am
(http://orig10.deviantart.net/2309/f/2016/202/c/a/hopestancefinal_by_xenomic-daasasu.gif)


And the animation is done! Looks amazing, no? Hopefully Graphicus will keep on-board for the rest!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 29, 2016, 10:46:26 pm
So, I've been discussing my game with someone over on another forums. They think that it'd just be better to move my game over to a more recent program, such as MV. However, obviously I do not have the money to buy such an extravagant thing (and I don't particularly like the idea of having to be on Steam to even use a program...). I did get the trial version to see how it differed from 2k3, and I can see quite a few differences in it that I like. Being able to check monster statuses is a big plus, but also having built-in Encounter Half, Encounter None, Double Gold, Double Item Drop Rate, Pre-Emptive Strike Up, Nullify Back Attack, MP Cost Rates, Hit Rate adjustments, Item healing, forcing action, built-in Cover, etc. are all something that I really, really wish default 2k3 had. I mean, yes, there's DynRPG which I use, and it has been a great tool for my game.

However, would it be wise at this point in time to even TRY to transfer a 8-9 year old game, 40+ hours worth of gameplay, roughly 70-80% finished, to a newer maker at this point? I understand where the person is coming from, 2k3 IS really outdated and there are glaring issues with the maker that makes my game in particular kinda...jarring to play and really outdated?? But imagining all the work I'd have to do put everything back in, IF I could (I don't know if 2k3 sprites and tiles would work with MV, and I don't know what things from DynRPG I would lose transferring over. Add onto that that I don't know anything about scripting and that kinda kills some things here and there. And oh god putting in all the skills and enemies and maps and characters and auuuugh!!). I don't know, I just need opinions on the matter...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: hatter on July 29, 2016, 10:54:38 pm
Nah, just stick with RPG Maker 2K3. It's better to stick with it than losing stuff when transferring over to the newer engine, and you already said it's 70-80% complete, so why bother at this point?

Regardless, g'luck with Touhou Fantasy.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 29, 2016, 11:01:32 pm
Yeah, the vast majority of the people over on RPGMaker.net were just like "Finish the damn game already", so it's not surprising heh. Maybe I'm weighing one person's opinion too much over everything else I guess?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on July 31, 2016, 09:43:43 pm
ok, so i downloaded the update above. can i merge it with the older installation that has my saved games? or can i copy my saved games to a new installation? how?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 31, 2016, 10:15:38 pm
You just replace the old files with the new ones. That's it. Also, make sure to delete any "SaveXX.dyn" files (NOT "SaveXX.lsd". Those are your actual save files!!!). That should be all you have to do. There were a lot of changes between updates IIRC (for one, Nitori got completely revamped in how she works), but there may also be bugs here and there (for instance, Nitori may have a couple blank skills that shouldn't be there...).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 06, 2016, 02:43:32 am
Well, gonna stick with 2k3 and finish this game. That is all decided because it'd be way too much work to move all of this to another engine, especially at nearly 70-80% completion, and it would probably never get finished for sure then.

Anywho, I'm thinking of another idea for Reimaden, which may be more fitting, in that instead of being like the Mausoleum from Tales of Symphonia, it'll be more like...Arianrod Labyrinth from Valkyrie Profile. Don't know what that is? Let's just say...even to this day, I don't understand the mechanics of the puzzle there. Basically...well, take a look at it on YouTube is all I can say. The place is kinda like a math dungeon of sorts but...it's weirdly done and there's no good hints as to what you're supposed to do at all and whatnot. The main goal would STILL to be open the main door in the front foyer, but the library would have two switches that would give two different values and possibly +, -, x, or /, and from there depending on the result will teleport the player to that specific "floor". The way to open the main door would be to find the activation seal through here, but I may have it so that the other hidden treasures are hidden either in here, or the player has to find more seals to unlock locked doors in the rooms to the left and right of the main mansion part.

Yay or nay? It's more complex and involved, but totally fits with the whole "pocket dimension" thing that Reimaden is usually involved in and whatnot. Plus it totally seems like a thing that Mima would try to do too.

Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 08, 2016, 07:04:54 am
So since Graphicus has been helping me with Hope's sprites, I've been thinking of fixing up all of the character sprites to be...bigger. Of course, this means a crapton of work that'll need to be done and a lot of fixing but...well, I'd rather not have his nice spriting animation put to waste by downsizing too much. So, what's a good size for characters to be?

Default size the sprite is (around 83x96), which seems TOO BIG for 4 characters on that side of the screen at once. Not to mention I don't know how the cursor would like handling that and other things like status icons:

(https://i.gyazo.com/02c5c8fe902b1c03c47602c9c1d21ca1.png)



Normal size (aka the size that most of my sprites are at. 66 height is usually the rough maximum). It really butchers the spriting badly, and it makes me feel really bad:

(https://i.gyazo.com/d7008ad2411115382e5f04e9031f1ebd.png)


Current size (between 96 and 66, so around 80 for height is roughly the estimate). This seems to be the way to go for this particular sprite, as it's not TOO degraded like the other sprite. Cursor doesn't seem too far off, though I can't speak on status icons. Those shouldn't be too hard to deal with though):

(https://i.gyazo.com/2e3ceb67dad1bda4f84d5c058e670af0.png)


I also tested this particular sprite with 4 characters (having them all use Hope's default sprite):

(https://i.gyazo.com/1d61efba90ae603a1fa5fe3a88edf6c3.png)


So...would the default size be good to use (or is it too big)? Would the above be good (not TOO big, but not TOO small nor degraded)? Or...would the normal size sprites that I use for battle animations be fine (smaller so can see the characters, but really degraded sprites)? Just trying to find that right medium before I attempt to fix up character sprites and all that.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 15, 2016, 06:35:51 am


See video description for more information. Basically just testing this kind of sprite resizing. It's blurry, yeah, but it's not all garbled up. Hmm...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: │ㄷ ▌ on August 15, 2016, 07:36:14 am
(http://orig10.deviantart.net/2309/f/2016/202/c/a/hopestancefinal_by_xenomic-daasasu.gif)(http://i.imgur.com/pN8tqp9.gif)(http://i.imgur.com/Hy5B87Z.gif)

1. Original
2. Resize without antialiasing at 80% scale
3. Resize with antialiasing (but with the same palette, no extra colors) at 80% scale

I prefer the 3rd option but it has to be cleaner hence there are some random dots around the body, I used the sillhouette from the 2nd to crop it:

(http://i.imgur.com/TRI9eo0.gif)
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 15, 2016, 07:49:04 am
Hmm...was that done in Photoshop/GIMP or another resizing program or...? Because if it can be resized to the size it is in the video without damaging the sprite quality, that'd be fantastic.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: │ㄷ ▌ on August 15, 2016, 07:59:28 am
2. MSPaint
3. Fireworks-> Antialiased & palette color limit with an .act file.

Hard to tell what size percentage is the one on the video.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 15, 2016, 08:13:37 am
You'd have to ask Graph, I'm not sure what he set the % for in that video, or what he used exactly to make that blurry without losing quality.  #2 reminds me of what I try in Photoshop in a way (going from about 96 or whatever the sprite size is to about 66 which is about as big as Reimu's sprite, which completely destroys the quality of the sprite as you've seen). Is Fireworks free? Can this be done in Photoshop like that by any chance??


EDIT - 57x64 seems to be how big the GIF size is overall so...that might give a hint as to how big the sprites overall MIGHT be??
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Graphicus on August 15, 2016, 08:41:51 am
It was 60%.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: │ㄷ ▌ on August 15, 2016, 09:10:44 am
Fireworks's not for free.
Spoiler, click to toggle visibilty

I'm pretty sure it can be done in Photoshop. Before something, what software does @Graphicus: use?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Graphicus on August 15, 2016, 05:26:24 pm
I use GraphicsGale for spriting and Microsoft GIF animator for creating the GIF (The free version of GraphicsGale version, which doesn't support GIF files).

There's a lot of GIF resizing sites that'll take care of that online. No need to download anything. I resized the ones I sent Xenomic using this site: http://ezgif.com/resize. I thought it looked pretty decent.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 18, 2016, 05:29:28 am
(https://i.gyazo.com/2b852bda3769906086fb4493f7dbbb0e.png)

See this map? You'll see this 4 times. You cannot go any further in the hallways due to a barrier. That's my cop out. Yes, I'm copping out of doing the rest of the mansion. I already got the main pocket dimension rooms done, and there will be the 4-5 rooms for the treasures, but the rest of the mansion? Won't be mapped. I don't see any need to do so, mostly because there's nothing else to put in there that's relevant to the dungeon. So...gonna do this. Is this lazy?? Probably yeah, but...well...I don't need this to be Scarlet Devil Mansion 2.0. Very bland hallways, I'm aware too, but I'm not too worried about this.

Don't worry, whenever I get around to it, I'll have a much MUCH better screenshot later on, whenever I start doing Hokkai. THAT should be fun. Unless anyone has ideas for the rest of this mansion without it being super big or having a lot of rooms? Eh...it should be fine as it is. I still need to fix up a couple bosses too (as mentioned in my Help thread, still got PC-98 Marisa to revamp completely since she's bleh. Still got Death's special Doom coding to do, and still got Fire Magic Stone to deal with. THAT one is hard only because I don't know what to do with its gimmick and abilities. You see, it attacks the party with a bunch of FIRE attacks *gasp!*, but...in doing so, it hurts itself too. It has another boss with it (Kotohime) who primarily uses Mystic-elemental attacks and healing, and if the stone dies before her, she has Full-Life to revive it. In addition, she has Renew I believe to heal 9999 HP. So the objective is to defeat her first, then defeat the stone. The problem is...how much damage should each ability do to the stone, or if there should be other gimmicks with the stone as well?)

In other news, once this dungeon is done, I only have Hokkai left to map for beta5, then just all the monsters/events to do and I'm done with beta5 after 4 years! Then beta6 is next and oh god...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 27, 2016, 08:55:35 am
I'm kinda tired of the default 2k3 EXP system, so I'm thinking of potentially changing that for some other method of leveling up the player. I'm not sure what would be the most effective way of doing so...anyone have any ideas?

In the meantime...new update!

http://www.mediafire.com/download/66m3l4360klrb4t/Touhou_Fantasy.rar

For those interested, yes, this DOES go pretty deep into beta5, up to Reimaden. If anyone is willing to test beta5 out to help find bugs and the likes, that would be great. I haven't been back to the earlier parts of it in a long time, so I don't remember if everything is up to par. Also, some earlier parts may need readjusted (there's a boss that needs updated really badly, for instance). You may need to rebeat the beta4 final boss in order to continue, but hopefully those willing to test aren't TOO overleveled? ^^;

In other news, there's this:

================================================
             CHARACTERS
================================================

Suwako:

*Frog's Rest no longer cures Poison, Blind, or Slow, but now grants Regen/MP Regen per level, starting at level 2 up to level 8 at max level.


Nue:

*Danmaku Chimera now removes all buffs from all enemies instead of just Reflect.


================================================
                 ENEMIES
================================================

*Advent Cirno now uses Aura Whirl less and now has -20 Speed than before.


Not too much new for characters otherwise. Suwako might get the Doom command that Shikieiki once had, since Shikieiki is no longer usable (dummied out completely). Suwako's Ancient Jade might also become an Earth-elemental attack to give her another offensive option. She's got a looooot of work to become more useful. In addition, you are now FORCED to go to the Human Village before you can go to Misty Lake (you just have to enter the village in order to trigger the switch to go to Misty Lake, don't have to do anything else). I did this as many people weren't going to the village to get items and skills and the like. I also fixed some tile errors on maps (world map and Forest of Magic). In addition, Yuuka's location is more obviously marked. Forests might become unwalkable too, to prevent confusion as to where you can go (meaning I'll have to make a teleport event to the area where Mokou is later). There were probably a bunch of other updates that I've forgotten, but those are all the ones I remember at the current time! I still need ideas for Suwako's skills, btw, which what I have are these (once again):

**Monstrous Toad God: Attempts to force enemies to flee from battle. The higher the level of the skill, the greater the chance of forcing enemies to flee. No rewards are given for enemies that flee in this manner. Starts at 25% or less of Suwako's level for enemies to flee at level 1 (if Suwako is level 50, then enemies of level 12-13 or less will flee at a 100% chance), with +25% each level up. Does not work on all enemies and fails on bosses.
**Native God's Curse: Deals X damage to all enemies, dealing more damage the more allies that are KO'd. Higher levels increase the amount of damage increased by how many dead allies there are. 4 levels.
**Blighted Earth: Attempts to halve all enemies status resistances for X turns. The duration of the turns increases the higher the level of the skill. 4 levels.
**Brave the Elements: Attempts to halve all elemental resistances on all enemies. Higher levels increases duration of debuff. 5 levels.
**Seven Stones:
**Frog God: Doubles effect of chosen character's battle passive for X turn. Higher levels increases the duration of the buff. 5 levels.


**Blighted Earth: Inflicts non-elemental damage to all enemies equal to 1/4 of current HP. +25% increase in damage per level, up to current HP at max level.

Various ideas for her. Some more doable than others perhaps. In addition, I may need ideas on how to update the crafting shop as well. I will probably be adding in the shops for the materials in there from SDM so that you can access them whenever, at the very least.

Get hyped, ya'll! Because beta5 is nearing completion finally! Once Reimaden is done, all that remains is True Pandaemonium, Silent Shrine, Palanquin Ship, and finally Hokkai! After nearly 4-5 years too! \ o /
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 29, 2016, 11:28:50 am
=============================================
            SYSTEM
=============================================

*The SDM crafting shop is now available in the crafting room.
*Aya should now automatically level up to level 10 during Youkai Mountain if she is not level 10.
*While doing the Youkai Mountain segment, enemies have a high chance of running away (bar the Kedama Stack). Once Suwako is defeated, this is removed and the enemies will fight as normal.
*Revival items all get buffed bar Angel's Prayer and Divine Spirit. 1-Up Piece (10%), 1-Up (25%), Cherry Points (50%), and Spirit Essence (75%).
*Faith now cures Zombie and Doom. The Faith item is now set to the proper animation.
*All armor, helmets, and shields have their flavor text removed in favor of showing actual stat gains. All accessories had their descriptions updated.
*All of Aya's Veiling Scrolls have doubled in price.
*All of Remilia's Chain Scrolls have increased in price, from 2000 each level to 2500 each level.
*Nitori's Head Parts, Arm Parts, Leg Parts, and Torso Parts have had their prices changed and are now available in the shop (bar Torso Parts)


=============================================
            CHARACTERS
=============================================

*Reimu's Pray has been buffed. Instead of healing 10%, 20%, and 30% per level respectfully, it now heals 15%, 30%, and 45%.
*Cirno now has Fairy's Revival as a passive, which is the same passive that all fairy enemies have (if dead and not revived within 20 turns, she'll automatically revive with 50% Max HP). This passive cannot be upgraded at all.
*Aya's Wind Sickle Veiling now costs more MP to use, starting at 25 MP at level 1 up to 100 MP at max level.
*Nitori's Call Crafting Shop has been removed and turned into an item that Nitori gives upon joining the party after Youkai Mountain (May still need fixed up as I may have forgotten to actually give this...).
*Remilia's Chain Gang has increased in power:
  *Level 1: 3 MP > 10 MP
  *Level 2: 6 MP > 20 MP
  *Level 3: 9 MP > 30 MP
  *Level 4: 12 MP > 40 MP
  *Level 5: 15 MP > 50 MP
*Remilia's Miserable Change has increased in power from 15 MP to 20 MP.
*Koishi's Meteor went from 80% accuracy to 70% accuracy. MP cost went from 99 MP to 60 MP.



=============================================
            ENEMIES
=============================================

*Hades went from 55,535 HP to 33,333.


Updated version here: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

Expect some more changes here and there later on for beta1-4 content. For instance, some abilities will get lower fixed duration on their statuses (Cirno's Icicle Fall's Freeze, Meiling's Yellow Tremor Step's Paralysis, etc.) so that they're not completely busted and the dedicated status skills can actually be more useful. This also holds true for enemy status effects in earlier parts of the games, where their status effects will be of shorter durations, so you won't end up in situations where you have Paralyze: 50 turns in the 2nd dungeon.

Beta5 is getting even so slightly closer to being done (just got 2 bosses to test out, then onto next dungeon!). Then that leaves 4 more dungeons left to do, and then beta5 is done! \ o /
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on October 17, 2016, 05:50:01 am
Debating on what to do with these bosses. On one hand, I have the final boss of this dungeon's skillset set up. I just haven't implemented it. On the other hand, I have another boss, first fought solo with a specific character and then later with a forced party, that has nothing yet.

Well, let's start with the boss that's already got stuff set up:

Shinki:

Void Slice: Inflicts non-elemental physical damage to one party member that inflicts Disable.
Fortuna: For the next 50 turns, there is a 50% chance of Shinki restoring 50% of the damage she takes.
Ether Blaze: Reduces the party's MP to 0 and inflicts damage to the party's HP equal to the amount of MP lost.
Fatal Illusion: Summons 7 invisible enemies and Shinki becomes invulnerable. If the wrong invisible enemy is hit, the party will take 500 damage. Hitting the right one will dispel the effect of this ability. If 3 wrong ones are hit, it will randomize which one is the correct one.
"Missing Sanctuary": Grants NulPhysical/NulMagic: 20 turns, Omni Resist Up: 20 turns, and restores 5000 HP. Requires 1 Bomb Charge to use.
"Last Crisis": Sets the party's HP to 1 and MP to 0. Requires 2 Bomb Charges to use.
"Armageddon Memory": Inflicts 5000 Mystic-elemental damage to the party. 80% accuracy. Requires 3 Bomb Charges to use.

