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Ares' Project Thread (Read 104590 times)

Started by Seraphs Ares, November 28, 2012, 04:46:53 am
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Poll

For boundary research only (Pick two):

Ragna (*)
19 (21.8%)
Azrael (**)
13 (14.9%)
Es (*)
16 (18.4%)
Kokonoe (***)
21 (24.1%)
Mai (*****)
18 (20.7%)

Total Members Voted: 50

Voting closed: January 22, 2020, 05:59:18 pm

Re: Seraphs Ares 'Project Blaz' Thread
#261  June 01, 2013, 10:06:35 pm
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Thanks, my good sir. Very much appreciated. ^_^
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: Seraphs Ares 'Project Blaz' Thread
#262  June 02, 2013, 04:54:53 am
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No problem, friend.

I'm thinking of soon releasing the JP voices for CSE since I'm almost done with that pack. Afterwards I can update the thread with the English voices for CSE, then update it with CT Japanese voice rip, ect.

What do you guys think?
Re: Seraphs Ares 'Project Blaz' Thread
#263  June 03, 2013, 05:01:13 am
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just do it bro if you want to release the jap voices do it
Re: Seraphs Ares 'Project Blaz' Thread
#264  June 12, 2013, 11:30:18 pm
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Making the finishing touches on the sound pack (JP-CSE). What's left is the VS. character voices, and the remaining Arcade Win voices.

Aside from the voices I'll make .PCX rips for the sprites with their original color separation.

I went silent because of E3; another great year for gaming, yet worse year for my wallet.
Re: Seraphs Ares 'Project Blaz' Thread
#265  June 15, 2013, 10:34:06 pm
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Going to make the thread this week. I'll release the voices by character instead.

I've been having a lot of requests for..
Spoiler, click to toggle visibilty
I want to get this started so I can back into Mugen ASAP.

     Posted: June 16, 2013, 12:27:48 am
BlazBlue - Complete Sound Pack Thread.
Last Edit: June 16, 2013, 12:27:48 am by Seraphs Ares
Re: Seraphs Ares 'Project Blaz' Thread
#266  June 23, 2013, 08:14:28 am
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I'm still working on Mugen; I won't abandon my ideas.
Spoiler: Extended Intro for e-5 vs. d-4. (click to see content)

Super Charge at the end; similar to Mu-12 vs. Izayoi. I'm waiting for the new clash sounds. I may have to push back the characters a bit at the last clash.
Re: Seraphs Ares 'Project Blaz' Thread
#267  August 05, 2013, 02:04:50 am
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While I work on the CSE dub - I'll start recreating Hizansen from these screenshots:

Tinypic doesn't keep it HD. Hopefully it turns out well.
Re: Seraphs Ares 'Project Blaz' Thread
#268  October 15, 2013, 05:25:59 am
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  • I-it's not like I like you or anything, Ares!
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YES! Amane is next on the list right Ares? You can't ignore the poll...
Re: Seraphs Ares 'Project Blaz' Thread
#269  October 15, 2013, 05:45:03 am
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My thread went Necro, that's not good. Thanks for reminding me to update the thread.
The poll is finished. Thanks to everyone that voted.

Bullet wins the poll by a lot of votes. I thought Terumi would win, honestly.

Anyway guys, my life's been busy as of late due to my very busy work schedule. I don't have much time to work on Mugen as much as I thought. I'm getting financially stable first before I get back into working in Mugen.

I am importing BBCP, hopefully I can work on getting the materials when I have the chance!

YES! Amane is next on the list right Ares? You can't ignore the poll...
Azrael first? Please? I wanna work on him!
Re: Seraphs Ares 'Project Blaz' Thread
#270  October 15, 2013, 05:56:44 am
  • *
  • I-it's not like I like you or anything, Ares!
    • USA
    • mugenguild.com/forum/topics/seraphs-ares-project-blaz-thread-146152.0.html
Since you just helped me get that tangle out of my hair I'll let you work on him first ;3
Re: Seraphs Ares 'Project Blaz' Thread
#271  October 15, 2013, 02:50:51 pm
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    • USA
Don't forget those voice rips from CS Extend.
Spoiler: Works In Progress (click to see content)
Re: Seraphs Ares 'Project Blaz' Thread
#272  October 25, 2013, 02:44:16 pm
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  • Ikemen GO / Mugen 1.1 characters in development.
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
I finally got the BBCP ISO and after extensive Googling research, I manage to get to this point.

