Been playing HW for three days straight until yesterday, finished the story and started Adventure mode a bit. Jesus Christ this is gonna be long, there are so many adventure maps.
they play pretty much the same. HW has so many different weapons and styles (and the many adventure maps to find them all), and the items ; FEW has the weapon triangle / advantage and stats, then there's the vastly upgraded badge / personal skills system which is much more interesting ; and that's it.
Weapon skill slot system is basically useless and boring in HW, but the weapon advantage and the existence of actual stats make it almighty in FEW. OTOH, the weapon triangle is frustrating because it's not very well used considering the overwhelming number of sword users and the ridiculously bad variety in bow and spear styles ; the purpose of the weapon triangle is only to speed up the weak point gauge decrease. The movement type advantage is kind of the opposite, it sees much better use and is much more noticeable at high levels. Advantage against armors is the exception since there's literally only one type of enemy that is armored.
HW has the items (hookshot, boomerang etc.), they're fun for the Zelda spirit but having to switch between them in a split second in combat when multiple types of enemies are swarming you is pretty tough (Beast Ganon is a pain too). It's possible to mash the attack buttons with one hand while searching for the correct item with the other, or run toward an enemy in the distance with one hand while searching for the item with the other, but, eh... The Definitive Edition has a prompt that shows the right item when someone is most vulnerable, the Wii U didn't have that IIRC, it's a big help to even notice what you can do, but all in all, it's a bit hard and not very practical in combat (I'd have been okay with an option in the pause menu to look at the enemies around you and pick the item, much like pausing to give orders in FEW). I'm still glad the classic Zelda items made it in, though. But it could have had a few more puzzles, the story barely required you to blow up some rocks in the first stage and then forgot about it.
So the differences between the two is exactly what makes both of those games very much fun - the stats and weapon advantage for FEW, and the many crazy weapons for HW. Other than that, they play the same, and they're both fun in what they focus on. Koei really nailed the spirit of both series. With the big graphics upgrade on HW, you can play both alternatively and you won't see the difference.
(testing Skull Kid and Linkle's Pegasus Boots for the first time - these guys are so fun)
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: May 24, 2018, 02:43:46 am