This is with a forced party (all final fights in this dungeon are with specific parties. The game even warns the player before entering the boss area to equip everyone and make sure they're up to snuff), so making sure that it's balanced is the hard part. "Armageddon Memory" is basically the instant kill move and is meant to be used if the fight drags on TOO long. "Last Crisis" I feel isn't THAT scary, nothing a Potion Berry or two (1000 HP recovery to the party) can't fix, as well as a couple Oni Wine (100 MP recovery to the party). I'm wondering if "Missing Sanctuary" might be too much though as a level 1 Limit Break?

The ones that I'm wondering is too much though is Ether Blaze and Fatal Illusion. The thing that people have asked me about Fatal Illusion is what happens if the player uses an AoE to hit everything? The plan is that the wrong choices would happen first BEFORE the right one (so that means all the 500 damage first, then the correct one), meaning...3000 damage to the party before the right one is found, meaning the party is probably dead. However, I'm not sure on how I would code such a thing yet, or if it's doable in 2k3. Ether Blaze I'm only worried about due to how powerful it is. Or is the entire skillset too much? It feels very final boss-esque even though this isn't the final boss (she's supposed to be REALLY powerful though so...).

With that out of the way, Yumeko is the one that I'm struggling with. She's known for...throwing lots and lots of swords and teleporting around in the canon games. Not much else on her abilities, so I'm kinda left with that. I'm thinking of having her just throwing various specific weapons from the FF series or something, with an ability that lets her avoid all damage for X turns thrown in somewhere. She is vulnerable to Paralysis, Stop, and Slow, all of which the solo character (Sakuya) can use, and Sakuya's also included in the 2nd fight with her (alongside Remilia who doesn't have any status attacks IIRC, and Momiji, who can also inflict Paralysis with Cross Slash). Thinking of beefing her up potentially for that fight due to there being 3 characters instead of 1. Not sure yet. Any ideas??
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on November 04, 2016, 10:24:12 pm
http://www.mediafire.com/file/9355r8j58cvz9pp/Touhou_Fantasy_Update.rar

Quick little update patch to fix Rinnosuke's and Yumemi's coding for if they have weapons on or not. For some reason, Rinnosuke never had coding for if he had the Kusanagi equipped or not, meaning he never got any of his abilities while it was equipped. Yumemi, on the other hand, got all of her abilities set for when she has specific weapons on and depending on her level. So hopefully that'll make her more useful now! Still haven't gotten around to figuring out what's going on with Nitori's Gear Change, and I'll have to set it so that you can't use any of her 0 MP cost abilities outside of battle. Don't want free healing that easily, ya know!

On that note, True Pandaemonium just got done, so for anyone that wants to test that and Reimaden, you can with that update patch. I haven't tested True Pandaemonium yet, so it'll probably be a bit rough. Next up is the Silent Shrine, which I'm going to do a different way with the switch puzzle (easier on myself, but still going to be a thing for the player). It's only 5 rooms big, with 4 side rooms, so the dungeon isn't super long or anything. Shouldn't take too long to actually do the events and monsters and whatnot. Once THAT'S done, that leaves Palanquin Ship next which is all mapped out, dialogue is mostly done, but no events yet. Haven't decided on the dungeon gimmick outside of "find this key to open this door to get this key to open that door". Unzan will probably be involved in that dungeon's gimmick somehow.

Once Palanquin Ship is done, that leaves Hokkai, the final dungeon of beta5, and then the final 4 dungeons of the game (End of Gensokyo, Gaplands, The Void, and Heart of Pandora), meaning the main story is about to be done after 8 years! Get hyped! Of course, that means that once that's done and bugs are resolved and whatnot, that there's still the sidequest stuff that I want to do, if I ever get around to it, and I would like to fix up the crafting system somehow too...>_<
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 18, 2016, 09:09:27 am
(https://i.gyazo.com/ef1b74f2913b80272af57c3a7287a589.png)


Hey there, everyone! I've been kinda dead lately, mostly working on boss designs in a document and whatnot. Finally getting back to working on the game again having finished my Crisis Core -Final Fantasy VII- Let's Play, so that's what's up! I'm currently testing True Pandaemonium, and it's a really dozy! I'm actually being forced to grind characters I haven't used since I got them! Not sure if that's a good thing or not. It gives the player a chance to catch them up as well as buy skills they haven't gotten yet (especially if they find the right encounters in this area. Three Hecteyes = 5600 Yen and 3200 EXP, which is the best fight in this area). However, I've been trying to keep the game grind-free for the most part (there's only one part in particular where you'd have to grind at all, and that's way back at Youkai Mountain after finishing it for the first time if you wanted to get everyone's skills, which isn't REQUIRED but it's nice to have everyone decked out). Back then, if you were to swap out every character once they hit level 20, that'd be just about enough to get everyone's skills. Here? I got characters that are level 20-25, whilst my main party is about level 35 or so, and it's really hard to keep up in the dungeon due to how the enemies are (Archaeodaemons are jerks and can wipe a low-leveled party out with an untimely Gigaflare or two, and Tri-Faces are the same way with Poison Gas). Anima is of course a big jerk, and apparently I forgot to code her Graviga spell (same with Archaeodaemon's Lifebreak). It's still not bad for a party that's up to speed in the game, but for lower leveled ones? Yeah, pretty tough. And you cannot leave Pandaemonium either since you're locked into the dungeon.

So I guess the question is this: Should the player be forced to grind in this particular dungeon or not? The reason I ask is that, for those who don't know, the bosses of this dungeon force the player to use every character bar Byakuren/Hope in set boss fights (for example, the first boss fight forces you to use the team of Meiling/Aya/Nitori). I don't want to make the area TOO difficult despite being near endgame (it's the 5th to last final dungeon of the game), but I still want it to have difficulty. >_<
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 26, 2017, 02:45:30 am
(https://i.gyazo.com/9229970c1cc72c02bd88bf8865d6907f.png)

What's that?? You thought the project was dead!? Not yet! I was just busy LPing Crisis Core and Final Fantasy XII, but now that both of those are over, getting back to this game again! And taking my sweet time because mapping sucks. Speaking of mapping, the above is part of the Silent Cave mini-dungeon, which links Gensokyo to Makai right by Silent Shrine. It's slightly inspired by the switch puzzle found in Turtle Rock in Link to the Past, but heavily modified. Instead of there being 2 colors, there's going to be 5-6 colors (red, blue, green, yellow, orange, and light blue), with some being up and some being down. I'm not THAT great at puzzles, so this one is going to take me a while to set up. The goal is to get to the top of the room, which is the exit to the final area (no puzzles there, just straight up exit, but you can't go back the way you came once you leave that way). Silent Shrine is already set up pretty much, just a few more things to sort out there and it's done. Funny how the mini-dungeon may be much longer than the actual dungeon itself!

Once Silent Cave and Silent Shrine are done, I just have Palanquin Ship and Hokkai left for beta5. Palanquin Ship is already fully mapped, just no gimmicks put into it yet. Hokkai is where I'll have to do mapping from scratch yet again, but from Hokkai onwards, there aren't any puzzles in the dungeons. It's pretty much straightforward as it gets. So we're getting closer to finishing the main story! Once main story is done, then I'll go back and update/fix characters, and then probably work on the optional sidequests, if I ever feel up to it. The crafting system? May also get reworked, who knows?

Oh, and if there's anyone interested in taking up finishing Hope's battle sprites, do let me know!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 07, 2017, 08:05:23 am
(https://i.gyazo.com/bee4c98678c584b5e30d604c9d86f4c3.png)

Well, that took entirely too long to do...yay or nay for first main area of Hokkai? I'm trying to go with different paths for the dungeon, all but one path are either optional stuff or dead-ends. The player can come back later for actual optional stuff, but for now, a lot of areas won't have much purpose, as most areas that seem to have no purpose are in the game. I'm trying to go for that "sealed region of Makai" feel with what tilesets I have, and this is what I already used for one of the premonition scenes in Hokkai with Sariel in Hokkai...also yes, those big circles? Those ARE teleporters that take you to regions you cannot access by foot at all. I'm trying to actually do mapping now to get the final 3-4 dungeons done, and Hokkai's next on the list since Palanquin Ship is already fully mapped (but not evented). Once I finish Hokkai, I have Hakurei Shrine Forest (super short mini-dungeon), End of Gensokyo (shouldn't be too bad to do, also short), The Void (lots of various mash-ups as usual), and Heart of Pandora (no idea how to handle the tileset for this one...any suggestions of what the lands inside Pandora's Box may look like?!).


In addition, there are going to be some changes to characters sooner or later. These are: Suwako, Sanae, Utsuho, & Koishi.

Sanae:

*Replenish MP: Will possibly be a buff for one of Sanae's abilities, probably Daytime Guest Stars, which will take 1% of the damage taken and restore that as MP, starting at 20 turns, up to a maximum of 40 turns (5 levels max). Yay or nay? 1% is pretty low, but the ability may not cost anything, or is very low cost, to make up for that possibly.
*Gray Thaumaturgy: Cures most negative statuses with a % chance to fully restore each ally. Starts at 5%, gains +2% each level up, to a maximum of 13% at level 5.
*Overly Bright Stars: Restores MP to each party member equal to 20% of Sanae's MAG, with X% chance to damage each party member. Starts at 80%, -10% per level, to a minimum of 30% chance. +5% per level up for usage of Sanae's MAG stat being used, up to 40% at level 5.


Utsuho:

*Retro Atomic Model: Halves damage from % attacks (100% > 50%, 50% > 25%, etc.) or may nullify % damage entirely. Not 100% sure on this one yet as I don't know if that'd make some fights TOO easy or not. Seeing as there's probably one attack from bosses, if even that, that are % based like this, it's probably not going to be THAT bad. It'd only really gimp enemies that heavily rely on it, or bosses that do like the Iron Golem in Cave to Pandaemonium.


Suwako:

*Monstrous Toad God: Inflicts Doom: 20, Haste: 20, and grants a buff per level.
*Ancient Jade: Adds Earth-elemental damage and hitrate to 70%. Damage is high, but can still inflict buffs.
*Native God's Curse: Inflicts Disable: 5 to one enemy. +5 turns for each level up, to a maximum of 20 turns.
*Blighted Earth: Inflicts Curse on all enemies at a % chance for 10 turns. +5 turns per level up, to a maximum of 25 turns.


Koishi:

Blue Magic List:

Diamond Edge: Inflicts moderate Ice-elemental damage + Berserk: oo to one target.
Lightning Orb: Inflicts moderate Lightning-elemental damage that ignores Defense to one target.
Shadow Flare: Inflicts major Shadow-elemental magic damage to one target.
Bio: Inflicts minor Poison-elemental magic damage + Poison: oo to one target.
Biora: Inflicts moderate Poison-elemental magic damage + Poison: oo to one target.
Bioga: Inflicts major Poison-elemental magic damage + Poison: oo to one target.
Poison Mist: Inflicts minor Poison-elemental magic damage + Poison: oo to all enemies.
Gravity Bomb: Inflicts moderate Gravity-elemental damage to one target.
Pandaemonium: Inflicts major Mystic-elemental damage to all enemies.
Special Missile: Inflicts moderate non-elemental physical damage and lowers one target's Physical resistances.
Mighty Guard: Grants multiple buffs to the party.
Night: Inflicts Sleep: 50 to friend and foe alike at 100% chance, unless immune.
White Wind: Restores HP to the party equal to Koishi's current HP.
Drain: Drains minor HP from one target.
Magic Hammer: Drains 100 MP from one target.
Flare Star: Inflicts damage to all enemies equal to target's level x40. 75% accuracy.
Chaos Drive: Inflicts damage to all enemies equal to 25% of Koishi's current HP.
Nova Storm: 50% chance to reduce each target's HP to 1, friend and foe alike.


Sakuya might also get her Private Square changed to where either A) All allies & enemies are under Slow until Sakuya has taken 3 actions, +1 action for each level up, or B) Depending on the level, it will reset all global timers (not for statuses, but things such as enemy buff timers for things like Nul-, Protect, or Shell), reset all Bomb Charges, and a couple other things. I don't know, I haven't thought TOO hard on Sakuya, but she's due for an upgrade with some of her abilities too. Yay or nay to any of the above?


And yes, Curse is now an officially dangerous status. It now prevents any healing that's not % or special based (so things like Healing Potion, Hope's Fairy Circle, or Reimu's Pray can bypass it, but straight healing like Reimu's Hakurei Amulet, Cirno's Great Fairy, or Meiling's Rainbow Wind Chime won't work. Disease also exists now and halves healing effects.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on March 10, 2017, 02:17:32 am
(https://i.gyazo.com/daeb8f5445d47696c8370c25d087e280.jpg)

So, this is all the maps I've done thus far for the dungeon, lined up. Yes, they're still meant to line up even when split up into separate maps, that's just how I like to do them. Having them as one big map presents its own problems. Anywho, this is just the first area of Hokkai, before the second boss of the dungeon (the first is at the entrance). After that boss, there's still 4 bosses left (2 of which are fought at the very end, so that's really only 2 bosses before that one, meaning at least 2 more areas kinda like this one). Not sure what else to do with Hokkai at the moment...any suggestions?? I don't want to really go the teleporter route as I've done that enough in this game as it is, and there isn't really any gimmick or puzzle in this dungeon as I was trying to omit that for the most part for the final 3 dungeons of the game...>_<
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 06, 2017, 08:58:52 am
=================================================
            CHARACTERS
=================================================

*Reimu:
  *Fantasy Orb/Seal: Now 100% accuracy instead of 95%.
 
 
*Marisa:
  *Magic Missile: Now 100% accuracy instead of 95%.
 
 
*Aya:
  *Demonic Kemono: Now grants NulPhysical, starting at 15 turns at level 1, up to 30 turns at max level. MP costs have increased as well.
    *Level 1: 15 MP > 28 MP
   *Level 2: 25 MP > 40 MP
   *Level 3: 40 MP > 56 MP
   *Level 4: 60 MP > 90 MP


*Patchouli:
  *Weapon Bless has been replaced by Recharge. Recharge restores 25/50/75 MP to the party, at the cost of 15/30/45 MP to Patchouli, depending on the level of the command. Command can be leveled up by equipping specific weapons.
 
 
*Reisen:
  *Ultraviolet Field: Cures Berserk instead of Poison. 4 MP > 10 MP.
  *Weak Heart: Cures Paralyze, Debrave, Deprotect, Defaith, and Fear instead of Sleep. 6 > 14 MP.
  *Disorder Eye: Cures Venom, Petrify, Freeze, Slow, Stop, and Heat instead of Berserk. 10 MP > 36 MP.
  *Mind Bending: Cures Sleep instead of Confuse.
  *Corolla Glance: Cures Sap and MP Sap instead of Paralyze.
  *Ripple Vision: Cures only Silence instead of both Silence and Sleep.
  *Undersense Break: Cures Confuse, Lock, and Disable instead of Petrify, Freeze, and Stop. 16 MP > 22 MP.
  *X-Wave: Now starts at 23% chance to doublecast, gaining +3% every level up to 50% chance.
  *All EX Skills are dummied out.
 
 
*Byakuren:
  *Weapon Bless has been replaced by Chant, which restores 15% Max MP to the party.
 
 
*Sanae:
  *Overly Bright Stars: Restores MP to each party member equal to 20% of Sanae's MAG, with X% chance to damage each party member equal to the MP recovered. Starts at 80%, -10% per level, to a minimum of 30% chance.
 
 
*Suwako:
  *Ancient Jade: 70% accuracy on all levels, now Earth-elemental instead of Water-elemental. No longer can inflict Instant Death.
    *Level 1: ~400 base damage. 6 MP > 22 MP.
   *Level 2: ~650 base damage. 10 MP > 38 MP.
   *Level 3: ~900 base damage. 14 MP > 54 MP.
   *Level 4: ~1150 base damage. 18 MP > 70 MP.
   *Level 5: ~1400 base damage. 22 MP > 88 MP.
   *Level 6: ~1650 base damage. 26 MP > 102 MP.
   *Level 7: ~1900 base damage. 30 MP > 116 MP.
   *Level 8: ~2150 base damage. 34 MP > 130 MP.
   *Level 9: ~2400 base damage. 38 MP > 145 MP.
   *Level 10: ~2650 base damage. 42 MP > 158 MP.
  *Monstrous Toad God: No longer increases Speed.
    *Level 1: Doom: 20, Haste: 20, Zombie: oo. 5 MP > 22 MP.
   *Level 2: Doom: 20, Haste: 20, NulPhysical: 15, Zombie: oo. 15 MP > 40 MP.
   *Level 3: Doom: 20, Haste: 20, NulPhysical: 15, NulMagic: 15, Zombie: oo. 25 MP > 64 MP.
   *Level 4: Doom: 20, Haste: 20, NulPhysical: 15, NulMagic: 15, 100% Doublecast: 20, Zombie: oo. 45 MP > 80 MP.
 
 
*Utsuho:
   *Retro Atomic Model: Halves damage from % type attacks (50% would become 25%, 100% like Maelstrom would become 50%, etc.). Doesn't work on all % type attacks.
   
   
=================================================
              ITEMS
=================================================

*Demonic Kemono now costs more:
   *Level 1: 500 > 1800
   *Level 2: 1000 > 5000
   *Level 3: - > 14500
   *Level 4: - > 28000



Still in the process of updating characters. Byakuren's Chant, Patchouli's Recharge, and Sanae's Overly Bright Stars aren't fully implemented yet, but they will be after testing is done on them. Trying to update characters again so that they're more useful. Will probably update Nitori's Armor Elemental Bless to actually nullify elemental damage when used as well. Might actually make those cost more MP too.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 13, 2017, 01:49:40 am
(https://i.gyazo.com/c186d38ae41082a6a59b287cebd30cd0.png)(https://i.gyazo.com/58fa7a92fc14079970ddfd956a4883e7.png)


With the power of messing around, I managed to figure out how to set things up so that equipping multiple pieces of equipment with this plugin will allow for stacked bonuses! For example, equipping just the Raven Armor will give a 33% damage reduction to Fire-elemental attacks, but equipping Raven Armor with say the Red Hat (25% Fire-elemental damage reduction) will give the player a 58% damage reduction! On top of that, if the player were to have anything that outright nullifies or absorbs Fire-elemental attacks (such as the Fire Armor Bless & NulElemental statuses, or the Fire Ring for nullification, or the Flare Ring for absorption), then it doesn't matter what the other pieces of equipment are as those will always override those!

