The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Hyper DBZ => Topic started by: Iced on May 15, 2015, 11:27:53 am

Title: General HDBZ Discussion topic
Post by: Iced on May 15, 2015, 11:27:53 am
Share pictures, videos, and discuss things in this thread.

Invite to the Discord Channel, Hyper DBZ general : https://discord.gg/3YrQZtw
Hyper DBZ Facebook page -  https://www.facebook.com/HyperDBZ/
'official' Hyper DBZ YT -  https://www.youtube.com/user/Balthazar321
Team Z twitter -  https://twitter.com/z2_team
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on May 15, 2015, 01:52:00 pm
If this replaces (or I guess it's a continuation of) the EVO thread, I'm reposting these images :)

(https://scontent-ams.xx.fbcdn.net/hphotos-xfa1/v/l/t1.0-9/10428667_461244427373480_6367117131977406664_n.jpg?oh=b32d7e00bd1d153671df7300cf494255&oe=55C98532) (https://scontent-ams.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11209465_439654099528395_4110780393887204843_n.jpg?oh=c589a368d19ec7615885010d9448bd7f&oe=5604C4AB)
(quote of comment on second image by the poster)"Here it is for the real 15khz game on my sega astro city. The SSD was just here to see that i successfully made a ghost of my arcade system with it^^
Running on a crt screen in 240p resolution"

And something I just came across: someone apparently made a HDBZ movelist PFD of sorts (it's in French though and it's pretty much a raped version of our own Readme):
http://www.fichier-pdf.fr/2015/04/27/les-super-attaques-de-hyper-dragon-ball-z/preview/page/1/
Title: Re: General HDBZ Discussion topic
Post by: HQ on May 16, 2015, 12:31:54 am
That Arcade Machine? looks totally dope! yet is there some graphical error on gohan's head/knee???
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on May 16, 2015, 12:49:55 pm
The top of his head appears to be transparent as well. Maybe it's just an effect caused by relections.
Title: Re: General HDBZ Discussion topic
Post by: Byakko on May 16, 2015, 01:15:50 pm
It's between two frames.
Title: Re: General HDBZ Discussion topic
Post by: hawafricanman on May 16, 2015, 08:21:23 pm
Hey, I'm new to the forum and wanted to say the cabinet is NOOICE! I have the game downloaded onto my laptop now and wanted to know if anyone knew how to use madcatz fightsticks with the game? Any information would be much appreciated!
Title: Re: General HDBZ Discussion topic
Post by: Thammy on May 16, 2015, 09:10:28 pm
Try getting Joy2Key (http://joytokey.net/en/ (http://joytokey.net/en/)) or Xpadder (http://www.xpadder.com/ (http://www.xpadder.com/)). You might want to reduce the input threshold by maybe 5-10%.
Title: Re: General HDBZ Discussion topic
Post by: hawafricanman on May 16, 2015, 11:59:46 pm
Awesome! Thank you for that info and I'm going to try that after work!
Title: Re: General HDBZ Discussion topic
Post by: hatter on May 17, 2015, 12:26:51 am
If this replaces (or I guess it's a continuation of) the EVO thread, I'm reposting these images :)
(https://scontent-ams.xx.fbcdn.net/hphotos-xfa1/v/l/t1.0-9/10428667_461244427373480_6367117131977406664_n.jpg?oh=b32d7e00bd1d153671df7300cf494255&oe=55C98532) (https://scontent-ams.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11209465_439654099528395_4110780393887204843_n.jpg?oh=c589a368d19ec7615885010d9448bd7f&oe=5604C4AB)
(quote of comment on second image by the poster)"Here it is for the real 15khz game on my sega astro city. The SSD was just here to see that i successfully made a ghost of my arcade system with it^^
Running on a crt screen in 240p resolution"

I just had to quote this because this is awesome. o_O
Congrats on a job well done, Balthy. :) :) :)

Title: Re: General HDBZ Discussion topic
Post by: Pal on May 18, 2015, 08:59:53 pm
I'm interested in making a screenpack for HDBZ if no one's already doing that. With who do I have to talk for this?
Title: Re: General HDBZ Discussion topic
Post by: Iced on May 18, 2015, 09:11:04 pm
Noz is actually already doing the screenpack. are you interested in doing anything else? We could always use more stages.
Title: Re: General HDBZ Discussion topic
Post by: BurningSoul on May 18, 2015, 09:27:27 pm
DBZ Tap Battle Rips,can be used at Hyper Dragonball Z Stages.It would be awesome
Title: Re: General HDBZ Discussion topic
Post by: Thammy on May 18, 2015, 09:33:51 pm
Tap Battle's stages have a different art style though. The two probably wouldn't go together well.

(http://abload.de/img/2_dragon_ball_tap_bat66b12.jpg)
(http://abload.de/img/hyper-dragon-ball-ziexr0.jpg)
Title: Re: General HDBZ Discussion topic
Post by: Pal on May 18, 2015, 09:42:56 pm
are you interested in doing anything else?

Not really, my MUGEN development interest is mostly screenpacks and I had cooked up a concept (http://i.imgur.com/cdKG3ih.png) for this since I've been wanting to do a CPS2 styled screenpack in quite a while.

If I ever think up of a stage I'll contribute it though.
Title: Re: General HDBZ Discussion topic
Post by: Omega on May 18, 2015, 09:45:36 pm
I suggested Daeron some stages in a text file. I hope it works and helps out. Besides that, are you guys going to use CPS2 style music like you did?
Title: Re: General HDBZ Discussion topic
Post by: HQ on May 18, 2015, 09:49:39 pm
are you interested in doing anything else?

Not really, my MUGEN development interest is mostly screenpacks and I had cooked up a concept (http://i.imgur.com/cdKG3ih.png) for this since I've been wanting to do a CPS2 styled screenpack in quite a while.

If I ever think up of a stage I'll contribute it though.

That's a nice concept there, but the one we have been working one is pretty rad ;) and a bit more intense haha
Title: Re: General HDBZ Discussion topic
Post by: Shadow0X3 on May 20, 2015, 05:43:42 am
Potential update to the HDBZ package now that the Majin series has been released?
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on May 20, 2015, 09:27:13 am
Ofcourse, we're working towards that now :)
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on May 20, 2015, 10:00:28 am
There's a lot of stuff getting done behind the scenes, you guys are gonna be amazed ! ^_^
Title: Re: General HDBZ Discussion topic
Post by: Ky_Kiske on May 20, 2015, 08:26:56 pm
Great updates!!! Waiting for new info and chars!!! My concept for the screenpack
(http://i61.tinypic.com/dy0j1d.png)

P.D: Sorry my english!!
Title: Re: General HDBZ Discussion topic
Post by: Lunchbillion on May 21, 2015, 01:49:37 am
Cool, I would love to see something similar implemented into the actual game.

Hey, whatever happened to the topics for Gohan's costumes and Frieza's soldier heads?
Title: Re: General HDBZ Discussion topic
Post by: Shadow0X3 on May 21, 2015, 03:31:53 am
So even though there's already an official HDBZ screenpack being made, I have to admit Mr. Kiske's design is pretty fresh
Title: Re: General HDBZ Discussion topic
Post by: Thedge on May 21, 2015, 03:37:53 am
I'm not really sure about the "fresh" part of it, it is basically a recolored SFZ2's character select.
(http://vignette1.wikia.nocookie.net/streetfighter/images/5/5d/SFA2_characters.png/revision/latest/scale-to-width/350?cb=20110116015104)
Title: Re: General HDBZ Discussion topic
Post by: hatter on May 21, 2015, 03:41:06 am
I'm not really sure about the "fresh" part of it, it is basically a recolored SFZ2's character select.
(http://vignette1.wikia.nocookie.net/streetfighter/images/5/5d/SFA2_characters.png/revision/latest/scale-to-width/350?cb=20110116015104)

For a split second, I thought that ShadowX03 was using fresh as in cool, but after seeing that and comparing Kiske's rendition, I have to say that's pretty lame (though good try anyways)
Title: Re: General HDBZ Discussion topic
Post by: Jango on May 21, 2015, 04:46:26 am
Hey guys I wanted to submit my original character select screen concept, please enjoy!!!

(http://i.imgur.com/TEWgXDA.png)
Title: Re: General HDBZ Discussion topic
Post by: hatter on May 21, 2015, 05:11:25 am
Hey guys I wanted to submit my original character select screen concept, please enjoy!!!

(http://i.imgur.com/TEWgXDA.png)

Hmmm, Rage of The Dragons I presume? Anyhoo, I'm saving that screen to make a future SP where I rip you off. Thanks mate! :P :P
Title: Re: General HDBZ Discussion topic
Post by: crp on May 21, 2015, 11:23:29 am
Is there a way to disable to shortcut D-DB-F for QCB-F supers? I use it a lot not on purpose when doing crouch normals to fireballs and it's really annoying.
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on May 21, 2015, 12:06:22 pm
You'll have to go in the CMD file of each character having this command, and change the correct command definition to "D,DB,B,F, ..."
I don't recall the commands having the type of shortcut you mention, but I can't check right now ...
Title: Re: General HDBZ Discussion topic
Post by: crp on May 21, 2015, 01:02:46 pm
Ok I checked this in the new Vegeta CMD file.
Input for Bakuhatsuha is QCB-F punch.
I changed in the CMD file input for LVL2 Bakuhatsuha from ~D, $B, F, x+y to ~D, DB, B, F, x+y. Then I tested the shortcut (D, DB, D, DF, F x+y) and Vegeta did Bakuhatsuha LVL 1. And when I did QCB-F+x+y he did LVL2.
~D, $B, F is too lenient for me and lead to many wasted supers.
Title: Re: General HDBZ Discussion topic
Post by: Ky_Kiske on May 21, 2015, 01:24:14 pm
Sorry!!My screenpack is only an idea based on SFA2. I know that is not original or fresh,but I did while Z2 Team screenpack expected. Had no intention of my screenpack be the project.

P.D;  All characters will challenge mode in training?
 
Español: Lo siento mucho! No quería que esta idea mía (basada en Alpha 2) fuera el screenpack del proyecto. Simplemente era un screenpack para esperar el oficial! En ningún momento quería que fuera muy original y muy fresco.
Title: Re: General HDBZ Discussion topic
Post by: Iced on May 21, 2015, 02:37:05 pm
we moved away from doing challenge modes, it added a lot of work and it ended up making chars take much longer to make. Sorry!
Title: Re: General HDBZ Discussion topic
Post by: Shadow0X3 on May 21, 2015, 03:37:17 pm
Oh, well that's probably why it looked good. I haven't ever played SFA2 so that'd be why I didn't notice it. My bad everyone
Title: Re: General HDBZ Discussion topic
Post by: crp on May 22, 2015, 01:09:12 pm
I have noticed some dash inconsistencies while playing.

When you cross-up, while in the air on the other side you can air forward dash but not air back dash (that would add another trick to the game).

After crossing-up right when touching the ground if you input a dash your character goes the opposite way of your dash (that would not happen in the air). You would expect the character going the way your inputs are.
EDIT : This is also going for special moves inputs.
Title: Re: General HDBZ Discussion topic
Post by: crp on May 25, 2015, 05:38:05 pm
So, for the first point I looked for the air backdash command in the cmd files but it's implemented just like air forward dash. Unless it's stated otherwise in the engine I don't get why it's not possible to do an air backdash after crossing up someone.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on May 25, 2015, 10:03:40 pm
So, for the first point I looked for the air backdash command in the cmd files but it's implemented just like air forward dash. Unless it's stated otherwise in the engine I don't get why it's not possible to do an air backdash after crossing up someone.

 http://mugenguild.com/forum/topics/reversed-inputs-landing-162989.0.html
Title: Re: General HDBZ Discussion topic
Post by: crp on May 26, 2015, 09:57:47 am
Thanks. So the reverse inputs are a MUGEN issue, but what about the air backdash after cross up not being possible?
Title: Re: General HDBZ Discussion topic
Post by: C-r-a-v-e-r on May 27, 2015, 07:42:55 pm
these threads could actually here in the subforum or pure? ;)

(http://img.photobucket.com/albums/v297/Tracks2000/BardockZ2basebyBalthazar_zpsf263416f.png)
BardockZ2 (http://mugenguild.com/forum/topics/bardak-z2-inspired-149452.0.html)

(http://i.imgur.com/coAqQ.gif)
NappaZ2 (http://mugenguild.com/forum/topics/nappa-z2-146034.0.html)

(http://fc00.deviantart.net/fs71/f/2012/258/5/4/new_vegito_z2_by_xhienx-d5etgkd.png)
VegitoZ2 (http://mugenguild.com/forum/topics/super-vegito-z2-inspired-141091.0.html)
or
VegitoZ2 (http://mugenguild.com/forum/topics/super-vegito-z2-inspired-2015-167009.0.html)

(http://i14.servimg.com/u/f14/12/84/79/40/ssjtru11.gif)
SSJTrunksZ2 (http://mugenguild.com/forum/topics/ssjtrunksz2-inspired-147300.0.html)
or
SSJTrunksZ2 (http://mugenguild.com/forum/topics/ssjtrunksz2-inspired-146586.0.html)


MFG,
Craver
Title: Re: General HDBZ Discussion topic
Post by: GTOAkira on May 27, 2015, 08:01:03 pm
Well there is only vegito who had recent progress nappa and bardock on  the other hand are kind of dead
not to sure about trunks since spriter came back a couple of months ago
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on May 28, 2015, 10:13:31 am
Yeah, we wouldn't want to clutter this section with dead topics, or projets tha are "Z2 inspired" but where never actually "approved" by Z2 Team.

You never saw POTS put in his projets characters made by other people who used his system (or actually just used his FX LOL).
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on May 30, 2015, 06:56:38 pm
I know you guys have been extremely hyped by the Majin Vegeta release, but we would also like to hear your opinion on Babidi. The little guy has been quite an experiment for Team Z2 in which we have tried different gaming gimmicks and strategies, so now it's your time to have a voice!

Is the final result ok? Is Babidi a character to love or hate? Do you find it fun to play with or against him? What would you change in the current character's concept or how would you have made Babidi if you were part of Team Z2?
 
Would you be interested in more characters such as Babidi, which may add more flavor and variety to the HDBZ roster, in both character development and gameplay, despite having a reduced spritesheet and moves?

Feel free to voice your opinions and suggestions. Your feedback will help us on improving our characters and future WIPs and ensuring that the material we release will please the majority of you.
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on May 30, 2015, 07:32:51 pm
Babidi Z2, huh?
Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: GTOAkira on May 30, 2015, 08:54:29 pm
I personnaly really liked him he is fun and great to play with
He feel somewhat like judgement in jjba
And he actually have a pretty unique fighting style compare to the other character
it be cool to see other suprise like that
Title: Re: General HDBZ Discussion topic
Post by: Jh0nnY2k on May 30, 2015, 09:04:57 pm
I like the character a lot, but i won't play with him at all. I only like to fight against him.

I guess i never liked to play with this type of characters, but they are fun in their unique ways.
Title: Re: General HDBZ Discussion topic
Post by: hatter on May 30, 2015, 09:23:25 pm
I know you guys have been extremely hyped by the Majin Vegeta release, but we would also like to hear your opinion on Babidi. The little guy has been quite an experiment for Team Z2 in which we have tried different gaming gimmicks and strategies, so now it's your time to have a voice!

Is the final result ok? Is Babidi a character to love or hate? Do you find it fun to play with or against him? What would you change in the current character's concept or how would you have made Babidi if you were part of Team Z2?
 
Would you be interested in more characters such as Babidi, which may add more flavor and variety to the HDBZ roster, in both character development and gameplay, despite having a reduced spritesheet and moves?

Feel free to voice your opinions and suggestions. Your feedback will help us on improving our characters and future WIPs and ensuring that the material we release will please the majority of you.

In my opinion, Babidi would make a good unplayable boss character. He would be better off made in a manner similar to Death 13 in Heritage For The Future, where the latter would fly around the screen. I'd say give him an unpredictable A.I and movelist, and he'll be a sure challenge for us.

For character choices, maybe Dabura, Cell or Raditz, I guess.

I'd like to also ask if there are any free spots for beta-testers, because I would love to beta test anything you guys make. :)

Good luck. I think I'll go and remake my palettes now.

Title: Re: General HDBZ Discussion topic
Post by: Iced on May 30, 2015, 09:25:08 pm

In my opinion, Babidi would make a good unplayable boss character. He would be better off made in a manner similar to Death 13 in Heritage For The Future, where the latter would fly around the screen. I'd say give him an unpredictable A.I and movelist, and he'll be a sure challenge for us.

For character choices, I'd prefer to see Babidi as I described him before, and maybe add Dabura, Cell (IDK is he in this?? :S), or Raditz to make it off-beat.

I think you must be confused, babidi was already released.
Title: Re: General HDBZ Discussion topic
Post by: hatter on May 30, 2015, 09:31:45 pm
I think you must be confused, babidi was already released.

Woop your right. My bad, I'll go fix my last post. But I still stand by the idea of Babidi being similar in Death 13 in terms of being an extra unplayable mid boss

Title: Re: General HDBZ Discussion topic
Post by: Iced on May 30, 2015, 09:37:07 pm
but what did you think of his current version? when fighting against him?
Title: Re: General HDBZ Discussion topic
Post by: Thammy on May 30, 2015, 09:50:40 pm
I like weird characters so I actually like using Babidi. But he's really ineffective. He can't really combo and his attacks have little knockback, so he gets totally destroyed if anyone gets close to him. Since all the other Z2 characters are built for a fast game, they can all close the distance really quickly. On top of that, he doesn't anything to deal with a barrage of projectiles either, so Vegeta can totally wreck him from across the screen as well.

Dragonball fans gravitate towards the strong characters so he'll obviously never get as much attention as the Saiyans, but it might improve if he was a more "regular" character. Most of his attacks aren't that broken - I'm not sure why he has to be a boss type. I think if you decrease the lag on his moves and let him have two crystals on screen at once, he could have some decent combos and damage output.

On other hand, it seems like he's reliant on his supers for damage, and the only time he's really safe to charge is when his opponent is frozen or transformed. And those states last long enough for Babidi to fill his entire meter. So right now, the best way to attack is to use Curse Skull, charge to max, then use the Ice Bullet and Super Enchanter. Seems like it would be annoying fighting a good Babidi because you'd rarely be able to move. If Babidi's normal and special attacks get too powerful, I think you should reduce the timers and damage on those moves.

(Note my skills aren't all that great, so maybe he's way better than I give him credit for.)
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on May 30, 2015, 10:08:43 pm
I like Babidi; in my opinion it feels more like Mr Satan and Saibaimen, a bonus character. I don't mean it in a negative way. Also, I wanted to say something about his gameplay, but Thammy beat me to it.
What throws me a bit off is the consistency of the sprites, not all look the same (in terms of shading, anti-aliasing) so an update like Chamat did for the Saibaimen would be more than appreciated.
Title: Re: General HDBZ Discussion topic
Post by: Iced on May 30, 2015, 10:10:23 pm
originally i considered giving him a projectile absorption move, that allowed him to suck up projectiles and then spew them out later on.

We ended up not adding that as he already had a few good defensive moves.

He cant combo however, and he is completely reliant on some moves.
his teleport goes a long way into making him dangerous, and I personally have some trouble facing him in arcade =P
Title: Re: General HDBZ Discussion topic
Post by: Thammy on May 30, 2015, 10:34:08 pm
I like Babidi; in my opinion it feels more like Mr Satan and Saibaimen, a bonus character. I don't mean it in a negative way. Also, I wanted to say something about his gameplay, but Thammy beat me to it.
What throws me a bit off is the consistency of the sprites, not all look the same (in terms of shading, anti-aliasing) so an update like Chamat did for the Saibaimen would be more than appreciated.

Most people probably think like that, just see Black Hatter's comments above. But unlike Satan or Saibaman, Babidi's got a full set of normals, supers, focus attacks, pretty much everything except an emotion mode and finishers.
Title: Re: General HDBZ Discussion topic
Post by: Jango on May 30, 2015, 11:12:39 pm
I think my biggest problem with Babidi is the animations for the moves. I mean I understand about having the orbs come out, but I think it would really add something if he at least had some animation when sending them out. It doesn't have to be too fancy (ie: maybe just him changing poses or something ala Kakyoin's taunt in JJBA), just something to acknowledge that Babidi is sending them out. Also I guess make the balls move a little quicker, as if they were mimicking a standard punch/kick scheme, because right now I think it looks too slow to be convincing.

It would be pretty cool to have different Z2 style characters outside of the "normal ones," but I imagine most of the difference would have to come from the game system (ie: all of Guilty Gears' little system differences between characters)
Title: Re: General HDBZ Discussion topic
Post by: hatter on May 30, 2015, 11:25:48 pm
IDK peeps, Babidi doesn't strike me as a character that can put up a huge fight against the rest of the Z2 cast. Like Alex here, as a bonus character, or in my opinion, an unplayable mid boss who can be battled by completing certain requirements (like Death 13 in JJBA) would fit him really well.

I'm also saying this based on my knowledge of Babidi, and not by my testing of the character (going to do it, but he's not popping up on my MUGEN, even though I took the correct (or so I think) steps to install him).
Title: Re: General HDBZ Discussion topic
Post by: Jango on May 31, 2015, 01:26:50 am
On the contrary, I believe Babidi can be a playable "normal" character, he just needs more stuff for that (think Len from Melty Blood attacking with orbs). It's kinda like how Vanilla Ice in the JJBA arcade game barely moves as a boss character (it's mostly Cream doing a bunch of crazy attacks), but as a playable character his moveset is a lot more fleshed out.

As for characters that I'd like to see done... if we're doing traditional fighters, I know Paikuhan was anime only but I imagine one could edit him from Piccolo when he's done.  For non-traditional, Bulma using a bunch of gadgets to fight would be tits (figuratively AND literally), and Kid Goku with all his Dragonball moves would be super fun to use if done right. And if all else fails, Farmer with a Shotgun would be hilarious, even more so if his movelist was treated seriously.
Title: Re: General HDBZ Discussion topic
Post by: GTOAkira on May 31, 2015, 01:31:39 am
I would personnaly really like to see the ginyu force in action something like captain commando but with ginyu as the main character
Jamemba would also be pretty cool
Overall i would like to see another villain
Title: Re: General HDBZ Discussion topic
Post by: QuickFist on May 31, 2015, 01:57:09 am
I'd like to see the Ginyu Force too
Serious question, will you guys make Cell?
Title: Re: General HDBZ Discussion topic
Post by: ROS on May 31, 2015, 08:20:15 am
Babidi as character is alright. I still feel like I'm playing a bonus character rather than an actual character. You can do combos with Babidi which is pretty cool but I feel he's missing a lot of things (like a low, or proper aerials and normals). He's still a lot better than Satan and Saibamen though.
Title: Re: General HDBZ Discussion topic
Post by: Omega on May 31, 2015, 11:23:28 am
Babidi is a good Character. Majin Vegeta excists because of him. His gameplay is unique and funny. He is a good mid-boss type of Character but it doesnt mean you should use him as a boss only Character for The Game. I'm sure that some people like to play with such Characters. He gameplay is similiar like Kamek from Super Mario and Ivan Ooze from Mighty Morphin Power Rangers. If you compare them, they are all important Characters. Good job with it guys.
Title: Re: General HDBZ Discussion topic
Post by: Shadow0X3 on May 31, 2015, 06:55:40 pm
The Game.
I just lost it, and now you all have as well.
But seriously, Babidi makes a good character. Offers some much-needed variation from the standard Z2 playstyle, and he does seem like he would make a good mid boss, as others have said
Title: Re: General HDBZ Discussion topic
Post by: Thammy on May 31, 2015, 08:45:57 pm
I'd like to see the Ginyu Force too
Serious question, will you guys make Cell?

I would personnaly really like to see the ginyu force in action something like captain commando but with ginyu as the main character
Jamemba would also be pretty cool
Overall i would like to see another villain

If any Ginyu Force member should be a fighter, it should be Recoome. Ginyu's pretty boring aside from Body Change. Recoome is one of the few Dragonball characters that would make sense as a grappler. He also uses a lot of strikes and Ki attacks, so he could be a more balanced one, like an Alex with projectiles. But I don't think Balthazar and all need character suggestions by now. I'm sure they've gotten plenty off of YouTube, etc.

Title: Re: General HDBZ Discussion topic
Post by: Cybaster on June 01, 2015, 12:25:29 am
But I don't think Balthazar and all need character suggestions by now. I'm sure they've gotten plenty off of YouTube, etc.
Honestly, we don't really get our "ideas" and "suggestions" from Youtube. ::)
Title: Re: General HDBZ Discussion topic
Post by: Barker on June 01, 2015, 06:53:50 pm
Sometimes, ideas just come to you. Today, Iced and myself came up with this concept for Krillin (using Piccolo sprites).

(http://i.imgur.com/p2VoPCS.png)
Spoiler, click to toggle visibilty
---------

Anyone interested in commissioning a full sheet can PM me.
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 01, 2015, 06:59:13 pm
Fucking gorgeous.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 01, 2015, 06:59:38 pm
Krilin has no nose
Title: Re: General HDBZ Discussion topic
Post by: hatter on June 01, 2015, 07:00:31 pm
Change the eyes, they're too serious for Krillin. Also legs look a bit strange, same with shoulders. Try playing around with the proportions until you get a Kuririn (LOL) look. Good luck, will this be your first commission? I've to start taking a few, need to brush up on my art first. :)

Also, Ninja'd once again. >_<
Nevermind.
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on June 01, 2015, 07:02:22 pm
Ehh... it's a joke.
Title: Re: General HDBZ Discussion topic
Post by: FirePony on June 01, 2015, 07:06:32 pm
Barker... No. :D Not this time ah ah! :)
Title: Re: General HDBZ Discussion topic
Post by: hatter on June 01, 2015, 07:12:31 pm
Ehh... it's a joke.

And you expected me to know this how, exactly? Also nevermind
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on June 01, 2015, 07:17:31 pm
From the sprite.
Title: Re: General HDBZ Discussion topic
Post by: Ryūku Tsukuyomi on June 01, 2015, 07:23:12 pm
Ehh... it's a joke.

And you expected me to know this how, exactly?

By reading the mood maybe?
Title: Re: General HDBZ Discussion topic
Post by: HQ on June 01, 2015, 07:31:28 pm
Ehh... it's a joke.

And you expected me to know this how, exactly?
a) by having seen Barker's previous work
b) by having seen Barker's sprite work on Buu
c) by knowing that Iced, nor any other Z2 member would approve of that quality

;)
Title: Re: General HDBZ Discussion topic
Post by: Barker on June 01, 2015, 07:34:48 pm
a) by having seen Barker's previous work
b) by having seen Barker's sprite work on Buu
c) by knowing that Iced, nor any other Z2 member would approve of that quality

;)

 :sugoi:
Title: Re: General HDBZ Discussion topic
Post by: Byakko on June 01, 2015, 07:36:29 pm
Really just looking at the sprite should be enough.
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 01, 2015, 07:37:16 pm
I dunno what you on about, mega krilin will be next for brawl. Hes the krilin that kept training and surpassed all the ssjs.

(http://i.imgur.com/z9oXfm1.gif)
Title: Re: General HDBZ Discussion topic
Post by: rednavi -RETIRED on June 01, 2015, 07:44:16 pm
Yeah! He's only missing the sunglasses.

(http://2.media.dorkly.cvcdn.com/67/37/fa6480e6e324800e6cd7380e3e39eb16.jpg)
Title: Re: General HDBZ Discussion topic
Post by: FirePony on June 01, 2015, 07:50:51 pm
Black Hatter, you missed the trap here it seems. :)
Title: Re: General HDBZ Discussion topic
Post by: hatter on June 01, 2015, 08:00:23 pm
Probably should have paid more attention (my fault and only mine), but don't you people think I'd have fucking gotten the message in my head? Pipe down already.
Title: Re: General HDBZ Discussion topic
Post by: Ryūku Tsukuyomi on June 01, 2015, 08:19:29 pm
Probably should have paid more attention (my fault and only mine), but don't you people think I'd have fucking gotten the message in my head? Pipe down already.

Please don't go butthurt over a joke.
Title: Re: General HDBZ Discussion topic
Post by: hatter on June 01, 2015, 08:26:45 pm
Please don't go butthurt over a joke.

My ass-crack is fine, don't worry about it Senpai, let's just forget this happened ;)
Title: Re: General HDBZ Discussion topic
Post by: Thammy on June 01, 2015, 08:29:42 pm
Team Z2 is going to can a character that they've already admitted is almost complete? Seems legit.

Team Z2 is going to sprite a Krillin as a headswap of one of the tallest characters? Seems equally legit.

:P
Title: Re: General HDBZ Discussion topic
Post by: FirePony on June 01, 2015, 08:32:22 pm
ok I'll show my support for this thread to jump on another topic. :)

One of my works for this project!!! Free to use this one, guys! :)
Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: HadeS on June 01, 2015, 08:34:41 pm
Why would you add a big a$$ watermark on his forehead if you're offering it to be used by them? :P
Title: Re: General HDBZ Discussion topic
Post by: FirePony on June 01, 2015, 08:36:09 pm
ah ah ah ah ah! :D
Hades, I was laughing as hell doing this shit believe me! :D

That's for you guys, Babidi arts are a pain to find. ;)
(http://www.pix-host.com/allimages/33694138.png)
(just give credit, I would appreciate it! ;) )
Title: Re: General HDBZ Discussion topic
Post by: HadeS on June 01, 2015, 08:37:51 pm
Much better! Thank you lol

I'm sure they'll give you credits, if they use it. That's why I told you about the watermark. Where it is now, it wouldn't even bother :)
Title: Re: General HDBZ Discussion topic
Post by: FirePony on June 01, 2015, 08:43:09 pm
Indeed with the first picture I've put here, it was pretty sure for the credit! :D As it's on THE FACE! :D

This pictures was remade from the art find in the deviant art account solidsayan. ;) Rendered, and vectored again by me.
Title: Re: General HDBZ Discussion topic
Post by: Ky_Kiske on June 01, 2015, 11:07:21 pm
Babidi Z2 is a good character, very similar to mid-boss characters and is a very original character. I would like to see characters like
Characters with different mechanical:
A19 / A20: Play similar to Kohaku and Hisui system.
Ginyu Force: Ginew as prinicipal character and the other characters of striker. .similar Babidi when used Puipui, Dabura and Yakon.

With the usual mechanical characters:
Perfect Cell and Future Trunks.
Title: Re: General HDBZ Discussion topic
Post by: Byakko on June 01, 2015, 11:31:48 pm
A19 / A20: Play similar to Kohaku and Hisui system.
That makes no sense gameplay wise, they have nothing that screams "they compliment each other". If anything, Jeice and Burta are the ones who would work with that style. And as others have said before, Ginyu as the playable character is super boring, he'd be doing nothing on his own, just summoning the others, the body change can't even work in Mugen. Reecoome makes a lot more sense.
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 01, 2015, 11:54:26 pm
That exactly how they made 20 and 19 work on the arcade game tho
(http://k44.kn3.net/taringa/3/6/9/7/1/3/3/gmv1978/E71.jpg?6371)

also for reference the arcade game had burter and jeice as a team, reecome and ginyu were single entries

(http://vignette1.wikia.nocookie.net/dragonball/images/4/42/Dbz1b.png/revision/latest?cb=20090221233833)
(https://www.kamisama.com.br/dbz0014.png)
also reecoome had his butt bare.(http://www.viciojuegos.com/img/juegos/2654/Arcade-DBZ-03G.jpg)
Title: Re: General HDBZ Discussion topic
Post by: QuickFist on June 02, 2015, 12:02:22 am
I know this has been said before, but if you guys are working on the AI, I suggest toning it down, or make the differences between each AI level bigger, there are some players (like me) who can't get past Goku or Vegeta, a suggestion, but it'd be greatly appreciated if you do it
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 02, 2015, 12:03:57 am
We are toning it down heavily. Its gonna have ai triggers inside so you can set it back up.
I thought vegeta update had already toned it down? Am I wrong?
Title: Re: General HDBZ Discussion topic
Post by: QuickFist on June 02, 2015, 12:05:44 am
Great, he was toned down, but not that much, I have him and M.Vegeta on 0 and they still destroy me (I know, I suck)
Also, what happened to Freeza's update? Are you waiting for the full game update?
Title: Re: General HDBZ Discussion topic
Post by: Byakko on June 02, 2015, 12:06:52 am
That exactly how they made 20 and 19 work on the arcade game tho
But it sounds like just filler to cram in the story. Is it any viable and interesting in actual gameplay, or is it just "switch between this guy who does this, and that guy who does the exact same thing - only the sprites change" ? Is there any point gameplay wise in going from one to the other ?
Title: Re: General HDBZ Discussion topic
Post by: QuickFist on June 02, 2015, 12:07:48 am
20 was the main, and 19 acted in specials and such
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 02, 2015, 12:12:14 am
they were like chang and choi in cvs. It was alright, it had its finer points. I can see myself reusing that idea.


Freeza is STILL being updated, cybaster couldnt finish it in the time, right now Chazz is having a go at it.
Title: Re: General HDBZ Discussion topic
Post by: QuickFist on June 02, 2015, 12:13:30 am
Chazzanova? What?
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 02, 2015, 12:19:15 am
Due to work Cybaster had to drop the actual coding side, so Chazzanova picked it up.
Title: Re: General HDBZ Discussion topic
Post by: PlasmoidThunder on June 02, 2015, 12:26:20 am
I dunno about Veggie's AI. I mean level four seems about right, but level 8 doesn't seem much harder. Could've just made it so his level 8 difficulty was his original A.I. :P
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 02, 2015, 12:58:46 am
Lv 8 is his original AI. The new AI default level is 4
Title: Re: General HDBZ Discussion topic
Post by: PlasmoidThunder on June 02, 2015, 02:10:38 am
Surely not...? I had way more difficulty beating it beforehand.
Title: Re: General HDBZ Discussion topic
Post by: StormEX on June 02, 2015, 04:38:11 am
I had an interesting idea to bring up, in regards to bobidi, and his entire gameplay style. I see no reason why he can't be an incredibly powerful and fun character to use. As it stands, I honestly have mixed feelings about his gameplay. I feel like it lacks variety. So here's my idea:

Don't give him any physical attacks. Give him a crystal ball to fight with. let it float around him and act as a separate animation. It could act as an assist to which ever command input you press, be it weak punch, or strong. If you hit the crystal ball enough, it can actually break, and has to recover. Meanwhile, bobidi is left open to any attack, until it recovers.

I could actually program this example, and send it to you guys. If that works. :)
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 02, 2015, 08:50:54 am
That was basically the behavior coded during the early versions, and it resulted in Babidi being open to any attack while the ball was broken/unavailable for 90% of the match, because to the actual crystal ball recovery time (which is the only way for him to attack) you also have to add Babidi's body recovery time after being hit. For 2-hit projectiles or 2-in1 hits, it was a killer for Babidi, because the first hit destroyed the ball and the second one hit Babidi, increasing the time he was unable to attack by a huge amount.

In any case, with the current version, the ball can still be hit, and it acts as a small shield. It can be used to stop and counter single fireballs, while leaving Babidi open to any other attack that doesn't require the same crystal ball or to reposition himself for a better zoning strategy, becasue the ball will remain on screen for some time being active.
Title: Re: General HDBZ Discussion topic
Post by: Dchan250 on June 02, 2015, 08:58:05 am
also for reference the arcade game had burter and jeice as a team, reecome and ginyu were single entries

(http://vignette1.wikia.nocookie.net/dragonball/images/4/42/Dbz1b.png/revision/latest?cb=20090221233833)
(https://www.kamisama.com.br/dbz0014.png)
Jeice isn't actually in the game with Burter. There were a couple unused sprites in the data however, along with Guldo.
Title: Re: General HDBZ Discussion topic
Post by: crp on June 02, 2015, 09:35:32 am
Could you, please, remove the QCB-F supers shortcuts for future updates? It's done by replacing the ~D, $B, F in the CMD files with D, DB, B.

That would be nice since the shortcut is an unwanted feature, I guess.
Title: Re: General HDBZ Discussion topic
Post by: Omega on June 04, 2015, 08:23:54 pm
Removing those shortcuts will make The Gameplay and button layout less Capcom Style. I know The Sprites are Capcom inspired somewhat but, dunno if this is 100% the same for The Gameplay and button layout. Those shortcuts makes it really feel like We are playing a Capcom Game.
Title: Re: General HDBZ Discussion topic
Post by: crp on June 05, 2015, 10:55:15 am
In Capcom games you can't do a super just by holding down, then holding down back to guard then do a fireball. This is really annoying and should not be possible.
Title: Re: General HDBZ Discussion topic
Post by: lui on June 08, 2015, 09:38:36 am
In Capcom games you can't do a super just by holding down, then holding down back to guard then do a fireball. This is really annoying and should not be possible.

Well this isnt capcom, this is HDBZ. The shortcuts arent even that big of a deal. Leave it alone.
Title: Re: General HDBZ Discussion topic
Post by: crp on June 08, 2015, 10:53:37 am
I know this isn't Capcom, this should not be a Capcom game. It is already way better than the newer Capcom games. I was just replying to Omega who compared HDBZ to a Capcom game, please.
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 08, 2015, 11:49:07 am
yo, problem with removing those shortcuts is that it makes the game way harder on keyboards, which a lot of people use. So for the sake of reaching the most people, we are planning ot leave it in.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 08, 2015, 03:05:07 pm
Not to mention that anyone is able to modify the commands in the respective CMD files within the characters.
Title: Re: General HDBZ Discussion topic
Post by: StormEX on June 08, 2015, 03:44:12 pm
Its a respectable suggestion, however its more of a personal preference. It never felt awkward for me to perform any attack, by either character(s). I'm not a big time keyboard user, so if I can do it, I'm sure others won't have a real issue with it. Also, HDBZ was inspired by capcom games, in addition to using a few mechanics from previous games. However, it's still in s class of it's own. but hey, I'm just an ignorant guy, speaking for everyone. :wacky:
Title: Re: General HDBZ Discussion topic
Post by: crp on June 09, 2015, 02:11:31 pm
Not to mention that anyone is able to modify the commands in the respective CMD files within the characters.

Yeah that's what I do at the moment but I thought I would not be the only one to suffer from accidental supers when trying to do a fireball from down-back.

On another topic is there any reason that only Gohan is able to perform an air backdash after a cross-up but everyone is able to perform an air forward dash?
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on June 09, 2015, 03:08:12 pm
On another topic is there any reason that only Gohan is able to perform an air backdash after a cross-up but everyone is able to perform an air forward dash?
Yes, that's part of his mobility attributes. He's actually the only one able to air dash twice and in 4 directions.
Title: Re: General HDBZ Discussion topic
Post by: Moltar Kaio on June 10, 2015, 02:54:37 pm
I thought u might want to know if anyone finds any glitches. SSJ Goku Z2 performed the Ultimate Kamehameha Hyper Rush and Goku Z2 dissapeared, SSJ Goku Z2 then started running to the right as if Goku Z2 is out of the screen and the time stopped.

I don't know the exact build (I only know the basics of Mugen) but it's on a Mac and it has the zooming feature so I'm assuming it's 1.1

I am using no edits or patches

It was a Team Arcade Simul vs Single game (Vegeta Z2(ME) & SSJ Goku Z2 vs Goku Z2

It was on the Goku's House(not the night version) stage

Let me know if you need anything else.
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 10, 2015, 03:09:55 pm
Team Arcade Simul
thats the problem, the finishers wont work properly when there are more than 2 fighters since they operate on cinematics that create the illusion of space.
Title: Re: General HDBZ Discussion topic
Post by: ProjectorB on June 10, 2015, 10:06:31 pm
Great updates!!! Waiting for new info and chars!!! My concept for the screenpack
(http://i61.tinypic.com/dy0j1d.png)

P.D: Sorry my english!!
You know, I like that screenpack concept, but the only that that could be changed here for me is that the big potrait of the character's hair sticks out. I'm not good at explaining things, hopefully you guys know what I'm talking about.

