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Messages by coldskin1

    

Re: MUGEN Video thread

 November 17, 2023, 05:35:47 am View in topic context
avatar  Posted by coldskin1  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Z fighter rouga

 November 17, 2023, 04:52:23 am View in topic context
avatar  Posted by coldskin1  in Z fighter rouga (Started by coldskin1 November 17, 2023, 04:52:23 am
 Board: Edits & Addons 1.0+

Rouga from big bang beats with z fighter moves
x,x 4 hit combo AI can abuse this

y,y kick combo

c teleport hit edit, c,c teleport heavy hit combo

b flying swoop kick
b when enemy in air flying swoop 3 hit combo

D,F,b most abusive move for ai 12 hit swoop combo and can be changed up to 42 hits, competely counters some of my cheap edits like yamcha. was going to be an move only for ssj

D,B,b coldskin1 combo

D,F y+b pulse cannon need 1 power bar
D,B,y+b atomic quake need 3 power bars (ult) superarmor 9 hits stop cancel ult
D,F b+z dbz rush 2 powerbars
Spoiler, click to toggle visibilty

Villianous mode a+c villianous mode 3 powerbars for players
AI  triggers at 30 percent hp,1.5 power/ 10 percent hp 800 power
Spoiler, click to toggle visibilty
ultra instinct 12p
Spoiler, click to toggle visibilty

with transformations(gives brutal ai problems)
https://www.mediafire.com/file/diau42b97qealu2/Dbz_Rouga_12p_update.zip/file

without transformations (brutal ai can easily beat this version)
https://www.mediafire.com/file/focoa7p9duvsucj/DbzRouga_v3_lvl_3_attack_fix.zip/file

    

Re: MUGEN Video thread

 March 24, 2023, 03:44:19 pm View in topic context
avatar  Posted by coldskin1  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


how about this for a power up

    

Re: MUGEN Video thread

 March 23, 2023, 03:57:28 am View in topic context
avatar  Posted by coldskin1  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Mugen 1.1 black particle explod issue

 November 08, 2022, 07:58:46 am View in topic context
avatar  Posted by coldskin1  in Mugen 1.1 black particle explod issue (Started by coldskin1 October 19, 2022, 01:36:35 am
 Board: M.U.G.E.N Discussion

Found out the probably it was 4v4.exe and 3v3.exe
never had this probaby in 1.0 4v4.exe tho
    

Mugen 1.1 black particle explod issue

 October 19, 2022, 01:36:35 am View in topic context
avatar  Posted by coldskin1  in Mugen 1.1 black particle explod issue (Started by coldskin1 October 19, 2022, 01:36:35 am
 Board: M.U.G.E.N Discussion


some characters that work fine in 1.0 mugen or even on someone else's mugen 1.1 is fine.
But on my mugen 1.1 these characters getting black explods
    

Re: MUGEN Video thread

 May 14, 2022, 12:26:28 pm View in topic context
avatar  Posted by coldskin1  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 July 18, 2021, 12:24:17 pm View in topic context
avatar  Posted by coldskin1  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Mugen 2on4 enough said



    

Re: How can I increase the strength and defence in a transformation?

 July 18, 2021, 11:33:43 am View in topic context
avatar  Posted by coldskin1  in How can I increase the strength and defence in a transformation? (Started by Userman1490 July 07, 2021, 08:13:34 pm
 Board: M.U.G.E.N Development Help

Thanks everyone for your help. I tried it this time and it worked! I now understand a bit more about this thanks to the guide.

However, there's another small problem. Two of the transformations of the mod don't seem to have any effect, even when I apply them the codes. I searched every file if there isn't a "statedef -2" and there were no files that feature it.

Just one to point out one thing though, these two transformations are activated with a different keyboard control than the ones before them. However, the ones after these two are activated with the same key, yet their stats work fine.

Do you know what could be happening here?

what is the name of your characters

Spoiler, click to toggle visibilty

transformation characters are nomrally set by varibles
base form will be like var(1)= 0
ssj var(1) = 2
ssj2 var(1) = 3


[State -2, AttackMulSet]
type = AttackMulSet
trigger1 = var(1) = 2
trigger2 = parent,var(1) = 2  "this so your projectiles/helper attacks can be modified"
value = 3.5

and for  defense i normally use this, defense mul set don't work that well and only works on the second combo

[State -2, lifeadd support]
type = LifeAdd
trigger1 = var(1) = 2
value = floor(0.01*gethitvar(damage))



[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = var(1) = 2
trigger1 = 1
trigger1 = movetype = H
trigger2=sysvar(4)=gametime*1836
trigger3=movetype=H||stateno=[5000,5150]
value= 0.68*fvar(8)