Man, I feel good figuring this out! It makes it so that I can give multiple equipment pieces actual use now instead of just...one time only use things early in the game! Does anyone think this is a good idea to go with? I was originally using the default 2k3 attribute system, which was just A/B/C/D/E (200%/100%/50%/0%/-100%), which...is kinda meh honestly, and doesn't allow the player to really...customize themselves as much I feel.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 16, 2017, 07:17:42 am
===================================================
                    EQUIPMENT
===================================================

*Various pieces of equipment now grant % resistance to elements. Equpping multiple pieces of equipment with the same type of elemental resistance will now stack together.
  *Hakurei Armlet: -66% Dark-elemental damage (Humans only).
  *Scarlet Armlet: -66% Holy-elemental damage (Youkai/Sakuya only).
  *Tao Robe: -80% Holy/Dark-elemental damage (Mages only).
  *Atlas: -70% Earth-elemental damage (Non-mages)
  *Netherworld Dress: -40% Dark-elemental damage.
  *Saigyouji Robe: -40% Dark-elemental damage (Mages only).
  *Raven Armor/Cloak: -33% Fire-elemental damage (Cloak is mages only).
  *Soul Armor/Cloak: -25% Dark-elemental damage.
  *Mist Robe: -80% Fire/Water-elemental damage (Mages only).
  *Angel Robe: -66% Holy-elemental damage (Mages only)
  *Phantom Bracer: -40% Ice-elemental damage.
  *Nova Dress: -66% Fire-elemental damage.
  *Radiant Dress: -33% Holy-elemental damage.
  *Celestial Dress: -80% Dark-elemental damage.
  *Boundary Garb: -33% Holy/Dark-elemental damage.
  *Prism Dress: -25% All elemental damage (excluding Poison/Gravity/Mystic).
  *Baka Dress: -10% Water-elemental damage (Cirno only)
  *Twin Elemental: -33% Fire/Ice-elemental damage (Patchouli only).
  *Selaginella: -50% Fire-elemental damage (Meiling only).
  *Bunny Outfit: -33% Wind-elemental damage (Reisen only)
  *Tengu Armlet: -80% Wind-elemental damage (Aya/Momiji only)
  *Aqua Jacket: -60% Ice-elemental damage (Nitori only)
  *Funeral Gown: -66% Dark-elemental damage (Youmu only)
  *Sun Dress: -100% Fire/Water-elemental damage (Yuuka only).
  *Regal Shirt: -100% Ice-elemental damage (Mokou only).
  *Monk Robe: -40% Dark-elemental damage (Byakuren only)
  *Myouren Robe: -90% Poison/Gravity-elemental damage (Byakuren only)
  *KeroKero Armor: -20% Dark-elemental damage (Suwako only)
  *Anti-Snake Armor: -30% Earth-elemental/-80% Poison-elemental damage (Suwako only).
  *Barette: -50% Ice-elemental damage.
  *Dark Hat: -75% Dark-elemental damage.
  *Twist Bandana: -40% Earth-elemental damage.
  *Aerial Garland: -60% Wind-elemental damage.
  *Mermaid Cap: -40% Water-elemental damage.
  *Black Hood: -15% Holy-elemental damage (Mages only)
  *Circlet: -40% Wind/Water-elemental damage.
  *Seraphic Garland: -33% Dark-elemental damage.
  *Netherworld Ribbon: -10% Wind-elemental damage.
  *Flame Barrer: -50% Fire-elemental damage.
  *Gaia Barrier: -50% Earth-elemental damage.
  *Wind Barrier: -50% Wind-elemental damage.
  *Plasma Barrier: -90% Poison-elemental damage.
  *Hakurei Barrier: -100% Dark-elemental damage.
  *Bane Shield: -150% Poison-elemental damage.
  *Diamond Shield: -100% Thunder-elemental damage.
  *Dragon Shield/Crystal Shield/Hero's Shield: -25% Fire/Ice/Thunder-elemental damage (Momiji only).
  *Svalinn: -80% Fire-elemental damage (Momiji/Hope only).
  *Red Hat: -25% Fire-elemental damage.
  *Flash Hat: -60% Thunder-elemental damage.
  *Dragon's Necklace: -25% Fire/Ice/Thunder-elemental damage.
  *Buddha's Stone Bowl: -120% Earth-elemental damage.
  *Divine Ying-Yang Orb: -150% Dark-elemental damage (Reimu only)
  *Fire Ring: Set to 0% Fire-elemental damge.
  *Flare Ring: Set to -100% Fire-elemental damage.
  *Ice Ring: Set to 0% Ice-elemental damage.
  *Cirno Ring: Set to -100% Ice-elemental damage.
  *Thunder Ring: Set to 0% Thunder-elemental damage.
  *Shock Ring: Set to -100% Thunder-elemental damage.
  *Gaia Ring: Set to 0% Earth-elemental damage.
  *Earthen Amulet: Set to -100% Earth-elemental damage.
  *Wind Ring: Set to 0% Wind-elemental damage.
  *Gale Hairpin: Set to -100% Wind-elemental damage.
  *Water Ring: Set to 0% Water-elemental damage.
  *Kappa Ring: Set to -100% Water-elemental damage.
  *White Ring: Set to 0% Holy-elemental damage.
  *Hakurei Amulet: Set to -100% Holy-elemental damage.
  *Black Ring: Set to 0% Dark-elemental damage.
  *Devil's Wrist: Set to -100% Dark-elemental damage.
  *Poison Ring: Set to 0% Poison-elemental damage.
  *Bane Ring: Set to -100% Poison-elemental damage.
  *Matter Ring: -75% Gravity-elemental damage.
  *Fire Rat's Robe: Set to -100% Fire-elemental damage.
  *Special Parasol: -66% All elemental damage (excluding Poison/Gravity/Mystic) (Remilia only). 

===================================================
                    GAMEPLAY
===================================================

*Regen now restores 3% Max HP instead of 1% Max HP.
*All Armor Elemental Bless abilities nullifies the element chosen for 30 turns. NulElemental now exists as a buff via Suwako.

I will probably mess with the Physical/Magical coding later on so that it can work with Protect/Shell (Either 33% or 50% damage reduction from physical/magical attacks, haven't decided yet) as well as with various equipment (for example, equipping Atlas would give a 33% damage reduction against physicals, but a +33% damage taken from magic attacks). I haven't actually made anything increase damage to anything else yet, but it'll happen at some point! This also means that some equipment descriptions are going to be changed too to deal with this. Ancient Jade is also being updated to lose giving enemies buffs as well as lower MP costs since it's too high I think. I will probably be dealing with more Suwako stuff here shortly, but yay for more optimal choices with equipment?! Maybe the Rings will FINALLY get some usage! \ o /
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 22, 2017, 05:01:51 am
===============================================
            CHARACTERS
===============================================

*Cirno:
  *Dark Side of the Moon: 12 MP > 15 MP.
  *Swarm of Bright Bugs: 24 MP > 15 MP.
  *Shikigami: Protect duration reduced from 50 to 25 on both versions.


*Reisen:
  *Ultraviolet Field: No longer cures Berserk, now cures Venom, Stop, Petrify, Heat, and Doom. Restores ~300 HP. Now costs 14 MP.
  *Eyesight Cleaning: No longer cures Blind. Now cures Blind, Berserk, Slow, Fear, and Cursed. Restores ~300 HP. Now costs 14 MP.
  *Weak Heart: No longer cures Paralyze, now cures Slow and Deshell. Restores ~300 HP. Now costs 14 MP.
  *Disorder Eye: No longer cures Venom, Petrify, Freeze, Slow, Stop, or Heat. Now cures Sleep, Paralyze, Freeze, and Stop. Restores ~300 HP. Now costs 14 MP.
  *Mind Bending: No longer cures Sleep. Now cures Blind, Silence, Lock, and Disable. Restores ~300 HP. Now costs 14 MP.
  *Corolla Glance: No longer cures Sap and MP Sap. Now cures Cursed, Zombie, and Disease. Restores ~300 HP. Now costs 14 MP.
  *Ripple Vision: No longer cures Silence, now cures Poison, Venom, Sap, and MP Sap. Restores ~300 HP. Now costs 14 MP.
  *Undersense Break: No longer cures Confuse, Lock, and Disable. Now cures Berserk and Confusion. Restores ~300 HP. Now costs 14 MP.
 
 
*Sakuya:
  *Private Square:
   *Level 1: Slow: 10 (All enemies) > Slow: 10 (All enemies/Allies) [Ignores immunity]
   *Level 2: Slow: 20 (All enemies) > Slow: 15 (All enemies/Allies) [Ignores immunity]
   *Level 3: Slow: 30 (All enemies) > Slow: 20 (All enemies/Allies) [Ignores immunity]
   *Level 4: Slow: 40 (All enemies) > Slow: 25 (All enemies/Allies) [Ignores immunity]
   
   
*Momiji:
   *Protectga: Now grants Protect: 25 instead of Protect: 50.
 
 
*Suwako
  *Native God's Curse: No longer reduces speed to one target.
   *Level 1: Disable: 5. 5 MP > 12 MP.
   *Level 2: Disable: 10. 15 MP > 24 MP.
   *Level 3: Disable: 15. 25 MP > 36 MP.
   *Level 4: Disable: 20. 45 MP > 48 MP.
  *Blighted Earth: Inflicts unblockable non-elemental damage to all enemies equal to the party's missing HP.
   *Level 1: 100% damage
   *Level 2: 125% damage
   *Level 3: 150% damage
   *Level 4: 200% damage
  *Ancient Jade: MP costs have been readjusted.
  *Brave the Elements:
   *Level 1: NulElemental: 10, Cursed: oo. 20 MP.
   *Level 2: NulElemental: 15, Doom: 20, Cursed: oo. 32 MP.
   *Level 3: NulElemental: 20, Doom: 20, Cursed: oo. 44 MP.
   *Level 4: NulElemental: 25, Doom: 20, Cursed: oo. 56 MP.
   *Level 5: NulElemental: 30, Doom: 20, Cursed: oo. 68 MP.
  *Frog God:
   *Level 1: If target's HP is below 25% Max HP, grants Auto-Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20.
   *Level 2: If target's HP is below 30% Max HP, grants Auto-Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20.
   *Level 3: If target's HP is below 30% Max HP, grants Auto-Regen, Auto-MP Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20.
   *Level 4: If target's HP is below 35% Max HP, grants Auto-Regen, Auto-MP Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20.
   *Level 5: If target's HP is below 35% Max HP, grants Auto-Regen, Auto-MP Regen, and Auto-NulPhysical, Auto-NulMagic, Auto-Haste, and Doom: 20.
   
   
===============================================
             EQUIPMENT
===============================================

*Physical/Magic resistances adjusted:
   *Frostbite: -25% Magic damage (Cirno only)
   *Reaper Cloak: -80% Magic damage (Komachi only)
   *Heavy Robe: -12% Physical damage (Mages only)
   *Atlas: -8% Physical damage, +5% Magic damage (Non-mages only)
   *Tao Robe: -5% Physical damage (Mages only)
   *Raven Armor/Cloak: -10% Physical/Magic damage, +20% Physical/Magic damage.
   *Shield Bangle: -12% Physical damage, +24% Magic damage (Non-mages only)
   *Magic Armlet: -12% Magic damage, +24% Physical damage (Non-mages only)
   
   
   *Mystery Veil: -20% Physical/Magic damage.
   *Grand Ribbon: -20% Physical damage.
   *Wizard Hat: -20% Magic damage.
   
   
   *Divine Ying-Yang Orb: -33% Magic damage (Reimu only)
   *Dragon Star: -50% Magic damage (Meiling only)
   *Tengu's Camera: -80% Magic damage, +80% Physical damage (Aya only)
   *Control Rod: -80% Physical damage, +80% Magic damage (Utsuho only)
   *Damage Charm: Half Physical damage, doubled Magic damage.
   *Spell Charm: Halved Magic damage, doubled Physical damage.
   *Protect Ring: Auto-Protect.
   *Gleipnir/Brisingal/Key to Success/Draupnir/Kaustuba: -4%-20% Physical damage.
   *Coin of Fortune/Ray of Light/Princess's Crown/Brisingamen/Yata no Kagami: -4%-20% Magic damage.
   *Crimson Blood/Yasakani no Magatama/Iron Duke: -5%-15% Physical/Magic damage.
   *Quartz Charm: Auto-Protect, Auto-Shell.
   *Jewel of Hourai: -100% Magic damage, +100% Physical damage.
   
   
   *Magician's Barrier: -5% Magic damage, +5% Physical damage.
   *Maple Shield: +10% PBlock (Momiji Only)
   *Heavy Shield: +80% PBlock, x2 Magic damage (Momiji Only)
   *Bane Shield: +10% MBlock (Momiji Only)
   *Berserk Shield: +80% MBlock, x2 Physical damage (Momiji Only)
   *Diamond Shield: +25% PBlock (Momiji Only)
   *Dragon Shield: +33% MBlock (Momiji Only)
   *Crystal Shield: +33% PBlock (Momiji Only)
   *Hero's Shield: +50% PBlock/MBlock (Momiji Only)
   *Aegis: +30% MBlock, +10% PBlock (Momiji/Hope Only)
   *Svalinn: +25% PBlock/MBlock (Momiji/Hope Only)
   
   
===============================================
               SYSTEM
===============================================

*Regen reverted back to 1% Max HP.
*Protect now gives -33% Physical resistance instead of doubling Defense. Deprotect and Fear now gives +33% Physical resistance instead of halving Defense. Shell now exists and gives -33% Magic resistance. Deshell now exists and gives +33% Magic resistance. Fear now affects Magic resistance by +33%.
*The Pierce, Blunt, and Slash attributes have been removed from all skills. Weapons still retain these attributes.


There's more to still come in terms of abilities and updates too (for example, more PBlock/MBlock stuff). For those who are wondering what PBlock and MBlock are, they stand for "Physical Block" and "Magic Block", granting a chance to completely nullify damage of that type. It's your basic shield evasion in FF games. I figured now would be a good time to implement this, and it works best on Momiji's shields. I'll probably also put it on armlets/bangles for PBlock (mostly), and for Robes they might get some MBlock stats perhaps. Suwako's Frog God is next to be coded after I get done with Physical/Magic resistances. For other abilities that are to come, here's that!

For Marisa:

*Orreries Sun:
   *Level 1: Shell: 35
   *Level 2: Shell: 40
   *Level 3: Shell: 45
   *Level 4: Shell: 50
*Orrery's Universe:
   *Level 1: Shell: 10
   *Level 2: Shell: 15
   *Level 3: Shell: 20
   *Level 4: Shell: 25

For Patchouli:

*Photosynthesis: MP Regen to the party.
*Philosopher's Stone: Make it give NulElemental: 20 to the party.

For Aya:

Demonic Kemono:
   *Level 1: PBlock +10%
   *Level 2: PBlock +20%
   *Level 3: PBlock +30%
   *Level 4: PBlock +40%

For Momiji:

*Clairvoyance: Doubles Momiji's PBlock/MBlock.
*Decoy: AoE Provoke.
*Barrier/Shield Wall: Grants Momiji's PBlock/MBlock to one ally/the party.

For Nitori:

*Optical Camouflage: Self-Blink/Shell, starting at 5 turns, up to 50 turns.

For Youmu:

*Phosphoric Slash: Inflicts weapon's status effect to all enemies with 100% chance.
*Reflection Slash: Grant 20% chance to reflect all skills back at enemy party. Buff lasts 30 turns.

For Yuuka:

*Orreries Sun:
   *Level 1: Shell: 10
   *Level 2: Shell: 20
   *Level 3: Shell: 30
   *Level 4: Shell: 40

For Sanae:

*Daytime Guest Stars:
   *Level 1: MBlock +8%
   *Level 2: MBlock +16%
   *Level 3: MBlock +24%
   *Level 4: MBlock +32%
   *Level 5: MBlock +40%

For Utsuho:

*Atomic Fire Visor: PBlock +50%/MBlock +25%. Return Damage: 100%. Buff lasts for 30 turns, only usable on Utsuho.


And a quick poll of sorts!

A) Continue updating characters, work on maps whenever time allows for it.
B) Work on maps and finish them, then work on updating characters.
C) Work on maps and finish main storyline before doing anymore database work.
D) Quit working on the game entirely.

So yeah! Just curious what you guys think I should be doing (since I can be bad about it, as you can tell by how long beta5 is taking to come out due to database overhauling, but it's been for the better!). I'd also like to hear what you guys have to say about the game, if you've played through it at all, since hearing how the game was before compared to what it's going to be will be interesting.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 26, 2017, 03:20:44 am
===============================================
            CHARACTERS
===============================================

*Marisa:
  *Orreries Sun: No longer raises elemental resistances. Now grants Shell to a single ally.
   *Level 1: Shell: 35. 8 MP > 15 MP.
   *Level 2: Shell: 40. 16 MP > 30 MP.
   *Level 3: Shell: 45. 24 MP > 45 MP.
   *Level 4: Shell: 50. 32 MP > 60 MP.
  *Orrery's Universe: No longer raises one ally's Magic resist. Now granst Shell to the party.
   *Level 1: Shell: 10. 15 MP > 5 MP.
   *Level 2: Shell: 15. 30 MP > 10 MP.
   *Level 3: Shell: 20. 45 MP > 15 MP.
   *Level 4: Shell: 25. 60 MP > 20 MP.


*Aya:
  *Demonic Kemono: NulPhysical levels reduced by 5, starting at 10 turns to a maximum of 25 turns.
 
 
*Patchouli:
  *Photosynthesis: Now grants MP Regen to the party.
  *Philosopher's Stone: 150 MP > 80 MP. No longer reduces enemy's elemental resistances, now grants NulElemental: 20 to the party.