Also how will balancing be done in the future? In case characters like Broly Z2 come along.
You should make it so finishers are disabled in Simul battles.
Also characters such as Majin Buu and Super Buu have more health at the cost of some damage.

just some suggestions
Title: Re: General HDBZ Discussion topic
Post by: Ky_Kiske on June 10, 2015, 11:02:06 pm
My combo video multi-char: https://www.youtube.com/watch?v=ZbNwLMv0n_A
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 11, 2015, 12:01:26 am
Great combos, man :)
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on June 11, 2015, 09:25:16 am
Yes, I really enjoyed it! I took the liberty of sharing your video on the hdbz facebook page ^^
Title: Re: General HDBZ Discussion topic
Post by: Omega on June 13, 2015, 07:57:23 pm


I have a random question. Where are these explosions effects coming from? Darkstalkers? Wich Character uses those originally? Are they edited?
Title: Re: General HDBZ Discussion topic
Post by: WizzyWhipitWonderful on June 13, 2015, 08:59:46 pm
I think they're from Cyberbots, Omega.
Title: Re: General HDBZ Discussion topic
Post by: crp on June 14, 2015, 11:19:47 am
On the saiyan pride right corner there's a rock that has a z-index higher than the emotional state bars z-index.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 14, 2015, 01:16:40 pm
I'm sorry, but I don't understand what you mean by that. Can you provide more details and a screenshot of the error? Thanks
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on June 14, 2015, 03:36:22 pm
I think he means that on the Sayian Pride stage by NoZ, one of the rocks at the bottom of the stage has a higher sprite priority (ontop=1) than the emotion bars, thus covering them and affecting gameplay a little, since you don't have visual feedback on how full your emo bar is.
This is a little bug I never managed to correct. Once I used ontop=1 on the emotion bar helpers, the sprpriority stuff kept bugging because of the animations the emo bar helper keeps creating/destroying/scaling/etc. That's why I ended up removing ontop=1 all together for these helpers.
If you could find a way to make them work properly, that'd be great. :P
Title: Re: General HDBZ Discussion topic
Post by: crp on June 14, 2015, 03:50:22 pm
Exactly :D Sorry, I'm not familiar with mugen so I used what I know (CSS property z-index) to explain.
Title: Re: General HDBZ Discussion topic
Post by: Loupil on June 14, 2015, 04:54:16 pm
I always thought it was meant to be this way lol
Personnaly i think it gives more interactivity with the stage which is a good thing ofc.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 14, 2015, 07:59:00 pm
Oh, I thought he was referring to Majin's Saiyan Pride Beatdown, when used as a finisher (for the BG rock stuff), that's why I didn't understand it :P

So, I restored the ontop=1 for the Vanilla gauge (Majin's gauge were working correctly) and now the bars are displayed on top of the rock. I couldn't find any of the problems you refer with weird explod behavior, so either Vegeta/Majin is not affected, or you fixed it somehow at a later stage and forgot to put the ontop=1 back.
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on June 14, 2015, 11:33:56 pm
Does the scaling part appear on top of the rock too ? The problem came from the frame and scaling parts which kept overlapping and changing priority.
I think it's odd to have the frame of the emo bar on top and the scaling part appearing under the rock, so that's why I placed everything underneath.
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on June 21, 2015, 06:46:10 pm
Quoting an e-mail I've gotten, I have no idea how to answer it, so gimme an answer:

"In the text document marked UPDATE, it states that Goku, SSJ Goku, and Vegeta cannot airblock after jumping forward or airdashing. I can't airblock after jumping forward or airdashing with anyone on the roster, but the AI can. Am I executing this incorrectly? Is the update file outdated or wrong? How can I block supers I unwittingly airdash into?

Keep up the good work, Team Z2. I really love this game and your two newest characters blow me away."
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on June 21, 2015, 11:11:29 pm
"Hi Mr XXX,
Thanks a lot for your bug report, we never realized the AI could guard after an air dash or when jumping forward. We'll look into it and fix this ASAP, once we isolate the bug".


Dunno where this bug could come from. First, we have to confirm the AI can indeed do this.

The only code related to air guard is in the state-2 part :
Code:
[State -2, AirGuard];Don't airguard if you've dashed or moving forward
type = AssertSpecial
triggerall = var(10) = 1 || vel x >= 0.1
trigger1 = 1
flag = NoAirGuard
IgnoreHitPause = 1
I can't recall (for what I remember, at least) any AI code related to air guarding.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 21, 2015, 11:40:51 pm
I've seen the AI pulling some impossible stuff from time to time, especially during guard, like for example guard on ground and then jump upwards while keeping the guard stance. Couldn't find any way to prevent it and that's why I don't like AI coding in winmugen.
Title: Re: General HDBZ Discussion topic
Post by: walt on June 22, 2015, 05:20:22 pm
So, guys. With the recent developments in DBZ SPRITE LEGACY, how does that affect your plans for this game, positively or negatively?

DBZ:EB's Cell looks straight out of Balthazar's paint, and Broly exactly what Diepod would have wanted to make of him, so ... I would assume that pillaging those, and try to make them work and play in Z2 Style would be great, don't you think?
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 22, 2015, 05:23:56 pm
personally I think they would take a lot of adaptation, but that they are a great middlestep for some interesting adaptations. Broly is the one I think looks the best.

Dunno how Balth feels about it.
Title: Re: General HDBZ Discussion topic
Post by: walt on June 22, 2015, 05:36:17 pm
My gawd :gonk: Those sprites!
They are so awesome...that Hyper DBZ is cancelled effective immediately. I can't handle it. * faints*

PACK YOUR BAGS, PEOPLE!

Now seriously. Barker's Majin Bu is only a 2-sprite striker in the game, so moving forward on that one makes sense.

I truly believe that Zero de Armentis should continue to focus his efforts on that amazing CVS/SVC Demitri he's making, as that small Majin Bu is super legit in the official game. Sadly, it's almost the same case with Gotenks (unless the game's version doesn't fit the right size in the Z2 game).

Saiyans in DBZ:EB aren't muscular enough, Balth's versions end up looking superior. Beerus and Krillin weren't even in the plans, but they fit perfectly IMO
Title: Re: General HDBZ Discussion topic
Post by: Byakko on June 22, 2015, 05:44:42 pm
It's a great asset, but it probably requires adaptation, and much more to make a usable sheet. DBZEB is a 3 button game with just a couple of specials, after all. Also, it does seem pretty repetitive : one main chain attack, up fireball, down fireball, ultimate fireball, same for everyone. It's far from the standards of several specials with branching combos and an "emotion mode" unique gameplay system.
I don't really know the spritecount between DBZEB and HDBZ, but I'd say DBZEB still needs to be doubled.
And I'm not even counting the animation quality, but then again, there are a few people involved who have made wonders of animations starting from just a couple of sprites.
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 22, 2015, 05:46:33 pm
@walt im not sure if you read my previous comment or not.


Daeron gotenks still has a lot more personality and quality than the final sheet from the game. I see no reason to stop it.

Cant comment on Zero because he never really finished any one animation to compare.


Any sheet of those that get used will have to get a very heavy overhaul, if at least to get the missing basics ( it has 3 per character) moves , intro sand winposes.  The game seems to have 2 moves per character compared to our gameplay that is far denser and more geared towards a capcom playstyle.

Any spriter that would be interested in using a sheet of those to start a project towards our style would still have a lot of work ahead, but this will probably be a boon towards getting more characters.


I mean, Majin Vegeta alone has like 10 winposes where everyone has one animation for intro , time loss and winpose on extreme.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 22, 2015, 09:34:53 pm
For the small characters, I don't think the spritesheets are really useful or can be leveraged for HDBZ.

For example, C18 or Cell idle stances are just 4 frames, and there are few differences between these frames. C18's walking sprites are just 5 frames and they are basically the same idle stances slightly edited:

Idle: (http://xgargoyle.mugenguild.com/db/c18_idle.gif)

Walk: (http://xgargoyle.mugenguild.com/db/c18_walk.gif)

It's a 3 button gameplay that doesn't even let to create a full 4 button character with weak/strong attacks, for example, there is only 1 crouching punch and 1 crouching kick.

No turning sprites. Some animations are missing in-between key frames, so the animation is not smooth.

In any case, it may be good for gathering ideas and references moves, which can be good for artists to outline and create new animations, but other than that, the hype and wow effect ends here.

Expect a plethora of broken EB characters that will try to earn the "first EB character released" achievement and fail miserably.
Title: Re: General HDBZ Discussion topic
Post by: HQ on June 22, 2015, 09:39:48 pm
For the small characters, I don't think the spritesheets are really useful or can be leveraged for HDBZ.
Agree, but Krillins will work, for the others we at least have good keyframes

No turning sprites. Some animations are missing in-between key frames, so the animation is not smooth.
That's where I will come into play if there's some interest in somebody reworking them :)

Title: Re: General HDBZ Discussion topic
Post by: Iced on June 22, 2015, 09:42:31 pm
(http://xgargoyle.mugenguild.com/db/c18_walk.gif) 
(http://i.imgur.com/z9oXfm1.gif)
once again ahead of the curve.
Title: Re: General HDBZ Discussion topic
Post by: Vans on June 22, 2015, 09:47:05 pm
LMAO, I SPILLED MY DRINK
Title: Re: General HDBZ Discussion topic
Post by: Barker on June 22, 2015, 09:49:09 pm
(http://xgargoyle.mugenguild.com/db/c18_walk.gif) 
(http://i.imgur.com/z9oXfm1.gif)
once again ahead of the curve.

They copied my style! >:(
Title: Re: General HDBZ Discussion topic
Post by: HQ on June 22, 2015, 09:50:46 pm
(http://i.imgur.com/uq6R6Sf.gif)
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on June 22, 2015, 10:27:53 pm
:haw:
Title: Re: General HDBZ Discussion topic
Post by: FirePony on June 22, 2015, 10:30:07 pm
Barker, when you'll release this epic Krillin?
As I sent you 2500 bucks for it, I want to be sure. xD
Title: Re: General HDBZ Discussion topic
Post by: lui on June 22, 2015, 10:30:46 pm
(http://xgargoyle.mugenguild.com/db/c18_walk.gif) 
(http://i.imgur.com/z9oXfm1.gif)
once again ahead of the curve.

I was actually planning on including new keyframes for the really choppy anims at some point. studying HQ's and Chamat's methods really helped me learn to do this.
Title: Re: General HDBZ Discussion topic
Post by: Infinite Daze on June 22, 2015, 10:42:09 pm
For the small characters, I don't think the spritesheets are really useful or can be leveraged for HDBZ.

For example, C18 or Cell idle stances are just 4 frames, and there are few differences between these frames. C18's walking sprites are just 5 frames and they are basically the same idle stances slightly edited:

Idle: (http://xgargoyle.mugenguild.com/db/c18_idle.gif)

Walk: (http://xgargoyle.mugenguild.com/db/c18_walk.gif)
Damn, I didn't know these sprites were this poorly animated  :( .
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on June 22, 2015, 10:48:22 pm
Expect a plethora of broken EB characters that will try to earn the "first EB character released" achievement and fail miserably.
Sadly, as soon as I saw the sprite rips, that was the first thought that came to my mind. :(
Title: Re: General HDBZ Discussion topic
Post by: 『レム-レム』 on June 23, 2015, 12:00:51 am
I have this game, graphically he's beautiful but really wonderful nevertheless the animations are just ugly. OMG even Robocop is more fluid than the characters of Extrem Butoden ....
Title: Re: General HDBZ Discussion topic
Post by: hatter on June 23, 2015, 12:07:03 am
Expect a plethora of broken EB characters that will try to earn the "first EB character released" achievement and fail miserably.
Sadly, as soon as I saw the sprite rips, that was the first thought that came to my mind. :(

Same here. The problem with the Extreme Butoden style: beautiful looking sprites, terrible animation fluidity. :bigcry:
Title: Re: General HDBZ Discussion topic
Post by: Lunchbillion on June 23, 2015, 01:11:55 am
The Z2 style is very distinctive. I think the Extreme Butouden sprites would make fantastic references but I think it would be tacky to just edit one of these sheets and put it in the game when everyone else is totally custom-built.
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on June 23, 2015, 01:18:20 am
I agree.
Title: Re: General HDBZ Discussion topic
Post by: HQ on June 23, 2015, 01:22:00 am
To be honest, at this point I lack a good understandment of Z2 style - I have to do some research on it before I try my hands on that, but it would definetly be great to see someone experienced in that style do a conversation - like what needs to be changed in terms of shading so it looks fine in Z2 style - as proportion wise - the big guys like Brolly kinda fit to Z2 style if they get resized a bit.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on June 23, 2015, 02:19:57 am
I think people are just easily too influenced by the latest thing. Extreme Butouden is just another DBZ fighting game, but with good sprites.
Title: Re: General HDBZ Discussion topic
Post by: 『レム-レム』 on June 23, 2015, 02:30:12 am
sad but true  (me first) .....but when I saw bad Animation
I'm falling out of my bed  ( T__T) .... but broly animation are successful stand pose ( 10 sprite )
Title: Re: General HDBZ Discussion topic
Post by: z3phyros on June 23, 2015, 03:29:35 pm
It would take a lot of work but I think it will help others flesh out characters using the sprites...I honestly think it will only help
Title: Re: Piccolo Z2 [Project]
Post by: The_Casual_Observer on June 25, 2015, 04:44:39 am
Side topic: I know I've asked this before so hopefully this doesn't piss Balthazar and/or other members off but for my own curiosity, is there a possibility for Perfect or Super Perfect Cell to join the Z2 team? I think I saw someone bring him up while I was skimming through the pages of this thread.

NOT looking to come across as pushy but if I may make a humble suggestion: If you guys do decide to make Cell for the Z2 team, perhaps Super Perfect Cell would be the way to go since it would give him a wider arsenal of different abilities that he didn't have while in his "Perfect Form". Traits such as Instant Transmission (Goku has his Instant Transmission Kamehameha, maybe Cell could have his Instant Transmission blitz that finishes with a Special Beam cannon piercing through his opponent), SS2 level of power, a much more badass aura and his solar Kamehameha. Heck, maybe he could even have a regeneration ability that heals him and increases his attack damage for a limited time as one of his hypers perhaps (pretty much Regeneration Empowerment thanks to his Zenkai ability).


But anyway, whether this happens or not, it's all good. We're all just grateful to have talented sprite artists and coders who bring us excellent mugen characters.

Cheers.
Title: Re: General HDBZ Discussion topic
Post by: ProjectorB on June 25, 2015, 06:03:41 am
DBZ:EB's Cell looks straight out of Balthazar's paint, and Broly exactly what Diepod would have wanted to make of him, so ... I would assume that pillaging those, and try to make them work and play in Z2 Style would be great, don't you think?

can this idea relate to mugen dream? it used sprites from 3 different games and custom sprite sheets.

anyways,  the only characters i can see happening with minor edits is cell, android 18, broly, krillin, beerus, and fat buu. i can imagine these minor edits being just a not-so-simple rescale, reshade, and refine.
Title: Re: Re: Piccolo Z2 [Project]
Post by: X-Sky-X on June 25, 2015, 08:26:17 am
well mate.. as unrelated as that is i'll just give my useless opinion on that too.. simply because i can.. XD
aight cap'n considering this is a balanced game.. i dont really understand what SS2 kind of power could possibly be.. for Ginyus sake that makes no sense.. would be weird with out good ol bug celery so you could expect him imo.. but not.. *NOW*

Z2 is pwetty cool ya know and they got some pretty cool ideas and some pretty cool vision of what HDBZ will be like. and stuff...  Regen would be the most broken shit in history... especially with the Instant Transmission thingy.. just dodge everything until your hp is filled.. pretty darn easy in my xp with carrot..
Basically everything will be daijobu, they aren't so tentacruel as to leave the Green Cicada out ;-; (i think lol).. i like trains
Title: Re: Piccolo Z2 [Project]
Post by: Jango on June 25, 2015, 10:40:51 am
SS2 level of power
Dunno how much of these characters you played, but if you noticed, the damage output on SSJ Goku VS Normal Goku isn't really that different, and ditto for Majin Vegeta VS Normal Vegeta. The whole SSJ thing just means that they play differently.

a much more badass aura
Considering how many times Majin Vegeta's aura underwent changes during the initial planning, I'm gonna go out on a limb and say that this would probably be really hard to do without either looking bad or being distracting.

Heck, maybe he could even have a regeneration ability that heals him and increases his attack damage for a limited time as one of his hypers perhaps (pretty much Regeneration Empowerment thanks to his Zenkai ability).
Lemme rephrase my first response. I dunno what fighting games you played, but I can't think of any fighters off the top of my head that wouldn't find this totally broken. You'd have to keep those two separate for one because you're giving the player an advantage both offensively and defensively, and even when they're seperate, the drawback is usually pretty huge (they're usually reserved for supers).
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 25, 2015, 10:55:34 am
Yeah gameplay is more important than the powers those characters have. No one will be getting a massive powerup when compared to other characters, so, nothing like freeza always killing krilin or something like that.

Likewise a move that boths heals you and makes you stronger sounds really cheap.

As for what version of the character is used, we usually mix all forms together as much as possible ( as long as sprites allow )  and visually the only difference between perfect and super perfect were sparks visually.
Title: Re: General HDBZ Discussion topic
Post by: Loupil on June 26, 2015, 10:15:19 pm
The thing with cell is that whatever the moves you give him he'll always be super cool ;p
Awesomeness can be considered one of his traits, along with mimicry ^^

But well, it's quite early to talk about balancing cell, he hasn't been announced yet ^^
I think exterminating monkeys and slugs with Freeza will be fun enough to keep all of us waiting for more ! :D
Title: Re: General HDBZ Discussion topic
Post by: ProjectorB on June 30, 2015, 09:53:00 pm
To be honest, at this point I lack a good understandment of Z2 style - I have to do some research on it before I try my hands on that, but it would definetly be great to see someone experienced in that style do a conversation - like what needs to be changed in terms of shading so it looks fine in Z2 style - as proportion wise - the big guys like Broly kinda fit to Z2 style if they get resized a bit.

I always thought for something to be Z2 Style is just exaggerating a characteristic proportion and have the character based off of their expression/personality.
Title: Re: General HDBZ Discussion topic
Post by: Iced on July 05, 2015, 01:28:25 pm
(http://i.imgur.com/ba7MD9d.png)
This will be used down the line. Im not telling anyone how yet.
Title: Re: General HDBZ Discussion topic
Post by: HQ on July 05, 2015, 01:50:47 pm
yeahhhh  :D

haha I can't wait to see that thing being realized the way you imagined it to be! That's a great job so far!
Title: Re: General HDBZ Discussion topic
Post by: likiji123 on July 06, 2015, 03:39:22 am
That is beautiful
i'm guessing it will be a stage that's set in his room (Don't remember what it's called)
Title: Re: General HDBZ Discussion topic
Post by: Long John Killer on July 06, 2015, 04:04:55 am
It's the game over screen, of course.  Quit, he sends you to Hell, try again he pardons you.  Win you get to go to Heaven with Dabura...?
Title: Re: General HDBZ Discussion topic
Post by: hatter on July 06, 2015, 05:02:14 am
It's the game over screen, of course.  Quit, he sends you to Hell, try again he pardons you.  Win you get to go to Heaven with Dabura...?

Not too big on the DBZ franchise, but I like how that sounds. :) :) :)
Title: Re: General HDBZ Discussion topic
Post by: kakabot on July 09, 2015, 08:59:20 pm
Is there gonna be a mac release?
Title: Re: General HDBZ Discussion topic
Post by: Jango on July 09, 2015, 09:10:00 pm
Is there a MUGEN for macs?
Title: Re: General HDBZ Discussion topic
Post by: Iced on July 09, 2015, 09:13:56 pm
there's windows emulators.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on July 09, 2015, 09:32:59 pm
Is there gonna be a mac release?

It really surprises me to see such question posted in a Mugen forum... I could expect that from a random FB or Youtube comment, but from a veteran user in the mugen community???  ::)
Title: Re: General HDBZ Discussion topic
Post by: ProjectorB on July 09, 2015, 09:33:37 pm
Is there gonna be a mac release?

There is the wine framework. https://www.winehq.org/
Also not to forget about PainTown.
Title: Re: General HDBZ Discussion topic
Post by: Iced on July 10, 2015, 01:45:11 am
(http://i.imgur.com/q6nsEU9.png)

what about now.
Title: Re: General HDBZ Discussion topic
Post by: hatter on July 10, 2015, 01:47:14 am
That looks great. :O
Title: Re: General HDBZ Discussion topic
Post by: Thedge on July 10, 2015, 05:19:06 am
The lightsource is kinda inconsistent, specially in the forearms and hands, besides that it will be a sweet, sweet stage.
Title: Re: General HDBZ Discussion topic
Post by: likiji123 on July 10, 2015, 06:23:28 am
That looks amazing and im still betting on it being a stage

Also not sure if anyone has posted this yet but this was on the HyperDBZ facebook
Quote
Hey there, just wanted to make sure you all know we ARE still working on realising another build, which will include our all characters to date, as well as some tweaks, balances, fixes and ofcourse a much-needed screenpack! As usual, look out for some suprises as well...When will it be available? Well, within a month we hope! But you know, these things take time. Here's a peek at the select screen portrait of Mr. Satan!
(https://scontent-lax1-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/p206x206/11015193_485571461607443_1868871515078572210_n.png?oh=da3b680a2bae901ff3d440c063007df3&oe=56114803)
This looks amazing and i cant wait too see it released/shown off and Mr. Satan's portrait looks sweet, cant wait to see the others
Title: Re: General HDBZ Discussion topic
Post by: PlasmoidThunder on July 10, 2015, 02:30:42 pm
Getting a build ready for this year's EVO, are we? :3
Title: Re: General HDBZ Discussion topic
Post by: Ky_Kiske on July 10, 2015, 02:53:32 pm
Satan "real char" o "joke char"?
Title: Re: General HDBZ Discussion topic
Post by: kakabot on July 10, 2015, 03:18:29 pm
Satan "real char" o "joke char"?

He's a real good joke char on 2 vs 2 fights.
Title: Re: General HDBZ Discussion topic
Post by: HQ on July 10, 2015, 11:15:04 pm
(http://i.imgur.com/q6nsEU9.png)

what about now.

Tell G. if he needs some help for animating it, I have some idea about the phone or the book that can easily be executed ;)
Title: Re: Super Vegito Z2 (Inspired) 2015
Post by: ProjectorB on July 12, 2015, 09:19:42 am
this year is pumping buu saga z2 characters and buu saga z2 inspired projects. what is next? movie characters or cell/android saga characters? or freeza saga...
Title: Re: General HDBZ Discussion topic
Post by: Iced on July 15, 2015, 04:24:51 pm
(http://i.imgur.com/O1a2qx8.gif)

beep boop
Title: Re: General HDBZ Discussion topic
Post by: HQ on July 15, 2015, 04:29:58 pm
(https://s-media-cache-ak0.pinimg.com/236x/73/20/9c/73209c21dec8e08ea18d41a5cc144c0d.jpg)
smooth - cant wait to see the full thing
Title: Re: Re: Super Vegito Z2 (Inspired) 2015
Post by: kakabot on July 17, 2015, 10:11:05 pm
this year is pumping buu saga z2 characters and buu saga z2 inspired projects. what is next? movie characters or cell/android saga characters? or freeza saga...

I don't think they are doing a specific theme...just sorta happened.
Title: Re: Re: Super Vegito Z2 (Inspired) 2015
Post by: X-Sky-X on July 17, 2015, 10:56:34 pm
in my opinion they are, sort of.
They take the latest versions of each character (excluding new transformations)
Title: Re: Re: Super Vegito Z2 (Inspired) 2015
Post by: Thammy on July 18, 2015, 04:29:18 pm
Not really true. Goku Z2 and Vegeta Z2 seem to be based primarily off the Saiyan saga, mostly have moves that only come from the earlier parts of Dragonball Z. Goku has the tiny Spirit Bomb from the Vegeta fight, for instance, Vegeta uses Galick Gun and lacks Big Bang Attack. Final Flash is the only move that's out of place, and that's more of a Cell saga move anyway.

I think Vegeta Z2 was supposed to have the Saiyan armor originally, but Balthazar decided it was too much work to bother with. Super Saiyan Goku Z2 doesn't use Super Saiyan 2 or 3, so I guess you can argue that he's more like the Cell saga's version than the Buu saga's.

Anyhow! It's good to get the boring stuff out of the way, then things will only get more interesting.
Title: Re: Re: Super Vegito Z2 (Inspired) 2015
Post by: X-Sky-X on July 18, 2015, 05:37:41 pm
You say it like Goku and Vegeta cant use the Kaioken or Galick Gun now.. they just add stuff to their arsenal they dont really forget shit like in pokemon games
" Chamander would like to learn Flamethrower but he already has four moves! would you like to forget a move?" (something like that)..
well no bitch narrator, i want to add it and have 5 moves now. so that's that really..
what i mean is, that each character uses moves from each saga. Goku from Fukkatsu no F (which would be considered the latest Goku for now) can also pull off a Kaio Ken and Vegeta can always use his Galick Gun.

In any case, if Vegito is going to be a thing then holy kamehame-ha!
Title: Re: Re: Super Vegito Z2 (Inspired) 2015
Post by: MotorRoach on July 18, 2015, 06:41:10 pm
What's even going on in this thread anymore
Title: Re: Re: Super Vegito Z2 (Inspired) 2015
Post by: lui on July 18, 2015, 06:42:34 pm
What's even going on in this thread anymore

DBZ fans that's what
Title: Re: Re: Super Vegito Z2 (Inspired) 2015
Post by: Iced on July 21, 2015, 01:58:16 pm
Not really true. Goku Z2 and Vegeta Z2 seem to be based primarily off the Saiyan saga, mostly have moves that only come from the earlier parts of Dragonball Z. Goku has the tiny Spirit Bomb from the Vegeta fight, for instance, Vegeta uses Galick Gun and lacks Big Bang Attack. Final Flash is the only move that's out of place, and that's more of a Cell saga move anyway.


All of them are remixes from an End of show perspective. Trying to showcase the most full experience out of those characters.
Title: Re: General HDBZ Discussion topic
Post by: Ky_Kiske on July 21, 2015, 02:56:29 pm
Super Vegito confirmed or error?
Title: Re: General HDBZ Discussion topic
Post by: Barker on July 21, 2015, 02:58:32 pm
Looks like Iced moved the off-topic discussion that was going on in the Vegito thread to this one.
Title: Re: General HDBZ Discussion topic
Post by: Iced on July 21, 2015, 03:27:26 pm
Theres no point sidetracking an outside project with off topic about how I plan characters >:|
Title: Re: General HDBZ Discussion topic
Post by: HQ on July 22, 2015, 01:28:11 pm
Relevant:

Hello everyone, I have returned with a stage release. From Tekken 7 I bring you.....

TWILIGHT CONFLICT

credits:
sound by YELLOWMOTION
sprites by me
special thanks to Cybaster for teaching me how to make a good stage. :)

Download Link: https://www.dropbox.com/s/06lm8dju3zd9ou6/Twilight%20Conflict.zip?dl=0

Screenshots:
Spoiler, click to toggle visibilty

Cybaster taught me this master skills too & now I work on some cool stages. You will love these new Dragonball Stages!
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on July 26, 2015, 08:59:00 am
Finally, another cover! Once more it's the HDBZ Title theme, originally composed by WizzyWhipIt.
The coverer (?) this time is 94 Stones!
Title: Re: General HDBZ Discussion topic
Post by: Skankerman Studios on August 07, 2015, 12:08:16 pm
Streeeeeeeeeeeeeeet Fiighteer Alpha 2!!!! lol That screenpack looks very Alpha ish.
Title: Re: General HDBZ Discussion topic
Post by: Gennos on August 07, 2015, 04:37:52 pm
well since this has been bumped i just want to say that gohan plays amazing, i've been maining him recently. and i love all those references you put in him and his facebook winpose :D
also, the Saibamen bonus-game doesn't lend it self very well to Mugen controls imo. they keep sprouting everywhere, and whenever i go after one of them the others behind me keep throwing projectiles and hitting me from the back, which  makes me have to resort to spamming spinning kicks to make sure I'm hitting everyone.

Cheers
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on August 07, 2015, 11:12:11 pm
Speaking of the Saibamen, i've hit them in the face with a billion Kamehameha waves and they barely lost any hp, i literally spammed F3 for Ki refill to make sure i actually hit and that i wasn't hallucinating. them damn bastards are the ONLY ONES i can't beat. i've had perfects on anyone but i can't even reduce their hp. (i basically removed them. fucking green cunts)
Title: Re: General HDBZ Discussion topic
Post by: Gennos on August 07, 2015, 11:27:25 pm
yes their health is ridiculous too. they're not very fun to fight. i understand hard bosses are supposed to be like that but when i have to resort to spamming to deplete their health i lose all the fun of playing.
Babidi for example is a tough motherfucker, but exploiting his attack patterns and beating the shit out of him is very rewarding.
Title: Re: General HDBZ Discussion topic
Post by: Thedge on August 07, 2015, 11:33:11 pm
I find saibamen really enjoyable, and I mostly play against them with KOF charas.
Title: Re: General HDBZ Discussion topic
Post by: PlasmoidThunder on August 08, 2015, 12:46:59 pm
Yeah, but there aren't any KoF characters in Hyper DBZ :P
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on August 08, 2015, 05:28:15 pm
Babidi for example is a tough motherfucker, but exploiting his attack patterns and beating the shit out of him is very rewarding.
8)
That's what I tried to achieve with Babidi, someone able to stand a challenge but still be beatable once you learn his patterns
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on August 08, 2015, 09:23:12 pm
well to be honest you can kill babidi simply by spamming energy blasts, it's the easiest way out.
With Vegeta it's easiest because he has both that mega ki blasts and ki blast barrages.
Title: Re: General HDBZ Discussion topic
Post by: Gennos on August 08, 2015, 10:39:30 pm
you guys have a screenpack made for the game right? would it be too much if i asked for it to be released?
the only thing thats keeping me using the EVO 14 pack are the beautiful custom lifebars, and i don't really want to get some generic DBZ screenpack too.
Title: Re: Freeza Z2 [Project]
Post by: GDPenguin on August 11, 2015, 09:04:52 pm
Quote
are you planning on making the others as well? piccolo kidbuu cell ect?
Let's keep it down a notch OK?

Well Gamegrumps played your game so you've done a great job. Keep it up guys :D
Title: Re: Re: Freeza Z2 [Project]
Post by: AlexSin on August 11, 2015, 09:41:15 pm
Ehm... was there a reason to quote his 3 year-old post?
Title: Re: Re: Freeza Z2 [Project]
Post by: X-Sky-X on August 11, 2015, 09:43:37 pm
It was meant to lure someone into asking if there was a reason to him quoting a 3 year old post in order to extended the thread by a page
Title: Re: Re: Freeza Z2 [Project]
Post by: AlexSin on August 11, 2015, 09:44:32 pm
Too complex of a plan for no actual profit, I don't think he actually thought that. :P
Title: Re: Re: Freeza Z2 [Project]
Post by: X-Sky-X on August 11, 2015, 09:55:06 pm
XD but i did
Title: Re: Re: Freeza Z2 [Project]
Post by: walt on August 12, 2015, 08:29:26 pm
Gamegrumps played your game so you've done a great job. Keep it up guys :D
For those who are curious...

Title: Re: Re: Freeza Z2 [Project]
Post by: hatter on August 12, 2015, 08:31:42 pm
Gamegrumps played your game so you've done a great job. Keep it up guys :D
For those who are curious...
[youtube]https://www.youtube.com/watch?v=V3pbWHLzdAA[/youtube]


I remember that episode. Loved it despite the fact that I hate the Game Grumps.
Title: Re: Re: Freeza Z2 [Project]
Post by: Gennos on August 12, 2015, 08:51:57 pm
"comedy", mashing buttons, spamming projectiles and "thats so swag" :no:
not sure we need this kind of publicity
Title: Re: Re: Freeza Z2 [Project]
Post by: walt on August 12, 2015, 08:56:17 pm
They have 2.5 million subscribers in Youtube. Mugen has like less than 200 active users.

My math says something along the lines of "shut up?"
Title: Re: Re: Freeza Z2 [Project]
Post by: X-Sky-X on August 12, 2015, 08:57:46 pm
lol 200 active users XD seems legit
Title: Re: Re: Freeza Z2 [Project]
Post by: walt on August 12, 2015, 09:00:25 pm
Hell, I didn't even say "creators". That's around 50, and that's pushing it.

Title: Re: Re: Freeza Z2 [Project]
Post by: Barker on August 12, 2015, 09:04:16 pm
"There's no such thing as bad publicity" or however the saying goes. I'm pretty sure their video description linked to the HDBZ trailer anyway (which had sick gameplay in it).
Title: Re: Re: Freeza Z2 [Project]
Post by: Gennos on August 12, 2015, 09:06:05 pm
They have 2.5 million subscribers in Youtube. Mugen has like less than 200 active users.
the video was watched by about 900000 people and it's a week year's old.
also loved your asspull of a mugen survey. how do you know that?
Title: Re: Re: Freeza Z2 [Project]
Post by: X-Sky-X on August 12, 2015, 09:07:29 pm
uhm mate... the video is out for like a year
Title: Re: Re: Freeza Z2 [Project]
Post by: Gennos on August 12, 2015, 09:14:48 pm
about the description:
the end of the description said:
This is part of a paid promotion.
man you guys paid to promote your game? that dedication for you. i hope it gets the recognition it needs man.
Title: Re: Re: Freeza Z2 [Project]
Post by: walt on August 12, 2015, 10:12:23 pm
also loved your asspull of a mugen survey. how do you know that?
I've been around this joint for 14 years. I know what's up.

Title: Re: Re: Freeza Z2 [Project]
Post by: X-Sky-X on August 12, 2015, 10:19:53 pm
guys you're getting off topic and making me excited for updates all the time. i follow Hyper Dragon Ball Z like baby ducks follow their mommy. Actually Stalk is a better word for this. I stalk these guys
Title: Re: Re: Freeza Z2 [Project]
Post by: Gennos on August 12, 2015, 10:25:07 pm
i respect them alot more now that i know they actually paid to promote a free fan game, man the dedication in here is unbelievable.
i truly wish you guys the best in your future  :thumbsup:
Title: Re: Re: Freeza Z2 [Project]
Post by: Iced on August 12, 2015, 10:36:01 pm
"comedy", mashing buttons, spamming projectiles and "thats so swag" :no:
not sure we need this kind of publicity

all publicity is good publicity and theres no reason to try to snob the people that discovered the game over that video.

We didnt pay the grumps anything they are talking about playing db games, which was what they were paid to promote. We thank them for the exposure, its always nice.

The only times we paid for hdbz were the times we paid for facebook ads or when we paid for server costs for the extra bandwidth needed for the several hundred thousand downloads.
Title: Re: General HDBZ Discussion topic
Post by: PlasmoidThunder on August 13, 2015, 12:09:02 pm
I believe they were paid to promote the then recent Dragon Ball movie, Battle of Gods.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on August 13, 2015, 03:32:07 pm
i had a few things in mind.
I remember you saying that Beam struggles won't be around anymore. Fair enough, but how about making it so that when 2 Super Kamehameha's are launched at the same time, they cancel each other out in a very flashy and beautiful way, with both sides suffering the damage (or neither side suffering any damage).

Also for Super Saiyan Goku. i feel like his Level 2 Finisher is a bit dull, it's just a big kamehameha. How about making it like in tenkaichi 2? and change the start up of the attack.
i mean all he does is Punch Punch and Puuuuuuuuunch. mix that up a bit Senpai(s). a strong dashing elbow to the stomach, uppercut, teleport above only to smash the opponent back to the ground, and then a massive Instant Kamehameha.
It would just make it so much more badass!! and visuals make EVEYRTHING FUNNER!
you should consider it .

Budokai Tenkaichi 2 SSJ Goku Ultimate: https://www.youtube.com/watch?v=UnO5TwO9HhA
Title: Re: General HDBZ Discussion topic
Post by: Promestein on August 13, 2015, 08:49:51 pm
That's a lot of work for something they've already finished.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on August 13, 2015, 09:20:46 pm
well it isn't a priority of course, but it sure would make his ultimates alot more exciting. i mean really, Flurry punches are like the most dominant trait of his. it makes him feel repetitive.
Don't get me wrong, i love him ALOT. i mastered the heck out of him/play with him TONS and it just feels like something is missing.
Title: Re: General HDBZ Discussion topic
Post by: Iced on August 13, 2015, 09:24:56 pm
we are probably not returning to any of hte finished characters to change content, just for bug fixing.

the beams, if two hit, are supposed to have enough hits to cancel out beams of similar strenght.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on August 13, 2015, 09:32:02 pm
Whenever it happens that both sides launch a super kamehameha for example, one usually just goes through the other and hits, randomly though. sometimes mine goes past and sometimes P2 goes past mine
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on August 16, 2015, 12:49:53 am
Hello everyone! I have developing something that I know some will enjoy, unfortunately it's not a character, but palettes! My first pack, The Divine Warriors contains forms seen in the latest 2 DBZ movies, plus 2 somewhat original ones. Here's the link: https://www.dropbox.com/s/pydaxu0p3cz2tvz/Divine%20Warriors%20Z2%20pack.7z?dl=0
And here is an album of whats all here: http://imgur.com/a/g6yjn
Note: Goku and both Vegetas auras are unchanged because the color separation does not support aura colors in it's pallet (which would be a nice addition in a possible update btw).
The SSG hair is consistent throughout all SSG palettes, those are just outdated pictures during devolpment.
Title: Re: General HDBZ Discussion topic
Post by: walt on August 19, 2015, 10:54:49 pm
^_^
(http://i.imgur.com/EmOgpF8.png)
Title: Re: General HDBZ Discussion topic
Post by: Jango on August 19, 2015, 11:02:13 pm
Is that seriously the best you could come up with after half a week? I mean I know you get a boner whenever you fire up spellcheck, but come on.
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on August 19, 2015, 11:05:55 pm
I think the palettes need a bit more contrast or look a bit more vibrant. Especially the hair, you could make the hair lighter.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on August 19, 2015, 11:22:29 pm
Don't mind me i'm just *trying*. it's something,  mmmm k
(http://i.imgur.com/NoJ9Lgs.png)
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on August 20, 2015, 04:02:28 am
^_^
(http://i.imgur.com/EmOgpF8.png)

Is that seriously the best you could come up with after half a week? I mean I know you get a boner whenever you fire up spellcheck, but come on.

I am so sorry for my mistake, just fixed it.
Title: Re: General HDBZ Discussion topic
Post by: Jango on August 20, 2015, 04:04:28 am
My post isn't directed at you, and you don't really need to apologize for typos, dude :)
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on August 20, 2015, 04:15:41 am
I think the palettes need a bit more contrast or look a bit more vibrant. Especially the hair, you could make the hair lighter.

So, something like this?
(http://i61.tinypic.com/2dcaoaa.jpg)
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on August 20, 2015, 04:32:34 am
My post isn't directed at you, and you don't really need to apologize for typos, dude :)

Oh, its ok. This my first time getting feedback like this, I was kinda scared what would happen.
Title: Re: General HDBZ Discussion topic
Post by: Jango on August 20, 2015, 06:41:33 am
Okay, after looking through your gallery, I agree with the others so far about needing more contrast. The new screenshot you posted has Freeza looking okay, but Goku's contrast is way too high. The highlights look really weird in that context. My guess is that you are using Fighter Factory to mess around with hue/saturation. While it can help sometimes, it is always meant to be used to "tweak" colors, not do all the work.

Since you're just starting out, here's my dirty little secret on how I make almost all of my palettes:


Now that may sound lazy because you're just lifting colors from existing commercial sprites, but in my opinion, this is the best way to ensure that your palettes look like something that would come out of an official game. Once you get more comfortable with that, you can mess around with hue and saturation to tweak your colors.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on August 20, 2015, 11:34:45 pm
if you want to learn a quick way to manipulate hue and saturation, here's a tutorial I did some time ago.
http://mugenguild.com/forum/topics/easy-color-separation-and-palette-creation-photoshop-166119.0.html
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on August 21, 2015, 05:38:03 am
if you want to learn a quick way to manipulate hue and saturation, here's a tutorial I did some time ago.
http://mugenguild.com/forum/topics/easy-color-separation-and-palette-creation-photoshop-166119.0.html


Okay, after looking through your gallery, I agree with the others so far about needing more contrast. The new screenshot you posted has Freeza looking okay, but Goku's contrast is way too high. The highlights look really weird in that context. My guess is that you are using Fighter Factory to mess around with hue/saturation. While it can help sometimes, it is always meant to be used to "tweak" colors, not do all the work.

