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CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic) (Updated 3/12/13} (Read 72428 times)

Started by Sean Altly, March 10, 2013, 11:35:08 pm
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CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic) (Updated 3/12/13}
#1  March 10, 2013, 11:35:08 pm
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Surprise! Public release beta of Capcom vs. The World Sonic the Hedgehog!

If you're familiar with the CvTW gameplay style, you'll be right at home. Otherwise, there's an explanation in the ReadMe.

Notes:

-No AI yet, I focus on it last
-Has a few winquotes, just to give him something to say
-CvTW-style (4 buttons, "S" button, grab button, UT, etc.)
-No EX Moves yet, he may not need them
-Item Box system for his UT, should provide some great nostalgia and create unique gameplay options
-Voice used is Jason Griffith, from SSBB and Sonic '06
-Is a BETA, I've given him so many options and moves, I know he's got to have some bugs or an infinite or two that I haven't found
-In his .cmd you'll find a commented out super move labeled "Tails," this is a super move I made and then decided he didn't need, but if you want to see it, just un-comment it and comment out the move labeled "tornado" since they use the same command

Screen:



Video:



DOWNLOAD HERE!

Credits:

Hypersonic for making the sprites and saving me a ton of work
Snakebyte for motion blur touch-ups
HyperSonic, MugenHunter and ABAB for some move inspiration
MC2 for pointing me towards the sound rips from Brawl
Jason Griffith as the voice of Sonic (used clips from SSBB and Sonic 2006)
MFG for continuing to support me and my projects
Sega for creating Sonic the Hedgehog
You for downloading!

Download Last Bout now!
Last Edit: March 13, 2013, 03:05:41 am by Sean Altly
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#2  March 10, 2013, 11:39:54 pm
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Well this is a surprise, It's a great one at that.

Thanks alot Sean, I'll tell you what I think of him after some gameplay :)
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#3  March 10, 2013, 11:53:57 pm
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He doesn't work in Winmugen, as you're using 1.0 constants.

He's great, like, really great.
You were very creative with this one, and the result is very nice. :)

No bug found yet. He's a keeper for sure.
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#4  March 11, 2013, 12:20:48 am
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  • can't mash to increase hits for LP Spin Dash
  • water shield can't perform its item super nevermind :ninja:
  • I think it would make more sense to use a classic Sonic jump sound for Sonic Slash (Sonic 3 would work best I guess, given the shields)
  • the current sound for instashield seems pretty odd to me, maybe the one from the games will fit better?
Last Edit: March 11, 2013, 01:40:07 am by Overman King Jmorphman
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#5  March 11, 2013, 12:46:04 am
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I found Sonic surprisingly easy to learn. Great work, as usual.

The only complaint I have is that I find the bubble very easy to abuse.
Thanks for reading my signature.
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#6  March 11, 2013, 12:50:05 am
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Yes! Thank you Sean :)
(Now that your name isn't one word anymore?  Or is my memory failing...)
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#7  March 11, 2013, 12:50:13 am
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This has been a most-wanted dream character of mine for a while now. From the looks of things it doesn't appear like he'll require EX attacks. You and Hypersonic really delivered, hopefully I'll be able to check him out soon.
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#8  March 11, 2013, 12:59:47 am
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Wowowow! I didn't expect you release this Sonic pretty fast! :D Indeed an amazing job, as always, Sean! ;)

Thank you for sharing! :D
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#9  March 11, 2013, 01:02:13 am
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How you make that?!
It was made so fast and as always he is a keeper =/
Thx for the release.
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#10  March 11, 2013, 01:15:42 am
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cool

     Posted: March 11, 2013, 01:36:26 am
but unfortunately I get error when I play with him in mugen 1.0

     Posted: March 11, 2013, 01:40:47 am
here is the link of the image showing the error
http://img802.imageshack.us/img802/4903/3432.png
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#11  March 11, 2013, 02:24:19 am
  • *****
  • Deliverater
  • Who's that guy? A-L-T-L-Y
    • USA
    • www.mugenguild.com/seanaltly
  • can't mash to increase hits for LP Spin Dash
  • water shield can't perform its item super nevermind :ninja:
  • I think it would make more sense to use a classic Sonic jump sound for Sonic Slash (Sonic 3 would work best I guess, given the shields)
  • the current sound for instashield seems pretty odd to me, maybe the one from the games will fit better?

