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Fighter Factory 3.0.1 (Read 1557245 times)

Started by VirtuallTek, December 16, 2011, 11:37:46 pm
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Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1061  April 19, 2015, 09:20:07 pm
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Do you can send your .air file and repro steps to check the issue? Can't reproduce this problem with all chars I tested. Any modification in text mode gets updated correctly for me.
I will try to fix these air issues before putting the full source code on git hub. After this I'm leaving Mugen.
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1062  April 19, 2015, 10:47:54 pm
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Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1063  April 20, 2015, 01:58:31 am
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Do you can send your .air file and repro steps to check the issue? Can't reproduce this problem with all chars I tested. Any modification in text mode gets updated correctly for me.
I will try to fix these air issues before putting the full source code on git hub. After this I'm leaving Mugen.

It happens every now and then with almost any .air file and I can't exactly pin point when it does myself but here's what I do.

1. make new blank anim
2. paste some clsn/animation data
3. apply changes

Every so often it will completely remove the new animation created until I reopen the file. It will let me save the changes but it wont show up in air editor.
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Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1064  April 20, 2015, 02:11:07 am
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^^^ That happens.
And if you copy cns data from one animation and paste into an existing animation it happens.
I've been working on a character that uses the same animations multiple times with different timings. When I'd copy data from say 1200 to 1210 it'd happen.
It's random. But when it starts up, even if I close the program and restart, it continues.

Also, one last request I'm not sure if I've asked before.

Can you add a "Centralize canvas" option to Sprites/Animations. Like how it is in the sprite editor.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1065  April 20, 2015, 04:20:33 am
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People asked for a Linux version, will you upload it?
Added the latest version in the first post.

It happens every now and then with almost any .air file and I can't exactly pin point when it does myself but here's what I do.

1. make new blank anim
2. paste some clsn/animation data
3. apply changes

Every so often it will completely remove the new animation created until I reopen the file. It will let me save the changes but it wont show up in air editor.
Still can't reproduce. Tried adding new animations at random places, then pasting code in the text editor (window mode), applying changes and no way something wrong happen. Trying to see what's wrong but is hard to fix something random. We need a fixed (100% success rate) repro step to solve this issue.

Also, one last request I'm not sure if I've asked before.

Can you add a "Centralize canvas" option to Sprites/Animations. Like how it is in the sprite editor.
View -> Centralize axis
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1066  April 20, 2015, 04:46:56 am
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I think the bug usually happens on animations that don't have comments written.

DOY

Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1067  April 21, 2015, 12:45:46 am
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I can send you an Air File with Error

Here my explain: in FF3 is the " Auto CLSN Kartograph "  sadly missed
(this was very very good function, if the mugen creator knows to use it. )

But all air files with moves who are generated by "Auto CLSN Kartograph" crash FF3 by loading the Air file :(

Sheng Long is Goukens buddy and not the same person!!!
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1068  April 21, 2015, 01:42:34 am
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An issue I've had for the last few releases is that when I text edit an individual animation in the .air editor, after saving the anim completely disappears or gets displaced with another animation until I reload the file. This issue still exists in this build. 

I've had this happen dozens of times, but I've learned that the animation doesn't actually disappear, it gets sent to the very end of the air list in the viewer, so if you scroll all the way to the end, you'll see it.

Also, the viewer sometimes merges anims together, but re-opening the character will fix it.
Last Edit: April 21, 2015, 01:47:24 am by -Whiplash-
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1069  April 21, 2015, 04:43:39 am
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I won't say it's fixed until people who experienced the bug confirms the fix, but I found which cases it occurs and rewrote all code of the Dynamic Text Parser. This is a feature that I do not want to replace because it allow us to parse more than one data type in the same text file, in a very efficient way. It is the way FF 3.1 can edit stages (definitions, bgs, anims, in the same file), among all other mugen files. It keeps all source formatting as only the modified lines gets replaced and the graphic mode is notified sooner as a change is made, keeping all things in sync in real-time.

