Posted by LebKeller
in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
Board: IKEMEN Releases
Board: IKEMEN Releases
So this also broke on the GO transition?
I'll see if I rewrite it from scratch (K4thos code is sometimes weird)
EDIT:
WTF!!
Demo mode uses a file called "randomtest.lua" that stuff is not used anywhere else and is completely undocumented...
Does anyone know what demo mode is supposed to do?
I think it was like Mugen demo mode were it shows AI fighting if you stay in the title screen for some time. (Yes I know it can be accessed fro the menu)
But now I'm not sure if it was what I was thinking.
EDIT END
Demo Mode used to work in your older builds of ikemen go plus, yes it is an ai vs ai thing picked randomly and they fight against each other.
I've tested REDHOT's Bison and his Psycho Explosion seems to be less effective than in Mugen.
MUGEN:
https://streamable.com/amrc9
IKEMEN:
https://streamable.com/31f1p
For some reason, it seems Ikemen GO manages the launch distances values(ground.velocity, air velocity) kinda different from Mugen 1.1
https://youtu.be/Yaa90qm1nbM
Check how Ryo misses that super on Ikemen Go, while in Mugen works as intended.
Also I tested Ikemen Go on a AMD Radeon HD 7750 computer and it suffered of frame skipping even with filters turned off. Anyone else with AMD cards having bad performance?
Edit: Commenting the "snap = 40,-30" line on the hitdef fixed the problem. Wonder why.
ground.type = High
ground.slidetime = 20
ground.hittime = 20
ground.velocity = -.2,-7
air.velocity = -.2,-7
snap = 40,-30
p2stateno = 2021;2020
;p2facing =1