Since you're just starting out, here's my dirty little secret on how I make almost all of my palettes:

  • Go to Fight-A-Base (http://www.fightabase.com/)
  • Look for a character you know has a color you want. In this case, we're looking for a good orange color, so we'll look for Ryo Sakazaki, and go to Gallery.
  • Under "Game Costumes," select "Capcom VS SNK 2"
  • You should see this (http://i.imgur.com/3VvfsUK.png) as one of the costumes. Download it.
  • Open it up in Fighter Factory's palette editor along with a Goku sprite for comparison, and use the eyedropper to select the correct colors, then apply them to the appropriate areas on Goku's palette.

Now that may sound lazy because you're just lifting colors from existing commercial sprites, but in my opinion, this is the best way to ensure that your palettes look like something that would come out of an official game. Once you get more comfortable with that, you can mess around with hue and saturation to tweak your colors.

Thank you all for your help, I will tweak these ones and make a 2.0 ASAP, plus I am working on some new stuff, though I should fix these first.
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on August 21, 2015, 06:05:37 am
Would this be an improvement?
Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on August 23, 2015, 11:50:26 pm
That's an improvement but I think you can do more to Goku. Frieza is ok.
I changed the palette a bit:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PaletteChange.gif)
(ok, now it got more purple)
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on August 24, 2015, 12:30:34 am
This was our take on it :
(http://i.imgur.com/ocpfmbl.png)
Title: Re: General HDBZ Discussion topic
Post by: The Answer on August 24, 2015, 12:47:19 am
cool :D
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on August 24, 2015, 05:16:20 am
This was our take on it :
(http://i.imgur.com/ocpfmbl.png)

God damnit, thanks for completely making me mine irrelaverent, looks amazing btw
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on August 24, 2015, 05:17:56 am
That's an improvement but I think you can do more to Goku. Frieza is ok.
I changed the palette a bit:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PaletteChange.gif)
(ok, now it got more purple)

Thanks for the input
I will use this if you don't mind
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on August 24, 2015, 01:14:17 pm
omg it looks just like Golden Shiny Rare Freeza!
Seriously.. this revamped look for Freeza looks AMAZING! along with Vegeta they look the most realistic of all characters!
Title: Re: General HDBZ Discussion topic
Post by: Gennos on August 24, 2015, 01:20:01 pm
This was our take on it :
http://i.imgur.com/ocpfmbl.png
those are amazing, can't wait to get them in the next updates to these two chars.
Title: Re: General HDBZ Discussion topic
Post by: StormEX on September 04, 2015, 07:38:05 am
http://m.worldstarhiphop.com/apple/video.php?v=wshhqe5O5y897fYFyuge

So even worldstarhiphop joins the HBDZ ring..! :)
Title: Re: General HDBZ Discussion topic
Post by: Gennos on September 26, 2015, 06:52:01 pm
bump.
vegeta's Galick Ho is unpunishable, it's a very safe move on block (atleast with the AI). after i block it he will immediately start attacking with no recovery frames whatsoever.
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on September 26, 2015, 08:42:45 pm
Now that this has been bumped I must ask, its been 5 weeks since any word has been said on Freeza's progress, whats going on?
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on September 27, 2015, 10:54:38 pm
Real life and time was my problem. Got a lot of job to do, and I had 2 weeks to do a one month job.
I'll hopefully try to squeeze a few hours in the next few days for Freeza.
Title: Re: General HDBZ Discussion topic
Post by: PlasmoidThunder on September 28, 2015, 01:14:44 am
[avatar]http://i.imgur.com/2yM4Cp0.png[/avatar]Found a few attribute-related issues with Vegeta. They're issues because they can cause problems with counters and other attacks that use HitOverride and similar state controllers, but I'm sure you already know that ;)

-Galactic Gunfire (all variants) are classed as Normals.
-High Counter is classed as a Special, but the other Zero Counters are Normals. The ReadMe states that they're all supposed to be Normals, so... :P
-Wolverine Sweep is classed as a Normal, whereas the other followups (as well as Woverine Kick) are classed as Specials. The ReadMe states they're all supposed to be Specials.

Keep up the good work.
Title: Re: General HDBZ Discussion topic
Post by: D. HoChoy on October 11, 2015, 07:44:23 pm
Will all of the characters shown in the trailer really be in the Full Game?
Title: Re: General HDBZ Discussion topic
Post by: Iced on October 11, 2015, 07:48:39 pm
The trailer was like an idealized version of what we would do if we had the funds and people to do it.


What's the full cast/final character roster?
There isn't one! We are actually developing as we go, we have no full cast target nor do we have any characters that might never show up or anything like that. We don't plan to ever release all characters from the anime, we just plan to keep releasing updates as long as it's fun for us.


Right now the characters in work are:

Super Buu
Freeza
Gotenks
Piccolo

Title: Re: General HDBZ Discussion topic
Post by: Hajrudin on October 27, 2015, 06:08:06 pm
Are you guys still working on the screenpack?
Title: Re: General HDBZ Discussion topic
Post by: Zo_Warudo on November 03, 2015, 01:01:22 am
This may be a dumb question but I was a little curious. Super Buu started out as an Inspired project and became an official team Z2 project. What exactly has to happen for it to become official Z2? I'm just asking because I see a bunch of Z2 inspired chars around the forums and this question kinda popped into my mind.
Title: Re: General HDBZ Discussion topic
Post by: Iced on November 03, 2015, 01:08:38 am
Well it varies from person to person but mostly heavy work and a lot of output. Also a lot of quality. Barker is compatible with our work method and so, was a perfect fit when it was already shown he had done a lot of work at a very high quality towards the project.

Unfortunately we cant "sponsor" everything, because most people start with a single animation and then get tired and dont really do much more and its not like we can replace their sprites without eliminating our own characters.

Chamat also did a lot of work on freeza.


Its not like its set in stone but most of the times its when someone is able to finish without us intervening a lot and they are open to cooperating, since we cant really take on too many projects personally.

( we had people making like, a frame and trying to have us finish the rest of the sprites )
Title: Re: General HDBZ Discussion topic
Post by: Prototype God on November 05, 2015, 02:04:49 am
Don't know if it's the right place to post or if the issue has already been posted/fixed, but I encountered a glitch while messing with Majin Vegetas when after the dash collision thing, one of the majins tried to grab but the other back dashed out of it, and the grabbing vegeta was stuck till I interacted with him.
(http://i.imgur.com/Jvg1tY7.png)
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on November 05, 2015, 08:43:15 am
thanks, I'll look into that once I have my computer fixed
Title: Re: General HDBZ Discussion topic
Post by: Gennos on November 05, 2015, 12:50:50 pm
Well it varies from person to person but mostly heavy work and a lot of output. Also a lot of quality. Barker is compatible with our work method and so, was a perfect fit when it was already shown he had done a lot of work at a very high quality towards the project.
Unfortunately we cant "sponsor" everything, because most people start with a single animation and then get tired and dont really do much more and its not like we can replace their sprites without eliminating our own characters.
Chamat also did a lot of work on freeza.

Its not like its set in stone but most of the times its when someone is able to finish without us intervening a lot and they are open to cooperating, since we cant really take on too many projects personally.
( we had people making like, a frame and trying to have us finish the rest of the sprites )
interesting. what do you guys feel about zero artimetris? i feel there's alot of potential in him if he's given a proper direction, but he seems to do things his own way.
have you offered to help him in his Z2 Kid Buu project?
Title: Re: General HDBZ Discussion topic
Post by: WizzyWhipitWonderful on November 05, 2015, 01:00:29 pm
From what I've seen Gennos it doesn't seem like Armentis does well with cc, and he's kind of all over the place;
he's got great skills.
Title: Re: General HDBZ Discussion topic
Post by: Iced on November 05, 2015, 01:09:03 pm
I think he started Buu like 3 years ago maybe. and back then Ive offered some help before with game direction but he's more interested in doing his thing and thats alright.

I wish him the best of lucks in advancing his project.

Please dont single out people on why they havent been added to the project, assume there hasnt been enough material out , I wouldnt want to discourage anyone .
Title: Re: General HDBZ Discussion topic
Post by: Iced on November 05, 2015, 10:58:44 pm
(http://i.imgur.com/dvCqNBZ.png)
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on November 05, 2015, 11:07:33 pm
:O WHAT IS THAT! TELL ME ICED, WHAT. IS.THAT. DON'T YOU TELL ME IT'S A FAKE.  that is a beautiful cyclops wait to go! i mean triclops. i mean THAT DAMN TENSHINHAN! I WANNA I WANNA I WANNA. yes i know i'm a baby, now let me ask you, what, why, when.
Title: Re: General HDBZ Discussion topic
Post by: GDPenguin on November 05, 2015, 11:36:22 pm
I must say, the UI you showed in the trailer was freaking awesome, IMO you should definitely keep that. Of course I don't know what you guys are doing behind those curtains, but may I suggest you got a custom announcer for the final release?
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on November 05, 2015, 11:44:41 pm
I must say, the UI you showed in the trailer was freaking awesome, IMO you should definitely keep that. Of course I don't know what you guys are doing behind those curtains, but may I suggest you got a custom announcer for the final release?
^This is what we have in store for you , a custom screenpack and announcer. That has actually been nearly done for a long time now.
 We are mainly waiting for Frieza to be finished, if that was the case, we could release the update.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on November 05, 2015, 11:47:58 pm
I hope you aren't joking. Tenshinhan has some of the most unique moves in Dragonball.
Spoiler, click to toggle visibilty

Seeing all these screenshots lately makes me hungry for some gameplay videos. Vans' webms are a good appetizer but I want the meal.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on November 06, 2015, 12:13:40 am
oh yeah whats up with freezerm actually i'm most curious about.. the semi dead namek stage
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on November 06, 2015, 01:25:22 am
Tien would've been my character of choice if I were to make a Z2 character, so if that is an actual project, that's cool to see.
His foot is jacked up in that sprite, though.  Looks like he's got a wicked broken ankle.
Title: Re: General HDBZ Discussion topic
Post by: Prototype God on November 06, 2015, 02:00:20 am
Pretty sure that sprite is just an edit of Piccolo's dash kick thingy.
Title: Re: General HDBZ Discussion topic
Post by: Barker on November 06, 2015, 03:05:23 am
(http://i.imgur.com/9jLc7Ie.png)(http://i.imgur.com/jtRVnJS.gif)

It's a test to see if Tenshinhan can be made with piccolo sprites as a base. Iced specifically ask that I do a bare minimum effort and post the results.
Title: Re: General HDBZ Discussion topic
Post by: MotorRoach on November 06, 2015, 03:13:39 am
I fucking jumped from my chair the moment I saw that screenshot, what the fuck
Title: Re: General HDBZ Discussion topic
Post by: Iced on November 06, 2015, 03:23:48 am
I guess those reactions means the edit went over well and people would enjoy tenshinhan?
Title: Re: General HDBZ Discussion topic
Post by: HadeS on November 06, 2015, 03:54:42 am
Of course! ^

@Barker: The sprite is good but I think you're having "problems" working on Buu because his ear looks like Buu's lol I'm sure you can fix that (if this is going to happen) :)
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on November 06, 2015, 04:01:03 am
what you did was just mean :c
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on November 06, 2015, 04:10:41 am
Piccolo as a base for Tien? Not really sure how that'd work, other than like get hits and knockdowns. It just doesn't seem like Piccolo's animations would work for Tien. He'd get his own stance, too, right?
Title: Re: General HDBZ Discussion topic
Post by: TheFclass97 on November 06, 2015, 04:11:58 am
(http://i.imgur.com/9jLc7Ie.png)(http://i.imgur.com/jtRVnJS.gif)

It's a test to see if Tenshinhan can be made with piccolo sprites as a base. Iced specifically ask that I do a bare minimum effort and post the results.

Although kinda hype and a boner killer, I DO see the potential in using pallets as ways to make costumes.... at least in my eyes I see it... :/

Edit: Oh wait, these are *sprites* and not pallets... I'm not that smart :P
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on November 06, 2015, 04:19:03 am
i feel like my whole life is a lie
Title: Re: General HDBZ Discussion topic
Post by: TheFclass97 on November 06, 2015, 04:24:22 am
i feel like my whole life is a lie

get use to it.
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on November 06, 2015, 04:25:29 am
Also... Tein is a head shorter than Piccolo...
Title: Re: General HDBZ Discussion topic
Post by: WizzyWhipitWonderful on November 06, 2015, 04:29:05 am
From where I'm standing this looks good guys.

I'm excited about everything that's going on!
Title: Re: General HDBZ Discussion topic
Post by: Prototype God on November 06, 2015, 04:39:39 am
I'm fine with it, just as long as the result isn't "bare minimum", but obviously you guys have pretty high standards. Maybe Piccolo's sonic kick could be modified into some sort of s.kick or m.kick for Tien?
Title: Re: General HDBZ Discussion topic
Post by: lui on November 06, 2015, 04:45:27 am
I guess those reactions means the edit went over well and people would enjoy tenshinhan?

im down with having tien being edited like that, just make him a bit shorter than piccolo atleast
Title: Re: General HDBZ Discussion topic
Post by: Ethan The Human on November 06, 2015, 05:30:17 am
Tien has always been at the top of my Z2 wishlist, even before Vegeta got released. Just seeing those edits makes my inner fanboy jump in excitement!
Title: Re: General HDBZ Discussion topic
Post by: Jango on November 06, 2015, 05:36:41 am
Tenshinhan would be so great. And yeah using Piccolo as a base is aight even if he reuses some of the moves. Smash Bros taught me that clone characters can still have a lot of potential (inb4 Lucina and Dark Pit), so I'm sure it's possible to make a good movelist that is familiar yet plays differently.

/me prays for Freeza -> Supreme Kai
Title: Re: General HDBZ Discussion topic
Post by: lui on November 06, 2015, 05:46:02 am
But..will Tien turn triangles into squares still if you guys end up going forward with the edit?
Title: Re: General HDBZ Discussion topic
Post by: Gennos on November 06, 2015, 09:27:43 am
Tien is a badass, go for it guys. didn't SSJ Goku and Gohan start out as edits of goku but evolved into what we have now?
Title: Re: General HDBZ Discussion topic
Post by: StormEX on November 06, 2015, 09:31:15 am
I believe it did
Title: Re: General HDBZ Discussion topic
Post by: Omega on November 06, 2015, 10:18:07 am
Tien looks Great there guys. I hope to see more. He is definitly one of the most unique Characters. He can split, use solar flare and many more such as fighting with 4 arms like in Dragonball. Also, a 3th Super where he puts the opponent into a big hole like he did against Semi-Perfect Cell and used his Tri-Beam Move.
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on November 06, 2015, 12:39:44 pm
I added like 5 more minutes to that edit:
(http://i.imgur.com/oztruCd.png)
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on November 06, 2015, 08:57:23 pm
This would be nice to see, since we're getting another Saiyajin character (Gotenks), which would make up 6, with none-saiyajins being only 4.  But if this is just an experiment, then that's fine XP
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on November 06, 2015, 09:13:24 pm
Tenshinhan is the real OG, there is literally nothing more hype than hearing, " SHIN, KIKOHOOOOO " and then seeing the most amazing blast ever.. i'm gonna cry if Tenshinhan becomes a thing
Title: Re: General HDBZ Discussion topic
Post by: Lunchbillion on November 06, 2015, 11:07:01 pm
I'm not a fan, personally. It's one thing to edit Gohan out of Goku - they have pretty much exactly the same build as adults. It also makes sense for them to share animations because they trained together for years and use the same techniques.

Tien and Piccolo are totally different characters who have different builds and should animate differently. I feel like this edit would just make Piccolo seem less unique and do a minor disservice to a unique badass like Tien. I would kinda rather not have Tien at all than see him like this.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on November 07, 2015, 12:36:38 am
Any of the shenanigans Capcom pulled in the nineties should be fair game. If you let Goku shoot two Kamehamehas at the same time, turn him purple and call him Shin Goku, that's just CPS2 authenticity.

Seriously though, it does look fine to me, and I think some of the normals like Piccolo's elbow drop should be a perfect fit for Tien. But I'm wondering if there are enough potential shared animations for it to be worth it. Maybe you'd be able to fix the size difference by shrinking each sprite by ~80% and then editing, but having to clean up the lost detail sounds like a non-trivial amount of work.
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on November 07, 2015, 12:53:04 am
Any of the shenanigans Capcom pulled in the nineties should be fair game. If you let Goku shoot two Kamehamehas at the same time, turn him purple and call him Shin Goku, that's just CPS2 authenticity.

That's completely based on what kind of quality standard you want to have with your project. Just because Capcom did something in the past doesn't mean it should be a standard for Z2. So far, Z2 has used "clones" where they make sense, and they've all ended up highly unique.

I don't think Tien to Piccolo makes much sense, though. They're too different. Though I trust these guys enough that if they did use Piccolo as a base, they'd find a way to make it work for Tien.
Title: Re: General HDBZ Discussion topic
Post by: walt on November 07, 2015, 01:32:56 am
Tien <3

I hope this happens.
Title: Re: General HDBZ Discussion topic
Post by: Barker on November 07, 2015, 01:41:15 am
From my understanding, the potential plan is to give Tien a new stance, walk, jump, normals, intros, outros, specials, etc. The Piccolo sprites would be used when appropriate.
Title: Re: General HDBZ Discussion topic
Post by: walt on November 07, 2015, 01:52:51 am
That would make absolute sense. Not everything can be copied, but giving the character his own personality via changing key animations would work wonders.

Look at Ryu / E.Ryu in USF4 - a few moves were changed and he already plays like a different character. Also, some animations that are being dismissed (like that LK kick Diepod mentioned) could be used on Tien.

Also, if you extend the bent leg and change the hand-positioning, you'd already have a Taiyōken for him:

(http://network.mugenguild.com/balthazar/images_piccolo/PiccoloZ2_DWave_air.gif)

And there's his 4 Arms Technique, which could be used like SF4's Rufus air special "Snake Strike"
(http://i.imgur.com/ioB153M.jpg)
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on November 07, 2015, 02:21:11 am
From my understanding, the potential plan is to give Tien a new stance, walk, jump, normals, intros, outros, specials, etc. The Piccolo sprites would be used when appropriate.

That sounds pretty different from the vibe given off from a bare bones edit, but it sounds good. Seems like he'd end up being a pretty unique character. He would be appropriately resized, as well, I assume.
Title: Re: General HDBZ Discussion topic
Post by: Iced on November 07, 2015, 02:25:52 am
POTENTIAL is key, we dont have the man power to do it currently, but we were trying to figure out if it was feasible. if it is, maybe someone might be interested when piccolo is done.

Daeron is busy with gotenks, Barker with Buu and Balth with Picco.

( besides, piccolo and ten share way more animations than what one thinks at first, dodompa and makkankosappo use the same firing animation, kikoho and light grenade are almost the same anim as well, the list goes on. )
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on November 07, 2015, 02:50:52 am
I suppose those attacks can be similar, but they can also be very different, depending on their implementation.
Title: Re: General HDBZ Discussion topic
Post by: Iced on November 07, 2015, 02:56:45 am
I thought it was a given all move properties would be different, reusing animation pieces doesnt mean they end up in exactly the same type of move.

Goku, gohan and ssj goku share some animations that are in different moves altogether. Majin vegeta and Vegeta have almost nothing in common in terms of moves.
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on November 07, 2015, 03:24:05 am
I'm speaking of properties other than just the invisible ones. I'm sure you know there are infinite ways to implement an attack, but it's not a one animation fits all deal. If Tien was to do his Kikoho that he uses against Cell, where he was floating in the air and shooting at an angle, he would need new animation. Perhaps if Dodonpa was able to be shot in multiple directions, it would need new animations.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on November 07, 2015, 03:28:14 am
If something like this came to fruition it'd get new anims for certain things. At 1st he'd even probably have a lot of recycled Piccolo sprites. When I say recycled I mean they'd get new properties and/or combined in new ways.

But over time, depending on the artist, I'm sure he'd get more and more unique sprites.
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on November 07, 2015, 07:23:59 am
I would totally be okay with an edited Piccolo as Tien, as long as its not too obvious that they share sprites, I mean, I can see using his sprites as a base ( like I have been using the vegetas for bardock and just upscaled them). I am sure you guys know what you are doing.
Title: Re: General HDBZ Discussion topic
Post by: Gennos on November 07, 2015, 07:29:57 am
walking anim, crouching, gethits, jumping, running and all the other tedius universal stuff should be reused.
Title: Re: General HDBZ Discussion topic
Post by: walt on November 07, 2015, 07:31:23 am
The thing is that Piccolo's walk is special to his character. Same for Scary jumping.

(http://network.mugenguild.com/balthazar/images_piccolo/PiccoloZ2_aLK.gif)

It's possible that Tien will need different air attacks, unless a similar pose is used so the transitions remain usable.
Title: Re: General HDBZ Discussion topic
Post by: GOD984 on November 10, 2015, 02:54:26 pm
A Tien would be awesome! Personally I think the only human characters worth making are Krillin and Tien, saying how they are really the only humans who played important roles in DBZ.
Proof of this fact.
Tien held off Cell 2nd form, Krillin made goku go SSJ, Krillin help saved Goku's life from vegeta, Tien is cool, Krillin is cool. Must I say more!? ;)

Although I think Tien is more unique (in a good way, we aren't talking about yamcha) than any other human.
Title: Re: General HDBZ Discussion topic
Post by: WizzyWhipitWonderful on November 15, 2015, 07:17:23 pm
I know we don't really discuss music here, but I would like feedback on this as it does pertain to HDBZ.

https://www.youtube.com/watch?v=hkijB6kv2fg
Title: Re: General HDBZ Discussion topic
Post by: hatter on November 15, 2015, 07:21:19 pm
I love it. :D
Title: Re: General HDBZ Discussion topic
Post by: GOD984 on November 16, 2015, 02:34:37 pm
Tien sounds like it could actually happen! I'll think I'll try to cook some tien edits up based off piccolo now XD!
Here they are XD!
This is modified from Balthazar's piccolo. only did two.
(http://i.imgur.com/F2cvEJa.png)
whoops, forgot to edit the fingers on the viewers right hand (tiens right hand.) on the first sprite.

also, Tien's and Piccolo's stances are so different, depending on which one you chose.
(https://www.animecharactersdatabase.com/uploads/chars/5688-38274722.jpg)

With this one, you would only need to really change Piccolo's right hand (viewers left).

or you could go with this one, but I think it would be weird, and wouldn't transition well to other anims.
(http://i.neoseeker.com/ca/dragon_ball_tag_vs_conceptart_XdOkF.jpg)
Title: Re: General HDBZ Discussion topic
Post by: Thammy on November 16, 2015, 08:28:06 pm
If we're still discussing Tien, I'm just going to point out that these animations could be a good fit for him. I always thought of joint strikes as his specialty (aside from weird Ki techniques).

(http://network.mugenguild.com/balthazar/images_piccolo/PiccoloZ2_sSKc.gif)(http://network.mugenguild.com/balthazar/images_piccolo/PiccoloZ2_aSPd.gif)(http://network.mugenguild.com/balthazar/images_piccolo/PiccoloZ2_CarnageBlitz.gif)

(http://network.mugenguild.com/balthazar/images_piccolo/PiccoloZ2_MentalShock.gif)

And this could become his third-eye beam.
Title: Re: General HDBZ Discussion topic
Post by: GOD984 on November 16, 2015, 10:10:57 pm
Third eye beam? That would not fit, the knee maybe, the tackle no, but the elbow before it maybe. the falling elbow, maybe.
Well here is the animations of the two sprites, I fixed the fingers,  and fixed some previous shading that was left from an eyebrow.
(http://i.imgur.com/eF5gnLt.gif)

Also Whiz, Great Job! Can't wait to hear more!
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on November 16, 2015, 10:17:04 pm
That looks perfectly passable, your efforts are appreciated, maybe with a bit of planning, this might be a good project with multiple spriters working on it! Interested to see more.
Title: Re: General HDBZ Discussion topic
Post by: GOD984 on November 16, 2015, 10:22:47 pm
That looks perfectly passable, your efforts are appreciated, maybe with a bit of planning, this might be a good project with multiple spriters working on it! Interested to see more.
Funny you say that, I was just about to offer to convert piccolo sprites to tien for the Z2 team, (if you think I could produce the quality though.) although when it comes to drawing bases, I really suck, although that kid Buu sprite in Piccolo's beatdown contest was the first sprite I've ever drawn from scratch

EDIT: MAn, whenever I talk to you, and respond, I feel like I'm in the presence of a legend, and constantly edit it XD
I would love to continue, although I'm not necessarily sure of which moves would be tien, like piccolo's descending sprites, (I don't think that would fit tien.) Or the tackle, since I picture tien to be the very physical comboer tactical person.

EDIT 2: do you guys know about this, its using your sprites. There are not selling it though,  its a free game.
https://www.youtube.com/watch?v=ACaAKpuPi7c

EDIT 3: Gennos, the running anime can't be reused for tien, same with the scary descending sprites.

EDIT 4: Also Balthazar, here is the planning thread, so if anyone wants to help plan come here! (This is has bee endorsed by the Z2 Team) http://mugenguild.com/forum/topics/plans-fo-tien-z2-170532.new.html
Title: Re: General HDBZ Discussion topic
Post by: Iced on November 19, 2015, 12:48:41 am
Cool down, its way too early to do any sort of planning thread.
HQ will contact you since you feel like helping out.


Everyone, bit of a situation point.


Im waiting for a final version of the screenpack  and a more finished up version of Freeza.

Meanwhile work advances steadily on the sprites for Piccolo by @balthazar: , Gotenks by @daeron: and Buu by @barker:

If anyone thinks they can help with anything feel free to contact me, theres always need for some helping hands. :)
Title: Re: General HDBZ Discussion topic
Post by: hatter on November 19, 2015, 01:09:11 am
If anyone thinks they can help with anything feel free to contact me, theres always need for some helping hands. :)

If I ever find the time, boredom, and motivation, I'll keep this in mind.

Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: GOD984 on November 19, 2015, 03:41:38 am
Cool down, its way too early to do any sort of planning thread.
HQ will contact you since you feel like helping out.


Everyone, bit of a situation point.


Im waiting for a final version of the screenpack  and a more finished up version of Freeza.

Meanwhile work advances steadily on the sprites for Piccolo by @balthazar: , Gotenks by @daeron: and Buu by @barker:

If anyone thinks they can help with anything feel free to contact me, theres always need for some helping hands. :)

too early for a planning thread? is there such a thing? ;)
Also that's an old post, me and HQ are already in contact, I think as of yesterday?
Also nice profile pic, did you draw it yourself?
And I think HQ already has some planned though, so, we'll see, although if this does see the light of day, Can't wait to see how you guys will do the neo tri beam effect? Since in the anime they zoom in on the character three times, then shoots.
Title: Re: General HDBZ Discussion topic
Post by: Jango on November 19, 2015, 11:06:15 am
By "too early" it means that they've yet to plan out what has to be done for him. Every Z2 character has a unique "flavor" and it wouldn't really be Tien if he was just a sprite-for-sprite replacement for Piccolo. Also moveset planning and making sure a move wouldn't be too overpowered, looking for VA's, etc etc etc
Title: Re: General HDBZ Discussion topic
Post by: Iced on November 19, 2015, 01:29:35 pm
Besides, I only make public threads once Ive finished all of that and got a decent start on the characters, otherwise I would have dozens of "planning threads" with single sprite edits, which is not really what I'm going for here.

So yes, its too early for a thread. HQ will be working on it behind the stage , you can help him out, but if i was putting up public threads for every char I have at one time considered or got proposed ( bulma, nappa, brolyI would be letting people down a lot more!

And dont worry, theres nothing that is going to be "not there", I mean, i have the piccolo sheets with all the frames, those were not out in the wild, I have a decent idea of what can be converted.
Title: Re: General HDBZ Discussion topic
Post by: GOD984 on November 19, 2015, 03:35:38 pm
you guys know I was joking right? that's why I added the ";)"
Further more, I'm helping HQ a bit, and I've seen some of the stuff he's planned, also I know we can't just convert piccolo stuff to Tien, that would just be pitiful?


Hey, here is an animation someone is making, and he likes Team Z2's sprites.
Title: Re: Gohan Z2 [Project]
Post by: AyatK324 on February 12, 2016, 02:14:16 am
You know what with april coming around in 2 months although I know that's still pretty far I think something cool to see is the Great Saiyaman be made for April Fools Day based off of Adult Gohan. It would be a cool character addition and he would be fun to play as.
Title: Re: Re: Gohan Z2 [Project]
Post by: Thammy on February 12, 2016, 02:53:12 am
While I love the Great Saiyaman, that seems like a pretty tall order for April Fool's. Even if he's a smaller scope character like Mr. Satan, his costume isn't a lot like Gohan's gi, so reusing the sprites probably wouldn't be a huge help.
Title: Re: Re: Gohan Z2 [Project]
Post by: AyatK324 on February 13, 2016, 12:03:27 am
How about Ginyu with like couple of moves like Strong Jersey( I think that's what its called),Milky Cannon and Body Change (switching to the other player obviosly).
Title: Re: Re: Gohan Z2 [Project]
Post by: Jango on February 13, 2016, 09:09:16 am
Those require LOTS of sprites, and while Balthazar is a veritable sprite-making monster, a full character programmed in two months is very unlikely. Now if they made Captain Ginyu in the frog's body tho...
Title: Re: Re: Gohan Z2 [Project]
Post by: X-Sky-X on February 13, 2016, 09:20:08 am
I vote for Froggy
Title: Re: General HDBZ Discussion topic
Post by: Iced on February 13, 2016, 10:32:53 am
yeah sorry guys all of those might be too tall of orders to make. specially when we have been so busy lately.
Title: Re: General HDBZ Discussion topic
Post by: TheFclass97 on February 22, 2016, 11:21:49 pm
Hope this ain't unrelated, but you think it's possible for ya'll to update the FAQ? You know, adding the Majin build link and stuff...?
Title: Re: General HDBZ Discussion topic
Post by: Iced on February 23, 2016, 11:37:50 am
Thank you, I had overlooked that.
Title: Re: Piccolo Z2 [Project]
Post by: Skankerman Studios on March 06, 2016, 11:57:28 am
Here's a sketch of what my lifebars are going to look like. I sorta blended the look of the CVS bars with the scouter look from budokai 3. I need a second opinion. What you you guys think?

(http://i.imgur.com/J6NKUhI.png)
Title: Re: Re: Piccolo Z2 [Project]
Post by: lui on March 06, 2016, 11:58:06 am
wha? what does that have to do with HDBZ?
Title: Re: Re: Piccolo Z2 [Project]
Post by: Skankerman Studios on March 06, 2016, 11:59:22 am
Well Hyper DBZ kind of inspired me a bit to start my own project. Lol
Title: Re: Re: Piccolo Z2 [Project]
Post by: lui on March 06, 2016, 12:01:39 pm
i mean its a cool idea but start your own thread about your own lifebars.
Title: Re: Re: Piccolo Z2 [Project]
Post by: Skankerman Studios on March 06, 2016, 12:03:20 pm
I'm thinking about it. But I'm kinda worried about how they'll turn out. I'm not trying to steal anybody's thread, I just kinda wanted some feedback from the guys that inspired me. At this point it's just an idea not a project.
Title: Re: Re: Piccolo Z2 [Project]
Post by: AlexSin on March 06, 2016, 12:04:08 pm
oh wait nevermind, that was just my laptop screen i guess, i thought i saw cell for a bit lol

It kind of looks like Cell, but I think it's the "R" in Hyper that distorts the portrait. I quickly checked with a screenshot and most of Vegeta's portrait matches.

I'm thinking about it. But I'm kinda worried about how they'll turn out. I'm not trying to steal anybody's thread, I just kinda wanted some feedback from the guys that inspired me.

Look, there's a thread for it: http://mugenguild.com/forum/topics/general-hdbz-discussion-topic-166764.0.html
They might think about your lifebars if you post that there.
Title: Re: General HDBZ Discussion topic
Post by: Iced on March 06, 2016, 12:10:21 pm
I separated the whole derail. Please dont post unrelated things amidst character threads, it derails them.


Your lifebar plan looks alright but you are going to cover most of the screen with that hud. You should consider starting either a graphics area thread or a mugen project thread.
Title: Re: General HDBZ Discussion topic
Post by: Skankerman Studios on March 06, 2016, 12:13:15 pm
Like I said. I'm a MUGEN scrub. Lol Thanks! And sorry about that.
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on March 06, 2016, 01:33:15 pm
The problem is the portrait holders. If you move them below the lifebars then it'll look better.
Here's a comparison: (click on the images to see them at full size)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/mugen000_3.png~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/mugen002_3.png~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/mugen003_3.png~original)
This is what I tried to do. I added another bar (the power bar) and moved the holders. I also coloured the p2 scouter with the same colour, but it was just a quick test.

The K.O. doesn't make sense, also the holders would need custom small portraits.
It needs refinement, also be careful about some pixels: you forgot to colour some in the grey area of the scouter, there are two dark green pixels on the p1 scouter, there are two blue pixels around the scouters where there shouldn't be any.

If you want to try and see how they look, here's a screenshot with nothing but the characters and the stage you can work on:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/mugen001_3.png~original)
Title: Re: General HDBZ Discussion topic
Post by: Skankerman Studios on March 07, 2016, 02:56:18 am
Hmm. I almost kinda like that better with the portraits below. As for the power bars I want to go with a three level SFA style with them at the bottom of the screen. Anyway I'm just kinda going off of Ryon's tutorial for lifebars. He's been a big help. But like anything else in mugen, it's just all trial and error.

Really, It's just the scouter piece making them so bulky. As for the KO part, I just recently played Super Turbo. Lol

Great updates!!! Waiting for new info and chars!!! My concept for the screenpack
(http://i61.tinypic.com/dy0j1d.png)

P.D: Sorry my english!!

Badass Screenpack dude! I'm kind of a sucker for anything that resembles Street Fighter Alpha.
Title: Re: General HDBZ Discussion topic
Post by: Jango on March 07, 2016, 08:22:00 am
Triple post alert also @Sin-: My main problem with those is that the edits hot too much of the screen now.
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on March 18, 2016, 05:41:42 pm

Gotenks is on the scene!
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 18, 2016, 11:53:46 pm
Looks Great! It's kind of hard to make out but is Gotenks saying "My mommy said to brush your teeth and go to bed" 45?
Title: Re: General HDBZ Discussion topic
Post by: GTOAkira on March 18, 2016, 11:58:50 pm
nice really like the new lifebars
Title: Re: General HDBZ Discussion topic
Post by: hatter on March 19, 2016, 12:19:51 am
Oh wow, I know exactly who I want to main now, lol. :D
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on March 19, 2016, 04:44:25 am
Ooh, liking this very much and having the kamikaze ghosts being a helper rather than just for a super cutscene is a cool idea.
Title: Re: General HDBZ Discussion topic
Post by: Future Reese on March 21, 2016, 07:19:46 pm
Nice work, I have one question though - in the config file when I chose super dbz victory background It is always the Yellow screen, but how to get the one with rocks flying? is this depending on the finisher level?
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 21, 2016, 07:38:43 pm
Nice work, I have one question though - in the config file when I chose super dbz victory background It is always the Yellow screen, but how to get the one with rocks flying? is this depending on the finisher level?

Freeza is the only one who busts the planet
Title: Re: General HDBZ Discussion topic
Post by: Iced on March 21, 2016, 08:45:43 pm
Nice work, I have one question though - in the config file when I chose super dbz victory background It is always the Yellow screen, but how to get the one with rocks flying? is this depending on the finisher level?
the one with earth breaking is for physical hypers.
Title: Re: General HDBZ Discussion topic
Post by: Future Reese on March 21, 2016, 09:38:16 pm
Thanks, so I just modify "Super Background Helper Triggers" in order to connect background with whatever finisher I want - that should be easy. 
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on April 28, 2016, 11:44:32 am
I felt like this needed to be shared here as well:
Title: Re: General HDBZ Discussion topic
Post by: Koop on April 28, 2016, 11:58:44 am
Cool stuff. :D

Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: crp on May 02, 2016, 10:04:27 pm
Don't really know where to post this but there's a bug you might not know about with Frieza lvl3 Death bomb :

https://www.youtube.com/watch?v=SZy2qMGd7Ug&t=20s
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on May 02, 2016, 10:17:11 pm
for some reason, video is not loading on my cellphone. What is the bug with lv3 Death bomb? can you explain the problem?
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on May 02, 2016, 10:29:38 pm
It seems that when the Death Ball is fired and is sinking into the ground, and p2 jumps over it, the vacuuming effect isn't mirrorred (so p2 is pushed away from the sinking Death Ball rather then being sucked towards it).
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on May 02, 2016, 10:31:53 pm
Frieza throws a Death Ball, Vegeta jumps over it and gets in front of Frieza, the Death Ball spawns push helpers which move Vegeta closer to Frieza.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on May 02, 2016, 10:37:58 pm
understood, thanks!!
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on May 02, 2016, 10:49:16 pm
This was part of the feedback I had relayed on Freeza !  :deal2:
Quote
- Lv3 Death Ball : when p2 jumps over the Death Ball and it sinks into the ground, they will be 'sucked' to the wrong direction (the direction should change after they jump over/switch sides with the Ball)
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on May 03, 2016, 07:21:23 am
This was part of the feedback I had relayed on Freeza !  :deal2:

Shut up! I'm fixing what you broke!  :furious3:
Title: Re: General HDBZ Discussion topic
Post by: StormEX on May 03, 2016, 09:27:16 am
As Trump would say:

You're fired :|
Title: Re: General HDBZ Discussion topic
Post by: crp on May 04, 2016, 10:59:23 am
 :msurprised:

Title: Re: General HDBZ Discussion topic
Post by: Balthazar on May 04, 2016, 11:49:43 am
That's simply awesome !
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on May 04, 2016, 12:35:22 pm
>o> Challenge accepted *^*
(Yessss that DB Super Ost is so hype! been playing to it for ages!)
Title: Re: General HDBZ Discussion topic
Post by: Simonee on May 10, 2016, 10:40:50 pm
:msurprised:

[youtube]https://www.youtube.com/watch?v=jTTRoCySVGU[/youtube]

That's a pretty much one sided Dragon Ball show  (http://dragonball.primehentai.com/)
Title: Re: General HDBZ Discussion topic
Post by: crp on May 11, 2016, 10:36:22 am
Since the Majin build Normal Vegeta's triple HK has become HK-crHK-crHK. I guess there are overlapping moves with Majin Vegeta that has the same kind of gatling.
Title: Re: General HDBZ Discussion topic
Post by: crp on May 14, 2016, 02:29:04 pm
Sorry for the double post but in Sanity Mode Majin Vegeta's ex specials do not use bar. And in Unleashed Mode Gohan's Gekiretsu Ranbu will always have the level 3 finisher when the bar is below level 1.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on May 17, 2016, 04:32:53 pm
is it supposed to use his bar? i thought the infinite Ex elbow for one was intentional. Also he cant use Z Counters anymore in the mode
Title: Re: General HDBZ Discussion topic
Post by: crp on May 17, 2016, 06:01:36 pm
According to the readme files only supers cost 0 power. It does not mention Ex specials.
Quote
- In Sanity mode, Supers can be performed as usual but cost Sanity Bar instead.

