this select screen looks much better in my opinion than the new one , but it is your project at the end so you will decide which select screen you will use
The old was not displaying the Dragon Ball feeling for me. Now, this new joint is screaming Dragon Ball all the way.
LegendarySatera said, April 06, 2013, 06:35:12 pm^Now that's what I am talking about! Okay, we all understand that.And I think also the creators of the screenpack, because they chose that layout.
5-3-13sorta didn't have time (and basically took a month off) or any sort of ideas moving forward on gohan's supers, mainly his quick khh and masenko. I decided to convert some more sprites (about 30 frames from super sonic warriors 2) to revise some of his specials and give me some more ideas for redoing his supers. If anyone has ideas on them lemme know. I'm NOT doing them as straight up beam/blast moves. I want to sort of have them end a super combo. Once I finish these gohan sprites I'll show some more screenshots and hopefully videos of his moves.
Okay, thanks for the news.By the way, sorry if I didn't give you "those" rips you asked for in one of the PMs, it's just that I didn't have time.Maybe you can expect the rips for tomorrow.
no rush, as of now, I'm going to have to put this game and anything mugen related on hold, as I might not even have a place to live (I have to come up with $600 in 11 days) This might well be my last post about this game if I can't figure something out.
Ah...eh... that's bad... for you I mean. @Neocide:If this can be of any consolation, I ripped Recoome sprites. Check the spritesheet in the first post.I hope you can resolve your problem.
Neocide said, May 05, 2013, 02:12:59 amno rush, as of now, I'm going to have to put this game and anything mugen related on hold, as I might not even have a place to live (I have to come up with $600 in 11 days) This might well be my last post about this game if I can't figure something out.Wow, that totally sucks for you...
a little good news, with the love and support of my friends, I might be okay for a bit. so in the mean time I'm going to do some sprite work on gohan. And at some point move the game over to 1.1. NoZ is working on moving the screenpack over now.
That's some very good news man.I hope everything turns out for the best IRL and that you can get out of this situtation asap.
Neocide said, May 10, 2013, 12:20:19 ama little good news, with the love and support of my friends, I might be okay for a bit. Good news indeed.
Almost done with gohan's ssw2 conversions (fuck they are annoying) prepping for a june release for one or two characters if I have enough time. Should show some screens soon enough so bare with me! Oh vegeta small update coming soon too.
5-25-13 started coding gohan again today, Kinda removed all of his kyo shiki moves. in place of them are some moves I made based on the super sonic warriors moves I converted, I'll show some screens when I finish the last version (the hard one) each one varies, first one is a one hitter, its a spinning elbow, that knocks the opponent back. good for getting in close or countering.mid range Attack. The Med version is short range but two hits it's good for catching people off guard and using in combos to end them.Still debating on the third and final version but it'll be 3 hits. after that I'll make two more new specials. There were a lot of shiki combos basically every one kyo had during 2k2. So those commands are open, plus I plan on making his basics a bit less then vegeta,His specials I feel benefit him more than vegeta's do.So the same dept as vegeta might be overkill for him. the remaining specials will be a 3 part slide kick, kinda like blue mary's straight slicer\crab clutch combo, but 3 parts.It'll be a charge move as well.the last special I haven't thought of. The only ones that are staying are the rising uppercut\smash special and his sonic kick (air kick) that I'll edit as well. Cell I'm still waiting on cyanide to finish the cell jr super, then I'll work on finishing him up.
Maybe the three hit spinning elbow could throw the enemy in the wall with the last hit (kinda like KFM Ex palm).