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Messages by LebKeller

    

Re: Ikemen GO Plus

 September 22, 2019, 06:51:41 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Good to hear! Thank you!
    

Re: Ikemen GO bug reports and know bugs

 September 22, 2019, 10:05:41 am View in topic context
avatar  Posted by LebKeller  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Gacel, the Mac version's sound is working correctly now! I am not sure if the new version might of fixed it! I also added the windows exe, OpenAL32.dll and windows scripts into the mac ikemen folder and it works completely fine, the only mac file I added was the Go command and the ikemen terminal file all the others were windows files.
    

Re: Ikemen GO Plus

 September 22, 2019, 09:59:21 am View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Gacel, the Mac version's sound is working correctly now! I am not sure if the new version might of fixed it! I also added the windows exe, OpenAL32.dll and windows scripts into the mac ikemen folder and it works completely fine, the only mac file I added was the Go command and the ikemen terminal file all the others were windows files.
    

Re: Ikemen GO Plus

 September 17, 2019, 05:52:05 am View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Thank you!
    

Re: Ikemen GO Plus

 September 16, 2019, 02:27:19 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

A update only zip file might be useful for those that don't want to change their screenpacks unintentionally
    

Re: Ikemen GO Plus

 September 09, 2019, 09:26:30 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Thanks for the update! Sorry to hear about your pc!
    

Re: Ikemen GO Plus

 August 20, 2019, 08:06:41 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Ah okay, I'm not sure then, pretty sure Gacel would know though.
    

Re: Ikemen GO Plus

 August 20, 2019, 07:59:11 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Is this happening when you're playing with a certain character? Because if so, try removing the storyboards in the DEF file of the character.
    

Re: Ikemen GO Plus

 August 01, 2019, 08:03:45 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

In turns out that my openal is installed and up to date, the log attached above said that, I don't know if it would help with anything though.
    

Re: Ikemen GO Plus

 July 31, 2019, 01:58:51 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

openal-soft is keg-only, which means it was not symlinked into /usr/local,
because macOS provides OpenAL.framework.

If you need to have openal-soft first in your PATH run:
  echo 'export PATH="/usr/local/opt/openal-soft/bin:$PATH"' >> ~/.bash_profile

For compilers to find openal-soft you may need to set:
  export LDFLAGS="-L/usr/local/opt/openal-soft/lib"
  export CPPFLAGS="-I/usr/local/opt/openal-soft/include"

For pkg-config to find openal-soft you may need to set:
  export PKG_CONFIG_PATH="/usr/local/opt/openal-soft/lib/pkgconfig"

==> Summary
    

Re: Ikemen GO Plus

 July 30, 2019, 02:58:43 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

The hit character sounds and ui sounds still don't work on the mac version, only background music works. But as a work around, mac users can download playonmac and run the 32 bit windows version with it and everything works 100%! Just remember to put openal as native in the library section of configure wine and it will work fine.
    

Re: Ikemen GO Plus

 July 29, 2019, 07:52:15 am View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Thank you, I will create the folder.
    

Re: Ikemen GO Plus

 July 29, 2019, 07:47:36 am View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases




So this also broke on the GO transition?
I'll see if I rewrite it from scratch (K4thos code is sometimes weird)

EDIT:

WTF!!
Demo mode uses a file called "randomtest.lua" that stuff is not used anywhere else and is completely undocumented...

Does anyone know what demo mode is supposed to do?
I think it was like Mugen demo mode were it shows AI fighting if you stay in the title screen for some time. (Yes I know it can be accessed fro the menu)
But now I'm not sure if it was what I was thinking.

EDIT END





Demo Mode used to work in your older builds of ikemen go plus, yes it is an ai vs ai thing picked randomly and they fight against each other.


    

Re: Ikemen GO Plus

 July 27, 2019, 02:44:21 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Demo mode crashes for me, error log below:



panic: ./script/randomtest.lua:221: attempt to index a non-table object(nil)
stack traceback:
   ./script/randomtest.lua:221: in function 'rosterTxt'
   ./script/randomtest.lua:236: in function 'init'
   ./script/randomtest.lua:242: in function 'run'
   script/main.lua:2051: in function 'f_mainExtras'
   script/main.lua:1689: in function 'f_mainMenu'
   script/main.lua:2188: in main chunk
   [G]: ?

goroutine 1 [running, locked to thread]:
main.main()
   /code/src/main.go:263 +0x1f53
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.

[Process completed]
    

Re: Ikemen GO Plus

 July 16, 2019, 11:52:43 am View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Well it should be optional I think
    

Re: Ikemen GO Plus

 June 20, 2019, 09:45:06 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

That looks very nice! Imo it would be nice to have it as an option.
    

Re: Ikemen GO Plus

 June 11, 2019, 07:44:14 am View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I'm pretty sure only stage music plays on free battle mode.
    

Re: Ikemen GO Plus

 May 19, 2019, 10:21:59 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Then I have no idea, Gacel will probably know.
    

Re: Ikemen GO Plus

 May 19, 2019, 10:09:06 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: Ikemen GO Plus

 May 19, 2019, 01:05:20 pm View in topic context
avatar  Posted by LebKeller  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

For some reason, it seems Ikemen GO manages the launch distances values(ground.velocity, air velocity) kinda different from Mugen 1.1

https://youtu.be/Yaa90qm1nbM

Check how Ryo misses that super on Ikemen Go, while in Mugen works as intended.

Also I tested Ikemen Go on a AMD Radeon HD 7750 computer and it suffered of frame skipping even with filters turned off. Anyone else with AMD cards having bad performance?

Edit:  Commenting the "snap = 40,-30" line on the hitdef fixed the problem. Wonder why.
ground.type = High
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = -.2,-7
air.velocity = -.2,-7
snap = 40,-30
p2stateno = 2021;2020
;p2facing =1



I haven't had any performance issues and I'm using a intel hd graphics 6000, even when I use the highest filter.