I think him not being able to counter is a bug too cause it uses power bar.
Title: Re: General HDBZ Discussion topic
Post by: GTOAkira on May 20, 2016, 06:29:11 pm
I recently learn that the game was present at North West Major 8!!!
it was part of the random tournament
congrats to the team. Wish there was a stream
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on May 20, 2016, 08:05:39 pm
Oeh, too bad about the no stream, I would have liked to've seen that!
Title: Re: General HDBZ Discussion topic
Post by: LightScarecrow on May 20, 2016, 08:36:54 pm
So, after Gotenks, Piccolo and Super Buu, what do you guys plan on doing?
I mean, this project is amazing, it can't just stop there.
Keep up the good work, fellas!
Title: Re: General HDBZ Discussion topic
Post by: Gennos on May 20, 2016, 08:53:59 pm
hint: it's a character that can emit energy beams from his hands.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on May 20, 2016, 08:56:07 pm
We have lots of characters in mind, some of them are just early drafts whereas others have already solid gameplay ideas.
However, their development depends on our resources: spriters, coders, VAs and most important, time and motivation
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on May 21, 2016, 12:17:16 am
I was thinking that for my Bardock project (found here: http://mugenguild.com/forum/topics/bardock-z2-inspired-170101.0.html) It could be a community thing. Have multiple spriters work on it from time to time with someone, possibly me work on editing so its consistent. I have drafts for moves so I could always post those if anyone wants them.
Title: Re: General HDBZ Discussion topic
Post by: GTOAkira on May 21, 2016, 08:42:27 pm
https://www.twitch.tv/teamkhaos/v/63733798
here the stream it start at 10:26:00
nevermind its on youtube

Its pretty cool to see the game going so far really want to see it at more event
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on May 21, 2016, 10:09:41 pm
too bad the players sucked at the game...
Title: Re: General HDBZ Discussion topic
Post by: GTOAkira on May 21, 2016, 10:11:22 pm
Yeah its a random tournament. They dont choose the game they play and it can be anything.
I guess it was luck
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on May 21, 2016, 11:12:25 pm
Man, the commentators were berating normal Goku.  If only they knew, if only they knew.
Title: Re: General HDBZ Discussion topic
Post by: GTOAkira on May 22, 2016, 12:53:42 am
You guys should probably open up a twitter since the fgc is really active and it might give the game more exposure
Title: Re: General HDBZ Discussion topic
Post by: TheFclass97 on May 22, 2016, 02:34:39 am
Or some local/online tourneys if possible. The potential NEEDS to be shown for this game...
Title: Re: General HDBZ Discussion topic
Post by: ROS on May 26, 2016, 12:06:43 am
Hour long session of me and a friend playing Hyper DBZ Online.
Title: Re: General HDBZ Discussion topic
Post by: TheFclass97 on May 26, 2016, 10:07:15 pm
Hour long session of me and a friend playing Hyper DBZ Online.
[youtube]https://www.youtube.com/watch?v=-BPPjQnZt8U[/youtube]

THAT Ikemen port. lol, jk. Good matches tho... I might re-try learning how to play this...
Title: Re: General HDBZ Discussion topic
Post by: ROS on May 26, 2016, 10:33:41 pm
That was before I knew about your IKEMEN build lol. Me and a couple others started a Discord (https://discord.gg/0129sjk9Ay4WarLnj) for Hyper DBZ btw if anyone is interested.
Title: Re: General HDBZ Discussion topic
Post by: TheFclass97 on May 27, 2016, 02:52:22 am
Well, I guess I'll give it a shot too...





Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on May 27, 2016, 08:43:20 am
o.O you're playing mugen online?
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on May 31, 2016, 01:40:41 pm
Yup yup! Here are some cool photos from a recent event.
"here are all the pictures of your game running on my personnals arcade cabs and plasma's.
For information, it was at the "Clermont-Geek Convention" in France, and into the "Meltdown" bar, both in Clermont-Ferrand :)

I really love your game, so i love to show it to people, and explain it's a fan game ;)"
(spoilered for image-heaviness)

Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on May 31, 2016, 02:23:54 pm
Broly Z2!!!

LMAO
Title: Re: General HDBZ Discussion topic
Post by: hatter on May 31, 2016, 02:54:26 pm
Nice pics man.

I need to ask you, how the hell did you get HDBZ to work on that SEGA Astro City board on the first page (and apparently in those pics)? It's something I've been meaning to ask for a while.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on May 31, 2016, 05:08:33 pm
There is just a standard PC inside that Sega Astro cabinet, not the real board!
Title: Re: General HDBZ Discussion topic
Post by: hatter on May 31, 2016, 05:36:09 pm
Well that makes a lot of sense. Thanks^^
Title: Re: General HDBZ Discussion topic
Post by: Nakiri on May 31, 2016, 05:43:31 pm
I have all available dl character but I still don't know how ro raise ai up and down.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on May 31, 2016, 06:02:40 pm
In the config file. Alternatively wait for the next update and you can do it in game like normal games allow.
Title: Re: General HDBZ Discussion topic
Post by: Lewa on May 31, 2016, 07:32:39 pm
Was Cyan Goku the only available character?  ::)
Title: Re: General HDBZ Discussion topic
Post by: lui on June 01, 2016, 06:04:27 am
i really hate the fact that everyone chose ss blue goku, vegeta and that horrible broly edit over yknow, the characters that are stable and are meant to be played with?
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on June 01, 2016, 03:50:47 pm
Why would you even add a Broly Z2 and make Cyan characters playable ? That defeats the purpose of a fullgame ...
Damn, Clermont-Ferrand is at 45 minutes from my place. Had I known there was a convention there, I would have gone just to meet the fans ! :(
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 01, 2016, 04:37:05 pm
Confess it, you would have gone for the chicks!!!
Title: Re: General HDBZ Discussion topic
Post by: Thedge on June 01, 2016, 04:50:07 pm
For the chicks AND use Cyan Goku.
Title: Re: General HDBZ Discussion topic
Post by: Cybaster on June 01, 2016, 07:11:59 pm
I would have Broly'd the shit out of them !!!
Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: WizzyWhipitWonderful on June 02, 2016, 04:05:04 am
I would have Broly'd the shit out of them !!!
Spoiler, click to toggle visibilty

Oh wow.....what lovely art.
Title: Re: General HDBZ Discussion topic
Post by: ROS on June 04, 2016, 11:32:39 am
Quick bug report:

Babidi
- Juggling Super Enchanter off a Floating Orb does not work properly and causes this:
(http://puu.sh/pghpg/492aec794e.png)
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 04, 2016, 11:48:42 am
@xgargoyle: please check this bug when possible.
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on June 04, 2016, 12:02:34 pm
Can someone reupload these images? I guess you used Facebook, which deletes the images after a while.
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on June 04, 2016, 12:50:50 pm
Can someone reupload these images? I guess you used Facebook, which deletes the images after a while.
Done ;) Luckily I saved the entire pack that was shared with me.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 04, 2016, 01:44:39 pm
Quick bug report:

Babidi
- Juggling Super Enchanter off a Floating Orb does not work properly and causes this:
(http://puu.sh/pghpg/492aec794e.png)

You mean Babidi's level 3 super? Is this happening in what version of mugen (winmugen, 1.0, 1.1, ikemen?)
songle play mode or turns/simul battle?
Title: Re: General HDBZ Discussion topic
Post by: TheFclass97 on June 04, 2016, 05:39:05 pm
Quick bug report:

Babidi
- Juggling Super Enchanter off a Floating Orb does not work properly and causes this:
(http://puu.sh/pghpg/492aec794e.png)

You mean Babidi's level 3 super? Is this happening in what version of mugen (winmugen, 1.0, 1.1, ikemen?)
songle play mode or turns/simul battle?

Saw some other screen shots, and it's from the regular Mugen port

But speaking of IKEMEN...


Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: ROS on June 04, 2016, 06:28:47 pm
@xgargoyle
Yes that's from the MUGEN 1.0 version. That's also in single play not simul.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 05, 2016, 09:29:33 pm
I can't reproduce this bug, could you give me more details and steps on how to reproduce or some video where I an see it in action?
Title: Re: General HDBZ Discussion topic
Post by: ROS on June 06, 2016, 06:00:08 am


Unrelated but here's a 100% combo w/ Goku.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 06, 2016, 09:45:01 pm
Thanks!! I've been able to find the problem and fix it. The next public release of Babidi (whenever that happens, will include the fix)
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on June 07, 2016, 06:37:53 am
Babadi also breaks Freeza Lv 2 finisher, his hitbox isn't big enough.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on June 07, 2016, 07:58:23 pm
Babadi also breaks Freeza Lv 2 finisher, his hitbox isn't big enough.

Well, that's actually a bug caused by Freeza, not Babidi. The way the move was coded is that if the last hit from the Tail Press Nightmare missed, Freeza will go to the Finisher states, but the enemy was not placed correctly in the custom dizzy state, effectively breaking the Lv2 finisher (Freeza standing idle with no control or even clsn boxes).
But it could happen against any enemy, no matter the size. What I did is to prevent going into the Finisher state if the enemy has not been hit by the last attack (no more game breaking) and slightly increase the hitbox size of the last attack to be able to connect with smaller enemies
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on June 07, 2016, 10:36:02 pm
Babadi also breaks Freeza Lv 2 finisher, his hitbox isn't big enough.

Well, that's actually a bug caused by Freeza, not Babidi. The way the move was coded is that if the last hit from the Tail Press Nightmare missed, Freeza will go to the Finisher states, but the enemy was not placed correctly in the custom dizzy state, effectively breaking the Lv2 finisher (Freeza standing idle with no control or even clsn boxes).
But it could happen against any enemy, no matter the size. What I did is to prevent going into the Finisher state if the enemy has not been hit by the last attack (no more game breaking) and slightly increase the hitbox size of the last attack to be able to connect with smaller enemies

Well as long as it's getting fixed, I thought it was babadi since it only effected him.
Title: Re: General HDBZ Discussion topic
Post by: ROS on July 01, 2016, 06:23:20 pm


Don't know how I didn't find this sooner.
Title: Re: General HDBZ Discussion topic
Post by: TheFclass97 on July 01, 2016, 07:39:19 pm
[youtube]https://www.youtube.com/watch?v=zD_7-BJBGvo&feature=youtu.be[/youtube]

Don't know how I didn't find this sooner.


I saw subtle hints of negative frames a few time (Slowing down, it has -5, -6 or -3 depending I guess on your inputs), could there be a way maybe like mashing out a dp or somethin'?
Title: Re: General HDBZ Discussion topic
Post by: ROS on July 01, 2016, 08:14:22 pm
Not entirely sure if you can DP out of it since the window is very small. If done right it shouldn't be possible though.
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on July 03, 2016, 01:38:21 am
Would love to see how Android 17/18, Cell, and Broly play out. Also, I can imagine the Cell Jrs being alternate skins for the Saibamen.. The Cell Jrs in the actual DBZ games are actually that rage-inducing anyways.
Title: Re: General HDBZ Discussion topic
Post by: TheFclass97 on July 03, 2016, 01:54:26 am
Would love to see how Android 17/18, Cell, and Broly play out. Also, I can imagine the Cell Jrs being alternate skins for the Saibamen.. The Cell Jrs in the actual DBZ games are actually that rage-inducing anyways.

Don't double post.

Any who, you can check around here for the chars being worked on right now - http://mugenguild.com/forum/official-z2-char-dev.413

Title: Re: General HDBZ Discussion topic
Post by: Traweezie on July 15, 2016, 03:44:44 am
https://www.twitch.tv/reagah
Title: Re: General HDBZ Discussion topic
Post by: TheFclass97 on July 15, 2016, 04:19:05 am
Cool, also, I updated the IKEMEN.

http://mugenguild.com/forum/topics/hyper-dbz-majin-ikemen-online-hdbz-171258.msg2268589.html;topicseen#msg2268589
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on July 15, 2016, 09:56:43 am
Nice man, it's a shame then whenever you guys are twitching, i'm usually sleeping. damn you, time zones!
LOL at enemy Gohan's AI bugging out in training mode! What was up with that.

Also, that Evo Online business sounds interesting, can you tell us more about that?
Title: Re: General HDBZ Discussion topic
Post by: Traweezie on July 21, 2016, 02:37:10 am
Pretty much I'm running an event that's like evo but with fan games such as this SSF2 and others
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on July 29, 2016, 07:32:38 pm
Base Goku's Standing Medium Kick can completely pass through Babidi's "Floating Bomb". I won a whole round by spamming S. MK with Goku. Some attacks by the other characters, like Frieza's C. HP, can pass as well. A simple fix might be to expand "Floating Bomb's" hitbox.  This would avoid having to change/review every character that can pass through the attack.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on July 29, 2016, 08:37:09 pm
Well, this is actually a problem on how Goku's s.MP has been coded. The forward kick sprites are displaced from the axis of the character, resulting in an offset unbalance. Normally, you code these kind of attacks using PosAdd, instead of simply leaving the axis away:

(http://xgargoyle.mugenguild.com/db/goku_mp.png)
I've added the axis position on that animation, so you can see the offset applied on the animation in relation to the sprites.

Now, how's this creating a problem with the Floating Bomb?
The Floating Bomb is a special projectile that works on proximity. While the enemy is far, the hitbox of the floating bomb is disabled (statetype=I). This is to prevent the enemy from automatically going into guard by just holding back when being near. When the enemy is near, the bomb will set its statetype=A and then trigger the explosion on contact.

I could have disabled the statetype change based on proximity and set an attackdist of 0 (to prevent enemies guarding on proximity), but then, we would have the same problem with Goku's s.MP because after triggering the explosion, the bomb's hitbox area will not connect as Goku's gethit animation would then be placed on the axis position, that is, too far from the Floating Bomb.
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on August 17, 2016, 07:48:32 pm
Hi Everyone !

I would like to say some things here:

-First: This project is phenomenal, I really love it and it's basically the reason why I got back to Mugen after more than 10 years away from it !! So, thanks and congrats for all the people who worked and is working on this!! 


-Second: Some days ago I released a launcher to the KOFE project, mainly for making it easy to launch the game with the right AI(s) turned off to use the tag system, and avoiding the batches files...After this, I took a look at all the customable things that Hyper DBZ has and decided to give it a try and also make a Launcher for it!!

The main goal was to make stuff like changing the Music, some Graphical options (as Fullscreen), accessing the char's config files, more easy. Especially for the people outside the Mugen Guild Community, who downloads the game via the facebook page and is not used with this kind of stuff.

So yeah, here it is:
https://drive.google.com/file/d/0B2utYvfiQ0a2S3NlU2RaQXBLOXM/view?usp=sharing (https://drive.google.com/file/d/0B2utYvfiQ0a2S3NlU2RaQXBLOXM/view?usp=sharing)
(Just unzip on the game's main folder)

Some Images:
Spoiler, click to toggle visibilty

I Hope u guys like it!
Feedback and suggestions are always welcome!!


PS: I have some updates on mind for it, just not sure if I have the skills to do it. If I succeed, I will post here ;)
PS2: If someone could make an icon for it, please let me know, I would really appreciate it!  = )

------------------------------------------------------------
Post Edited:
-Added some images
-Update some stuff from the Chars Options Screen - Now, when clicking on a char button, it will "blink". Please dl again!
Title: Re: General HDBZ Discussion topic
Post by: Iced on August 20, 2016, 02:38:48 am
Thats cool, dude . Thanks for all the effort. :)
Title: Re: General HDBZ Discussion topic
Post by: Mitchell.Cezar on August 20, 2016, 03:30:44 am
Thanks Bullfrog! That launcher helps a lot.
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on August 22, 2016, 06:35:45 pm
Thats cool, dude . Thanks for all the effort. :)

Thanks Bullfrog! That launcher helps a lot.

I'm glad that you liked, guys!!  :hyo:  :hyo:  :hyo:

Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on September 05, 2016, 09:08:51 pm
Found another Glitch again with Babidi vs Base Goku. If you perform Goku's LVL 2 Bicycle Kick (not sure about the other levels) Babidi while he is trying to recover off the ground, Goku will glitch through the floor. Happened to me twice. 
Title: Re: General HDBZ Discussion topic
Post by: dragolink1 on September 08, 2016, 11:32:07 pm
hi... I have downloaded the chars one by one, because im using mugen on mac.
You can edit mugenformac to use the screenpack too?
here a video....


Here is another One but adding more chars... i want to put on mac the screenpack...
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on September 09, 2016, 09:45:22 am
Trunks, Nappa and Broly are not Z2 characters
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on September 15, 2016, 04:02:26 am
Hello friends!

Tonight, I finally got some free time and decided to make a small update on the launcher that I did for the project

Now, instead of changing the AI for all the chars, one by one, you can change it for everybody* with just one click,  :hyo:

*Only Mr Satan, Freeza and Saibaman are missing, because their config files are missing the AI section.

Pics:
(http://i.imgur.com/OhET1Fh.png)
(http://i.imgur.com/eYRF9cv.png)



Download: (same link from last post)
Spoiler, click to toggle visibilty

PS: Changing the AI difficulty with the launcher, will also change the difficulty in mugen.cfg
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on September 15, 2016, 04:27:07 am
Future builds will begin removing this feature from characters as we're moving to 1.0
Will this affect your frontend?
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on September 15, 2016, 06:59:56 pm
Hi Just No Point, not at all, buddy! I'm trying to keep everything as "modular" as possible. In other words, I just need to delete/comment the "Difficulty Selection" section from the code...
Spoiler, click to toggle visibilty

Btw, talking about "code", if anyone has interest in this front-end code, I can share it, if the HyperDBZ Devs don't mind...


Last, could anybody tell me, if the "config" files from the Chars are going to change in the next build? I'm asking this, because I was thinking in creating GUIs for each config file, to make users life easier... but in case the files suffers much changes, all the work may be in vain...thanks!
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on September 15, 2016, 07:30:45 pm
Only thing changing is AI changing in the config will be removed.

Feel free to share the front end code we would have no reason for you not to do so :)
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on September 16, 2016, 03:07:38 pm
I just realized. With (Super) Buu being added to the roster soon, we have the main villains of DBZ (Barring Cell, of course)! xD
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on September 18, 2016, 12:16:46 am
Only thing changing is AI changing in the config will be removed.

Feel free to share the front end code we would have no reason for you not to do so :)

Cool JNP!
So I shall release the final version along the source code, so people can mess with it,  ;D


btw, I just finished adding Goku's GUI to the launcher... Could anyone confirm to me if it's working as intended?

Preview:
Spoiler, click to toggle visibilty

Link:
https://drive.google.com/file/d/0B2utYvfiQ0a2X0FQWndtUjBpdGM/view?usp=sharing


Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on September 18, 2016, 04:54:26 am
This game won't go molebox, will it?
Title: Re: General HDBZ Discussion topic
Post by: WekRiptor on September 21, 2016, 12:06:46 am
go molebox

What does that even mean? PS that launcher is looking pretty nifty!
Title: Re: General HDBZ Discussion topic
Post by: Iced on September 21, 2016, 02:03:05 am
Molebox is a type of packing for a game where it packs the files in ways that you cant mess with them. Preventing, for instance, people from adding their own additions.

And no. It wont.
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on September 21, 2016, 02:51:08 am
Ah, good then.
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on September 23, 2016, 12:09:57 am
go molebox

What does that even mean? PS that launcher is looking pretty nifty!

Thanks @WekRiptor: this means a lot to me, buddy!!



I shall release a new updated version very soon!

But first:

Gentlemen, could anybody confirm something to me? Some chars has options like these:
Spoiler, click to toggle visibilty
Can I assume that these kind of options are meant to people using the Char(s) outside HyperDBZ, like in compilations? Since the default value for each of these settings, are already, by default, the best for HyperDBZ.
If my assumption is right, I may omit these setting from the interface, because it might be more safe to general public, to don't have access to options that are already set to an optimal value and can even "break" the game if a bad value is choosen.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on September 23, 2016, 12:12:25 am
Right those are for universal Mugen. They are set as they should be for the HDBZ full game.
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on September 23, 2016, 12:14:50 am
Cool! Thanks again, JNP!  :hyo:
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on September 23, 2016, 11:48:59 am
The only one you may want to keep is the Normal Vegeta/Majin flag. This will lock the character into a single mode, especially for the AI (as long as the different character modes are not loaded as separate .DEF entries)
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on September 27, 2016, 07:35:59 pm
Hey XGargoyle, sorry for the late reply, man!

Sure, I'll keep this setting intact in the config file, so the char will be locked into a single mode - I'm only not going to include the option to change this variable, in the Interface, to avoid people messing with it, thus "breaking" the game.

Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: 7NATOR on September 27, 2016, 11:15:43 pm
I've got a question.

So there are creators that try to make characters in the Z2 style, what are some of the big mistakes people make when they try to make characters of your quality?
Title: Re: General HDBZ Discussion topic
Post by: Iced on September 28, 2016, 07:52:24 pm
Lazyness is the main flaw. That and wanting to do too much too fast.

Its hard to commit to projects the size that these characters are, they demand a good grasp on gameplay and sprites, and several will spend months without finishing anything useable in materials.
Likewise, striving for sprite perfection alone also leads to some issues, as having 3 ultra perfect sprites that took you 4 months to do means nothing when you need 300.
Title: Re: General HDBZ Discussion topic
Post by: hatter on September 29, 2016, 03:55:07 pm
Likewise, striving for sprite perfection alone also leads to some issues, as having 3 ultra perfect sprites that took you 4 months to do means nothing when you need 300.

Preach it, King Cold.

So if there are enough usable materials for you and your team to work with (in addition to being up to your team's standards), would you then consider it an "official project" at that point?

Title: Re: General HDBZ Discussion topic
Post by: Iced on September 29, 2016, 04:00:15 pm
we only officialize stuff we are truly know will get out, as we have done before with Barker.
We are very picky on gameplay and stuff, so we might wait until theres enough that we can play with and be able to tell it will fit the standarts, but HDBZ has always been a group effort, and many of you have done stuff that ended in the characters. :)
Title: Re: General HDBZ Discussion topic
Post by: hatter on September 29, 2016, 04:03:14 pm
Cool. I was considering putting my leg in this somehow, so it's something to contemplate about.

Thanks. :)
Title: Re: General HDBZ Discussion topic
Post by: Iced on September 29, 2016, 04:11:14 pm
Just dont get discouraged. Even if we dont take it in, thats no reason to stop.

Mugen is all about taking projects to the end, one after the other, and with each one the quality increases.
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on September 29, 2016, 05:53:51 pm
I'd been wondering about Balmsold's Yamcha and Smurfyeah's Chichi. Both of those projects look very promising and the sprites are beautiful. I'm hoping one of these days to see threads for those characters pop up in the official development forum.
Title: Re: General HDBZ Discussion topic
Post by: Iced on September 29, 2016, 06:44:24 pm
Im not commenting or answering on anyone specific, thats not how I flow.

If things get far ahead enough that stuff can be done then we can get a look in.
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on September 29, 2016, 06:46:08 pm
Not asking,  just commenting.
Title: Re: General HDBZ Discussion topic
Post by: crp on October 07, 2016, 09:14:13 pm
Is Babidi's launcher forward+X working as intended? The untech time seems really too small for the move to be a launcher really.
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on October 27, 2016, 04:10:40 am
Another dumb question to ask, but now that Raging Blast 2 and XenoVerse voice clips have been ripped on "Sounds Resource", will the FUNimation voice packs be altered, or not? Just curious.
Title: Re: General HDBZ Discussion topic
Post by: Iced on October 27, 2016, 03:30:15 pm
probably not, we will accept people that do them for us but making those take a ton of time that we usually put forward to make the characters and  sprite them.

You are free to help us out by making new versions.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on October 31, 2016, 08:04:45 am
Hello,i would like to show you guys an add-on system soundpack for Hyper Dbz made by narx221 (youtube username)

 Credits to narx221

Here is a link to the video
https://www.youtube.com/watch?v=QzuXqNn_CGk
            And
Here is a link to the download
https://www.mediafire.com/?jgm2zbfigpx7dbb

Again,full credit to narx221  for this awesome screenpack
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on October 31, 2016, 09:05:57 am
and what's exactly changed in that pack?
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on October 31, 2016, 09:27:47 am
Just the menu sounds, it seems. But, we've already changed those sounds ourselves for the next build, so this add-on becomes obsolete.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on October 31, 2016, 10:08:46 am
Alright,,i just wanted to show  narx's work because it was fun,at least until the sounds change in the next build.
I might be using in the next build if i dont't like the sound (which i  probably won't) or it is already in there.
It's good to know you changed the default sounds for the next build.
Thanks,guys :D
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on November 01, 2016, 02:39:52 pm
Hello, uhh something i forgot to mention..
I don't know if this is fixed in the next build but...
Is there a way to "shrink" the full screen mode of the game
to the size it's supposed to be?  And not be stretched out.
Any help is appriciated  :)
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on November 08, 2016, 04:07:30 pm
While I don't normally suggest things for characters that aren't being made yet, I have to make an exception now...

If either of you ever get around to making Krillin, PLEASE make this one of his victory animations:
Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on November 08, 2016, 09:49:36 pm
While I don't normally suggest things for characters that aren't being made yet, I have to make an exception now...

If either of you ever get around to making Krillin, PLEASE make this one of his victory animations:
Spoiler, click to toggle visibilty

Laughed a lot after watching this,and the funniest of all,it is very damn fitting XD
Title: Re: General HDBZ Discussion topic
Post by: WizzyWhipitWonderful on November 10, 2016, 11:48:58 pm
Hello HDBZ Team members, I have two new concepts I'd like your opinion on for approval.

Continue Theme:
https://www.youtube.com/watch?v=ZIk9RuKloFg&index=32&list=PLH-Zvuis552mpR6bHDLP12QbbwQnjyiDz

Game Over Theme:
https://www.youtube.com/watch?v=jUMooKj18lg&index=31&list=PLH-Zvuis552mpR6bHDLP12QbbwQnjyiDz

See you guys later.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on November 11, 2016, 01:56:51 am
Hello HDBZ Team members, I have two new concepts I'd like your opinion on for approval.

Continue Theme:
https://www.youtube.com/watch?v=ZIk9RuKloFg&index=32&list=PLH-Zvuis552mpR6bHDLP12QbbwQnjyiDz

Game Over Theme:
https://www.youtube.com/watch?v=jUMooKj18lg&index=31&list=PLH-Zvuis552mpR6bHDLP12QbbwQnjyiDz

See you guys later.

In my personal opinion,both sound great and fit well (the agony in the continue theme is intense).
Also,they fit the pixel-ly "kind of" atmosphere of the game.Overall,great tunes!!!!         :tipshat:
Title: Re: General HDBZ Discussion topic
Post by: hatter on November 11, 2016, 02:42:59 am
Those are very interesting, i love how you captured the "YOU FAILED" essence in the game over theme (by that I mean Capcom's essence), it's remarkable.
Title: Re: General HDBZ Discussion topic
Post by: WizzyWhipitWonderful on November 11, 2016, 02:56:11 pm
Thanks guys. I appreciate it.

Just seen Balthazar has a Patreon...

MODIFIED

A fan created a concept for a continue screen with the recent bits from the custom ost. What do you all think of this?

https://www.youtube.com/watch?v=zm4xBB5v6lE
Title: Re: General HDBZ Discussion topic
Post by: likiji123 on November 15, 2016, 02:30:55 am
Oooooo, i like the concept, though it seems odd for berrus to appear out of nowhere
Title: Re: General HDBZ Discussion topic
Post by: WizzyWhipitWonderful on November 15, 2016, 02:43:24 am
Oooooo, i like the concept, though it seems odd for beerus to appear out of nowhere

Fixed that for you; we've never said Beerus would be included, so I wonder where that came from?
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on November 21, 2016, 08:41:14 pm
With the future inclusion of Tenshinhan, does this mean that we'll see some more Earthling characters make it? I've been told that Dareon has always wanted to do Krillin? xD
Title: Re: General HDBZ Discussion topic
Post by: Daeron on November 21, 2016, 08:41:55 pm
You have been told correctly ;)
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on November 21, 2016, 09:12:50 pm
Nice! I wonder what his moveset would be; hypothetically speaking, of course.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on November 21, 2016, 10:14:12 pm
No idea what ideas Daeron and the rest have, but in terms of unique moves, Krillin has a few that people might forget:

Double Tsuihikidan (https://youtu.be/5N1EK4IszIA?t=100)
Scattering Bullet (Kakusandan) (https://youtu.be/i7z9hvc5oAU?t=30)

And I don't think I have to mention his Destructo Disc variations. I also think he uses a lot of flying kicks in the series (probably because he's short).
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on November 21, 2016, 10:16:47 pm
Didn't he have those 2 Homing Ki Blasts in the Raging Blast games?
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on November 25, 2016, 02:44:13 pm

Relevant, yes?
Title: Re: General HDBZ Discussion topic
Post by: hatter on November 25, 2016, 02:47:25 pm
Yes!!!
Title: Re: General HDBZ Discussion topic
Post by: HadeS on November 25, 2016, 09:10:39 pm
You're one of the spriters I always wanted to see spriting. I watched every single minute of it. Thanks for sharing this video with us, Balth!
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on November 25, 2016, 09:33:46 pm
I can finally see how you sprite! I'm saving the video now!
Title: Re: General HDBZ Discussion topic
Post by: Barker on November 25, 2016, 09:38:36 pm
Very different process from mine. Thanks for posting.  :book:
Title: Re: General HDBZ Discussion topic
Post by: Gladiacloud on November 25, 2016, 09:39:04 pm
Your method is not much different from mine, after all :)

I thought you would spend less time to color sprites, however I notice that you spent my own time. :P
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on November 25, 2016, 09:47:17 pm
All this is done by mouse?
Title: Re: General HDBZ Discussion topic
Post by: Saint on November 25, 2016, 10:17:53 pm
interesting!! so you only use photoshop?
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on November 25, 2016, 11:09:30 pm
Thanks for the props, guys :yippi:

Yes, it's all Photoshop, all Mouse!
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on November 26, 2016, 12:08:48 pm
ever thought of buying a pen&tablet?
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on November 26, 2016, 02:59:40 pm
I've got those, and I tried using those, but for pixel art I've always gone back to using the mouse. Just seems to work better for me  :2thumbsup:
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on November 26, 2016, 03:56:47 pm
I've got those, and I tried using those, but for pixel art I've always gone back to using the mouse. Just seems to work better for me  :2thumbsup:

Same. The Pen & Tablet are only good when you need to sketch an animation out. The actual Spriting is way easier with just a mouse.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on November 26, 2016, 04:06:01 pm
I can't imagine drawing such detailed sprites with a mouse.
Then again, I can't draw with a pen anyway, so the point is moot. :x
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on November 27, 2016, 02:13:36 am
 May ask the Z2 Team a very small favor?
Could you please hand me over all Z2 characters' pallete templates?       (except Piccolo,Gotenks,Buu)
I want to make a few palletes for private use but if people want to see and use them if they like them then
i'll upload them here. (Though some might be similar with existing ones at first but i'll make original ones)
Thank you in advance :hyo:
Title: Re: General HDBZ Discussion topic
Post by: Thammy on November 27, 2016, 05:52:36 pm
I like how Balthazar specifically says in that Goku Black pixel art video that he's not making a Goku Black character and that he just likes to do single sprites sometimes... and then a whole bunch of the comments are talking about Balthazar making a Goku Black character.

I also like the ones who talk about Goku Black being a recolour or like Evil Ryu. Nevermind that he has different clothes and barely uses Goku's moves.
Title: Re: General HDBZ Discussion topic
Post by: Djoul on November 27, 2016, 09:05:59 pm
Very different process from mine. Thanks for posting.  :book:
Interesting, what is your process ? Actually my process is quite similar too !
Title: Re: General HDBZ Discussion topic
Post by: Barker on November 27, 2016, 10:56:04 pm
I don't really do the rotating/shifting/resizing step. I draw "stick figures" with a thicker brush and then trace over top of that for my outlines.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 04, 2016, 07:14:42 pm
Hello,do you know a way to get the HDBZ start screen (Majin Build)?
Aside from legit ways,like searching in the HDBZ files
i managed to get it in good quality.

So if people want it for screensaver or for whatever reason i'll post it here :)
Title: Re: General HDBZ Discussion topic
Post by: HQ on December 04, 2016, 08:59:37 pm
Do you ask us if we need the HDBZ start screen we made?
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 04, 2016, 09:47:18 pm
Do you ask us if we need the HDBZ start screen we made?

No no im not saying this,i probably didn't said this well..
I say if people want the "Start Screen" picture as a (well) picture for screensaver or else
Because from my point at least you can't find it as a picture in the files.
And i just made it a picture,that's all  :)
So if people want it as a picture i'll post it here
Am i doing something bad? Let me know :)
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on December 04, 2016, 10:48:11 pm
He's saying he Screencapped it so that it can be used as a background/screensaver.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on December 05, 2016, 11:08:01 am
basically the one with the super buu, cell and freeza sitting on gohans house. Giant Gokuccologeta trio, shenron staring into your soul and a bunch of baby cells. like the start screen.

so he's asking where to get the image without taking a screenshot
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 05, 2016, 11:52:32 am
He's saying he Screencapped it so that it can be used as a background/screensaver.

So he's asking where to get the image without taking a screenshot


Suddden Rarity was right and XSkyX kinda  :)

I asked if  there is a legit way to get the start screen as a picture (for others)
but aside of that i already  have it.And i just asked if people want it as a picture
for whatever reason i would post it here  :)
(and if Team Z2 approves it or don't mind)

EDIT:By legit way i don't mean screencap but as a picture in the HDBZ files
Title: Re: General HDBZ Discussion topic
Post by: FirePony on December 05, 2016, 06:49:51 pm
Guys I'm sorry to put this here but I'm just way too hyped!!!
See the next Banpresto Colosseum tournament!!!
(https://s15.postimg.org/rja0l6jwb/Sans_titre.png)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 05, 2016, 09:07:51 pm
I have no idea what that is,aside from the fact it's Dragon Ball Z related

Also,im still waiting for some sort of answer.
Would you like to upload the HDBZ start screen font as a picture or not
Please let me know :)
Title: Re: General HDBZ Discussion topic
Post by: FirePony on December 05, 2016, 09:15:41 pm
Each year, Banpresto do a Tournament, with several scultors. They do figures.
This year is the 7th, and those are the submissions. I'm not sure if they are all selected or not, but some or all of them will turn on figures for the market. :)
Title: Re: General HDBZ Discussion topic
Post by: Byakko on December 05, 2016, 09:24:57 pm
So it has nothing to do with HDBZ other that being about DBZ, then.
Also,im still waiting for some sort of answer.
Would you like to upload the HDBZ start screen font as a picture or not
Please let me know :)
Let's reiterate what the others have already been telling you : you're saying this in the forum of the guys who made it. If anyone wants those images, and they ask, the guys who made it can very easily post it themselves. Why do you want to be the one doing it over the guys who made these images ?
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 05, 2016, 09:41:41 pm
Each year, Banpresto do a Tournament, with several scultors. They do figures.
This year is the 7th, and those are the submissions. I'm not sure if they are all selected or not, but some or all of them will turn on figures for the market. :)

Alright,have fun and money to buy the ones you like.

Let's reiterate what the others have already been telling you : you're saying this in the forum of the guys who made it. If anyone wants those images, and they ask, the guys who made it can very easily post it themselves. Why do you want to be the one doing it over the guys who made these images ?

Also,no,if my post makes me look like a douche then i deeply apologise.
And i know who made the font,i don't want credit for anything about it,i just tried to help a few folks out if
they wanted it as a picture.Also,yes,they could and should ask the creators about it.I just offered some
assistance yet small for those who might want it.
I'll stop saying stuff about the it as it turned to a big "no".
I'll wait and be hyped like every HDBZ lad and lass here for the next build.
So that being said,take care man  :hyo:
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on December 18, 2016, 09:55:34 pm
Just throwing it out there that there's a Discord channel for discussing Hyper DBZ if you're interested:
https://discordapp.com/channels/185261038004862976/185261038004862976
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on December 18, 2016, 10:59:51 pm
Um, I'm trying to click the link, but the channel isn't loading up.

^^; sorry, I'm kind of a dumbass at Discord. xD
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on December 18, 2016, 11:04:49 pm
Nah my bad, I put the wrong link. This here is the proper invite link to the channel:
https://discordapp.com/invite/JJHbNGe
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on December 20, 2016, 06:45:01 pm
You know who'd make a great voice for Krillin? The Quarter Guy. xD
Title: Re: General HDBZ Discussion topic
Post by: AuMiO VXC on December 27, 2016, 10:38:34 am
Here some e. You guys fill the needs of some charqcters via eidting, cs-ing and adding alt modes in existed charaters. Is a sort cut way to add more in the roster.
1. Golden frieza: Cs the sprites and add golden form technics in code. U can add seperate golden frieza or, can add a golden mode as alt mode in defult frieza.
2. Black: Editing normal goku sprite and code
3. Ssj and ssj rose black: Editing ssj goku in same way.
4. Ssj vegeta: Edit normal vegete sprite (just the hair to more high and pal-ung it in yellow) and code.
Just like this u guys can add ssg goku, ssgss goku and ssgss vegeta.

I know the game name is hdbz. So golden, ssg or ssgss not belongs to z series. But ssj vegete is there. So u can him like that.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 27, 2016, 11:03:29 am

To be fair,if those became official they would be different from the original
but if for convinience and fun to "tweaked"original then sure.
But as Team Z2 said before,no more than 2 forms of one character,maybe super transformation for bosses
There are some palletes that resemble them if that helps you

1.SoldierSunady-Lakers for Freeza (to resemble Golden)  In the current palletes folder for Freeza  -No actual pallete available for now

2.This zip file (http://www.mediafire.com/file/3hbrcgf352oag26/Super_Palettes.rar) has a pallete for Rose Black Goku
along with a SSGSS one (Palletes for SSJ Goku)
In case you don't have it.    (Made by LightScareCrow)

3.No normal Black Goku pallete fo Goku yet (i might make one and post it here,in case there isn't one or at least haven't found one)

4.There is a SSJ pallete i think for Vegeta in the current palette folder
(But maybe it is better there is not as folks might confuse him with Majin Vegeta)

Hope that helps you,even a little bit :)

EDIT:One last thing:Stage Idea  (i initially forgot to post it here,i did on JNP's Releases forum xD)
i saw Picc's release trailer and i remembered about it.
Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: AuMiO VXC on December 27, 2016, 12:50:01 pm
Ssj vegeta differ from normal and majin state. Ssj vegeta is that super saiyan which have the shield with bulma armor. Majin etate is upper Majin is compareed with ssj2 saiyan form. With other statement... Is ok. Thanks.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 27, 2016, 01:12:14 pm
Man,if i had the spriting skills i would make/edit the existing Vegeta Z2  to have the Bulma Armor.....  (Whose ass should i kiss to do it for me  :mlol: )
Like what Ethan the Human and Chamat did with Gohan Z2 without his undershirt and colored to look like his blue gi.Here it is if you don't have it (http://www.mediafire.com/file/brp30a0r82busq9/GohanZ2.zip),it is non replacable (just type GohanZ2/GohanZ2_alt in the select.def file)
Then, somebody could edit it to be ssj vegeta. But no,VegetaZ2 (with Bulma Armor for sff,costume) is not a thing for now unfortunately D:
Title: Re: General HDBZ Discussion topic
Post by: Nakiri on December 27, 2016, 02:02:39 pm
I really want Broly,Super 17,Omega Shenron and Teen Gohan SSj2 in Z2.In the future hope someone make them >_<.
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on December 27, 2016, 02:19:49 pm
Trust me, I'd want to see Cell, Krillin, the Ginyu Force, and Future Trunks in this game, but... A guy can dream.
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on December 27, 2016, 02:23:44 pm
There's really no need for more versions of Goku and Vegeta. We've gotten two excellent characters out of each of them. Making a bunch of renditions of them by doing small edits would just serve to cheapen the original characters, especially since SSJ Goku and Majin Vegeta are far more than just edits. Every character in this game is of a standard that clones just wouldn't meet.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 27, 2016, 02:32:16 pm
There's really no need for more versions of Goku and Vegeta. We've gotten two excellent characters out of each of them. Making a bunch of renditions of them by doing small edits would just serve to cheapen the original characters, especially since SSJ Goku and Majin Vegeta are far more than just edits. Every character in this game is of a standard that clones just wouldn't meet.
Im not into it really,but i would like an alt sff Vegeta Z2 with his armor on to look more Vegeta-ish like what happened to Gohan Z2 (alternate sff)
If i knew how to spriting,i would do it to save everybody the trouble,im still not requesting him though....directly xD

My favourite char was announced as an official Z2 project ............then got canceled D:

Title: Re: General HDBZ Discussion topic
Post by: Iced on December 27, 2016, 03:51:42 pm
Busying a spriter with something as minor as armor edits instead of having them finish whole characters is a waste, specially considering how I rather have each character having theri own moveset instead of doing clones.


If we were to spend all tha ttime on doing goku and vegeta over and over again, we would never get anyone else done, at all.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 27, 2016, 06:16:41 pm
I meant i would do an armor edit for  Vegeta Z2 as an alt sff (like Gohan Z2)
I would like it(and if i could i would make it but i understand .
Title: Re: General HDBZ Discussion topic
Post by: Thammy on December 27, 2016, 06:43:21 pm
I feel similarly to Iced; that just seems like either low quality or a lot of work for a boring result. I'd rather Team Z2 continue working as they have since Majin Vegeta and Super Saiyan Goku actually add gameplay variety to the roster.