*Reisen's elemental resists have been fixed. She now has the following resists: Weak vs Dark, Halves Holy, Halves Poison


*Momiji:
  *Clairvoyance: 150 MP > 80 MP. No longer lowers all elemental/Physical/Magic resistances to all enemies, now doubles Momiji's PBlock and MBlock.
  *Barrier/Shield Wall: No longer grants resistance to Physical attacks. Now grants Momiji's default PBlock/MBlock values to one ally/the party.

 
*Nitori:
  *Optical Camouflage: No longer grants attribute resists or Blink: 50 on all levels. Now grants Blink and Shell on each level, starting at 5 turns to a maximum of 50 turns.
 
 
*Yuuka:
  *Orreries Sun: No longer raises elemental resistances. Now grants Shell to a single ally.
   *Level 1: Shell: 35. 8 MP > 15 MP.
   *Level 2: Shell: 40. 16 MP > 30 MP.
   *Level 3: Shell: 45. 24 MP > 45 MP.
   *Level 4: Shell: 50. 32 MP > 60 MP.
   

*Byakuren: Replenish MP passive reduced from 5% Max HP to 1% Max HP for MP recovery.


*Sanae:
  *Daytime Guest Stars: No longer increases the party's ATK.
   *Level 1: PBlock +10%. 8 MP > 12 MP.
   *Level 2: PBlock +20%. 16 MP > 24 MP.
   *Level 3: PBlock +30%. 24 MP > 36 MP.
   *Level 4: PBlock +40%. 32 MP > 48 MP.
   *Level 5: PBlock +50%. 40 MP > 60 MP.
  *Gray Thaumaturgy: No longer increases the party's DEF.
   *Level 1: MBlock +10%. 8 MP > 12 MP.
   *Level 2: MBlock +20%. 16 MP > 24 MP.
   *Level 3: MBlock +30%. 24 MP > 36 MP.
   *Level 4: MBlock +40%. 32 MP > 48 MP.
   *Level 5: MBlock +50%. 40 MP > 60 MP.
   

*Utsuho:
  *Atomic Fire Visor: No longer grants Fire resist up to the party. Now grants PBlock +50%, MBlock +25%, and Return Damage: 100%. Buff lasts for 30 turns, and is only usable on Utsuho.


*Koakuma: Now has 50% Magic resist instead of immunity.
   
   
===============================================
             EQUIPMENT
===============================================

   *Shrine Maiden Sleeve: All stats reduced from 5 ATK, 20 DEF, 5 MAG, and 5 SPD to -5 (Reimu only).
   *Arm Warmers: Resist: -60% Ice, -10% Physical. +10 Speed. Immunity: Freeze, Heat. +38 DEF, +10 MAG. (Reimu only)
   *PC-98 Garb: Blink: 30. +35 ATK, +58 DEF. (Reimu only)
   *Divine Red-White: Blink: 50, Return Damage: 20%, Absorb Damage: 20%. +100 ATK/DEF/MAG. (Reimu only)
   *Sneaking Suit: Resist: -6% Physical, PBlock +15% (Marisa only).
   *Purple Witch Clothes: Start with MP Replenish. Resist: Absorb Poison. +28 DEF, +55 MAG (Marisa only)
   *M Apron: -200 ATK, +40 DEF, +150 MAG, +10 SPD. Half MP Cost. Enables access to Mug, Bandit, and Master Thief. (Marisa only)
   *Frostbite: Resist: -12% Magic, +10% PBlock/MBlock. Immunity: Heat (Cirno only).
   *Critical Freeze: +99 DEF, +25 MAG, prevents Critical Hits. Immunity: Freeze/Slow/Sleep for the party (Cirno only).
   *0K: -99 ATK, +155 DEF, +112 MAG. Start with Return Damage: 20%. Resist: Null Fire, halves Ice damage to party (Cirno only).
   *Rainbow Dress: No longer gives +18 Speed (Meiling only).
   *Crouching Tiger: +200 ATK, +40 DEF, -50 MAG, +35 SPD, prevents Critical Hits. Immunity: Berserk, Slow. Status: SOS Protect (Meiling only).
   *Hidden Dragon: +140 ATK, +200 DEF, +55 MAG, -25 SPD. PBlock +20%. Status: Auto-Protect (Meiling only).
   *Five Elements: Resist: -33% Fire/Ice/Holy/Dark/Poison (Patchouli only).
   *Seven Elemental Robe: Resist: -33% Fire/Earth/Wind/Water/Holy/Dark/Poison (Patchouli only).
   *Medical Gown: Status resist lowered from 50% to 33% (Reisen only).
   *Lunar Jacket: +80 DEF, +99 MAG. Resist: -40% Dark/Gravity. Status: HP% Block (Reisen only).
   *Business Suit: +112 DEF, +40 MAG, +40 Speed. Status: Party starts with Auto-Esuna: 30. Bonuses: Millionaire (Reisen only).
   
     
   *Leather Shirt: PBlock +4%.
   *Magician Robe: MBlock +5%.
   *Scarlet Armlet: Resist: Absorb. Immunity: Sap, MP Sap. No longer can be used by Sakuya.
   *Netherworld Dress: MP Regen: 10.
   *Radiant Dress: Resist: -33% Thunder. MBlock +10%
   *Soul Armor: +10 Speed, PBlock +10%.
   *Soul Cloak: +10 Speed, MBlock +10%.
   *Mist Robe: No longer gives +10 speed.
   *Shield Bangle: Auto-Protect, Auto-Deshell, PBlock +10%.
   *Phantom Bracer: Immunity: Fear, Confuse.
   *Czar Robe: MBlock +10%. Immunity: Fear, Debrave, Deprotect, Defaith, Deshell.
   *Celestial Dress: Immunity: Death, Doom. PBlock +15%. Resist: -80% Earth.
   *Boundary Garb: Resist: -33% Poison/Gravity. +20 Speed. MBlock +15%
   *Robe of Lords: Auto-Protect. PBlock +10%, MBlock +15%
   *Sage's Armlet: Auto-MP Regen, Auto-Faith, MP Shield. MBlock +20%.
   *Magic Armlet: Auto-Shell, Auto-Deprotect. MBlock +10%
   
   *Magician's Barrier: Start with MP Shield: 50 turns.
   *Aegis: +30% MBlock, +10% PBlock (Momiji/Hope Only)
   *Svalinn: +25% PBlock/MBlock (Momiji/Hope Only)


   
===============================================
               SYSTEM
===============================================

*A Fairy Maid now appears at the Hakurei Shrine Ruins when you're meant to go to Eastern Forest to sell items.
*Blind now fixed to 50% accuracy instead of 10% accuracy (70% on player version). Player version no longer locks physical skills.
*Absorb Damage and Return Damage buffs now last 60 turns instead of 20 turns.
*Replenish MP now recovers MP equal to 1% of damage taken instead of 5%. Buff lasts 50 turns instead of 20 turns.
*Provoke now lasts 50 turns instead of 30 turns. Provoke can now wear off.
*MP Shield now lasts 50 turns instead of 20 turns.


All the updates! There's still more to come too in regards to equipment, but it's about to be wrapped up soon. Whether or not having specific equipment on will give abilities like Momiji's shields, I don't know yet. Probably? Characters still need updated too (for example, Sakuya needs a HEAVY revamp), but they're also getting pretty close to being done finally. I'm really REALLY hoping these updates make the game much more enjoyable!

On that note, there are some cutscenes I do plan on updating/changing (such as the intro) to make them...well, better! The SDM scene on the roof and library afterwards has been updated for instance, and there's more to probably come, but those won't happen for a VERY long time, or unless LockeZ decides to help revamp them a bit more. Any suggestions or feedback to these updates or to the game is still more than welcomed! As is any help, such as with spriting (I am still in need of spriters for Hope's and Chaos's sprites. Youki doesn't need it anymore since he's dummied out) and mapping (this is the thing that's holding up the game the most from being done)!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 03, 2017, 11:31:23 am
http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

Yes! That's right, new update finally after...wait, when last time I released an update patch for this game?? Anywho, all armors are done (and only armors!) and everything SHOULD be in working order. I may need some willing testers to test out the game from the start to see how busted things get.


In addition to that, here's what's new again!



===============================================
            CHARACTERS
===============================================


*Sakuya:
   *Magic Star Sword/Eternal Meek: Deals extra damage vs. Magicians.
   *Bounce No-Bounce/Killing Doll: Power increased by 33%, deals extra damage vs. Undead.
   *Time Paradox: Only available while equipped with the Perfect Maid armor. Grants Doublecast: 20 to Sakuya, but prevents her from being able to recast it until KO'd and revived. 12 MP.
   *Perfect Maid: New starting skill. Grants 20% chance of Absorb Damage/Return Damage: 100% to Sakuya, then wears off immediately afterwards.



*Komachi:
   *Ransom: Now set to 25% chance to activate instead of 100%.
   
   
*Mokou: Now Ghost type instead of God type.



   
===============================================
             EQUIPMENT
===============================================


   *French Maid Outfit: Attack increased from 25 to 50. PBlock +12%. Resist: -10% Physical damage (Sakuya only)
   *Winter Maid Outfit: Resist: -40% Ice damage (Sakuya only)
   *Elegant Maid Outfit: Dummied out.
   *Perfect Maid: +55 Speed. Immunity: Stop/Slow. Status: Blink: 20. Enables Time Paradox (Sakuya only)
   *Tengu Armlet: Loses 10 speed (Aya/Momiji only).
   *Great Tengu Robe: Loses 50 speed (Aya/Momiji only).
   *High Rank: +50 Speed. Resist: -50% Thunder. PBlock +10%. Lv2 passives (Aya/Momiji only).
   *Yamabushi Garb: Resist: -100% Earth/Wind. Auto-Regen. PBlock/MBlock +12%. Lv3 passives. (Aya/Momiji only)
   *Engineer Coat: Now enables Chemist (Nitori only).
   *Aqua Jacket: Now enables Mirror Items instead of Chemist (Nitori only).
   *Sherlock Jacket: Resist: -150% Poison damage. Immunity: Poison, Blind, Confuse, Sleep. Enables Chemist and Mirror Items. (Nitori only)
   *Spirit's Vest: Resist: -150% Dark, -8% Magic. Immunity: Blind, Confuse. Start battle by regaining 10% Max MP (Youmu only).
   *Funeral Gown: +80 Attack. Start battle with Instant Death immunity on the party (Youmu only).
   *Shinigami Robe: +10 Speed. Immunity: Sap. Bonuses: Start battle by reducing all enemies HP by 10% (Komachi only)
   *Reaper Cloak: Resist: -12% Magic. 20% MBlock. Status: SOS Shell (Komachi only)
   *Robe of Avici: Resist: -10% Physical/Magic, Absorb Fire. +50 Speed. Enables Ransom. Bonuses: Start battle by reducing all enemies HP by 10% (Komachi only)
   *Sun Dress: Status: Absorb Damage: 50%. Bonus: Party starts battle with Absorb Damage: 20%. Lv2 abilities. (Yuuka only)
   *Beauty of Nature: +250 ATK, +125 DEF, +25 MAG, +30 SPD. Half MP Cost. Bonus: 25% chance to halve all damage received. Lv3 abilities. (Yuuka only)
   *Bronze Bangle: PBlock +4% (Advent Cirno only)
   *Minerva's Armlet: Resist: Null Fire/Holy/Gravity. MBlock +20%. Doubles power of Boost (Advent Cirno only)
   *Ziedrich: +20 ATK, +100 DEF, +20 MAG. Resist: Halves all damage. Doubles power of Boost (Advent Cirno only)
   *Noble's Dress: Resist: Null Absorb. Immunity: -100% Poison, Venom, Sap, MP Sap. Bonus: Restore 75 HP every turn. (Remilia only)
   *Devlish Fate: +180 ATK, +99 DEF, -50 MAG, +25 SPD. Resist: Null Physical/Magical, x2 Elemental. Bonus: While HP is above 50% Max HP, party gains Auto-Regen and Auto-MP Regen. Lv3 abilities (Remilia only)
   *Regal Shirt: Bonus: When KO'd restores 10% Max MP, Protect, Shell, and Auto-Life to all allies except anyone KO'd (Mokou only)
   *Phoenix's Plumes: Party starts with Auto-Life. Bonus: When KO'd, fully revives Mokou, reduces Mokou's MP to 0, and inflicts MP Sap: oo on Mokou. If Mokou doesn't have at least 300 MP, will not work. Lv3 Sacrifice (Mokou only)
   *Gospel Robes: Immunity: -100% Cursed, Doom, Zombie, Disease to the party. Bonus: Increases healing potency by 25% to the party. Lv2 Faith (Sanae only)
   *Cleric's Robes: Omikuji+ Lv2. Bonus: 5% chance every turn to restore 200 HP and a 5% chance to apply a random buff to the party. Lv2 Recover (Sanae only)
   *Diviner's Robes: Bonus: Enemies take 50% more damage from Holy-elemental attacks. Lv2 abilities. Party starts with PBlock/MBlock +30%. 3% chance each to turn to gain Reflect for one turn. (Sanae only)
   *Kagura: Bonus: While a character's HP is below 25% Max HP, 10% chance to completely block attacks. While Suwako is in the party and not KO'd, Sanae gains Haste/Faith/Shell/Protect/MP Regen. Omikuji+ Lv3. Lv3 abilities (Sanae only)
   *Mountain Protector: Bonus: Reduces party's elemental weaknesses by 50%. PBlock +33%. Status: SOS Protect. (Suwako only)
   *Faithful Aura: Party begins the battle with Shell/Bravery/Faith. Lv2 abilities (Suwako only)
   *Mishaguji's Scourge: +200 ATK/DEF/MAG, +50 SPD. Bonus: Enemies take 50% more damage from elemental attacks. Lv3 abilities (Suwako only)
   *Hellfire Mantle: Resist: Halves Ice, Absorb Fire to party. Bonus: Enemies take 50% more damage from Fire-elemental attacks. Lv2 Kamikaze (Utsuho only)
   *Galaxia Neutron: Bonus: Elemental damage ignores resists. Enemies take 50% more Gravity damage. PBlock +15%, MBlock +10%. Lv3 Kamikaze (Utsuho only)
   *Philosopher's Robes: +150 ATK/MAG, -150 DEF. Changes the formula for some skills to replace it with Keine's instead of enemy's. Lv2 passive (Keine only)
   *Master Tactician: +500 ATK/DEF/MAG, +20 SPD. Bonus: Doubles item drop. Increases power of all of Keine's skills by +50%. Lv3 passive (Keine only)
   *Criminal Chains: PBlock +50%, MBlock +33% (Yuugi only)
   

I look forward to hearing from you guys, if you're still kicking around these parts and still interested in this ancient game! Now that I'm done with most database things, I can...work on...mapping....*cries*. 4 dungeons left, lots of eventing to still do...but hey! Almost done, right!? RIGHT!? T-T
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 14, 2017, 08:56:24 am
(https://i.gyazo.com/786ff23bf0ff5ca91460d30f4c280df9.png)

I must question how this took me all day to do...in any case, this is the last BIG map I have to do. There's 2 more maps, one of which is going to be a small room that has the save point, and then the final room which contains the entrance to The Void as well as the boss fight with Yukari (whom I still need to properly test, yay). After that? Not much left here except putting in treasures and sprucing up maps (like this one. Though the big problem with this tileset is I don't think it's actually suited for wastelands at all, since it's a FOREST tileset. But I did what I could with it!).

With this dungeon almost done, that leaves: Hakurei Shrine Forest, The Void, and Heart of Pandora. 3 dungeons in total for the main story. So close...yet still so far because I don't know what tileset to use for final dungeon, The Void is going to be a tough one to map since I want it to be fully explorable (i.e. have to get to specific areas via other areas of the Void), and the Forest is...well, it's a forest. That one shouldn't take long at all.

Once all the mapping's done, I just have to set up treasures, events, and fix up monsters, and game is pretty much done right there! Outside of ending of course which is going to be a pain in the ass to do...

In other news, I am updating characters still amongst other things.


===============================================
            CHARACTERS
===============================================

*Meiling:
   *Extreme Color Typhoon: 55 MP > 80 MP.
   
   
   
*Nitori:
   *All Gear Change and Stock abilities work properly. Still in the process of making them unavailable outside of battle though.
   *Potion Berry now renamed to Large P EX. Large P and Potion Berry now halved in healing.
   
   
   
*Sanae:
   *Sky Serpent:
     *Level 1 - 50 base damage > 250 base damage. 3 MP > 7 MP.
     *Level 2 - 100 base damage > 330 base damage. 5 MP > 10 MP.
     *Level 3 - 200 base damage > 425 base damage. 8 MP > 13 MP.
     *Level 4 - 400 base damage > 580 base damage. 12 MP > 16 MP.
     *Level 5 - 700 base damage > 800 base damage. 17 MP > 19 MP.


   
===============================================
               ITEMS
===============================================

*Lapis: 500 yen > 400 yen.
*Potion Berry: 1000 HP recovery > 500 HP recovery.
*Sanae's and Suwako's skill scrolls have been updated in the Tengu Village shop, providing more scrolls than before.


Any other suggestions or feedback or whatever is still greatly appreciated! Getting closer to finishing the game once and for all (bar sidequests if I ever do them)! \ o /
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 19, 2017, 11:11:32 am
http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

Current update to the game. Nothing new in terms of story, mind you, that's waiting on me to actually finish up mapping. However, all of the previous updates from last update till now apply to this. In addition, the following is now new!



