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Ikemen GO (Read 1221531 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#921  May 17, 2019, 08:07:10 pm
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  • Competitive MUGEN when?
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    • sites.google.com/view/ragingrowen/home
Where will you post your bug reports with the new site?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#922  May 17, 2019, 08:09:48 pm
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  • One of Ikemen GO devs
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Great to hear! Hopefully your exams went well?
Yeah exams went well.
And now I will able to work more on Ikemen GO.

Where will you post your bug reports with the new site?
New site?
What I was planing was a new tread because the first post of this one could not be updated.
For now the bug reports could go on this tread
or my github.
https://github.com/Windblade-GR01/Ikemen_GO/issues
or in neatunsou osdn
https://osdn.net/users/neatunsou/pf/ikemen_go/wiki/FrontPage
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#923  May 17, 2019, 08:11:43 pm
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Great! Looking forward to it!
Re: Ikemen GO Plus
#924  May 17, 2019, 08:14:05 pm
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Gacel can you post resources to learn go or goby?Any news about interactive stages?
Re: Ikemen GO Plus
#925  May 17, 2019, 08:49:30 pm
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I really want to use Ikemen GO plus to my MvC project, and I will do, because I could edit almost all the game system.
Gacel, do you recommend me to use Ikemen now to aim a complete game project? (Which will have tag system and more) or do I wait for a more complete and oficial release version?
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Ikemen GO Plus
#926  May 17, 2019, 08:59:54 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
I've been testing Soy Sauce's Ryo and Robert with Don Drago's Geese and this happens when Geese uses his OTG Grab and Grab Type Thunder Break, but not for any other move.
https://streamable.com/cn85w
P.S. The Super finish doesn't seem to occur for supers involving helpers e.g the Raising Storm.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: May 17, 2019, 09:08:35 pm by RagingRowen
Re: Ikemen GO Plus
#927  May 17, 2019, 10:24:57 pm
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just posted an another issue
Re: Ikemen GO Plus
#928  May 17, 2019, 11:08:42 pm
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I've been testing Soy Sauce's Ryo and Robert with Don Drago's Geese and this happens when Geese uses his OTG Grab and Grab Type Thunder Break, but not for any other move.
https://streamable.com/cn85w
P.S. The Super finish doesn't seem to occur for supers involving helpers e.g the Raising Storm.

I'll take it into account.
At first glance it seems that the problem is Ikemen "MakeDust" implementation.

Gacel can you post resources to learn go or goby?Any news about interactive stages?

Well I did learn go on the march while developing Ikemem GO.
I only did that because I have experience programming in other languages.
Still I do not recommend that...

I have not used anything except the docs, so I can not give any insight into tutorials.
Google is your friend in that regard.

A very useful part is that almost every library is documented, you can find that documentation online.

just posted an another issue

I answered.
I need to know what stage is that to do tests.

I really want to use Ikemen GO plus to my MvC project, and I will do, because I could edit almost all the game system.
Gacel, do you recommend me to use Ikemen now to aim a complete game project? (Which will have tag system and more) or do I wait for a more complete and oficial release version?

Begin honest, the answer right now is no.
Right now Ikemen GO lacks some very important features that affect even fullgames.
- The option menu does not scale.
- Although we implemented all of the mugen functions it does not replicate mugen 1:1 (See the 2 post above)
- We are making big changes that could break existing things.

For now try to make the project for Mugen.
It would not be too hard to port once Ikemen GO is stable enough.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 17, 2019, 11:12:14 pm by Gacel
Re: Ikemen GO Plus
#929  May 17, 2019, 11:12:08 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Idea: For the Tag stuff, could we have an option to configure whether we want to use the new Tag system for not?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#930  May 17, 2019, 11:14:15 pm
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Right now the option select looks like this:


So you want the option to remove modes from the team menu?
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#931  May 17, 2019, 11:15:42 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
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    • sites.google.com/view/ragingrowen/home
Yeah, but there could be a script option to disable the new Tag system, to allow for Add004 and etc.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#932  May 17, 2019, 11:19:13 pm
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So a option to make tag a simul without AI...
OK!!!