Taking Goku Black as an example. Unlike regular Goku, his shirt goes up to his neck and has long sleeves, so a proper Goku Black Z2 would still involve editing all his sprites. That's not a trivial effort. Vegeta's armour would probably be even more.

Plus, Goku Black doesn't fight that much like Goku anyway. He doesn't use Kamehameha a lot, instead preferring powerful one-handed energy balls. He doesn't use Kaioken. He doesn't use Spirit Bomb. Instead he relies heavily on Aura Slide, which Goku doesn't use, and he has some neat variations on it. It would be pretty lame to just give him Goku's moves considering that.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on December 27, 2016, 07:21:22 pm
Goku doesn't use Kamehameha 9 times a fight either you know.
Kaioken is an all or nothing move. Goku never used it often either. a bit against Freezy and most of the Saiyan Saga vs Vegeta fight.

Genki Dama, 2 times in the entire series. 

While i agree Black shouldn't be a copy of Goku, i'm just sayin those aren't exactly the points needed to be said

as for the whole Majin Vegeta/SSJ Vegeta thing. Well, bruh, he can be base vegeta with an M on his Forehead, a frog with an M on his forehead or an SSJ with an M on his forehead. doesn't have to relate to SSJ2 directly.

Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 27, 2016, 07:23:56 pm
Iced,don't think im requesting it.....
I just said a what-if about VegetaZ2's alt
So,are we alright?
(If i could sprite i would do the armor without bothering anyone)

Though i know the Goku Black thing isn't directed to me.
Also,my friend dropped by and we played HDBZ.
His words:"I love it,if it had Broly it would be awesome"
Thumbs Up from him :)
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on December 27, 2016, 11:06:35 pm
Seeing a perfect Cell or Broly would be awesome, but I'm enjoying Piccolo and I know that Super Buu, Tien, Gotenks, and Yamcha (not officially Z2, but still cool) are gonna be of great quality.  Gonna wait and see what's in store ^..^
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 28, 2016, 02:07:57 am
As i said before,i tried to do a Goku Black Pallete for Goku but..........i had to work with a very old template  D:
which i requested form Balthazar.It is test for now and im 95% sure i won't be included
(if i had a better template the result would be well.....better)

Here it is:
(http://orig06.deviantart.net/61c1/f/2016/362/f/7/goku_black_test_v1_by_agentofdestiny-dat833t.png)

Color samples used from LightScarecrow's Goku Black Rose pal for SSJ Goku.
I might edit this (if i find a better template) or remove it,depending on your approval and/or disapproval :)
Title: Re: General HDBZ Discussion topic
Post by: Thammy on December 28, 2016, 06:07:38 am
Got curious to see what a "proper" edit would look like, so I whipped this up:
(Obviously I'm not very good, nor am I interested in putting in any more effort)
(https://abload.de/img/gblackspritetyroj.png)
Title: Re: General HDBZ Discussion topic
Post by: Nakiri on December 28, 2016, 07:10:11 am
That look good,but how to apply to all the pal.It is too lazy to edit all the pal 1 by 1. -_-
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 28, 2016, 12:45:00 pm
To be fair,i expected this,if some Goku's parts were color seperated it would look better.
And i only did it so Goku could have a normal Goku Black pal like SSJ Goku has Rose.
I tried with what i had.

(Obviously I'm not very good, nor am I interested in putting in any more effort)
(https://abload.de/img/gblackspritetyroj.png)

Thammy this looks good  :thumbsup: But yeah,to do this to all his sprites would be bothersome.
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on December 28, 2016, 12:47:37 pm
To be fair,i expected this,if same Goku's parts were color seperated it would look better.
And i only did it so Goku could have a normal Goku Black pal like SSJ Goku has Rose.
I tried with what i had.

(Obviously I'm not very good, nor am I interested in putting in any more effort)
(https://abload.de/img/gblackspritetyroj.png)

Thammy this looks good :Thumbsup: But yeah,to do this to all his sprites would be bothersome.


Needs more "ningen".
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 28, 2016, 12:54:48 pm
Needs more "ningen".

I heard that word before ,now what was it?
I won't be surprised (maybe a bit sad) if Goku doesn't get a G. Black pal
due to the lack of color-sep parts.

"I find the lack of your color-sep. parts disturbing"  Heh heh  :mlol:


EDIT:
(Obviously I'm not very good, nor am I interested in putting in any more effort)
(https://abload.de/img/gblackspritetyroj.png)

the pants could be all black,just to be easier and maybe more appropriate (if it was color-sep it would be possible).
Just like the Goku Black Rose pal for SSJ Goku Z2
(http://orig14.deviantart.net/0d7d/f/2016/259/9/1/ssrose_black___ssj_goku_z2_pallette_by_lightscarecrow-dahtjbw.png)
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on December 28, 2016, 06:11:27 pm
Hearing ya wanna nerf SSJ Gokus teleports. Does this mean i won't be able to do this (gif) anymore ? Is he gonna just go slow poke mode or what.. I dont wanna update em if that's what'll happen >.> So yeah, would like to know more about that.

(https://i.imgflip.com/1gpr7a.gif) (https://imgflip.com/gif/1gpr7a)
 (https://imgflip.com/gifgenerator[/url)
Title: Re: General HDBZ Discussion topic
Post by: TheHateThatHateMade on December 28, 2016, 08:13:41 pm
SSJ Goku needs to be nerfed, those teleports are too op right now. That's the only thing they plan on changing as far as i've seen stated. They way they are now puts you in a very unfair guessing game that'll you will more than likely lose most of the time. You're right about one thing, you could just download the new version and decide if you like it and if not keep your current version.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on December 28, 2016, 08:39:17 pm
If the ai can stop them.. a player can too >.>
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on December 28, 2016, 08:50:14 pm
Except if he keeps the old version it won't have other updates like new text notifications, non buggy damage dampener, better Piccolo clone compatibility, and other coding tweaks.

Also ai doesn't have to react to characters changing sides or distance like humans do. They can react in a single tick
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on December 28, 2016, 08:57:41 pm
Well that's painful news
Title: Re: General HDBZ Discussion topic
Post by: TheHateThatHateMade on December 29, 2016, 04:03:49 am
Except if he keeps the old version it won't have other updates like new text notifications, non buggy damage dampener, better Piccolo clone compatibility, and other coding tweaks.

Also ai doesn't have to react to characters changing sides or distance like humans do. They can react in a single tick

Exactly, Sky i'm not just being a sour puss. In fairness to the roster and balance those teleports need to be toned down. They are way too good.
Title: Re: General HDBZ Discussion topic
Post by: AuMiO VXC on December 29, 2016, 05:55:17 am

To be fair,if those became official they would be different from the original
but if for convinience and fun to "tweaked"original then sure.
But as Team Z2 said before,no more than 2 forms of one character,maybe super transformation for bosses
There are some palletes that resemble them if that helps you

1.SoldierSunady-Lakers for Freeza (to resemble )  In the current palletes folder for Freeza  -No actual pallete available for now

2.This zip file (http://www.mediafire.com/file/3hbrcgf352oag26/Super_Palettes.rar) has a pallete for Rose Black Goku
along with a SSGSS one (Palletes for SSJ Goku)
In case you don't have it.    (Made by LightScareCrow)

3.No normal Black Goku pallete fo Goku yet (i might make one and post it here,in case there isn't one or at least haven't found one)

4.There is a SSJ pallete i think for Vegeta in the current palette folder
(But maybe it is better there is not as folks might confuse him with Majin Vegeta)

Hope that helps you,even a little bit :)

EDIT:One last thing:Stage Idea  (i initially forgot to post it here,i did on JNP's Releases forum xD)
i saw Picc's release trailer and i remembered about it.
Spoiler, click to toggle visibilty
Forgot say.... Z2 team there will no more than 2 form of each character..... So ssj vegeta not will be there. Hey! possiblity to have a golden frieza. But its good dicision to not work in goku n vegeta again and again. I hope they fill the gap of main fictional fighters first and main z series villains cell, kud buu etc. And yes they doing it!

Edit: Also majin vegeta is seperated from ssj. If you play dbzeb 3ds game, u will see seperate ssj and majin vegeta. Saying as personal opinion.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on December 29, 2016, 05:57:30 am
Technically there is always a chance that another character can show up. If someone made something good enough on their own we can always approve it. But the amount of work needed would be massive.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on December 29, 2016, 02:30:44 pm
No one is stopping anyone to edit the sprites of Vegeta and add him a saiyan armor. If the quality of the edits is good and someone makes the full SFF, it can be added oficially like the Alt. Gohan that Chamat did.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on December 29, 2016, 07:51:50 pm
Never found the Teleports to be broken or impossible to fight against.. I mean sure it's not the easiest thing in the world, but i never thought of it to be broken. If it gets slower i think it wouldn't even be a threat to face. neither in pvp or vs the ai. Oh well, i'll manage.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on December 30, 2016, 01:54:18 am
I might have said that a lot and i apologize for being dick-ish
But i  kind of have a stage suggestion,
You could add the DB supporting cast in the audience  at the World Tournament arena stage.
Seating in a row maybe watching the match.Example:Launch,Bulma,Master Roshi (even though i get the feeling you'll make him playable at some point,maybe),
Yamcha's cat friend/companion and so on.Just an idea to have a small easter egg and maybe give nods to DB :thumbsup:
And as far as i know it's still in the making.
Tell me if you like it or hate it,i don't mind xD

EDIT:Also, please fix Gohan's Ranketsu Ranbu thing in emo mode....
When on no level (or before lvl1) it does the lvl3 finisher  unlike the non-emo finisher as it should.
Please fix it,i feel ashamed for doing it xD
Title: Re: General HDBZ Discussion topic
Post by: Ky_Kiske on January 05, 2017, 03:42:14 pm
My Hyper Dragon Ball Z NesicaXlive version  :megusta: ;D

(http://i64.tinypic.com/vmuas7.png)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on January 05, 2017, 04:14:38 pm
 :joyful

I don't know  what NesicaX thing is
but it looks beautiful :)

EDIT:The menu at least and the fighting games below ;)
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on January 05, 2017, 09:23:35 pm
https://en.wikipedia.org/wiki/NESiCAxLive
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on January 05, 2017, 10:05:00 pm
A sort of arcade fighting game browser huh,interesting.

@XGargoyle:  If i remember correctly you had a half-face paralysis disease?

Have you fully recored? I hope so

If you feel comfortable please respond otherwise don't,it's okay.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on January 06, 2017, 01:55:47 am
yes, last year I was affected by Bell's palsy. Fortunately I have recovered about 99% of the mobility. Thanks for asking :)
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on January 15, 2017, 03:03:49 pm
Are there any plans to change the super meter in the next edition?
It isn't that easy to tell if the gauge is full 2, or 3 bars at a glance.
The transition of color is too subtitle. It would be easier to read if there was no gradient , but to 3 different colors.
It could transition from blue, green to yellow. Then when it is full flash. Like the Street Fighter Alpha 2 gauge.
Title: Re: General HDBZ Discussion topic
Post by: Daeron on January 17, 2017, 01:08:19 am
Have you tried looking at the 3 dots beneath the bar? they tell you how many levels are ready in a simplified way.

Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on January 17, 2017, 01:09:38 am
Sarcasm is your friend! :y
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on January 17, 2017, 01:55:30 am
Have you tried looking at the 3 dots beneath the bar? they tell you how many levels are ready in a simplified way.
I honestly never knew what those dots were for.
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on January 17, 2017, 04:46:52 am
I honestly never knew what those dots were for.

Well, they're not JUST for decoration, that's for sure XP
Title: Re: General HDBZ Discussion topic
Post by: RoseRed Productions on January 17, 2017, 05:04:35 am
I just picked back up on this. I based the new moves off of Rugal. Tell me what you guys think. P.S. I might need some help on this one...P.S. new YouTube channel
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on January 21, 2017, 08:11:31 pm
Spoiler, click to toggle visibilty
P.S. what are you doing here? Don't you have a project topic to talk about your edit?
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 13, 2017, 10:49:18 am
I have a question:

Is there a possibility for Goku  to get a custom voice in future builds or there's no need for it?

(With this and some other things,he could get up-to-date with the others)
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on February 13, 2017, 12:03:04 pm
no need
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on February 13, 2017, 04:24:39 pm
Well, Sean Schemmel pretty much IS Goku, so...
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 14, 2017, 12:39:42 am
Alright,good to know.Thank you!!

I wonder what custom lines he could possibly have.
Title: Re: General HDBZ Discussion topic
Post by: Norik on February 18, 2017, 01:32:50 am
Is the Majin build the most recent? If so, is there a log of the content that's been made since then? Aside from Piccolo of course.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 18, 2017, 01:53:38 am
Buu Z2 and Gotenks Z2 (in the works) ....also Tien Z2.....
Crystal Ball Room and World Tournament stages (in the works too)

New "Rush" (=hit counter),"Counter" etc. fonds

Dash collision will not have the "Dash Colision" font
the screen will shake a bit acompanied by the struggling sounds of the characters   (Like shown in Piccolo Z2)

Lastly,expect original soundtrack themes for the stages mentioned above.
Does that help a tiny bit?
Title: Re: General HDBZ Discussion topic
Post by: Norik on February 18, 2017, 02:27:38 am
Yeah I'm just wondering if there's a build with those things (or if there will be one soon).
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on February 18, 2017, 02:30:20 am
We are in the final stages and hoping to release our next full build by the end of the Month!
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 18, 2017, 02:37:49 am
In 10 days  then,but if Gotenks' emo mode is decided now then it will take a looong time to finish it,spriting,coding,balancing......

Im the only one who will ever ask this
Will Hercule get more stuff?
Like a proper Taunt,a winpose when he wins in tag mode with Goku
and a dash collision
It's frames could also be used for against M.Vegeta's Atomic Wave,
so that broken Vegeta frames will appear no more.
Title: Re: General HDBZ Discussion topic
Post by: Keaton on February 18, 2017, 03:20:05 am
I doubt Gotenks will make it to that new build.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on February 18, 2017, 03:48:35 am
Gotenks won't make the build :p
Hercule probably won't get much since he was mostly a joke char. He's kinda low priority. He got a new small portrait though!!! Woot?
Title: Re: General HDBZ Discussion topic
Post by: LurkerSupreme on February 18, 2017, 03:51:15 am
Wanted to mention a couple of bugs without bumping old threads in case they were already being addressed. The more important one is that Piccolo is unable to use any moves or mobility options after use the 2-Bar finisher of his Demonic Hellzone Grenade. The HDBZ Build Version of Gohan has bug that allows him to use the brother kamehameha finisher with only less than one bar filled on his mode gauge. This also results in a bugged winpose if it kills. This bug isn't present on the standalone Gohan download on the site.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on February 18, 2017, 04:03:15 am
Thank you. Yeah I found out about the piccolo bug later. Both Gohan and Piccolo bugs are fixed and ready for the next build. I appreciate you telling us though! Better safe than sorry! Let us know if you find more. We may not know
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 18, 2017, 05:19:54 pm
Wait whaaaaat?

I wait for him for so damn long  :mcry:
And he'll be easy to use too....

Anyway,i do understand it's because of Piccolo so i'll wait.

As for Hercule he should get  a dash collision (or a frame of it atleast)
because Vegeta's sprite during M.Vegeta's Atomic Wave is ugly.
And taunt,because that's the joke and would be funny too......but that's hard to make and you spriters might get mad at me xD
(Wish i could help on that)

Also,JNP don't tell me that shouldn't be checked out xD
Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: Iced on February 18, 2017, 06:23:58 pm
satan is at most getting minor updates.

The big focus was to clean up the bugs on other characters, but feel free to test out them out once released to find bugs.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 19, 2017, 01:36:13 am
I understand but that (Atomic Wave Vegeta sprite) looks wrong :mlol:
One thing he'll sure get updated is his damage output and resistance.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on February 19, 2017, 11:51:18 pm
i just find it weird that Vegeta is going backwards when doing it. (psssttt Jesus give him a beam attack ;-;.. beams are the shit)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 20, 2017, 12:24:47 am
That's actualy okay,i find it funny you don't even notice that Vegeta's sprite on Hercule is wrong :mlol:
Title: Re: General HDBZ Discussion topic
Post by: Keaton on February 20, 2017, 10:04:37 pm
Congrats on getting CotY 2016! (Piccolo rules!)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 21, 2017, 12:41:40 am
 He won?

*Checks COTY 2016 thread*
HE WON!!  HE F*CKING WON!!

Congratulations guys (good work must go to altoidealer too) :thumbsup:

Bring the fireworks
(http://bestanimations.com/Holidays/Fireworks/fireworks/fireworks-animated-gif-7.gif)
These are for you JNP  :tipshat:
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on February 21, 2017, 01:05:03 am
I shall release a new updated version very soon!

I now, I'm a terrible liar, 5 months is not "soon"..........Buuut, at least the part where I say that, there would be an updated version is true, ;)

Here is the final version of the launcher for the Majin Build:
https://drive.google.com/file/d/0B2utYvfiQ0a2S3NlU2RaQXBLOXM/view?usp=sharing (https://drive.google.com/file/d/0B2utYvfiQ0a2S3NlU2RaQXBLOXM/view?usp=sharing)
This version features a full graphical interface for changing the settings for every char!
Ex:
Spoiler, click to toggle visibilty

And also, for those who may be interested in modifying stuff on their own, here's a link for the source code:
https://drive.google.com/file/d/0B2utYvfiQ0a2LTU2dkJfYWRGenc/view?usp=sharing (https://drive.google.com/file/d/0B2utYvfiQ0a2LTU2dkJfYWRGenc/view?usp=sharing)
(It has the source code of the whole launcher, and also contains extra files with the source code for individuals stuff - for an easier understanding - as the code for an individual char GUI or the separated code for changing the music files...)

Obs: If you have Autohotkey  ( https://autohotkey.com/ (https://autohotkey.com/)) installed on you computer, you can run the code without compiling it... just put the  .ahk on the game's root folder and double click.

Obs2: I use an external library for string manipulation called TF, if you want to run/compile the script by yourself, you will also need to install it, alongside Autohotkey.
To Download TF+Installation Notes, enter here: https://github.com/hi5/TF (https://github.com/hi5/TF)

Obs3: To simple "see" the code, just edit the .ahk with any text editor.
But my recommendation is Notepad++ with this highlight syntax setup:  https://autohotkey.com/boards/viewtopic.php?f=7&t=50 (https://autohotkey.com/boards/viewtopic.php?f=7&t=50)

Cheers!
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 21, 2017, 01:10:51 am
That's really cool but the next build will be out soon soooo yeah :mlol:

It's still nice though,well done!!

EDIT:I can't run it on my PC but well done regardless!!
EDIT2:Ok i ran it now,it is good.
If interested,just put the files in you HDBZ folder
Though its for default,i don't know how to change/add my extra theme selection pack (and for Piccolo on character options too)
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on February 22, 2017, 01:36:01 pm
Hi @AgentofDestiny, thanks for you feedback man, I'm glad that you liked it!!

Yeah, I know, the next build release seems to be getting closer and closer. But that's ok, I will try to update the Launcher for the new release when it comes out, ;)

Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 22, 2017, 01:49:09 pm
Cool for you to do this kind of thing :thumbsup:

It's for default,so i don't use it much since i've changed some things in HDBZ  (added Piccolo and extra stage themes)
and i don't know how to make it so they'll be an option.
And it's kind of a pain when you remove it from the HDBZ file because the mugen adapts only to the Launcher's options,meaning i cannot add any other theme to
a stage unless i redownload the game.
But for a starter,it's great.

Also,about Gotenks,
I've asked this in Gotenks' thread and  i'll also ask it here,
(http://orig08.deviantart.net/c51a/f/2017/049/d/9/gotenksz2_unknown_object__by_agentofdestiny-dazkcg7.png)
For what are those colours for?
I must know so i can change accordingly,it isn't shown what they are for too.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on February 22, 2017, 02:25:48 pm
They may not be used. I didn't make the palette. @Daeron: did you make the palette or was it the guy that had started Gotenks before I came along?
Title: Re: General HDBZ Discussion topic
Post by: Daeron on February 22, 2017, 03:24:01 pm
I didnt make the pallete either... :S

Judging by those colors, it may be the a blue aura? that or maybe the blast effect on gotenks Hard punch that went unused
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on February 23, 2017, 01:29:11 am
Thats for the ghost. At least thats what it looks like to me
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on February 23, 2017, 08:45:45 am
I think they are for the former Soundwave shouting fireball thing
Title: Re: General HDBZ Discussion topic
Post by: Djoul on February 23, 2017, 02:55:48 pm
I don't know how to post that, but this sprite of cell on Balth's avatar is fucking nice !!!
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 23, 2017, 11:48:32 pm
Whatever,hope they aren't for something important,as they are not shown for what they're for.
No ghost either,that one is the second on the right "column"

(http://network.mugenguild.com/balthazar/avatars/seru.png)
Is this the one you are looking for @Djoul:   ?
It is nice indeed!!
Title: Re: General HDBZ Discussion topic
Post by: Djoul on February 24, 2017, 07:23:05 pm
Completely :) I guess it's for the future select screen héhé
Title: Re: General HDBZ Discussion topic
Post by: Thammy on February 24, 2017, 08:48:39 pm
I don't want to put words in anyone's mouths, but Balthazar previously included that sprite as well as a Broly stage select sprite in the Majin Build accidentally. He said that he meant to delete them and it didn't actually mean he was working on them right now.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 24, 2017, 09:57:56 pm
I don't know about Broly but Cell is pretty much being worked on,behind the scenes.
Place any  bet on the table you want,Cell is being worked on alongside Tien,i cam smell it.

Plus,Barker has shown interest on working on Cell and i think he is the one possible spriting him.
And for conclusion,there's a teaser leaning towards him (or any android to be fair) at the end of Piccolo's release trailer.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on February 24, 2017, 10:17:54 pm
If Cell isn't some ultra mega menacing broken beyond repair boss tier character.  I will hire the Huns
Title: Re: General HDBZ Discussion topic
Post by: Erroratu on February 24, 2017, 10:29:44 pm
Probably won't considering how everyone wants to go for balance so far
Turning an existing character into a broken beyond repair character takes like 2 minutes anyway
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 24, 2017, 10:33:36 pm
No need xD ,just when he is done with his moveset and coding,ask the Z2 fellas to hand him over to you (before they start balancing him).

When freshed out,the Z2 chars tend to be super-mega-fuck this shit-ultra hard,then work it down afterwards.
You will have the tougher,harder and controller breaking version.

Now i want an autograph from Attila xD
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on February 24, 2017, 11:05:44 pm
Why are you guys assuming that we're working on Cell or any other android? The teaser video could just refer to a particular period of time/story arch
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 24, 2017, 11:23:26 pm
I could write a whole paragraph why,but i'm bored and you'll get bored too :mlol:

I was the one assuming it,because you base your characters with Dragon Ball Z,and Red Ribbon does not do something important during most of it.
It's only important during the Android and Cell (a bit) sagas,because of Dr.Gero's old ties to the organization.
Taking that,possible Z chars teased could be all the Androids and Cell,and seeing he had a major role during the whole series (a whole saga ),
(plus choosing wisely on who to invest your time collectively) i could say it's Cell.

That from the teaser,there are things i must have forgotten too.......
And i believe you won't break the tradition of including Z chars,im talking about "official" Z chars,not Balmsold's Yamcha :mlol:
But since you are all old school,i see you including a Dragon Ball char,
but i pass,i've not seen the original Dragon Ball :mlol:

EDIT:As said,i wrote two paragraphs xD
Title: Re: General HDBZ Discussion topic
Post by: Erroratu on February 25, 2017, 02:53:18 am
Why are you guys assuming that we're working on Cell or any other android? The teaser video could just refer to a particular period of time/story arch
I just read what the guy above my 1st post wrote and aswered to that,sorry
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on February 25, 2017, 03:14:47 am
Again, you're assuming too much, and focusing on the bad guys only
Title: Re: General HDBZ Discussion topic
Post by: Thammy on February 25, 2017, 03:58:14 am
Balth was working on Android 16 as a Street Fighter II bonus stage at one point, wasn't he?

Y'all are full of surprises and weird ideas so I'm not even going to try to guess. :P
I was already beaten when I said Babidi Z2 obviously wasn't real.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on February 25, 2017, 12:33:38 pm
You know what i meant O^O

Also it seems like you're trying to get us to avoid thinking about Cell because he may actually really be in the works! You cannot decieve me gehehe
Title: Re: General HDBZ Discussion topic
Post by: PlasmoidThunder on February 25, 2017, 02:44:12 pm
and focusing on the bad guys only

Teen Gohan SSJ2
Title: Re: General HDBZ Discussion topic
Post by: Ky_Kiske on February 25, 2017, 03:42:43 pm
or Mirai Trunks. Future Trunks is great character xD
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on February 25, 2017, 03:55:14 pm
Krillin with remote controller Z2.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on February 26, 2017, 01:32:01 am
Krillin with remote controller Z2.

HAHHAAHAHA XD that one made me laugh. xD

I am to blame one bit :mlol:
I would like to see Future Trunks,my favourite.
Seriously though,if it actually Cell,i will show you the middle finger.
(In a non offencive manner of course :P )
Title: Re: General HDBZ Discussion topic
Post by: Horseboots on March 05, 2017, 06:55:58 pm
Hi I want to ask a question.
How do you come up with those hypers for z2 chars and maybe you could tell some tips about making them look good and not all over the place.

Sorry for the bad english.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 06, 2017, 06:34:03 pm
Hi I want to ask a question.
How do you come up with those hypers for z2 chars and maybe you could tell some tips about making them look good and not all over the place.

Sorry for the bad english.

Imagination.
Title: Re: General HDBZ Discussion topic
Post by: Horseboots on March 06, 2017, 08:37:05 pm
Wasnt the answer i wanted but still atleast i got one
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 06, 2017, 10:02:20 pm
Imagination+coding experience

Is this the answer you were looking for? Or did you want something more specific?
Title: Re: General HDBZ Discussion topic
Post by: Iced on March 06, 2017, 10:04:16 pm
Yeah the question is way too generic. Do you want to know why we make them like they are? Or the gameplay sense of them? What is it that you dont understand on them?
Title: Re: General HDBZ Discussion topic
Post by: Horseboots on March 07, 2017, 03:24:38 pm
What I wanted to know if you could tell how do you come up with their design. For me the hardest thing about coming up with one is that i always make them too long and messy and I think if i would make character with one not many people would understand whats happening.

If I still made it unclear then i'"m really sorry for making you waste your time on my comments, I'm still new to this and i dont really know how to make good questions
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 07, 2017, 03:29:31 pm
It's all about pacing and choreography really. If you can understand that it's not too difficult but it's not something easily explained either.
Title: Re: General HDBZ Discussion topic
Post by: Iced on March 07, 2017, 03:48:55 pm
I break down moves into several bullet points


First I define what move I want to portray



Then I go around checking how that same move was implemented both in looks and gameplay in past games. When something strong was used before I tend to take cues from it.

Then I go at it witht he concept of how to make them more interesting gameplay wise, I prioritize gameplay options over looks and attempt to marry the cool factor of a move visually with certain characteristics that would give them purpose.

Do lets say you want to make a Raditz. Classically in budokai games he had moves named after days, like double sunday. They looked like very basic fireballs.
I would rework it so that they are large fireballs that could possibly be delayed ( to trick the opponent and serve as temporary shields) and then thrown at the opponent, possibly stunning them but not throwing them down so that I could perform a double sunday and attempt a followup with some sort of rushing move, this would tell me that a rushing move could be interesting, so maybe a double sunday from the air could keep the opponent airborne and stunned for a bit more and be linked with a move with a leaping trajectory, so that move with a leaping trajectory would probably become a grapple move that could be linked with the other, checkiing out EB he has a move that seems like an airthrow , in it he grabs the opponent and smashes them down under his heel.
That looks really cool so maybe a leaping forward move that ends with a heel smash followed by him grinding them.

Then comes the ex versions of normal moves, they should have a gameplay function other than just "its there" so maybe the ex version of the leap move is a teleport out and then have him homing into the opponent

Building interesting gameplay takes a while so its not really an easy thing to answer.
Title: Re: General HDBZ Discussion topic
Post by: Horseboots on March 07, 2017, 04:58:52 pm
Thank you very much for the answer it was really informative.
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on March 07, 2017, 06:38:52 pm
I can only agree with what Iced said, there's usually quite some ideas being thrown and discussed before even animating the moves. Though it's very possible then when we start coding, we change things around from what we originally planned, just because they don't always work out the way we intended or we see new possibilities we didn't think of before.
Title: Re: General HDBZ Discussion topic
Post by: Iced on March 07, 2017, 06:40:50 pm
All of vegeta tantrum moves started as lv1 hypers for instance.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 08, 2017, 02:03:20 am
@Horseboots:

They make the perfect combination of originality and "usual" characteristics.

I mean,there are,say, at least three Piccolos,Gokus etc around all similar,yet a bit different.
These guys managed to make characters with all their usual things to be expected yet they are totally different.
That my friend takes  time,effort,experience, a lot of discussing,testing and most important passion.
They put their heart to this and it really shows,it helps to say they find lots of positive messages here.
Otherwise they would be of to do more important things.
What you need to hold from this message though is if you love something enough and show dedication to it
you'll find a wait to make it look awesome,regardless the experience. (you'll get that in the process).
Lastly,i bit of knowledge of how you want a char to be like won't hurt.  (ex KOF or SF styles,in any aspect)

*Im not a spriter or coder,neither im affiliated with Team Z2,i just wanted to say my opinion on this.

EDIT:By three Gokus and such i meant 3 different Gokus in Mugen.
And by "usual" characteristics i meant those that are iconic and should be expected from the character (ex. Piccolo's Special Beam Cannon)
So you don't misunderstand.
Title: Re: General HDBZ Discussion topic
Post by: Horseboots on March 13, 2017, 03:25:11 pm
I just realized your game is quite similiar to super dragon ball z like the galick gun attack being a lot off ki blasts and some other stuff

correct me if im wrong
Title: Re: General HDBZ Discussion topic
Post by: Iced on March 13, 2017, 04:03:06 pm
It's one of my favorites.
thats where this comes in:
Quote
Then I go around checking how that same move was implemented both in looks and gameplay in past games. When something strong was used before I tend to take cues from it.

Then I go at it witht he concept of how to make them more interesting gameplay wise, I prioritize gameplay options over looks and attempt to marry the cool factor of a move visually with certain characteristics that would give them purpose.

The elbow attacks he has are based off a similar move in Butoden.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 13, 2017, 05:00:07 pm
Vegeta elbows quite a lot in Hyper Dimension too
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 17, 2017, 04:36:36 pm
Had an idea for 18. As she isn't a character yet, figured it might be a good idea to throw it here.

Android 18 could be a grappler as there are none in HDBZ as of yet. Basically, you could make her the Laura (SFV) of HDBZ with some of her other strikes could come from Alisa (Tekken).

Main grab could be the Infinity Hold, The Flipping Knee Drive in Super DBZ.

Anti-Air could be like Rose's "Soul Throw" (SF4/Alpha). It's similar to the Body Toss that she has in the Botuden games. The EX version OR EMO version could have her perform "Photon Strike" afterwards. The floating Ki shots, similar to Vegeta's.  

Main projectile could be the Destructo Disk. Have it perform like Laura's (SFV) Thunder Clap. A chargeable, slow moving projectile. She could use it to cover her approach.

Another grab, that would have both players Switch Sides, would be her Arm Breaker Kick. It would look like Alex's (SFV) Back Grab. Alex drags the opponent until he is facing back. Then, He jumps and kicks them in the back of the head. Just have Android 18 jump a bit lower and you could have her hit the opponent in the arm. Essentially, it's an Enzuigiri to the Arm. She could send the opponent into a crumple state, so no more custom frames would have to be made. Maybe an X-Ray of a Bone Breaking.
 
Her normal Grabs could mimic Blaze (Streets of Rage 3).
================

I also see 17 play a bit like (Lars). Not much to add there, he just seems like a good base for his style. Normal Grabs could be from Axel (Streets of Rage 3)

Spoiler, click to toggle visibilty

================

16 could be a boxer/brute combination (Balrog/Jack). 16 has a line in DBZ. I think Piccolo or 18 asked how he was able to fight Cell. He said "I hit Cell with one of my Hard Punches". Most of 16's skills revolve around clinched hugs and Punches (Rocket Punch). Plus, I don't see how else you'd get a Boxer-type character in a HDBZ game.

================

Also, there's this. I initially saw 18 & 17 as Jimmy & Billy Lee.
Spoiler, click to toggle visibilty

Jimmy even has a similar Crescent to low sweep, like 18 did in one of the Butoden Games.
Title: Re: General HDBZ Discussion topic
Post by: Norik on March 17, 2017, 06:04:30 pm
Sounds nice, though I always imagined that the grappler would be a bigger guy like Nappa or Andriod 16.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 18, 2017, 01:37:00 am
I don't think the grappler role fits Andoid 18 well,im not saying this because she is a girl.
She seems more for a "rush" type,fast hits in other words.

But your suggestion is nice.In my opinion Broly and Android 16 are suitable for the grappler role plus
Piccolo is some kind of a grappler,yes "what the what i just said" but he is,sort of.
 
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 18, 2017, 01:50:45 am
Who cares if she's a girl? Dragonball's always played a lot with visual expectations: the strongest version of Frieza is the smallest, Vegeta's much stronger than the huge Nappa, plenty of big guys are total jobbers, etc. Android 18 had some tracers of being a grappler in Extreme Butouden and I thought it nice there. I particularly liked the ground-to-air throw where she just grabs someone by the leg and slams them into the ground.

As far as grapplers go, though, I'm a big fan of Recoome. I read the manga some time ago and felt like him facing Vegeta and Gohan were great fights, going back to them.  And he doesn't seem as dumb without Chris Sabat voicing him.

Plus Android 17 and 18 are in the new arc in Super, so maybe it's a good time to wait and see if they have some cool new stuff. Probably not, but who knows.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 18, 2017, 01:53:38 am
I don't think the grappler role fits Andoid 18 well,im not seeing this because she is a girl.

Blue Mary says "hello!"
Title: Re: General HDBZ Discussion topic
Post by: lui on March 18, 2017, 01:54:24 am

I think it's a good idea to have her be a laura type, it would be interesting
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on March 18, 2017, 01:55:40 am
Um, Recoome was kind of an idiot.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 18, 2017, 01:58:43 am
Blue Mary says "hello!"

Of course she does. Blue Mary is just an Android 18 cosplayer anyway. :P

Um, Recoome was kind of an idiot.

You have to be kind of an idiot to be in the Ginyu Force. But Recoome was also treating Vegeta like a baby because he's strong enough to; that's also why the rest of the Ginyu Force took the whole scene so casually until Goku showed up.
/dbznerddebate
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 18, 2017, 02:09:17 am
shit, i meant saying not seeing

one small mistake can ruin you :/

EDIT:
Also,Thammy i know Dragon Ball can mess you up with what to expect
but about 18 being a grappler,i don't know
Fuck it,do as you wish.
I would like a Broly Z2 as a grappler that would be interesting and devestating.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 18, 2017, 02:12:53 am
shit, i meant saying not seeing

one small mistake can ruin you :/

No harm no foul.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 18, 2017, 02:21:56 am
You say that because you are "i presume" not a woman and "i also presume" not a modern feminist  either xD

But it's all 18 this and that i would like 17 or 16 to have some attention too,here or in general.
Yes,i know she is a fan favourite but come on,
Imagine the K' of Dragon Ball and robo-grappler with rocket punches xD
Now i think of it a K' inspired Android 17 would be great,because he seems a bit lazy and laidback.
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 18, 2017, 02:38:52 pm
The Huge, Slow,  Muscular, Male Grapplers stereo-type is nowhere near as common as it was years ago. I'll list just a few:
Vice, Blue Mary, Ramon, Hinako Shijou, Shermie B. (SNK)
El Fuerte, R. Mika, Laura (CAPCOM)
Tina, Lisa (Dead or Alive)
El Blaze, Vanessa (Virtua Fighter)
Nina, Anna (Tekken)
There actually alot more but hopefully you get my point.

Also, Piccolo is NOT a grapple character at all! He has a blockable drag-reset. Hell, Vega & Ibuki (Street Fighter) are Grapplers by THAT definition. I say anyone with 3 or more command grabs is considered a Grappler type - At least in a 2d fighter.

I suggested Android 18 be a grappler it would make her way different from the rest of the characters in the game. Especially, any of the females in Dragon Ball.

16 would've been the obvious Grappler pick of the 3 but him being a boxer type would take advantage of his massive reach. And would make him different from the rest of the  potential "Big Guys" in HDBZ. Also, there isn't really anyone else that important enough you could put in as a boxer type. You could make 16's style an omage to Colonel Silver.

Colonel Silver fought like a Boxer the filler episode against 4 other boxers and again in DRAGON BALL ORIGINS 2. You could even name some of the Punches after him. Like Silver Hook/ Silver Straight. Almost as if 16 idolized Silver. And for those you might not know, 16 is actually Gero's son who was also in the Red Ribbon Army. So it would all make sense if 16 fought like Silver.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 18, 2017, 02:51:22 pm
Don't be salty, he is in some essence a throw character or something similar..

JNP told me so, because he can hold and control his combos for quite a while which is true.

Forum question:Is it possible to quote posts from other threads?
So i can show you.

As far as i know,there are these types of characters in any form in fighting games,  Grappler,Zone and Rush
I might forget something here though

EDIT:Here, from a small conversation in Picc's release thread a while ago
It's the movement speed ,the animation is fine.
Piccolo is the slowest Z2 character yet.
I asked that i while ago and i was told it is part of his "clunkiness".
Also,and expect the speed to be fixed as it's on purpose like this
I like to think of him as a weird version of a throw character. Because once you land one of his several set up moves you basically control them for a good while. Think of it like King's multi part throws from Tekken but with strict timing windows.

I know that a Grappler doesn't need to be a rival of Zangief in muscle
but from how she does things she seems fast,fast and furious.
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 18, 2017, 03:20:19 pm
Oh please don't bother with that, lol! If JNP wants to call Piccolo a "Grappler" that is absolutely fine.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 18, 2017, 03:23:12 pm
JNP used the wrong word for "grappler", when he instead wanted to say "groper".
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 18, 2017, 03:53:06 pm
That was a very loose use of the word there :p He's not a grappler at all in the literal sense. I just meant that once he lands one of his many setup options P2 basically loses ctrl. But that's not really any different than the way the rest of the cast does it. He just has more emphasis on needing his setups.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 18, 2017, 04:23:53 pm
Piccolo is the vegan version of a grappler. You can eat it the same way, but you're kidding yourself if you think they're the same.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 18, 2017, 05:14:49 pm
As i previously said,fuck it.
I play fighting games for fun and know the basic things by name,other than that i take notes.
Groper,what is that?

Anyway,say you want to make her as Z2,
How many throws should she posses as a Grappler?
or what kind of properties should her moves have?
If you want her slow that might be a problem against the whole cast,maybe only against the fast ones.
Title: Re: General HDBZ Discussion topic
Post by: Norik on March 18, 2017, 07:22:09 pm
Hm... with all this talk of grapplers and boxers now I can't help but picture 16, 17, and 18 as Clark, Ralph and Leona.

I dig it.
Title: Re: General HDBZ Discussion topic
Post by: ,mem on March 18, 2017, 07:45:47 pm
I think her special mode should have 17 and 16 as strikers that take away more of the meter when used. They could fill up a meter below the other but only ifnthey hit the opponent when they aren't blocking.

Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 18, 2017, 08:01:56 pm
I think her special mode should have 17 and 16 as strikers that take away more of the meter when used. They could fill up a meter below the other but only ifnthey hit the opponent when they aren't blocking.



Seems like a better idea for Captain Ginyu. There was a MUGEN Iori I had some years ago that had Mature and Vice as Strikers the hung out in the Background until the player used appropriate Command. One or Both would then Jump in and do the attack you asked for. It was similar to how Captain Commando worked only you could see the Helpers in the Background the whole Match.

As i previously said,fuck it.
I play fighting games for fun and know the basic things by name,other than that i take notes.
Groper,what is that?

Anyway,say you want to make her as Z2,
How many throws should she posses as a Grappler?
or what kind of properties should her moves have?
If you want her slow that might be a problem against the whole cast,maybe only against the fast ones.

I mentioned this in my Original Post but I guess I can try and go a bit more in detail.

