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King of Fighters E blog (Read 1255950 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: Mugen: King of Fighters Edition
#721  April 01, 2009, 07:33:40 pm
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If you notice, all KOFE intros have both character involved doing a unique intro (no rehashing the standard intro).  Characters like Orochi and Goenitz don't have enough animations to make that work (although I am planning special intros for Iori, Leona and Chizuru vs Orochi).

As I mentioned above, stuff will slowly start moving to KOM's server.  With this new virus out there, I wouldn't want anyone to download from uploadjockey anymore and will be taking the links down until they're moved.

Ryuji's specials are all done.  The only difference between KOFE and reg are an explod for the proj reflect punch (which I might not keep), and that his snake fists can be charged like RB.

I will be moving back to Shiki now to do her specials.  I hope to be finished by the weekend.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#722  April 02, 2009, 04:35:30 am
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If you notice, all KOFE intros have both character involved doing a unique intro (no rehashing the standard intro).  Characters like Orochi and Goenitz don't have enough animations to make that work (although I am planning special intros for Iori, Leona and Chizuru vs Orochi).
Leona? Isn't that blank space be Kyo instead? The trio guardians?


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Re: Mugen: King of Fighters Edition
#723  April 02, 2009, 04:42:55 am
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Nope.  Leona and Iori go Orochi when in Orochi's presence and Chizuru has her 97 special intro with Orochi, while Orochi has one reaction to all 3.  I wouldn't be opposed to Kyo's 98UM intro with Orochi, but I don't have the required sprites (since I'm using the 99-02 sprites).
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#724  April 02, 2009, 08:35:52 am
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Id be perfectly happy with Leona having a riot-based intro with Orochi.  Also, if you need ideas for Kyo's intro with Orochi, you could use Muzichi's voice from NGBC(that way it is said in a different tone from his DM/SDM) to say,
"Sa, mu ni kaerou..."   Translated:  Come, let us return to oblivion.
and have Kyo respond with Shin Kyo's KoF99 intro vs Iori.
"Temee no tsugou de ikichaneeyo!"   Translated:  I'm not going to live at your convenience!

I replayed NGBC and Mizuchi actually has some REALLY good which can be easily converted to look like Orochi, which I believe MugenChina has already done for kofz.  Looking forward to your Krizalid! =D
Re: Mugen: King of Fighters Edition
#725  April 02, 2009, 05:33:21 pm
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I'm actually mad about this new virus. Are we never to be safe from thes hackers?

Re: Mugen: King of Fighters Edition
#726  April 02, 2009, 06:43:49 pm
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I'll consider a Kyo vs Orochi intro.  But, Orochi's a long way away (next year seems likely), so I'm in no hurry to resolve that.

Viruses are like crimes, they'll never go away so long as there's people out there willing to do them.  Anyway...

I've gotten a little annoyed at always having to add the "cut" hitsparks to characters so I've put them in the fight fx.  For Shiki, this means if you use her outside of KOFE, she won't have hitsparks.  I'll probably give her, her own cut hitsparks, but only if I'm not pressed for time before I leave on my trip, otherwise she'll be updated with them later.  For testing purposes right now I guess.  I expect to have Shiki's specials done today with the execption of her new command throw, which might take a while to program (might not, who knows).
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#727  April 03, 2009, 06:03:45 pm
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Finished up all of Shiki's specials except for the new throw.  I completely forgot about her air DP, so I put it in.  She won't have her air teleports though.  Hoping to finish the new throw and Yamazaki's LV1 DMs today, maybe even his SDM.  If all goes well Yamazaki should be finished tomorrow.  Shiki will be trickier, since there's still some sprite editing to do.