[State -2, Combo]
type = VarSet
trigger1 = 1
fvar(8) = (GetHitVar(damage))
ignorehitpause = 1

the only problem with this is it reduce the by the percentage of your current hp so when your at low hp your character can be really tanky

oh if there is no state -2 you can add one in there
statedef -2 but if there is another  statedef with the same number exist the one set on top will take priority and the only one to work  if its an a different cns
the first cns file well take priority

if you look in def file it should be like this
bascially in numerical order will take priority
st = All Might.cns
st1 = IA.cns
st2 = Specials.cns
st3 = Supers.cns
    

Re: Nomu EDIT by me: Juggernat by "Acey & ZVitor" Sprite swap by Son Bra Is Good

 July 17, 2019, 04:04:07 pm View in topic context
avatar  Posted by coldskin1  in Nomu EDIT by me: Juggernat by "Acey & ZVitor" Sprite swap by Son Bra Is Good  (Started by coldskin1 July 17, 2019, 06:45:49 am
 Board: Edits & Addons 1.0+

Nomu 7/17/19 Super armor glitch fix
    

Nomu EDIT by me: Juggernat by "Acey & ZVitor" Sprite swap by Son Bra Is Good

 July 17, 2019, 06:45:49 am View in topic context
avatar  Posted by coldskin1  in Nomu EDIT by me: Juggernat by "Acey & ZVitor" Sprite swap by Son Bra Is Good  (Started by coldskin1 July 17, 2019, 06:45:49 am
 Board: Edits & Addons 1.0+

Nomu 7/16/19
less cheap don't spam the same special
superarmor changed to 6 hits Now has 35% damage Resistance while in superarmor, without super armor its 67% pretty much a gimmick for his quirk
Spoiler, click to toggle visibilty

Nomu with 2 new specials and 3 new supers

tanky and some superarmor 8 hits to break

old draft edit  Nomu
Spoiler, click to toggle visibilty

OLD Update Nomu's AI in action
Spoiler, click to toggle visibilty

7/16/18 Update Nomu's AI in action
Spoiler, click to toggle visibilty

Super1 D,F punch+punch
power =1000
Spoiler, click to toggle visibilty

Super1 D,F Kick+KiCK Nomu 7/16/19update 
power =2000
Spoiler, click to toggle visibilty

Super1 D,B punch+punch Nomu 7/16/19 update
power =3000
Spoiler, click to toggle visibilty

Special1 D,F kick
Spoiler, click to toggle visibilty


Special2 D,B kick
Spoiler, click to toggle visibilty
    

Is this really mugen Dafuq?

 February 09, 2019, 04:08:37 am View in topic context
avatar  Posted by coldskin1  in Is this really mugen Dafuq? (Started by coldskin1 February 09, 2019, 04:08:37 am
 Board: M.U.G.E.N Discussion

https://youtu.be/H7rR-Uk9MOw?t=87
    

Re: MUGEN Video thread

 February 07, 2019, 10:30:13 pm View in topic context
avatar  Posted by coldskin1  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 January 25, 2019, 09:59:58 pm View in topic context
avatar  Posted by coldskin1  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

GT goten AI balanced boss

 December 23, 2018, 09:20:30 am View in topic context
avatar  Posted by coldskin1  in GT goten AI balanced boss (Started by coldskin1 December 23, 2018, 09:20:30 am
 Board: Edits & Addons 1.0+

GT goten the goten with  use to have no ai and was in these dbz mugen screen packs

the edit was this goten is no way near as strong as vegeta z2 universal survival forms or any uploads prior in this section that being said, Goten can still give a decent challenge to take characters like evil ken or an hard AI character while in base form. When he transforms to ssj he is like a mini boss but is still beatable by normal characters.

warning goten gt is pretty clutch transforming in to ssj if at low hp with atleast 1 bar of power (could of like fighting a fed fizz with hourglass)

(upgrades in ssj) tele combos:
D,B a
 
B + b

ulimate lvl 3 hyper
only in ssj

[Command]
name = "ki bombs"
command = ~D,DF,F,D,DF,F, x+y
time = 20

basic attacks a faster/ combish and upgrades when ssj

goten's base stats are upgraded as while as projectlie/ helper attacks in ssj

Spoiler, click to toggle visibilty

all glitches of goten has been fix and a decent ai

Both ai versions of win mugen and mugen 1.0 + (allevel trigger) will be in this upload.

