S.H.A.D.E.s of Manhattan
Well, before you read this, you should know that I created the storyline and characters in High School (I'm almost 23 now), so the massive similarities it bares to the basic premise of Heroes were not a problem then, because Heroes didn't exist yet.
Anyway, the story is that a small pharmaceutical company called Maddicorp (located in Manhattan) is taken over by the late owner's son, Moses Maddigan, who allows the company to succumb to outside pressure and begin to develop biological weapons, allowing the company to grow financially and become a world-wide super power in the industry. An illegal experiment is conducted deep in the bowels of the Maddicorp complex, called "S.H.A.D.E." (Synthetic Heightening of Attributes and Dynamics Experiment), in which a team of geneticists worked hand in hand with another team of scientists to create a synthetic gene that could be manually spliced into a living human's DNA. The gene causes the subject to develop special abilities, unique to each person depending on their existing genetic structure. All of the subjects were either volunteers who were at rock bottom in their lives, or people taken from prisons, asylums, or off the streets that would not be missed.
(http://www.freewebs.com/seanaltly/photos/mose.JPG) -Moses Maddigan concept art
So the experiment is going well until one subject, Kane Kelly, who has unfortunately managed to remain conscious during his 2-year incubation in a liquid-filled stasis chamber, basically is driven insane. The liquid in the stasis chambers, which usually had been emptied, filtered, and refilled by machine periodically, needed to be sanitized manually due to a programming error. Kelly saw his chance during this and broke out of his chamber using his new-found abilities (he could manifest a nigh-invulnerable and super strong ethereal being that was bonded to his body), killing nearly every scientist involved in the project. He awoke every other subject and opened their chambers before leaving, allowing them to slowly regain consciousness and escape.
The game takes place a few years after this. Moses Maddigan now has a team of mercenaries dubbed "The Collection Agency," who search for and capture the subjects. Snow and Sabotage are the main protagonists.
(http://www.freewebs.com/seanaltly/photos/snowsab.bmp)- Sabotage and Snow concept art
I will be releasing updated versions of every character soon (with in-depth bios, EX Moves, and other tweaks), along with two more unreleased characters (The Specialist and Vesper).
I'll be waiting. :ninja:
(1) Lifebars look weird in that diagonal fashion, I guess something more squareish / robotic would have worked good. (2) the Shades logo on the Title screen should be on the Top layer, over the fog. Under the fog seems to substract importance. (3) Snow, while looking badass on the portraits, is *very* skinny on the sprites, plus it looks like he's crosseyed, and it kinda stands out too much as being inferiorly sprited than Zenith (based on Hayato, I assume). (4) Power/Guard bars are too dark, to the point where I couldn't even tell if my bar was full or not, maybe you should make it lighter. (5) Moses Madigan walk anim should show his eyes, instead of having them covered completely by his hair. (6) The chaining combos are easy to pull off, but after them trying to chain into specials feels kinda hard. (7) Shades Team logo should have horizontal gradient instead of Vertical, edges look too dark.
May we have more info on what tool/program you're using to make this real ? :)its an original progam being written up, no name for it yet
Now I understand better your question on MSN... I thought it was for some sort of homework of yours. :P
whoa-ho-ho, let me stop you right there buddy. this is mugen, closed code or not, its still what it is. mugen is, was, and shall always be free. the day one must pay for mugen is when it no longer becomes mugen.
I was wondering y u were asking about that program that did that, guess u found what u needed to know, good luck. :sugoi:nope didnt find what i needed, so i found an engineer and am working with him on writing up a program for it
Might want to record the input stream and not use random but use some other formula based on GameTime to create a re-playable game.what im doing is basically nothing to do with time, as of yet so lag will be an issue to be worked on in the future, right now im more into gettig around my router blocking the incoming signal (trying to find a way more simple than port fowarding, maybe finding a host server)
Also, latency is going to be obnoxious.
its going to be passed out to creators making fullgames, so it will be moleboxed with it, and will only run when that specific exe is active
New Snow:
(http://i21.photobucket.com/albums/b293/seanaltly/snow.gif)
Compared to Old Snow:
(http://i21.photobucket.com/albums/b293/seanaltly/snowgif.gif)
New Adamas Walk:
(http://i21.photobucket.com/albums/b293/seanaltly/Character%20Art/AdamasNewWalk.gif)
Rorschach
Are you going to add anything interesting to Sabotage?
Maybe like a mixed martial arts kinda thing?
I guess it's the fullgame who haves Tristan.
After SHADEs 2 I plan on working on some characters for the World Warrior-style game I've been wanting to make, the one I made Tristan for.Who is Wyldestar?
Also, Chad In Black probably will be included in SHADEs 2, just with an overhaul, and maybe a tweaked look.
And Walt, I'll type up some stuff on the plot of the game. I guess I've been too busy making the characters to think about it, lol (Kane is done, a new female named Wyldestar is about half-way done).
also observation (watch mode) will be removed, since simul mode is accessed through there, which the life bars are bugged in
Don't worry JDM, I'll hook you up with a version with the updates and Watch Mode.
Mr. Alty, in accodance with you signature, it seems that Chd in Black in not the one who pulled a heel turn, but Vesper. I am only saying this, becaues she is sided with the villans of S.H.A.D.E.S. of Manhattan.
