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THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN) (Read 73424 times)

Started by C.v.s The Abstract, July 08, 2018, 10:32:13 pm
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Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#61  July 24, 2018, 04:27:33 am
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TADAH!

When you are animating or creating the roughs, a good practice is to pay attention to specific parts of the animation so you can find what needs to be fixed. For example, her right foot seems to change volume throughout the animation. Even with the perspective change, it shouldn't look like that. Yeah, I realise that since it will be shrunk down to sprite size that it might not be noticable but this is a good practice to take up in general in regards to animation. You will find that focusing on 'volume' rather than 'lines' will improve your work. Working in 3d and/or sculpting (in clay) is a good practice to take up if you want to improve your drawing skills because you will get a better idea of volume but that is really something optional and up to you.

There are other tricks you could pick up that could help you with your skills such as watching real life footage of various actions and motions which will give you a better idea of timing, even if it is not exactly video of what you want to animate EG a video of someone throwing a punch but not the exact punch you want to animate but it will give you a better idea of the timing. This also helps in regards to what the rest of the body would do when a punch is thrown and not just how the arm would bend.

There are always tons of tricks and cheats you can pick up to improve your skills, in general, but you need to put work into what you want to achieve.

Anyway, that was just a little useful advice.

Hope it helps.

Cheers,
Revanto ;P
3d rocks!
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#62  July 24, 2018, 05:10:11 am
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TADAH!

When you are animating or creating the roughs, a good practice is to pay attention to specific parts of the animation so you can find what needs to be fixed. For example, her right foot seems to change volume throughout the animation. Even with the perspective change, it shouldn't look like that. Yeah, I realise that since it will be shrunk down to sprite size that it might not be noticable but this is a good practice to take up in general in regards to animation. You will find that focusing on 'volume' rather than 'lines' will improve your work. Working in 3d and/or sculpting (in clay) is a good practice to take up if you want to improve your drawing skills because you will get a better idea of volume but that is really something optional and up to you.

There are other tricks you could pick up that could help you with your skills such as watching real life footage of various actions and motions which will give you a better idea of timing, even if it is not exactly video of what you want to animate EG a video of someone throwing a punch but not the exact punch you want to animate but it will give you a better idea of the timing. This also helps in regards to what the rest of the body would do when a punch is thrown and not just how the arm would bend.

There are always tons of tricks and cheats you can pick up to improve your skills, in general, but you need to put work into what you want to achieve.

Anyway, that was just a little useful advice.

Hope it helps.

Cheers,
Revanto ;P

appreciate the feedback!!
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#63  July 29, 2018, 06:48:07 am
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Sorry, I haven't post anything yet. I been really composing some music for the game all this week..
Feedback would be nice
Janet kyii theme.

Headphone for all details
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#64  July 31, 2018, 04:15:15 am
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Samantha Bradsaw theme (Janet Rival/former bestfriend)
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#65  July 31, 2018, 04:58:09 am
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i like it
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#66  July 31, 2018, 06:10:06 pm
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I like it too. Janey Kyii's theme symbolizes someone who is  upbeat, but ready for action. Samantha Bradshaw's theme symbolizes someone who is feeling like she is in someone else's shadow and won't stand for it anymore.
Last Edit: August 01, 2018, 03:38:45 am by Uche_of_MFG
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#67  August 01, 2018, 02:17:12 am
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i like it

Thanks bro their one thing i wanna change with sam theme. Ill upload that with the official soundtrack sometime next week.
Be over 80 tracks for the game.

I like it too. Janey Kyii's theme symbolizes someone who is  upbeat, but ready for action. Samantha Bradshaw's theme symbolizes's someone who is felling like she is in someone else's shadow and won't stand for ti anymore.
YES PRETTY  MUCH!! good analyzation their.

ima upload one more theme and save the rest for the release date.
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#68  August 01, 2018, 03:01:00 am
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Here the main protagonist theme

The theme fits his personality.
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#69  August 01, 2018, 03:40:05 am
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Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#70  August 01, 2018, 03:42:07 am
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Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#71  August 02, 2018, 10:32:04 pm
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start messing around with animation and also doing some studying on animation more. but i also notice i should of went in got some more reference and using a stick base reference to help with fluid posing. any pointers?
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#72  August 03, 2018, 04:03:39 am
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start messing around with animation and also doing some studying on animation more. but i also notice i should of went in got some more reference and using a stick base reference to help with fluid posing. any pointers?

1) Remember to consider ease in/ease out in some of your movements.
2) Some muscles and joints affect other parts of the body EG punching motions affects movement in the back, shoulder and chest muscles and joints, too.
3) Try doing the move yourself in real life or even just specific poses if it is a difficult move to do in real life. Be aware of what happens to your body that you may not consider when you animate by eye.
4) Sometimes an extra frame or two adds to a better motion.
5) Consider adding "motion blur" in motions that are really fast.

Hope this is useful.

Good luck!

Cheers,
Revanto ;P
3d rocks!
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#73  August 04, 2018, 01:41:29 am
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start messing around with animation and also doing some studying on animation more. but i also notice i should of went in got some more reference and using a stick base reference to help with fluid posing. any pointers?

1) Remember to consider ease in/ease out in some of your movements.
2) Some muscles and joints affect other parts of the body EG punching motions affects movement in the back, shoulder and chest muscles and joints, too.
3) Try doing the move yourself in real life or even just specific poses if it is a difficult move to do in real life. Be aware of what happens to your body that you may not consider when you animate by eye.
4) Sometimes an extra frame or two adds to a better motion.
5) Consider adding "motion blur" in motions that are really fast.

Hope this is useful.

Good luck!

Cheers,
Revanto ;P

good looking out dude.

SO here the K.O animation... what yall think their two
Spoiler, click to toggle visibilty
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#74  August 04, 2018, 02:21:45 am
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If we have to choose between the two, then the 2nd one if better.
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#75  August 04, 2018, 03:47:27 am
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I would have the second KO animation to blend into the first KO animation or maybe the other way around. It depends on how you animate the KO as it appears on the screen at the end of the round (like scaling) but both are good so that is why I think that one should blend into the other somehow.

Revanto ;P
3d rocks!
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#76  August 04, 2018, 09:26:55 pm
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If we have to choose between the two, then the 2nd one if better.

thanl you!
I would have the second KO animation to blend into the first KO animation or maybe the other way around. It depends on how you animate the KO as it appears on the screen at the end of the round (like scaling) but both are good so that is why I think that one should blend into the other somehow.

Revanto ;P
GOOD IDEA!!
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#77  August 04, 2018, 11:31:21 pm
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Here a select screen concept.


ill also upload a new station-ish select screen
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#78  August 05, 2018, 01:13:44 am
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SELECT SCREEN BOX 
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#79  August 05, 2018, 03:34:44 am
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Let's see how they look together.
Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)
#80  August 07, 2018, 10:36:38 pm
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i am not so great at coding screenpack so that the issue. i am only good at design screen XD
idk if this still private but i am making a new winner layout