Spoiler: Story (click to see content)
"Yo. Let's make this good, huh?"
Kyle "Kai" Howard
Age - 17
Birthplace - New York, NY
Nationality - British-American
Height - 5'7"
Weight - 160 lbs
Fighting Style - Boxing mixed with freestyle martial arts
Hobbies - Le Parkour
Likes - Swimming
Dislikes - Liver
Favorite person, place, and thing - His mother, the rooftop of his apartment, the first pair of shoes he bought for
Parkour
Kyle Howard, despite appearances, is a good kid, more concerned with normal everyday teenager things than fighting.
He learned how to fight mostly to protect himself and his family when the streets got a little too rough for his liking.
Unfortunately, his mother fell ill, and with his father already working two jobs to bring in the money for rent, Kyle became desperate to bring in money.
However, there wasn't much he could do without resorting to illegal activities, and he absolutely refused to fall that far.
Then, Kyle heard about the Lensman Tournament, and his father, agreeing that it was Kyle's best shot at getting the family enough money for medical treatments and rent, spotted Kyle the money for the entry fee.
Now going under the stage name of "Kai", he has every intention of seizing victory in the tournament and helping his mother, no matter who he has to face.
Spoiler: Movelist (click to see content)
Command Moves
King Dart - Fwd+HP
-Kai throws out a downward punch.
-Overhead.
-Does not combo.
Throws
Fold - LP+HP (hold Back to switch throw direction)
Special Moves
Queen Straight/Upper - Hold Back, then press Fwd + P [SC]
-Kai darts forward with a turn and a punch.
-Kai cannot be hit for part of the startup, but he can be thrown while he is invulnerable.
-A version is Queen Straight, B version is King Upper.
Ace Clinch - when close, HCB + P
-Kai grabs the opponent and punches them twice, pushing them back a bit.
-Leaves the opponent staggered.
-Cannot be comboed into.
Jack Juke - QCF + K or QCB + K
Queen Straight - A (during Jack Juke) [SC]
Queen Upper - B (during Jack Juke) [SC]
King Dart - Fwd + P (during Jack Juke) [SC]
King Sweep - Down + P (during Jack Juke) [SC]
Ace Clinch - LP+HP
-Kai shifts forward (QCF version) or backward (QCB version).
-Kai cannot be hit for most of the juke, but he can be thrown while he is invulnerable.
-C versions move a shorter distance than D versions.
Super Moves
Three of a Kind - QCF x 2 + P (1 super meter)
-Kai performs a Jack Juke, then unleashes a Queen Straight, King Dart, and Queen Upper in quick succession.
-A version moves forward, and has less invulnerability. B version moves backward, then forward, and has more invulnerability.
Two Pair - when close, HCB x 2 + P (1 super meter)
-Kai grabs the opponent and Ace Clinches them twice, then pushes them back with another punch.
-Leaves the opponent staggered.
-Cannot be comboed into.
Royal Flush - QCF x 2 + HP+HK (3 super meter)
-Kai uppercuts the opponent. If the move hits, he punches them several times before ending the attack with three painful body blows.
-Must hit in order to continue the combo.
Kai has aggressive approaches for a variety of situations, particularly by using his punching normals and Jack Juke. While Ace Clinch is a useful tool for setting up combos, he cannot use it after using a normal attack, nor does it grab opponents that have already been hit (compare this to Hiko's Giant Tornado or even Tatsuki's Venus Tackle), so use it wisely.