The Mugen Fighters Guild

M.U.G.E.N Central => Resource Releases => Topic started by: aokmaniac13 on March 03, 2014, 06:10:03 am

Title: Marvel Vs. Capcom 2 Sprites
Post by: aokmaniac13 on March 03, 2014, 06:10:03 am
Special thanks to JedPossum from SRK for doing necessary exploratory research.
http://forums.shoryuken.com/discussion/comment/8590376/#Comment_8590376

Hayato Placeholder
(http://i.imgur.com/dXspXAH.png)

Too tired to make the page on my website for now
http://www.justnopoint.com/lbends/miscstuff/MVC2_Ryu.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Zangief.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Morrigan.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Guile.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Anakaris.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Strider.zip    *Special snowflake*
http://www.justnopoint.com/lbends/miscstuff/MVC2_Cyclops.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Wolverine.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Psylocke.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Iceman.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Rogue.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_CapAmerica.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Spiderman.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Hulk.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Venom.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_DrDoom.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Tron.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Jill.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Hayato.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_RubyHeart.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Sonson.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Amingo.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Marrow.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Cable.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Abyss.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Chun-Li.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Megaman.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Roll.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Akuma.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_BBHood.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Felicia.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Charlie.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Sakura.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Dan.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Cammy.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Dhalsim.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_MBison.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Ken.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Gambit.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Juggernaut.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Storm.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Sabretooth.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Magneto.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Shuma.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_WarMachine.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_SilverSamurai.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_OmegaRed.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Spiral.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Colossus.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_IronMan.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Sentinel.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Blackheart.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Thanos.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Jin.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_CapCom.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Boneclaw.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Servbot.zip

Axis is at 400,400 unless your name is STRIDER HIRYU because RAINBOWS (750,750)
Some of the packs at the top might also have different axis I'll probably just re-rip those.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Kamekaze on March 03, 2014, 06:49:28 am
The official real sprite rips from the arcade game. Not the console. This is as legit as you can get folks. I may even swap my sprites out.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Navana on March 03, 2014, 06:54:02 am
Oh my god. These are SICKKK. Arcade version sprites.
I love you.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: aokmaniac13 on March 03, 2014, 01:32:07 pm
Woke up and they're not done.  THANKS WINDOWS UPDATE!

     Posted: March 03, 2014, 01:51:20 pm
Here's the nitty gritty
http://forums.shoryuken.com/discussion/comment/8706539/#Comment_8706539
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: ExShadow on March 03, 2014, 02:19:26 pm
Is there a difference between the arcade and the console sprites?

Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: aokmaniac13 on March 03, 2014, 03:11:53 pm
Arcade sprites will melt your face off if you stare too closely for long periods of time.

Spoiler, click to toggle visibilty
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: aokmaniac13 on March 03, 2014, 03:43:45 pm
UPLOAD COMPLETE!

Please nag me incessantly if there are missing/broken sprites.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: JustNoPoint on March 03, 2014, 03:53:19 pm
Oh sweet! I can just get rid of my MVC2 rips now! Thank you \o/

Does this mean you are having more luck with Capcom game ripping in general? SRK isn't loading for me right now so if you talk about it there, my apologies.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: aokmaniac13 on March 03, 2014, 04:07:57 pm
It was actually just a stroke of luck.  I saw the daraku tenshi hitbox topic pointing to the SRK thread and I saw that Jedpossum had what I needed all along.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Kamekaze on March 03, 2014, 04:26:34 pm
Arcade sprites will melt your face off if you stare too closely for long periods of time.

Spoiler, click to toggle visibilty

Also a couple of my chars have pal issues *cough*doom*cough* and rather than using the color separated sprites(which have way too much of that for me to be bothered with) I can use the original non-screwed up versions.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: aokmaniac13 on March 03, 2014, 04:47:21 pm
Fixed some filenames just now.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Formerly Hoshi on March 03, 2014, 05:28:21 pm
Fixed some filenames just now.
Thank you for direct links so I can siterip~
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: QuickFist on March 03, 2014, 05:34:52 pm
Oh yes! Awesome share!
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Hephaistos31 on March 03, 2014, 05:35:51 pm
Ok. So now...
I wish from all my heart a HUGE pack of those chars rdy for Infinite Style..
If I had enough skills..