Edit:  Now I feel like an idiot.  Dr. H already made the exact same throw I was thinking of making.  I don't know how I missed that in my initial trial of his Shiki.  Shiki's specials are complete.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: April 03, 2009, 07:36:58 pm by swipergod
Re: Mugen: King of Fighters Edition
#728  April 03, 2009, 07:53:40 pm
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so, what is she lacking ?
Re: Mugen: King of Fighters Edition
#729  April 03, 2009, 09:32:52 pm
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DMs, Unique Chain (which will be something similar to her ff +wk attack from SVC), sexy KO (haven't started sprite editing the clothes ripping yet).  That's pretty much it.  Her DMs will be easy, her SDM will require me to create sprite edits of her sinking into the ground and then dp-ing back out.  Her HSDM will require me to port over blood and a background from SS.  Really, she should be ready by next weekend the latest.  I have 4 days off that weekend so I should be able to get her done in there.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#730  April 03, 2009, 09:52:56 pm
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Other than Shiki, is anyone else coming back from the dead?
Re: Mugen: King of Fighters Edition
#731  April 04, 2009, 04:31:12 am
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Technically:

Vice, Mature, Geese (FF continuity, KOF he's still alive), Yashiro, Goenitz, Shermie, Krizalid, Rugal.

Outside of KOF, I'm not sure.  I'd like to have 52 characters, but I have no one right now that I decided on.  I'm actually not very big on Nameless, who would've taken that 52nd slot.  To me Shiki works as a undead warrior.  Someone like Haomaru or Kaede seem like overkill.  I was considering Gouki for the project, but I'm not sure yet.

Yamazaki pretty much done.  I'll post a vid tomorrow.  With any luck he'll be downloadable tomorrow too.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#732  April 04, 2009, 03:41:35 pm
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Yamazaki's vid:

http://www.youtube.com/watch?v=NgzbP6RvlxI

He's also 100% complete so I'm just waiting for KOM to upload him so that I can post him up on my site.  Interesting side note.  As I was playing, I noticed that the hit Yamazaki does in his counter acts like a pop up due to its current juggling ability.  I liked this so I didn't change it.  For example, you can now counter and chain it into his Guillotine DM.

Been doing some thinking and in the tag vs simul, I'm 90% sure I'd like to implement a tag feature.  Most of the 8000 states are free in all KOFE characters, so once a code is conceived, it'd mostly be a copy and paste job.  I just hate it when I'm the last fighter left and a team juggles me for 85% of my life.  If the juggling in Mugen was universal (applying to both helpers and players), then it'd be more acceptable.  Just another reason to switch over.

I ripped Shiki's background explode for her HSDM from SS3.  If anything, you have to admit SS3 has nice backgrounds. :)  I'll be taking a day or two off before trying to cram Shiki for next weekend.  Nothing else to report at the moment.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: April 04, 2009, 03:50:47 pm by swipergod
Re: Mugen: King of Fighters Edition
#733  April 04, 2009, 04:07:45 pm
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Nice Yamazaki vid, I am truly a fan of your works

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Re: Mugen: King of Fighters Edition
#734  April 04, 2009, 05:34:43 pm
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Technically:

Vice, Mature, Geese (FF continuity, KOF he's still alive), Yashiro, Goenitz, Shermie, Krizalid, Rugal.

Outside of KOF, I'm not sure.  I'd like to have 52 characters, but I have no one right now that I decided on.  I'm actually not very big on Nameless, who would've taken that 52nd slot.  To me Shiki works as a undead warrior.  Someone like Haomaru or Kaede seem like overkill.  I was considering Gouki for the project, but I'm not sure yet.

Yamazaki pretty much done.  I'll post a vid tomorrow.  With any luck he'll be downloadable tomorrow too.

Gaira caffeine (samsho 2) would  be pretty interesting, though his shading is pretty off.
Re: Mugen: King of Fighters Edition
#735  April 04, 2009, 08:29:41 pm
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Technically:

Vice, Mature, Geese (FF continuity, KOF he's still alive), Yashiro, Goenitz, Shermie, Krizalid, Rugal.

Outside of KOF, I'm not sure.  I'd like to have 52 characters, but I have no one right now that I decided on.  I'm actually not very big on Nameless, who would've taken that 52nd slot.  To me Shiki works as a undead warrior.  Someone like Haomaru or Kaede seem like overkill.  I was considering Gouki for the project, but I'm not sure yet.

Yamazaki pretty much done.  I'll post a vid tomorrow.  With any luck he'll be downloadable tomorrow too.

Make Freeman

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Re: Mugen: King of Fighters Edition
#736  April 05, 2009, 04:12:24 am
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I love SS.  I played SS4 at regional level.  I like the different style of fighting game that they are.  Unfortunately SS doesn't mix with KOF, else I probably would have made a SS team.  I'd love to put Hanzo in.  If only he'd been selected for NGBC...