First Question: Not sure if this is a Rule, but I've noticed almost all Grapplers typically have at least 3 go to Command Throws.
=============
Second Question: The idea is to Model Android 18 after Laura from Street Fighter V. Laura is one of the fastest, in not the fastest, Grappler currently in SFV. Here are some videos to reference from.

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

What makes Laura so quick is her ability to limit her opponent's spacing with her Thunder Clap Projectile. Thunder Clap is a Chargeable, slow moving projectile that would work nicely as 18's version of a Destructo Disk. Laura can also charge in with Dashing Elbows AKA Bolt Charge that have Grappling Follow-ups.  So 18 would have something similar to Vegeta's Dashing Elbow. Again, those two moves are just to set up for Grabs.

After the Dashing Elbow it would flow something like this.
Dashing Elbow > Leg Hold Slam OR Arm Breaker Kick OR Air Toss.

Leg Hold Slam: 18 has an Unnamed Grab in Super DBZ (8:31 in the last video VS Cell) where she grapples the opponent by their Feet and Slams them into the Ground.

Spoiler, click to toggle visibilty

Arm Breaker Kick is purely a reference to how 18 broke Vegeta's arm. Alex, also from SFV, has a Normal Back Grab with a similar animation that I'm, proposing. In it, Alex slides the opponent past him then performs a jumping kick to the back of the opponents head. I'm saying, 18  could strike a bit lower which will visually hit the opponent in their arm. So, This Grab will Switch Sides and cause a Crumple state(possibly an EX trait).  Laura's Split Break also switches sides in the same way. Basically, these moves will get 18/Laura out of Corners. Also, If you have already launched a Charged Destructo Disk, it will hit the 'Crumpled' opponent for extra damage. Charged Version of the Destructo Disk stay on screen longer. The flow would look something like this.

Charge Destructo Disk> Dashing Elbow> Arm Breaker Kick> Opponent is now in the path of the Destructo Disk and Defenseless.

There is also a Dragon Punch version of the Dashing Elbow. If connected, 18 would then Toss the opponent to the Ground. Similar to Rose's (SFA/SF4) Soul Throw. 18 performs a similar throw in the Boutoden Series (SNES).

Laura also has a Special Move that not part of her Bolt Charge Attacks called Sunset Wheel. It's a Stationary Grab. Infinite Hold is a Reference to 18's move in Super DBZ shown in the video above. Both dash(EX Only), flip, and leave opponent a Hard Knockdown state. EX version would Dash just like 18 does in Super DBZ.

I also proposed that 17 and 18 fight a bit like Billy and Jimmy Lee from Double Dragon. I provided a video in the original Comment , which are a Edited Version of the two from Super Double Dragon. In the video, Jimmy performs an over-head Crescent Kick to Sweep. Very Similar to the Move 18 has in the Boutoden Series. Jimmy also has the same Leg Hold Slam.

=============

The Basic Strategy would be to use Destructo Disk to limit the opponent's Movement Options. Then Use the appropriate Dashing Elbow, Forward or Anti-Air to Grab the Opponent. Use Infinity Hold when Close. Over head kick when Necessary. 
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on March 18, 2017, 08:32:11 pm
I love the Laura/ Blue Marry idea for 18.
In the show she and 17 seemed more like rush down characters who worked in tandem. If 17 does show up in the game in the 2 VS 1 mode 18 can lock the opponent down with steady projectiles, and 17 can rush them down.
Then the twins will be individuals with their own incentives to play.

Destructo Disk is such a Krillin signature move.
I know she got married to Krillin, but she never used the move in the show.
Can she just use a charged energy blast? It would irk me to see her doing a move she never used.
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 18, 2017, 08:46:53 pm
I love the Laura/ Blue Marry idea for 18.

Destructo Disk is such a Krillin signature move.
I know she got married to Krillin, but she never used the move in the show.
Can she just use a charged energy blast?

The idea would be for her to use it completely differently than Krillin. I would think Krillin would use it more as a keep away tool. Maybe even shoot multiples like Guile:

Spoiler, click to toggle visibilty

and 18 uses it to get closer.

 As far as things in the Show, Chi-CHi never used the Power pole and Bansho Fan in the show but she did in a video game . 18 usually has the Destructo Disk as one of her moves in most games she is in. As far as I know, Z2 usually likes to take ideas from all sources so I wouldn't get too caught up with what the show does. If that were the case, you'd have to give the Destructo Disk to Goku as he used it in the show before.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 19, 2017, 01:33:17 am
Wow,you really go to the extra mile (and extra lines of typing) when you have an idea,i respect that.

All these suggestions for 18 are good and all
Why everyone is all about 18? Show some love to 16 and 17 too.
Say she is confirmed as a Grappler, i would kind of worry that no one else can be a Grappler (or have some parts of it)
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on March 19, 2017, 02:31:13 am
Wow,you really go to the extra mile (and extra lines of typing) when you have an idea,i respect that.

All these suggestions for 18 are good and all
Why everyone is all about 18? Show some love to 16 and 17 too.
Say she is confirmed as a Grappler, i would kind of worry that no one else can be a Grappler (or have some parts of it)
I think people are eyeing 18 because they want some women in the game.
I know I would appreciate some women in the game.
Having a variety of characters to choose from is always a plus.

Having Laura didn't stop Street Fighter V from having Zangief, and Rainbow Mika.

Also having 18 be a grappler would work out just fine.
The style of grappler show would be would be different than your average grappler.
She would rush towards her opponents to grab them, or counter an attack like Karen.
Very Jujitsu/Aikido/ Steven Seagal type of style would complement her bone breaking nature.

It would be cool seeing 18 counter attacks, and respond with comments like;
"Amature!"
"Pathetic!"
"As if..."
"Pa-lease..."
"Really?"
Heh, typing that out honestly made  me more  excited of the prospect of seeing her in the game. :)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 19, 2017, 02:46:23 am
Needing more female characters,that's understandable.
But for me personally the whole gang deserves attention.

As about the Grapplers you are right,if 18 Z2 is a Grappler i would like a Grappler Broly Z2........but i can only dream about it
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 19, 2017, 03:02:28 am
Why everyone is all about 18? Show some love to 16 and 17 too.

I did talk about them.....

18's probably getting all the attention because Smurfyeah is a big fan and brought her up in the first place. :P

Actually, I have ideas for most potential characters in the game. I just can't spend my time typing them out all day.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 19, 2017, 03:02:59 am
18's probably getting all the attention because Smurfyeah is a big fan and brought her up in the first place. :P
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 19, 2017, 03:09:23 am
If/when we do a grappler I've totally called dibs!
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on March 19, 2017, 03:11:24 am
And, I happen to have some possible refs for those characters' artwork to use as possible bases. But, you probably knew that, for those of you on HDBZ's Discord
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 19, 2017, 03:12:54 am
If/when we do a grappler I've totally called dibs!

I've heard grapplers are a challenge to code. No idea why. As I only know some very basic coding, so I've never looked into it.

And, I happen to have some possible refs for those characters' artwork to use as possible bases. But, you probably knew that, for those of you on HDBZ's Discord

Oh, Right you hit me up the other day. I think I'm good. I found this image a while back. Forgot to share it.
Spoiler, click to toggle visibilty

I can handle the Big Portrait. Thanks anyway!
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 19, 2017, 03:13:06 am
The grappler should be 18 and Recoome fused with the Potara earrings, with one of their strikers being 17 + Nappa and the other being 16 + Broly, both fused with the fusion dance. That way nobody is ignored and Team Z2 gets all those characters out of the way.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 19, 2017, 03:17:01 am
I've heard grapplers are a challenge to code. No idea why. As I only know some very basic coding, so I've never looked into it.
That's part of the reason I want to do it!!!
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 19, 2017, 03:22:22 am
That's part of the reason I want to do it!!!

I knew there was something I liked about you. LOL!
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 19, 2017, 06:54:46 pm
Cooler Broly and 16 make good grapplers.

Cooler would catch yer face with his foot.

17 or 18 would be swell as a duo. all supers would be together, and maybe some EX attacks would have 17 appear in. with 18 being the main gal
Title: Re: General HDBZ Discussion topic
Post by: ,mem on March 19, 2017, 06:56:35 pm
Perhaps 17 joining 18 could be her extra mode like Goku's justice mode.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 20, 2017, 02:15:57 am
I have a bit feeling that 18 comes next and as a Grappler.

Smurfyeah,about the attention 18 has i meant generally,to all fans.
Though yes you talked about her here first.

*Im still rooting for a K' inspired (or even Yamazaki if he's proper) Android 17....

EDIT:  BRAINSTORM
Maybe you can do what the two guys above say,as a duo like Cait and Sith from Chaos Code
or even as 18 as you want her a Grappler initially but change role and properties entirely when 17 shows up.
Be it her Z2 mode or something......
Even that niche goes to Tien a tiny bit as it seems but uuuh who cares,it might be great.
Title: Re: General HDBZ Discussion topic
Post by: WizzyWhipitWonderful on March 20, 2017, 05:27:45 pm
Quick question guys?

Was the 16 minigame idea scrapped COMPLETELY?
Title: Re: General HDBZ Discussion topic
Post by: hatter on March 20, 2017, 05:35:43 pm
Don't hold me to it, but I think it was either cancelled or put on hold because of coding problems.

Shame really if being cancelled is teh case, I would have loved to see it come to life.
Title: Re: General HDBZ Discussion topic
Post by: Iced on March 20, 2017, 05:56:25 pm
Quick question guys?

Was the 16 minigame idea scrapped COMPLETELY?

Yes. Destroying sixteen just didnt feel right. It was like making a minigame in street fighter where you destroyed megaman.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 20, 2017, 07:57:52 pm
Yes. Destroying sixteen just didnt feel right. It was like making a minigame in street fighter where you destroyed megaman.

Sounds like something Capcom would do nowadays.
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on March 20, 2017, 09:26:00 pm
I don't think 17 and 18 should be a pair. We already have Tien and Chiatozu, no need to repeat that concept. 18 is MORE than capable of existing on her own, and if she were to be added, she absolutely should, seeing as there's a lack of female presence in the game.

Frankly, there's just so much awesome stuff that can be done with 18, that shoehorning 17 in there would be a waste of effort, a waste of 18's potential, and probably a waste of 17.

Anyways, for grapplers, there's the obvious "big body characters" Nappa, 16, Recoome and Broly. A more obscure option could be Bulma in a mech.  Grappling for 18 just doesn't fit her style, IMO. I'd like to see her with far more graceful and agile style.
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on March 20, 2017, 09:54:45 pm
If #18 ever does make it in, and #17 is ever incorporated into her moveset, he should only be there as one of her Supers, but other than that, them working as a pair would be interesting on paper, but pretty damn specific to code, from my brief experience as a coder.

Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: WizzyWhipitWonderful on March 21, 2017, 12:00:01 am
Quick question guys?

Was the 16 minigame idea scrapped COMPLETELY?

Yes. Destroying sixteen just didnt feel right. It was like making a minigame in street fighter where you destroyed megaman.

Ah, understood; must be some bigger future plans.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 21, 2017, 12:52:54 am
Frankly, there's just so much awesome stuff that can be done with 18, that shoehorning 17 in there would be a waste of effort, a waste of 18's potential, and probably a waste of 17.
Anyways, for grapplers, there's the obvious "big body characters" Nappa, 16, Recoome and Broly. A more obscure option could be Bulma in a mech.  Grappling for 18 just doesn't fit her style, IMO. I'd like to see her with far more graceful and agile style.

Well a "Rush" or Zoning role to be accurate might fit her perfectly.  ...or antagonize Gohan in mobility........

Question for Z2 guys: Is it possible to include to characters with the same gimmick?       Having it a bit different of course.
Say,would you include a highly *combo-able character to pair with Vegeta?Or is the high "Combo-abillity" only for Vegeta?

*=As to have huge combo potential which Vegeta has as fas i know
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on March 21, 2017, 04:10:50 am
If #18 ever does make it in, and #17 is ever incorporated into her moveset, he should only be there as one of her Supers, but other than that, them working as a pair would be interesting on paper, but pretty damn specific to code, from my brief experience as a coder.

Spoiler, click to toggle visibilty

At the most, give him a cameo in the entrance. 18's gameplay, as one of the few female DBZ characters, should be all about her, especially since she' brimming with so much potential.
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on March 21, 2017, 05:36:43 am
Now, it'd be awesome to have 18, but please don't do it because of the "gotta have a female character in there" shtick.  That never works out.  Look at Amy Rose from the Sonic games and anime.  As the Grumps put it: "Her personality is 'girl'".
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on March 21, 2017, 10:16:11 am
As the Grumps put it: "Her personality is 'girl'".

The Grumps don't know half of their shit when playing Sonic games. Why take anything they say about the Sonic series into consideration when they purposefully make every Sonic game they play look shittier than they actually are?
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on March 21, 2017, 10:24:39 am
After that Red Ribbon nod at the end of the last trailer, adding 18 would be a great way to deliver on that tease.
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on March 21, 2017, 10:30:54 am
Yeah. Well, it's more than likely Cell, but #18 would be a nice addition.

Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 21, 2017, 10:22:13 pm
I just cant see how 18 is a grappler. No issues with her having some grappling moves but thats not how she fights. She plays keep away and comes in for close combat when the opponent is open.

she just doesn't fight like that so its superrr out of character, imo launching someone in the air then grabbing their leg and smashing them down fits well (tribute to Trunks flying towards his daddy). + android, so i'd assume you'd do some sort of Ki thing, they dont charge or anything
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 22, 2017, 12:38:39 am
I just cant see how 18 is a grappler. No issues with her having some grappling moves but thats not how she fights. She plays keep away and comes in for close combat when the opponent is open.

she just doesn't fight like that so its superrr out of character, imo launching someone in the air then grabbing their leg and smashing them down fits well (tribute to Trunks flying towards his daddy). + android, so i'd assume you'd do some sort of Ki thing, they dont charge or anything

Not saying 18 should do suplexes, power bombs, SPDs or giant swings. With the exception of one, the grapples mentioned where all performed by 18 in her previous game appearances. The Leg Grab you are describing, is from Super DBZ which was already discussed. To be honest, kind of makes me think you didn't read my comment about how I'd build her. No worries if you didn't but I'd appreciate it if you did as it may change you mind. Besides, most of the listed grabs are just strikes with theatrics anyway.

Also, not saying you're wrong but the description you provided for 18's fighting style seems like every character in DBZ.  They all play keep away, or dodge, and go in when they see an opening. Hell, Broly fights that way in the movie. You only saw him rush in more because he was considerably superior in strength and pissed, really, really, pissed. You can take SSJ Goku's Moveset and give it most of the current and future HDBZ cast and it would make sense. The Budokai games were proof of that. Remember, there wasn't THAT much variation in the moves sets when that game first came out. I just felt like 18 being a grappler makes her feel brand new to HDBZ. Also, there isn't really another female character that fits being a grappler - hardly anyone in DBZ actually grabs. Then again. if Z2 goes with the female Broly in Super, lol!

As I mentioned before in a previous comment, Grapplers in fighting games aren't always a Zangief type. Which is why I keep defending my stance on the character. The Z2 has stated numerous times that they look at all forms of media when creating a HDBZ character. I just followed that same method and came up with this. If Z2 Team hates this idea, I'm ok with it. I'm not the one Spriting her, not currently at least. Just figured everyone wanted a new play style - I know I do. I'm also aware that you can't please everyone.

Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on March 22, 2017, 01:12:16 am
If anything, 18 would be a charge character.  Just seems to suit her style for some reason.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 22, 2017, 02:23:45 am
Im surprised no one hasn't mentioned Krillin yet.
I wonder what you would do with him,i would say i fast and maybe rushdown,close and personal. (hope i don'r mess that up).
Leave 18  a Grappler as Smurfyeah suggests and have Krillin a rushdown,a powerful duo in Sim Mode.     (Being different chars not Tag-Team char)
Really,though for those who know fighting games to the core,what do you suggest about him in Z2 playstyle?
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 22, 2017, 06:31:13 pm
I can imagine Fasha being the type to crush people with her legs, do suplexes and all that though. Fasha the mighty



Title: Re: General HDBZ Discussion topic
Post by: PlasmoidThunder on March 22, 2017, 07:12:13 pm
If anything, 18 would be a charge character.  Just seems to suit her style for some reason.

I recall seeing a comment by Balthazar on one of his videos stating that they weren't going to be doing charge characters on the basis of the motions being too difficult for keyboard users, which I assume is referring to the delta/pretzel motions some have.

Unless I'm misunderstanding something, that same logic would also rule out full-circle grappler characters.
Title: Re: General HDBZ Discussion topic
Post by: ,mem on March 22, 2017, 07:19:45 pm
I can do a pretzel on a keyboard as long as the command comes out smoothly like with divinewolf's characters. Grapplers with 360s is like murder to me so...yeah I agree there.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 22, 2017, 07:27:40 pm
Gotenks will have a mix of charge and normal commands.

If we make a throw character he/she will have 360 and 720 motions. Or the shortcut variety anyway (270?)
Title: Re: General HDBZ Discussion topic
Post by: PlasmoidThunder on March 22, 2017, 10:08:11 pm
Well that's good to hear then. I like me some charge characters and was understandably disheartened when I read Balthazar's comment.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 22, 2017, 10:14:17 pm
I'm shaking things up >:)
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 23, 2017, 11:19:06 am
There's just no point in opposing you c: charge em up!
Title: Re: General HDBZ Discussion topic
Post by: Iced on March 23, 2017, 11:36:14 am
Ill shake them down, every move is now a direction and a button. Smash bros style, to help our friends that love combos. /s
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 23, 2017, 06:13:32 pm
(Giant post warning: don't quote the whole thing!)

Looking at the manga, Android 18's only major fight is with Vegeta. She doesn't use any ki attacks, mostly just normal punches and kicks. But she does do this this:

Spoiler, click to toggle visibilty

Not wrestling moves, but restricting her opponent's movements to damage them, so they make sense being implemented as grapples in a fighting game. So I like the idea of her being a grappler. Not a power character, but one that relies on getting in close and can't perform as well in long range. Probably a speed or balanced character.

Since she's known for breaking Vegeta's arm in the middle of their fight, maybe her emo mode could have her apply debuffs with her special moves. One move where she breaks your arm and your damage goes down, one where she breaks your leg and your speed goes down, etc. Can you pull that off in MUGEN?

Im surprised no one hasn't mentioned Krillin yet. ... Really,though for those who know fighting games to the core,what do you suggest about him in Z2 playstyle?

Now Krillin's one of my favourites so I've got a stronger impression of him. Everyone knows the Kienzan, but he's also got a bunch of Ki moves are that very difficult to dodge: Double Tsuihikidan, Kakusandan, etc. On the flipside he's got short limbs and he's rarely been as strong as his opponents. So I think of him as a meter hog. A character who has really great tools for doing both reliable damage and capitalizing on an opportunity, but he needs super meter to use them.

As for how he fights when he doesn't have a super move available. I'm thinking that until he gets the meter he'd be running around relying on pokes because his damage isn't great otherwise and he doesn't perform well when his opponent gets close. That's a bit like the Krillin experience, right? Running around someone much stronger trying not to get killed. I'm thinking that most of his attacks will mostly be combo fodder because his limbs are short to use them safely, but he'll have some unsafe rushing attacks when he wants to get a surprise hit in. He always seems fond of sudden flying kicks:

Spoiler, click to toggle visibilty

Makes sense for some with short limbs. Maybe give him divekick version too so he can do surprise attacks from anywhere. The combos might not have high damage, but he'll use them to build meter and maybe throw his opponents off their game.

I'm also thinking that a lot of his special moves will more to confuse or distract his opponent. Part of it is to keep his opponent from getting in an beating out Krillin due to their longer-ranged normals, but part of it will be throwing them off to create openings. Krillin was always good at doing that too:

Spoiler, click to toggle visibilty

Not saying he should necessarily have a move where he blinds the other player with his shaven head, but having moves that give him the confusing fighting style.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 23, 2017, 06:19:06 pm
Somebody sits on the Thinking Chair a lot.

I thought Smurfyeah had the largest post here for a while.
The only thing i have to say to you is hold those ideas of yours until they are "official" sometime.
You'll have a lot to say by then :mlol:
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 23, 2017, 06:21:53 pm
I am a Professional Dragonball Nerd (PDN). Overthinking Dragonball is what I do.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 23, 2017, 06:24:14 pm
You,Lightscarecrow and others make me feel bad for being here for the fighting game part,mostly :mlol:
Title: Re: General HDBZ Discussion topic
Post by: ,mem on March 23, 2017, 09:45:54 pm
Sorry if this was anwered earlier but who is planned to be in the next build.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 23, 2017, 10:04:36 pm
You can see the development threads in the corresponding section.
To answer your question, we are currently working on Buu, Gotenks and Tien
Title: Re: General HDBZ Discussion topic
Post by: ,mem on March 23, 2017, 10:21:31 pm
Oh okay thanks
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 23, 2017, 11:15:51 pm
I might sound like a dick here and im sorry but if Tien is supposed to be in the next build,you'll have to wait for a long time....
Hope he is not a great fuzz for you.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 23, 2017, 11:23:04 pm
The upcoming build has the same 9 chars. Just rebalanced and retooled.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 23, 2017, 11:29:11 pm
Thank you for informing me.Now i know to envelop my Buu/Gotenks hype and put it somewhere,hope it doesn't die out.
But what do you mean by retooled? Rebalanced i understand but that no....
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 23, 2017, 11:33:36 pm
Some stuff added or altered to act differently.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 23, 2017, 11:36:32 pm
Last question on this,then i won't bother you anymore for now.
You mean moves or properties on moves?

*I know you guys have to sprite a new move for it to be added but it could be for balance reasons
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 23, 2017, 11:43:15 pm
Both moves and properties of moves.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 24, 2017, 12:39:56 am
Some moves have been nerfed and others buffed to balance the game
Title: Re: General HDBZ Discussion topic
Post by: Keaton on March 24, 2017, 02:02:19 am
Oh well, I thought Buu would make it (I assume he is the most complete of the 3 projects right now). Do all 9 chars have AI in this new build?
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 24, 2017, 02:14:26 am
7 of 9 have ai. Among the entire previous releases this build probably has the most adjustments to make it a more solid experience. We're going through a large transition to make a better full game product. The build after this one should hopefully finish fleshing out the largest full system changes we wish to incorporate and tweak.

Also to note:
There generally won't be large surprises stuffed into builds. Piccolo is the new character for this one. You'll get Buu and Gotenks early just like him. It's a really good way to beta test and balance by releasing stand alone early.
Title: Re: General HDBZ Discussion topic
Post by: PlasmoidThunder on March 24, 2017, 02:18:09 am
Out of interest, are we still going to be seeing individual public releases for the updated versions of characters? Unless I missed something, I don't think completed Freeza and Gohan were ever released as standalone characters.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 24, 2017, 02:22:59 am
Yes, every char will be updated individually as well on Balthazar's site.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 24, 2017, 04:51:17 am
(http://network.mugenguild.com/justnopoint/HDBZ/HDBZ0.png)
Title: Re: General HDBZ Discussion topic
Post by: Ethan The Human on March 24, 2017, 05:15:00 am
New small portraits look awesome! Just out of curiosity, will the alt .sff for Gohan be in the new build?
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 24, 2017, 05:36:20 am
 Yes it will!

(http://network.mugenguild.com/justnopoint/HDBZ/HDBZ04.png)
Title: Re: General HDBZ Discussion topic
Post by: Keaton on March 24, 2017, 07:07:46 am
That looks awesome! Sorry for being so stingy about AI. Just counting the days till that new build is available.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 24, 2017, 07:39:24 am
Well part of it's my fault for not doing ai for Piccolo. But I still had to take of Goku, SSJ Goku, and Gohan. Plus update the screenpack and put together the full build. Orchestrate everything with ikemen. And even started spriting my own stage from scratch!

But it's all good. Have another pic showing off fonts HQ made and I implemented!

(http://network.mugenguild.com/justnopoint/HDBZ/HDBZ000.png)
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on March 24, 2017, 12:36:26 pm
I feel the font is a little too high.  It looks odd covering up the lifebar.

If that sounded crappy, I apologise for that.  It wasn't my intention.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 24, 2017, 12:55:00 pm
It was originally placed lower, but then it was creating a conflict with Gohan's Facebook winpose
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 24, 2017, 01:03:36 pm
I feel the font is a little too high.  It looks odd covering up the lifebar.

If that sounded crappy, I apologise for that.  It wasn't my intention.
Never apologize for giving us feedback. If I can't handle that you feel something "looks off" then I don't need to be doing this! Always feel free to tell us if something seems off to you for any reason!!! :)

(http://network.mugenguild.com/justnopoint/HDBZ/HDBZ0007.png)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 24, 2017, 01:23:13 pm
Well,those look nice :thumbsup:
But it kind of makes me sad that there won't be some new character along,got to wait more i suppose. (but atleast new stage!!!)
Also,will/could Hercule get updated?
Also,is it me or does this new build grab you by the neck? It seems big changes and  things come along this one.

EDIT:Is it me or is Goku a bit retouhed in the spriting part? He almost has the same detail as Piccolo
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 24, 2017, 03:01:15 pm
Piccolo is your new character! >:-(
He wasn't even IN the Majin Build!!!

Hercule got a new portrait with a few other characters. He came out lucky!

Also,is it me or does this new build grab you by the neck? It seems big changes and  things come along this one.

Yes it does. I've never heard this phrase but it doesn't sound positive XD

Quote
EDIT:Is it me or is Goku a bit retouhed in the spriting part? He almost has the same detail as Piccolo

It's you. We wouldn't let Balthazar remake Goku now for anything! Even letting him update a sprite or 2 would be too risky!!!

Oh look, not Goku and Piccolo!
(http://network.mugenguild.com/justnopoint/HDBZ/HDBZ00001.png)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 24, 2017, 03:22:49 pm
I sounded mean? im sorry,impatience and hype gets the better of you,quaranteed.  Plus,i got used to him a bit........so yeah.
Also,i didn't want to say "by the balls" so i said this,which sounds equally negative.
Are you going to release this new build soon? Or you are just teasing us with pretty images?  :mlol:
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 24, 2017, 03:27:05 pm
You didn't sound mean. If I'm using smileys 99% of the time I'm joking or trying to use them to diffuse a situation so I don't sound super mad. In this instance it's for joking.

About the release... maybe look closer at the images hint hint

LAST IMAGE
(http://network.mugenguild.com/justnopoint/HDBZ/HDBZ000007.png)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 24, 2017, 03:33:46 pm
WAIT A MINUTE....
the frame count for each image in order is 0,4,0,7,1,7   as of 04/07/17

so in July?  :mlol: joke it's this order,   07/04/17      for me (that's how we write dates where i live)

EDIT:That's so genius,simple but smart :thumbsup:
.......if it's true at least.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 24, 2017, 03:55:57 pm
In the US we don't write dates like that.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 24, 2017, 04:04:56 pm
(https://abload.de/img/bd99sfiact.png)

:P
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 24, 2017, 05:33:58 pm
^ What he said. 
It's very confusing sometimes.
You Americans are oposite to some things.  (except car seat sides and many others),but it is alright.
Like Rugby,which you call Football or American Football, which (and i say this with no offence)
has an almost meaningless name,you don't use your feet to play the damn thing :mlol:
But that's okay with me,for as long as you don't mind me calling it "Rugby".

American habits aside,
Is it possible to have a Z2 gallery in the build with some sweet Z2 sprites?
Just as a nice fullgame feature.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 24, 2017, 08:37:59 pm
First of all, not all Americans use that date format, it's a US thing. And while all US citizens are Americans, not all Americans are US Citizens.

Second, Rugby is not the same sport as "American Football", although they have the same roots. Soccer comes from "Association Football" which was a way to differentiate it from "Rugby Football", so to be honest, the US folks are actually using the correct terms whereas in the rest of the world they are misusing the terms. And "Rugby Football" could also be differentiated between "Rugby Union" and "Rugby League"

Third, you also kick the ball in both "Rugby" and "American Football".

On topic:
Quote
Is it possible to have a Z2 gallery in the build with some sweet Z2 sprites?
Just as a nice fullgame feature.
No, impossible. The only way to do it is through an external application or software
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 24, 2017, 08:48:32 pm
The foot part in US Foortball is minor compared to the importance of foot in Soccer,as Americans call it.
I call them "Rugby" and "Football" to differentiate because it'll be a huge mind fuck otherwise if you don't like it then i'm sorry,end of that.

As about the gallery,it doesn't need to be in-build,more like a folder in the main files.
If Balthazar approves it of course.

EDIT:As about the "not all Americans are US citizens" isn't America considered only USA? Canada and Mexico don't count.
Im confused as f............
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 24, 2017, 08:54:01 pm
That gallery of sprites is called Fighter Factory 3 :P

No reason making the size of the game HUGE just to show the sprites outside of the chars themselves.
Title: Re: General HDBZ Discussion topic
Post by: HadeS on March 24, 2017, 08:56:25 pm
EDIT:As about the "not all Americans are US citizens" isn't USA  only America? Im confused..............

America is a continent, dude...

Just like Europe, Africa, Asia, Australia and Antarctica.

On topic: I love those screenshots you've been posting, JNP! I think the Win is odd covering the lifebar too but I think it's a nice touch! So, you guys should keep it!
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 24, 2017, 08:59:16 pm
This off topic was not my intent and yes the US is dumb in the way they order dates.

But anyway HEY GUYS RELEASE DATE SET FOR April 7th!!! Get ready! If all goes well you get a MUGEN ikemen simultaneous release! If all doesn't go well you just get a MUGEN one!

Also we edited Gohan's Facebook winpose so the win text is better placed. It makes far more sense to edit the chars around the system and not the other way around!

(http://network.mugenguild.com/justnopoint/HDBZ/mugen000.png)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 24, 2017, 09:02:50 pm
No reason making the size of the game HUGE just to show the sprites outside of the chars themselves.

So no gallery, okay thanks!!

America is a continent, dude...

That i know, but why Mexicans and Canadians or even Brazilians and such don't call themselves Americans?
I give up!!  The Admin Gods will kill me for not being on topic.

EDIT:Also, JNP there's an instance in the pose where a comment,supposadly readable is to low to be read.
And it has an actual meaningfull sentence too.It's the thread about Trunks comment on Gohan and Videl kisssing.
Mr.Popo's comment can't be read even if it's there,maybe im stupidly overthinking this.

Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 24, 2017, 10:57:54 pm
Is Gohan getting a different outfit ? at long last ? the sprites have changed?! have they!?
Title: Re: General HDBZ Discussion topic
Post by: Ethan The Human on March 24, 2017, 11:14:30 pm
Is Gohan getting a different outfit ? at long last ? the sprites have changed?! have they!?

http://mugenguild.com/forum/topics/alt-sff-gohan-z2-174445.0.html :D
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 24, 2017, 11:17:48 pm
There's an alternate sff for Gohan with his gi colored blue-ish and without his undershirt,to imitate his other famous outfit.
Made by Ethan the Human and Chamat,to my knowledge.It has high chances to be included,so to answer your question:   In a way,yes!!

EDIT:Or just see the post above mine  ^    :mlol:
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 25, 2017, 12:54:51 am
I NEVER KNEW IT WAS CONVERTED, I SAW THE ENTIRE SHEET BUT I HAD NO IDEA. BLESS YOU
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on March 25, 2017, 01:10:36 am
The .sff is available to DL for Gohan currently here: http://mugenguild.com/forum/topics/alt-sff-gohan-z2-174445.msg2252791.html#msg2252791

You can either DL the .sff now and have Gohan's alternate outfit ahead of time, or wait until April for the official HDBZ update.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 25, 2017, 01:59:58 am
Me? Wait? <_< ... >_>

(http://i.imgur.com/5d3yeNp.png) pfft he's already working on dat dodge !

(http://i.imgur.com/XbaiRCF.png) Then went off with Goku to train in order to keep up for the tournament! >:)

(http://i.imgur.com/P7haXly.png) But he got shafted and was smashed.

(http://i.imgur.com/sKUu7sg.png) HOWEVER! He has finally awoken!

(http://i.imgur.com/hvEDeHg.png)

And being as strong as he is, he can best even Goku and his kaioken no sweat!

Huehuehue



Title: Re: General HDBZ Discussion topic
Post by: Kercy on March 25, 2017, 02:36:40 am
Too bad they do not add new characters.
I will still enjoy this build to the fullest!
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 25, 2017, 02:46:02 am
Adding new characters without public testing would/could result in very broken characters. We don't exactly have a company of people paid to beta test these suckers :P
Title: Re: General HDBZ Discussion topic
Post by: ,mem on March 25, 2017, 02:52:52 am
That and i'd imagine it's better to get people testing that already know this kinda stuff. Though I wonder due to all the characters and progress that they've got going if the new one is going to be out later this year or early next. Eh i'll wait regardless.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 25, 2017, 03:40:26 am
I don't really think the next build will take as long as this one did.

Full Build Role Call!!!

(http://www.justnopoint.com/Stuff/HDBZ/mugen000.png)
Goku & Piccolo

(http://www.justnopoint.com/Stuff/HDBZ/mugen001.png)
Vegeta & SSJ Goku

(http://www.justnopoint.com/Stuff/HDBZ/mugen002.png)
Freeza & Majin Vegeta

(http://www.justnopoint.com/Stuff/HDBZ/mugen003.png)
Gohan & alt Gohan

(http://www.justnopoint.com/Stuff/HDBZ/mugen004.png)
Babidi & Satan
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on March 25, 2017, 04:21:59 am
@Just No Point: I'm gonna guess that Babidi's last (and up against Hercule) because you hate him the most. xD
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on March 25, 2017, 04:28:47 am
So, alt Gohan is gonna be an offscreen selection beside the original Gohan?
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 25, 2017, 04:41:26 am
@Just No Point: I'm gonna guess that Babidi's last (and up against Hercule) because you hate him the most. xD
Nah! I just went top to bottom, left to right! I love EVERYONE!

So, alt Gohan is gonna be an offscreen selection beside the original Gohan?
Correct!
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 25, 2017, 07:35:57 am
@Just No Point: I'm gonna guess that Babidi's last (and up against Hercule) because you hate him the most. xD
Nah! I just went top to bottom, left to right! I love EVERYONE!
LIAR!!!!
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on March 25, 2017, 07:42:11 am
Who can blame him? Least he doesn't hound for other people's GFs from the other side of the planet
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 25, 2017, 11:31:49 am
I may think he could possibly use like 1 or 2 tweaks...
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 25, 2017, 11:41:58 am
I don't really think the next build will take as long as this one did.
(http://www.justnopoint.com/Stuff/HDBZ/mugen000.png)
Goku & Piccolo

Thank God,yes!!

Is that a Z2 stage or just a regular stage used in Mugen?
I don't remember that place in Dragon Ball Z.
Also,you could have instructions on how to change SFFs for Gohan without costing a slot.
But being already there is easier i guess,like the KOF games.
I have to kind of get used to it.
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 25, 2017, 04:19:45 pm
I just want a full Mr. Satan character, I usually have to take him out the game completely as he is. =P
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 25, 2017, 04:25:30 pm
Z2 stage wishlist:

Gohan's classroom
Goku's kitchen
Inside a Saiyan pod
The ladies' exercise room from Roshi's favourite TV show
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 25, 2017, 04:28:27 pm
I just want a full Mr. Satan character, I usually have to take him out the game completely as he is. =P

Why do you do that?  If you can beat others with him then you are THE CHAMP :)
Also,this'll never happen i hate to say.Maybe a few things to be comparable with the rest,like a dash collision.
But that's wishful thinking.

Z2 stage wishlist:

Gohan's classroom
Goku's kitchen
Inside a Saiyan pod
The ladies' exercise room from Roshi's favourite TV show
I don't know about those but i have confidential info about a stage in the works.
It isn't shown here and i haven't seen it myself.Though it exists...i don't want to do spoilers.
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 25, 2017, 04:56:49 pm
Don't be so quick to shut an idea down. After all, they say if you want something done right you got to do it yourself. ;)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 25, 2017, 05:04:04 pm
Don't be so quick to shut an idea down. After all, they say if you want something done right you got to do it yourself. ;)

The less interest character of the roster yet you and I want him more of Z2 quality,go figure,as you Americans say.

Don't expect Z2 Team to sprite more of him,understandably.
But you're welcome to try,even though i must say........you might waste your time.
Title: Re: General HDBZ Discussion topic
Post by: Keaton on March 25, 2017, 05:05:41 pm
Now that you're mentioning stages:

Cell tournament
Supreme Kaio world
The "afterlife hero's" tournament
Babidi's ship (all phases)

Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on March 25, 2017, 05:06:38 pm
I just want a full Mr. Satan character, I usually have to take him out the game completely as he is. =P


Kind of like how he is in the Budikai games, only much weaker than the others.  I'd love to see that as well, but I don't see that coming from Z2Team anytime soon.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 25, 2017, 05:15:22 pm
Now that you're mentioning stages:
Cell tournament
Supreme Kaio world
The "afterlife hero's" tournament
Babidi's ship (all phases)

As i have understood,though i might be wrong,they do themed stages.
What i mean? Stages related to characters ,most of them anyway,for example:

Piccolo with the World Tournament,it would make sense based on the important fight of  Piccolo with Goku.
Plus,it is nice in arcade mode for characters to be related to stages rather than be random.
Cell Games is my pick from your suggestion, and a WRESTLING RING FOR THE CHAMP HERCULE!!  :mlol:
Though Satan City fits well too I suppose............
Title: Re: General HDBZ Discussion topic
Post by: WizzyWhipitWonderful on March 25, 2017, 05:51:35 pm
I'd love to see a Planet Vegeta stage with unknown sayians as spectators,
and a stage based on when Vegeta and Nappa landed on Earth.
Title: Re: General HDBZ Discussion topic
Post by: Kercy on March 25, 2017, 06:18:35 pm
If we talk about stages, Inside buu would be a very good idea with released Buu Z2.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 25, 2017, 06:30:39 pm
If we talk about stages, Inside buu would be a very good idea with released Buu Z2.

That's sick............in all meanings :mlol:
But it would be uniquely cool.
Also,how can Buu enter inside himself?    (that'll keep you busy thinking until next build's release xD )
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 25, 2017, 06:34:07 pm
If we talk about stages, Inside buu would be a very good idea with released Buu Z2.

That's sick............in all meanings :mlol:
But it would be uniquely cool.
Also,how can Buu enter inside himself?    (that'll keep you busy thinking until next build's release xD )

What?
(https://i.ytimg.com/vi/matlrAuXPSY/maxresdefault.jpg)
(https://i.ytimg.com/vi/3H0xoKAGfWk/hqdefault.jpg)
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on March 25, 2017, 06:45:19 pm
I'm in the minority that wants to see Kame House/Master Roshi's Island as a stage.

Also, the Cell Games Arena, inside Freeza's Spaceship, Supreme Kai's world, and maybe even a Gravity Room (either the one Goku trains in on his way to Namek, or the one Dr. Brief builds for Vegeta)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 25, 2017, 07:04:56 pm
I knew that Buu can do that,i was being a jerk xD.

And Kame House would be nice,as about the Gravity Room...
Zero de Armentis has one in the works almost Z2-ish,but you should ask for permission for it to be included,maybe.
Title: Re: General HDBZ Discussion topic
Post by: hatter on March 25, 2017, 08:13:33 pm
Zero de Armentis has one in the works almost Z2-ish,but you should ask for permission for it to be included,maybe.

Lol no.

If anything, it should be Djoul's work because of its quality, if they want to do a Kid Buu. Plus its closer to Z2 than armentis's stuff.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 25, 2017, 08:37:07 pm
Zero de Armentis has one in the works almost Z2-ish,but you should ask for permission for it to be included,maybe.

Lol no.

If anything, it should be Djoul's work because of its quality, if they want to do a Kid Buu. Plus its closer to Z2 than armentis's stuff.

Please don't disregard or criticize other people's works, unless you can do better. And even if you can do it better, don't disregard or criticize other people's works.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 25, 2017, 08:44:54 pm
To back up my post,here's a recent wip progress showcase for Kid Buu inside the Gravity Room/Spaceship stage,
also a wip by Zero De Armentis (cool sounding name,zero idea what it actually means xD )

It would be nice to not judge the contents of the video,i use it merely as proof of the stage's existence.
 
