Posted by Kamekaze
in Captain Falcon updated 2/27/2010 (Started by Kamekaze February 27, 2010, 01:19:39 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
I remember that game, not sure if I was really bad that days or the game sucks!!
but it's cool to see you will add your own style to her!!
make the characters do more damage
-Yeah, stick to 1 button but maybe add some vary into it like charge commands and things.-The commands are fine imo
-Nice to see your adding 2 supers. Sounds a bit like SF3, lol.
this is a good new because the kof12 was a bullshit and ugly sprites and wtf the boss , i hope this version being so nice and have good sprites and stages
I just wanted to give some feedback on Balrog
-Some of the CLSN is questionable
-For some reason,. the AI can super cancel, yet the player cannot
-BAD infinite here: Standing High Punch at any distance, Dash Upper, repeat. It is not damage dampened. Furthermore, teh hitbox on Dash Upper means they can't crouch to avoid it
didn't know there was a cvs2 bison, but this one lacks the cvs2 templates by warusaki3, and isn't very accurate
Baw. You should have seen that coming if you post a possible wip thats nothing more but a palette swap using the dizzy stance. It didn't contribute to the topic and was totally the wrong place to even post that.
You guys are mean.
@Tony 3rd
Upgrade to 1.0? Hmm...
I guess I'll stick with this bug for now, since some of my roster didn't work in the RC5...
Anyways, much thanks for the help so far...
acid 7/sound forge/fruity loops/
Will they be playable in MUGEN 1.0?Any char is playable in mugen 1.0 :U