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RBS -> XII style Terry (Read 1496 times)

Started by Cobra Caddie, November 17, 2009, 04:12:18 am
RBS -> XII style Terry
#1  November 17, 2009, 04:12:18 am
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Basically my goal was to make a XII style sprite of Terry in old standard definition.



Left: Real Bout Special original sprite
Middle: My edit
Right: Kof XII sprite for comparison

And here's the steps I took.

Last Edit: November 17, 2009, 05:30:38 pm by T. Caddie
Re: RBS -> XII style Terry
#2  November 17, 2009, 04:15:42 am
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awesome man
Re: RBS -> XII style Terry
#3  November 18, 2009, 06:47:12 pm
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cool

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Re: RBS -> XII style Terry
#4  November 18, 2009, 06:53:31 pm
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He lost his neck in XII?

BTW, looks really nice.
Re: RBS -> XII style Terry
#5  November 19, 2009, 02:46:58 am
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Wow!!
Re: RBS -> XII style Terry
#6  November 19, 2009, 03:49:53 am
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nice work!  :sugoi:
Re: RBS -> XII style Terry
#7  November 19, 2009, 04:04:34 am
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Well, the position of the right foot and leg (right for Terry) on the KoFXII original sprite is not the same as in your Real Bout sprite edit, so maybe that muscle bulk doesn't really go there in your new sprite or could use more some edits... or maybe you could just turn the shoe some more so it looks like on the KoFXII sprite.

But yeah, going really good man...
Re: RBS -> XII style Terry
#8  November 20, 2009, 01:16:53 am
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dude you should compare you sprites with these
http://www.zshare.net/download/6870223864185a7a/
Terry Sprites incomplete.zip - 0.31MB
http://www.zshare.net/delete.html?68702238-5350d179b1e88d00720eda83045b7e1a

i think the best method would be to record the video game digitally into computer completely uncompressed which is huge by the way 5 min = 5 gigs then xport the frames as and then use photoshop to knockout background long process but if many people work together can be done 

use to above files for reference and background to get sizing right