Yes, it's Bullet's sprites in .HIP form.

Unfortunately the .HIP files have a different endian type. The file encryption is different.

I'm working with segments of the raw file. I don't have folders or file names to go through. This is all I can do today - I got work soon.

Don't forget those voice rips from CS Extend.
I haven't forgotten - work has just been too busy lately. I also have to work on CT too! :beatnik:
Re: Seraphs Ares 'Project Blaz' Thread
#273  October 25, 2013, 02:45:59 pm
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  • Eyyyy
    • UK
Oh god please yes Bullet sprite rips if you somehow manage it. Maybe even voice rips too.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Last Edit: October 25, 2013, 03:27:08 pm by MightyKombat
Re: Seraphs Ares 'Project Blaz' Thread
#274  March 02, 2014, 05:22:51 am
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  • Ikemen GO / Mugen 1.1 characters in development.
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
It's been too long since I updated this thread. I've been very busy with work so I have little to no time to work with anything. Here's some updates of what's going on.

On the Mugen side:
-Akumetsu!
-Crush Trigger, Hizansen, Hizangeki created and coded.
-Still working on spriting Overdrive animation.
-Regarding Bullet's creation - I will get to her once I manage to crack the encryption. Good news of CP going to Vita - I have an open option if I can't get PS3 files to work.

On the Resource side:
-I will be honest, I haven't touch the rips (CT, CSE) since CP came out. I will have to dust off the files and get working on it til CP gets decoded.

Anyway, I'm *still* here. Just working my butt off - expect some updates after May. I'm hoping I get more time after that month.

-Ares
Re: Seraphs Ares 'Project Blaz' Thread
#275  April 21, 2014, 04:38:17 am
  • avatar
  • **
Awesome! I'm a huge fan of your Ares character (that AI is one tough cookie!). I'm glad to hear that your working on more BlazBlue characters, yours are certainly the best. Eagerly awaiting the next update
P.S.: I'm a bit inspired to try making a character of my own, namely Valkenhayn
Project Thread Revival
#276  March 27, 2018, 07:02:33 pm
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    • Philippines
    • www.dailymotion.com/SeraphsAres2013
Reviving this thread since I'm working on a certain character (check first page). Focusing all my time on completing this character before I finish off the BlazBlue resource thread.
Re: Ares' Project Thread
#277  March 28, 2018, 09:31:55 am
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  • ★ Graphical Enthusiast ★
    • Japan
Reviving this thread since I'm working on a certain character (check first page). Focusing all my time on completing this character before I finish off the BlazBlue resource thread.

Nice to see this thread being revived. Your work is astonishing and i still use Ares to this day.

And oh my god your working on 1 of my favorite characters in BlazBlue :D
Re: Ares' Project Thread
#278  March 28, 2018, 01:24:28 pm
  • **
  • One true Susano'o
  • Subete wo… kirisaku!
A source-accurate BB character? That definitely has my attention.
Re: Ares' Project Thread
#279  March 31, 2018, 12:58:58 am
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  • Ikemen GO / Mugen 1.1 characters in development.
    • Philippines
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HUD update
HUD is finished. It doesn't look too bad in 1.0 format.

Reviving this thread since I'm working on a certain character (check first page). Focusing all my time on completing this character before I finish off the BlazBlue resource thread.

Nice to see this thread being revived. Your work is astonishing and i still use Ares to this day.

And oh my god your working on 1 of my favorite characters in BlazBlue :D
I have some spare time to work on Mugen - I needed a break from re-ripping sprites/sounds.

A source-accurate BB character? That definitely has my attention.
I finally have the resources and a good computer to run Mugen the way I want to. Nothing's stopping from making more, except time.
Re: Ares' Project Thread
#280  August 29, 2019, 04:58:42 am
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  • Ikemen GO / Mugen 1.1 characters in development.
    • Philippines
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Bullet released.

Top Priority Update to-do list:
-Add Particle effects for Rage Aggressor (2363214C) and Serpentine Assault / Frangible Engage / Blackout (360D).
-Add Distortion Drive / Overdrive background effect.
-Add Astral Finish Background / Particle / 3D effects.
-Fix any found bugs.