Title: Re: General HDBZ Discussion topic
Post by: Keaton on March 25, 2017, 09:04:24 pm
Now that you're mentioning stages:
Cell tournament
Supreme Kaio world
The "afterlife hero's" tournament
Babidi's ship (all phases)

As i have understood,though i might be wrong,they do themed stages.
What i mean? Stages related to characters ,most of them anyway,for example:

Piccolo with the World Tournament,it would make sense based on the important fight of  Piccolo with Goku.
Plus,it is nice in arcade mode for characters to be related to stages rather than be random.
Cell Games is my pick from your suggestion, and a WRESTLING RING FOR THE CHAMP HERCULE!!  :mlol:
Though Satan City fits well too I suppose............


Well babidi's ship and cell tournament would be obvious but The underworld touernament meyabe for ssj goku? and Supreme kaio for gohan maybe ha
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 25, 2017, 09:11:17 pm
Well babidi's ship and cell tournament would be obvious but The underworld touernament meyabe for ssj goku? and Supreme kaio for gohan maybe ha

Correct me if im wrong but the stadiums of the World and Other World tournaments are almost the same,identical looking.
Maybe with a few changes,here and there and change the color  a bit it might work.

EDIT:Also,judging by your profile,if you are Mexican and speak Spanish.....
       Could you please tell me if Zero de Armentis means something?   Out of curiosity.
    Thanks in advance!!
Title: Re: General HDBZ Discussion topic
Post by: Keaton on March 25, 2017, 09:38:14 pm
Well babidi's ship and cell tournament would be obvious but The underworld touernament meyabe for ssj goku? and Supreme kaio for gohan maybe ha

Correct me if im wrong but the stadiums of the World and Other World tournaments are almost the same,identical looking.
Maybe with a few changes,here and there and change the color  a bit it might work.

EDIT:Also,judging by your profile,if you are Mexican and speak Spanish.....
       Could you please tell me if Zero de Armentis means something?   Out of curiosity.
    Thanks in advance!!

(https://i.ytimg.com/vi/gbSemSf_h9w/maxresdefault.jpg) (https://lh6.googleusercontent.com/-hA0kKKT23l8/VmbPAaXWBcI/AAAAAAAA-pI/iB3A0vzNtxs/w1278-h650-no/4.png)
They look different to me, from the sky, the crowd etc.

AFAIK and IMO his username sounds like a Saint Seiya reference.  "de" means "from".
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 25, 2017, 09:41:13 pm
LOL @ dead Gohan kid
Title: Re: General HDBZ Discussion topic
Post by: Keaton on March 25, 2017, 09:43:18 pm
LOL @ dead Gohan kid

Lel didn't notice that. Also the other kid kinda looks like child Trunks.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 25, 2017, 09:50:40 pm
You did not notice Golden Toribot in Turtle School Gi? SHAME ON YOU!!! xD   It's a rare too.......:mlol:

But yeah maybe that stage can be the contrast of World Tournament.
Facing at the crow,the opposite side   and maybe add other things to look like Other World.
Also,thanks for the translation :thumbsup:
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on March 25, 2017, 10:19:03 pm
I don't really think the next build will take as long as this one did.

Full Build Role Call!!!

(http://www.justnopoint.com/Stuff/HDBZ/mugen000.png)
Goku & Piccolo

Is this a Red Ribbon Army base stage?
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 25, 2017, 10:40:27 pm
^
Now people will finally figure out the Red Ribbon references in the previous teaser video
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 25, 2017, 10:47:15 pm
^
Now people will finally figure out the Red Ribbon references in the previous teaser video

So that confirms that the next playable character is Hacchan! Mystery demolished, bring on the next video.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 25, 2017, 11:43:03 pm
Wait,the game is strictly "Z" right?
Or could teased character have some Red Ribbon ties?
If that's the case it's Android 20 or else Dr. Gero.
That's it,case closed,problem's solved and show's over :mlol:

Seriously,if Z is the main series you take chars from and Red Ribbon not being in Z,
then i wonder who aside all the Androids 16,17,18,19,20 and Cell could be.
About the Ribbon Army Base,could have an inwards HQ version like DBZ Budokai 2 does.
Title: Re: General HDBZ Discussion topic
Post by: Kercy on March 26, 2017, 12:08:32 am
And I was excited about a possible presentation of Cell or some Android :(
Title: Re: General HDBZ Discussion topic
Post by: ,mem on March 26, 2017, 12:48:30 am
And I was excited about a possible presentation of Cell or some Android :(

I'm gonna guess that would be in a build after the one after the next build.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 26, 2017, 12:53:22 am
As i see it,his debut won't be in a build at all. Just like Piccolo,he'll be released earlier for beta-testing.
All that,if he gets announced by the Z2 Team.  This method is confirmed by JNP.

*Also,Admins and Z2 Team almighty,please don't ban me because i post too much here,i start to get the impression im being a nuisance.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 26, 2017, 12:55:40 am
You're only being a nuisance when you say crap like that! We've told you about that. Have fun posting about the project. We love that you're energetic about it :)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 26, 2017, 01:05:15 am
You say that because you obviously haven't seen the posts before that.The most in the whole previous page.

Anyway, If the game's movelist template will be like the one Piccolo has,then is it possible for you
to have in some detail intros,winposes and some other features?
You know,things you had in the previous one and seemingly forgot or avoided
to include in this one,it was really informative.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 26, 2017, 01:08:13 am
I've read every post.

Those read mes take time and our roster is growing. We cut some stuff to streamline things. Most manuals don't talk about intros :p
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 26, 2017, 01:19:17 am
That i understand.
Though,it's good to have a little something here and there,especially when they explain fullgame features.
But alright,aside from that missing part it is as the old one.And who reads manuals anyways? Most gamers skip the tutorials if possible :mlol:
Title: Re: General HDBZ Discussion topic
Post by: ,mem on March 26, 2017, 01:22:45 am
Yeah skipping tutorials....*remembers Friday Night Fisticuffs* So anyway can't wait to see the next build. Take your time and all that I can wait due to me not believing in due dates(the games those have ruined).
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on March 26, 2017, 01:54:31 am
It's awesome to see such an ambitious project as this.  I remember it was just about making Goku and Vegeta better characters than what they were in mainstream games.  "Oh, we're not gonna do a full game" and "Yeah, only Goku and Vegeta, not gonna tackle anyone else".  Then SSJ Goku followed soon after.  Then Satan (joke character), Gohan, SSJ Vegeta (who quickly became Majin Vegeta), and then when Freeza came out, it became: "There's more in store" and "Yeah, we're gonna do a full game now".  Piccolo now out and about and not one, but three new other characters  currently in the works and possibly getting released next year already.

I'm so glad I got to see this evolve into what it is now: one of the best fanmade DBZ fighting games.  Original sprites, original VO's, original stages.  Yes, very excited to see this become something from the passion and dedication over the years.

Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on March 26, 2017, 03:28:11 am
Probably #16. Cell borrows a lot of moves from the preexisting Z-Fighters, so #16 could bring something different to the table
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 26, 2017, 01:49:13 pm
After being on twitter for a bit,it poped up this:
(https://pbs.twimg.com/media/C7uA_7PX0AEyiL4.jpg)
from your account. Which is beautiful :thumbsup:
Too bad i didn't live during the time arcades were popular  where around,and my parents didn't allow me for the next ones   
(Tekken,Street Fighter 3 and even some old ones),because money.Thankfully,a friend gave me a disk with some popular
arcade fighting games a long time ago.

Enough about me,is this beast for the intro?
For a special mode? Which i highly doubt.........
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 26, 2017, 08:20:17 pm
i personally find the most popular characters most interesting in terms of combat and what they could bring into a game.

like Super Vegitto and Super Gogeta. Like the shit that they could realistically bring is just wild (in my head at least)

But other than the above 2 I think that Cell, Krillin, Broly,Trunks and Omega Shenron would be siiiiick. (Omega fr tho.. like damn)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 26, 2017, 08:34:47 pm
If i understand correctly no more than 2 versions of the same character are allowed,second one could be a risk as well.It takes space for more original characters and creators must choose wisely in which character to put their efforts and spend their time in.
SSJ Goku and M. Vegeta were uniquely different than their originals sure,but if you were a spriter in Z2 would you do a power-up form or a more actual original character?
If i could sprite i would do a Future Trunks Z2,what Z2 character would you sprite?
Title: Re: General HDBZ Discussion topic
Post by: Ethan The Human on March 26, 2017, 08:50:45 pm
If I had the time and skill to sprite a Z2 character I'd love to do Tien Yamcha Nekomajin Towa and Mira.  :laugh:
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 26, 2017, 09:05:23 pm
Yamcha is taken by Balmsold. You can still make him though.
The same goes for Tien,though that might be a challenge for you xD .
As for Nekomajin,i don't think anyone is working on it and i don't even know it, is it Majin Buu's pet cat?  :mlol:
(Because "neko" means "cat" in Japanese)

EDIT:As for Towa and Mira,they could be a duo a boss character yet still playable.
Title: Re: General HDBZ Discussion topic
Post by: ,mem on March 26, 2017, 09:15:10 pm
Yamcha is taken by Balmsold. You can still make him though.
The same goes for Tien,though that might be a challenge for you xD .
As for Nekomajin,i don't think anyone is working on it and i don't even know it, is it Majin Buu's pet cat?  :mlol:
(Because "neko" means "cat" in Japanese)

EDIT:As for Towa and Mira,they could be a duo a boss character yet still playable.

I believe Nekomajin is the blue cat character in the Z2 Sprite thread.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 26, 2017, 09:21:42 pm
I don't remember Nekemajin appearing in Z,even though i last watched the series a decade ago.
And if he/she was in the series my country's dub would make the name less confusing,Cat Demon,Demon Cat or something.
Then again he would appear atleast in one game,as popular as the Budokai series (i played 2 and a bit 3) or somewhere.
Title: Re: General HDBZ Discussion topic
Post by: ,mem on March 26, 2017, 09:22:49 pm
He's a character from a Dragon ball Parody by Akira Toriyama.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 26, 2017, 09:52:32 pm
He's a character from a Dragon ball Parody by Akira Toriyama.

I don't know him.Plus,why would anyone do a completely unrelevant character in Z2?
Besides of shits and giggles.
Title: Re: General HDBZ Discussion topic
Post by: Smurfyeah on March 26, 2017, 11:16:57 pm
He's a character from a Dragon ball Parody by Akira Toriyama.

I don't know him.Plus,why would anyone do a completely unrelevant character in Z2?
Besides of shits and giggles.

He's only illrelivant becuase you dont know who he is. This is Mugen, people can make whomever they want. So it would be nice if you stop shutting down everyone.
Title: Re: General HDBZ Discussion topic
Post by: Jango on March 26, 2017, 11:26:28 pm
Let's not get too excited about who gets in where (both for the theorists and naysayers) but for now, it's probably safe to assume that the team is going to keep things limited to stuff that happened in the canon Dragonball universe. In this case, even someone like Bulma would probably have a better chance of showing up than Nekomajin.

Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 26, 2017, 11:52:32 pm
He's only illrelivant becuase you dont know who he is. This is Mugen, people can make whomever they want. So it would be nice if you stop shutting down everyone.

I didn't shut down anyone nor did i intent to.I just found it weird,he' isn't in any game for now.Not even a refference of him in the "King of Fillers"that is Dragon Ball Super. (Please don't take seriously what i said about Super,DB Super fans).If he is refferenced somewhere in recent official Dragon Ball media please tell me so.Make him people if you want to.

On another note,nice profile avatar picture.

Let's not get too excited about who gets in where (both for the theorists and naysayers) but for now, it's probably safe to assume that the team is going to keep things limited to stuff that happened in the canon Dragonball universe. In this case, even someone like Bulma would probably have a better chance of showing up than Nekomajin.
Spoiler, click to toggle visibilty

As much as i want to see Broly Z2 and maybe Bulma Z2 with Tron-ish style,im afraid things are strictly "Z".
So no Dragon Ball favourites,fan-canon appearances or even movie characters (even though most of them are in "Z")
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 27, 2017, 12:03:28 am
If you're constantly telling people Team Z2's "rules", they might feel that you're shutting down their ideas. Team Z2 can tell you their rules as they feel is appropriate.

By the way, it's not entirely true that Nekomajin hasn't been in games, he's been in Supersonic Warriors as a support and in Dragonball Heroes.
Title: Re: General HDBZ Discussion topic
Post by: AlexSin on March 27, 2017, 12:08:40 am
Not even a reference of him in the "King of Fillers" that is Dragon Ball Super. (Please don't take seriously what i said about Super, DB Super fans). If he is referenced somewhere in recent official Dragon Ball media please tell me so. Make him people if you want to.
(http://i.imgur.com/S3TKc8V.png)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 27, 2017, 12:09:06 am
You make feel like a douche but alright.
Also,i must check out Nekomajin.
But no one said anything about Toribot or included him in a game,
which angers me since he is the Alpha God among meere beta gods xD

EDIT:Both of you make me feel like a douche :mlol:
But he is not in as a "physical" character :P

Also,is somebody really doing a Z2 version of him?
Im kind of curious to see his techniques if he has any.
Title: Re: General HDBZ Discussion topic
Post by: Iced on March 27, 2017, 12:22:01 am

As much as i want to see Broly Z2 and maybe Bulma Z2 with Tron-ish style,im afraid things are strictly "Z".
So no Dragon Ball favourites,fan-canon appearances or even movie characters (even though most of them are in "Z")

I have no idea what you are on about. Who made these "rules" of what characters are allowed in my fullgame project?
Title: Re: General HDBZ Discussion topic
Post by: lui on March 27, 2017, 12:27:33 am
i get that you're a super-fan agent but you really shouldn't act like you know anything about how the dev team works as if you actually are apart of it
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 27, 2017, 12:33:42 am
If i understand correctly no more than 2 versions of the same character are allowed,second one could be a risk as well.It takes space for more original characters and creators must choose wisely in which character to put their efforts and spend their time in.
SSJ Goku and M. Vegeta were uniquely different than their originals sure,but if you were a spriter in Z2 would you do a power-up form or a more actual original character?
If i could sprite i would do a Future Trunks Z2,what Z2 character would you sprite?

I'd do Super Vegito. but other than him there are a few others, Omega, Super 17, SSJ4s. GT has nice stuff


*imagines Golden Oozaru shit going on*
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 27, 2017, 12:34:48 am
I caught the wrong kind of attention,well....

I just say what was said here already,though that can change anytime (what you guys want in or out)
Also,if anything im a sucker for the fighting game part more,but i like Dragon Ball Z a lot still.
Okay im not part of the team nor will i ever be,because i don't have the skills necessary.
I get the message,i'll shut up now.

EDIT:Golden Oozaru huh? That could be a boss special.
Omega Shenron could have some neat moves.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 27, 2017, 12:37:17 am
No one told you to shut up tho

(http://i.imgur.com/wMcAOO2.png)
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 27, 2017, 12:39:37 am
I don't think you have to shut up, it's fine that you're excited. As long as you aren't putting words into people's mouths or shutting people down.

There are also ways to soften what you're saying so it doesn't come across as overly blunt. If you think you remember Iced or Balthazar or someone saying they wouldn't do something, you can just say "Didn't they say this?" and they can say whether that's (still) true or false if they feel the need. That way you make it clear that you're not speaking as an authority.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 27, 2017, 12:46:47 am
Like, i have plenty of Super Vegetto ideas, and few for Gokus. ( if i had Balthazars spriting skill and mind i'd probably actually do em.) i wouldn't make doubles like every form of Goku, but i'd bring in SSJ3 in his current SSJ character as part of his finisher like in Hyper dimension and perhaps a little more, or SSG into a finisher for Base Goku. Or as an ability that will last for like 8 seconds where he's buffed like hell. Considering SSG is 90% palette swap i imagine it would be managable. I'd play with it so everything is there, but without too much extra work

Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 27, 2017, 12:49:40 am
I don't think you have to shut up, it's fine that you're excited. As long as you aren't putting words into people's mouths or shutting people down.
There are also ways to soften what you're saying so it doesn't come across as overly blunt. If you think you remember Iced or Balthazar or someone saying they wouldn't do something, you can just say "Didn't they say this?" and they can say whether that's (still) true or false if they feel the need. That way you make it clear that you're not speaking as an authority.

That is true,i guess i'll shut up from speaking like a boss (in a bad way i mean).
On a different note,how would you have Emperor Pilaf as Z2?
The game could use one joke character more,tell me if others befit this better than "the rice i don't really like" :mlol:

EDIT:
Like, i have plenty of Super Vegetto ideas, and few for Gokus. ( if i had Balthazars spriting skill and mind i'd probably actually do em.)...........

So kind of like an edit,right? Or maybe a full character but start as a base using another,Goku in this instance.
If you are interested,someone made a SSJ4 and Super Vegito edit on SSJ Goku.And i think Goku Black Rose too.
Title: Re: General HDBZ Discussion topic
Post by: Iced on March 27, 2017, 01:00:00 am
I caught the wrong kind of attention,well....

I just say what was said here already,though that can change anytime (what you guys want in or out)
Also,if anything im a sucker for the fighting game part more,but i like Dragon Ball Z a lot still.
Okay im not part of the team nor will i ever be,because i don't have the skills necessary.
I get the message,i'll shut up now.

EDIT:Golden Oozaru huh? That could be a boss special.
Omega Shenron could have some neat moves.
you dont need to shut up, but i have literally never seen that kind of rule and Ive been part of this dev team since the beginning.  Stop making stuff up please, your enthusiasm is nice and all but its not helpful if you are chasing away people that could be collaborating with us by telling them whats allowed and whats not.

The only thing that you would never see in a fullgame like this would be OCs.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 27, 2017, 01:02:19 am
If by edits you mean palettes than nah. Im good on my customs. i mean legit gameplay. and naturally Vegetto would be his own entire thing. SSG and SS3 are what i'd incorporate into existing Base and SSJ Gokus. i originally imagined SSB would go better for ssj since its just a hair color swap, but 3 is still a better looking idea and it feels off to have a character have 2 of em as abilities
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 27, 2017, 01:02:39 am
Things change from time to time so alright.
Do whatever you want people.
EDIT:The ssj3 hair might be some trouble,that thing is as long as a cape,almost.
Title: Re: General HDBZ Discussion topic
Post by: Iced on March 27, 2017, 01:05:37 am
Things change from time to time so alright.
Do whatever you want people.
EDIT:The ssj3 hair might be some trouble,that thing is as long as a cape,almost.

Nothing changed. Broly was considered to be made after vegeta, this was years ago. Nothing has changed, movie characters, db characters, everything was always open.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 27, 2017, 01:11:16 am
The only thing that you would never see in a fullgame like this would be OCs.

So all the time I'm spent coming up with the movelist for the main character of my fanfic was for nothing!?
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on March 27, 2017, 01:11:56 am
I know they said SSJ3 hair is a nuisance, but remember you said IF i could sprite xyz.
Besides Gotenks can have it, Goku can too >:c

Title: Re: General HDBZ Discussion topic
Post by: Iced on March 27, 2017, 01:26:28 am
The only thing that you would never see in a fullgame like this would be OCs.

So all the time I'm spent coming up with the movelist for the main character of my fanfic was for nothing!?

Thammy, if you want to do a character for mugen, you should go for it and do it. It will be great experience, but if you are expecting a fanfic character to be part of the fullgame then no, we are not really interested in adding fanfiction characters, that shouldnt stop you from working on what you like to do, but if you want to collaborate with us then thats another story.

Best of luck with your creation nonetheless it looks nice so far.

AOD , please stop posting stuff about how you are restraining yourself from commenting or wont say a thing, thats not helpful , if you are going to post just to say that you thought about posting but wont say anything then dont post.  That just sounds passive agressive.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 27, 2017, 01:27:41 am
Y'all need to stop taking my posts seriously. :P
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 27, 2017, 01:29:29 am
Thammy,if you intent to make an OC then go forth and have fun,
also if possible i would like to have a link to the thread (if you make one),thank you very much.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 31, 2017, 01:10:29 pm

The countdown to April 7th begins!
Title: Re: General HDBZ Discussion topic
Post by: Keaton on March 31, 2017, 01:14:50 pm
Neat. Is this going to be called "the Namek build"?
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 31, 2017, 01:15:50 pm
Champ's Build! A play on Champion Edition
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 31, 2017, 01:23:09 pm
You really needn't to but it looks awesome.
The build's name is Champ's Build and
Hercule/Mr.Satan is the Champ.......sooo does that mean he'll get an upgrade?
No,really.Or any char on visual department for that matter.
Title: Re: General HDBZ Discussion topic
Post by: Kercy on March 31, 2017, 07:15:24 pm
I can not wait to have this build in my hands.
 Yakon looks amazing! Although I never liked dbz xD
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 31, 2017, 07:18:40 pm
Is Babadi going to be balanced this time? :O
I like playing as him, remind me of Anakaris.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on March 31, 2017, 09:15:57 pm
You really needn't to but it looks awesome.
The build's name is Champ's Build and
Hercule/Mr.Satan is the Champ.......sooo does that mean he'll get an upgrade?
No,really.Or any char on visual department for that matter.

Not worth the time/efforts. Instead of upgrading an old joke character that no one will ever use, it's better to focus on real characters like Super Buu, Gotenks or Tien.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on March 31, 2017, 09:34:17 pm
I was joking,i know you won't anything with him.
And for a good reason too.
Nice M. Geats combo video too,i thought it was an infinite at first :mlol:
but i was wrong.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on March 31, 2017, 09:52:59 pm

Majin day
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on April 01, 2017, 04:08:41 am
some day Mr Satan should become a legit full fledged character
Title: Re: General HDBZ Discussion topic
Post by: Barker on April 01, 2017, 04:19:20 am

Not worth the time/efforts. Instead of upgrading an old joke character that no one will ever use, it's better to focus on real characters like Super Buu, Gotenks or Tien.

Title: Re: General HDBZ Discussion topic
Post by: Kercy on April 01, 2017, 04:31:00 am
No one thinks of the Saibaman! Hahahaha I seem a little wasted. They have repeated many times that they focus on the new characters but the concept of the Saibamans has a lot of potential.
Title: NEW SNEAK PEEK
Post by: Jango on April 01, 2017, 06:02:21 am
http://mugenguild.com/forum/topics/farmer-z2-special-announcement-179133.0.html

A new challenger has entered the ring!
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on April 01, 2017, 06:31:18 am
Like, i said someday >_> and a Saibaman with a sword. just have a Super Saibaman ! a glowing sword and have him mumble some wickedly menacing shit.
Finisher- he screams REVENGE and summons out like X amount of Saibamen and opponent goes boom.

They deserve stuff ya know
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 01, 2017, 12:40:37 pm
Nice combos for Piccolo.Also.....

http://mugenguild.com/forum/topics/farmer-z2-special-announcement-179133.0.html

A new challenger has entered the ring!

Fuck you man!! I died from laughter when i saw this :mlol:
Still,i pretty good 1st of April joke :thumbsup:   You are not serious with this,i hope :mlol:
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on April 01, 2017, 12:52:57 pm
Don't take this character as a joke. We spent a lot of time developing him and ensuring that it met Z2 quality requirements. It was worth putting the rest of the characters on hold in order to release the first true hero that faced the evil Saiyan menace.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 01, 2017, 01:02:35 pm
Who catched the bullet from the air and then sent it back at him..........
Still,i don't disregard your work but that caught me off-guard,especially with this guy.
Title: Re: NEW SNEAK PEEK
Post by: bubilovescars on April 01, 2017, 01:05:43 pm
http://mugenguild.com/forum/topics/farmer-z2-special-announcement-179133.0.html

A new challenger has entered the ring!

best fighter ever being announced

lets fighting love  :love:
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 01, 2017, 01:12:57 pm
I actually take it back,this is a Pure  Hero.
He shoots with no rest and when he get's rocketed with one hit out of the stage,even the game crashes to mourn his dead.
What a hero. :thumbsup:
Title: Re: General HDBZ Discussion topic
Post by: hatter on April 01, 2017, 10:54:46 pm
@Jango:

https://twitter.com/VGDensetsu/status/848168693133660160 (https://twitter.com/VGDensetsu/status/848168693133660160)
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 01, 2017, 11:13:58 pm
Thanks for using the pic.I found it too funny when i made it. :mlol:
Plus,the farmer did need his revenge :thumbsup:
Title: Re: General HDBZ Discussion topic
Post by: hatter on April 01, 2017, 11:20:04 pm
I didn't do this.  VGDensetsu used it, and that tweet happened to appear on my Twitter feed.
Title: Re: General HDBZ Discussion topic
Post by: Lichtbringer on April 03, 2017, 09:36:50 am
Mhh you guys are News on shoryuken.com ö.ö

http://shoryuken.com/2017/04/02/jazzy-hyper-dragonball-z-cmv-showcases-latest-completed-character-piccolo/
Title: Re: General HDBZ Discussion topic
Post by: Kercy on April 04, 2017, 12:26:22 am
Lichtbringer do not be surprised that on the 7th many video game pages talk about Hyper Dragon ball Z. I love to see what advanced this Fan Project in all this time and be present in almost all its stages. I will not tire of saying it, this is one of the video games that I revive my love for fighting games.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 04, 2017, 12:52:17 am
You should also say that it made the wish of many come true.In an unexpected way....
Title: Re: General HDBZ Discussion topic
Post by: Axsm on April 04, 2017, 11:17:33 pm
tried Farmer out, pretty funny. hmmm, Champion Edition, I like it
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on April 04, 2017, 11:30:07 pm
tried Farmer out, pretty funny. hmmm, Champion Edition, I like it

Yes, you will be able to fight against the same character now
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on April 05, 2017, 01:07:11 am
i was actually expecting him to be able to jump and move like the rest, shoot with different guns on each button with 1 ultimate where he whips out a massive blastoise like triple shotguns and does the craziest beam shot ever auto 1 shot. then i punched him and the game crashed XD
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 05, 2017, 12:39:46 pm
If you are being classic and add the "Winners don't take drugs" phrase which was during the 90's in the HDBZ intro sometime,
you could add instead "Winners don't take Capsules"  :mlol:
Title: Re: General HDBZ Discussion topic
Post by: Iced on April 05, 2017, 12:54:22 pm
(http://i.imgur.com/UGbz1Cd.png)

Soon.
Title: Re: General HDBZ Discussion topic
Post by: Keaton on April 05, 2017, 01:56:41 pm
If you are being classic and add the "Winners don't take drugs" phrase which was during the 90's in the HDBZ intro sometime,
you could add instead "Winners don't take Capsules"  :mlol:

More like Senzu beans.
(http://i.imgur.com/UGbz1Cd.png)

Soon.

Just two more days, right? :book:

Title: Re: General HDBZ Discussion topic
Post by: HQ on April 05, 2017, 02:56:03 pm
(http://i.imgur.com/jF7LSHK.png)
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on April 05, 2017, 05:09:43 pm


2 DAYS
Title: Re: General HDBZ Discussion topic
Post by: HadeS on April 05, 2017, 06:45:34 pm
http://i.imgur.com/jF7LSHK.png

That stage! My only nitpick, Karin/Korin needs a shadow under him to make the stage look better, IMO. Like this for example:
Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: Kercy on April 05, 2017, 09:45:58 pm
Much desire for new construction. A lazy question, how long were we with Majin Build?
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on April 05, 2017, 10:06:19 pm
http://i.imgur.com/jF7LSHK.png

That stage! My only nitpick, Karin/Korin needs a shadow under him to make the stage look better, IMO. Like this for example:
Spoiler, click to toggle visibilty

Technically he's covered by the fountain, so no shadow projection for Korin
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on April 06, 2017, 05:34:08 am
(http://i.imgur.com/jF7LSHK.png)

*High wheezing laugh* :laugh3: YES! 
I only wish Mugen had a stage transations thing then this would be so freakin cool! you can either choose the top part of the lookout (Forgot the name of it), and after doing 7 or more moves that cause hard knock downs, takes you to the next level, or just skip the top part going down to the bottom.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on April 06, 2017, 10:31:26 am
To be honest I really dislike those stages. What if I like the top part of the stage? I don't want to fall below. :p
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on April 06, 2017, 10:32:36 am
Aren't stage transitions pretty much impossible in MUGEN?
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on April 06, 2017, 10:35:59 am
2 ways that are possible.

1. Build the stages inside the characters.
2. Make it part of the stages normal transitions. It won't be something the chars actually cause.
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on April 06, 2017, 10:46:38 am
To be honest I really dislike those stages. What if I like the top part of the stage? I don't want to fall below. :p
Well yeah there's that. but from a gameplay side it gives you the advantage over the opponent adding fall damage at the end of the combo like in Tekken 7 in a way.
Also least the wall bounce doesn't count as damage.

2 ways that are possible.

1. Build the stages inside the characters.
2. Make it part of the stages normal transitions. It won't be something the chars actually cause.
wait build the stages inside the characters? ._. you mean like in the character's folders? I'm not sure what you mean.
Title: Re: General HDBZ Discussion topic
Post by: Jango on April 06, 2017, 10:57:09 am
Yeah, MUGEN's native stage coding is pretty barebones, so to do anything more than look good, you need to code it into the actual characrers. GRANTED in a fullgame, you can get away with coding everything in common1.cns and putting all the sounds/sprites in fight.snd/fight.sff (iirc???) so that every character loaded into the screenpack automatically has the ability to do all of this.

However, none of this would work outside of the fullgame environment.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 06, 2017, 11:58:05 am
Is there really a place in Dragon Ball worth the stage transition hussle to begin with?
or  something that could count as a "moving" stage?
I know these two are totally different types
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on April 06, 2017, 12:10:17 pm
Kame house outside (beach) and inside (tv with girls performing exercises)
Dr.Gero's lab top (androids pods) and basement  (cell lab)
Snake road top (road and clouds) and hell
And I can name much more
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 06, 2017, 12:38:57 pm
In a Marvel vs Capcom style it could be nice i guess.
I would like an Inside Kame House stage,with M. Roshi watching erotica :thumbsup:
Title: Re: General HDBZ Discussion topic
Post by: Thammy on April 06, 2017, 07:08:40 pm
Kami's Lookout is already a stage - multiple if you include the Hyperbolic Time Chamber stages. Plus, it wouldn't make sense to fall down to Korin's Tower. Kami's Lookout is actually floating high above, Goku has to extend the Power Pole and climb it (*snicker*) to get there the first time.

But I'm wondering what Mugen stages can do. Could you make it so that the stage gets blown up when the player does a Level 3 super, or is interaction impossible?
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on April 06, 2017, 07:15:16 pm
Impossible outside a full game.
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on April 06, 2017, 07:40:31 pm
If only the power of the Mugen engine was further pushed out of the negating limits we find today  :lol: Ahh man.
Actually how long ago was the latest build of Mugen released? version 1.1 was 2013 on umm august correct?
Title: Re: General HDBZ Discussion topic
Post by: ,mem on April 06, 2017, 07:42:39 pm
This is going off topic but just to get this over with that was beta 1.1 the only version of that we have because Elecbyte poofed off the face of the Earth and cannot be contacted. Now we can get back to the topic.
Title: Re: General HDBZ Discussion topic
Post by: HQ on April 06, 2017, 10:00:01 pm
Impossible outside a full game.
A few of Wucash's old stages have that mechanic though - a "mechanic" that makes you fall through floors after a certain time/event?
Title: Re: General HDBZ Discussion topic
Post by: Thammy on April 06, 2017, 10:00:41 pm
Impossible outside a full game.

If I could ask just one more. For stages like the Hyperbolic Time Chamber - Blizzard, we see the background change. My thinking is that either there's one big complex stage animation, or that Mugen stages can play animations or move things around as events but they're walled off so that they can only be activated based on time or something like that. Am I right on one of those?

What I'm wondering is if you could have a normal, unbroken stage state, then when a super move is executed switch to a broken stage state. Purely visual of course.
Title: Re: General HDBZ Discussion topic
Post by: Iced on April 06, 2017, 10:02:59 pm
Impossible outside a full game.
A few of Wucash's old stages have that mechanic though - a "mechanic" that makes you fall through floors after a certain time/event?

They are just visual. You are never actually falling, the stage just moves, the characters if standing will still be standing.

this is not what happens on games with actual stages with breakable floors, where the characters literally fall through and are forced into falling state during the anims.
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on April 06, 2017, 10:16:38 pm
Ah right sorry I was a little off. :sweatdrop:
Well anyway regarding the latest combo videos on Balthazar's YT channel I can't wait to go up against Freeza if they did fix the AI cause there's so much he can do with his headbutt dive, psycho crusher, and other useful tools.
Title: Re: General HDBZ Discussion topic
Post by: lui on April 06, 2017, 10:23:54 pm
there is ai in the latest freeza build
Title: Re: General HDBZ Discussion topic
Post by: HQ on April 06, 2017, 10:26:23 pm
True, Iced, I never noticed that:

Still this would be a possibility (at 1:17) + if it moves fast enough the eye wouldn't really catch up I guess..
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on April 06, 2017, 10:30:48 pm
The Freeza included in tomorrow's release has AI

HQ: This is just the background moving up and revealing the bottom part, giving the false impression the characters fall. But if you look carefully, their are bound to the same floor level
Title: Re: General HDBZ Discussion topic
Post by: HQ on April 06, 2017, 10:42:04 pm
Yes I saw, I don't think it looks bad though? Not sure how it will look like in every situation, but if that broken floor moves fast enough (&the distance between "floors" is not too high) it could work, right?
Title: Re: General HDBZ Discussion topic
Post by: Iced on April 06, 2017, 11:14:08 pm
its really obvious, it looks low quality.
Compare it to how it works on games that actually have it coded in
 
https://youtu.be/Oc6y_MG_xGY?t=492

they fall and gravity affects them, they cant attack during it.
Imagine goku doing a kamehameha on the ground while the stage moves around, the projectiles all traveling their pathways without being affected by the sudden "change" in the environment. It really takes you off the game.
Title: Re: General HDBZ Discussion topic
Post by: ,mem on April 06, 2017, 11:41:32 pm
I find it odd that after there were popular fighting games with this as a feature that this didn't get implemented into normal stages.
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on April 07, 2017, 01:09:34 am
The Freeza included in tomorrow's release has AI

Well that's good enough for me cause when I played against him in arcade mode (my friend ChristianBMonkey had the same comment) I said "Step up Freezer!" but then after that gohan stepped up higher lol
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on April 07, 2017, 03:03:59 am
Hyper Dimension did some swell stage transitions.

but you cant really fall from the lookout to korins tower, korins tower has a roof for 1 lol, next there's the whole fact it is directly underneath. if you were knocked out of the lookout, you'd be to the sides of Korins stash and Yajirobe. and in the sky c:
Title: Re: General HDBZ Discussion topic
Post by: Jango on April 07, 2017, 03:17:38 am
Probably the rest of the fight would have to be in mid-air. I remember SyN did a tech demo with it for his characters. It was god-awful, but I don't really think there's much you can do with it no matter how good you are at coding.
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on April 07, 2017, 11:49:19 am
Rrrgh! I just can't wait for this Update! XD  I've been checking my subscriptions for the HDBZ Champ build trailer to drop and it's April 7th I might use the Hori Pokken Tournament arcade stick for this (Wish I had the Machamp edition) . the Alternate Kami lookout stage looks nuts, and although I don't know whats with the transparent fug and floating fire it looks pretty great. who came up with that btw?
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 07, 2017, 11:56:44 am
Damn you,i saw the notification pop up and i thought the beat dropped :mlol:
And i think they got permission for that from another guy who made it.
Plus,it looks like a Japanese version of a Spirit ;)
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on April 07, 2017, 01:33:33 pm
It looks like Akuma decided to enter the Tenkaichi Budokai tournament after being summoned by the Dragon Balls at Kami's lookout then, turned it into his crib.
But I seriously do like it, and I'll be using the stage in Practice mode very often.
Title: Re: General HDBZ Discussion topic
Post by: HQ on April 07, 2017, 01:57:24 pm
And i think they got permission for that from another guy who made it.
Where do you even come up with that fake stories?!
It's by Daeron.
Title: Re: General HDBZ Discussion topic
Post by: Jango on April 07, 2017, 02:14:10 pm
I might use the Hori Pokken Tournament arcade stick for this (Wish I had the Machamp edition) .
/me platonically hugs ZX2

Pokken controller 4 life
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 07, 2017, 02:47:03 pm
Where do you even come up with that fake stories?!
It's by Daeron.

I was talking about the Fire Particle.
If this is Daeron who Balthazar addreses then i apologise.

Spoiler, click to toggle visibilty

EDIT:I don't say the stage was made by somebody else.Balthazar in his video's decription said the fire particle was made
by someone else and got permission to use.If this is Daeron i apologise again.
Title: Re: General HDBZ Discussion topic
Post by: HQ on April 07, 2017, 02:53:33 pm
Balthazar there was talking about the fire effect used in Piccolo's Akuma Finisher, not the one in the stage.
Seeing how little importance the small stage fire had in the video; especially compared to this BIG screen covering and very dominant fire of the finisher, I was sure nobody could understand that credit wrong. The way you replied it seemed you were addressing the full stage and not one particular thing the previous poster had mentioned along side his argument of how he likes the stage.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 07, 2017, 02:59:25 pm
Im stupid on that i guess.Though i always aknowledeged fire particles as fire "orbs" too.
At least that's what i was taught.

I apologise!!

EDIT:As of that,I forgot to fully mention it,i decribed it as "Japanese Spirit".
Title: Re: General HDBZ Discussion topic
Post by: theroyalrabite on April 07, 2017, 08:46:13 pm
Geez, I'm so hyped  can hardly contain myself. So, when today will the build be coming out? Later in the day? I apologise if I'm being a little too excited, but gersh dern it I love this project.
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on April 07, 2017, 10:30:53 pm
Geez, I'm so hyped  can hardly contain myself. So, when today will the build be coming out? Later in the day? I apologise if I'm being a little too excited, but gersh dern it I love this project.

I'm not complaining! :smug2: Hype it up with me! lol
Title: Re: General HDBZ Discussion topic
Post by: theroyalrabite on April 07, 2017, 11:06:28 pm
CHUU CHUUUUU! ALL ABOARD THE HYPE TRAIN! WE WILL BE DEPARTING FOR HYPE CENTRAL STATION IN AN UNKNOWN AMOUNT OF TIME, SO MAKE SURE TO HAVE YOUR TICKETS READY! ONCE MORE, ALLLLLLL ABOOOOAAAARRRRD!
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on April 08, 2017, 12:03:07 am
HYPE OVERLOAD! GO!!!!
http://mugenguild.com/forum/topics/hdbz-champ-edition-179268.0.html
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on April 08, 2017, 12:10:50 am
*dies*
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on April 08, 2017, 12:52:52 am
HYPE OVERLOAD! GO!!!!
http://mugenguild.com/forum/topics/hdbz-champ-edition-179268.0.html
GASP! OOOOOUUUUUUUUUUAAAAAAAAAAAHHHHHHHHHHH! 9000 SUGOIIIIIIIIII! :sugoi: :o :ninja: :nuttrox: :muttrox:  o_O :joy: :yuno: :drummer: :guitarist: :areyouserious: > :computer: > (Like Button) > :smash:  :mthumbs:  :stare2: :freeza: :picco: :thumbsup: :yes: :yes: :yes:
(https://desu-usergeneratedcontent.xyz/k/image/1476/98/1476984366532.gif) (https://media.giphy.com/media/FjeGBljESVAzu/giphy.gif)
:buttrox: :doom: :suttrox: :nutrox: :kugoi: :kungfugoi: :yeses: :joyful :bravo:
(https://i.ytimg.com/vi/uNFcGi-NzXw/hqdefault.jpg) (http://i1.kym-cdn.com/photos/images/original/001/238/567/711.gif)
Reaction at [0:46]

Edit:I'm sorry this is over my every expectation of the "Hype". Plus everyone's reaction lol!
Title: Re: General HDBZ Discussion topic
Post by: Jango on April 12, 2017, 02:37:28 am
Hi all! Just wanted to let you know that Mr. Satan's project thread has been created (http://mugenguild.com/forum/topics/satan-z2-project-179359.0.html), and with it is an invitation to make more palettes! Get going!
Title: Re: General HDBZ Discussion topic
Post by: HQ on April 12, 2017, 10:03:38 am
SAN JOSE PLAYERS!

https://twitter.com/TheSharkade/status/852056421776506881 (https://twitter.com/TheSharkade/status/852056421776506881)
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on April 13, 2017, 05:15:22 am
Hi guys!

I just finished updating the Launcher for this new build !

