Right now, I really don't know what else I can add to this? What is missing? The team attacks for years had halted any progress, but as many of you may have seen, that is no longer an issue. Originally I wanted to do sfxt tag, which is what the default is now. 500 power to switch cancel. IMO I see the appeal in UNO tag, but the tagging is brain-dead, you can do it out of everything with those jumpins, here it takes more strategy.
https://youtu.be/MlJdxJrme48?t=22s Even though all I did was run, but still I prefer the trials.
I figured it was an adequate amount. Now I'm just experimenting with things. Tag system right now can easily be broken with custom states & overall is far from being 100% compatible/complete, but if I get stuck on it not being perfect nothing will ever get done. For now its playable so I'm okay with that. I no longer have to combine add004 & Uno because we've added all the things I've wanted from Uno to this. What I just posted was inspired from the holding up for the aerial. This implementation works better because it automatically catches the enemy state.
https://youtu.be/klA0vpvSK7I?t=35m31s Example. Rising tackle instead of Reppuken. Instant anti-air, but I've seen Beximus do something similar to choosing your assist in-game, I'm sure the same thing could be implemented here.
Public/ProjectYes & No. Two main things with this though, I don't use mugen like that & have no plans to implement it. It would mean you would have to use it, Ikemen(probably wouldn't want to), and I do it manually, I don't use a patcher. I manually do everything one by one, obviously for the stuff I use. You couldddd use my stuff, but again, you may not want to as none of my stuff works outside of what I use. If you've tried to use any of Shiyo's stuff outside of add04 you'll see. So not as much about being private than, you couldn't use any of this stuff anyway. Just thought I'd clear that up. I've *almost* completely converted everything to this new version & am just updating it as I go. I decided to just go back to the grooves & will just add on to them. Could easily go the pal selector route for grooves etc. With Pal select though there really is no need to do that.