Patch to test the fix:
x86 - https://www.sendspace.com/file/qy2i89
x64 - https://www.sendspace.com/file/uc1gzr


For some unknown reason I commented a working code. Do not try this patch.
Last Edit: April 23, 2015, 05:07:21 am by VirtuallTek
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1070  April 21, 2015, 06:24:24 pm
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I can send you an Air File with Error

Here my explain: in FF3 is the " Auto CLSN Kartograph "  sadly missed
(this was very very good function, if the mugen creator knows to use it. )

But all air files with moves who are generated by "Auto CLSN Kartograph" crash FF3 by loading the Air file :(

exactly, is this possible? :)
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1071  April 21, 2015, 06:30:50 pm
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An issue I've had for the last few releases is that when I text edit an individual animation in the .air editor, after saving the anim completely disappears or gets displaced with another animation until I reload the file. This issue still exists in this build. 

I've had this happen dozens of times, but I've learned that the animation doesn't actually disappear, it gets sent to the very end of the air list in the viewer, so if you scroll all the way to the end, you'll see it.

Also, the viewer sometimes merges anims together, but re-opening the character will fix it.

Also aware of that lol.

I can send you an Air File with Error

Here my explain: in FF3 is the " Auto CLSN Kartograph "  sadly missed
(this was very very good function, if the mugen creator knows to use it. )

But all air files with moves who are generated by "Auto CLSN Kartograph" crash FF3 by loading the Air file :(

exactly, is this possible? :)
auto clsn teaches really bad habits imo. we're much better without it. There are tutorials here that explain good clsn habits etc.
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119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1072  April 22, 2015, 05:09:58 pm
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So I'm getting a weird error with the new x64.exe

When I first opened my Sagat edit, I moved some default collisions and they sorta doubled. When I deleted one of the doubles they all disappeared except 1.
Later I had the text box open but was still working in the visual side. I moved one of the 3 boxes. A fourth box appeared. As if it was under it. When I move 2 of the boxes 2 lines update. When I move the other 2 boxes they both control 1 line. As if they're the same box.



There also seems to be a problem with

Clsn2: 4
  Clsn2[0] = -50, -82, 80, 3
  Clsn2[2] = -45, -136, 59, -80
  Clsn2[3] = -12, -152, 21, -118

I dont remember it going 0,2,3.  Is this what's causing the problem? It also says Clsn2: 4 when there's only 3 lines.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1073  April 23, 2015, 05:05:26 am
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Hell yeah, I made shit in this fix :)
Forgot it until I fix the bug. I found a perfect repro step to the air bug and the definitive fix to all air problems will come soon.
Thanks!
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1074  April 23, 2015, 08:32:06 am
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I came across the error again. I reverted back to the non-patched update version. The one in the FF3 rar, not just the exe rar.
I knew it was going to keep happening so I opened bandicam and made a small video.
Hope it helps

I added annotations on youtube as best I could.


----
I've named the 4 animations around where I was working. I also open the text box for anim 21, copy the clsn boxes, close the text box, switch animations, and reopen the text box.
When I paste the code now, I havent gotten the error.
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: April 23, 2015, 09:59:22 am by Odb718
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1075  April 23, 2015, 05:32:16 pm
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Yeah, I found a way to make the bug happen in 2 simple steps.
I already fixed half of the problem. More time and all bugs in the air editor will be fixed (text related) and other editors that uses the same parsing system will be free of this too.
Thanks!
Re: Fighter Factory 3.0 Final Release Preview v2 + UPDATE
#1076  April 24, 2015, 03:39:52 am
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Is too much ask for a mirror for the Windows x86 32 bits? My computer has declared revolution and I cannot download it from sendspace.
Re: Fighter Factory 3.0.1 Final
#1077  April 24, 2015, 04:07:44 am
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Final 3.0 version in the first post. Added a mirror too.
If it do not have serious bugs, I will work only in the 3.1 version that support stages, screenpacks, ... and the source code will be put on GitHub.
Thanks to everybody and hope to see you only next year!
Re: Fighter Factory 3.0.1 Final
#1078  April 24, 2015, 05:33:33 am
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Does that mean you're going to make this an installer now?
Re: Fighter Factory 3.0.1 Final
#1079  April 24, 2015, 05:03:39 pm
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Re: Fighter Factory 3.0.1 Final
#1080  April 27, 2015, 12:30:37 pm
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Hrm. Downloaded the newest version, but the interface keeps switching back to the default every time I close it.

Oh, I want a diagram. I fucking love diagrams.