http://www.mediafire.com/file/jf3q15no9hf2ky3/Goten_GT_AI_buff.zip/file
    

Yamamoto release mugen char by MugenAnimation

 December 14, 2018, 10:06:17 am View in topic context
avatar  Posted by coldskin1  in Yamamoto release mugen char by MugenAnimation (Started by coldskin1 December 14, 2018, 10:06:17 am
 Board: Found Releases 1.0+

    

Re: Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1

 November 14, 2018, 12:50:46 am View in topic context
avatar  Posted by coldskin1  in Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1 (Started by coldskin1 November 11, 2018, 08:47:32 pm
 Board: Edits & Addons 1.0+

ironic when your latest superman update  is far cheaper than this character

Not really. Don't pretend you don't make each character you edit into a pile of broken coding and flashy effects, i worked on that kid buu that you edited, me and kenshiro worked on that character and I can say for sure you made it into the thing we didn't want it to be the most: a character that belongs in 2008 with all the cheap edits of that era.

Not really?
kid buu and vegeta even would have a hard time hitting him let alone trying to win a one round, and this is just P1 superman


" I can say for sure you made it into the thing we didn't want it to be the most: a character that belongs in 2008 with all the cheap edits of that era."
Thats where we see things different because frz games where some of the best dbz characters fighting wise (combos and supers, teleportion) actually fighting like dbz in  a 2d fighter before dragonball z fighters (expect for the low-rez quality sprites) and not trying to just mimic MVC fighting style.
Every one don't have the  same preferences as you so don't try to influence them,some people like play against low ai, some like to play the challenge, others like to cheap characters fight,
Unless you playing against someone and they used a cheap character, I don't see the point of getting butt hurt (negative comment) and start a pointless argument unless your a troll.
"Don't pretend you don't make each character you edit into a pile of broken coding and flashy effects" When have i ever said my character isn't cheap, don't try to put words in my mouth.
    

Re: Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1

 November 13, 2018, 04:24:41 am View in topic context
avatar  Posted by coldskin1  in Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1 (Started by coldskin1 November 11, 2018, 08:47:32 pm
 Board: Edits & Addons 1.0+

SUCH GREAT RELEASE! ... I may sound annoying, but... is it normal from him to do not have chain combos?

SUCH GREAT RELEASE! ... I may sound annoying, but... is it normal from him to do not have chain combos?

the original z2 characters don't have chain combos or teleport attacks unless its a hyper, So its a modification i made

chain combos like a,a,a,a no i didn't give it to him, I decided that having 4 different type of combo specials where the combo animation attack upgrades after each transformation would be enough.


but my kid buu has chain combos
Spoiler, click to toggle visibilty
    

Re: Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1

 November 12, 2018, 11:06:46 pm View in topic context
avatar  Posted by coldskin1  in Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1 (Started by coldskin1 November 11, 2018, 08:47:32 pm
 Board: Edits & Addons 1.0+

Normal Vegeta Z2 by Balthazar, Cybaster & XGargoyle (z team)
Armor patch led by EthanTheHuman and JustNoPoint
Armor patch sprited by the lovely HDBZ community on Mugenguild and Discord!
all vegeta's tournament of power transformations and transformable speed combos by Coldskin1

Vegeta: https://www.mediafire.com/file/5v3wagho1k74xlp/Armor_VegetaZ2._DBS_Forms.zip/file

I use a code where i can change with normal attack base speed with out having to change the animation (normal attacks are faster and a hell lot stronger when you transformation projelice's and super/special moves are the same speed but the damage upgrades with each transformation)

ssj/ssj2                        launch combo (w/ trans upgrade)
D,F, x+y                       D,F, x+a

ssjb                               DBFZ style combo (w/ trans upgrade)
D,B, a+c                        D,B, x+a

ssjrb                             coldskin1 combos
D,B x+y                         D,F, z+c    D,B, z+c

big bang
changed to D,F,D,F  (a or b or c)

ultimate sacrifice
D,F,D,F   (a+b or b+c)

Spoiler, click to toggle visibilty



 coldskin1 combos                     
D,F, b+z    D,B, b+z (not z+c)

here is here vegeta can't break out of attacks
https://www.mediafire.com/file/de733b76jddo5ps/Armor_VegetaZ2_All_forms_beta.zip/file

link not working..


here's the new link
https://www.mediafire.com/file/4wnaw551ymg437g/Armor_VegetaZ2_lite.zip/file
    

Re: Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1

 November 12, 2018, 10:40:27 pm View in topic context
avatar  Posted by coldskin1  in Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1 (Started by coldskin1 November 11, 2018, 08:47:32 pm
 Board: Edits & Addons 1.0+