The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: Zero-Sennin on August 19, 2008, 09:55:23 pm

Title: Izuna by Zero-Sennin (Open Beta) (Updated 9/26/08! V.0.9! With voiceclips!)
Post by: Zero-Sennin on August 19, 2008, 09:55:23 pm

DL HERE! (http://www.mediafire.com/?sharekey=a87d91a2d5216fc6ab1eab3e9fa335ca8b4369f0a61d372e) (v.0.9, IIRC)

(http://img73.imageshack.us/img73/3205/mugen2an8.png)

(http://img48.imageshack.us/img48/3508/mugen7yp7.png)

(http://img48.imageshack.us/img48/5257/mugen5my5.png)

(http://img167.imageshack.us/img167/5435/mugen6kf5.png)

THIS IS NOT AN EDIT OF AKIMOTO'S IZUNA, MMK? SERIOUSLY.

For anyone that's looked at the WIP thread, yes, I know those are the same screenies. Couldn't get any better ones...

Readme's in the folder, but if there's something extra you want to know, let me know.

*runs off to next project*
Title: Re: Izuna by Zero-Sennin (Open Beta)
Post by: Luis Alejandro on August 19, 2008, 09:57:11 pm
looks very promising, downloading now.
feed back in a few.
Title: Re: Izuna by Zero-Sennin (Open Beta)
Post by: Rajaa Retired on August 19, 2008, 09:59:39 pm
it's a very small file i'll wait... :ninja:
Title: Re: Izuna by Zero-Sennin (Open Beta)
Post by: Luis Alejandro on August 19, 2008, 10:06:49 pm
- clsn need alot of work.
- debug spam when trying to throw opponent, changed to invalid state:
(http://i85.photobucket.com/albums/k41/dshiznetz/mugen46-2.png)
- some frames dont have clsn over them:
(http://i85.photobucket.com/albums/k41/dshiznetz/mugen47-1.png)
(http://i85.photobucket.com/albums/k41/dshiznetz/mugen48-1.png)

characters has alot of potential, just need more hypers/supers and some sounds lol.
congrats on the release!
Title: Re: Izuna by Zero-Sennin (Open Beta)
Post by: Zero-Sennin on August 20, 2008, 12:52:57 am
Ran back through the AIR - all frames should have CLSNs. The desimplifying of the CLSNs, however, is ongoing.

Throw's been fixed too.

Download the update in the top post or here: http://rapidshare.com/files/138607137/Izuna.rar.html

As far as a voice goes...um... If she's voiced in the source game then I'd be more than happy to figure out how to rip her samples and add them. I'd have to investigate that, though.

More sounds for attacks, though, are ongoing as well. <__<

There may be one or two more supers, but I'm not sure on that. I haven't had any new ideas for any since I finally fixed the Super Izuna Phoenix Dive. <__<
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 8/19/08!)
Post by: itsjenyoumen on August 20, 2008, 01:38:38 am
 :'( FINALLY wonder when was someone going to make this character THANK YOU!!! --;
Title: Re: Izuna by Zero-Sennin (Open Beta)
Post by: Luis Alejandro on August 20, 2008, 01:41:46 am
Ran back through the AIR - all frames should have CLSNs. The desimplifying of the CLSNs, however, is ongoing.

Throw's been fixed too.

Download the update in the top post or here: http://rapidshare.com/files/138607137/Izuna.rar.html

As far as a voice goes...um... If she's voiced in the source game then I'd be more than happy to figure out how to rip her samples and add them. I'd have to investigate that, though.

More sounds for attacks, though, are ongoing as well. <__<

There may be one or two more supers, but I'm not sure on that. I haven't had any new ideas for any since I finally fixed the Super Izuna Phoenix Dive. <__<
how bout one where she does that sword strike in the air 3 times? like a metsu gou shoryu.
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 8/19/08!)
Post by: Zero-Sennin on August 21, 2008, 01:19:55 am
how bout one where she does that sword strike in the air 3 times? like a metsu gou shoryu.

Not that I don't like the Metsu Gou Shoryu, but it didn't seem to fit Izuna all that much. After much thought though, I did manage to come up with a use for some of her Windam sprites, and gave her a new special move to match.

GET YOUR NEW IZUNA CRACK FIX HEER: http://rapidshare.com/files/138862683/Izuna.rar.html

I know I forgot to change the thingy in the readme to say '0.3'. I'll just put it to 0.4 next time.

Also, check out my WIP thread...got a project Street Fighter EX fans will love.

On an unrelated note, is anyone here good enough with Photoshop to turn a JPG or two into a super portrait of decent quality? I'm in need of one to add for the 'super/hyper KO effect' I'm making.
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 8/21/08!)
Post by: Zero-Sennin on August 24, 2008, 06:55:04 pm
(http://img364.imageshack.us/img364/4055/mugen3gp8.png)

(http://img83.imageshack.us/img83/3769/mugen4de7.png)

(http://img440.imageshack.us/img440/4903/mugen5es1.png)

(http://img404.imageshack.us/img404/984/mugen6ik7.png)

OMG NEW HIRES POWAHZ.

