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Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1 (Read 19042 times)

Started by Juano16, September 06, 2009, 01:53:34 am
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Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#1  September 06, 2009, 01:53:34 am
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Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#2  September 06, 2009, 05:30:43 am
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awesome work, i especially love the way you added that mk3 sub zero fatality onto him.  ;D
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#3  September 06, 2009, 05:27:43 pm
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great work  :sugoi:

thank you
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#4  September 06, 2009, 11:01:02 pm
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finaly a new version again XD, impresive work Juano :sugoi:
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Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#5  September 06, 2009, 11:08:51 pm
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i feel there isnt much changes
thats because my short free time  :P

remember to tell me if you find any bug or something to improve


pd: in the readme i forgot to mention now with scorpion using the teleport punch the effect is different, now the punch makes the chat slip back
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#6  September 07, 2009, 04:35:48 am
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Ummm...... Just a question. Why do the robots scream?


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Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#7  September 07, 2009, 05:02:48 am
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How can I make it so that the Ninjas can preform their Normal Fatalities/Brutalities in single/simul mode?
Spoiler: Works In Progress (click to see content)
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#8  September 07, 2009, 04:41:46 pm
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I tested Soul Ninja, and he's an enjoyable MK character, with cool effects and okay gameplay (yeah, I'm not really fond of MK's gameplay :P).

Anyway, the character gives a lot of debug flood during the fatalities, you may want to fix that.
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#9  September 07, 2009, 11:37:43 pm
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How can I make it so that the Ninjas can preform their Normal Fatalities/Brutalities in single/simul mode?

well, you need to use the corrects commands, explain best your question

I tested Soul Ninja, and he's an enjoyable MK character, with cool effects and okay gameplay (yeah, I'm not really fond of MK's gameplay :P).

Anyway, the character gives a lot of debug flood during the fatalities, you may want to fix that.

im working on fix the debug flood, i dont like it  :P
almost all the debug is for float position, because for all positions i multiply by the scale (I dont know how tell in English), and I do so that even changing the scale of attacks in scrambled explods and size and correct position, besides that the scales for pre-mating to combat bonus OMEGAPSYSHO the effects are properly

to solve just have to enclose the value between ceil () 
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#10  September 11, 2009, 05:07:49 am
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Last Edit: September 11, 2009, 05:12:44 am by Juano16
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#11  September 12, 2009, 06:48:40 pm
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since u got 7 chars in soul ninja, how do u pick rain?

Making Stick Figures in MS Paint is Fun....
Continuing Kung Lao =]
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#12  September 12, 2009, 07:03:42 pm
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Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#13  September 14, 2009, 11:47:39 pm
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everytime i do the Ice Clone in the air the Ice Clone doesnt appear

so far i havent tested the rest but so far its good
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#14  September 15, 2009, 05:36:20 am
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everytime i do the Ice Clone in the air the Ice Clone doesnt appear

so far i havent tested the rest but so far its good

the ice clone not appear sometimes when you are in a combo or near the opponet to avoid infinite combos
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#15  September 15, 2009, 05:53:11 am
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I've been following these char ever since and I really liked it.  ;D

I'm just wondering if you can give him an ice sword just like this as a super?  :)

Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#16  September 15, 2009, 06:04:59 am
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Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#17  September 16, 2009, 06:54:35 pm
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a little thing that happened with me was while i was watching ths female ninjas vs the male, they would have their movelist appear and all i would hear is a bunch of loud noises with the movelist sitting there.
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#18  September 16, 2009, 07:10:25 pm
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a little thing that happened with me was while i was watching ths female ninjas vs the male, they would have their movelist appear and all i would hear is a bunch of loud noises with the movelist sitting there.

you say in the fight or the intros?
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#19  September 17, 2009, 04:29:34 am
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Just a new question poped out of my head when i was putting finishing music for the stages, how could i add the finish him/her music to other stages. i know i gotta put it in my common snd thingy, just really confused how u made it go on the stage :p with using the helper.cns

Making Stick Figures in MS Paint is Fun....
Continuing Kung Lao =]
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#20  September 17, 2009, 07:24:27 pm
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Just a new question poped out of my head when i was putting finishing music for the stages, how could i add the finish him/her music to other stages. i know i gotta put it in my common snd thingy, just really confused how u made it go on the stage :p with using the helper.cns

to add new custom stages you need to edit the stageID system in my chars and edit the state of the helper with the playsnds for the win and finish him musics for the stages,

Otherwise you might want to make a normal stage is recognized by my chars as kompatible stages, example, made any stage has the finish him music from the kombat tomb
So you need to enter in the DEF file of kombat tomb and see the zoffset the stage and the Z pos to p1 and p2
if you understand that I speak then try, but remember make backup
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#21  September 17, 2009, 09:22:16 pm
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  • Kung Lao - 70% Almost ready to release!
Just a new question poped out of my head when i was putting finishing music for the stages, how could i add the finish him/her music to other stages. i know i gotta put it in my common snd thingy, just really confused how u made it go on the stage :p with using the helper.cns

to add new custom stages you need to edit the stageID system in my chars and edit the state of the helper with the playsnds for the win and finish him musics for the stages,

Otherwise you might want to make a normal stage is recognized by my chars as kompatible stages, example, made any stage has the finish him music from the kombat tomb
So you need to enter in the DEF file of kombat tomb and see the zoffset the stage and the Z pos to p1 and p2
if you understand that I speak then try, but remember make backup

where would i find your stageID system code? i looked in quite some files but couldn't seem to find it. where is the stageID located?

