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Ex☆Cham

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Messages by Ex☆Cham

    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 October 24, 2022, 04:43:18 am View in topic context
 Posted by Ex☆Cham  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Just a quick question: Does the lastest version of FF support Rotation?

Is annoying to write the animation whenever need a full rotation of a PNG for a stage, so looking for shortcuts, like copy paste
    

Re: M.U.G.E.N Screenshots V3

 September 25, 2022, 03:57:59 pm View in topic context
 Posted by Ex☆Cham  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Character of the Month: August 2022 Voting

 September 22, 2022, 04:29:11 am View in topic context
 Posted by Ex☆Cham  in Character of the Month: August 2022 Voting (Started by Karl/Karla September 19, 2022, 01:35:49 am
 Board: Contributions of the Month

Going for Bowser, only because was the single character I tried that month.
    

Re: Pokémon Scarlet/Violet (Generation 9)

 September 07, 2022, 06:28:32 pm View in topic context
 Posted by Ex☆Cham  in Pokémon Scarlet/Violet (Generation 9) (Started by DarkWolf13 February 28, 2022, 06:05:35 am
 Board: Gaming

Ok.

I'll be honest, these two look dumb and excessive, looking more like Digimons!

but I like them.
    

Re: [OHMSBY Thread]: Bowser Released + EXA update for 8(9) chars (08/14/22)

 August 19, 2022, 04:03:11 pm View in topic context
 Posted by Ex☆Cham  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Something out of curiosity after checking the SFF files to change ports

Is it really necessary to add THAT many frames to the Smash Bros chars or blender doesn't have a batch option for it? Feel like could cut the frames to half and would still look smooth and down the file size by 40%
    

Re: [Resentone Thread]: Hisui and Arcueid Release + Saber EXA (17/07/2022)

 July 17, 2022, 07:05:56 am View in topic context
 Posted by Ex☆Cham  in [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024) (Started by Resentone January 22, 2022, 05:49:50 am
 Board: Your Releases, 1.0+

Bruh, that randomly generated Kirito PFP is too suspicious...

This update been one I have been looking for.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 20, 2022, 07:24:09 am View in topic context
 Posted by Ex☆Cham  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Just a quick question, but have consider making a "KFM" template?
    

Re: Poll: Which engine version do you use the most?

 June 19, 2022, 05:39:27 pm View in topic context
 Posted by Ex☆Cham  in Poll: Which engine version do you use the most? (Started by PotS June 15, 2022, 05:42:49 pm
 Board: M.U.G.E.N Discussion

1.1 because makes everything about graphics so much easy and clean.

That said, didn't really had much time with 1.0 (a month or so?) to notice other differences asides from running great at 1280x720
    

Re: [OHMSBY Thread]: Ruby quick update (06/01/22)

 June 11, 2022, 09:02:55 am View in topic context
 Posted by Ex☆Cham  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Okay, i like this update from a visual standpoint (can't judge gameplay without testing--).

One thing that been wondering as someone who edit these characters to fit the custom settings of the screenpack and lifebars I use:

Would it be possible to add a Code, which allow to change the position (maybe size too?) of every layer and variable code that forms the BURST icon(s) so there be the option to change it in case it doesn't display properly (aka on top of main portrait, turns portrait, lifebar, ect) with the set of lifebars you choice?
    

Re: [Ichida Thread]: Noel Released (05/08/2022)

 May 08, 2022, 03:23:57 am View in topic context
 Posted by Ex☆Cham  in [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

Poor Akira, was the only French Bread character that was left out of the fun for the longest.

Good to see him being made in a flashy fast style.
    

Re: Character of the Month: March 2022 Voting

 May 04, 2022, 03:18:07 am View in topic context
 Posted by Ex☆Cham  in Character of the Month: March 2022 Voting (Started by Basara Lapis May 02, 2022, 07:02:36 pm
 Board: Contributions of the Month

A tricky list.

But think Miyako by Ichida because didn't expect her of all to be funny or easy to play.


    

Re: M.U.G.E.N Screenshots V3

 April 26, 2022, 03:57:08 am View in topic context
 Posted by Ex☆Cham  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



This looks silly, but low key wish a GOOD DBFZ Broly existed.
    

Re: [Sounds Update]: Melty Blood: Type Lumina - Game Rip

 April 19, 2022, 05:05:13 am View in topic context
 Posted by Ex☆Cham  in [Ushi & Dantes Update]: Melty Blood: Type Lumina - Game Rip (Started by Resentone October 01, 2021, 12:35:16 pm
 Board: Resource Releases

Curiosity, but, are you able to use this tool or another to check or extract files from BBTAG?
    

Re: M.U.G.E.N Screenshots V3

 April 18, 2022, 08:56:56 am View in topic context
 Posted by Ex☆Cham  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



A WIP because, don't have any RWBY stages, and had this PSD around.
    

Re: [OHMSBY Thread]: Vlov Arkhangel Released (03/18/22)

 March 30, 2022, 06:27:09 am View in topic context
 Posted by Ex☆Cham  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Here's a question after watching your videos that caught my attention.

Your chars are coded in a way that the Zoom features of 1.1 does not ruin the Super Background Effects?
    

Re: [Ichida Thread]: All Characters Updates (03/17/2022)

 March 19, 2022, 02:44:32 am View in topic context
 Posted by Ex☆Cham  in [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

This is more of a personal suggestion/request, but, would it be possible to add this little thing on future releases?

Scale= const720p(1),const720p(1)

Just a minor configuration that forces the super background effects to scale to the resolution settings or zoom feature if using.
    

Re: Help with this stages

 March 15, 2022, 05:32:10 am View in topic context
 Posted by Ex☆Cham  in Help with this stages (Started by harry7mason March 15, 2022, 05:05:46 am
 Board: Requests

    

Re: Making Stage Assets Unaffected by Zoom

 March 13, 2022, 02:36:02 am View in topic context
 Posted by Ex☆Cham  in Making Stage Assets Unaffected by Zoom (Started by ShiroTori March 13, 2022, 02:24:52 am
 Board: M.U.G.E.N Development Help

So it doesn't move at all?

[BG Sky]
type = normal
spriteno = 0, 0
mask = 1
start = 0,270
delta = 0,0
zoomdelta = 0 << This what you need.

It will make the layer scale with the zoom without changing position, basically.
    

Re: [Stage Texture Update]: Melty Blood: Type Lumina - Game Rip

 March 13, 2022, 02:03:41 am View in topic context
 Posted by Ex☆Cham  in [Ushi & Dantes Update]: Melty Blood: Type Lumina - Game Rip (Started by Resentone October 01, 2021, 12:35:16 pm
 Board: Resource Releases

    

Re: [Dengeki Bunko] Matsumoto Castle

 March 12, 2022, 11:04:24 pm View in topic context
 Posted by Ex☆Cham  in [Dengeki Bunko] Matsumoto Castle (Started by Ex☆Cham March 12, 2022, 07:49:14 am
 Board: Your Releases, 1.0+

@Vegaz_Perrely

Thanks!

I tried to do but a lots of layer is missing.

Yeah. Been trying to get more pieces, but best option would seem to be just downloading the game and puzzle something out with various screenshots--

Sadly, not many of the stages are worth the effort, save from 4 {that are up my liking}