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need help with second part iori's flame disentangle (Read 2777 times)

Started by javonlouis, April 16, 2018, 10:51:44 pm
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need help with second part iori's flame disentangle
#1  April 16, 2018, 10:51:44 pm
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can someone tell me,i want to know,do i add statetypeset to create the second part of iori's flame disentangle,because i'm confused?
Last Edit: April 16, 2018, 11:02:19 pm by javonlouis
Re: need help with second part iori's flame disentangle
#2  April 16, 2018, 11:11:52 pm
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javonlouis you have got to give us far more information on what you mean. You havent even specified if you are talking about P1 or P2.
vVv Ryuko718 Updated 10/31/22 vVv
Re: need help with second part iori's flame disentangle
#3  April 16, 2018, 11:27:22 pm
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javonlouis you have got to give us far more information on what you mean. You havent even specified if you are talking about P1 or P2.

it's the animation when iori doesn't hit the opponent before he touches the opponent and i'm talking about p1
Re: need help with second part iori's flame disentangle
#4  April 19, 2018, 12:18:39 am
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You should only need the Type in the StateDef.
The only time statetypeset needs to be changed is when you switch, from standing, crouching, or air, in the middle of the move. You put the value of what the character is doing.
vVv Ryuko718 Updated 10/31/22 vVv