balmsold said, March 29, 2018, 04:18:05 pmgood stuff there,dude , you've been improving alot as of lately, keep it up!Thanks, wouldn't have gotten to this point without your help. : )Spoiler: NSFW (nude figure sketch) (click to see content)
One final CAPCOM newcomer remaining. I wonder who it's gonna be...Moriah converted from a CvS sprite by NicotineFist.Pink Ostrich was converted from a CvS rendition by KiwiRGB.
Ho-Oh's Apprentice said, April 01, 2018, 10:51:16 pmOne final CAPCOM newcomer remaining. I wonder who it's gonna be...Moriah converted from a CvS sprite by NicotineFist.Pink Ostrich was converted from a CvS rendition by KiwiRGB.Lovely! If you plan on doing more stuff from either D&D or Battle Circuit, I'd be happy to showcase any other works as well.
You're more than welcome to showcase any sprite I make on your channel. I'd love to see what you come up with.If you do plan on showcasing Pink Ostrich and Moriah, just make sure to credit KiwiRGB and NicotineFist respectively as well, since I used their CvS sprites to make my CPS2 renditions. just realized I said something like that above. >-<
Here's my entry to the Street Fighter Summer Sports Special that won't make the cut:Spoiler, click to toggle visibiltyand here're some more pixel related turds because why not:
Pixel gunk:Commission gunk: <-- fixing up stuff, mostly size discrepancies and redoing rough frames, but aside from those it only needs two more frames before it's done.
Some complete commissioned works and in-progress works for other commissions: < --- commissioned by Mr. Karate JKA (wip) < ---- commissioned by no1wammy in conjunction with Abonobo (complete) < ---- commissioned by Koopa901 (complete)
Yeah, I'd love to see what you'd do with it.Some more progress on Rugal: And here are two animations for something I'm working on in my spare time:
I love that Misty animation except for one thing; the lack of a transitional frame or so between when her kick ends and she falls is rather noticeable. Possibly less so if the animation is played more quickly in-game, but I'm not sure. More frames might be nice, to show her lowering her legs for the landing.
I had that thought of that in my first draft. I can definitely put one in when I make an air version of that move.
Not much, it would have slightly edited start up frames to make it seem like she's doing the kick from the air. At least that's what I understood from Wammy's description of the Dragonair air kick. Think of it as the difference between a Shoryuken and an Air Shoryuken in the MvC series.While I am at it, have some digital art:The bottom two are things I did for #drawitinyourstyle on Twitter/Instagram. The first character is for Din the Abary, the creator of "Deadly Metropolis". Second one is one of Diepod's characters.I personally like how colorful they are, but in the case of Monolith, I don't like how the head came out. It feels too wide, and the cheek bones/eyes don't feel very well-aligned (one eye feels bigger than the other). I'd say its because I didn't start with a geometric sketch and play around with the space he should occupy. Gotta remember to do that for the next time.