Instead of posting every update in this topic, like I used to do, I will be posting here:

http://mugenguild.com/forum/topics/hyper-dbz-launcher-unofficial-179374.0.html (http://mugenguild.com/forum/topics/hyper-dbz-launcher-unofficial-179374.0.html)

Hope you like it!  :hyo:
Title: Re: General HDBZ Discussion topic
Post by: Slayer. on April 13, 2017, 05:34:46 am
What I've learned from some posts here:
It's not about the engine, it's about the content!

Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on April 13, 2017, 11:18:35 am
Hi guys!

I just finished updating the Launcher for this new build !

Instead of posting every update in this topic, like I used to do, I will be posting here:

http://mugenguild.com/forum/topics/hyper-dbz-launcher-unofficial-179374.0.html (http://mugenguild.com/forum/topics/hyper-dbz-launcher-unofficial-179374.0.html)

Hope you like it!  :hyo:

I might not use it much since it'll kill my selected stage soundtracks,which are from the official games.I still used it for the sake of trying it out.
Good stuff there Bullfrog :thumbsup:
For regular players with no custom thingies it's great.

Also,Team Z2,kind of early for this question but whatever,will future builds include only the regular sountracks for stages?
Like Champ's build,no alternatives.
Title: Re: General HDBZ Discussion topic
Post by: Bullfrog on April 15, 2017, 12:36:24 am
I might not use it much since it'll kill my selected stage soundtracks,which are from the official games.I still used it for the sake of trying it out.
Good stuff there Bullfrog :thumbsup:
For regular players with no custom thingies it's great.

Hey AgentofDestiny !
I removed the code referent to changing the soundtrack, since this build only have one track per stage. So I guess, it's safe for u to use, ;)
Spoiler, click to toggle visibilty
Cheers, mate!
Title: Re: General HDBZ Discussion topic
Post by: toni33ionut on April 17, 2017, 07:57:24 pm
here its  a bug that i found in this game,when i try to use hellzone grenade against Saibaiman Piccolo freeze
http://imgur.com/3XGLzro
p.s: i dont know if this its the right topic to post 
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on April 17, 2017, 09:18:25 pm
Thank you. The bug has been fixed and a patch is coming soon.
Title: Re: General HDBZ Discussion topic
Post by: theroyalrabite on April 17, 2017, 09:49:54 pm
On the topic of Saibamen bugs, has the bug where Satan freezes when using megaton punch against them been noticed? I shall post a picture of it later, as I am away from my computer.

Also... is there any animals from Dragon Ball canon that could be turned into HDBZ characters? I was thinking about this after looking at a picture of a bear character.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on April 17, 2017, 10:32:53 pm
Yep, Satan bug has been patched and will be released probably this week along with the other patches.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on April 17, 2017, 10:39:32 pm
Also... is there any animals from Dragon Ball canon that could be turned into HDBZ characters? I was thinking about this after looking at a picture of a bear character.

In order of most fitting as a player character to most fitting as a joke characters, I'd say that the viable option are:

Beerus
Bergamo
Neko Majin Z
Oozaru
Korin
Shu
Oolong
Monster Carrot
Bear Thief
Turtle
Frog Ginyu

But Team Z2 has made Babidi and Mr. Satan into good playable characters, so I'm sure they can pull off whatever they feel like.
Title: Re: General HDBZ Discussion topic
Post by: Saint on April 17, 2017, 11:20:45 pm
Heres a helpful page where the HDBZ TEAM can use when making characters in the future.

http://www.myfavoritegames.com/dragonball-z/Info/AttackList/I-K.htm
shows characters attackes, fusions, powers etc

that way you dont have to waste time watching the anime
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on April 17, 2017, 11:53:25 pm
Not very useful really. It didn't list any of the attacks for Kid Buu I'd give him for example.
Title: Re: General HDBZ Discussion topic
Post by: Saint on April 18, 2017, 12:22:32 am
 your right i guess i got overwhelmed by the pics i didn't look deep into it more.  still 2/4 useful?

(the site looks simplified and broke-down vs wikipedia version)
http://dragonball.wikia.com/wiki/List_of_techniques

Title: Re: General HDBZ Discussion topic
Post by: Jango on April 18, 2017, 01:06:12 am
What JNP means is that it doesn't list an attack that would fit Kid Buu's playstyle. I'll give you an example.

Mr. Satan's Nimbly Bimbly isn't a move that exists in the anime/manga/games in any form. However, it fits Mr. Satan's character of trying to run away and deceive the opponent. Additionally, it gives Mr. Satan a way to get away from opponents and play with spacing that he would otherwise struggle with.

And yes it got its current name from this movie (https://www.youtube.com/watch?v=1rlSjdnAKY4). (it was originally Tactical Retreat)
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on April 18, 2017, 01:44:31 am
Any plans on releasing the game in different languages like Spanish?
 I just watched these kids play the game , and it is a shame they cant enjoy the win quotes in their native language.

They seem to be having fun either way. It would be a lot of work so I understand if you can't.
Title: Re: General HDBZ Discussion topic
Post by: Jango on April 18, 2017, 02:07:42 am
Yeah, there's a LOT to translate, and if we're talking audio, that would bloat the filesizes up to ungodly amounts (Mr. Satan's is about 40 MB, and he only has one language option).

HOWEVER, MUGEN does allow different sets of winquotes for different languages, so if someone's got the time and is good at Spanish, I personally wouldn't mind setting up Spanish language support for Satan (or whatever language y'all wanna make).
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on April 18, 2017, 02:34:42 am
Yeah, there's a LOT to translate, and if we're talking audio, that would bloat the filesizes up to ungodly amounts (Mr. Satan's is about 40 MB, and he only has one language option).

HOWEVER, MUGEN does allow different sets of winquotes for different languages, so if someone's got the time and is good at Spanish, I personally wouldn't mind setting up Spanish language support for Satan (or whatever language y'all wanna make).
Understood. Growing up I had to play games with only the Japanese language available. So just being able to navigate, and know the text would be a convenience.
I have been  looking up game play videos with commentary of Hyper Dragon Ball Z in my free time, and the game is very popular in the Spanish speaking community.
Title: Re: General HDBZ Discussion topic
Post by: ,mem on April 18, 2017, 02:39:37 am
From what i've seen MUGEN in general is popular with the Spanish community...actually it just seems popular with any non American community now that I think about it.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on April 18, 2017, 03:18:51 am
Well when I said it doesn't show moves I'd give Kid Buu I meant I watched the anime and he had several moves that the website doesn't show that'd make for great specials and supers.
Title: Re: General HDBZ Discussion topic
Post by: theroyalrabite on April 18, 2017, 04:08:50 am
Well, I'm not really sure where I should I ask this, but here goes. How does one switch out a character's palettes? I tried doing it and was thoroughly confused, and a quick google search helped me none. Can anyone help unconfuse me?
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on April 18, 2017, 04:18:20 am
Are you trying to add a palette you made or just change the palettes to one already with the character?
Title: Re: General HDBZ Discussion topic
Post by: theroyalrabite on April 18, 2017, 04:20:13 am
Just trying to use the one the one's with the character. Satan has a bunch wxtra for example and I saw one I liked, and tried to add it, and failed. V:
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on April 18, 2017, 04:41:05 am
For every character besides Satan and Piccolo you do it in the .def. For those 2 chars you edit them in the config.txt
Title: Re: General HDBZ Discussion topic
Post by: theroyalrabite on April 18, 2017, 04:45:52 am
Okiedoke, thanks JNP!

Edit: it worked, so thanks again!
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on April 27, 2017, 12:56:45 am
Is Golden Freeza going to get edited to look like he does in the show?
Title: Re: General HDBZ Discussion topic
Post by: Ethan The Human on April 27, 2017, 04:56:13 am
Is Golden Freeza going to get edited to look like he does in the show?

I'm doing a color separation for Freeza that allows that here if you're interested: mugenguild.com/forum/topics/ethan-the-humans-color-separations-168956.new.html (http://mugenguild.com/forum/topics/ethan-the-humans-color-separations-168956.new.html) ;)
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on April 27, 2017, 07:15:14 am
Is Golden Freeza going to get edited to look like he does in the show?

I'm doing a color separation for Freeza that allows that here if you're interested: mugenguild.com/forum/topics/ethan-the-humans-color-separations-168956.new.html (http://mugenguild.com/forum/topics/ethan-the-humans-color-separations-168956.new.html) ;)
That is really interesting! I just figured since Golden Freeza was the end boss of the Champ edition that having a separate sprite for him would be really fitting.
Maybe in other installments they could add some new moves to him.
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on May 02, 2017, 10:11:44 pm
(http://i.imgur.com/Ub5f7dr.png)
New Patreon page banner, what do you think?
Title: Re: General HDBZ Discussion topic
Post by: ,mem on May 02, 2017, 10:18:22 pm
Inb4 everyone says it's awesome to say it's awesome. Also SSJ Rose Black Foku with the scythe is cool.
Title: Re: General HDBZ Discussion topic
Post by: Jango on May 02, 2017, 10:21:40 pm
#TrunksNao

Also Pilaf-sama is kawaii desu uguu~
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on May 02, 2017, 10:42:57 pm
Trunks and the 16 and 17 duo is good.The funny thing would be if a secret character's portrait is shown here.Nothing is impossible with you!!
Title: Re: General HDBZ Discussion topic
Post by: Barker on May 05, 2017, 01:25:45 am


Max is spreading the word!
Title: Re: General HDBZ Discussion topic
Post by: Loona on May 05, 2017, 11:13:55 am
(http://i.imgur.com/Ub5f7dr.png)
New Patreon page banner, what do you think?

Generally looking good, but a handful of things come to mind:

* Trunks is mixing his classic "future" design with the red scarf from GT? Maybe I missed something from the more recent iterations of the show, but I don't recall him using that particular look while also using the sword - no big deal, but it kind of sticks out to me.

* Regular and SSJ Goku appear really close to each other, but regular and Majin Vegeta are quite distant from each other - I wonder if it wouldn't be best to pick a single version of the character and stick with it, or to be more consistent about how alternate versions are placed (like regular closer to the center, while the SSJ ones could be closer to the edges)

* Similarly, since both Cell and a Cell Junior are present, they could be closer to each other

* The issues above are kinda magnified by the fact that Freeza shows up right next to Coola, but you also get golden Freeza on the other side of the banner - yet Coola, who's the movie-only spin-off, has a more central position in the banner than the original antagonist he's based off of

I figure it'd make some sense to main characters closer to the center and avoid duplications, but if you're going to use duplicates, perhaps use some sort of theme for their placement, like assigning one side to a more villainous streak and another to weaker characters, or associate a side more with the series' past and another to more recent events/characters.

On the other hand, stuff I like:

* the Gotenks ghosts popping up all over work well

* Krilin's gaze in 18's direction

All in all, good work, but nobody was commenting, and I figure a little nitpicking can't hurt, assuming all the sprites exist separately and can be reassembled into a different position for an alternate banner.
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on May 05, 2017, 11:40:06 am
that Future Trunks is from Dragon Ball Super actually
you can roughly say it's Future Future Trunks xD
Title: Re: General HDBZ Discussion topic
Post by: Iced on May 05, 2017, 12:05:46 pm

All in all, good work, but nobody was commenting, and I figure a little nitpicking can't hurt, assuming all the sprites exist separately and can be reassembled into a different position for an alternate banner.

Criticism is always good specially when its well thought out!


Trunks is the super design, trunks has resurfaced, its him in his late twenties instead of being him as a teenager like the original trunks.

(https://cloudedanime.files.wordpress.com/2016/06/dragon-ball-super-049-majin-trunks.gif?w=636)

Its basically a trunks that survived the buu saga alone, and the red hankerchief seems like a design nod to seventeen, who he killed in that timeline.
Title: Re: General HDBZ Discussion topic
Post by: Loona on May 05, 2017, 01:49:20 pm
Trunks is the super design, trunks has resurfaced, its him in his late twenties instead of being him as a teenager like the original trunks.

https://cloudedanime.files.wordpress.com/2016/06/dragon-ball-super-049-majin-trunks.gif?w=636

Its basically a trunks that survived the buu saga alone, and the red hankerchief seems like a design nod to seventeen, who he killed in that timeline.

So it looks like I might have to check something in DBS other than the Arale episode... roughly how many episodes is this version involved in?...

Speaking of Arale, most joke characters so far have been on the weak side, but good ol' toonforce can swing things the other way... the game currently even has a super victory effect with the Earth cracking in half, right?...
Title: Re: General HDBZ Discussion topic
Post by: Iced on May 05, 2017, 03:03:33 pm
Trunks is involved in the whole "goku Black" arc,

(http://pa1.narvii.com/6143/acfea070314bb5e74b296b773da073cb6fff1432_hq.gif)

After the Buu saga, Trunks finds mankind threatened by an uncommon foe, a murderous rampaging Goku.

(https://s-media-cache-ak0.pinimg.com/originals/fd/ad/34/fdad3466eaac3b3797f3c922548a26ad.jpg)
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on May 05, 2017, 06:17:50 pm
Speaking of Arale, most joke characters so far have been on the weak side, but good ol' toonforce can swing things the other way... the game currently even has a super victory effect with the Earth cracking in half, right?...
I started an Arale, but I am not affiliated with Hyper Dragonball Z, or it's developers.
At the moment I am jumping back and forth between her, and Neko Majin Z.
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on June 10, 2017, 02:43:22 am

Another good gooking DBZ Fighting game by Bandai Namco, with Arc Systems (Which I'm hyped for :ssj: ), and a surprise shoutout from Maximillian Dood to Hyper DBZ. That's pretty awesome
(http://i.imgur.com/Ub5f7dr.png)
New Patreon page banner, what do you think?
Also I know I'm really late on giving my comment on this, which looks really awesome, and I'd like to attempt to make an cool game cover. But that Broly I feel like if we ever get Broly in Hyper DBZ, it should just be his base form, and his other forms would be his supers (Mainly because his base form would be Piccolo & Super Buu size in the game, in other words he fits).
Title: Re: General HDBZ Discussion topic
Post by: Zo_Warudo on June 10, 2017, 03:20:11 am
surprise shoutout from Maximillian Dood to Hyper DBZ. That's pretty awesome

Not really a surprise seeing as he spent a good chunk of time streaming the game and whatnot within the past month or so. But the publicity is good for HDBZ, you are right about that.
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on June 10, 2017, 07:34:36 am
Oh well maybe "surprise" wasn't a good word, But aside from that.
(http://adala-news.fr/wp-content/uploads/2017/06/Dragon-Ball-Fighters-image-teaser-002.jpg)
I really wanna see this in the Z2 Style, in fact I think I'll get started on trying to do that (Even if I'm not at Balthazar's Terms of art skills when it comes to the Z2 Style).
Title: Re: General HDBZ Discussion topic
Post by: HexagoN on June 12, 2017, 02:26:29 am
Hey guys! My college will have some game competitions just for fun and while we were discussing and listing the games, I took the opportunity to show HDBZ to them, they got really excited and interested about it! And maybe it will be in the competition too!
Well, The least I can do to help, it's to spread the word.  ;D
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 12, 2017, 02:27:18 am
If you record the match make sure to upload some of it! =)
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on June 12, 2017, 05:12:14 am
Sigh well I didn't really expect them to show off the Dragon Ball FighterZ (Yes I purposely put the Z there) so early at E3, so I wasn't able to really finish this -_-'.
(http://i.imgur.com/V64nci7.png)
I'll also show it off in the Z2 Sprite thread since it was suppose to be the teaser screenshot in the Z2 style (Ya know with the looks of the Z2 Victory portraits).
Title: Re: General HDBZ Discussion topic
Post by: Kamekaze on June 17, 2017, 05:40:33 pm
So I saw quite the gathering for this game at ceo. And barring some guy abusing the hurcule infinite people enjoyed it. Congrats guys
Title: Re: General HDBZ Discussion topic
Post by: Iced on June 17, 2017, 06:22:44 pm
I wasnt aware people were playing it at ceo, thats cool to know. Glad they were having fun.
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on June 18, 2017, 07:13:11 pm
So I saw quite the gathering for this game at ceo. And barring some guy abusing the hurcule infinite people enjoyed it. Congrats guys

OMG I WAS THERE! XD
 I was there that day but couldn't find time to play! I'm actually heading there today.
Title: Re: General HDBZ Discussion topic
Post by: StormEX on June 18, 2017, 11:10:32 pm
I saw the twitter post about CEO late this morning. HDBZ caught so much attention, & rightfully so. Congratulations.
Title: Re: General HDBZ Discussion topic
Post by: ZX2 on June 19, 2017, 03:47:53 am
Man I forgot how hard it is to play HDBZ with a pad Wow, especially with 6 buttons. If I knew it was gonna be there sunday (I saw it there friday and couldn't get the chabce to play) I would've brought my keyboard. I'll try to give you gives some pics I took of players going at it.
Title: Re: General HDBZ Discussion topic
Post by: lui on June 22, 2017, 08:04:33 am
get a fightpad with a good d-pad on it on amazon, they're great subtitutes if you can't afford a full fightstick. it's what I use for all my fighting games nowadays, I use the old madcatz one mad for sfiv for the xbox 360 to this day still
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on June 24, 2017, 02:45:24 pm
It is really weird having the thumb over buttons though, Pads and Hyper DBZ Controls in my opinion are a horrible mix. Keyboard is super satisfying, i'd assume a Fightstick would be just as good. Although i cant imagine having buttons on my right and moving with my left.

I thought i'd have a simple time getting used to it on controller considering how narcissistic i am on keyboard.  I felt like a day 1 noob using it tho
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on June 24, 2017, 07:09:08 pm
 I have always preferred fight pads, because growing up D-pad it was my primary method to play video games.
Best control I have ever used is my Hori Blaz Blue. It features 6 face buttons, an a d-pad that can switch between d-pad, left stick, right stick. It has 4 top buttons, and a switch that can put L1, L2 on th  top right, and L3, R3 on the left. So if you are right handed it is easier to press those buttons. It works on Pc, Ps3. Ps4.

I like it so much I am thinking about buying another.
Title: Re: General HDBZ Discussion topic
Post by: yaret on June 24, 2017, 09:02:00 pm
this could be a good intros for TEN SHIN HAN  0:12 to 0:20 and 3:33 to 3:45
Title: Re: General HDBZ Discussion topic
Post by: -Ash- on July 20, 2017, 09:50:55 pm
Do you guys plan to make a grapple oriented char? Or is this out of the plans?
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on July 20, 2017, 11:05:31 pm
It depends on if we get an artist that wishes to make a character that we may make into a grappler. Suggested chars as grapplers Recoome, Zarbon, Broly, Nappa, 16
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on July 28, 2017, 11:37:21 am
Do you hold auditions for your character voices?
I'm asking, because I am a professional voice actor.
i am interested in potentially voicing some characters for this.
Title: Re: General HDBZ Discussion topic
Post by: Iced on July 28, 2017, 12:33:02 pm
Send in a reel with your contact data as well and we'll check it for our characters in need of voice actors :)
Title: Re: General HDBZ Discussion topic
Post by: Superteletubbies64 on July 29, 2017, 03:12:31 am
The link to Babidi on Balthazar's site isn't updated. The site says the character was updated on April but the files date back to 2015.
Title: Re: General HDBZ Discussion topic
Post by: TehSpudZ on July 29, 2017, 08:59:10 am
Send in a reel with your contact data as well and we'll check it for our characters in need of voice actors :)

In that case, I'll get to working on my reel
Title: Re: General HDBZ Discussion topic
Post by: Kumasan on August 15, 2017, 11:02:43 pm
Maybe it has already been discussed but I think including an ingame movelist would be a good idea.
Some MUGEN games do that by pressing start button.
Title: Re: General HDBZ Discussion topic
Post by: yaret on August 17, 2017, 03:52:46 am
 40:15 all people dead less freezer.xD
 41:39 bug
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on August 17, 2017, 06:03:49 am
Max still hasn't updated to 4.1  :dead:
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on August 17, 2017, 01:22:37 pm
Well, did anyone tell him to :P ?
Title: Re: General HDBZ Discussion topic
Post by: QuickFist on September 10, 2017, 09:55:56 pm
I have a couple suggestions for a future build:

-Make every boss available to fight, G. Freeza and the SSBs, have them in the game and the player will fight 1 of them at random like in KOF 02UM.
-Have more intros between the chars, like SSJ Goku/M. Vegeta, Gohan/Buu, etc, not against every char so we can enjoy the various intros but I think some of those would be cool

Just something I thought of while playing
Title: Re: General HDBZ Discussion topic
Post by: Snakebyte on September 12, 2017, 04:27:12 am
So, two things.

First, I just wanted to sincerely say how much better these characters play now. I've been around since before the original Goku release, but haven't played with any HDBZ stuff since... I don't know, late 2016 at the earliest, possibly 2015 even. They feel a lot more cohesive, and I like the semi-standardization of the emotion modes a lot. Playing them now doesn't just feel like an incremental upgrade, but something more significant, Goku especially.

Secondly

The link to Babidi on Balthazar's site isn't updated. The site says the character was updated on April but the files date back to 2015.

This is still true. Can I get my hands on the updated version of Babidi, please?

edit: I guess I could just download the fullgame and see if it's separable from it. Let's try that.

edit2: Okay yes that works fine.
Title: Re: General HDBZ Discussion topic
Post by: Balthazar on September 13, 2017, 09:50:56 am
Must have forgotten about Babidi. Updated his file now, thanks for pointing it out.
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on September 23, 2017, 12:41:43 pm
Armentis made some sprites, but has anyone ever thought of making Puar a playable character?
Since he is a shapeshifter he could be like Skull Girl's Double, and use other characters animations for attacks.
The ideal animation, movement and guard could be sprites of Puar.
Since he flies he can always be in hitting range.
It would be a quick way to develop another character.
Title: Re: General HDBZ Discussion topic
Post by: bigdaddybyeson on September 27, 2017, 05:10:04 am
I saw a post that said broly z2 would be a hassle because of size, would it be possible to make a base form Broly z2 like his base for in the Raging blast games i think that's the only dbz game where his base form is playable it. would be truly a dream come true for me for that to come into fruition.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on September 27, 2017, 05:17:03 am
Size has no bearing on Broly making it to Z2. The only thing that stops a char from making it is the lack of a spriter wanting to sprite said character.
Title: Re: General HDBZ Discussion topic
Post by: Toni on October 12, 2017, 01:59:01 pm
So...
Compared to my regular (and - characters and stages aside - pretty vanilla) Mugen, the full Hyper DBZ game is often plagued with performance issues (slowdowns, general choppiness an so forth) for some reason. Sure, I could always put the characters and stages in my regular Mugen where they'd work fine, but I was wondering if this is a common issue and if there's something I can do to improve the performance.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on October 12, 2017, 09:14:54 pm
HyperDBZ video configuration may be different than in your vanila mugen. My recommendation, check the mugen.cfg settings in your vanilla and change them in HDBZ
Title: Re: General HDBZ Discussion topic
Post by: Toni on October 12, 2017, 10:55:52 pm
Thank you. I feel a bit stupid for not thinking of the obvious solution, but at least the game now works as it should.  :)
Title: Re: General HDBZ Discussion topic
Post by: Toni on October 24, 2017, 11:41:30 pm
:guitarist: Bug time :guitarist:

Buu
If the opponent is KOed with "Pain Train" and Buu uses the toilet transformation winpose, the (untransformed) opponent is still visible beneath the toilet.

Edit: Also, strange things can apparently happen if Buu is KOed while the opponent is turned into candy. Had this happen while fighting Golden Freeza as Buu. Once the game finally recognized that the round was over, G. Freeza just slid across the screen while voiceclips of him talking to his dad were played. Not gamebreaking, but hilarious.

Edit 2: At the end of his transformation intros (after he's finished laughing), you can move Buu around even when the round hasn't started yet.

Piccolo vs Mr. Satan
Not sure which character's fault it is, but when I played as Piccolo and activated his powermode just as Mr. Satan threw out a Capsule Surprise, two additional Piccolos were visible during the superpause where the capsule would have been.

Babidi
If Babidi starts his level 3 and manages to start charging his power before the orb hits the opponent, he can keep charging all throughout the super. His charging aura can even be seen inside his crystal ball (depending on his position on screen).
Title: Re: General HDBZ Discussion topic
Post by: Cyborg Sun on November 15, 2017, 06:54:27 am
Ever since Jmorphman released Demitri, I've been Midnight Blissing all my characters. Only two characters in HDBZ have minor glitches with this move (Note: Not a major priority, since there is no character in HDBZ that actually has any MB type move yet. Still, it would be nice to address this in the next update.):

Babidi is invisible:
Spoiler, click to toggle visibilty

Satan works (and looks quite funny) but the last couple of frames in the animation are misaligned:
Spoiler, click to toggle visibilty
Title: Re: General HDBZ Discussion topic
Post by: K4thos on December 17, 2017, 11:13:31 pm
How about adding DBZ ME2 theme song? Nostalgia overflow :)


btw. does anyone know where MugeNow guys got this theme song from? Was it composed for this game or it's a music ripped from another game?
Title: Re: General HDBZ Discussion topic
Post by: Thammy on December 18, 2017, 12:59:32 am
It's Hikari no Will Power. I think it was originally in Ultimate Battle 22; it was also in Final Bout.
Title: Re: General HDBZ Discussion topic
Post by: X-Sky-X on December 20, 2017, 07:07:10 pm
I still have mugen edition 2, a really slightly different version that doesn't include the clip of Ultimate Battle 22 running in the back. Even added a bunch of Hyperdimension inspired sprites for larger roster. brilliance right there
Title: Re: General HDBZ Discussion topic
Post by: Toni on January 19, 2018, 08:06:44 am
I've just downloaded the updated Champ's Edition from the Gotenks release video and noticed some minor things:

- The Saibamen are no longer multicolored despite this still being activated in the config.txt file.
- It's still called version 4.1 in the title screen.
- Intro2.mp3 is still glitched (around the 2 second mark).
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on January 19, 2018, 01:10:56 pm
About the version number, it's not meant to be an official update. The updated chars are betas and don't have all the planned updates that should be shared across them all. The only 2 updates we prioritized are the new otg fix and neutral throw. Another example of a tweak we intend to add to all but only few have here are throw tech and jumping attacks only hitting overhead on the way down. Not up. Some moves haven't been balanced either. But had we not updated the chars with these preview betas Gotenks would have been having a lot of issues :p

I'll look into the intro and get Rawk to look into the saibamen
Title: Re: General HDBZ Discussion topic
Post by: Toni on January 19, 2018, 06:47:20 pm
I figured as much. Still, I think it helps with reporting bugs. Plus, the addition of two characters is not exactly insignificant, either. ;)
Speaking of which; the way they were included in the select.def (with no stage and order preselected) makes them randomly appear even in arcade mode (as the order defaults to 1 if omitted). Not a big deal with Buu or Gotenks, but quite jarring with the extra Golden Freeza or the training dummy.
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on January 19, 2018, 08:12:52 pm
That was an accident. I wasn't even aware. I had someone I'm training upload the game while I was at work. Seems they accidentally had their select.def and training in it on accident XD

Should be getting fixed. He feels pretty embarrassed but I remind him how often I make mistakes and much more frequently! Oh dear so many mistakes I make!!!
Title: Re: General HDBZ Discussion topic
Post by: Toni on January 20, 2018, 07:15:42 am
There's more: there are additional FreezaZ2, PiccoloZ2 and SatanZ2 folders inside the regular folders of the respective characters. More interestingly, if the date of the files are any indication, the folders within the folders are the newer versions of said characters and the select.def is pointing to the wrong (outdated) ones.
There's also an additional BabidiZ2 folder inside the regular BabidiZ2 folder, but they seem to be identical, so no harm done there except making the download bigger.

Just... what happened here?  :laugh3:
Title: Re: General HDBZ Discussion topic
Post by: AgentofDestiny on January 20, 2018, 01:09:14 pm
I've noticed that too,when i downloaded the full build beta patched recently with Piccolo.i thought it was just a small mistake and didn't want to bother Z2 team about it,you guys must have gotten a headache with all this. XD
Title: Re: General HDBZ Discussion topic
Post by: rgveda99 on February 05, 2018, 08:22:43 am
Don't have a PS4 yet but seeing some high level and professional level matches on DBFZ  I honestly feel like passing up on Namco's.

I feel this fan game would be more fun.
Title: Re: General HDBZ Discussion topic
Post by: ButterKnife on February 06, 2018, 02:11:34 pm
Don't have a PS4 yet but seeing some high level and professional level matches on DBFZ  I honestly feel like passing up on Namco's.

I feel this fan game would be more fun.

Agreed.

DBFZ has great graphics and lots of respect for fans, but the actual fighting doesn't have lasting appeal for me.... and those load times...

HDBZ is the game I've been hoping for since I was a kid. I'm so glad this exists. I can't wait for the next characters, and maybe a more accessible way to play online (even if it's just making the ikemen version and discord easier to find!)
Title: Re: General HDBZ Discussion topic
Post by: Solarflared on February 06, 2018, 02:16:28 pm
So does that basically mean Marvel Vs. Capcom doesn't hold a candle to Street Fighter?
Since that's effectively a good comparison.
Title: Re: General HDBZ Discussion topic
Post by: ButterKnife on February 06, 2018, 02:53:53 pm
Nope. I love MvC.

I wasn't doing a direct comparison of gameplay. I was just saying that HDBZ is the game I always wanted.
Title: Re: General HDBZ Discussion topic
Post by: Solarflared on February 06, 2018, 03:34:42 pm
Mm. Well, despite being an ArcSys game, FighterZ is EXTREMELY similar to the MvC series, in particular MvC3.
I mean, you got your tag-ins, your DHCs, your X-Factor (okay, technically it's called Sparking Blast, but it fulfills the same purpose).
Title: Re: General HDBZ Discussion topic
Post by: ButterKnife on February 06, 2018, 03:42:04 pm
I'm not trying to hijack this topic and turn it into a DBFZ vs ______.

I'm just saying that the release of DBFZ has not diminished my hype for HDBZ at all.
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on February 19, 2018, 11:55:44 pm
Didn't want to revive the Gotenks topic, so might as well post the bug here:

When I used Shredder's (Dcat) Retromutagen Ray on Gotenks, instead of transforming him it froze him in an air gethit state.  Were the MB and Curse states not put in him yet?
Title: Re: General HDBZ Discussion topic
Post by: JustNoPoint on February 20, 2018, 02:17:59 am
It sounds like @Dcat: may have used the unfinished code for the move like Babidi had before the latest update fixed it. Gotenks uses the 2nd cursed anims that make him fly. Similar to Morrigan in DarkStalkers when cursed.
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on February 20, 2018, 02:23:33 am
Ah, I hadn't known.  I usually use Dcat's Shredder for Curse testing, though it's still an awesome character by itself.

Too bad none of the HDBZ characters use a MB-like attack yet.  Sucks having to use Kuromaru for that test >..> maybe I'll use JMM's Demitri.
Title: Re: General HDBZ Discussion topic
Post by: Cyborg Sun on February 20, 2018, 04:34:35 am
I would definitely recommend using JMM's Demitri for MB testing.

As for the curse bug with Shredder, I think I'm going to PM Dcat notifying him of the bug if anyone else hasn't.
Title: Re: General HDBZ Discussion topic
Post by: Slayer. on February 20, 2018, 04:55:42 am
For MB and shock tests, I use Kang by Warner.
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on February 20, 2018, 06:29:20 am
I think The_None's Beavis can do shock as well with the lv3.  Not sure, though.  I have plenty of other characters that can shock as well.
Title: Re: General HDBZ Discussion topic
Post by: Barker on March 24, 2018, 10:47:20 pm


Check the description for more info. :)
Title: Re: General HDBZ Discussion topic
Post by: Lunchbillion on March 24, 2018, 11:36:11 pm
Holy crap, wasn't expecting him!! I guess HDBZ is finally going beyond the Z. Can't wait to see more of this guy!
Title: Re: General HDBZ Discussion topic
Post by: R565 on March 25, 2018, 01:58:40 am
A huge surprise indeed, I thought for sure you guys would stick to Z completely! Good to see that the game is still worked on even with everything going on.
Title: Re: General HDBZ Discussion topic
Post by: GTOAkira on March 25, 2018, 03:39:54 am
Nice cant wait for Jiren
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on March 25, 2018, 04:22:55 am
Neat reveal. I wonder who's spriting Jiren. He does look a bit soft, compared to the rest of the cast. I don't see those really defined muscle lines that other characters have.
Title: Re: General HDBZ Discussion topic
Post by: The Sudden Rarity on March 25, 2018, 06:13:25 am
Super Capsule hitsounds are delayed, as well as explosion sound FX concerning Satan.
Title: Re: General HDBZ Discussion topic
Post by: HadeS on March 25, 2018, 06:19:35 am
Neat reveal. I wonder who's spriting Jiren. He does look a bit soft, compared to the rest of the cast. I don't see those really defined muscle lines that other characters have.

It's Gate. This is his dA account: https://countgate.deviantart.com/
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on March 25, 2018, 06:22:16 am
Neat reveal. I wonder who's spriting Jiren. He does look a bit soft, compared to the rest of the cast. I don't see those really defined muscle lines that other characters have.

It's Gate. This is his dA account: https://countgate.deviantart.com/

Sweet, thanks for the link. Checkin out his stuff now.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 27, 2018, 03:13:55 am
The baby Jiren in that DA is account is adorable, we need to see it used somehow. Excited to see some Super content.

I don't really see the softness thing, but I feel like the impact on his hits looked low. It might just be from how early the character is though.
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on March 27, 2018, 03:47:54 am
The baby Jiren in that DA is account is adorable, we need to see it used somehow. Excited to see some Super content.

I don't really see the softness thing, but I feel like the impact on his hits looked low. It might just be from how early the character is though.
Maybe the attack animations needs more anticipation/start up frames? Or a bit of overshoot, and snap back?
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on March 27, 2018, 04:12:42 pm
The baby Jiren in that DA is account is adorable, we need to see it used somehow. Excited to see some Super content.

I don't really see the softness thing, but I feel like the impact on his hits looked low. It might just be from how early the character is though.

No? Look at the muscle definition on Vegeta and Freeza's legs, compared to Jiren. It's easiest to see there, but it's present throughout most of the sprite.
(http://oi64.tinypic.com/2ilezcy.jpg)
Edit: Just poked around with adding some extra muscle.
(http://oi63.tinypic.com/2n1rm9z.jpg)
Title: Re: General HDBZ Discussion topic
Post by: ButterKnife on March 28, 2018, 01:27:53 am
Jiren doesn't have that definition in the show though.

To me Jiren is supposed to look a little flat. It's part of his character design. I don't care that much either way though. I think the original and the edit both look good.
Title: Re: General HDBZ Discussion topic
Post by: AugustAPC on March 28, 2018, 03:55:52 am
Jiren doesn't have that definition in the show though.

(https://www.majinist.hu/wp-content/uploads/2017/12/Dragon-Ball-Super-122-777x437.jpg)

You can find shots of any character in Dragon Ball with lacking or highly defined muscles. The point is that the Z2 style, for the most part, has very sharply defined muscles.
Title: Re: General HDBZ Discussion topic
Post by: Thammy on March 28, 2018, 10:37:46 pm
No? Look at the muscle definition on Vegeta and Freeza's legs, compared to Jiren. It's easiest to see there, but it's present throughout most of the sprite.
(http://oi64.tinypic.com/2ilezcy.jpg)
Edit: Just poked around with adding some extra muscle.
(http://oi63.tinypic.com/2n1rm9z.jpg)

I didn't really notice it much in the teaser but yeah, the edit does look like a better fit.

Maybe the attack animations needs more anticipation/start up frames? Or a bit of overshoot, and snap back?

Could be, I don't have enough familiarity with animation to be able to visualize a fix. But if you look at the punch animation, it seems like Jiren's just stepping into the punching position. It feels wishy-washy; if it was a light attack or he wasn't trying then he wouldn't need to step out of his stance, if he was trying he'd be using his body to put more force behind the blow and not just get closer.

Putting it another way. When Jiren first starts off, he's proud of his strength and doesn't take opponents that seriously. He walks through or effortly blocks weaker attacks, and when he attacks he just plows through the opponent. Even if you look at the first reveal of Ultra Instinct, he doesn't bother taking a defensive stance when he's being attacked, he just moves his arms. Then later Vegeta and Goku and breaking their limits and the U7 team is ganging up on him, and he has to actually start putting in an effort.

The character can represent "both Jirens", but it might be better if individual animations feel like it comes from one stage of the fight or the other. That way the moves have the right personality, and you're thinking about where all of the force is coming out.
Title: Re: General HDBZ Discussion topic
Post by: Jh0nnY2k on March 30, 2018, 04:23:15 pm
I have one intro proposal for Jiren Vs Goku :)

(https://i.pinimg.com/originals/ab/d6/bd/abd6bd6e690bee5f4004846a094dc937.jpg)
Title: Re: General HDBZ Discussion topic
Post by: TrinitroRoy on February 03, 2024, 03:14:08 pm
is this where I suggest characters for HDBZ and/or offer my services to the team? because I would like to make certain characters for HDBZ, but only the characters that I actually want to see playable myself

that said, I can only program and suck at spriting, so...I would need a sprite artist to team up with me as well (so I can do the actual juicy coding part of the character).
Anyway, is this the right place for suggesting characters for HDBZ and/or offering my services to the team?
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on February 11, 2024, 11:39:29 pm
Well, you could simply grab a spritesheet from an EB character you want to code and make a z2i version, this will also show your coding skills.
If the character is not even in EB, then it would be really difficult that an artist would like to spend time spriting a full sheet if there is no warranty the coder has the skills to complete a character.
Title: Re: General HDBZ Discussion topic
Post by: Alpha Proto on February 11, 2024, 11:41:03 pm
is this where I suggest characters for HDBZ and/or offer my services to the team? because I would like to make certain characters for HDBZ, but only the characters that I actually want to see playable myself

that said, I can only program and suck at spriting, so...I would need a sprite artist to team up with me as well (so I can do the actual juicy coding part of the character).
Anyway, is this the right place for suggesting characters for HDBZ and/or offering my services to the team?
While you would like to work on characters you would like to see. You have to be a team player. There are a lot of moments when coders are busy and another has to assist to keep things progressing.
Title: Re: General HDBZ Discussion topic
Post by: TrinitroRoy on February 15, 2024, 12:23:57 am
Well, you could simply grab a spritesheet from an EB character you want to code and make a z2i version, this will also show your coding skills.
If the character is not even in EB, then it would be really difficult that an artist would like to spend time spriting a full sheet if there is no warranty the coder has the skills to complete a character.

...EB? You mean Extreme Butoden? Because absolutely NONE of the characters I wanna make are in that game...

While you would like to work on characters you would like to see. You have to be a team player. There are a lot of moments when coders are busy and another has to assist to keep things progressing.

I understand that...I am just saying that because I have noticed that HDBZ has some...really REALLY glaring omissions in terms of playable characters, and I want to fix that.
Title: Re: General HDBZ Discussion topic
Post by: XGargoyle on February 16, 2024, 03:48:12 pm
which characters are you interested in coding that are missing in EB?
Title: Re: General HDBZ Discussion topic
Post by: TrinitroRoy on February 17, 2024, 12:50:03 am
hmm...well, for starters, I wanna do the number one weirdest omission in HDBZ: Yamcha

why he is still not playable even to this day is beyond me tbh
Title: Re: General HDBZ Discussion topic
Post by: KeggFM on February 18, 2024, 05:50:32 am
Characters are done based on interest from spriters, its not based on the supposed staples of dbz. if that was the case pilaf, babidi, and satan would not be in before cell.
Title: Re: General HDBZ Discussion topic
Post by: TrinitroRoy on February 18, 2024, 12:06:18 pm
...is seriously not a single spriter interested in Yamcha?

Yamcha is such a great DB character that got ruined by DBZ and especially DB Super, and it frustrates me that people see Yamcha as nothing more than a joke JUST because of his appearances in DBZ and DB Super.

Character assassination right there, folks
Title: Re: General HDBZ Discussion topic
Post by: Keaton on February 27, 2024, 12:22:19 am
which characters are you interested in coding that are missing in EB?

The trio. (or Bergamo with his bros for assists) That one teaser image from the team (in this very thread) got me excited and I wanted to see that one to be a reality)

Edit: Ooof I misread. I would like for that to be a reality one day. Sadly I can't code (yet)