The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Ryon on February 28, 2012, 04:03:24 am

Title: Axel (Kingdom Hearts)
Post by: Ryon on February 28, 2012, 04:03:24 am
[Preview]
http://www.youtube.com/watch?v=lBNRYujFq4E

(http://www.mugenfreeforall.com/Ryon/AxelPreview.png)

[Download]
http://www.mugenfreeforall.com/Ryon/Axel%20%281.02%29.zip (http://www.mugenfreeforall.com/Ryon/Axel%20%281.02%29.zip)

[Comment]
Update 1.02
3/3/2012

- Fixed Hit Pause on Chakram Super.
- Fixed SuperPause for Fire Wall.
- Fixed Damage Fire Wall Does.
;================================
I FINALLY LEARNED HOW TO SCALE EXPLODS DURING SUPER CHARGE! LOL

Name : Axel
Age : ?
Group : Organization XIII
Affilation : Bad Guy
Weapon : Chakram
Distinctive Feature : Firey Hair

I decided to make Axel to piss of Laharl, which i succedded in. Due to his laziness and procrastination I saw it upon myself to teach him a lesson. So i made axel, pissed him off, and inspired him all the same. go me! *high fives readers*

So with out further wait, Here is probably the most FAIREST Axel there is for Mugen based on Kingdom Hearts Chain Of Memories.

=Moves=

Ground
A - Light Combo (3 Hits)
B - Chakram Throw
C - Teleport (Left and Right to control location)

Crouch
Down + A or B - Launcher

Air
A - Light Combo (3 Hits)
B - Flame Chakram Throw (Explodes on contact with floor)
C - Teleport (Left and Right to control location, to Ground)

Supers
Down, Back, A - Wipeout
Down, Back, B - Super Chakram Throw (Used to kill Vexen in RE:COM)
Down, Back, C - Fire Wall (Hits everywhere, But does most damage (75%) if opponent stands directly above you.

Visit Mugenfreeforall.com for more of my works.
Ryon Out!

Special Thanks
Jaydon for being lazy so inspire me to make this.
Mugen Free For All.
Ultraboard101 for being my partner in crime.
Vector for minor testing.
My wife.
Title: Re: Axel (Kingdom Hearts)
Post by: Nexus Games on February 28, 2012, 04:10:29 am
i hope this is not a cheap character but i know you make good ones so i wont dout this axel so i will test him and see if he is good to keep
Title: Re: Axel (Kingdom Hearts)
Post by: Ryon on February 28, 2012, 04:21:24 am
Nah i dont make cheap stuff.
Title: Re: Axel (Kingdom Hearts)
Post by: Nexus Games on February 28, 2012, 04:28:34 am
well i just teasted him and he is a good KH character to keep thanks  :sugoi:
Title: Re: Axel (Kingdom Hearts)
Post by: Laharl on February 28, 2012, 05:09:51 am
hes HIGHLY playable and no not really cheap
Title: Re: Axel (Kingdom Hearts)
Post by: SanjiSasuke on February 28, 2012, 05:20:27 am
I don't really get chibis anymore, but just looking at the vid that "Burn, baby, burn!" move does a ton of damage (apparently when the character is above it), at 1:30 in the vid it does about 75% of the bar, and it is only a LvL1.
Title: Re: Axel (Kingdom Hearts)
Post by: Ryon on February 28, 2012, 05:33:34 am
yes it does.

but the reason its like that is because its not likely to catch a enemy above you like that, because 1 axel teleports to the middle of the screen.
and if the player hits the edge of the explosion in the center, it sends him flying to the pillars to the side, which push him far back which can end up with less than 100 damage.

Sanji you should try him.
Title: Re: Axel (Kingdom Hearts)
Post by: D, The Red Cloak on February 28, 2012, 09:58:52 pm
I just played him and I'm lovin' it! :)

But their is one problem, not with gameplay but when I'm throwing his chakram and the opponent grabs it, it changes into another Axel.

If you want to see what I mean, use CM Punk. That's the character that I first found the glitch with.
Title: Re: Axel (Kingdom Hearts)
Post by: Ryon on February 28, 2012, 11:00:09 pm
o0o0o0 thanks for that! i'll fix it thanks.
Title: Re: Axel (Kingdom Hearts)
Post by: Cybaster on February 28, 2012, 11:26:07 pm
- Big portrait has colorloss. I'm sure you can fix that.
- His jump after launcher doesn't go high enough to ensure the aerial rave hits correctly.
- Huge clash between the style you're using for Flame Chakram Throw and the style you're using for Chakram Throw, in terms of FX.
- The HUGE slowdown during Super Chakram Throw is kinda annoying. Tone it down.
- Fire Wall seems useless as it is now, since it's basically no damage all the time, or 90% damage if the opponent is stupid ...
Title: Re: Axel (Kingdom Hearts)
Post by: Ryon on March 01, 2012, 12:15:06 am
- Big portrait has colorloss. I'm sure you can fix that.
- His jump after launcher doesn't go high enough to ensure the aerial rave hits correctly.
- Huge clash between the style you're using for Flame Chakram Throw and the style you're using for Chakram Throw, in terms of FX.
- The HUGE slowdown during Super Chakram Throw is kinda annoying. Tone it down.
- Fire Wall seems useless as it is now, since it's basically no damage all the time, or 90% damage if the opponent is stupid ...

I had to get one quick.
ok will add more height.
yesh almost all of his effects kinda clash.
the huge slowdown i dont know WHAT to do. I used a pause in the helper stage for a dramatic hit, however it makes it extremely long, even though its coded to work for only 10 ticks. Do you know how to make the move a solid hit with good looking "impact" shown with out such a slow down.

yeah it kinda is.
Title: Re: Axel (Kingdom Hearts)
Post by: Ryon on March 04, 2012, 05:37:21 am
updated, fixed a couple things, and i got lazy so the big portrait didnt change.