Maybe call it FakeTag or LeagcyTag. (I like LeagcyTag better)
But enabling it would disable simul.

Hey just a question.
How many tag system does exist? (Not full games but add-on tag systems)
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 17, 2019, 11:24:38 pm by Gacel
Re: Ikemen GO Plus
#933  May 17, 2019, 11:24:31 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
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Well there's Add004 and Uno Tag.
Those are the 2 I am aware of.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#934  May 17, 2019, 11:29:29 pm
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Nice to know.
Don't worry I'll implement LeagcyTag for be compatible with older tag systems!
It will be the first thing on the priority list. (Because the amount of people who I see use add004 on Ikemen)

Shiyo Kakuge is actually still updating add004.
Maybe I could in the future (Not close future) reimplement Uno-Tag to be compatible with the new TAG mode.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 17, 2019, 11:33:15 pm by Gacel
Re: Ikemen GO Plus
#935  May 17, 2019, 11:33:24 pm
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Uno includes a few options
there is Uno 2.1
Includes
Type-K
Type-R
Type-S
 and there is Uno Tag System 2.5
MVC Project 1.6 included in Uno 2.5

Cant you just  implement Uno-Tag into common like add004? Not sure what compatibility has to do
This new tag mode wouldnt cause compatibility issues with add004 right?
Also just redownloaded exe and scripts
script/main.lua:2: attempt to call a non-function object
stack traceback:
   script/main.lua:2: in main chunk
   [G]: ?
Re: Ikemen GO Plus
#936  May 17, 2019, 11:40:58 pm
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  • One of Ikemen GO devs
    • Colombia
It would cause compatibility issues because add004 uses GameMode = Simul
New In TAG mode GameMode returns "Tag"

The legacy Legacy TAG mode would return GameMode = Simul.

I'm working on legacy tag right now.
It just lua edits.

Also yeah after testing Uno-Tag Type-K it could use common.
And make compatible with new Tag is very easy.

add004 is another history make it compatible requires more work.
Because it needs to handle lifebars for both tag and simul.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 17, 2019, 11:53:36 pm by Gacel
Re: Ikemen GO Plus
#937  May 17, 2019, 11:59:09 pm
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  • Pixels are atom's of resolution,Low-res or Hi-res
    • Turkey
    • metekervan26@gmail.com
Would this work? make it so  Ikemen uploads 2 different commons when you change it from options based on tag and simul,it could use common with tag-assist and system for tag
and turned off version for simul,just redownloaded exe and scripts why this happening
script/main.lua:2: attempt to call a non-function object
stack traceback:
   script/main.lua:2: in main chunk
   [G]: ?
Last Edit: May 18, 2019, 12:03:29 am by Mark85
Re: Ikemen GO Plus
#938  May 18, 2019, 12:04:49 am
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  • One of Ikemen GO devs
    • Colombia
I'm making it a option in the options menu.

If you enable Legacy TAG it uses the old K4hos TAG and overrides simul.

If is disabled it enables new TAG and it works in conjunction with simul.

The error means that you did not update the exe.
That is the part that enables quickload and disable temporarily the GC.
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#939  May 18, 2019, 12:08:53 am
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  • Pixels are atom's of resolution,Low-res or Hi-res
    • Turkey
    • metekervan26@gmail.com
oh thats cool
Does resoulution changes in option,affect zoom etc? was messing with it,it looks huge when I go from 1080p to 720p
also weird,my lifebar got messed up after redownloading stuff,any changes you did?
Last Edit: May 18, 2019, 12:22:14 am by Mark85
Re: Ikemen GO Plus
#940  May 18, 2019, 12:21:51 am
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  • One of Ikemen GO devs
    • Colombia
It should not.
Could you send screenshots?

I did not any changes...
I'll check what neatunsou did.

EDIT:
Thanks for the screenshots.....
That's weird...

I have to go right now. (I have class)
But when I test I'll test version by version to find were this broke.

Could you send your Ikemen folder?
But not the character nor the stages.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 18, 2019, 02:05:39 am by Gacel