Get it in the first post. Woo-hoo!
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 8/24/08!)
Post by: Kurizu208 on September 01, 2008, 06:42:05 am
subscribed
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 8/19/08!)
Post by: Luis Alejandro on September 01, 2008, 06:45:22 am
how bout one where she does that sword strike in the air 3 times? like a metsu gou shoryu.

Not that I don't like the Metsu Gou Shoryu, but it didn't seem to fit Izuna all that much. After much thought though, I did manage to come up with a use for some of her Windam sprites, and gave her a new special move to match.

GET YOUR NEW IZUNA CRACK FIX HEER: http://rapidshare.com/files/138862683/Izuna.rar.html

I know I forgot to change the thingy in the readme to say '0.3'. I'll just put it to 0.4 next time.

Also, check out my WIP thread...got a project Street Fighter EX fans will love.

On an unrelated note, is anyone here good enough with Photoshop to turn a JPG or two into a super portrait of decent quality? I'm in need of one to add for the 'super/hyper KO effect' I'm making.
sorry i didn't reply earlier, been to busy and such.
send me ur jpg images, i can make some good hyper portraits out of them(check my chars to see)
btw, im also downloading the latest version of izuna.

feedback in a few.

you really did improve her alot, shes now 100% playable.
really like the hitoverride super, i was like what lol.
I only thing that needs to be adjust it to it is a longer pause when p2 hit you in that state.
also, i cant seem to do the spiraling up sword attack, it takes me about billion tries to get it to work. Try adjusting the cmd so that when you do it, you dont get the fireball projectile to come back.
The fireball super needs to have a clsn2 over it so that it doesn't go throw it self and other types of projectiles:
(http://i85.photobucket.com/albums/k41/dshiznetz/mugen74.png)

also, for the aerial one make a changestate when the fireball reaches the ground:
(http://i85.photobucket.com/albums/k41/dshiznetz/mugen75.png)

the down back hyper is nice, but you cant hit her when shes doing it. Infact all her supers make her unhittable.
(http://i85.photobucket.com/albums/k41/dshiznetz/mugen76.png)
does she really need to go that high?lol and she needs some new sounds big time, and some new hitsparks, i know fx doesn't make a character good, but if she had some real good hitsparks for her sword attacks it would make her top notch.

over your really improved her alot man, kudos. Just fix what i said and adjust the clsn alittle and she will be great.
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 8/24/08!)
Post by: Zero-Sennin on September 01, 2008, 08:06:32 pm
Thanks for the feedback, Luis.

http://rapidshare.com/files/141858626/Izuna.rar.html

Many things have changed - many, many, things - though I haven't hit everything just yet.

I'll link you the picture files ASAP, Luis. Thanks for taking me up on it.

Also, multiple big portraits are now in the SFF. Change and use as you see fit.
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 9/1/08!)
Post by: Zero-Sennin on September 19, 2008, 01:23:13 am
http://rapidshare.com/files/146446272/Izuna.rar.html

More tweaks to functionality, and fireball spam power is all gone. Still trying to cover myself on the lack of voice though.

Hope you guys like, I've put some time into getting this right!
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 9/18/08!)
Post by: Kagami on September 23, 2008, 06:21:14 am
ok, checking then, hopefully i will fully test it tomorrow XD
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 9/18/08!)
Post by: Zero-Sennin on September 27, 2008, 01:26:16 am
I've been holding this one back but I think it's worthy now...

Fixed a fireball issue AND added voice clips!

Go here (http://www.mediafire.com/?sharekey=a87d91a2d5216fc6ab1eab3e9fa335ca8b4369f0a61d372e)
for download.
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 9/26/08! V.0.9! With voiceclips!)
Post by: Kagami on September 27, 2008, 09:14:58 pm
the readme still says v0.8

i thought i was getting a past version :P
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 9/26/08! V.0.9! With voiceclips!)
Post by: Zero-Sennin on September 28, 2008, 02:54:58 am
the readme still says v0.8

i thought i was getting a past version :P

I'm horribly forgetful like that, sorry. <___<
Fixed, but I have yet to upload...I'll try to do it tomorrow.

Anything of significance in terms of gameplay?
Title: Re: Izuna by Zero-Sennin (Open Beta) (Updated 9/26/08! V.0.9! With voiceclips!)
Post by: Kagami on September 28, 2008, 10:34:26 am
the readme still says v0.8

i thought i was getting a past version :P

I'm horribly forgetful like that, sorry. <___<
Fixed, but I have yet to upload...I'll try to do it tomorrow.

Anything of significance in terms of gameplay?

ok more feedback, the buttons for the lvl2 specials are wrong in the readme, says X but its Y

how about a super jump?, she has 2 jumps, but that doesn't keep her from having one (like ROTD chars)

no problems so far with all the common attacks and things she already has...

how about a "combo" attack, like kaede's (LB series,NGBC), let's say, an extension of her qcb attack(3 times is enough) and the current qcb used to make the enemy fall to the ground in a hcb motion?, its a suggestion :P

combos!, combo something into something, she doesn't have one right?(aside from the combo special)