===============================================
            CHARACTERS
===============================================

*Reimu:
   *Hakurei Amulet:
      *Level 1: Untouched.
      *Level 2: Untouched.
      *Level 3: Untouched.
      *Level 4: 580 base power > 620 base power
      *Level 5: 840 > 940 base power
      *Level 6: 1000 > 1280 base power
   *Rain Dance:
      *Level 1: Untouched.
      *Level 2: Untouched.
      *Level 3: Untouched.
      *Level 4: 320 base power > 280 base power
      *Level 5: 640 base power > 400 base power
      *Level 6: 1280 base power > 600 base power


*Cirno:
   *Mysterious Fairy: 1200 base power > 600 base power.
   *Healing Fairy: 2800 base power > 1400 base power.
   
   
*Meiling:
   *Rainbow Wind Chime:
      *Level 1: 7 MP > 10 MP.
      *Level 2: 11 MP > 16 MP.
      *Level 3: 450 base power > 400 base power. 15 MP > 21 MP.
      *Level 4: 600 base power >500 base power. 19 MP > 26 MP.
      *Level 5: 750 base power > 600 base power. 23 MP > 31 MP.
      *Level 6: 900 base power > 720 base power. 27 MP > 37 MP.
      *Level 7: 1150 base power > 840 base power. 31 MP > 42 MP.
      *Level 8: 1300 base power > 960 base power. 35 MP > 47 MP.
      *Level 9: 1450 base power > 1080 base power. 39 MP > 54 MP.
      *Level 10: 1600 base power > 1200 base power. 43 MP > 60 MP.
   *Extreme Color Typhoon: 2500 base power > 1500 base power.
   
   
*Momiji:
   *Magicide: No longer Physical attribute.


*Nitori:
   *All Armor Bless buffs now last 15 turns instead of 30. All Armor Bless spells now cost 25% Max MP to use instead of 14 MP (18 for Holy/Dark/Gravity).
   
   
*Youmu:
   *Floral Nirvana: 22 MP.
   *Rise From Delusion: 1000 base damage, 48 MP.
   *Dance of Angels: 22 MP.
   *Double Pain: 20 MP.
   *Insightful Sword: No longer grants Counter: 20 nor 20% chance of Counter activating. Now sets PBlock to 50% for Youmu for 25 turns. 32 MP.
   *Reflection Slash: No longer doubles Counter activation %. Now sets MBlock to 50% for Youmu for 25 turns. 32 MP.
   
   
*Sanae:
   *Divine Lottery:
      *Level 1: Untouched
      *Level 2: 500 base power > 450 base power
      *Level 3: 1000 base power > 725 base power
      *Level 4: 1500 base power > 1050 base power
      *Level 5: 2000 base power > 1400 base power





   
===============================================
            ITEMS/EQUIPMENT
===============================================

*Oni Wine now costs 2500 yen instead of 2000.
*Mortal Soul can only be bought after clearing Hakugyokurou instead of during its events.


*Healing Gohei: +50% power to Reimu's Hakurei Amulet and Rain Dance.
*Grimmerie: +25% Magic damage to enemies, -25% Physical damage to enemies.
*Feu: +50% Fire damage to enemies, -50% Ice damage to enemies.
*Black Pullet: +50% Dark damage to enemies, -50% Holy damage to enemies.
*Eau: +50% Ice damage to enemies, -50% Fire damage to enemies.
*Glace: +50% Water damage to enemies, -50% Thunder damage to enemies.
*Foudre: +50% Thunder damage to enemies, -50% Water damage to enemies.

*Tengu Feather: +20 Speed > +10 Speed.
*Rabite's Foot: +50 Speed > +20 Speed.
*Fury Ring: +15 Speed > +5 Speed.
   
 



   
===============================================
               SYSTEM
===============================================

*Save Point added to base in Tengu Village.
*Gap while Reisen is in the party at Youkai Mountain to Tengu Village removed.
*Many skill shops were updated in Tengu Village.



Of note, Nitori's Stock needs testing in this version, since I don't know if the way I coded them will give her the proper Stock during battle or not with and without specific abilities/equipment. Any bugs related to Nitori's Stock command, please let me know! Same with Youmu's Stance abilities (which I still need to update her Manussya Stance abilities, I don't know what they should do...)


In addition, End of Gensokyo's maps are 100% done, and I'm working on the Hakurei Shrine Forest dungeon (2/5 maps done. 2 of the maps are going to be super easy, so it should be done within the next couple days). After that is The Void (which is gonna be hell to do), and Heart of Pandora (which I still don't know what to do with the tileset), and that's it for the mapping! All that'll be left are the eventing and testing of bosses and enemies, and the game should be done!

(https://i.gyazo.com/f8535ad54720af4ae20554dc1ef509b3.png)
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 01, 2017, 12:42:03 am
And a sneak preview of what's in The Void!

Spoiler, click to toggle visibilty

Note that these aren't all of the zones. Shrine and Forest are 100% done, Castle has 3 more maps to do, and the Ruins/Village/Lake/Final Floors are not even begun yet. Trying my darndest to get through the rest of these maps so that the game can be put to rest once and for all...would be great, wouldn't it? Then the updates on this thread can finally end after so long...

With that, have the current update on what's being changed!


===============================================
            CHARACTERS
===============================================

*Momiji:
   *Barrier/Shield Wall: Now gives half of Momiji's default PBlock/MBlock instead of all of it.
   
   
*Nitori:
   *Armor Bless: Duration of all statuses now set to 10 turns instead of 15.
   
   
*Youmu:
   *Disappearing Elegance: Inflicts 777 base physical damage and Disable: 10 to all enemies. 57 MP.
   *Dharma of Gumonji: Replaces Wicked Soul from Devaloka Stance. Doubles Counter activation rate at the cost of 25 MP.
   *Phosphoric Slash: Inflicts 800 base Ghost-attribute physical damage and Provoke to one enemy. 48 MP.
   *Insightful Sword: Reverted to original version (grants Counter to Youmu). No longer paralyzes Youmu during the duration of the Counter, and Counter's duration is now set to 60 turns instead of 20.
   *Reflection Slash: Grants 10% chance per turn to give Youmu Reflect status for 30 turns. Now costs 48 MP instead of 32 MP.
   
   
*Komachi:
  *Spirits of the Firm, Earthbound Souls, Spirit Amulet, Bondage Soul, Lazy Wandering Spirit, and Hatred Sign now deals 165 damage at level 1, up to 705 damage at max level. Requiem Fog, The Endless Way, and Confines of Avici now deals 250 damage at level 1, up to 1375 damage at max level. All skills are reduced from 100% to 90%.
  *Welcomingt Trial: Now gains +200 damage per level up, up to 2300 power at max level.
  *Spirits of the Firm: Now deals Poison-elemental damage.
  *Earthbound Souls/Spirit Amulet/Bondage Soul/Lazy Wandering Spirit/Hatred Sign: Now deals Dark-elemental damage.
  *Requiem Fog: Now deals Water-elemental damage.


*Yuuka:
   *Envenom: Now deals Poison-elemental magic damage on all levels.
      *Level 1: 400 base power. 6 MP > 14 MP.
      *Level 2: 800 base power. 12 MP > 32 MP.
      *Level 3: 1200 base power. 18 MP > 54 MP.
      *Level 4: 1600 base power. 24 MP > 70 MP.





   
===============================================
            ITEMS/EQUIPMENT
===============================================

*Hero's Shield: Now 25% PBlock/MBlock instead of 50%.
*Komachi's Trial Scrolls costs changed, now increasing +5000 yen for each level, up to 45,000 yen at max level.


===============================================
            MAPS
===============================================

*Ancient City has been completely revamped, thanks to LockeZ! May need testing to make sure events and the like work properly.
*Human Village is in the process of being revamped. Just need to fix up some tile issues on the destroyed version, then port over all of the events and make sure they work properly. This means that a lot of old stuff from the previous Human Village will be dumped (still in the game, but inaccessible) such as the South Human Village being merged with the North Human Village.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 03, 2017, 10:56:16 pm
Quick update patch since the equipment that increased/decreased enemy resists were buggy.

http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 05, 2017, 10:17:45 am
would it be possible to mark scrolls in store or at least in inventory so you know if you need them or not?

Also automatic combat AI-wise can you make it so that an obvious bad tactic can be disabled once it is obvious that it is the wrong tactic? it could be just for one battle since that seems simple to do or permanent though that seems like it would be more complicated.

For example:  Nitori douches a frog. frog is healed instead of damaged... Nitori goes "D'OH!" and should choose another tactic for that opponent or type of opponent.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 05, 2017, 10:01:33 pm
*There's no nice way of doing that with scrolls sadly. I am thinking of adding a key item that automatically checks for all scrolls in the player's inventory (meaning that it'll do a lot of "Cannot use this messages" if you have a bunch of scrolls that fall into that), so that'll help with using them faster, but I have no way of really showing which ones you need.

*Never use Auto combat. That's a default 2k3 thing that cannot be toggled whatsoever. The only reason I leave that menu around at all is so the player can go back to it and sit there to take a break or something.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 06, 2017, 06:38:14 am
i forgot where to find youmu. i just went through all the ice caves and got told to get bent till i have her in my party. Where is she?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 06, 2017, 06:40:00 am
I'm assuming you're at Winter Forest, right? You have to go through there to the other side to get to Hakugyokurou. If you already have her, she should be in your HRCS.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 06, 2017, 06:55:14 am
i just went through the winter forest. defeated the guardian and tried to enter Hakugyokurou. She is not in the HRCS. I have not encountered her in the story so far.

(also what is with the frog/frozen frog? they are tougher to beat than the guardians, yuku, and almost as hard as lily white was. they are eating an awful lot of resurrection, healing and magic point items.)

Also most save points do not allow the use of the HRCS thing. i have to go to Entai or the end of the winter forest. haven't checked misty lake and the mansion yet. The one in the human  village does not eve allow it.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 06, 2017, 06:59:17 am
Wait...did you already finish Youkai Mountain?? I'd assume that you already fully finished that dungeon. Because...if you already finished that dungeon, then Winter Forest > Hakugyokurou is where you're supposed to go next in the story as she's right at the entrance of Hakugyokurou. And since you already beat Ice Behemoth, she's SUPPOSED to be there now...

The Human Village one is just a tutorial one. You CAN use HRCS on the world map, mind you. Youkai Mountain is special during that event for a specific reason.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 06, 2017, 07:10:56 am
i completed the toad cave part. i did enough of the other part to get the party back together after it split up. i have not done the part with the kappa caves which i thought came later. i must have missed a trigger for the part i am missing. so back to youkai mountain then?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 06, 2017, 07:12:35 am
Well, you went to the village to regroup right? Because after that, you go to Winter Forest, then beat Ice Behemoth, then go to Hakugyokurou and then Youmu's the next one there. She appears exactly AFTER you've beaten Ice Behemoth too.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 06, 2017, 07:22:17 am
the tengu gave the party a building to regroup in. (One of the party characters; -Reimu i think it was) mentioned Youmu and going to Hakugyokurou next so i headed there. i have beaten the ice behemoth but could not get in the door at Hakugyokurou.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 06, 2017, 07:38:12 am
i am going to go back to the tengu village and then try to find if there is something i have not completed in youkai mountain. if this fails is there a console command i can use to add youmu to the party?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 06, 2017, 07:43:11 am
There is not. It clearly should be letting you fight Youmu next. You sure you didn't already fight her and forgot about it??
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 06, 2017, 08:08:45 am
nope. so there is fighting involved. ...if i find her :)

No luck. I am going to start a new game in a different save slot.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 11, 2017, 12:11:31 am
i have ran through the game again from the start. I am where youmu should have been as described in previous posts. Again she has not appeared and i cannot proceed with the game. I think someone else needs to run through the game and verify whether the Youmu encounter is broken.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 11, 2017, 12:13:33 am
incidently is there a way to use the test room to get youmu and then play through the game as normal?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 11, 2017, 12:45:37 am
I just tested it via quick debug run (just flipped on the necessary switches to allow me to go into Winter Forest), beat the Ice Behemoth, and went into Hakugyokurou and didn't see any problems at all. Youmu showed up as normal. You can send me your save file so I can check it (I need the SaveXX.lsd file, not the dyn file. So just toss whatever save slot it is that you're using to me and I'll see what's going on.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 11, 2017, 01:52:51 am
where should i send it?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 11, 2017, 01:55:09 am
Mediafire is usually the easiest way I suppose, if you have an account there. Any of them file uploading sites is good enough.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 11, 2017, 01:58:27 am
here you go:

https://www.mediafire.com/?faxfnr7647h7019
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 11, 2017, 02:17:36 am
http://www.mediafire.com/file/f98lok17dnbvus4/Save07.lsd

You'll have to reset your party (also, how are you level 40 at this stage in the game!? You're not even meant to be above level 15-20 at this point with most characters. o_O ). But yeah, for SOME reason, after finishing the events at Moriya Shrine (with Reimu and co.), the switch for defeating Youmu is flipped on (and again later on in another area). I have a feeling I fudged up with copying/pasting coding and didn't realize it. Oops! If you're going to use your original save (which I hope isn't level 40? lol), you'll have to head back to near the Human Village and go to the unusable village (west of Human Village), talk to the bottom debugger, and select Yes to fix it in that file.

For everyone else, have the update just in case.

http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

And just for the hell of it, here's what's new in this version too.


===============================================
            CHARACTERS
===============================================

Cirno:

*No longer loses all summons after Kourindou (2nd). Now loses them after Kraken fight at Misty Lake, but still loses Daiyousei normally.



Komachi:

*Money Talks: Formula changed from 1% of yen player owns to (Total yen + 80000) / 200 for damage formula.



Remilia:

*Demon Lord Walk: All levels now set to 80% accuracy, instead of starting at 80% and increasing +1% per level up.
*Demon Lord Arrow/Ceiling Fear: All levels now set to 80% accuracy instead of starting at 80% and increasing up to 85% max. Now deals x4 damage vs. Flying.
*Demon Lord Cradle: All levels now set to 80% accuracy, instead of starting at 95% and decreasing -1% per level up. Now deals x4 damage vs. Gods.
*Vampire Claw: All levels now set to 75% accuracy instead of starting at 80% and decreasing 2% per level up. Now deals x4 damage vs. Humans.



   
===============================================
               BOSSES
===============================================

*Utsuho's resistances fixed. HP increased from 9999 to 18,000.
   *1/2 physical to normal.
   *1/2 magic to normal.
   *1/2 elemental to normal (1/2 for Wind only)
*Lich fight with Utsuho now disables Kamikaze (counts as a wasted turn)



   
===============================================
               EQUIPMENT
===============================================

*Oni's Gourd: No longer grants  +20 Attack. Now grants Auto-Bravery. 500 yen > 1000 yen.
*Oni's Horn: No longer grants +50 Attack. Now grants Auto-Bravery and makes regular Attacks deal x2 damage..
*Oni's Rage: No longer grants +100 Attack, +100 Defense, -100 Magic, and -20 Speed. Now grants Auto-Bravery and makes regular Attacks deal x3 damage.
*Magic Potion: No longer grants +20 Magic. Now grants Auto-Faith. 500 yen > 1000 yen.
*Grimoire: No longer grants +50 Magic. Now grants Auto-Faith and increases the power of all secondary commands (Reimu's Pray, Patchouli's Recharge, Sanae's Miracle, Byakuren's Chant, Meiling's Chakra, Remilia's Souleater/Amok, Komachi's Yen Toss/Money Talks, Mokou's Sacrifice, Nue's Morph, Yuuka's Threaten, Hope's Revive) by 25% for the equipped character.
*Grimoire of Alice: No longer grants +100 Magic -100 Attack, -100 Defense, +20 Speed. Now grants Auto-Faith and increases the power of all secondary commands (Reimu's Pray, Patchouli's Recharge, Sanae's Miracle, Byakuren's Chant, Meiling's Chakra, Remilia's Souleater/Amok, Komachi's Yen Toss/Money Talks, Mokou's Sacrifice, Nue's Morph, Yuuka's Threaten, Hope's Revive) by 50% for the equipped character.
*Defense Seal: No longer grants +20 Defense. Now grants Ice/Thunder/Dark Resist -25%. 500 yen > 1500 yen.
*Defense Pendalum: No longer grants +50 Defense. Now grants Ice/Thunder/Earth/Dark Resist -25%.


   
===============================================
                MAP
===============================================

*The entrance to the final part of Remains of Hell during beta4 has been moved by the save point area before the Forgotten Bridge.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 11, 2017, 02:39:59 am
i grind the heck out of my characters for skills for durability and for money. i start with that as soon as I can and do it obssessively until i go cross eyed from monotony.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 11, 2017, 02:41:28 am
I see. Just so you know, it's possible to go without having to upgrade everyone. In fact, it's set up so that you don't have to super grind out at almost any point. Maybe a LITTLE here and there, but not to that extent hue. @_@;;

But that's not my problem there I suppose. Just letting ya know on that front. ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 15, 2017, 12:20:26 am
hehehe. :)

 You don't like grinding but include items that cost close to 200K or (several that) require 99 1000 to 3000 yen items (E.G;  some of nitori's synthesis shop enabled acquirable skills.
You have to get enough money to purchase that many of the items. in one case 300,000K yen. but its more than one case like that. grinding for money or items isn't any different than grinding for levels, skills or hit points.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 20, 2017, 07:10:14 pm
speaking of grinding this is day two of trying to get 5 frozen frogs. i have defeated  40 ice cave frogs (had three escape, lost three to my own team escaping mostly due to the buggy combat menu hanging on me during key strokes) at this rate it will take about ten days of continuous play to get the remaining 4 frozen frogs required by the plot to transform Cirno into Advent Cirno early. The frogs rarely appear as opposed to the other monster-opponents. and it appears that the odds of receiving a frozen frog drop once the frog encounter occurs is no better than 1 in forty (and counting) encounters so far.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 20, 2017, 10:19:57 pm
What're you talking about transforming Cirno into Advent Cirno early? The only way to do that is to do a sidequest, you can't get it via the crafting shop.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 21, 2017, 04:10:42 am
if i recall correctly from earlier versions you had to have 5 frozen frogs in inventory to get the advent cirno dialog to come up in one of the main subquests (earlier than it would otherwise?) it was either in the documentation or in posts here or in the comment section on one of the youtube walk through videos. i was not talking about the synthesis shop.