Chad in Black happens to be siding with the heroes in that signature as well. Mr. Alty explained that she would pull a heel turn (betray the other "experiments", turn Benedict Arnold/Judas Iscariot, etc).Mr. Alty, in accodance with you signature, it seems that Chd in Black in not the one who pulled a heel turn, but Vesper. I am only saying this, becaues she is sided with the villans of S.H.A.D.E.S. of Manhattan.
She's always been a villian :P
One more question: Who is that guy in the overcoat next to Thirteen?Dark Nation
Anti-Change Log:
-Not removing MOTVN's stages.
BLADDOW.
-No more guarding or attacking during forward hops. This takes away one of the most easily abused features of the AI. This was crucial.
-Fixed many colission boxes for every character, resulting in some balance and priority tweaks.
I personally dont think you should be doing stuff just to prove others wrong^ THIS. MI are mostly GRAPHIC FAG teenagers. The fact that you're more into listening to them little kids instead of doing your own thing is a downer, at least for me. The problem is that now Ruckus will be out of style when compared to your older charas.
I may be wrong, but I think he was mainly talking about Wild Tengu and La Miss Fairy.I personally dont think you should be doing stuff just to prove others wrong^ THIS. MI are mostly GRAPHIC FAG teenagers.
Somehow, this reminds me of Alexlexus. The only difference is that you dont dissappoint.
Excellent!! ;D Yesterday I was seeing your old characters and you improved a lot, dude! :'(
One question, Do u will release in public Chad In Black, Kane Kelly, Fray, The Specialist, Vesper (and her EX with Wyldestar)? :???: (it sounds really leecher but I really like your characters, sorry :sick:)
Which song by Muse ? :D
Can't wait to test.
I'm rather curious about Chad in Black and Fray, because they've been know for a while, but... eh.
Also, I apologize in advance if this is a bit rude (or if I missed something along the line), but aren't you going to redo Vesper's sprites as well?
Great too see a beta release. This is gonna be awesome...even if its just a beta.
Er one quick question, will the full game only include Shades characters or will you throw someone in there like you did for Shades 1?
Now I see... Where is Tristan? :o
I'm hyped for this new version of Bloodtide by SeanAltly.
You can post suggestions here if you like, though we're pretty far along in development.how long does it usually take you to make these charactersI'm hyped for this new version of Bloodtide by SeanAltly.
Thanks, she'll get a public release soon.
***UPDATE***
I've been working on the screenpack and what not, and it's coming along nicely. SafirJreuz85 has been doing some amazing work with the VS Screen portraits and the Select Screen portraits. He took the ones I had drawn already and fixed some stuff and added a lot more detail and color, and they look great. Here's some screenshots so you can see some of the work I've done on the screenpack and what he's done with some of the art in the game:
(http://i21.photobucket.com/albums/b293/seanaltly/mugen003-1.png)
While the big portraits remain the same, as you can see, SafirKreuz added a ton of color and detail to the smaller portraits. They look great.
(http://i21.photobucket.com/albums/b293/seanaltly/mugen006.png)
The VS Screen. Some of this isn't final, like the "VS" in the middle.
(http://i21.photobucket.com/albums/b293/seanaltly/mugen004.png)
The victory screen. I wanted to make something not too busy, but more interesting than SHADEs 1's win screens.
I also decided that I didn't want to use the Clone Labs stage from KoF2002UM even though I had permission from the creator. It didn't fit the art style of the other stages so I made a similarly themed stage that fits in with the others. Check it out:
(http://i21.photobucket.com/albums/b293/seanaltly/mugen007.png)
The rows of tubes are seperate, so they move with different deltas giving the stage a real sense of depth, like the rows go on forever into the darkness in the background.
Let me know what you guys think.
Huh, kinda surprised Bloodtide didn't get a Christmas day release. ;P
Huh, kinda surprised Bloodtide didn't get a Christmas day release. ;P
New Year's will right SeanAltly?
Yep, screenpack is better like that. :yes:
Sayyyyyyy whatever happened to the Evangelist?
[SelectBG Sabotage]You use the small portrait in color in the correct char like you see in my fake ;D
type = normal
spriteno = 10,0
start = 0,0
layerno = 1
mask = 1
That's fucking incredible Sean....... Did u know im actually called Sean???
That's fucking incredible Sean....... Did u know im actually called Sean???
SHADES 2 looks like it's gonna rock. I'm so excited for the release.That's fucking incredible Sean....... Did u know im actually called Sean???
Uh... was that really nessesary? I think we all know what Sean he was talking about :P
Just wanted to let everyone know that this game is ready for a Beta release, I'm just waiting on Kamekaze to finish his AI updates. I could release the Beta now, but it would have inconsistent AI (about half the characters would have 1.0 AI with AI level and what not, and the rest would be the old AI which is very difficult and not subject to AI level). I have not forgotten about this game, believe me, it's my baby if you don't mind the expression. I am dying to release a beta, and my work on Capcom vs The World has not sidetracked me or distracted me in any way, it's simply something to do while I wait so that my time is optimized and I'm not sitting around doing nothing. Once I have these AI updates, I will release a beta for everyone to play and test. Thanks for your patience, and I'm sorry this has been such a lengthy process.
That's up to the guy who made the lifebars, honestly. I'll ask him, though.Yeah sean its fine to make em public
Just posting here to see if the board is functioning properly, at Iced's request. I will be posting a new update thread concerning a big SHADEs 2 update, as well as a thread about the future of SHADEs.