No, I will not add Earthquake.

I'm not really interested in adding any more MotW characters.  Besides Freeman is very similar to Mature in a lot of respects.

I'd have loved to do a Metal Slug character, but IMO they didn't do a good job with Marco.  He feels like more of a gimmick than a fighter.  Fio from MI2 feels more solid.

Gouki is a very strong contender, since the idea of a bonus character is someone who doesn't normally fight in KOF.  Thinking back to SVC and NGBC (the only KOF compatible games), there isn't much else...  Then again, I might just stick to 51 characters...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#737  April 05, 2009, 05:02:14 am
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Get a character whose sff is very versatile, I mean, that you can make tons of original things with existing resources. Shion comes to mind.
Re: Mugen: King of Fighters Edition
#738  April 05, 2009, 05:46:49 am
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I wouldn't mind seeing Duolon, but since this is a Fighting Tournament, why not Ryu?  Wandering around fighting is kinda Ryu's MO, though I would much rather see Goro Daimon(with your touch to him) and Shingo added.  Shingo had nice aspects, kinda like the one dude that doesnt know sit going out amongst other people with actual skill/experience.  Also, going back to Saisyu, he would be an interesting character to put in.  He could be a sub-boss, a boss, and a special character all at the same time.  Well, theres my 2 cents.  Duolon, Daimon, Shingo, Saisyu, Ryu.  Bonus points if you use them all :p
Re: Mugen: King of Fighters Edition
#739  April 05, 2009, 06:26:43 am
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swipergod, previously you said that if KOFE characters are used outside KOFE they tend to become buggish right? Now I'm curious, what happens if you used characters not from KOFE and puting it into KOFE? Example, adding additional KOF characters like Ash, Shen Woo and Bao?


I am but a living fossil these days.
Re: Mugen: King of Fighters Edition
#740  April 05, 2009, 02:19:50 pm
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Dr. H.  I usually wouldn't work with a character that doesn't have versatility.  Honestly, this is why I cut most XI characters.  It's to difficult to shift them over to KOFE.  Elizabeth is a good example here.  She just didn't have enough moves, or moves that were interesting enough for me to put her in.  Silver is another character that got cut for the same reason.  I think Silver is awesome, but he just doesn't have enough sffs to make a full character, although if someone out there can suggest a KOFE standard for him that works (5 specials and 4 DMs) I'd be very interested in doing him.  Shion is so much fun to use in XI.  There was a point where I considered her, but for some reason I can't recall at the moment, I decided to pass.

Rikimaru.  If you watch my vids on youtube, you'll see at the very beginning, Ryu (or evil Ryu) was on the KOFE roster.  I had made him very Gouki-like so he wouldn't be too similar to Ryo and Robert.  Realized if I was making him Gouki-ish, why not just use Gouki and save from having to do sprite edits.  I've also been playing around with the idea of adding Nakoruru and making the two bonus characters SS.  Nakoruru gains considerable powers at the end of SSV, so it's makes sense storywise.  I think I've confirmed the actual KOF fighters roster for now.  If I were to add another, it'd be bringing back Ash. As I mentioned before, after the initial beta is done, I might be tempted to do another team (Ash, K9999, May Lee and someone else).  I don't like Duolon or Shen Woo and would much rather do someone like Lin who has a wealth of moves to choose from.

Lucky C.  There are 2 main reasons why KOFE characters are buggy outside the KOFE system.  One is because they use the fightfx.sff that comes with KOFE.  Without it, hitsparks (including fire and lightning effects) and supersparks will most likely be missing.  The second reason is because I've developed a specific definition for the hit states.  Unfortunately Mugen creators never universalized hit states which becomes annoying, especially in binding states.  If you were to bring characters into KOFE, you wouldn't suffer from problem one, although the characters would probably feel a little out of place since they might not have everything the KOFE engine incorporates (throw counters and guard crushes being the obvious examples here).  The major problem would be with the hits and binded states.  Because outside characters haven't be conformed, chances are really good that they'll end up doing weird things like attack when they're supposed to be taking a punch or just vanish during a throw.  It doesn't actually affect gameplay (mostly), but will look very weird.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info