At any rate i am deep in day three of grinding for frogs in the ice cave and only have one frozen frog after 54 successful fights with the aforementioned frogs. in fact i have temporarily departed the ice caves in order to buy supplies back at the road of reconsideration village shops. those frogs do enough damage and inflict frozen conditions often enough to burn through my supplies when i encounter them at least when trying to encounter them over an over.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 21, 2017, 04:13:01 am
That...was never a thing for the game. The only way to ever get Advent Cirno was through the sidequest with Shikieiki. There's actually no dialogue ever spoken by Advent Cirno either. @_@;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 21, 2017, 05:16:20 am
you are saying that cirno did not have to fight advent cirno? that the Boss NPC that brings up the possibility to cirno and company does not tell cirno about her hidden potential? it seems we are speaking different languages. i said nothing about dialog spoken by Advent Cirno herself. another example of miscommunication; you thought somehow i believed advent cirno was obtainable in the synthesis shop when i said nothing that should have given that impression.

Now the only remaining point that needs clarity is; is there still a requirement for 5 frozen frogs in inventory in order to trigger the dialog about cirno being able to access her true potential (or whatever) or not?

...also this run through cirno did not get an initial "free" frozen frog. my memory could be faulty but didn't she find one earlier than the ice caves in older beta versions of the game?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 21, 2017, 05:33:48 am
No, there is no requirement for the Frozen Frogs at all in this game to bring up any dialogue. From what I'm being told, the 5 Frozen Frogs thing is for getting Suwako in Touhou Labyrinth, so you might be confusing that with the dialogue in here. All you have to do is just talk to Shikieiki with Cirno in the party, and that's it.

As for the "free" Frozen Frog, the only one you can find in the game is in Bamboo Forest, hidden off to the left of a path in the water. Hard to see due to the fog.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 21, 2017, 06:04:05 am
thank you! i think that is right. i let quite a while pass between my old play and playing the new versions so i probably forgot a lot. :)
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 23, 2017, 04:39:19 am
I just noticed something. Because i was grinding for frogs i also got a number of hit point apples from stealing from the frogs...

the descriptive text says = 30 hit points (...i think.) but the actual bonus is 50. should i have told you that or kept my mouth shut and keep pocketing 20 extra hit points per apple in the next version release?  ;)
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 23, 2017, 04:50:10 am
HP Crystal might've been the +30 you're thinking of. Or was it apple? Hmm...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 23, 2017, 06:15:33 am
apples. the little frogs have apples as stealable loot :) I'm not complaining. i prefer 50 points per apple. i was just letting you know the description does not match the actual buff. right now i don't have one to recheck but i think it says 30 in the description. though looking at a HP crystal that description does say 30. I am not going back to the ice caves for a while so i will be unable to check. Sorry.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 23, 2017, 10:05:36 am
speaking of stealing... (grouse grouse grouse) if you were contemplating a life as a thief and you knew you only had a 5 percent (or worse; a 1 percent) chance to succeed would you pursue that career anyway? It seems life as a thief in touhou fantasy isn't exactly a great  career plan.

and on that note;  what item combination allows the greatest buff to thievery? does mug also get the special loot that just using the regular steal command does or is it other stuff?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 24, 2017, 10:01:37 am
just rechecked the hit point apples. the description does say +50 hit points so there is no error there. sorry 'bout that.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 27, 2017, 10:18:26 am
i can't remember where to get the 100 point item drops or what creature drops them. i need a few more.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on June 27, 2017, 07:57:48 pm
You can check the Documents folder for the Bestiary, if you don't mind getting spoiled a little bit on what may show up.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 27, 2017, 08:13:30 pm
all right. wasn't sure it was in there yet. Thanks. :)


ETA:  possible problem. the first critter (i have not read the whole beastiary yet) that is mentioned as having it as a drop is in the [blank] so...

well it has been several weeks since i did that part but isn't exit to the [blank] still accessible in the [blank blank?] I know you cannot renter through the [blank] itself.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on June 28, 2017, 12:17:55 am
I don't know if it fits your games concepts but this video has a few powers or spells or whatever that might be useful for your cirno character. for example ice armor, ice shields, utter cold beams and breath weapon. ice dragon form, ice slide like ice man from the x men. Reimu has a few here. probably not canon though.

https://www.youtube.com/watch?v=AJ1IC-TbH7A

Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on July 07, 2017, 02:08:02 am
Maybe Marissa steal and mug commands should be available at the same time whenever mug is available? it is not always desirable to damage the enemy when trying to swipe stuff. Sometimes you want the enemy to live long enough to get their stuff from them first. :) Right now i have her in bandit mode.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 07, 2017, 02:25:48 am
Usually whenever Mug is available in the FF series, it replaces Steal anyways. Bandit is superior anyways.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on August 07, 2017, 12:32:45 pm
Just went to poltergeist mansion and gathered all four books and placed them in the shelf. the basement key did not fall out. i am stuck.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 07, 2017, 09:42:30 pm
Did you check it after putting in the 4th book? You have to check it one more time after putting in all 4 for it to come out.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on August 07, 2017, 09:59:30 pm
yes. in addition i exited the game and redid the human village ruins encounter and re-did the poltergeist mansion portion. still no key. i don't think i missed any prior events in case there is a pre-requisite event.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 07, 2017, 10:14:24 pm
http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

Give this a try. And if you have time to spare for testing, if you still have a save file BEFORE entering Poltergeist Mansion, can you retest it with the books again to make sure it works properly? I had to do some tinkering here and there, but haven't tested it myself yet. ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on August 07, 2017, 10:20:03 pm
sure. in fact i was just uploading a save file from before the human village ruins poltergeist abduction encounter. the party is in the winter forest (after a massive grinding operation there.) from where they are the next stop is the human village ruins for the kidnapping encounter and then the PG mansion.

https://www.mediafire.com/file/li8nsgujq59ny8o/Save03.lsd

And i am downloading your update for testing that way too. :)

Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on August 07, 2017, 11:47:58 pm
ok it now works. thanks.

on another note chaos's galaxy attack mode is lethal (-ly boring) it is dangerous but takes so many game turns with her atb slowly incrementing for each one. i can go out and eat and come back before she is done. can't do anything game-wise so might as well do that anyway. :P
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 13, 2017, 10:51:30 am
Nope! I'm not dead folks! Just been silently working on this after LPing Final Fantasy IV: The Complete Collection for a month is all!

===============================================
            CHARACTERS
===============================================

*Nitori:
   *Speed Drink: No longer can be used on the entire party or all enemies in Mirror Items mode.


*Yuuka:
   *Flower Shooting:
     *Level 1: 1000 base power > 850 base power
     *Level 2: 1150 base power > 950 base power
     *Level 3: 1300 base power > 1050 base power
     *Level 4: 1450 base power > 1150 base power
     *Level 5: 1600 base power > 1300 base power
     *Level 6: 1750 base power > 1450 base power
     *Level 7: 1900 base power > 1600 base power
     *Level 8: 2150 base power > 1750 base power
     *Level 9: 2300 base power > 1900 base power
     *Level 10: 2450 base power > 2050 base power
   *Dual Spark: Now has 60% accuracy on all levels.
   *Trinity Spark: Now has 50% accuracy.
   *Envenom is now obtained after defeating Kurumi.
   *Intimidate is now obtained after defeating Meira.
   
   
*Mokou:
   *Sacrifice: No longer kills Mokou on any level. Mokou is no longer healed by the ability. All levels will now remove Mokou. Level 2 now restores all HP and restores MP to the party equal to 1/3rd of Mokou's current MP.
   


*Remilia:
   *Vampire Claw now actually does damage to non-Humans, thanks to fixed coding.   
   
   
*Utsuho:
   *Hell Geyser:
     *Level 1: 300 base power > 700 base power.
     *Level 2: 500 base power > 840 base power.
     *Level 3: 700 base power > 980 base power.
     *Level 4: 1000 base power > 1260 base power.
     *Level 5: 1500 base power > 1680 base power.
     *Level 6: 2100 base power > 2240 base power.
   *Abyss Nova: Now requires 50% Max MP instead of 100% Max MP.
   
   
*Koishi:
   *Mighty Guard: No longer grants Haste/Protect/Regen/MP Regen/Blink: 50. Now grants Protect/Shell: 50.




   
===============================================
            ENEMIES/BOSSES
===============================================

*Chen now drops Crescent Scroll Lv3 instead of a 1-Up. Chen now has Frog Scroll Lv2 to steal instead of Apple Gel.
*Ran now drops Serpent Scroll Lv4 instead of a Boundary Barrier. Ran now has Illusion Laser Lv4 (20%) to steal instead of Spell Charm (5%).
*Mokou now drops Gale Scroll Lv4 instead of a Phoenix Feather.
*Donation Box now drops Binding Scroll Lv5 at a 10% chance. Donation Box now has a 90% chance to steal yen and a 10% chance to steal Aura Scroll Lv2.
*Parsee (final) in Remains of Hell now has Flametongue Scroll Lv3 (40%) to steal instead of Healing Potion (50%).
*Kisume (final) now has Icebrand Scroll Lv3 (40%) to steal instead of Rain Plant (50%).
*Tenshi (final) in Remains of Hell now has Thunder Scroll Lv3 (40%) to steal instead of Angel's Prayer (50%).
*Culex now has 20,480 HP instead of 4096 HP.
*Hades' Steal increased from 2% to 15%. Steal now changed to Running Shoes instead of Hermes Sandals.
*Gravity, Gravira, Graviga, and Gravija renamed to Demi, Demira, Demiga, and Demija.
*Iron Golem now has 100% Magic resist instead of 200% Magic weakness.
*Kurumi went from 8000 HP to 16,000 HP. Kurumi now gives 5500 EXP.
*Meira went from 9000 HP to 12,000 HP. Meira now gives 8000 EXP.
*Elly went from 10,000 HP to 13,000 HP. Elly now gives 9000 HP.
*Kana now gives 17,000 EXP.
*Gaia Toad replaced by Exploder. Phantom replaced by Haunted Armor.
*Alice boss fight in Pandaemonium has been updated. Alice's elemental resists are set to normal (bar Poison), Defense Doll's resists are all set to normal. Alice now only uses Little Legion 40 turns after all three Defense Dolls are dead.
*Blue Oni now takes 50% damage from Poison instead of being immune.
*Alice during Iku's scenario no longer will use Summon Defense Doll once every 60 turns unless the Defense Doll is dead. All Dolls now take 50% damage from Poison. Resists have been fixed on all dolls to make them more bearable to fight.
*Order's Law Change now states what the laws do when they're used. If the message doesn't appear, the Law is the same as when used previously.


   
===============================================
               EQUIPMENT
===============================================

*All of Marisa's weapons no longer give speed bonuses. Nimbus 3000 now gives +20 speed instead of +30 speed.
*Precieuse: Now has First Strike.
*Oni's Gourd: Changed to ATK +50.
*Oni's Horn: Changed to ATK +100. 4000 yen > 5000 yen.
*Oni's Rage: Changed to ATK +200.
*Defense Seal: 1500 yen > 2000 yen.
*Defense Pendalum: 4000 yen > 5000 yen.
*Running Shoes: New accessory. Grants +40 Speed, and replaces all instances of where Hermes Sandals used to be.
*Rapid Claw set to 60% accuracy instead of 80%. Rapid Claw now only attacks 4 times instead of 6.
*Claws: Critical bonus reduced from 17% to 5%.
*Griffin Claw: Critical bonus reduced from 13% to 3%.
*Typhoon Claw: Critical bonus reduced from 14% to 5%.
*Silence Claw: Critical bonus reduced from 12% to 3%.



   
===============================================
                MAP
===============================================

*Opening Scroll Lv4, Fireball Scroll Lv1, and Condensed Scroll Lv1 added in Remains of Hell.
*Sun Scroll Lv2 can now be found in area after Palace of Earth Spirits.
*Opening Scroll Lv4 and Sky Scroll Lv3 can now be found in Poltergeist Mansion.
*Cold Scroll Lv3 now found in Road of Reconsideration.
*Blizzard Scroll Lv4 now found in Misty Lake after defeating Adrammalech.
*If Marisa has Orrery's Universe Lv1 learned or the player has Universe Scroll Lv1 in their inventory, then the chest in SDM (after defeating Kraken) will have Sun Stone x4. Otherwise, it will have Universe Scroll Lv1.
*Private Scroll Lv1, Chime Scroll Lv2, Spring Scroll Lv5, Blade Scroll Lv1, and Star Sword Scroll Lv5 can be found in SDM basement (after defeating Culex).
*Rabite's Foot can now be bought at Tengu Village.
*Running Shoes can now be bought at Pandaemonium.
*The pots that gave EXP in Yuuka's scenario have been removed.
*Icicle Caverns and the inside of Tengu Village shops have been remapped.
*Cave to Pandaemonium reduced from 93 maps to 3 maps.
*Cave to Makai has a map completely removed between the main central hub area with the red bats and the save point area, as well as a teleporter by the save point of the Lunatic Path. This may be moved to the switches themselves however.


   
===============================================
               SYSTEM
===============================================

*Bug with being able to use HRCS during Youkai Mountain with Sanae's group during beta4 fixed.
*Bug with Shizuha and Letty being unable to use skills due to no weapon equipped fixed.
*Music bugs fixed up to Youkai Mountain so far that I've found.
*VIVIT during Youkai Mountain with Sanae now sells scrolls for Sanae.
*Music for boss fights for Hina, Kurumi, Elly, Shingyoku, Sara, Mugetsu, Yumeko, and the first fight with Meimu have all been removed.


The game is nearly done with beta5, just have to finish up the dialogue there, then do testing in the areas left, and that's it for beta5! After that is the final 4 dungeons of the game (1 mini-dungeon, final 3 dungeons). All of those should be very easy to do bar the big dialogues in The Void, but the game is nearly done! Just have to do rebalancing and bug fixes and the like afterwards, and I'll finally be able to put this game down! \ o /
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 15, 2017, 09:02:08 am
168 for main game + 276 MB for vanilla music = 444 MB overall. +68 MB on top of that = 512 MB total. That's how big my game currently is. Yes, I cut out a LOT of music. I currently have 105 tracks in the game, cut down from a whopping 180-200 tracks. Is this more acceptable than the 1 GB monstrosity the game used to be? lol

Outside of that...still working on cutscenes for the game and the like, nothing too major. I just really, REALLY wanted to get the music cut down finally, and took the time to sit down and see what really needed to go. ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on August 24, 2017, 06:20:09 am
New update here: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar


Quite a bit got changed around, and for the better I think. Mostly dealing with characters and the like, but a LOT of music cut out, as you guys already know. Now you too can see what music got axed out! With this, that leaves Suwako's Seven Stones and secondary command, Utsuho's Fixed Star and Ten Evil Stars, Nitori's Water Carpet, and Byakuren's Cloudy Way in Purple and Star Sword Apologetics left to update (and maybe add a couple new things to Momiji such as Demi Blade, Decoy, Shield Aura, and Avalon). Remilia is not going to get the Millennium Vampire skill, I was thinking about it and she probably doesn't need it with the updates she got. Komachi I'm not sure if she needs anything new, and both Hope/Koishi are going to take a lot to update.



===============================================
            CHARACTERS
===============================================

*Reimu:
   *Fantasy Orb/Seal/Heaven: Now deals x2 damage vs. Youkai.
   *Youkai Buster: No longer Holy-elemental.
   *Spread Amulet: No longer attempts to reduce all enemies' Holy-elemental resistances. Deals damage only to Undead enemies, does no damage to any other enemies..
     *Level 1: 200 base power. 2 MP > 8 MP.
     *Level 2: 300 base power. 4 MP > 14 MP.
     *Level 3: 400 base power. 6 MP > 20 MP.
     *Level 4: 500 base power. 8 MP > 26 MP.
     *Level 5: 600 base power. 10 MP > 32 MP.
     *Level 6: 700 base power. 12 MP > 38 MP.
     *Level 7: 800 base power. 14 MP > 44 MP.
     *Level 8: 900 base power. 16 MP > 50 MP.
     *Level 9: 1000 base power. 18 MP > 56 MP.
     *Level 10: 1200 base power. 20 MP > 62 MP.
   
   
Marisa:
   *Grand Stardust No longer attempts to reduce one enemy's Magic resistance. Now grants buffs to one ally.
     *Level 1: Faith: 5, Shell: 10, MBlock +10%: 50. 2 MP > 10 MP.
     *Level 2: Faith: 10, Shell: 10, MBlock +10%: 50. 6 MP > 14 MP.
     *Level 3: Faith: 15, Shell: 10, MBlock +10%: 50. 10 MP > 18 MP.
     *Level 4: Faith: 20, Shell: 10, MBlock +10%: 50. 14 MP > 22 MP.
     *Level 5: Faith: 25, Shell: 10, MBlock +10%: 50. 18 MP > 26 MP.
     *Level 6: Faith: 30, Shell: 10, MBlock +10%: 50. 22 MP > 30 MP.
     *Level 7: Faith: 35, Shell: 10, MBlock +10%: 50. 26 MP > 34 MP.
     *Level 8: Faith: 40, Shell: 10, MBlock +10%: 50. 30 MP > 38 MP.
     *Level 9: Faith: 45, Shell: 10, MBlock +10%: 50. 34 MP > 42 MP.
     *Level 10: Faith: 50, Shell: 10, MBlock +10%: 50. 38 MP > 46 MP.
   
