M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: Mr. Giang on December 27, 2018, 02:26:44 pm
Title: Pannacotta Fugo (Update 11/18/2019)
Post by: Mr. Giang on December 27, 2018, 02:26:44 pm
Oh boy, hopefully I didn't get rushty with JoJo's stuffs. It has been a while since my last JoJo remaster though.
Character Demonstration + Download:
So what are the differences? - ASB voice. - Updated with a proper juggle system as well as a better corner push system. - Many changes to hitboxes, hurtboxes, frame datas as well as move priorities that makes more senses in a normal fighting environment. - Added more hi-res and kanji effects. - Damage dampen system now works properly in both Simul and Single mode. - Now can auto turn during normal. - Stylist Cancel's power cost reduced from 1000 to 500. - Guard Cancel now costs 500 power. - Improved Guarding States for Crossup Detection. - Fixed crossing-up glitches. - Fixed underground juggles. - Fixed the glitch that makes Stand-related moves unable to count hits properly after Stylist Cancel. - Fixed the glitch that makes Fugo unable to perform the right attack after Style Cancel during non-Stand mode. - Fixed the glitch that makes damage dampen during Tandem get screwed up. - Fixed the glitch that makes Got You! unable to grab opponents properly in the corner. - Fixed the glitch that makes Got You! and Shit-for-Brain (Stand ver) skip a screen in large stages. - Fixed the glitch what makes Attack like an explosion... clone Fugo himself. - Air Homicidal Virus (Non-Stand) now can be used when Purple Haze is present. - Air Homicidal Virus (Stand ver) no longer costs power. - Air Homicidal Virus (Stand ver) is no longer unblockable. - Air Homicidal Virus now can hit OTG. - Infected Crow (Stand ver) no longer costs power. - Infected Crow (Stand ver) is no longer unblockable. - Got You! now can hit falling opponents. - Attack like an explosion... now can be blocked. - Attack like an explosion... debuff now can be purged by tagging out. - Maybe a tougher AI? I dunno.
Special thanks to: Amarimono for the based character. Risotto for the AI Patch?
Title: Re: Pannacotta Fugo / Purple Haze (Remastered)
Post by: Umezono on December 27, 2018, 07:25:17 pm
Hmm, I think this moreso belongs in edits and add-ons as it is a remastered character with coding fixes rather than a full reimagined character.
Title: Re: Pannacotta Fugo / Purple Haze (Remastered)
Post by: Mr. Giang on December 28, 2018, 12:16:39 am
Hmm, I think this moreso belongs in edits and add-ons as it is a remastered character with coding fixes rather than a full reimagined character.
That makes sense, given how I only fixed the codes and slapped some effects + stuffs :P. To the Edits it goes!
Title: Re: Pannacotta Fugo / Purple Haze (Remastered)
Post by: Mr. Giang on January 05, 2019, 01:52:43 am
1.0 version of this guy has been released for JoJo Friday! Edit: Awh, dang it, it's delayed til next week.
Title: Re: Cheeseboy (Update 3/17/2019)
Post by: Mr. Giang on March 17, 2019, 04:24:39 am
Bye bye Cheeseboy, see you in Purple Haze Feedback anime. Update: - Stylish Cancel now has penalty cost (similar to my Diavolo). - Fixed a glitch which makes some specials unable to be used when Fugo has less than 500 power. - Attack like an explosion... damage increased from 26/10 to 40/20. - Homicidal Virus's damage increased from 30/15 to 50/20. - Crow's damage increased from 30/15 to 50/30. - Got You! (Stand ver) is now jump-cancelable. - Infected Crow now falls faster. - Infected Crow and Homicidal Virus (Non-stand) recovery reduced by 16f. - Now can perform delayed hyper during Tag Mode. - Now can tag out during Stand mode. - Standing Heavy (Stand ver) hittime increased by 5f. - Tag In Hyper is now Tandem. - Stand Crouching Hard's hittime increased from 15 to 25.
Title: Re: Pannacotta Fugo (Update 6/19/2019)
Post by: Mr. Giang on June 19, 2019, 02:08:42 am
Update: - Adapted with a more lenient cancel rule. - Fixed all debug floods. - Fixed several Tag issues. - Fixed a bug which doesn't allow Purple Haze to be called. - Fixed several glitches which made Capsule-related attacks unable to count hit properly. - Reworked damage scaling system. - "Hit Them"'s input changed to D, D + attack. - "Got You!" now can OTG. - "Got You!" now can be dash-canceled. - Adjusted power gain. - Adjusted hitpause. - Crouching Z (Non-Stand) now causes Jojo-style trip. - Jumping Y and Z no longer can randomly cause hard knockdown to float-standing characters. - Standing Z's hit time increased by 7f.
Title: Re: Pannacotta Fugo (Update 8/9/2019)
Post by: Mr. Giang on August 09, 2019, 03:02:24 pm
Update: - Now uses Jmp's Explod Buffer System. - Now uses custom hitfall against opponents to prevent unwanted ground teching. - All attacks are now air-blockable. - Reworked juggle system: Opponents no longer can auto tech from attacks. - d.X now can OTG.
Title: Re: Pannacotta Fugo (Update 10/1/2019)
Post by: Mr. Giang on October 01, 2019, 08:05:33 am
Update: - All Light attacks can whiff cancel into stronger attacks during Non-Stand mode. - Fixed a glitch which made d.Z lead to an empty special. - Fixed a glitch which made Fugo unable to roll during dash.
Title: Re: Pannacotta Fugo (Update 11/17/2019)
Post by: Mr. Giang on November 17, 2019, 12:36:28 am
Update: - Fixed a certain debug floods. - Stand Gauge and Capsule HUD are now hidden when tagged out.
Title: Re: Pannacotta Fugo (Update 11/18/2019)
Post by: Mr. Giang on November 18, 2019, 09:14:54 am
Update: - Universal Jojo System change: Stand Strike (D, DF, F, c) now causes Stagnant to opponents. - Universal Jojo System change: Stand Strike can be whiff-canceled from all non-Stand involved ground normals.