EDIT: Of course, congratulation for the release, dude. This is BOMBASTIC.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Formerly Hoshi on March 03, 2014, 06:40:13 pm
Some of the palettes aren't showing properly.  The instance I found was in Jill.  Her herbs and status windows are discolored (as well as her boots in one anim where she's idle and tapping her hand against her thigh).

EDIT:
Also, Hayato's win pose characters. And additionally, is there a way to disable Hayato's blade? I know I've seen sprites without it(rather, a transparent blade).
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Memo on March 03, 2014, 06:43:44 pm
Are all the mvc2 F.X's included?
Like hit sparks,  ground fx,  hyper move bg and so.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: ShinZankuro on March 03, 2014, 06:45:25 pm
Holy yes! MvC2 from original and GOOD Arcade version!

The only thing I missing is the Arcade endings XD [But it's a irrelevant one, you can find this in some locals]
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: DJ_HANNIBALROYCE on March 03, 2014, 06:48:32 pm
sabertooth! here we come!
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Formerly Hoshi on March 03, 2014, 06:49:44 pm
Are all the mvc2 F.X's included?
Like hit sparks,  ground fx,  hyper move bg and so.
Those were generated by models in-game.  There's no "sprites" for them. Only textures that would need to be re-applied to models.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Memo on March 03, 2014, 08:16:56 pm
Are all the mvc2 F.X's included?
Like hit sparks,  ground fx,  hyper move bg and so.
Those were generated by models in-game.  There's no "sprites" for them. Only textures that would need to be re-applied to models.
Oh damn, ok thanks.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Basara Lapis on March 03, 2014, 09:01:20 pm
OMG, and just when I was updating my Shuma-Gorath, I feel like in Christmas again :D thank you very much aok!!
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Saikoro on March 03, 2014, 09:04:07 pm
Is there a difference between the arcade and the console sprites?

Exactly. For instance, I would reiterate this question as What's the difference between this and Kong's rips??
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Formerly Hoshi on March 03, 2014, 09:16:00 pm
Better palette optimization, and Kong's sprites apparently had many sprites that were off axis.

EDIT:
I've also noticed that many of these packs have sprites that weren't used in MVC2.  Most notably the CotA characters have their original game-specific gethits.  I'm not able to check if they're full sets and just had certain frames removed when the game displayed them, ala Kenji from Capcom Fighting Jam(where only particular frames were displayed even though all of his frames were in the game).

Pretty neat.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Saikoro on March 03, 2014, 09:55:45 pm
Better palette optimization, and Kong's sprites apparently had many sprites that were off axis.

Interesting. So they're pretty much the same thing/size but a little optimized, I.E. axis is better??
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Kamekaze on March 03, 2014, 11:11:59 pm
A good chunk of kong's rips suffered from incorrect pal mapping. This was especially obvious on his ruby heart.

EDIT: it's also the reason why my doom's chair is blue.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Saikoro on March 03, 2014, 11:45:17 pm
A good chunk of kong's rips suffered from incorrect pal mapping. This was especially obvious on his ruby heart.

AH HAH!! That's what I was also curious about. Thanks for clarifying. I need Ruby Heart, Sentinel and Strider in that case. :2thumbsup:
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: aokmaniac13 on March 04, 2014, 01:59:19 am
Upon closer inspection, it looks like effect palette offsets are handled differently in the majority of cases here, as opposed to CVS2 and CFJ where errors like this were pretty much limited to just Kenji.

(http://i.imgur.com/Na42wVf.png)
Although I have to say personally, this is probably an improvement.
As usual, you can fix this manually or wait for me to fix it since the palette separation is intact regardless of the color shown.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Koop on March 10, 2014, 02:38:16 pm
Great rips. :)

Is it not possible to rip Jin without the fire effects on his normals?
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: Formerly Hoshi on March 10, 2014, 04:35:52 pm
I assume its the same deal I mentioned with Hayato's blade.  We may have to consult MVC1 for the sprites that you mentioned. I have a feeling Capcom condensed the workload by combining effects with the character sprites.
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: aokmaniac13 on March 11, 2014, 02:53:09 am
KoopaKoot I can do it, but don't blame me if you regret it
Title: Re: Marvel Vs. Capcom 2 Sprites
Post by: TempestSageJDJ on March 30, 2014, 03:23:59 pm
Sorry for the late reply, but I'd like to say awesome rips. The palette remaping is going to help a ton.