Can you help me with this stage I can not order barrels wellme pueden ayudar con este stage que no puedo ordenar bien los barriles My mugen is this, it looks slow for the video capture program mi mugen es este, se ve lento por el programa de captura de videosorry for the inconvenience, but the only thing I wanted is help to schedule the stage of the barrels, because as you can see in the picture they are very close together, if it is not the place to do it I apologize
OldGamer said, October 10, 2018, 07:57:57 pmlol is this a early April fool day joke ?No sounds on the video either?
Hey guys, Chill Out... he is just asking for help? ... Are the barrels in a Character or in the stage?
1. This is not a help section, this is a section for releases.2. Post in english, no matter how bad you think it is, use translator if you want.If you post this in the help section I'm sure someone will help you.
If this stage works the way I think it works, the barrels should be a character. @victorhgm22_110: Do you know what file opens up the barrels? This should be a very easy fix. It seems like you've scaled this up from low rez to hi rez. So all you'll need to do is multiply the placements by 2. Multiply by 2 or possibly 4. You'd just find Posset = and adjust those values for the barrels. One other possibility would be the barrels' positions are set using the anim. With that, you should be able to use Onion Skin to keep the center barrel in the background and slide the other barrels into the correct positions.
I bet you're trying to sprite swap my barrelbonus character for this new fangled high res style. You need to edit the positioning in the object files. The positioning is very much linked to the original sprite size and factors in any scaling applied in CNS.You will also need to work out edits for the top barrel which has code to let it fall to a certain height. (See: object6.cns for huge amount of code)I think I actually bothered to base it on the spacing in the original game and did math and stuff. Cool beans!Example from object2.cns of what needs to be changed to even make it start in the right position.Code: [State 20000, Pos]type = possettrigger1 = 1x = (62 * const(size.xscale)) + (2 * const(size.xscale))y = 0Good luck.