-It says in the ReadMe that it can't be revved up, but it has less start-up and different hit properties.
-lol
-You're talking about DP+K, right? He's spinning and pauses in the air in an almost buzz-saw type of motion, so I figured the sound it has fit better.
-I have all the Sonic 3 sounds and the sound for the instashield is so generic I honestly can't tell which sound it is (they're just labeled by numbers), so I used a sort of electric sound instead.

Thanks for the feedback.

He doesn't work in Winmugen, as you're using 1.0 constants.

He's great, like, really great.
You were very creative with this one, and the result is very nice. :)

No bug found yet. He's a keeper for sure.

Whoops, forgot I used the 1.0 common in my template. Sorry if I got a bunch of people excited over nothing. I guess he's 1.0 only after all. :(

This has been a most-wanted dream character of mine for a while now. From the looks of things it doesn't appear like he'll require EX attacks. You and Hypersonic really delivered, hopefully I'll be able to check him out soon.

Thanks man!

Yes! Thank you Sean :)
(Now that your name isn't one word anymore?  Or is my memory failing...)

Yeah, Sean is fine. Also, you're welcome!

Download Last Bout now!
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#12  March 11, 2013, 02:25:14 am
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Will definitely be releasing a palette pack for him too (i'll update it if needed later on), thanks for the release he definitely looks fun to use.

@drox-dj
Maybe just by looking at that screenshot, check his .def file and make sure his .snd file is present, it should be as it is in mine.

DW

Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#13  March 11, 2013, 02:28:53 am
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Whoops, forgot I used the 1.0 common in my template. Sorry if I got a bunch of people excited over nothing. I guess he's 1.0 only after all. :(

I think I just died a little bit on the inside... :'( Anyway, DLing now, I'll leave some feedback sometime...when I can...

Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#14  March 11, 2013, 02:30:14 am
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  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
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-It says in the ReadMe that it can't be revved up, but it has less start-up and different hit properties.
It wasn't there the first time I read it, honest!

-You're talking about DP+K, right? He's spinning and pauses in the air in an almost buzz-saw type of motion, so I figured the sound it has fit better.
Well, the reason I say it would fit is that the move behaves a lot like his jump from the games (though fixed to one angle, of course). Plus, you gotta include the jump sound somewhere!

-I have all the Sonic 3 sounds and the sound for the instashield is so generic I honestly can't tell which sound it is (they're just labeled by numbers), so I used a sort of electric sound instead.
It just feels pretty out of place to me, IMO.
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#15  March 11, 2013, 02:31:23 am
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  • Who's that guy? A-L-T-L-Y
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    • www.mugenguild.com/seanaltly
He uses the classic jump sound in his Item Box move. :P

Download Last Bout now!
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#16  March 11, 2013, 03:37:28 am
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Will definitely be releasing a palette pack for him too (i'll update it if needed later on), thanks for the release he definitely looks fun to use.

@drox-dj
Maybe just by looking at that screenshot, check his .def file and make sure his .snd file is present, it should be as it is in mine.
if you have the sound but I think this damaged
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#17  March 11, 2013, 03:40:46 am
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If you let me have a listen to the shield sounds I can identify which one's the lighting shield sound.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#18  March 11, 2013, 04:59:00 am
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I did not find anything wrong with the sound so the theory of harm in it is discarded
Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#19  March 11, 2013, 05:51:13 am
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Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)
#20  March 11, 2013, 06:08:25 am
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@CGU those sound effects are from Sonic 1. The insta-shield move first appeared in Sonic 3.