   
*Cirno:
   *Icicle Fall/Hailstorm, Cold Divinity, Night Sparrow/Blind Nightbird, and Fluster Escape/Ancient Duper are now physical. Diamond Blizzard, Dark Side of the Moon/Eternal Darkness, Swarm of Bright Bugs/Butterfly Storm, Little Devil/Dual Core, Diamond Dust, and Dragon Envoy are now magic.
   *EYE'M THE STRONGEST!!:
     *Level 1: Regain 1 MP every turn for 20 turns. 5 MP.
     *Level 2: Enables Icicle Machine Gun for 50 turns. 15 MP.
     *Level 3: Enables Freeze Atmospherefor 50 turns. 24 MP.
     *Level 4: Regain 5 MP every turn for 20 turns. 45 MP.
     *Level 5: Enables Freeze Blood for 50 turns. 58 MP.
     *Level 6: Enables  Insta-Freeze Beam for 50 turns. 72 MP.
     *Level 7: Regain 10 MP every turn for 20 turns. 80 MP.
     *Level 8: Enables Death Freeze for 50 turns. 88 MP.
     *Level 9: Enables -500 Degrees for 50 turns. 99 MP.
   *Phoenix Spread Wings: No longer grants Regen/Blink: 50 turns. Now grants Shell: 25 turns.
   *New skills due to EYE'M THE STRONGEST!:
     *Icicle Machine Gun: Requires EYE'M THE STRONGEST! Lv2 or greater. 200 base power, Ice-elemental physical damage to one, Freeze: 5, Deprotect: 25, 14 MP.
    *Freeze Atmosphere: Requires EYE'M THE STRONGEST! Lv3 or greater. Grants NulHeat/Freeze: 30 and NulFire/Ice: 10 to the party. 16 MP.
    *Freeze Blood: Requires EYE'M THE STRONGEST! Lv5 or greater. Inflicts Instant Death and Lock: 10 to one enemy. 28 MP.
    *Insta-Freeze Beam: Requires EYE'M THE STRONGEST! Lv6 or greater.  800 base power, Ice-elemental magic damage to one enemy, inflicts Freeze: 5, Slow: 15, and Sap: 15. Ignores Defense. 37 MP.
    *Death Freeze: Requires EYE'M THE STRONGEST! Lv8 or greater. Inflicts Instant Death and Lock: 10 to all enemies. 74 MP.
    *-500 Degrees: Requires EYE'M THE STRONGEST! Lv9. 1400 base power, Ice-elemental magic damage to all enemies, inflicts Slow: 25, Stop: 10, and Sap: 25. Ignores Defense. 68 MP.
   
   
*Meiling:
   *Glorious Morning Star: No longer reduces physical resistances at 80% chance. Now deals non-elemental magic damage, as well as Debrave/Deprotect/Defaith: 15 turns at level 1, up to 30 turns at max level. Deals x2 damage to Fairies
     *Level 1: 200 base power. 10 MP > 14 MP.
     *Level 2: 350 base power. 20 MP > 22 MP.
     *Level 3: 500 base power. 30 MP > 30 MP.
     *Level 4: 800 base power. 60 MP > 39 MP.
   
   
*Reisen:
   *Lunatic Red Eyes: No longer reduces all enemies' ATK/DEF/MAG by 50 at a 70% chance for 110 MP. Now inflicts all Lv4 debuffs (20 turns) to all enemies at 150 MP.


*Youmu:
   *Soul Cutting Sword: Now starts at 40% chance, to a maximum of 85% chance. MP costs adjusted, starting at 8 MP and increasing +4 MP per level up, to a maximum of 44 MP at level 10.
   *Wicked Soul: No longer reduces one enemy's Ghost resistance. Now targets just Youmu.
     *Level 1: Blink: 10, Haste: 5. 12 MP.
     *Level 2: Blink: 15, Haste: 10. 22 MP.
     *Level 3: Blink: 20, Haste: 15. 36 MP.
     *Level 4: Blink: 25, Haste: 20. 52 MP.
   *Weird Half-Body: No longer reduces all enemies Ghost resistance. Will only harm the specified types, does no damage to any other enemies.
     *Level 1: 400 base damage, Undead. 20 MP.
     *Level 2: 600 base damage, Undead/Fairy. 36 MP.
     *Level 3: 800 base damage, Undead/Fairy/Dragon. 52 MP.
     *Level 4: 1000 base damage, Undead/Fairy/Dragon/Human. 68 MP.
   *Dharma of Jumonji and Double Pain swapped slots in the Stances.
   
   
*Komachi:
   *Breath of Dying: Now starts at 55% chance, to a maximum of 100% chance. MP costs adjusted, starting at 8 MP and increasing +8 MP per level up, to a maximum of 80 MP at level 10.
   *Soulsplitting Scythe: Now starts at 35% chance, to a maximum of 80% chance.
   
   
*Yuuka:
   *Crackdown: No longer has a 10% chance to deal 9999 damage. Now deals non-elemental physical damage equal to Yuuka's ATK/2 + Yuuka's MAG/4, and deals x2 damage vs. all races. In addition, inflicts Resist: 30 to the target. 35 MP > 50 MP.
   
   
*Remilia:
   *Demon Lord Walk: No longer Dark-elemental.
   *Demon Lord Arrow/Ceiling Fear: No longer Dark-elemental.
   

*Hope:
   *Fairy Circle: No longer heals 30% Max HP to the party. Now heals HP to the party equal to half of Hope's current HP.
   
   
*Sanae:
   *Omikuji Bomb: Renamed Great Misfortune/Misfortune/Fortune/Great Fortune. Grants Regen: 20 on all levels, with a 10% base chance to fully heal target.
     *Level 1: 100 base power > 250 base power.
     *Level 2: 200 base power > 500 base power.
     *Level 3: 400 base power > 750 base power.
     *Level 4: 600 base power > 1000 base power. 16 MP > 18 MP.
     *Level 5: 800 base power > 1250 base power. 22 MP > 26 MP.
     *Level 6: 1200 base power > 1500 base power. No longer cures debuffs. 30 MP > 36 MP.
     *Level 7: 1600 base power > 1750 base power. No longer cures debuffs. 38 MP > 48 MP.
     *Level 8: No longer cures debuffs. 46 MP > 62 MP.
   *Divine Lottery:
     *Level 1: Restores 20% Max HP + 50 HP to the party. 12 MP > 65 MP.
     *Level 2: Restores 25% Max HP + 100 HP to the party. 20 MP > 80 MP.
     *Level 3: Restores 30% Max HP + 200 HP to the party. 36 MP > 95 MP.
     *Level 4: Restores 35% Max HP + 250 HP to the party. 50 MP > 110 MP.
     *Level 5: Restores 40% Max HP + 350 HP to the party. 64 MP > 125 MP.
   *Cobalt Spread: No longer grants Absorb Resist Up.
     *Level 1: -20% Fire/Earth/Wind/Water damage for 50 turns. 12 MP > 8 MP.
     *Level 2: -25% Fire/Earth/Wind/Water damage for 50 turns. 16 MP > 14 MP.
     *Level 3: -30% Fire/Earth/Wind/Water damage for 50 turns. 20 MP > 20 MP.
     *Level 4: -35% Fire/Earth/Wind/Water damage for 50 turns. 24 MP > 28 MP.
   *Omikuji+ passive now implemented, adds +10% to full heal rate of Omikuji Bomb. At a later date, may affect Max HP recovery of Divine Lottery.
   
   
*Nazrin:
   *Gold Rush: Now inflicts Protect/Shell: 50 and NulStatus: 30 to one ally.




   
===============================================
               EQUIPMENT
===============================================

*Spread Scroll:
   *Level 1: 50 yen > 400 yen
   *Level 2: 150 yen > 1450 yen
   *Level 3: 450 yen > 3800 yen
   *Level 4: 1000 yen > 5000 yen
   *Level 5: 0 yen > 8150 yen
   *Level 6: 0 yen > 9900 yen
   *Level 7: 0 yen > 11500 yen
   *Level 8: 0 yen > 14250 yen
   *Level 9: 0 yen > 18700 yen
   *Level 10: 0 yen > 22600 yen
   
   
*Atai Scroll:
   *Level 2: 200 yen > 1000 yen
   *Level 3: 400 yen > 2000 yen
   *Level 4: 800 yen > 4000 yen
   *Level 5: 1600 yen > 6000 yen
   *Level 6: 3200 yen > 8000 yen
   *Level 7: 6400 yen > 12000 yen
   *Level 8: 12800 yen > 24000 yen
   *Level 9: 25600 yen > 48000 yen
   
 
*Morning Scroll:
   *Level 1: 3000 yen > 2500 yen
   *Level 2: 6000 yen > 5000 yen
   *Level 3: 12000 yen > 7500 yen
   *Level 4: 24000 yen > 15000 yen




   
===============================================
               SYSTEM
===============================================

*The following themes have been removed: Rika's Boss Theme, Sariel's final two themes, Maribel/Renko's Boss Theme, Shou's Boss Theme, Medicine's Boss Theme, Rin's Boss Theme, Flandre's Boss Theme, Yuugi's Boss Theme, Rumia's Boss Theme, Mystia's Boss Theme, Louise's Boss Theme, Yuki/Mai's Boss Themes, Eirin's Boss Theme, Mamizou's Boss Theme, Futo's Boss Theme, Seiga's Boss Theme, Kyouko's Boss Theme, Yoshika's Boss Theme, The Three Fairies Boss Themes, Shikieiki's Boss Theme, Rikako's Boss Theme, Gengetsu's Boss Theme, Yamame's Boss Theme, EX Tenshi's Boss Theme, Parsee's Boss Theme, Ran's Boss Theme, Prismriver Sister's Boss Theme, Kana's Boss Theme, PC-98 Yuuka's Boss Theme, Young Alice's Boss Theme, Elis's/Kikuri's Boss Theme, Satori's Boss Theme, PC-98 Marisa's Boss Theme, Kanako's Boss Theme, Yuyuko's Boss Theme, Saigyou Yuyuko's Boss Theme, Byakuren's Boss Theme, Suika's Boss Theme, Miko's Boss Theme, Kasen's Boss Theme. Human Village's theme, Inferno's theme, Myouren Temple Graveyard theme, Mushroom Groove's Theme, Limestone Cavern's Theme, Reimu's Psyche Theme, Palanquin Ship's Theme, Ruins of Vina's Theme, Remains of Hell (2nd part) Theme, Dimensional Tear Theme, Pandaemonium-R Theme, Pathway to the Moon's Theme, Gapland's Theme, Youkai Mountain (Moriya Shrine half)'s Theme, Remains of Hell (Extended Music) Theme, Bamboo Forest's Theme, Forest of Magic's Theme, Winter Forest's Theme, Kappa Cave's Theme, Lunarian Palace's Theme, Cave to Pandaemonium's Theme, Alice's House Theme, Maribel's Theme, Final Sariel's Theme, Final Kaguya's Theme, Final Konngara's Theme, Yorihime's Battle Theme, Iku's Battle Theme, Final Tenshi's Theme, Wonderland's Theme, Great Mausoleum's Theme, Bhava-Agra's Theme, Sea of Cloud's Theme.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on September 02, 2017, 11:39:34 pm
Could you make the removed content an optional download package for people who have the computer power to run it and storage space to hold it?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on September 02, 2017, 11:44:38 pm
Disregard the below post. It turns out the situation did not last as long as the counter indicated it would. It lasted a few turns; not what the counter said it would. So there is no problem here unless you want to do something to the counter so it is more accurate. But I think it is fine as is;  -just a bit of a scare at first.

 
on another note chaos's galaxy attack mode is lethal (-ly boring) it is dangerous but takes so many game turns with her atb slowly incrementing for each one. i can go out and eat and come back before she is done. can't do anything game-wise so might as well do that anyway. :P

Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on September 03, 2017, 02:48:00 am
Yeah, Chaos's Galaxy Stop actually just inflicts the Stop status itself on everyone but her. It's easier to code it that way (Sakuya's ultimate does the same thing actually).

The removed content has no reason to be around now since it's not even used in the game. The files are still there if you search for them in the Music File section though!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on October 15, 2017, 01:11:19 am
New update: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

This does enable you to go to almost the end of the game. However, it is not 100% tested and whatnot. In any event, here's the updates:

===============================================
            CHARACTERS
===============================================


*Momiji:
   *Clairvoyance: No longer doubles Momiji's PBlock/MBlock values. Now increases PBlock/MBlock by +30%. 80 MP > 45 MP.


*Nitori:
   *Water Carpet: No longer increases Water-elemental resistance.
     *Level 1: Restores 5 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 2: Restores 10 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 3: Restores 15 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 4: Restores 20 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 5: Restores 25 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 6: Restores 30 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 7: Restores 35 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 8: Restores 40 MP. Grants Replenish MP and Absorb Damage: 10%.
   
   
*Youmu:
   *Focus: Now has a level 2 (increases Focus counter by +2) and level 3 (increases Focus counter by +3) when equipped with specific equipment (Raven Armor and Spirit's Vest for level 2. Funeral Gown and Wigar for level 3).
    
    
*Byakuren:
   *Cloudy Way in Purple: No longer increases the party's Ice-elemental resistance.
     *Level 1: Blink: 10, Auto-Esuna: 10 to one.
     *Level 2: Blink: 15, Auto-Esuna: 20 to one.
     *Level 3: Blink: 20, Auto-Esuna: 30 to one.
     *Level 4: Blink: 25, Auto-Esuna: 40 to one.
     *Level 5: Blink: 30, Auto-Esuna: 50 to one.
     *Level 6: Blink: 35, Auto-Esuna: 60 to one.
   *Star Sword Apologetics: No longer reduces all resistances on all enemies. Now grants Doublecast: 10 to the party. 50% Max MP > 80 MP.
   
   
*Hope:
   *Fate's skillset (Hellfire, Aurroa Freeze, Skygate, Meteor Blast, Aerial Slash) now deal 800 base damage instead of 500 base damage.
    
    
*Suwako:
   *Seven Stones:
     *Level 1: Increases the party's healing potency by 10% for 30 turns. 10 MP.
     *Level 2: Increases the party's healing potency by 15% for 30 turns. 22 MP.
     *Level 3: Increases the party's healing potency by 20% for 30 turns. 34 MP.
     *Level 4: Increases the party's healing potency by 25% for 30 turns. 46 MP.
     *Level 5: Increases the party's healing potency by 30% for 30 turns. 58 MP.
   
   
*Utsuho:   
   *Fixed Star: No longer reduces one enemy's Fire resistance.
     *Level 1: Inflicts a fixed 1111 Fire-elemental physical damage and Sap: 25 to one target. x2 damage vs. Plants. 48 MP.
     *Level 2: Inflicts a fixed 2222 Fire-elemental physical damage and Sap: 25  to one target. x2 damage vs. Plants. 82 MP.
     *Level 3: Inflicts a fixed 3333 Fire-elemental physical damage and Sap: 25  to one target. x2 damage vs. Plants. 125 MP.
     *Level 4: Inflicts a fixed 4444 Fire-elemental physical damage and Sap: 25  to one target. x2 damage vs. Plants. 164 MP.
   *Ten Evil Stars: No longer reduces all enemies Fire resistance.
     *Level 1: Inflicts 400 Fire-elemental physical damage, Lock: 20, and Sap: 25 to all enemies. x2 damage vs. Plants. 12 MP > 33 MP.
     *Level 2: Inflicts 800 Fire-elemental physical damage, Lock: 20, and Sap: 25 to all enemies. x2 damage vs. Plants. 24 MP > 50 MP.
     *Level 3: Inflicts 1200 Fire-elemental physical damage, Lock: 20, and Sap: 25 to all enemies. x2 damage vs. Plants. 36 MP > 64 MP.
     *Level 4: Inflicts 1600 Fire-elemental physical damage, Lock: 20, and Sap: 25 to all enemies. x2 damage vs. Plants. 48 MP > 80 MP.
   
   
*Minoriko:
   *Autumn Sky: No longer increases Physical/Magic resist to the party. Now grants NulPhysical: 10 and NulMagic: 10 to one ally. 100 MP > 58 MP.
   
   
*Hina:
   *Misfortune's Wheel: No longer lowers one enemy's ATK/DEF/MAG by 20. Now inflicts Disable: 20, Silence: 25, Lock: 25, and Fear: 25 to one enemy. 20 MP > 32 MP.
   *Cursed Field: No longer reduces all enemies' elemental resists. Now grants Return Damage: 25% and Absorb Damage: 25% to the party. 38 MP> 57 MP.
   
   
*Iku:
   *Dragon Fish's Wrath: No longer increases non-elemental resists. Now grants Return Damage: 25% to self. 40 MP > 22 MP.
   *Elekiter Dragon Palace: No longer increases non-elemental resists to the party. Now grants Return Damage: 10% to the party.
   *Pearl of the Five-Clawed Dragon: No longer reduces all enemies' non-elemental resists. Reduces Fire/Earth/Wind/Water damage by 100% for 10 turns to the party. 68 MP > 40 MP.
   
   
*Letty:
   *White Album: No longer increases Defense by +50 to Letty. Now grants Absorb Damage: 25% to one ally. 40 MP > 18 MP.
   *Lingering Cold: No longer reduces all enemies' ATK/DEF/MAG by 50. Inflicts Slow: 20 to the enemy party. 45 MP > 30 MP.
   
   
*Tewi:
   *Great Fortune Crest: No longer reduces all resistances to all enemies. 50 MP > 20 MP.
   
   
*Mima:
   *Wild Phantom Spirit: No longer reduces Ghost resist and inflicts Berserk: oo to one target. Now grants Doublecast: 5 to one ally. 22 MP > 14 MP.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on December 02, 2017, 05:47:33 am
http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

I'm slacking a bit here and there, eh?


===============================================
            CHARACTERS
===============================================

*Sanae:
  *Can now equip the Demon Charm.



   
===============================================
            ENEMIES/BOSSES
===============================================

*Sara's 40% resist to Instant Death is now immunity to Instant Death.
*Mirror Hope's Speed reduced from 125 to 60. Can no longer use Haste, Bravery, Protect, Faith, Regen, Mind Blast, or Cura. Now mirrors what mode Hope is in. Mirror Hope now gains Angelsong, Wall, and Fairy Circle.
*Gloom's Speed reduced from 110 to 60.