Making Stick Figures in MS Paint is Fun....
Continuing Kung Lao =]
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#22  September 17, 2009, 10:18:42 pm
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Just a new question poped out of my head when i was putting finishing music for the stages, how could i add the finish him/her music to other stages. i know i gotta put it in my common snd thingy, just really confused how u made it go on the stage :p with using the helper.cns

to add new custom stages you need to edit the stageID system in my chars and edit the state of the helper with the playsnds for the win and finish him musics for the stages,

Otherwise you might want to make a normal stage is recognized by my chars as kompatible stages, example, made any stage has the finish him music from the kombat tomb
So you need to enter in the DEF file of kombat tomb and see the zoffset the stage and the Z pos to p1 and p2
if you understand that I speak then try, but remember make backup

where would i find your stageID system code? i looked in quite some files but couldn't seem to find it. where is the stageID located?

the stageID system is in the start of the statedef -2, and the finish him musics are in the state 7026
   
if you do not understand the system can be difficult to you, unless you're good at code
basically i make the system without thinking about other people would want to change, not a very friendly, but it's understandable   
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#23  September 17, 2009, 11:12:53 pm
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  • Kung Lao - 70% Almost ready to release!
oh thanks  ;D I found the codes. Nice work =]

Making Stick Figures in MS Paint is Fun....
Continuing Kung Lao =]
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#24  September 20, 2009, 05:30:46 am
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Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#25  September 29, 2009, 01:53:18 pm
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I just tested Female Ninja :

- Small portrait is too big.
- Hyper - Fan toss gives back power to Kitana.
- I can chain Hyper - Fan toss 3 times in a row, for 105 hits and massive damage.
- Huge debug flood about integers (yeah, you said you'd add float or ceil to all your code).
- No CLSN during dodge back/forward makes me sad. :( CLSNs + NotHitBy is the way to go (unless it was like that in MK).
- I was able to chain Mileena's roll 4 times in the corner.
- During supers, the white FX animation (made of lines) always stays till the end (there's a diagonal white thin line), which looks bad. I'll provide a screenshot if you don't understand what I mean.
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#26  September 30, 2009, 12:10:03 am
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I just tested Female Ninja :

- Small portrait is too big.
- Hyper - Fan toss gives back power to Kitana.
- I can chain Hyper - Fan toss 3 times in a row, for 105 hits and massive damage.
- Huge debug flood about integers (yeah, you said you'd add float or ceil to all your code).
- No CLSN during dodge back/forward makes me sad. :( CLSNs + NotHitBy is the way to go (unless it was like that in MK).
- I was able to chain Mileena's roll 4 times in the corner.
- During supers, the white FX animation (made of lines) always stays till the end (there's a diagonal white thin line), which looks bad. I'll provide a screenshot if you don't understand what I mean.

what small portrait is too big? the three chars?

im gonna check that problems

thanks for the feedback  :)

EDIT: the labeled are the fixed
Last Edit: September 30, 2009, 09:23:23 pm by Juano16
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#27  September 30, 2009, 12:49:22 am
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???

The small portrait that appears during the select screen. THe one which is supposed to be 25x25 pixels IIRC
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#28  September 30, 2009, 01:07:54 am
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Last Edit: September 30, 2009, 01:13:46 am by Juano16
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#29  October 14, 2009, 03:43:45 pm
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Nicely done work on the MK2 and UMK3 characters yo.....  8)

Keep it up homes!!!  8)
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#30  October 16, 2009, 02:30:46 am
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You gotta fix the AI of sub zero he keeps walking onto the ice he puts on the floor and slips on it which opens him to a beat down.
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#31  October 27, 2009, 06:00:07 pm
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U did some really nice job with mk2 shang tsung.Will u also add ur soul ninja into it before finalizing? so that he can be nearly full as in mk 2

I got a little question regarding editing ur chars.How can i set their maximum super by3 instead of 7?i guess it is too much for any chars who has super charge function.
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
New #32  October 29, 2009, 12:07:19 am
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blah
Last Edit: January 17, 2011, 10:27:17 pm by GMONEY
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#33  October 30, 2009, 04:09:17 pm
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3 thingies you should add/fix.

1: Rain's lighting bolt doesn't "shock" the victim, It only flips them in the air upside down. They creep backwards when they get hit.

2: When Scorpion's spear impales, It needs a blood spray instead of a hitspark.

3: Sometimes, When reptile gets fatalited, sometimes his flesh is red even though his blood's red.

And I think smoke's uglyazz 2nd palette should be noob's first palette.

I agree with those. But I also think he should...

-Add all MKII characters (Boss's too) to Shang Tsung MK2 WITH Fatalities!

- Add a CMD patch for people so its MK button settings. (I dont like how the punch and kick buttons are set up. Its should be like the game or better yet have the button set up just how Mike Obrecht's characters play.)

- Add Khameleon (Female) to Female Soul Ninja w/ fatalies