Welcome to the team, Falcon. You may be new to the forum, but you've been at for over a decade! We are fortunate to have you, bro..b b
Vegaz_Parrelli said, January 08, 2017, 08:46:42 amWelcome to the team, Falcon. You may be new to the forum, but you've been at for over a decade! We are fortunate to have you, bro..b bThanks Vegaz, And let's go, or as we say here in Brazil "É nóis"
Vegaz_Parrelli said, December 22, 2016, 07:13:31 pmNice touch with the dragon/tiger logo on the Ryuko stage. I'm actually dropping that same stage next. I did the 96 Psycho Soldier stage, which is basically the same stage as the Hero. Gonna test these soon.How did you get the Psycho Soldier stage working with the zoom in and out function? I attempted to modify the stage everything is fine the only problem is the bound high if the character jumps high the stage becomes boxed. I believe the stage was not intended for super jump,
BMastra said, April 20, 2017, 05:38:32 amVegaz_Parrelli said, December 22, 2016, 07:13:31 pmNice touch with the dragon/tiger logo on the Ryuko stage. I'm actually dropping that same stage next. I did the 96 Psycho Soldier stage, which is basically the same stage as the Hero. Gonna test these soon.How did you get the Psycho Soldier stage working with the zoom in and out function? I attempted to modify the stage everything is fine the only problem is the bound high if the character jumps high the stage becomes boxed. I believe the stage was not intended for super jump,You probably need to edit the sprites. I add more sprites to the top. It's how I make them superjump compatible. Or maybe mugen is only drawing the sprites to the edge of the "box". It's a code for that in the def need the top where you set the bounds and edit the zoom.
Vegaz_Parrelli said, April 21, 2017, 05:31:57 amBMastra said, April 20, 2017, 05:38:32 amVegaz_Parrelli said, December 22, 2016, 07:13:31 pmNice touch with the dragon/tiger logo on the Ryuko stage. I'm actually dropping that same stage next. I did the 96 Psycho Soldier stage, which is basically the same stage as the Hero. Gonna test these soon.How did you get the Psycho Soldier stage working with the zoom in and out function? I attempted to modify the stage everything is fine the only problem is the bound high if the character jumps high the stage becomes boxed. I believe the stage was not intended for super jump,You probably need to edit the sprites. I add more sprites to the top. It's how I make them superjump compatible. Or maybe mugen is only drawing the sprites to the edge of the "box". It's a code for that in the def need the top where you set the bounds and edit the zoom. Thanks for the response which software should I use to edit the stage sprites?