   
===============================================
               EQUIPMENT
===============================================

*Night Goggles and Enchanted Choker reduced from 4000 yen to 2000 yen.
*Defense Pendalum reduced from 5000 yen to 3500 yen.




   
===============================================
               SYSTEM
===============================================

*All status animations fixed, save for characters without proper status animations for some statuses.
*Row has been removed from the game. Make a backup of RPG_RT.exe just in case any bugs occur!


Outside of that, not much has happened. Been busy playing a lot of Final Fantasy Brave Exvius and just procrastinating. I have all the dialogue written up, including the ending and credits stuff, just have to put it all into the game. Following that is just touching up on events/bosses, and then finally adding in more sidequests.

Now, here is where I am asking for help: As you probably have seen, Hope has a couple sprites done by Graphicus; her idle animation, and her skill use animation. However, I am still missing animations for her to be complete for the game (Walk Left, Walk Right, Defend (I may have this one already though??), Dead, Use Item, Damaged, Attack, Victory. Other extras may be things like Confusion, Petrify, etc.). On top of that, I also need to get Chaos some sprites. So, is there anyone willing to try to help finish sprites for the game? It's honestly not very many animations/sprites. In fact, this is about how many there are in the game total:

(https://i.gyazo.com/6610a91fac3013e342c286be49a7e43d.png)
(https://i.gyazo.com/4e7fe2b990c14e5d9c7289a3810cc40d.png)
(https://i.gyazo.com/2c3a6446defe8ec825730f5d974cd6a0.png)
(https://i.gyazo.com/1f88b5036595c55f6595db23fc21b259.png)


Note: The sprites are sized down versions of the original. If the sprites are done, they'd need to be of the original sprite sizes that I use that's not on the sheet. This is done so they can be resized down properly, and the sprites may be reused elsewhere at some point too).

These are examples of what would be needed for both. For reference, here's what's shown on Marisa's spritesheets.

1) Idle, KO, Defend, Damaged, Walk Right
2) Attack
3) Skill Use, Item Use
4) Victory

The amount of sprites per spritesheet is 25 max. The frames don't need to be that long either.

Now, you may be wondering, what about compensation? Sadly, I cannot gift nor pay anything to anyone, so it would have to be for the sake of wanting to help or just to be nice. Which would be very, very welcomed to help finish this nearly 11-year old game off once and for all.

Thank you all, and hope the game turns out to be something worth the 11 years of work!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on January 27, 2018, 11:20:04 pm
i am stuck a bit. I just completed the underschool and have made it to the over world. but i cannot figure out where to go to continue the story line. i have not rescued cirno because kayuga cannot be beat as of yet. but i think i have went everywhere else and cannot gain admittance to any related location like the forest of ice. i think i probably need youmu but cannot get there. or is there another place i need to go? i forgot to mention i also went back to the shrine prior to the underschool.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 27, 2018, 11:22:32 pm
If you completed Underschool, meaning you beat Tenshi there, then you should've been taken directly to Youkai Mountain upon leaving the exit outside. Otherwise, please go back there and go to the narrow path by the exit. If that doesn't work, you may need to get the latest download, if you haven't yet, as that fixed that issue (the map was updated at some point, but the trigger for the event wasn't in the right place. That was fix in a later version of the game).
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on January 28, 2018, 12:55:18 am
i guess somehow i had managed to avoid the trigger on the path. i thought you meant to go back into the underschool because i thought the path you mentioned was in there. but on the way to get there i triggered the event so I am now on track again.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 28, 2018, 01:36:04 am
Yeah, originally the pathway was TOO wide, so I narrowed it down and move the event trigger onto the narrowed pathway. Don't know how I overlooked that at all...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on January 28, 2018, 02:28:06 am
that doll army is tougher than i remember. looks like you buffed them up. also i forget if i need to destroy them all to complete this portion. but i seem to remember that they just respawn if i go off screen. too busy to verify if that is the case or not and also i don't remember the precise objective. destroy all the dolls or make it to a certain location or both?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 28, 2018, 02:30:18 am
Nah, the Shanghais are the same as day 1 they were introduced. You don't have to touch the dolls at all, they're just there to get in the way.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on January 28, 2018, 02:52:07 am
...not anymore. (evil satisfied smirk)

so i either have to get to the tengu village or else go down to the toad pond. i didn't retain the goal from all the dialog. because the dolls led to hina and that was beyond the entrance to the toad pond i assume its go to the tengu village for now.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 28, 2018, 05:19:33 am
Almost 2 months later, and a new update! The game is nearing ever closer to completion, as the final dungeon is mapped out and ready to do eventing for! In addition to that, all characters (bar one skill on Hope) are done! The only real things left are to do the final dungeon/ending sequence, maybe update a couple more maps, and finish the crafting shop (if it's even needed). Oh, and getting battle sprites for Hope and Chaos. So close, everyone!


===============================================
            CHARACTERS
===============================================

*Nue and Youki have both been dummied out of the game. Nue and Youki are only usable during the battlefield event during beta5

*Marisa: Master Thief has been removed.
*Cirno:
   *Icicle Fall/Hailstorm:
      *Lv5: Power increased to 320.
     *Hailstorm Lv1: Power increased to 480.
     *Hailstorm Lv2: Power increased to 660.
   *Dark Side of the Moon: Blind: oo > Blind: 20.
   *Night Sparrow: Confuse: oo > Confuse: 20.
   *Blind Nightbird: 1200 power > 600 power. Confuse/Blind: oo > Confuse/Blind: 20.
   *Swarm of Bright Bugs: Poison: oo > Poison: 20.
   *Butterfly Storm: 1200 power > 600 power. Poison/Sleep: oo > Poison/Sleep: 20.
   *Fluster Escape: 750 power > 450 power. Paralyze: 50 > Paralyze: 20.
   *Ancient Duper: 1500 power > 900 power. No longer inflicts Berserk. Paralyze: oo > Paralyze: 20.
   *Little Devil: 1500 power > 600 power.
*Momiji:
   *Lure: Inflicts Provoke: 30 to all enemies. Only usable when equipped with all Shields, bar Aegis/Svalinn. 45 MP.
   *Shield Aura: Grants Protect/Shell: 25 to Momiji. Only usable when equipped with Bane Shield or Hero's Shield. 45 MP.
   *Charge!: Grants Haste: 5 to the party, in addition to Bravery: 5 and Faith: 5. Only usable when equipped with Maple Shield or Hero's Shield. 8 MP.
*Komachi:
   *Spirits of the Firm, Earthbound Souls, Spirit Amulet, Bondage Soul, Lazy Wandering Soul (originally Lazy Wandering Spirit), and Hatred Sign reduced from 10 levels to 6.
      *Level 1: ~345 base power, 20 MP, statuses last 20 turns.
     *Level 2: ~405 base power, 25 MP, statuses last 25 turns.
     *Level 3: ~465 base power, 30 MP, statuses last 30 turns.
     *Level 4: ~525 base power, 35 MP, statuses last 35 turns.
     *Level 5: ~585 base power, 40 MP, statuses last 40 turns.
     *Level 6: ~705 base power, 50 MP, statuses last 50/oo turns.
*Hope:
   *Life Aura: Restores ~1100 HP and grants Absorb Damage: 10% to on eally. 42 MP.
   *Dispelga: Moved from default skillset to Pestilence's skillset.
   *Tetra Elemental: Replaces Meteor Blast. Grants Fire/Earth/Wind/Water -100% for 10 turns to one ally. 48 MP.
   *Threads of Fate: Replaces Mind Blast in Fate's skillset. Revives all KO'd allies to full HP, but KO's any allies alive at the cost of 50 MP.
   *Drain: 400 power > 700 power
   *Osmose: 20 power > 100 power
   *Fearsiphon: 38 MP > 8 MP.
   *Pain Focus: Sap: 45 > Sap: 25, MP Regen: 45 > Haste: 25.
   *Jealousy Grasp > Grudge: Grants Return Damage: 100% for 20 turns to one ally. 68 MP.
   *Soul Sphere: Grants Shell: 50 to the party.
*Rinnosuke: Bribe has been removed.
*Koishi: Blue Magic has been completed revamped.
*Nue: Morph has been removed.
*Tewi: Bribe has been removed.



   
===============================================
            ENEMIES/BOSSES
===============================================

*Magic Book: Now only has Fire, Blizzard, Thunder, Aero, Drain, and Quake.
*Frozen Sap: No longer uses Mighty Guard.




*Protostar is now weak to Wind, halves Dark/Holy, and takes normal damage from Fire/Ice/Thunder/Water.
*Chaos no longer has Ruin or Galaxy Stop. Chaos will now use Bomb Charge > Megaflare/Gigaflare/Teraflare/Exaflare > Black Hole.
*Fate now uses Barrier Shift every 20 turns.




   
===============================================
               SYSTEM
===============================================

*All data related to Bribe and Morph has been removed.



Download link here!: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on January 28, 2018, 06:10:19 am
does that mean marisa loses the ability to steal stuff?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 28, 2018, 06:11:01 am
No, she still has Steal, Bandit, and Mug. Just means that items don't upgrade to next tier with half steal% rate anymore.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on January 28, 2018, 11:57:08 pm
i think i found a new (erm) "feature" you may want to check out...

Reimu's attack where she shoots out giant blue cards or whatever only ever seems to do zero damage. maybe it's just bad luck on my part but it appears that is not just due to opponents resistance or whatever or alternatively you gave all of her foes resistance to that attack.  i have been playing for hours in several game locations against several sets of encounter monsters and npcs and haven't seen it do damage. i know she has hit because the damage is displayed as zero all the time unless i am just remembering the zeros and not remembering when it works right to do damage. but i don't think that is the case. i think it is doing zero damage all the time when it hits.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 29, 2018, 12:02:48 am
...The ability I believe even states it only damages Undead enemies.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on January 29, 2018, 12:24:38 am
D'oh! well i am still using auto battle for standard encounters. I just don't like rapidly cycling through all the options X four characters for frequent encounters. So I'll just have to live with bad tactics (erm) *occasionally.*  :)
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 29, 2018, 12:34:02 am
Auto-Battle is the worst thing to do as it uses random skills and items without care for the player's input or situation, so...
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on January 30, 2018, 04:09:33 am
another question. it looks like the nitori's call shop thing has been mostly disabled. most of the crafting stations are disabled and there are mysterious character materials which i have not encountered yet either. i know you are working on the crafting system. any estimates on when that will be re-enabled?
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on January 30, 2018, 04:15:48 am
That's one of the last things that'll be put in. It's disabled right now because it's being ENTIRELY reworked from the ground up. Some materials that WERE going to be for some characters will be used for other things, or maybe not at all. It's a troublesome situation right now because of how bad the crafting system really is, but you can see how it MIGHT be, which may be better than what it used to be? I don't know, really hard to say. But the special weapons/armors for each character is fitting to be in there and only there I think.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on February 20, 2018, 10:17:11 pm
So, I wish to discuss something here, and would like to get some opinions on the matter. What is everyone's opinion on the following two things?

*There is an attack that hits very hard (at level 1, does 2000 Mystic-elemental damage to all enemies, at max level roughly 5000) but has 60% accuracy.
*There is a weapon that gives the user 4x Attack, but has -50 Speed and 60% accuracy. Combined with an Auto-Berserk accessory, it can give roughly 3x normal damage, but due to 60% accuracy + accuracy loss from Berserk, hits don't hit as much. Plus it's Dark-elemental, which is the most commonly resisted element.

Do you think that such things should exist in games at all? Or do you think they should be done away with and not used? I know that everyone has their own playstyle, and some would rather something like this not exist, either it being overpowered 90% of the time but useless 10% due to specific circumstances, or because of RNG, or whatever else.


In other news, weapons are being heavily remodeled! Some weapons will outright disappear, and weapon shops may not even be around as much, but I think I'm liking how these are turning out!

Spoiler, click to toggle visibilty

Note that this list is still in the works!
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on April 18, 2018, 04:17:35 am
http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

New update to the game! Man, can't believe it's been 2 months since last one. This one fixes a bad cutscene error for Yuuka's story segment, in which after beating the final boss, it would loop to the start due to not setting a switch (this was due to the remapping of Mugenkan and moving the boss's event without its events properly). Other changes include the following:

*Reimu:
   *Hakurei Amulet has been buffed in power:
      *Level 1: 80 > 160 healing. 4 MP > 8 MP.
      *LeVel 2: 200 > 300 healing. 8 MP > 16 MP.
      *Level 3: 340 > 540 healing. 12 MP > 24 MP.
      *Level 4: 620 > 900 healing. 16 MP > 32 MP.
      *Level 5: 940 > 1600 healing. 20 MP > 40 MP.
      *Level 6: 1280 > 2500 healing. 25 MP > 50 MP.


*Yumemi: No longer has Bluff command.


*Koishi
   *Subterranean Rose:
     *Level 1: No changes.
    *Level 2: 1000 power > 800 power.
    *Level 3: 1400 power > 1050 power.
    *Level 4: 1800 power > 1300 power.
    *Level 5: 2200 power > 1600 power.


*Andvarinaut: Now only grants +1 Yen per step when equipped by Reimu, and grants Double Yen when equipped by Komachi.
*All chests in Corpse Cave will no longer respawn upon opening them, giving one chance from the random chests.

And that's that! I'm still working on final dungeon, only got 5 more bosses left to test and finish up, and then that's it for the game! Outside of other things like some optional stuff, crafting system (if it stays at all), etc. Getting closer and closer...but will it be done before the end of the year or before the 12th anniversary!? Who knows! \ o /
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 07, 2018, 10:49:46 pm
11 1/2 years. That's how long this game has been in development, ever changing over the years. It originally started as a silly little fangame, based on one single dream I had for the Touhou series, about what mythological stuff from other countries haven't shown up yet in the series. This was back when I actually played a lot of Touhou, and was into Touhou a lot. Nowadays, I don't even deal with the series, or rather, I haven't dealt with it outside of Soku and this game for the past 4 years. The game was putrid trash, not having any real form of customized...well, anything. The character battle sprites and overworld sprites were the most I had, but the maps were absolute trash, and the battles were very bland and generic and boring. This game saw a lot of criticism for the terrible mapping and bland gameplay, especially on the old site known as Pooshlmer where it was frequently updated on. Eventually, after reaching the 50% mark of the game as I considered it (which is the Caves to Makai), I decided to finally go back after about a year or so of not working on the game to fix up maps, and that took up another part of a year to do that alongside fixing up old bosses. Afterwards, I FINALLY pushed myself forward after 2-3 years of not going beyond the 50% mark to actually get the game done. The game evolved and evolved, and it ended up a bit bloated with a lot of various quirks and whatnot with equipment, characters, and statuses. A bit of a "feature creep", as one may say, as I figured out more fun ways of doing coding due to DynRPG and its plugins. However, in the end, I believe this actually helps make the game a bit more unique and exciting from what it would've been otherwise.

11 1/2 years ago, I started a little fangame that took up hours upon hours of time, and got me connected to a few people here and there, some of whom I've lost contact with over the years, some of whom I still talk to to this day, if not very often. Some of whom were of massive help, whether it be with coding, graphics, or testing, some of whom were really big jerks. And some whom had promised to do things, but vanished and were never heard from again.

Today, I have finally finished said game. After testing the final boss and the ending, it is all done. However, even though the game is "done", it's still not "DONE". How so? Well, so to speak, there's still quite a bit of testing and polishing left to do for the game, which requires more testrunning through the game for Blue Magic, different party configurations, equipment, treasures, enemies and bosses, and shops. So yes, the story may be done, all maps may be done, heck even as it is the game can be considered done, but I'm not done with it quite yet. If you, yes you, the ones that have helped with this game, are willing to help with more testrunning to help with polishing and finishing the game once and for all, please, lend me your aid one last time, so that I myself can finally finish this one single game.

Who knows? Maybe after this game is done, I'll finally start my own original game. Maybe...though that may never happen as I am no graphic artist meaning no way for me to do original spriting and graphics. But only time can tell...only time can tell.

For those who are willing to give it that try, here is the newest download link: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Stormbringer on May 17, 2018, 07:29:57 am
side quests? crafting?  :)
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on May 18, 2018, 05:28:34 am
What about those two? Crafting is being dumped outside of Nitori's stuff, since it's kinda...never been that great. That means that the crafting items will probably end up being vendor trash sadly, but...well, that'll help alleviate the money issues, now won't it? Sidequests will be far, far into the future, once I get everything else settled upon and whatnot.
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on July 19, 2018, 12:14:13 am
So, it's been quite a while! The game's been pretty much done for a while, but I'm still polishing it up. All skill scrolls that are buyable now have a price on them, some adjusted from previously, and will all be buyable in the final dungeon. On top of that, all of Hope's weapons now have effects on them, and all skills have been fully updated. I still have Keine's weapons and the universal weapons to deal with, and I got chests and drops/steals to update, as well as the final boss to finish up, but once THAT'S done...the game's done for good!

However, I'm in a bit of a snag. I still need to get sprites for Chaos's battle graphics, of which I do not have the time to do myself (nor am I a good enough spriter for such a thing). Are there anyone willing to take the time to help with doing her sprites at all? I do not know if anyone will do it for free, or only if they are commissioned (in which case, if I really REALLY have to do it, I will, but I'm hoping that that isn't the case? ^^;; ). If so, please PM me on here and we'll talk more about that. ^^;
Title: Re: Touhou Fantasy, Xenomic's RPG Maker game!
Post by: Xenomic on November 17, 2018, 02:35:51 am
Howdy all! So, it's been a good long while since I last posted, but at long last, I do believe the game is now finished! 99.99% done, at least, there's still a couple things that I haven't been ABLE to do (still looking for a spriter for a character), and there might still be bugs and glitches here and there, but overall, the game is actually done after nearly 12 years in the works!

http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar/file

As usual, anyone that is willing to testrun the game for bugs and glitches, feedback, etc. would be highly welcomed! But for now, I will consider the game "DONE". Which...in a way, kinda makes me both very happy and very sad...I don't know how to feel overall.