Final Mission could get a noFG assertspecial, as seeing the shadow of the stage is not always very nice.I really love this little eye wink in Shadow mode before each super. Plays great. Wonderful update.
Cybaster said, April 04, 2012, 08:22:32 pmFinal Mission could get a noFG assertspecial, as seeing the shadow of the stage is not always very nice.It does, I just forgot to have it as "flag2 = NoFG", so it wasn't activating. Fixed.
Shadow Lady VS Chunli in Watch mode, so I have no idea from which mode the bug came from, nor if it's an AI debug flood only or not :Warning: Expression truncated to integer :Player Chun-Li in state 50 : 636.04168739565Warning : player Chun-Li in state 636: changed to invalid state 636 (from state 50).EDIT : any plans to edit Shadow Lady's voice with a different pitch ? Also, her winposes are strange at times for her. Seeing shadow Lady jumping and laughing "yataa" is really odd.
Hell yes. As I stated waaaay back (I'm too lazy to quote myself) she is replacing Warusaki's version. As will be my standard with all of your stuff. You sir have started my weekend off right.Thanks very much for the share!!
Cybaster said, April 04, 2012, 09:01:00 pmSaikoro said, April 04, 2012, 08:58:34 pmYou sir have started my weekendCollege maybe i mean i see Thursday - Sunday as a weekend now that i only have classes on Monday and Wednesday and no Job to go to.
Other debug flood, using Shadow Lady vs Kusanagi.Truncated to integer : In state 643: 643.[...numbers...]In state 643 : changed to invalid state 643 (from state 643)Also, at the moment this debug flood appeared, she jump super high out of screen (p2dist Y was at -400 or something like that) and fell back a second or two later. And when her AI starts Hyakuretsukyaku at mid distance (out of reach from the opponent), she'll never stop until she hits the opponent or gets hit.
Cybaster said, April 04, 2012, 08:55:39 pmWarning: Expression truncated to integer :Player Chun-Li in state 50 : 636.04168739565Warning : player Chun-Li in state 636: changed to invalid state 636 (from state 50).Fixed.Cybaster said, April 04, 2012, 08:55:39 pmEDIT : any plans to edit Shadow Lady's voice with a different pitch ? Also, her winposes are strange at times for her. Seeing shadow Lady jumping and laughing "yataa" is really odd.It's like that in MvC. Cybaster said, April 04, 2012, 09:12:28 pmOther debug flood, using Shadow Lady vs Kusanagi.Truncated to integer : In state 643: 643.[...numbers...]In state 643 : changed to invalid state 643 (from state 643)Also, at the moment this debug flood appeared, she jump super high out of screen (p2dist Y was at -400 or something like that) and fell back a second or two later. Same thing as above, fixed.Cybaster said, April 04, 2012, 09:12:28 pmAnd when her AI starts Hyakuretsukyaku at mid distance (out of reach from the opponent), she'll never stop until she hits the opponent or gets hit.Fixed.
Jmorphman said, April 04, 2012, 09:22:57 pmIt's like that in MvC. But XCB's Dark Chun-Li makes much more sense from my point of view. That's how she should sound.
Nice, I would liked to see some missile shooting like in MvC but Final Mission so I wouldn´t complain and a different voice pitch for Shadow Lady could be a great idea
Cybaster said, April 04, 2012, 09:35:27 pmBut XCB's Dark Chun-Li makes much more sense from my point of view. That's how she should sound. noooooooooooooooooooooooooooooooooooooope
Minor thing, but your readme refers to Chun Li as "NormalShadaloo" and Shadow Lady as "Kusanagi" at different points.Character's all good, though.